At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
Story Highlight
Microsoft Flight Simulator recommends 64GB of RAM for the best experience.
A high-end GPU like the RTX 4080 or RX 7900 XT is also recommended.
The game requires a 100Mbps internet connection for the best gameplay due to its heavy reliance on streaming technology.
After reaching more than 40 million players throughout its lifespan, the popular Flight Simulator franchise is returning with another exciting entry later this year.
Microsoft Flight Simulator 2024 promises even more photorealistic visuals, never-before-seen levels of depth, and much more. However, these enhancements come at a cost, and it seems the game will take up as much as 64GB of RAM.
Why it matters: This is 4x the RAM found in current-gen consoles and most PCs.
Microsoft Flight Simulator 2024 System Requirements
According to the system requirements, 16GB of RAM is still enough to get you by. However, the developers pull no punches, recommending 4x as much memory for the best experience.
As per the chart, a GeForce RTX 4080 or RX 7900 XT is also needed with the latest AMD and Intel processors for optimal results. While these requirements may seem absurd, Microsoft Flight Simulator 2024 is packing plenty of impressive technology.
For starters, the game offers a new wear-and-tear system. Moreover, the world is chock-full of detail, with more dynamic environments being a common theme. Interestingly, the developers have been able to pack all this technology into an install size of just 30GB.
This is thanks to the team’s breakthrough in streaming. Microsoft Flight Simulator 2024 relies on cloud streaming, asking players to install only the necessary elements to get the game up and running.
However, the reliance on streaming means that a strong connection of up to 100Mbps is needed for the best results.
The 64GB RAM recommendation is certainly interesting. For many years, 16GB has been considered the sweet spot for memory, but 32GB of RAM is becoming increasingly common among PC gamers.
Perhaps Microsoft Flight Simulator 2024 will mark the beginning of a new era. As games become more advanced and rely on the latest technology, 64GB could become the new requirement for those looking to get the best experience.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
[Press Release] ASRock is set to expand its gaming lineup with a new range of high-performance monitors, promising a new level of fluidity and image quality.
First up are the curved WQHD PG34QRT3A and PG34QRT2B 34-inch monitors with a refresh rate of up to 180Hz. The former promises a true visual delight thanks to an exquisite mini OLED panel embedded into the stand.
The New Phantom Gaming Line Is Targeted At Various Price Points
Both monitors also include onboard WiFi antennas for fast and stable connectivity. Elsewhere, the PG27FRS1A offers a 27-inch, ultra-fast 280Hz refresh rate experience perfect for competitive gaming.
Other options include the PG27QRT2A and PG27QRT1B 1440p 27-inch monitors. Offering similarly fast panels at 180Hz, these options meet the demand for responsive QHD panels. Wrapping up ASRock’s lineup is the PG25FFT, a compact 25-inch 1080p monitor with a 180Hz refresh rate.
To learn more about this new line of monitors, visit ASRock’s official website using this link. Covering a wide range of resolutions and refresh rates, the new lineup has something for nearly everyone.
At Tech4Gamers, I take on the role of Hardware Reviewer with pride. My responsibilities involve a thorough examination of essential hardware components like motherboards, graphics cards, processors, PC cases, and CPU coolers, among others, focusing on their complexities and functionalities.
Hayyan Serwer
As the CPU Cooler and RAM Expert, I test the latest hardware to provide tips for smart purchases. I cover everything from busting myths about CPU coolers to looking into the newest RAM designs, examining various parts of PC hardware.
I am taking a look at a new cooler from Teamgroup named T-Force Siren GA360. This is a 360mm AIO liquid cooler that uses Asetek’s 7th Gen V2 pump to enhance heat dissipation and improve efficiency. It boasts A-RGB lighting effects on the fans and the pump housing. This cooler is compatible with Intel LGA 115x/1200/1700 and AMD AM4/AM5 sockets.
Why Trust Tech4Gamers
Hayyan Serwer is our CPU Cooler expert who has been testing different AIOs for years.
80+ coolers tested and reviewed by our team of hardware experts (Tech4Gamers Team).
900+ hours spent testing different coolers for our reviews.
At Tech4Gamers, ensuring you get reliable information is our priority. That’s why every hardware round-up undergoes a meticulous review process by our team of experts and editors. Each review is carefully examined against our strict editorial guidelines, guaranteeing you trustworthy insights you can depend on.
Key Takeaways
The Teamgroup T-Force Siren GA360 packs a good performance, stunning visuals, and good socket compatibility at a competitive price. This cooler may have fierce competition, but it can hold its ground with a well-balanced feature set.
You should buy the T-Force Siren GA360 if you want a jack-of-all-trades 360mm AIO that offers solid performance and good looks. Plus, using standard connections throughout the design is a big plus point.
You should skip the T-Force Siren GA360 if you’re not a fan of cable management and hate cable clutter. Each fan has three cables, and there are two more cables for the pump housing, so make sure your cable management skills are up to mark for a clean install.
The cooler is shipped inside a cardboard packing box. There is an inner container where the contents are tucked nicely and securely in each compartment. The following are provided:
It is time to take a closer look at the components starting with the radiator itself.
Radiator
Radiator (Image By Tech4Gamers)
The radiator is made of aluminum material. The assembly is in black color finish. The radiator measures 394x120x27mm which is almost a standard size in this product category. It has 20 FPI count and there are 12x channels for the coolant flow. There is a standard 105mm gap between any two opposite eend mounting holes.
Tubes Connection
Rubber Tubes
I am showing the tube side of the radiator. You can see barb fittings with clamps on the connection. There is a sticker showing the serial number and power rating of the unit. There is a T-Force branding on the side frame of the main housing. There is a considerable gap between the actual fin stack and the side frame. The rubber tubes have mesh sleeves over them, and they run to 400mm in length. The complete unit is black.
Pump Housing
Pump Side Profile
Pump Design
The pump housing is made of ABS and measures 64x64x38 mm. The top section has a shiny black finish. The entire area is A-RGB backlit for vivid effects.
The lower section has a matte finish. It has a USB Type-C port, which is a strange implementation. An A-RGB cable is connected to this port. This cable has a 3-pin, 5V, A-RGB connector on the other end.
Looking at the top of the main block, you will see T-Force branding on one end. This is a fixed sticker that needs to be placed up-right, which affects the block’s orientation.
Block Back Design (Image By Tech4Gamers)
Looking at the backside of the block, there are two 90ᵒ connections between tube and fittings. You can slide the tubes as per the requirement. There is a single flat cable coming out of the housing. Teamgroup could have attached the A-RGB cable here as well.
There is also a 4-pin PWM connector powering the pump motor. The pump is rated for 2800 ± 10% RPM using 0.35A, 4.0W power. Its flow rate is 80 ml/min. Its noise level is rated at 20 dBA.
Copper Base (Image By Tech4Gamers)
The copper base is circular and it comes with a pre-applied thermal paste which is a typical Asetek design. There is no thermal paste tube in the accessories which should have been provided. The base is large enough to cover the IHS of latest CPUs.
Fan
Fan Front & Back
Frame
Teamgroup has provided 3x black colored, A-RGB fans with this cooler. Each fan has 7x frosted blades that are connected to an outer frame that rotates as well. There is a slope down design on the frame border. Each mounting corner has an anti-vibration rubber pad.
There is a 4-arms assembly on the backside of the frame. One arm has a wider body to catch the wires coming out from the center of the fan. The frame has same slope down design on the back as well. These fans are rated for 600 to 2200 (± 300) RPM speed generating 70.07 CFM airflow and 3.88mmH₂O air pressure.
The frame is quite sturdy and there are arrow symbols on the side frame showing the direction in which blades spin and the direction of airflow through the fan.
Each fan is PWM-controlled. Teamgroup has mentioned this is AI-enabled PWM control, which, quite honestly, does not make sense. Each fan has dual 3-pin, 5V, A-RGB connectors for lighting effects. These connectors allow for a daisy chain.
Installation
The cooler is tested on the Intel LGA1700 socket. Here are the installation steps:
Place the backplate over the backside of the motherboard.
Secure the backplate using the LGA1700 standoff screws.
Place the block over the CPU, such as the threaded ends of the standoff screws passes through the mounting holes of the bracket.
Use the thumb screws to complete this part of the installation.
Install fans over the radiator.
Install radiator.
Connect cables and you are good to go.
Clearance
This unit has an overall dimension of 394x120x53mm with installed fans. Make sure your PC Case has a support for 360mm size cooler.
A-RGB Lighting
This cooler uses standard A-RGB connectors, making it compatible with the RGB sync technology of motherboard manufacturers, including:
ASUS Aura Sync
ASROCK-Polychrome Sync
BIOSTAR Advanced VIVID LED DJ
GIGABYTE RGB Fusion 2.0
MSI Mystic Light Sync
The cooler was tested on MSI Z790 ACE MAX, and it was responding well to the changes in the MSY Mystic Light sync app. Here are a few pictures:
RGB Showcase
1 of 5
RGB Lighting (Image By Tech4Gamers)
RGB Lighting (Image By Tech4Gamers)
RGB Lighting (Image By Tech4Gamers)
RGB Lighting (Image By Tech4Gamers)
RGB Lighting (Image By Tech4Gamers)
Testing
I have used the below-mentioned specs for testing: –
The Teamgroup T-Force Siren GA360 offers good performance in this price range, although it is a bit noisy at full speed.
Should You Buy It?
Buy It If
✅You are looking for a well-balanced liquid cooler: Teamgroup T-Force Siren GA360 packs a good performance, particularly on the latest platform, and offers stunning visuals, making it a formidable cooling solution.
✅You prefer standard connections: This cooler uses standard connectors all around, making its handling and servicing convenient.
Don’t Buy It If
❌You want less cable clutter: There are three cables per fan and two cables on the pump housing. This cooler is not free of cable clutter and you will need to cable manage it during installation.
My Thoughts
I tested Siren DUO 360 earlier from Teamgroup. This time, I have taken a look at the T-Force Siren GA360. This is a new cooler from Teamgroup based on Asetek’s 7th-generation V2 pumps. Using these pumps, the goal is to reduce the power consumption of the pump motor while generating a better flow rate for better heat dissipation.
Teamgroup has used rubber tubes with mesh sleeves running to a 400mm length. The connections use clamps for concealment. The pump is rated for 2800 ± 10% RPM speed consuming 0.35A and 4W (max) power. Its flow rate is 80 ml/min.
Teamgroup has used 3x 120mm black, A-RGB fans rated for up to 2200 RPM while generating 70.07 CFM airflow and 3.88mmH₂O air pressure. Their bearing type is not mentioned. These fans are PWM regulated, and there are dual 3-pin, 5V A-RGB connectors for lighting control. Teamgroup has also provided a 3-way PWM Splitter cable to daisy-chain the fans.
The block features a new look with all-round A-RGB backlighting on the top. Teamgroup has used a USB-C port for A-RGB lighting on the block. The copper base has pre-applied thermal paste. There is no extra thermal paste provided with the cooler.
The installation is simple. I have tested this cooler on an Intel LGA1700 socket. It requires 9 items to install the block over the CPU in 4 steps. This cooler has performed quite well to tame the 13700k, although the overall noise level is a bit high. This unit retails at USD 139.99 and comes with a 5-year warranty.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
Story Highlight
A new report states that Concord’s budget was much higher than expected.
Developer Firewalk reportedly suffered from a culture of toxic positivity that led to the disaster.
The team internally referred to the hero shooter as the future of PlayStation.
Concord’s disastrous launch continues to produce interesting stories nearly one month later. After the game was shut down and completely failed to make much of an impact, it was clear that PlayStation suffered heavy losses.
The hero shooter reportedly sold under 30K copies and was said to have cost as much as $200 million. However, this may have been a generous estimate. A new report from an insider states that Concord actually cost a whopping $400 million to produce.
Firewalk’s Work Was Criticized For Poor Character Designs
As shared by Colin Moriarty, Concord was internally said to be ‘the future of PlayStation.’ The former IGN journalist seems to have received fresh new details from a reliable source, sharing more information on the game’s budget.
Like everyone else, Moriarty was shocked at the cost of the hero shooter. He described it as a very expensive project even before PlayStation’s acquisition of Firewalk.
Up to the point that the game went into alpha state, they had already spent $200 million on it.
-Colin Moriarty
By the time this project was completed, this budget had doubled. As per the report, not all of the $400 million came from PlayStation, but the gaming giant likely invested a huge chunk of money in it, with the overall spending exceeding $200 million from PlayStation’s end.
Moriarty revealed that Concord was in a poor state until last year, which led to additional spending despite the $200 million budget. The studio reportedly suffered from a culture of toxic positivity and rejected any legitimate feedback.
Perhaps the most interesting part about the situation is that Concord is not just one of PlayStation’s biggest losses. Colin Moriarty estimates that it likely became the gaming giant’s biggest loss ever since it was the most expensive first-party project to date.
In the aftermath of Concord’s failure, developer Firewalk is seemingly gearing up for the worst. The director behind this hero shooter recently stepped down, and multiple layoffs are expected for this recently acquired studio.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
Story Highlight
Manual saves in video games are preferred by the majority of fandom.
However recently an influential video game developer, Josh Sawyer said that adding this feature in video games was a mistake.
The fandom disagrees with this comment but the developer seems to be really against this feature.
Manual saves in games have been criticised by some but many prefer it. Many video games now have this feature as it gives players the freedom and comfort they need. However, a certain influential video game developer has spoken against it just recently.
Josh Sawyer has recently shared his thoughts on manual saves and said that it was a mistake to add this feature.
Why it matters: Manual saves in video games have been a game changer and many prefer it for their own comfort.
Josh Sawyer Seems To Be Really Against Manual Save In Video Games
Josh Sawyer on Twitter has recently revealed that Manual saves games was a mistake and he thinks video games shouldn’t have this feature.
Manual save games were a mistake.
-Josh Sawyer
This is quite a controversial take as fans actually prefer the luxury to save manually in a video game. In games like Cyberpunk 2077you can save at any point you would like by just pressing F5. Of course, you won’t be save the game manually during a combat section.
However, such features are preferred by the fandom. Suppose someone has to leave for important work while gaming and is already halfway through the mission. Wouldn’t it be better for the person to have a manual save option instead of leaving their PC/Console turned on for hours or starting the mission from the start?
Manual Save Feature In Cyberpunk 2077 Is A Game Changer
However, Sawyer thinks that manual saves are the chicken nuggets of gaming but are bad for you and they poison your gaming spirit. While the fandom has taken this take with a funny approach many seem to disagree with Sawyer on this.
Even on NeoGAF a user shared this tweet and generated a poll to ask the players whether this statement is true or false. Unsurprisingly, over 90% of players went with saying it’s false.
Manual saves in video doesn’t hurt anybody. You might not even notice its presence in the first place. So, having this feature present in games is actually not a bad thing as those who want to use it can and those who don’t want to should just ignore it.
At T4G, my task is to cover the latest news around the gaming globe ASAP and with the utmost precision. I adore all the games and respect all the devs behind the amazing games that we get all year. So, whether it’s a PC or a Console game, I got it all covered.
Story Highlight
An early preview of Dragon Age: The Veilguard call it a GOTY contender and a BioWare Comeback.
The game has received some backlash for the underwhelming gameplay and graphics.
Its pre-order numbers are also quite concerning, but the previews point toward a decent experience.
Dragon Age: The Veilguard got its first hands-on impressions with a select audience. Despite various reports that the game does not look that good, the early previews are quite solid, with even one calling the game a solid contender for the GOTY award.
Why it matters: With The Veilguard extremely down in Steam’s sales charts, and the general consensus around it not that positive either, many do not seem to be too hyped around BioWare’s latest offering.
Dragon Age: The Veilguard has been tipped as a GOTY contender
Many websites recently got their hands-on on Dragon Age: The Veilguard and they had a lot of positive things to say. GameRant has even called the game a ‘definite GOTY contender, while others are calling it a ‘BioWare comeback’.
According to the previews, the game has a fantastic and gripping story. Even the companions feel very compelling, and the mechanics are really good too. It is also surprisingly free of bugs, unlike some older BioWare titles.
With some recent failures like Anthem and Mass Effect: Andromeda, BioWare isn’t on the best of the streaks when it comes to successful games. However, that could change with the launch of Dragon Age: The Veilguard.
The game has very positive reviews despite a lot of criticism
But, there are a lot of glamouring issues around the game that do stand out despite the positive previews. For one, many are calling it out for the inclusion of DEI, which ruins games as we’ve seen with others like Concord, Suicide Squad, and more.
It previously received some backlash for the combat and graphics not looking great. Others are calling it out for moving away from the Dragon Age’s roots that they so dearly love.
However, the gaming community has learned the hard way to wait for a full launch before jumping to any conclusions. The title is now just 10 days away and will come out on October 31st, 2024.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
Story Highlight
The Elder Scrolls Online has reportedly been making a massive $15 million in monthly revenue over the years.
The MMO has kept up these significant figures for more than a decade straight, showing no signs of halting.
Bethesda has been pumping the game with content and expansions, which has helped it stay relevant.
Despite having a messy start, The Elder Scrolls Online has continued to see significant improvements over the years. The active player count and content have also flourished, boosting the game’s success over its massive lifetime. However, no one had expected just how much of a moneymaker this RPG would turn out to be.
Recent findings show that the ESO has earned a hefty $15 million in monthly revenue. But that’s not the first time; the game has consistently maintained these massive figures for more than ten years.
Why it matters: This significant figure reveals that The Elder Scrolls Online is certainly one of the most successful MMORPGs.
Despite Having A Shaky Launch, The Game is Making A Hefty Revenue Each Month
Initially spotted by the hawk-eyed Twitter user @bogorad222, the hidden statistics for the RPG were found in Gary Boodhoo’s LinkedIn portfolio, a former User Experience Lead for the game. His profile further clarifies that ESO has made over $2 billion in total revenue over the years. The revenue also includes in-game purchases, subscriptions, and expansions.
Gary Boodhoo was among the prominent developers who collaborated with various teams to turn The Elder Scrolls Online into the behemoth it is today. He has also played a major role in developing the entry for the Xbox and PlayStation consoles.
The Elder Scrolls Online has grown a lot in content and player base over the decade due to massive expansions.
Therefore, a continuous $15 million monthly revenue stream is not surprising and far less likely to be a false claim when you consider how much sweat, blood, and tears have gone into making this successful RPG.
All in all, we still suggest taking the notable figures with a pinch of salt, as Bethesda has not officially commented on the game’s current monthly revenue.
As a News Reporter at Tech4Gamers, I bring the latest findings from the tech industry to our readers. Specializing in processors, graphics cards, and more, I strive to deliver detailed insights that keep our audience well-informed and engaged. Periodically, I also delve into the vibrant world of gaming to share captivating stories.
Story Highlight
AMD is developing a new series of APUs, including the flagship Ryzen AI Max+ 395, featuring up to 40 RDNA 3.5 graphics compute units and 16 Zen 5 cores.
The Ryzen AI Max+ 395 is expected to be the fastest option in the lineup, with a TDP of 130W, support for four-channel LPDDR5X memory.
AMD Strix Halo APUs are targeting the mobile workstation market, currently led by Apple’s M-Series.
AMD reportedly develops three SKUs with up to 40 graphics compute units and 16 Zen 5 cores. The flagship SKU reportedly has the highest core count yet, despite past reports indicating otherwise.
Furthermore, the new lineup is expected to include at least two models with 40 RDNA 3.5 Compute Units. AMD’s Strix Halo APUs are expected to be a game changer for the mobile platform, featuring more CPU and GPU performance.
Why it matters: The development of AMD’s new APU lineup is significant because it represents a major push into the mobile workstation market, challenging established players like Apple.
Image Via; Weibo
A closer look at the SKUs reveals three new upcoming variants from AMD, with Ryzen AI Max+ 395 being the flagship option. The chip will feature 40 CU based on the RDNA 3.5 GPU architecture and 16 cores based on the Zen 5 architecture.
Previous leaks have also indicated that this chip will be the fastest in the stack, with a TDP of 130W and support for Four-channel LPDDR5X memory.
Under the Ryzen AI Max series, there are two more SKUs: the Ryzen AI Max 390, which has 12 CPU and 40 GPU cores, and the Ryzen AI Max 385, which is the entry-level model with 8 CPU and 32 GPU cores.
The AMD Strix Halo APU also features two CCD designs, each with eight cores. As for gaming devices, there is at least one variation that would work with a single-core chipset. The leaker additionally verifies that the Strix Halo is capable of handling up to 96GB of video memory.
AMD is aiming for the mobile workstation market, which is now dominated by Apple’s M-Series. However, the success of AMD’s new mobile lineup will eventually depend on performance and its competitive price.
At Tech4Gamers.com, I cover the latest news and rumours in the gaming industry, from new game releases to hidden gems and video game leaks. Furthermore, I occasionally write tech articles about video game consoles, providing insights into the hardware and software that powers our gaming experiences.
Story Highlight
God of War Ragnarok’s PC launch received mixed reviews due to performance issues and the mandatory PSN account requirement.
The game’s peak player count on Steam is way lower than its predecessor, God of War (2018).
The necessity of a PSN account to play the game upset many PC gamers, especially those who can’t even purchase it.
God of War Ragnarok has finally arrived on PC, reaching a peak of just 22,367 concurrent players on Steam. While this is a solid start, it doesn’t match the launch of its predecessor, God of War (2018), which had 73,529 players at its peak.
Although many were excited about the PC version, overall reviews have been mixed. Players have mostly pointed out issues with technical performance and the unnecessary requirement for a PlayStation Network account to play.
Why it matters: According to Sony, God of Ragnarok sold over 15 million units on PlayStation. It’ll be interesting to see how much revenue the company generates with the PC port after an underwhelming launch.
God of War Ragnarok’s launch on PC is underwhelming compared to its predecessor | Source: SteamDB
God of War Ragnarok launches a “Mixed” rating on Steam, with about one-third of players expressing frustration. Many users complained about performance issues, particularly those using mid-range or older computers.
For example, players with graphics cards under 8GB of VRAM were mostly unable to run the game at all. Additionally, some criticized the requirement to create a PSN account, which wasn’t needed for the previous game.
It’s also important to remember that God of War Ragnarok is currently unavailable in many regions where PSN doesn’t exist.
Ragnarok had a quieter launch on PC compared to God of War (2018). When the latter was released in January 2022, it broke records with 73,529 players on its first day.
Players are not happy with how the game performs on PC.
The game was well-optimized, and the excitement after being exclusive to PlayStation for so long led to very positive reviews, earning it an “Overwhelmingly Positive” rating on Steam.
On the other hand, God of War Ragnarok didn’t generate the same excitement as its predecessor. Several reasons might explain this. Many players had already played the game on PlayStation, which reduced the hype for its PC launch.
On top of that, the technical issues with Ragnarok’s PC port led to frustrating reviews, especially from players who expected better performance on different setups.
At Tech4Gamers, I proudly wear the title of Comparisons Specialist. Focused on CPUs and GPUs, I bring forth a wealth of hands-on experience and a keen eye for detail to provide our audience with the latest insights and analyses.
Nvidia GeForce RTX 4070
Rated: 8.2/10
Nvidia GeForce RTX 3080 Ti
Rated: 9.0/10
Pros And Cons
GPU
Pros
Cons
Nvidia GeForce RTX 3080 Ti
✅ Excellent 4K performance
✅ Better Ray Tracing
❌ HIgh Power consumption
❌ High GPU Temperature
Nvidia GeForce RTX 4070
✅ Power-efficient
✅ DLSS 3.0
❌ Performance for 4K not good
❌ 16-Pin Connector
Key Takeaways
According to our tests, the RTX 3080 Ti offers nearly a 55% gaming performance advantage at 4K resolution over the RTX 4070.
However, in our GPU operating efficiency tests, the RTX 4070 achieves 85% greater power efficiency and 11.2% higher thermal efficiency than the RTX 3080 Ti.
Considering the GPU cost as of September 2024, the RTX 3080 Ti is now selling for around $1100, while the RTX 4070 is available for $549 to $599.
We recommend the RTX 3080 Ti for its unmatched performance for top-tier gaming, while the RTX 4070 is a budget-friendly option with solid capabilities.
Architecture: The GeForce RTX 4070 features Nvidia’s latest Ada Lovelace architecture, while the RTX 3080 Ti has Nvidia’s (3rd generation) Ampere architecture.
Design Chip: Considering the chips, the RTX 4070 employs the AD104 manufactured at a 5nm node at TSMC, whereas the RTX 3080 Ti has GA102, developed at an 8nm node at Samsung.
VRAM:The RTX 4070 and the RTX 3080 Ti have the same 12GB GDDR6X memory. However, the RTX 4070’s memory speed (21 Gbps) is 2Gbps, or 10.5% faster than the RTX 3080 Ti’s (19 Gbps).
Clock Speed: Regarding the GPU clock, the RTX 4070’s base clock is about 40% faster, and its boost clock is about 48.5% higher than that of the RTX 3080 Ti.
Advanced Technologies: An essential feature of these cards is Nvidia DLSS. The RTX 4070 features the latest DLSS 3.0 technology, while the RTX 3080 Ti came with DLSS 2.0.
The GeForce RTX 4070 is Nvidia’s fresh GPU with 12GB of memory, whereas the GeForce RTX 3080 Ti is the previous-generation graphics card with the same 12GB of memory. Today, we will analyze the specifications and gaming prowess of the RTX 4070 vs. RTX 3080 Ti, leaving no stone unturned.
Gaming Benchmarks
In our comparison of the RTX 4070 vs RTX 3080 Ti, we will assess the performance and efficiencies of the two graphics cards by playing 10 demanding games at 4K resolution. The technical specs of our gaming system are given below.
Atomic Heart Benchmarks at 4K – Image Credits (Tech4Gamers)
Starting our benchmarks with Atomic Heart, the RTX 3080 Ti delivered 20% better performance than the RTX 4070, providing an average of 71 FPS compared to the RTX 4070’s 59 FPS.
At the worst 1% performance, the RTX 4070 could only manage 49 FPS, whereas the RTX 3080 Ti turned over 55 FPS.
Call Of Duty: Warzone 2.0
Call Of Duty: Warzone 2.0 Benchmarks at 4K – Image Credits (Tech4Gamers)
In Call Of Duty: Warzone 2.0, we witnessed that the RTX 3080 Ti managed an average frame rate of 53 FPS, roughly 9.5% greater than the RTX 4070’s 58 FPS.
At the worst 1% performance level, the RTX 4070 only gained 34 FPS, while the RTX 3080 Ti produced 42 FPS.
Ghostwire: Tokyo
Ghostwire: Tokyo Benchmarks at 4K – Image Credits (Tech4Gamers)
In our Ghostwire: Tokyo session, the RTX 3080 Ti outperformed the RTX 4070 by 16%, averaging 58 FPS compared to 50 FPS.
At the low 1% frame rate, the RTX 4070 could barely muster 27 FPS, while the RTX 3080 Ti achieved 32 FPS.
Hogwarts Legacy
Hogwarts Legacy Benchmarks at 4K – Image Credits (Tech4Gamers)
While playing Hogwarts Legacy, the RTX 3080 Ti topped the RTX 4070 by 19%, averaging 62 FPS compared to the RTX 4070’s 52 FPS.
The RTX 4070 could only produce 27 FPS at the low 1% frame rate, while the RTX 3080 Ti managed 39 FPS.
Mount & Blade II: Bannerlord
Mount & Blade II: Bannerlord Benchmarks at 4K – Image Credits (Tech4Gamers)
In our Mount & Blade II: Bannerlord gameplay, the RTX 3080 Ti outperformed the RTX 4070 by 21 FPS or about 25% greater frame rate rendition.
As for the low 1% frame rate, the RTX 4070 delivered 79 FPS, and the RTX 3080 Ti performed better, producing 98 FPS.
Overwatch 2
Overwatch 2 Benchmarks at 4K – Image Credits (Tech4Gamers)
The RTX 3080 Ti surpassed the RTX 4070 in Overwatch 2 by 171 FPS (161%), with 277 FPS vs 106 FPS, respectively.
Regarding the low 1% frame rate, the RTX 4070 could only achieve 86 FPS, while the RTX 3080 Ti supplied 152 FPS.
Resident Evil 4
Resident Evil 4 Benchmarks at 4K – Image Credits (Tech4Gamers)
During Resident Evil 4, the RTX 3080 Ti delivered a 16% performance boost over the RTX 4070, with 81 FPS vs 70 FPS, respectively.
Regarding the 1% low frame rate, the RTX 4070 delivered only 62 FPS, while the RTX 3080 Ti delivered 72 FPS.
Sons Of The Forest
Sons Of The Forest Benchmarks at 4K – Image Credits (Tech4Gamers)
While playing Sons Of The Forest, the RTX 3080 Ti outperformed the RTX 4070 by approximately 17%, with a 9 FPS lead.
When it comes to the low 1% frame rate, the RTX 4070 delivered 42 FPS in Sons Of The Forest, while the RTX 3080 Ti offered only 35 FPS.
The Last Of Us Part 1
The Last Of Us Part 1 Benchmarks at 4K – Image Credits (Tech4Gamers)
In The Last of Us Part 1, we saw a commanding lead by the RTX 3080 Ti over the RTX 4070, delivering approximately 17% superior performance running 51 FPS on average.
For the low 1% frame rate, the RTX 4070 delivered 34 FPS, while the RTX 3080 Ti provided 43 FPS during The Last of Us Part 1.
Overall Gaming Performance
Stats
Nvidia GeForce RTX 4070
Nvidia GeForce RTX 3080 Ti
Average FPS
75.9 📈
117.6 📈
Low 1% FPS
58 📉
78.6 📉
Winner: Nvidia GeForce RTX 3080 Ti
In our gaming performance evaluation, the RTX 3080 Ti markedly eclipses the RTX 4070, delivering an impressive 55% higher performance. The RTX 4070 could not surpass the RTX 3080 Ti’s performance in any game. Regarding the low 1% performance, the RTX 3080 Ti significantly surpassed the RTX 4070, achieving an impressive 35.5% lead.
Power Efficiency
Game
Nvidia GeForce RTX 4070 (W)
Nvidia GeForce RTX 3080 Ti (W)
Atomic Heart
198.7
342.3
Call Of Duty: Warzone 2.0
171.0
344.8
Ghostwire: Tokyo
193.4
344.1
Hogwarts Legacy
192.2
341.8
Mount & Blade II: Bannerlord
196.6
349.4
Overwatch 2
194.7
351.9
Resident Evil 4
195.0
347.9
Sons Of The Forest
198.8
341.1
The Last Of Us Part 1
188.0
343.1
Average Gaming Power Draw
187.3 ⚡
345.5 ⚡
Winner: Nvidia GeForce RTX 4070
Based on our power usage test, the RTX 4070 has about 85% higher gaming power efficiency or lower energy utilization than the RTX 3080 Ti. During 4K gaming sessions, the RTX 4070 consumed an average of 187.3 W, whereas the RTX 3080 Ti consumed more energy, with an average of 345.5 W.
Thermal Efficiency
Game
Nvidia GeForce RTX 4070 (°C)
Nvidia GeForce RTX 3080 Ti (°C)
Atomic Heart
65
69
Call Of Duty: Warzone 2.0
61
72
Ghostwire: Tokyo
65
73
Hogwarts Legacy
65
71
Mount & Blade II: Bannerlord
66
72
Overwatch 2
65
73
Resident Evil 4
65
73
Sons Of The Forest
65
67
The Last Of Us Part 1
69
74
Average Gaming Temperature
64.2 🌡️
71.4 🌡️
Winner: Nvidia GeForce RTX 4070
We experienced the RTX 4070 surpassing the RTX 3080 Ti regarding gameplay temperature, demonstrating an 11.2% higher thermal efficiency. While playing games at 4K resolution, the RTX 4070 (64.2°C) maintained approximately 7.2°C cooler temperature than the RTX 3080 Ti (71.4°C).
Price And Availability
GPU
Launch MSRP
Current Price
Nvidia GeForce RTX 4070
💲599
💲549
Nvidia GeForce RTX 3080 Ti
💲1199
💲1099
Price Difference
50.0%
50.0%
The price disparity between these two graphics cards is quite significant, with the RTX 3080 Ti nearly doubling the cost of the RTX 4070, both at launch and in the present market. Concerning availability, both of these graphics cards are readily accessible.
Which Do We Recommend?
GeForce RTX 3080 Ti: Though older, the RTX 3080 Ti remains a strong and highly capable GPU, delivering 55% better performance than the newer RTX 4070. It beats many of the newer generation graphics cards with a significant performance lead.
GeForce RTX 4070: The RTX 4070 is a cutting-edge, energy-efficient GPU from the latest generation, showcasing the avant-garde Ada Lovelace architecture. Renowned for its superior power efficiency and remarkable thermal management, it seamlessly blends performance with innovation in low cost.
We recommend the RTX 3080 Ti for top-tier gaming without budget concerns. However, the RTX 4070 is a solid pick for a more budget-friendly option with lower power use.
Common Questions Answered
What is NVIDIA DLSS, and how does it work?
NVIDIA DLSS is a real-time deep learning image enhancement and upscaling technology that uses a performance multiplier powered by AI and Tensor Cores. It boosts frame rates by rendering the game at a lower resolution and then upscaling it to a higher resolution using AI algorithms.
As Tech4Gamers’ Founder and Editor-in-Chief, I bring over 13 years of PC Hardware Reviewing and 8+ years of IT Project Management experience. Certified in Google IT Support , my focus is on providing honest product reviews and analysis and fostering a strong gaming community with 130k+ members in PPG.
Many leaks have surfaced online about Intel, which indicates optimizing the use of DDR5 CUDIMM memory up to 10,000 MHz for its upcoming Core Ultra 200 processors. In the high memory speed sector, Intel has been ahead of AMD for the past three CPU generations.
The term CUDIMM stands for Clocked Unbuffered Dual In-Line Memory Module. These are the latest formats for the DDR5 memory launched this year. They will improve stability and memory frequencies.
According to reports, Intel has added support for this format. With this, the upcoming Arrow Lake-S processors will support 8000-10000 MHz of DDR5 memory.
Why it matters: With Intel already being ahead of AMD in the high memory speed factor, this new addition can help it to be ahead of the competition even more.
Even though the 10000 MHz sounds difficult but it will soon be possible. As many manufacturers have already started to maufacture high speed CUDIMM. Just like we can see Asgard Thor, the fastest 9600 MHz DDR5 for intel core CPUs.
This is a major change compared to its predecessors. The Intel 13th and 14th generation CPUs had difficulty reaching 8000 MHz. The Ryzen 7000 and 9000 CPUs struggled to provide support for up to 7000 MHz of DDR5 with overclocking.
The ASRock Z890 Taichi motherboard can support DDR5 CUDIMM memory up to 9,200MHz. A 1DPC 1R memory configuration (only 1 memory module installed with a single row of memory chips, not double-sided -2R-).
This alone represents a significant boost over its predecessor with a Z790 chipset, adding 2,000MHz. It might still get last-minute upgrades to support memory operating at 10,000 MHz. Alternatively, only the best manufacturers, like MSI, will be able to accomplish this capability.
The support for this may not even arrive on the launch day. So we will have to wait and see what the top-tier manufactures provide us with.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
Story Highlight
Recently, a leak confirmed that Sony is working on remastering Horizon Zero Dawn for PC and PS5.
This started another controversy as Sony has been focusing too much on remasters.
Now, as per a reliable leaker, it seems like the gaming giant is also working on the Days Gone remaster.
Days Gone is one of the most, if not the most, underrated PlayStation exclusive. The game has a solid fan following, demanding a sequel to this date. However, thanks to the developer never pitching the idea to Sony, a sequel is now out of the picture.
That said, Sony is known for milking its games to the extent that its fandom is annoyed, e.g., The Last of Us Part 2. Recently, an unwanted remaster of Horizon Zero Dawn was leaked, but now a reliable source has confirmed that Days Gone is also getting a remaster.
Why it matters: PS5 lacks new games way too much as Sony has focused on remastering the old-gen games to this console a lot.
Days Gone Remaster Announcement Seems Imminent Now
EXtas1s, a reliable source, revealed on Twitter that the game is getting a remaster. This rumour comes directly from Jordan Middler, as per EXtas1s.
Jordan Middler confirms that Days Gone will be getting a remaster, it looks like it will end up being the remaster Grubb mentioned the other day.
-EXtas1s
EXtas1s claims have been proven to be accurate many times, so this leaker has credibility. That said, just recently, Jeff Grubb, another reliable insider, revealed that an even less exciting remaster than Horizon Zero Dawn is in the works.
Now, that could never be God of War for obvious reasons. That makes this leak seem very likely to be true. Days Gone never received a sequel because the developer never pitched it to Sony for fear of being rejected.
Recently, Horizon Zero Dawn Remaster Was Confirmed Via Leak
So, we can only imagine how this remaster would make the developer feel. It is very likely that the creator is going to be furious as a sequel would have been way better. PlayStation needs to understand that fans really don’t want these unwanted remasters as they are longing for more new IPS or sequels.
These unwanted remasters could be announced at the upcoming PlayStation State of Play. While the leak seems to be accurate, it is better to take this with a grain of salt and wait for the official announcement.