At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
Story Highlight
Concord reportedly took $400 million to develop which is an absurd amount of money.
In comparison successful games like Ghost of Tsushima only had a budget of $60 Million.
This shows that the action-adventure title set in Japan had a seven times lower budget than Sony’s recent failure.
Recently, a trusted source has revealed that Concord took $400 million to develop. This is not a small sum, as Sony has never made a game with this budget. On top of allocating a massive budget, this game ended up being the biggest failure in the history of gaming.
You might know by now what recently happened with Concord and that it was being called the future of PlayStation internally. However, the game failed, having such an absurd amount of budget.
In comparison, a PlayStation hit, Ghost of Tsushima, had a budget that was 7 times less than Concord.
Why it matters: Giants are focusing too much on increasing the game’s scope when games with under $100 million budget also has a lot of potential to do wonders.
Ghost of Tsushima is Still One of The Most Beautiful Games
Ghost of Tsushima had a budget of just $60 million, but you can see what the game has done for PlayStation. The game has sold nearly 10 million copies on PlayStation alone. The game was released on PC after 4 years, and still, it became the second biggest PC Port of Sony.
The release could have been much bigger if Sony had released the game earlier or on PC, and it wasn’t banned in most countries. It is pretty fascinating that this gorgeous and appealing open-world game just had a budget of $60 million.
This game has impressed many creators, and there is a solid reason for that. On the other hand, Concord was taken offline just two weeks after launch. So, even after costing $400 million to develop, the game ended up recouping none of the money.
Concord’s Failure Should Not Be Taken Lightly
What’s more funny is that, as per the reports, this live service title was being pushed by none other than Hermen Hulst, as he was a big fan. That said, we hope Sony will be more careful with its games moving forward.
The gaming giant should listen more to the fandom and announce the long-awaited sequel to Ghost of Tsushima. Demand for a Bloodborne remaster/ remake is also pretty high, so there were many options the gaming giant could have chosen from.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
Story Highlight
A modder is completely remaking Starfield by making a massive Planets And Biomes Overhaul mod.
The mod aims to diversify the planets and existing biomes, adding new biomes and custom textures.
It is still a work in progress, but the new mod can be downloaded for free on the Nexus Mods page.
A huge number of players were excited for Starfield’s release. However, the RPG’s gameplay turned out to be quite a dilemma for many excited users. The repetitive biomes, planets, and other issues made it difficult to enjoy the good parts of the game. In other words, it was a motley of everything good and bad stitched together by annoying loading screens.
Despite that, many Starfield players have not given up on the game because of many current and upcoming mods. And now, a modder is remaking the whole game by creating a gorgeous Planets And Biomes Overhaul mod.
Why it matters: A gamer remaking Starfield with the massive overhaul mod suggests that devs could not reach the planets and biome diversity players desired.
Starfield looks like a completely different entry because of the massive overhaul mod | Image Source: Nexus Mods
The prominent modder, Volatic Wolf, aims to diversify each and every biome and planet to add realism and increase immersion. It will also bring a motley of new biomes and custom textures that will further amplify Starfield and turn it into the dream RPG that we all desired.
Every stretch of the game’s universe will be made more unique and interesting to explore, completely removing the redundancy that has plagued Starfield so far.
Additionally, much of the added content is also realistically scaled for added grandeur. Landing on asteroids and gas giants is also possible if that’s right up your alley.
Many players give Starfield a shot again because of this incredible mod | Image Source: Nexus Mods
The mod is available to download for free on the Nexus Mods page. It already adds updated atmospheric colors for all the planets and much more.
All in all, the mod is a work in progress, and a lot of the goals still need to be reached for the modder’s vision to be realized. In other words, we might not get this “Starfield remake” for quite a long time.
At T4G, my task is to cover the latest news around the gaming globe ASAP and with the utmost precision. I adore all the games and respect all the devs behind the amazing games that we get all year. So, whether it’s a PC or a Console game, I got it all covered.
Story Highlight
Legendary Square Enix developer says gamers don’t want to play as an ugly protagonist.
He designs his characters in a way that makes them look cool and have a distinct personality.
Going too eccentric with the character designs can be bad, too, so caution is a must.
Ever since the inception of DEI companies like Sweet Baby Inc., we’ve seen some weird character designs. However, Square Enix is one of the companies that has stayed away from this and has had their unique and cool-looking character designs.
Why it matters: The forced inclusivity in video games has sometimes forced characters to look downright ugly. This doesn’t sit well with the audience.
Final Fantasy franchise has some of the best character designs courtesy of Tetsuya Nomura.
Young Jump interviewed legendary Square Enix game developer Tetsuya Nomura about his unique character designs and the thought process that goes towards developing them, particularly the recent Final Fantasy 7 Rebirth.
Nomura explained that when he was in school, a classmate was playing a game and complaining about an ugly protagonist. This had a lasting impression on him, so he now focuses on making his characters cool and attractive.
my friend said, “Why does he have to be ugly in the game world?” and that really made an impression on me (laughs)
-Tetsuya Nomura
However, he certainly practices caution with the design as well. If it is too ambitious or adventurous, it wouldn’t fit the gist of the game and would feel extremely out of place. The design should always be inviting and welcoming for the player.
Cool character designs are pleasing for gamers.
The approach is very clear if you look at Final Fantasy 7 Rebirth. Nomura says this was the first time he created all the characters and their personalities. So, yes, they are a bit eccentric, but each has their unique personality.
Final Fantasy games have had a unique character identity for a very long time. We’ve seen the identity spread throughout their games ever since the 90s.
Games like Stellar Blade and Bayonetta also saw a surge in popularity mainly because of their main characters. Unfortunately, in the name of inclusivity, most companies are messing up character designs.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
Story Highlight
Fans were concerned regarding the upcoming Resident Evil as it was going through a delay internally.
However, an insider has assured fans that the game is not in development hell.
He also revealed that the upcoming survival horror is going to be the most ambitious title in the franchise and is still targeting a 2025 release window.
After recent RE remakes like Resident Evil 4, the fandom has high hopes from Capcom regarding its next title. The next game in the franchise is going to be Resident Evil 9, which is rumored to bring back Leon and Jill.
Without Leon, a Resident Evil game wouldn’t feel complete, so he should have a major role in the upcoming one. That said, a reliable leaker has recently revealed that the upcoming Resident Evil is going to be the most ambitious title in the franchise.
Why it matters: Fans already had high expectations for the title, and this rumor will assure them that there isn’t much to worry about.
Resident Evil 9 Seems To Be Shaping Up Be The Most Ambitious Title In The Franchise | Source: Imgur
This rumor comes from Lunatic Ignus, who has proven to be accurate many times in the past. That makes him a reliable leaker, but we still would recommend taking it with a grain of salt.
Ignus revealed that Resident Evil 9 is the most ambitious game in the series and is targeting a release window of 2025 H2.
Resident Evil 9 is the most ambitious game in the series, at this moment, I can’t say the exact release, only 2025 h2.
-Lunatic Ignus
There were some concerns regarding the game as it was going through an internal delay. However, Ignus has revealed that the game is not in a development hell right now. Capcom seems to be focusing a lot on this game, given that it is the main title of the series.
Resident Evil 4 Remake is The Crown Jewel of Remakes
The developer managed to set a pretty high bar with the RE4 remake, which would be really difficult to surpass. Previously, it was revealed that Resident Evil 4 is the most ambitious remake, and it totally makes sense why.
Leaks in the past have pointed out that the game could feature an open world. So, the insider could be talking about the game being ambitious in terms of its scope. He also said that fans can expect a teaser in the coming weeks/months.
There is also another rumor stating that Resident Evil 9 could be featured in the upcoming PlayStation State of Play.
At Tech4Gamers, I proudly wear the title of Comparisons Specialist. Focused on CPUs and GPUs, I bring forth a wealth of hands-on experience and a keen eye for detail to provide our audience with the latest insights and analyses.
GeForce RTX 4060 Ti
Rated: 8.5/10
GeForce RTX 3070 Ti
Rated: 8.6/10
Pros And Cons
GPU
Pros
Cons
GeForce RTX 4060 Ti
✅Better price-to-performance ratio
✅Availability of DLSS 3.0
❌Worse performance
GeForce RTX 3070 Ti
✅Better performance
✅Faster VRAM
❌High power consumption
Key Takeaways
In our gaming tests, the RTX 3070 Ti outperformed the RTX 4060 Ti, with an average increase of 7.7%.
The RTX 3070 Ti maintains lower temperatures on average, and the RTX 4060 Ti consumes 71.7% less power during benchmarks.
The RTX 4060 Ti is priced at around $400, whereas the RTX 3070 Ti is around $450 at the time of writing this article.
The RTX 3070 Ti is recommended for top gaming performance. If power efficiency or cost are concerns, the RTX 4060 Ti offers great value.
Why Trust Tech4Gamers
Shehryar is our comparison expert who has been comparing graphics cards, and processors.
500+ components tested and compared by our team of comparison experts (Tech4Gamers Team).
1000+ hours spent testing different components for our comparisons.
At Tech4Gamers, ensuring you get reliable information is our priority. That’s why every comparison undergoes a meticulous review process by our team of experts and editors. Each comparison is carefully examined against our strict editorial guidelines, guaranteeing you trustworthy insights you can depend on.
Process Sodes: The RTX 4060 Ti’s design uses a 5nm manufacturing process. The RTX 3070 Ti is a generation behind, using 8nm process nodes.
Clock Speeds: The RTX 4060 Ti has a base clock of 2310MHz and a boost clock of 2535MHz, surpassing the RTX 3070 Ti’s 1575MHz base and 1770MHz boost clocks.
VRAM: Both cards have 8GB of VRAM, but the RTX 4060 Ti uses GDDR6, while the older card has GDDR6X, offering better memory technology.
TDP: The more efficient processing nodes show their grace with a TDP of only 160 watts on the RTX 4060 Ti instead of the 290-watt TDP of the RTX 3070 Ti.
Other Features: The features of both these cards are mostly matched, apart from the Frame Generation that the RTX 4060 Ti supports and the RTX 3070 Ti does not.
In the world of graphics cards, there’s a big competition to be the best. Every new version tries to be even better than the last one. Today, we’re comparing two powerful graphics cards: the RTX 4060 Ti vs RTX 3070 Ti.
Gaming Benchmarks – 1440p
Now it’s time to shift our focus to real-world performances and assess how the GeForce RTX 4060 Ti vs RTX 3070 Ti fares in today’s demanding gaming applications.
Spider-Man: Miles Morales 1440p Gaming Benchmarks – Image Credits (Tech4Gamers)
According to our test of Spider-Man Miles Morales, the RTX 3070 Ti outperforms the RTX 4060 Ti with an impressive 127 FPS, showcasing a 5.6% increase compared to 120 FPS.
The RTX 3070 Ti surpasses the RTX 4060 Ti in 1% low performance, delivering a remarkable 9.2% increase with 102 FPS, outperforming the RTX 4060 Ti’s 93 FPS.
In our benchmark of Apex Legends, the RTX 3070 Ti showed an 11.5% increase in framerate over the newer card, with 156 FPS. Meanwhile, the RTX 4060 Ti could only reach 139 FPS.
1% lows were around 14.2% better on the RTX 3070 Ti, going down to only 128 FPS compared to the 111 FPS minimum of the RTX 4060 Ti.
Call Of Duty Warzone 2.0 gave the RTX 3070 Ti an 11.4% increase in performance. According to our test, the RTX 4060 Ti only managed to get 99 FPS, while the RTX 3070 Ti got to 111 FPS.
Furthermore, the RTX 3070 Ti outperforms the RTX 4060 Ti in terms of 1% low performance, exhibiting an impressive 10.7% increase and achieving 88 FPS, surpassing the RTX 4060 Ti’s 79 FPS.
Microsoft Flight Simulator
Microsoft Flight Simulator 1440p Gaming Benchmarks – Image Credits (Tech4Gamers)
When we ran MS Flight Sim 2020 on both cards, we only noticed a 5% advantage for the RTX 3070 Ti. It had 61 FPS, only a few frames higher than the 58 FPS the RTX 4060 Ti managed.
Additionally, the RTX 3070 Ti demonstrates its advantage over the RTX 4060 Ti in terms of 1% low performance, with a decent 12.2% increase, delivering 52 FPS as opposed to the RTX 4060 Ti’s 46 FPS.
Forza Horizon 5
Forza Horizon 5 1440p Gaming Benchmarks – Image Credits (Tech4Gamers)
Forza had the RTX 3070 Ti outputting an average framerate of 114 FPS, while the RTX 4060 Ti could only get up to 108 FPS in our testing. This came out to a 5.4% difference between the two.
Regarding 1% low performance, the RTX 3070 Ti excels with a significant 9.3% increase, delivering 90 FPS, while the RTX 4060 Ti falls short at 82 FPS.
F1 22
F1 22 1440p Gaming Benchmarks – Image Credits (Tech4Gamers)
With a slight 2.2% increase in average framerate, the RTX 3070 Ti comes ahead of the RTX 4060 Ti in our test of F1 22, achieving an impressive 136 FPS compared to 133 FPS in benchmark tests.
With a decent 7.3% increase in 1% low performance, the RTX 3070 Ti showcases its superiority over the RTX 4060 Ti, providing 113 FPS compared to the RTX 4060 Ti’s 105 FPS.
The Witcher 3
The Witcher 3 1440p Gaming Benchmarks – Image Credits (Tech4Gamers)
Surpassing the RTX 4060 Ti’s 101 FPS, the RTX 3070 Ti stands out with an impressive 114 FPS in our benchmark of The Witcher 3, boasting a notable 12% increase in average FPS.
Moreover, the RTX 3070 Ti sets itself apart from the RTX 4060 Ti, boasting a notable 10.7% increase and achieving 88 FPS instead of the RTX 4060 Ti’s 79 FPS.
Overall Gaming Performance
Featured
RTX 4060 Ti
RTX 3070 Ti
Average FPS
108.2📈
117📈
1% lows
69 📉
88 📉
Winner: Nvidia's RTX 3070 Ti
Average Framerate
According to the averages of our testing, the RTX 3070 Ti’s average framerate is around 7.7% higher than that of the RTX 4060 Ti. Though this difference exists, it is hard to notice at 1440p, with the output of both cards being very good.
1% Lows
The dips, however, were much more noticeable between the two cards. The RTX 3070 Ti had an average lead of 27% in our testing, which was noticeable in the hard-to-render scenes of each game. Because of the much better 1% lows of the RTX 3070 Ti, it takes the cake on the performance front.
Our testing shows that though the RTX 4060 Ti performed well, it was not to the level of the RTX 3070 Ti, the winner of the performance category.
Average Power Consumption
Featured
RTX 4060 Ti (W)
RTX 3070 Ti (W)
Average Power Consumption
130.5⚡️
276.7⚡️
Winner: Nvidia's RTX 4060 Ti
Nivida’s initiative to lessen the power consumption of its newer cards paid off greatly, with the RTX 4060 Ti consuming around 71.7% less power than the RTX 3070 Ti. This large difference might warrant a better power supply for the older GPU.
Average Thermal Statistics
Featured
RTX 4060 Ti (°C)
RTX 3070 Ti (°C)
Average Temperature
66🌡️
64.2🌡️
Winner: Nvidia's RTX 3070 Ti
The difference in thermals between these two GPUs in our testing was minimal, with the newer card running only 2.6% hotter than its rival. This difference is nothing to worry about at all, and both cards performed adequately in our real-world gaming tests.
Pricing And Availability
GPU
MSRP
Current Price
Nvidia RTX 4060 Ti
💲399
💲400
Nvidia RTX 3070 Ti
💲599
💲450
Difference
50%
12.5%
When we looked up the price of these two cards, we were shocked to see that the RTX 3070 Ti was around 12.5% more expensive than the RTX 4060 Ti. However, you can get this card used for a much lower price tag, which might make it the overall cheaper card.
Final Verdict – What We Recommend?
RTX 4060 Ti: Though the temperatures of the RTX 4060 Ti are slightly hotter than its rival, it boasts remarkable power efficiency, untouched by anything else in the market. However, its performance leaves something to be desired, with the card being beaten by our RTX 3070 Ti.
RTX 3070 Ti: The RTX 3070 Ti provides a noticeably better framerate, perhaps the only thing your average gamer would care about. The advantage the 40-series had with its frame generation technology has also ended with the AMD Fluid Motion Frames technology, available to all cards, 40-series or otherwise.
In conclusion, after evaluating both cards’ pros and cons, we recommend you buy the RTX 3070 Ti unless you’re buying specifically against some power management needs.
FAQs
What additional features are available on the newer Nvidia GPUs?
The RTX 4060 Ti comes equipped with the DLSS 3 along with frame generation, which provides a great boost to users while they are gaming.
Does the RTX 3070 Ti get support from frame generation?
The RTX 3070 Ti does not have support frame generation; that feature is reserved for the RTX 4060 Ti.
Is the RTX 4060 Ti worth getting it for frame generation alone?
In our opinion, the RTX 4060 Ti is not worth getting for the frame generation alone because frame generation only builds upon the existing performance of your card.
At Tech4Gamers, I proudly wear the title of Comparisons Specialist. Focused on CPUs and GPUs, I bring forth a wealth of hands-on experience and a keen eye for detail to provide our audience with the latest insights and analyses.
GeForce RTX 3060 Ti
Rated: 8.4/10
GeForce RTX 3070 Ti
Rated: 8.6/10
Pros And Cons
GPU
Pros
Cons
GeForce RTX 3060 Ti
✅ DLSS support
✅ Good price to performance ratio
❌ Overclocking can be problematic
GeForce RTX 3070 Ti
✅ Better performance
✅ Better ray tracing
❌ Needs a 750W power supply
❌ Small VRAM buffer
Key Takeaways
In my testing, at 1440p, the RTX 3070 Ti outperforms theRTX 3060 Ti, delivering roughly 13.3% better performance.
The RTX 3070 Ti uses 31.2% more power but runs 11.9% cooler than the RTX 3060 Ti, according to the tests that we conducted.
As of September 2024, the RTX 3060 Ti is around 22% cheaper than its rival for this comparison.
We would recommend going with the RTX 3070 Ti for its extra power, but if you are on a tight budget, the RTX 3060 Ti will serve you just fine.
Why Trust Tech4Gamers
Ali is our comparison expert who has been benchmarking graphics cards, and processors.
100+ components tested and reviewed by our team of hardware experts (Tech4Gamers Team).
100+ hours spent testing different components for our comparisons.
At Tech4Gamers, ensuring you get reliable information is our priority. That’s why every hardware round-up undergoes a meticulous review process by our team of experts and editors. Each review is carefully examined against our strict editorial guidelines, guaranteeing you trustworthy insights you can depend on.
Process Node: The first interesting thing on the specs sheet was that both the RTX 3060 Ti and RTX 3070 Ti utilize an 8nm process node, ensuring efficient performance.
Clock Speed: The RTX 3060 Ti has a base clock of 1410 MHz and a boost of 1665 MHz, while the RTX 3070 Ti offers higher speeds with a 1575 MHz base and 1770 MHz boost.
VRAM: Moreover, the RTX 3060 Ti is equipped with 8GB of GDDR6X VRAM, providing ample memory capacity for gaming and content creation tasks. Similarly, the RTX 3070 Ti also offers 8GB of GDDR6X VRAM.
TDP: The RTX 3060 Ti operates with a TDP of 200W, making it a power-efficient choice. In contrast, the RTX 3070 Ti has a higher TDP of 290W, indicating its increased power requirements.
In my experience, the RTX 3060 Ti and RTX 3070 Ti are currently the go-to mid-range NVIDIA GPUs. Although the RTX 4090 has capped off the RTX 30 series, for now, let’s explore the competition between the RTX 3060 Ti vs RTX 3070 Ti.
Gaming Benchmarks – 1440p
Time to dive into the crucial part of my comparison: the RTX 3060 Ti vs. RTX 3070 Ti gaming benchmarks. I’ll explore how much the RTX 3070 Ti surpasses the RTX 3060 Ti in terms of performance.
Days Gone (1440p) Gaming Benchmarks – Image Credits (Tech4Gamers)
Our testing showed that the RTX 3070 Ti had an average framerate of 104 FPS in Days Gone, with the RTX 3060 Ti getting a 21% lower average of 86 FPS.
The RTX 3070 Ti also won when it came to the lows with a framerate of 64 FPS, which is around 6.6% higher than the 60 FPS of the RTX 3060 Ti.
Control
Control (1440p) Gaming Benchmarks – Image Credits (Tech4Gamers)
In our Control test, the RTX 3060 Ti got an average framerate of 70 FPS, which was around 28.5% lower than the 90 FPS of the RTX 3070 Ti.
The minimum framerates were around 48 FPS on the RTX 3060 Ti, which was leagues behind the 79 FPS 1% lows of the RTX 3070 Ti, adding up to a 64% difference.
Both cards struggled in Cyberpunk, with an average framerate of 41 FPS on the RTX 3060 Ti, while the 3070 Ti averaged 55 FPS, being in the lead by around 34%.
The RTX 3060 Ti won in our testing of the lows, with a minimum framerate of 32 FPS, while the RTX 3070 Ti had a framerate of 25 FPS, around 28% lower.
In our test of Call of Duty: Warzone, the RTX 3070 Ti leads by 22.5%, hitting 163 FPS compared to the RTX 3060 Ti’s 133 FPS.
The 101 FPS of the RTX 3070 Ti led by around 15% over the 88 FPS that the RTX 3060 Ti pumped out.
Horizon Zero Dawn
Horizon Zero Dawn (1440p) Gaming Benchmarks – Image Credits (Tech4Gamers)
The RTX 3070 Ti kept its lead with an average of 88 FPS in Horizon Zero Dawn, which was 31% higher than the 67 FPS of the RTX 3060 Ti.
The RTX 3060 Ti has lows of 47 FPS, whereas the RTX 3070 Ti was noticeably smoother with lows of around 56 FPS, constituting a 20% difference in performance.
In our final test, we measured the RTX 3070 Ti to have an average of 105 FPS in ray-traced Minecraft, 11.7% higher than the RTX 3060 Ti’s 94 FPS.
In terms of 1% lows, the RTX 3070 Ti reaches 89 FPS, while the RTX 3060 Ti is at 79 FPS, constituting a 12.6% difference in performance.
Overall Gaming Performance
Processor
Average FPS
1% Lows
RTX 3060 Ti
85.5📈
59.6📉
RTX 3070 Ti
97.7📈
69.12📉
Winner: RTX 3070 Ti
Average Framerate
To no one’s surprise, the RTX 3070 Ti took the cake regarding gaming performance, with a lead of around 13.3% on average in the games that we tested. The RTX 3060 Ti did not lose by a huge margin, but the difference speaks for itself.
1% Lows
The RTX 3070 Ti led by around 17% when it came to the 1% lows, with the RTX 3060 Ti barely touching the 60 FPS mark on average across the eight games we tested. These bumps were more noticeable than the difference in average framerates.
Both cards are good for gaming at 1440p, but the RTX 3070 Ti is obviously significantly better.
Average Power Consumption
Game
RTX 3060 Ti
RTX 3070 Ti
Days Gone
200.2
303.8
Control
200.4
291.5
Cyberpunk 2077
200.3
360.9
Assassin's Creed Valhalla
200.8
230
Hitman 3
200.8
289.4
Call Of Duty: Warzone
200.4
224.2
Horizon Zero Dawn
200.5
233.7
Minecraft
199.6
260.7
Average Power Draw
200.3⚡
274.2⚡
Winner: RTX 3060 Ti
The RTX 3060 Ti took around 31.2% less power compared to the RTX 3070 Ti, which is a huge difference compared to the difference in performance. The difference is so large, in fact, that you might have to reconsider your PSU with either card!
Average Thermal Statistics
Game
RTX 3060 Ti
RTX 3070 Ti
Days Gone
61
74
Control
56
62
Cyberpunk 2077
60
69
Assassin's Creed Valhalla
61
67
Hitman 3
59
68
Call Of Duty: Warzone
60
65
Horizon Zero Dawn
58
63
Minecraft
57
64
Average Temperature
59🌡️
66.5🌡️
Winner: RTX 3060 Ti
Our tests showed a difference of 11.9% between the two cards, with the lower-tier GPU performing significantly better. Though the difference in thermals between these two cards is large in our testing, it is still nothing to be worried about.
Price And Availability
CPU
Launch MSRP
Current Price
RTX 3060 Ti
💲329
💲401
RTX 3070 Ti
💲599
💲499
Price Difference
58.19%
21.78%
Our price research in September of 2024 shows that the RTX 3060 Ti is around 22% cheaper than its rival, though these prices are subject to change. Both cards can be had for a significant discount when looking at the used market.
What We Recommend
RTX 3060 Ti: In our testing, this card had decent performance all around. It had good enough power to play games at 1440p, a low power draw, and a much better price. However, this card might be reaching the end of its life sooner than the RTX 3070 Ti.
RTX 3070 Ti: The performance difference between this card and the RTX 3060 Ti was modest, all things considered. The noticeable downfalls of this GPU were its higher price and much worse power efficiency. Apart from that, it is a solid GPU to invest in.
Both cards performed closely in our testing, but our recommendation is to go with the RTX 3070 Ti unless you are on a tight budget.
FAQs
Is the RTX 3070 Ti enough for 1440p gaming?
Yes, as I saw in the benchmarks analysis, the RTX 3070 Ti ran every game I reviewed in 1440p without any problems. In fact, when put next to the RTX 3060 Ti, the RTX 3070 Ti was about 22.9% faster.
Is the RTX 3060 Ti worth it?
Yes, if you are on a budget, then the RTX 3060 Ti is definitely worth its salt. For about $440, you can run every game on it with considerable FPS.
Does the RTX 3070 Ti consume too much power?
Well, the RTX 3070 Ti has a higher TDP than the RTX 3060 Ti. Consequently, it also consumes more power. However, the overall power consumption was not too high so your electricity bill will not skyrocket.
In my role as a news writer, I’ve covered a wide range of topics, from breaking news to in-depth analyses of the latest developments in the gaming world. My articles have garnered attention and citations across the industry, reflecting my commitment to delivering accurate and engaging content.
Story Highlight
Mortal Kombat has been one of the most popular video game franchises ever, yet it lacks spin-offs.
I believe that overlooking spin-offs in the franchise is a missed opportunity for the developers.
Given Mortal Kombat’s rich lore, spin-offs could be highly successful if executed effectively.
Mortal Kombat remains one of the longest-running video game franchises, continuing to thrive with each new release. Spin-offs are typically common for franchises as old as Mortal Kombat, but unfortunately, that’s not the case here.
The last truly recognized Mortal Kombat spin-off was Shaolin Monks, released in 2005, and since then, there hasn’t been much progress in developing spin-offs for the series.
I believe the developers are missing a big opportunity by neglecting spin-offs, especially since Mortal Kombat provides an ideal foundation for them, given its vast array of rich characters.
Why it matters: Spin-off games offer a valuable opportunity to experiment with the franchise and enrich the overall lore by exploring character backstories or discovering new possibilities.
There’s Unlimited Potential
Mortal Kombat Is One Of The Biggest Fighting Video Game Franchises In History
As mentioned, Mortal Kombat has a vast roster of characters that many fans, myself included, would love to learn more about. There are specific rivalries and friendships within the game that would benefit from having a more detailed backstory.
Liu Kang and Kung Lao, Johnny Cage and Sonya Blade, as well as Scorpion and Sub-Zero in their later years, are just a few examples of strong friendships in the game that developers could explore further in potential spin-offs.
Additionally, the Mortal Kombat universe features iconic rivalries, such as Raiden and Shao Kahn, Mileena and Kitana, and Scorpion and Sub-Zero in their early years, would also make up for some really strong spin-off titles.
Spin-offs focusing on these friendships or rivalries, where we learn more about what shaped their relationships, could allow developers to help players better understand the characters on a deeper level.
What I’m suggesting is that there are numerous possibilities for spin-offs within the Mortal Kombat franchise, and the developers are missing out on further expanding the franchise’s success.
With the successful launch of Mortal Kombat 1 and the franchise being more popular than ever, now would be an ideal time for a spin-off, potentially drawing even more interest to the series.
The Is Some Hope
Mortal Kombat 9 Is Considered The Best Mortal Kombat Game
There hasn’t been any official announcement regarding a future spin-off, but NetherRealm Studios and even Ed Boon, the creator of Mortal Kombat, suggested that if a spin-off were developed, it would be centred around Scorpion and Sub-Zero.
I believe a spin-off focused on Scorpion and Sub-Zero makes perfect sense, as these two have been integral to Mortal Kombat since its inception, and the evolution of their rivalry into a friendship is something we need to learn more about.
However, I wouldn’t want spin-offs to stop there. The franchise has far too many characters and a rich history to overlook spin-off opportunities, and it has been a long time since I have put my hands on a proper Mortal Kombat spin-off.
While the future of Mortal Kombat spin-offs isn’t entirely bleak, there have been no official announcements regarding a spin-off currently in development within the Mortal Kombat franchise.
I hope we eventually get to explore the Mortal Kombat universe further through spin-offs, allowing the developers to experiment and potentially elevate the franchise to new heights.
At T4G, my task is to cover the latest news around the gaming globe ASAP and with the utmost precision. I adore all the games and respect all the devs behind the amazing games that we get all year. So, whether it’s a PC or a Console game, I got it all covered.
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Marvel 1943: Rise of Hydra is a game full of potential based on the source material and the team working on it.
Amy Hennig, a writer for Uncharted and Legacy of Kain games, is leading the work on the game.
With rich source material and great gameplay, the game could be the next big Marvel hit we look forward to.
Marvel games have been a huge hit or miss for the last few years. The company has been experimenting a lot, giving the rights to their characters to several studios. However, Insomniac is the only one who has been able to hit the nail so far.
There is currently a massive number of Marvel games in development. These include an Iron Man game by EA, Black Panther, Blade, and a multiplayer Marvel Rivals game. However, for me, the most interesting project is Marvel 1943: Rise of Hydra.
Being developed by Skydance New Media, the game’s initial trailer caught me by surprise. Firstly, the setting is very interesting, and so is the team working on the project. If things go right, it has tons of potential.
Why it matters: Marvel 1943: Rise of Hydra originates from a comic book where Captain America and Black Panther meet for the first time, so the source material is quite rich.
Marvel 1943: Rise of Hydra depicts the first meeting between Black Panther and Captain America
Rich Source Material With Interesting Characters
At first glance, the game supports familiar characters like Captain America and Black Panther. However, while Cap is the Steve Rogers, Black Panther isn’t the T’Challa we were accustomed to seeing on screen, courtesy of the late Chadwick Boseman.
As the name indicates, the game is set in 1943 during the events of World War 2. So, the Black Panther we see here is Azzuri, T’Challa’s grandfather. The name would be new for most, but comic book readers will instantly recognize the name.
The first meeting between Cap and Black Panther happens during World War 2, as depicted in 2010’s Captain America/Black Panther: Flags of Our Fathers. The two don’t start too well initially but eventually get on good terms.
The first trailer for the game showed awesome graphics, but a gameplay trailer is still missing at this point
I won’t delve too deep into the details of the comic, but let’s discuss the storyline. Red Skull and Baron von Strucker are the main antagonists of the comic and attempt to invade Wakanda to capture their Vibranium resources.
Cap and Black Panther partner to stop them and save Wakanda. Now, the game won’t be taking the exact same route as it has a very different setting. It will be set in France, as both protagonists try to stop Hydra from capturing a dangerous artifact.
A great storyline combined with the great graphics we see from the first trailer and decent gameplay can add up to a wonderful title. Insomniac’s Spider-Man games are great, but even with them, the story isn’t the most impressive part; Marvel 1943 can change that.
Marvel 1943: Rise Of Hydra Has A Great Team Working On It
Developers are the core of every game. They are the ones who can take a game to a massive high with all the work they put in towards a game. I am glad that Marvel 1943: Rise of Hydra has a great team working on it.
The Uncharted franchise is one of my favorites out there. So, it was wonderful to find out that none other than Amy Hennig is working on the title. Hennig has been involved in writing the original Uncharted trilogy and even worked a bit on Uncharted 4 before leaving Naughty Dog.
The writer working on Marvel 1943 has previously done Uncharted and Legacy of Kain games
Hennig has a brilliant directory of work. Having worked in the industry from the early 80s and having projects like Uncharted and Legacy of Kain under her belt, Marvel 1943 seems to be in good hands.
What impresses me most about Hennig’s writing is how she expresses mere video game characters so brilliantly that they feel like real people. Nathan Drake, Chloe Frazer, Sullivan, and others are the characters that are close to my heart.
If she can replicate the same magic with Marvel 1943, the game is bound to be a great hit. Unfortunately, we haven’t seen the gameplay yet, so there’s no way to tell how the final graphics and gameplay will turn out.
But, considering we know the writing is in good hands if Skydance can match the gameplay and optimize the game well, Marvel fans will be in for a treat. Marvel 1943: Rise of Hydra is scheduled for 2025, and I can’t wait to see more soon.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
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Games nowadays take a really long time to develop and cost a lot.
The director of RGG studio has given his two cents on the situation, stating that developers should reuse assets for sequels.
He thinks that instead of completely rebooting the game, it is better to reuse the assets to release the games quickly.
Games take a long time to develop in this era, as the developers are ambitious and want to meet the fans’ expectations. Games like GTA are so big that the fandom has to wait years for the next game in this franchise.
Rockstar released GTA in 2013, so it has been well over a decade since the fandom has been longing for another game in the series. This is because the developers focus on complete reboots.
The developer behind the Yakuza series has claimed that games take too long because they are complete reboots more than a sequel.
Why it matters: The development cost and time for a game is skyrocketing every year. Due to this, if a game of such a high budget fails, the developer most likely will face closure.
The Developer Behind Yakuza Developer Thinks Reusing Assets Is Better Than Rebooting The Whole Game For Sequels
In an interview with The Washington Post, the Director of RGG Studio Masayoshi Yokoyama said most games aren’t truly upgrades of their predecessors, but they are more like complete reboots.
Most games these days aren’t necessarily upgrades of the previous as much as they are complete reboots.
-Masayoshi Yokoyama
He used the GTA and Assassin’s Creed series as examples of how big companies completely change a large portion of a game. In such big games, every sequel features a completely new setting and a different type of gameplay, which makes the development cycle too long.
He thinks that reusing assets from previous iterations is the way to go, as it helps to release games faster. Yokoyama thinks only RGG studios follow this approach with video games in the gaming industry.
It is true that most developers focus on rebuilding the sequel way too much. RGG Studio focuses on movie- or drama-type development, which consists of linear media content.
Unlike other studios that increase the budget significantly, RGG Studio focuses on releasing many titles to cover one story, which is a brilliant idea. Ever since Rockstar released Red Dead Redemption, Ryu Ga Gotoku has released seven new games in the series by reusing assets.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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EA believes there are still plenty of opportunities for Battlefield.
The publisher states that demand and interest from the fans remain high.
Despite recent setbacks, the company is optimistic about the franchise.
The Battlefield series has had a rocky history over the last decade. While titles like Battlefield 4 and 1 are remembered fondly, many still lament the fact that Battlefield 5 and 2042 failed to live up to their full potential.
Having recently wrapped up development on its latest release, DICE has shifted focus to the next major title. This new entry will return to the IP’s roots, and EA is confident about this approach ahead of the release.
Why it matters: Battlefield used to be a very unique part of the first-person shooter genre due to its large-scale warfare. While this strength is no longer exclusive to the series today, EA is hopeful that it can still deliver an exciting experience for fans.
Vince Zampella Is Overlooking The Series Today
During the latest Investor Day presentation, EA was asked about the opportunities for Battlefield’s future relative to prior entries.
The latest entry is said to be the most ambitious and involves four studios. EA President Laura Miele states that this series has never been more full of potential, particularly due to the current trends in gaming.
Interest and demand remains strong, and we have an incredibly strong leadership team.
-Laura Miele
This response is interesting since fans have been let down by DICE and EA twice in a row. Prior to the release of Battlefield 2042, many were excited to see the series move to a near-future setting.
This was also the first mainline title to move away from historical World War settings in a while, but a poor release combined with a slow update rollout ultimately disappointed fans.
Still, EA is very confident about the future. Laura Miele highlighted that Battlefield has found itself at the center of modern gaming trends, those being more freedom and large-scale battles in first-person shooters.
This is something the franchise has always excelled at, giving the publisher a huge opportunity. Therefore, it will be interesting to see how things turn out, especially since the studio plans to give players a taste of the next entry with a community test next year.
At Tech4Gamers, I began as a comparison writer, analyzing GPU and CPU performance. Now, I focus on writing reviews and contributing to the best-ofs section, sharing personal insights after hands-on testing.
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NVIDIA is introducing a new RTX 4070 with GDDR6 memory instead of GDDR6X memory with the same GPU name.
The company has done similar things in the past with the GTX 660, RTX 3050, and other GPUs.
This time, the move was made to prevent a GPU shortage due to quality concerns with the August GDDR6X memory batch.
NVIDIA has a notorious past when it comes to branding PC components. Whether you look at the GTX 660 or the RTX 4080, you’ll see similar branding issues. One would think that consumer outrage would help, but we just got reports of another case where NVIDIA is once again misleading customers with a new RTX 4070. What’s the issue? NVIDIA is launching a new RTX 4070 with GDDR6 memory instead of the original GDDR6X. This isn’t the first time NVIDIA has pulled a shady trick; let’s investigate further.
Mishaps With The GTX 660
In 2009, NVIDIA launched the GTX 660, which was a relatively decent GPU at the time. Later, NVIDIA decided to launch a new mystery GPU with a few performance hits here and there. Now, I wouldn’t mind if this new mystery GPU had another name, but the company decided to keep the same name, creating confusion within the masses.
LinusTechTips recently made a video highlighting similar issues. In it, he explains in detail how many GTX 660s he found on TechPowerup’s website. The real problem is that he couldn’t find the exact GTX 660 he was using, meaning NVIDIA must have launched even more variants that weren’t detected. I don’t know about anyone else, but I definitely wouldn’t want to buy a certain GPU and be sent something completely else.
There Are Two RTX 3050s
To avoid the media’s attention, NVIDIA started shaving down budget graphics cards, which are usually avoided. For example, the RTX 3050. We already know the original has 8GB VRAM, right? Well, there’s another variant with 6GB VRAM. There’s only a slight difference in specifications. Here’s the comparison between the specifications by NVIDIA itself:
Specification comparison of the RTX 3050 8GB and 6GBB variants. (Image Credits: NVIDIA)
I was intrigued by the spec difference, so I decided to take both GPUs on the test bench and check the performance difference myself. There’s not a big difference in specifications, but the performance hit makes me believe the new RTX 3050 should have been branded as the RTX 3040 or worse. Here are my results:
Average 1080p gaming performance. (Image By Tech4Gamers)
The Latest Controversy With The RTX 4070
Labeling issue with the RTX 4070. (Image Credits: Amazon)
Moving forward to the latest controversy, NVIDIA has created a new RTX 4070 variant that uses GDDR6 VRAM instead of the original GDDR6X. According to their blog post, no other specifications will be changed, and the performance hit will be minimal. The older VRAM means slightly slower memory modules, going from 21Gbps to 20Gbps. This further translates the memory bandwidth to go down to 480GB/s from 504GB/s.
So far, I don’t think a reduction in memory bandwidth will affect gaming performance too much, but we’ll only know the actual results once both SKUs are compared. Initially, I wouldn’t have a problem with the company’s move, but it’s suggested that the GPU won’t have a price cut. Also, it’ll be branded as the RTX 4070 and not a different variant.
So, if you’re out to purchase the RTX 4070 graphics card, there’s a good chance you might buy the GDDR6 version instead of the GDDR6X variant for the same price and get a slight performance cut. NVIDIA should have come clean and created a new variant, even if the performance difference is within a margin of error. If I’m spending around $500, I don’t want to purchase something that has been compromised thanks to cost-cutting.
Sometimes There’s A Good Reason
Although I’d like to speak ill of NVIDIA and its tactics, sometimes there’s a good reason to reduce the performance of already-existing GPUs. In the RTX 4070 case, according to reports, NVIDIA’s August GDDR6X batch quality was unsatisfactory, so they introduced a new GPU variant by reducing it to GDDR6.
Understandably, NVIDIA pulled this move to avoid GPU shortage in the market, but the audience, at the very least, deserves a proper explanation and an announcement of the move. Instead, NVIDIA wrote a short paragraph and buried the announcement within the patch notes of the 560.94 WHQL driver update, misleading the customers with the new RTX 4070.
NVIDIA Needs To Stop
While the new changes aren’t drastic, hiding information from customers is where I draw the line. If it was once, we could have overlooked it, but it has happened so often that it’s not even remotely funny anymore. Sure, the company has avoided a GPU shortage this time, but new customers might not be aware of the changes in the RTX 4070.
Of course, we don’t know the performance hit so far, but your audience deserves to know about it, even if it’s a minuscule 1% drop. It’s high time NVIDIA stopped these shady practices. Instead of misleading customers with the new RTX 4070, they can own up to whatever issues they are facing and how they plan on countering them.
As the CPU Cooler and RAM Expert, I test the latest hardware to provide tips for smart purchases. I cover everything from busting myths about CPU coolers to looking into the newest RAM designs, examining various parts of PC hardware.
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Lenovo’s Legion Go comes with a high refresh rate of an 8.8″ screen that goes up to a resolution of 1600p, which is a standout feature when compared to other handhelds that come with a smaller 7″ display.
I can also use the Legion Go as a Tablet thanks to the detachable controllers, which come in handy when reading books, consuming media, or using social media applications.
Topping all of that off are the up-to-date specifications and the 7200 MHz RAM that allows the handheld to keep up with the competition.
I have been a huge fan of the handheld consoles released over the course of the past couple of years. Companies such as Valve, ASUS, and MSI have come up with some of the best offerings in the market, and all of them have been successful to some degree.
Yet, despite the number of handhelds available, I still find Lenovo’s Legion Go to be the best possible option for my use case.
The Screen Is Phenomenal
Legion Go’s Screen (Image By Tech4Gamers)
Legion Go’s Screen (Image By Tech4Gamers)
One of the things that I love about the Legion Go is its fantastic screen. Sure, it’s not OLED, but the specifications alone are enough to make it one of the best in any handheld right now. After all, an 8.8-inch 144Hz display with a resolution of 1600p is not something you get to see often on a handheld device.
What’s more, I didn’t necessarily find the Legion Go too heavy for longer playing sessions, even with the larger screen size. That said, the comfort level you get out of the console will depend on your hand size.
Doubles Down As A Bulky Tablet
Legion Go In Tablet Mode (Image By Tech4Gamers)
Legion Go With The Joysticks Removed (Image By Tech4Gamers)
A huge part of what makes Legion Go so versatile as a handheld comes from the detachable joysticks. With the joysticks removed, it can essentially function as a slightly bulky tablet, making it perfect for more than just gaming activities.
Personally, the Legion Go has pretty much eliminated the need for a tablet for me since it has proved to be just as effective when it comes to media consumption and reading.
Legion Go With The Controllers Removed (Image By Tech4Gamers)
A tablet-like experience such as this one is going to be difficult to find on most other handhelds, which means consuming media will not be nearly as easy.
Keeps Up In Terms Of Performance And Features
As someone who has been primarily using a mid-range build for gaming, I was actually surprised by the performance that I was able to get out of the Legion Go. In fact, it even outperforms something like the original ROG Ally when it comes to raw performance thanks to the faster memory.
Legion Go's Performance
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Legion Go Performance Using Frame Gen Mod (Image By Tech4Gamers)
Legion Go Performance Using Frame Gen Mod (Image By Tech4Gamers)
In my tests, I was able to get well over 60fps in Cyberpunk 2077 with the Frame Generation Mod. Of course, that was at the lowest settings, but these results are still impressive.
Don’t get me wrong, the performance isn’t quite as good as an equally priced gaming PC; however, it is clear that Lenovo has not cut any corners when it comes to the specifications of the device. Given that it is practically a Windows 11 laptop, I have also been able to make use of upscaling technologies such as AFMF and Lossless scaling to improve the overall gaming performance.
Controllers Removed (Image By Tech4Gamers)
FPS Mode (Image By Tech4Gamers)
Additionally, the Legion Go also checks all the boxes with its feature set thanks to the inclusion of two USB C ports, well-placed buttons on the controllers, and a built-in stand. One part that does feel slightly awkward is the use of the right controller as a separate mouse. To me, that comes off as a bit of a gimmick, but it is still nice to have.
Versatility At Its Best
For anyone like me who’s looking for an incredibly versatile handheld gaming console, I found no better option than the Lenovo Legion Go. It provides users with all the bells and whistles to use it as a portable laptop, tablet, or handheld. You can even dual-boot into something like Bazznite OS to fix all of the Windows-related issues you might run into.
Of course, the Legion Go isn’t designed for everyone, but it sure does cater to a lot of workloads. For the time I’ve been using it, the console has certainly proved its worth, aligning perfectly with all of my needs, which is why I haven’t looked back at any other option within the current market.