As Tech4Gamers’ Founder and Editor-in-Chief, I bring over 13 years of PC Hardware Reviewing and 8+ years of IT Project Management experience. Certified in Google IT Support , my focus is on providing honest product reviews and analysis and fostering a strong gaming community with 130k+ members in PPG.
Silent Hill 2 Remake is a horror game developed by Team Silent and published by Konami. The latest mod, SH2 Essentials, significantly improves the game’s performance, bringing up to 31% performance to the PC Remake.
When comparing the fighting in the two games, we found that the game significantly improved the graphics and even the gameplay, while yet retaining the essence and suffocating fog of the original. Silent Hill 2 Remake is not flawless, though, and one of its main flaws is that it has frequent FPS decreases.
Why it matters: The Bloober team put much effort into the Silent Hill 2 remake. Although the appearance of the characters and enemies was altered, most of the alterations were for the better, and the Silent Hill 2 Remake ended up being far better than we expected.
Eliminating stuttering entirely from the Silent Hill 2 Remake necessitates significant compromises, resulting in a game that only operates at 30 frames per second.
For this, there is a mod on Nexus Mods called SH2 Essentials that can increase the frame rate by up to 31% with almost little graphical quality loss or up to 54% if we are prepared to lose graphics. You can download the Mod from Nexus Mods.
To accomplish all of this, the Unreal Engine 5 graphics engine has been modified in a number of ways that directly impact the game. Among the adjustments are the removal of effects like SSR that cause visual artefacts in the game, a decrease in ghosting, particularly when moving leaves are involved, and faster loading times.
The quality of all rescaling systems has also been increased, and Frame Generation has been provided as an option. If we compare the original game to the mod version, we can see that the left one is the original game, and the right one is the mod version.
These images clearly show the difference with our naked eyes: the chromatic aberration and depth of field of the original game have been eliminated, and sharpness has been greatly increased. You can download different presets for the game according to your needs.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
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Dragon Age: The Veilguard reached an all-time peak of nearly 90K players.
However, shortly after that, the game lost almost 50% of its player base.
It is unusual for a highly anticipated RPG to lose a massive chunk of players so quickly.
Dragon Age: The Veilguard, a highly anticipated entry in the franchise, was released on 31 October. While the anticipation was pretty high, concerns were emerging as the release was getting closer.
The concurrent players were less than what you would expect for such a highly anticipated game in a popular franchise. However, less than 10 days after release, the game’s player base is cut by almost half.
Why it matters: RPG games with solid foundations are often played for years. Skyrim, Witcher 3, Elden Ring, Baldur’s Gate 3, and Black Myth: Wukong are the best examples of such games.
The Highly Anticipated Dragon Age Title Has Already Lost A Lot of Players
As you can see in the image above, Dragon Age: The Veilguard reached its all-time peak 5 days ago. So, it is surprising to see it losing almost 50% of the player base so quickly despite being an RPG.
One might argue that the main story is around 50 hours long, and doing 100% would take around a hundred hours, so those players might have already been done with it. However, it is not common for an RPG game to lose an enormous amount of player base in less than 10 days after launch.
Some reports also revealed that many players refunded the game and that the sales aren’t that strong. This could also be the reason why BioWare has no plans to work on an expansion for the game.
What do you think of the highly anticipated title losing nearly 50% player base so quickly? Do you think it is normal? Let us know what you think in the comments section below, or join the discussion at the official Tech4Gamers forums.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
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PlayStation 5 Pro has received a lot of heat for its $700 price tag.
However, many famous personalities have defended the console, saying it isn’t that expensive.
Sony President Hiroki Totoki recently said that the price tag has not had any negative effect as the console is aimed at hardcore users.
Ever since the PS5 Pro was revealed, fans have criticized it because of its price tag. Almost every fan has been expecting a lot from this console despite it just being a mid-gen refresh.
The expectations might be coming from the price tag, but overall, the console seems to have some redeeming qualities. Many famous personalities in the gaming industry have defended its price and the president of Sony is the latest one to join this trend.
He thinks the pro variant’s pricing has had no negative effect yet, and it is aimed at hardcore users.
Why it matters: The $700 price tag (which is a lot higher in different states) raised many eyebrows, as it doesn’t even include the disk drive.
The PlayStation 5 Pro Is Aimed At The Hardcore Gamers
The President, CFO, and COO of Sony, Hiroki Totoki, revealed during the live stream after the latest financial earnings call that PS5 Pro pricing didn’t have any negative effect.
In terms of the pricing, many people made different comments on that, but pricing on PS5 Pro has not had a negative impact, I don’t think.
-Hiroki Totoki
He further revealed that ‘hardcore users are the target of this hardware.’ This seems fair, given the price tag, as not everyone would be willing to buy it. Many games have already been enhanced on the Pro, but it should be noted that none of them are new titles.
PlayStation 6’s release is not close, so for users who want to experience next-gen gaming via console, the Pro might be their best bet. The PSSR upscaling has received a lot of praise and seems like the main aspect of the console.
The technology will be further improved, so games that can’t run at 60FPS on this variant might be able to do so in the future. However, that might not be the case for games that are bound by the CPU.
Nonetheless, the PS5 Pro isn’t made to satisfy the majority of PlayStation fandom. What do you think of Totoki’s perspective on the pricing backlash? Do you think he is right? Let us know your thoughts in the comments section below or join the official Tech4Gamers forums.
At Tech4Gamers, I hold the role of a News Reporter, where I merge my passion for gaming with my knack for storytelling. This unique blend allows me to bring you the latest updates, reviews, previews, and features from the gaming world.
Story Highlight
Concord became the biggest failure ever in the gaming industry.
The CEO says that the game was flawed due to a lack of internal evaluation.
As per a report, Redfall also met with a similar fate of less internal evaluation from the team.
While PlayStation has a vast portfolio of successful franchises, like God of War and Last of Us, the company’s recent title, Concord, raised questions about its decisions.
Although many statements have been made regarding Concord’s failure, the latest one from the Sony CEO seems more reasonable.
According to a new report, Hiroki Sony’s CEO says Concord failed because the team did not provide enough internal evaluation.
Why It Matters: It was reported that no one was allowed to say anything negative regarding the game, so it makes sense why there was a lack of internal evaluation.
Many massive AAA releases have flopped in the last decade.
Concord was thought to be an ambitious PlayStation title, and the company expected a successful result. However, things went terribly wrong, and the game became an example of the worst failure.
So, during the live stream discussion, the CEO described the main reason behind Concord’s failure, suggesting that the lack of internal evaluation caused a product that didn’t resonate well with the audience.
“So for us, for our reflection, we probably need to have a lot of gates, including user testing or internal evaluation, and the timing of such gates.
To avoid those mistakes in the future, the CEO has planned a proper strategy as there will be more checks and gates for the products to figure out what users will like and then continue working on that part.
With the right information about a product, the team will make a more sound decision about where to proceed.
Concord Character Design Was Awful
Nevertheless, Concord was a big step back for Sony, as it reportedly cost $400 million, causing the giant to shut down its developer.
At T4G, my task is to cover the latest news around the gaming globe ASAP and with the utmost precision. I adore all the games and respect all the devs behind the amazing games that we get all year. So, whether it’s a PC or a Console game, I got it all covered.
Story Highlight
PlayStation plans to launch single-player games every year beginning next fiscal year.
They already have Death Stranding 2, Ghost of Yotei, and Marvel’s Wolverine in development.
Single-player games are still the preferred genre for most gamers.
Single-player games have always been the more popular genre on PlayStation. With recent busts like Concord, PlayStation seems to be focusing a lot more on them. Sony’s CFO says that from next fiscal year, PlayStation will release major single-player games every year.
Why it matters: Most gamers now prefer single-player games, especially after how poorly the live service model failed in recent years. For context 7 out of 8 best-selling titles this generation are single-player games.
PlayStation will release a single-player game every year
Talking at today’s briefing, SIE President and CFO Hiroki Totoki discussed the importance of single-player games. He says that from the next fiscal year that begins on April 1, 2025, PlayStation will have single-player releases every year.
We plan to continue releasing major single-player game titles every year, from next fiscal year onwards.
-Hiroki Totoki
fans prefer single-player games over live service
The strategy has been set in motion as Sony already boasts a solid lineup of games for the upcoming years. Both, Ghost of Yotei and Death Stranding 2 are scheduled for 2025. However, the latter might be a timed exclusive as Kojima Productions now holds full rights to the IP.
They have Marvel’s Wolverine and Venom in development too, but neither of the games have a release window yet. Fans will be delighted about the shift in policy as single-player games are still superior and Concord and Suicide Squad are great proofs.
But that doesn’t mean Sony is skipping the live service genre entirely. Bend Studio is reportedly working on a $250 Million live service gamer using Horizon’s Decima Engine. However, that’s all the information we have on it right now.
Are you guys excited about the prospect of PlayStation releasing big single-player games every year? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
Story Highlight
In an earnings call, Take-Two CEO Strauss Zelnick claims that even the most popular titles ‘decay’ due to entropy.
Strauss also mentions that their sequels are always more successful than the last, but this concept also applies to them.
He highlighted the importance of new franchises, clarifying that they are necessary for Take-Two to achieve success.
Take-Two CEO is one of the biggest giants in the gaming scene, standing tall with its roster of massive series like Grand Theft Auto and Red Dead. The company boss, Strauss Zelnick, however, says that relying on sequels is not the key to its success. Even for someone as successful as Take-Two—whose sequels of existing franchises always perform better than the last—new IPs are still crucial to them.
The boss behind the massive publisher clarifies that even the most popular titles in the industry eventually ‘decay’ because of entropy. So, it is extremely vital to whip up new franchises—despite the huge risk factor—until it is too late.
Why it matters: It’s great that the Take-Two boss acknowledges the importance of gaming franchises, but some fans think he is being hypocritical, considering they haven’t produced a new huge gaming IP in a long time.
During Take-Two’s latest earnings briefing, Strauss Zelnick acknowledged that launching sequels always has low risks and high rewards for every developer. He accepts that Take-Two is the outlier in this dilemma, but not forever. So, the publisher is working on several new IPs despite the high stakes involved.
“If we’re not trying new things and making new intellectual property, We’re really running the risk of burning the furniture to heat the house, and that doesn’t end well.”
Regardless, some gamers think that these remarks from Rockstar Games’ parent company sound pretty hypocritical. Take-Two only recently sold its indie firm, Private Division, a subsidiary that published many indie franchises.
Many gamers have criticized Take-Two for selling its indie subsidiary, Private Division.
What do you think about the Take-Two CEO’s remarks despite the parent company not creating any major new IP in the last decade? Let us know your opinions in the comments, or join the discussion on the official Tech4Gamers forum.
At Tech4Gamers.com, I cover the latest news and rumours in the gaming industry, from new game releases to hidden gems and video game leaks. Furthermore, I occasionally write tech articles about video game consoles, providing insights into the hardware and software that powers our gaming experiences.
Story Highlight
Arcane is the most expensive animated series ever made.
Riot spent $250 million on the production and promotion of its 18 episodes.
Riot believes the show’s success justifies the significant investment.
Netflix’s Arcane, the hit animated series based on League of Legends, has just become the most expensive animated series ever made. According to Variety, a reported $250 million was spent on production and promotion for its 18 episodes over two seasons.
Arcane’s season 2 is poised to become the biggest animation hit of 2024.
Arcane’s hefty budget has had a big impact on its future. Plans for a five-season story were scaled down, with the series now set to end after its second season.
Riot Games co-founder Marc Merrill recognized the project’s high risk but was pleased with the investment. He mentioned that Riot has never followed traditional production timelines, focusing instead on quality and creating a show that truly connects with League of Legends players.
Merrill shared that creating Arcane was a major learning experience. The studio adjusted its goals to focus on quality. Despite the large investment, Merrill believes Arcane’s success proves it was worth it.
Created by Riot Games in collaboration with the French animation studio Fortiche, Arcane quickly became a fan favorite with its compelling narrative. The series earned overwhelmingly positive reviews, including a perfect 100% rating on Rotten Tomatoes.
Based on the show’s success, Riot is reportedly planning to expand into a larger cinematic universe similar to Marvel’s.
The show also won multiple Primetime Emmy Awards, including Outstanding Animated Program. The success has only increased excitement for Arcane’s second season, set to premiere in November 2024.
The first three episodes will be released on November 9, with the next set coming on November 16, and the season finale airing on November 23.
At T4G, my task is to cover the latest news around the gaming globe ASAP and with the utmost precision. I adore all the games and respect all the devs behind the amazing games that we get all year. So, whether it’s a PC or a Console game, I got it all covered.
Story Highlight
The Take-Two CEO says the PC will eventually become the more important for AAA games.
The company saw elevated revenue thanks to NBA2K25 sales on the platform.
With most major releases coming out on PC, it offers the best of all worlds.
Choosing between a PC and a console is always a tricky question. Some prefer PCs for their flexibility and power, while others prefer consoles for a more optimized and on-budget experience. However, Take-Two says PCs will become more important for AAA titles in the future.
Why it matters: GTA 6 is set to be timed-exclusive on consoles at launch. However, the CEO of GTA’s parent company says PC will eventually become the default platform.
Take-Two has a solid lineup of games for upcoming years
Strauss Zelnick talking to Gamesindustry.biz, spoke out about the importance of PC. He said that the platform is significantly increasing in popularity. They especially see the benefits of it after the success of NBA2K25.
I do believe that PC will become a more and more important platform for AAA titles
– Strauss Zelnick
He believes that it will get more and more important with time for AAA titles. This is quite clear from a recent Capcom financial report as well. It revealed that the company sells more units on PC compared to all the consoles combined.
Take-Two says PC will become more important for AAA games
So, while GTA 6 is skipping a day 1 PC release, Take-Two and Rockstar have a lot more plans for it. GTA 5 is still one of the most popular games on Steam, and the sequel could replace it and hold its place for another 10 years.
PC also seems like the right place to be as more companies go multiplatform. Xbox has already been releasing its games on PC, and PlayStation is now following the trend.
What are your thoughts on Zelnick’s statement that PC will become more important for AAA games? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
Story Highlight
Rumors claim that Dragon Age: The Veilguard has allegedly sold even worse than Star Wars Outlaws.
The RPG has rolled over only 500k units, which is a disappointing figure and far from breaking even for the studio.
On the flip side, Star Wars Outlaws has been rumored to have sold around a million copies in its first month.
However, no one expected it to perform as badly as new rumors suggest. The game has allegedly sold even fewer copies than another massive flop of this year, Star Wars Outlaws.
Why it matters: Dragon Age: The Veilguard, despite having a positive reception from critics, could prove to be an even bigger flop than we expected.
The popular YouTuber ENDYMIONtv clarifies Dragon Age: The Veilguard’s allegedly terrible sales in a new video. His source revealed that the RPG seems to have sold around the 500k figure, half of what Star Wars Outlaws managed to roll over. It is nothing to boast about for an AAA title that took years to develop. Just to break even and earn any profits, the studio needs to sell about 4 to 5 million copies.
What I’m told is that Veilguard may have sold overall so far anyway in the 500,000 range.
-EndymionTV
Additionally, the players have also allegedly been refunding the entry in droves. Such a result is not all that surprising, as rumors in the past also suggested that its pre-order sales were behind Star Wars Outlaws.
However, it is worth noting that these rumors might prove to be a nothing burger in the future, as BioWare has yet to announce the official sales figure for the game. So, do take it with a huge pinch of salt.
What do you think about the rumors claiming that BioWare’s major RPG sold less than Star Wars Outlaws? Let us know your opinions in the comments, or join the discussion on the official Tech4Gamers forum.
At Tech4Gamers, I take on the role of Hardware Reviewer with pride. My responsibilities involve a thorough examination of essential hardware components like motherboards, graphics cards, processors, PC cases, and CPU coolers, among others, focusing on their complexities and functionalities.
Dr. Usman Saleem
At Tech4Gamers, I’m the PC Hardware Specialist, primarily contributing to the “Best-Ofs” section. I provide thoughtful buying advice based on thorough testing and personal expertise. I also review hardware products and games to keep things fresh.
AMD’s much-awaited Ryzen 7 9800X3D is here, bringing us what AMD is calling the second generation of 3D V-Cache. This comes with significant architectural changes, including a shift in the location of the L3 SRAM chipset. AMD promises an 8% gaming performance bump for the chip over the Ryzen 7 7800X3D despite the CPU having the same TDP and cache capacities! Let’s dive in and see if that holds true.
Why Trust Tech4Gamers
Usman Saleem is our hardware tester who loves to put all the latest GPUs, CPUs, RAM, and motherboards for a spin.
50+ CPUs tested and reviewed by our team of hardware experts (Tech4Gamers Team).
800+ hours spent testing different processors for our reviews.
At Tech4Gamers, ensuring you get reliable information is our priority. That’s why every hardware round-up undergoes a meticulous review process by our team of experts and editors. Each review is carefully examined against our strict editorial guidelines, guaranteeing you trustworthy insights you can depend on.
Key Takeaways
The AMD Ryzen 7 9800X3D is AMD’s new gaming king, toppling the 7800X3D in performance and costing $479. It is also highly power—and thermally efficient and overclockable, a first in AMD’s X3D CPUs.
Get the Ryzen 7 9800X3D if you want the best gaming performance, impressive efficiency, and AVX-512 support.
Don’t buy the Ryzen 7 9800X3D if you want a CPU purely for productivity work, or if you’re gaming at higher resolutions .
Here’s a quick look at the specifications compared to similar chips.
The CPU has a slight bump in price ($479) compared to the Ryzen 7 7800X3D ($449). Let’s look at what’s different in the 9800X3D. Also, if you’re thinking of purchasing the CPU, here are our best recommendations for the RAM and motherboard:
AMD 2nd generation 3D V-cache design (Image Credits: AMD)
Besides the Zen 5 architectural improvements, AMD has also tweaked the 3D V-Cache design. The major change is a shift in the location of the L3 SRAM chiplet from above the CCD (Core Complex Die) to below it. Also, the L3 chiplet is now roughly the same size as the CCD, eliminating the need for structural silicon as in previous generations.
This is a great relief for the X3D design, as the older design (L3 chiplet above the CCD and surrounded by structural silicon) had significant limitations. It essentially acted as an insulation blanket, making it difficult for the heat output of the CCD to reach the CPU IHS. Since the CCD (which contains the CPU cores) is the major heat-generating source of the CPU and needs to dissipate heat efficiently, this was a major issue.
This is also why the X3D previous CPUs were not overclockable. Now, with the CCD above the L3 cache chiplet, it can dissipate its heat more efficiently. Thus, AMD was able to push the base clock speeds and enable overclocking on the chip.
According to a Gamers Nexus video covering the architecture, AMD also reduced the number of bonding layers (that connect the dies) at various points to improve heat transfer. Accessing the L3 cache has the same four-clock penalty, and the bandwidth between the CCD and L3 chiplet is the same as the previous generation, at 2.5 TB/s.
AMD Zen 5 Architecture
Core of AMD Zen 5 (Image Credits: AMD)
The improvement in the 3D V-Cache architecture is paired with the core Zen 5 improvements to bring that 8% uplift. AMD is using a new processing node and has improved all the key regions of the chip: the front end, the execution engine, and the back end.
Manufacturing Process: AMD has moved to TSMC’s 4nm process for the CPU cores, an improvement over the 5nm process of the last generation.
Front-end: On the front end, a dual-pipe fetch and improved branch prediction are the highlights. The branch prediction latency is reduced, and the accuracy has improved. Latency and bandwidth have been improved for the instruction cache. The dispatch bandwidth is up to 8 macro-ops/cycle from 6.
Execution engine: The Dispatch and Execute is wider, with an 8-wide dispatch/retire, 6 ALU and 3 multipliers, and a more unified ALU scheduler. The execution window is larger, enabling more instructions to be executed simultaneously.
AVX-512 support: AMD has added full AVX-512 support with a 512-bit datapath. The number of FP instructions in point has also been improved.
Load-store unit: Improvements to data bandwidth inside the Load/Store unit, including a bump in the L1 Data cache to 48 KB 12-way (vs. 32 KB 8-way). Data prefetching has been tweaked, too.
Platform Improvements
800 series chipsets
Overclocking enhancements
The key platform changes include:
New chipsets: AMD has introduced us to four new chipsets: X870(E), B850, and B840. The most notable change is that USB4 is mandatory in both X870 and X870E chipsets. You can rock the Ryzen 9000 CPUs with older 600-series chipset boards with a BIOS update, though.
Memory support and overclocking: AMD’s new AGESA firmware update adds support for DDR5-8000 and JEDEC-5600 speeds out of the box. Overclocking support has also been improved, with support for on-the-fly tuning added.
Curve Shaper: The new Curve Shaper allows you to adjust the voltage-frequency curve with more accuracy, providing 15 different bands to choose from.
Packaging and Unboxing
The packaging is nearly identical to the other Ryzen 9000 series CPUs we looked at. It is a mostly grey-themed box with orange lines running through it.
Packaging
9800X3D Unboxed
Toward the front, there is a cutout showing the CPU IHS. On the left side, inside the orange section, the 3D V-Cache Technology is highlighted.
The CPU comes in a plastic clamshell packaging, and we get an AMD Ryzen 7 sticker to put on your chassis.
We have the same design as previous Ryzen X3D CPUs. It maintains the same Z-height by cutting the L3 chiplet and CCD in size, so previous Zen 5-compatible coolers will work just fine.
Storage for Games: Sabrent Rocket 4 Plus 4TB Gen4x4 NVMe SSD
Power Supply: Fractal Design ION+ 2P 860W Platinum
Operating System: Windows 11 Pro Build 22H2, Build 22621
Have a look at the CPU installed and ready to go:
CPU installed
Testing Methodology
All tests were run at Auto/Stock settings.
Any and all motherboard-based performance modes were disabled from BIOS.
The best available EXPO was used for the memory. DRAM timings and voltage were manually adjusted for each test.
All other voltages were left at default settings.
CPU cooler and pump were kept at maximum speeds during testing.
The GPU was run at stock settings.
Latest BIOS version was used for the motherboard.
All the sensors were monitored with HWinfo64
General Benchmarks
General benchmarks
1 of 4
In 7-ZIP compression and decompression tests, the 9800X3D shows impressive gains over its predecessor, standing between Intel's 13600K and 13700k CPUs.
In AIDA64 encryption, the CPU shows impressive numbers at 3,78,110 MB/s.
Calculating pi up to 32M, the 9800X3D did well at 349 seconds. This is less than a second slower than the Ryzen 9 9900X.
The wPrime 1024M calculation time from the CPU was impressive at 57 seconds (rounded-off), however, its non-X3D Zen 5 brothers took the cake.
Render benchmarks
1 of 4
In Cinebench R23 multi-core and single-core tests, the CPU stands between AMD's 9700X and Intel's 13600K. Again, this is a solid improvement over the 7800X3D.
In Geekbench 5, the 9800X3D scored 17443 multi-core points and 2291 in the single-core department, sitting above the 9700X.
The Corona render test saw the Ryzen 7 9800X3D scoring at 8.7M rays/second, placing it between the 13600K and 13700K chips again.
Next up was FryRender, where the CPU completed the scene in 56 seconds, 16 seconds faster than the 7800X3D.
Gaming Benchmarks
Let’s look at the gaming benchmarks, all tested at Ultra or equivalent preset. We added 1440P and 4K benchmarks along with the 1080P tests to better measure the CPU’s performance. This is the list of games we tested:
Alan Wake 2
Cyberpunk 2077
Elden Ring
F1 2024
Hogwarts Legacy
Spider-Man Remastered
Starfield
The Last Of Us
Gaming benchmarks
1 of 3
1080P gaming
1440P gaming
4K gaming
The Ryzen 7 9800X3D extends AMD’s gaming lead further:
It averaged 239 FPS across our 8 1080P gaming tests, improving on the 7800X3D by 3.6%.
In the 1440P gaming tests, the 9800X3D’s lead reduced to 2.8%. We also see the other CPUs closing in on its lead.
In the 4K benchmarks, the 9800X3d and 7800X3D are separated by less than 1%. All the other CPUs are in close range, with the Core Ultra 285K the furthest away, trailing by 2.13%.
Overall, the gaming performance numbers have improved, but not substantially. In 1080P and 1440P gaming, the improvements are still somewhat notable, but the 4K numbers are essentially the same as the 7800X3D.
Thermals And Power Consumption
Let’s look at the CPU’s thermal performance and power consumption statistics. As usual, we’re using the Cinebench R23 multi-threaded test to put load on the CPU. As a reminder, the CPU is rated at a 120W TDP.
Thermals and power (Image by Tech4Gamers)
The thermal and power consumption charts show that the new 3D V-Cache design is paying off well! The CPU can draw more power comfortably while running 7°C cooler.
During the Cinebench R23 MT run, the CPU consumed 118 watts compared to the 7800X3D (99 watts). That’s, of course, close to its rated TDP–which the 7800X3D failed to hit by a 21-watt gap. Overall, this is much better thermal and power efficiency, considering the CPU’s impressive gains across all the tests.
Price: Is It Good Enough?
The $479 CPU shows solid all-round performance
At $479, the CPU competes with the 7800X3D ($476), Core i9-14900K ($435), and Ryzen 9 7950X ($487). Let’s get one thing out of the way: the Ryzen 7 9800X3D is better in terms of 1080P gaming performance. If you aim for 1440P/4K gaming, the CPUs won’t show as much performance contrast. It’s certainly not worth upgrading to the 9800X3D if you only need a CPU for gaming, as a whole. Also, you’ll be better off with the other CPUs in multi-threaded and productivity applications owing to their higher core counts.
If you plan only to play games (especially at 1080P resolution), the CPU offers the best price and performance. But, adding productivity to the mix, you’ll want CPUs like the 7950X and 14900K, as they still perform far better than the 9800X3D.
Should You Buy It?
With this one, it should be easy enough to decide:
Buy It If:
✅ You need the best gaming performance: If you want the absolute fastest gaming chip on the market, the 9800X3D is the one, as it leaves every other CPU in the dust. F
✅ Efficiency is important: If you want a power—and thermally-efficient CPU, the 9800X3D consumes around a maximum of 120W while providing excellent gaming and rendering performance.
✅ You’re looking for full AVX-512 support: The chip has a full 512-bit datapath, which could come in handy for applications such as AI.
✅ Overclocking support is necessary: With an unlocked multiplier, the 9800X3D is the first CPU with a vertically stacked 3D cache to allow overclocking.
Don’t Buy It If:
❌ You want the best productivity performance: For productivity and synthetic applications, AMD’s 9950X and Intel’s Arrow Lake/Raptor Lake-R chips are better due to their higher core counts.
❌You’re aiming for higher resolutions: At higher resolutions (especially 4K), the difference between the 9800X3D and competing CPUs is much smaller. Most of these competing CPUs also beat it in productivity performance.
My Thoughts
The Ryzen 7 9800X3D is the top gaming CPU you can get right now, and it comes with a premium $479 tag. It dethrones AMD’s own Ryzen 7 7800X3D to become the best gaming performer in our list. Although, it should be noted that the bump in gaming performance is not big, and certainly not as much as the 8% AMD advertised. When the two CPUs are priced similarly (as was the case when we wrote this), the 9800X3D is definitely a better choice. In any case, the improvements shown are thanks to Zen 5’s architectural advancements paired with the second-gen 3D V-cache design.
The new 3D V-cache design allows the CPU to achieve better base clock speeds out of the box and enables overclocking for the chip. It also achieves better power efficiency, and even though it’s still rated at 120W, it managed to outperform the 7800X3D significantly in most tests. At the same time, it ran cooler than the Zen 4 chip despite drawing more power.
While the 9800X3D’s forte is definitely gaming, it also shows impressive productivity performance. The multi-core and single-core performance numbers are up a notable amount compared to the last generation, with the CPU beating the 8-core Ryzen 7 9700X in Geekbench and Cinebench multi-core tests. In some of our rendering tests, it stood between the 13600K and 13700K, which again is impressive, considering those CPUs have higher core counts.
All in all, the Ryzen 7 9800X3D is a crushing blow to the already struggling Intel. AMD’s only competition in the gaming arena was themselves, and they successfully outdid themselves. In rendering performance, the CPU’s impressive gains also make its name known to users who want to mix gaming and productivity. Meanwhile, its 120W TDP and improved thermal efficiency means it carries Zen 5’s power-efficiency reputation forward.
Recent Updates
November 9, 2024: We added 1440P and 4K benchmarks for more insights into the CPU’s gaming performance.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
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Strauss Zelnick was recently asked whether it would be problematic to run GTA 6 on Xbox Series S.
Zelnick confidently said that he isn’t worried at all as they will find a way to make it run on the platform.
Xbox Series S is highly criticised by many developers due to its technical issues.
Xbox Series S has proven to be very troublesome for developers, and some have wished it never existed. The console has some technical issues that require developers to go to an extra length porting the game on it.
There haven’t been any complaints regarding the Series X or PlayStation 5, but many have complained about the troublesome Series S. However, Rockstar’s parent company, Take-Two, isn’t at all worried about the console and is confident that GTA 6 will run fine on it.
Why it matters: Many developers do not regard Xbox Series S highly, but that doesn’t bother Take-Two; instead, the company is pretty confident.
GTA 6 Won’t Have Any Trouble Running On The Xbox Series S
During the recent earnings call, Strauss Zelnick, the CEO of Take-Two, was asked whether it would be difficult to run the highly anticipated game GTA 6 on a lower-specced console like the Xbox Series S.
To this Zelnick confidently said that he isn’t worried at all as they find a way to support each platform despite their levels of tech.
Look, we support the platforms where the consumers are for as long as they’re there, and we find a way to support platforms despite different levels of tech. Our labels are really good at that. I’m not really worried.
-Strauss Zelnick
Zelnick further said that he doesn’t care about things like how powerful consoles are as he has no control over them. So, it seems like thinking about such things is futile for him. He further added that the ‘audience will show up if you have great properties.’
We make the tech work when we can make it work as long as the audience is big enough to make that worthwhile
While Take-Two is selective about the platform it supports, it will make the tech work as long as the audience is big enough, and that shouldn’t be a problem for GTA 6.
The level of confidence Zelnick has is truly remarkable, and we hope that the GTA 6 launch meets all the expectations that have been built up over the past few years.
What do you think about GTA 6 running on the Xbox Series S? Do you think Take-Two won’t have any problems releasing the game on this platform? Let us know your thoughts in the comments section below or join the discussion at official Tech4Gamers forums.
At Tech4Gamers.com, I cover the latest news and rumours in the gaming industry, from new game releases to hidden gems and video game leaks. Furthermore, I occasionally write tech articles about video game consoles, providing insights into the hardware and software that powers our gaming experiences.
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AMD Ryzen 7 9800X3D overclocked to a record-breaking 7.241GHz using liquid nitrogen cooling.
This achievement surpasses the previous record of 6.9GHz, which was also set using the same CPU.
This level of extreme overclocking required 1.969 volts, which is much higher than normal.
The overclocking scene has reached new heights, with the AMD Ryzen 7 9800X3D reaching a mind-blowing 7.241GHz with the help of liquid nitrogen (LN2) cooling.
This achievement was made possible by the MSI MEG X870E Godlike motherboard, one of MSI’s top-tier AM5 boards designed for extreme overclocking.
Why it matters: Just yesterday, overclockers managed to run Valorant at 1500 FPS at 6.9GHz using the 9800X3D. Now, the record has already been shattered, with the CPU hitting 7.241GHz.
While impressive, these extreme overclocked speeds are not practical for everyday use.
MSI’s overclocking team set a new record using their top-of-the-line X870E MEG GODLIKE motherboard. The results have been confirmed and added to HWBOT. This shows the raw power of AMD’s Ryzen 9 9800X3D.
MSI specifically used LN2 cooling to maintain system stability and prevent the CPU from overheating. Traditional air or even water cooling isn’t nearly sufficient for maintaining sub-zero temperatures.
Moreover, the CPU was powered with an extremely high 1.969 volts. For comparison, most desktop CPUs run at much lower voltages, usually between 1.2 and 1.4 volts.
While this level of voltage is risky in normal use, it’s essential for pushing the CPU beyond its usual limits.
It also appears that Simultaneous Multi-Threading (SMT), also known as hyperthreading, was turned off to reduce heat and improve core stability. Disabling SMT helps maximize performance from each core, a common technique in extreme overclocking.
CPU-Z screenshot of Ryzen 9800X3D running at 7.241GHz using 1.969 volts.
However, it’s important to note for most users, these extreme speeds aren’t needed. Even top-tier gaming PCs or professional workstations usually don’t need more than 5 GHz. This form of overclocking is more about breaking records than practical application.
Anyhow, with Intel’s new Core Ultra 200 series CPUs struggling to outpace the Ryzen 9 9800X3D, AMD’s latest chip is shaping up to be a top choice for gamers and content creators.