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Fallen Aces: Hilarious Gameplay, Comic Artstyle & Fluid Mechanics

Story Highlights
  • This game combines hand-drawn objects in a cartoon shading world, making it stand out.
  • It is a true immersive simulator, allowing you to move anywhere and engage in any combat you desire.
  • The comic sequences, with a serious story and hilarious banter, make it a unique offering of 2024.

Fallen Aces is a treat for indie game lovers and people who prefer an art style over modern repetitive graphics. Its serious story with hilarious bits makes it an outstanding game of 2024. 


Comic Cutscenes

Right off the bat, Fallen Aces gives us comic-like sequences with an incredible voice-over narrating the dialogues instead of rendered cutscenes. This is reminiscent of reading comics or watching cartoons that showcase themes in classic noir and pulp fiction comics.

Not only that, the colors are somewhat stained, and the image is slightly faded, which replicates the effect of those old comic books. These scenes are also presented individually instead of all coming together, which sets a nice pace.

Fallen Ace
Comic Sequences (Image By Tech4Gamers)

These comics have subtle animations, which make them feel more dynamic. For instance, raindrops fall on the car in one sequence, and in another scene, the light of our character’s lighter subtly illuminates. 

Artstyle

This game’s art style consists of 2D sprites and fully 3D cel-shaded environments. Let me explain this to the non-technical fellows: The game’s textures are hand-drawn and rendered to look like cartoons.

This means that the walls, floor, and locations are all rendered with a cartoon-type effect, whereas the vehicles, weapons, and objects in the game are hand-drawn as they have a sketch vibe to them similar to that of Borderlands. 

Additionally, the characters in this game are also cartoon rendered (toon shading), which is similar to the art style used in Ultimate Spider-Man. When you get close to the enemies, they appear to be like 2D stickers.  

Incredible Visuals (Image By Tech4Gamers)

With this 2D and 3D combination, the visuals turn out to be stunning and very distinctive compared to other games. Since realistic graphics lead to long developments, Fallen Aces wasn’t a victim and had a shorter development time. 

Mechanics & Physics

The mechanics and art style of Fallen Aces go very well. Your character responds to each input very quickly without any delay, and your movements are fluid. You can also slide back and forth, and it’s so quick that it feels like fast-forward at some point. 

As for the combat and physics, the game makes you feel like you’re the badass action hero of the 1950s. You’re free to go about it any way you desire in this game, which means you can sneakily subdue your enemy, cause complete chaos, or not engage with them at all.

There are guns present, but this 4.5-hour-long game forces you to go for the melee route, using the pipes, hammers, an axe, and a razor blade to kill your enemies. Using all of the weapons, along with your good old fists and kicks, results in a very enjoyable combat.

Not only that, you can also kick your enemies off the roof and let gravity handle the rest. There’s also a location where you can kick your enemies towards the train tracks, and the train runs them over. 

Fallen Ace
Kicking Enemies Off The Roof (Image By Tech4Gamers)

You can make use of the environment and feel like James Bond by pushing your enemies towards an electrical panel to electrocute them. Similarly, you can throw banana peels in the enemy’s track, and they’ll fall over it. 

Moreover, you can use the barrels, bottles, and other objects placed at several locations and throw them to make your enemies fall. Throwing the propane tank or a Molotov can cause a pool of fire around the enemies. 

You can even break the gumball machine inside the shops; enemies will fall after they topple over the numerous fallen gumballs. With so many options and approaches, don’t forget to quicksave.

As for the sneaking approach, you can perform stealth subdues on your enemies and use darkness to your advantage. You can also hide their bodies in the dark spots, making for a great stealth gameplay.

Hilarious 

The game is hilarious as if the developers are trolling the whole time. When you’re swimming with the sharks, you get the music of Jaws playing. When your hands are full, the game plays music similar to John Carpenter’s The Thing movie. 

A few puzzles are also taken from the Prey, where you must throw objects from a distance to activate them. The enemies also offer hilarious banter when they’re getting beaten up or when you inflict damage on their buddies. 


Red Dead Redemption Will Reportedly Cost $50 On PC

Story Highlight
  • Red Dead Redemption is finally coming to PC later this month.
  • While the official price hasn’t been disclosed yet, an EGS database suggests that it may cost $50 at launch.
  • Red Dead Redemption was released with the same price tag last year on Switch & PS4.

Finally, after months of leaks and rumours, Rockstar Games has recently confirmed that Red Dead Redemption will finally be coming to PC later this month after 14 years of wait.

While not much has been revealed about the PC port, it has been confirmed to be coming with the Undead Nightmare expansion. The price of the title has not yet been officially announced, but according to the EGS Database, Red Dead Redemption will cost around $50. 

Why it matters: Not too long ago, Take-Two stated that it’s a decent price tag, even for the 14-year-old title. Therefore, the listing price may be accurate. 

Red Dead Redemption
Red Dead Redemption Could Cost Around $50 ( Source: EGS Data )

EGS data updated its Red Dead Redemption page just today. According to the site, the title may cost around $50 on the PC.

Just last year, the title was released for PS4 and Nintendo Switch with the same price tag, which caused furious reactions from the fans. Many believed $50 for a 13-year-old title didn’t make much sense. 

However, the Take-Two CEO stated that he doesn’t see what’s wrong with the price as it’s the commercially accurate price for the title they could think of. So, it’s likely that the game will be released with the same price tag on the PC

Red Dead Redemption is asking for higher-end PC hardware even than its predecessor, which has raised some eyebrows for poor optimization port, but we hope that is not the case here. 

Red Dead Redemption Remastered
Red Dead Redemption PC Port Coming Later This Month

It’s best to take all of this news with a grain of salt as nothing has been officially announced by the developers yet. Therefore, it’s best to wait for an official confirmation regarding the title’s price.

Nonetheless, PC fans have waited over a decade to play Red Dead Redemption on PC, but this price tag still might not sit well with them.  

What are your thoughts on this? Do you think $50 is a fair price for a 14-year-old title? Let us know your opinion in the comments or be a part of Tech4Gamers Forums discussions.

It’s About Time Castlevania Gets A New Game, Konami

Story Highlight
  • Castlevania is a legendary series that helped pioneer the many concepts of the Metroidvania genre.
  • Not too long ago, Konami was too busy turning its major IPs into pachinko machines to care that Castlevania hadn’t received a new game in 10 years.
  • With the company back to caring about its franchises, it’s time for Castlevania’s return, too.

Gaming as we know it today wouldn’t have been the same without some legendary titles that pioneered many conventions we see in common occurrence these days. Gaming may have stagnated today, but once it was full of titles forever challenging the norm and pushing the boundaries of what was considered possible.

It’s because of this that I can’t help but miss those days of experimentation and unique titles one after the other. However, even among many revolutionaries, Konami’s iconic vampire series Castlevania stands on its own. And speaking of Castlevania, when will a new entry finally reward us?

Why it matters: Konami’s pachinko tendencies have earned it a bad name among gamers. Now that the company is back to caring about gaming, it should care for Castlevania, too.

Castlevania, A Gaming Icon

As I’ve mentioned, the importance of Castlevania cannot be understated. In a time when the industry was moving on to 3D and considered 2D gameplay design obsolete, Castlevania said “challenge accepted” and presented what is probably the most impactful side-scrolling action game.

This is true for the entire series, but specifically Symphony of the Night. In fact, SoTN is as much involved in creating the now widely used Metroidvania as the genre’s namesake, Metroid. When something becomes equal to the namesake, you can tell how valuable its contribution is.

The legendary SoTN is unforgettable (Image by IMDB)
The legendary SoTN is unforgettable (Image by IMDB)

A rich and convoluted vampire story featuring the iconic Belmont family, this game’s horror overtones and environments are as engaging as its versatile and genre-defining gameplay. Few games deliver the true essence of action-packed side-scrolling gameplay segments and non-linear 2D level design as perfectly as this series.

Castlevania symphony of the night is fantastic
byu/rimux88 inpatientgamers

From Symphony of the Night and Rondo of Blood to Aria of Sorrow and Order of Ecclesia, it’s one gem after another. Moreover, Castlevania also dabbled into 3D like the Lords of Shadow duology, which is certainly impressive but I liked the OG more.

Castlevania has a rich history (Image by Tech4Gamers)
Castlevania has a rich history (Image by Tech4Gamers)

Konami’s Dark Period

The last Castlevania game released was Lords of Shadow 2 in 2014. After this, Konami’s priorities changed for the worse. This legendary developer is responsible for some of the most influential and genre-defining games like Castlevania, Silent Hill, and Metal Gear, but this is when its fall from grace started as it shifted its priorities.

The new focus was on making as much money as possible from its IPs, even if it meant dragging its legacy and name through the mud. This was accomplished by pachinko slot machines. Konami turned its biggest franchises into soulless, money-making pachinko machines.

Konami, you suck!
byu/FukoPup ingaming

As if this wasn’t insulting enough, the tech giant soon set its sights on the emerging trends of NFTs as the newest money maker. The Silent Hill NFT game still gives me nightmares. Basically, Konami utilized every “easy cash” tactic in the market.

This abomination still haunts me (Image by IMDB)
This abomination still haunts me (Image by IMDB)

It makes sense that Konami is much bigger than gaming. It has interests in many different domains, each of which earns it a lot of money.

A Renewed Focus On Games

Konami never stopped making games for the domestic market, but its focus on gaming certainly diminished over the years as it shifted to the pachinko and gambling domains. However, after some internal changes, it seems the company’s back to focusing on its major IPs, and that’s a good thing.

From multiple Castlevania re-releases to the Metal Gear Solid 3 remake and Suikoden 1&2 HD remaster Konami’s back to its IPs. Whether it’s because the gambling laws changed in Japan a few years ago or if the company saw the value of the treasure it possesses, seeing these games return is a delight for me. Next up, Castlevania.

so is Konami back then? if sht goes well we'll get new games right?
byu/Wazupdanger incastlevania

A New Castlevania Is Long Overdue

Castlevania is as renowned now as it was back in its glory days, thanks to the recent re-releases and, more importantly, the brilliant Netflix animation that brought more fans to the series than anything else. Thus, the time is ripe to make use of this popularity.

It’s been over 10 years since the last Castlevania game. A remake of the arcade game Haunted Castle was recently released, and it has all the Castlevania fans drooling. Surely, a brand-new game can have an even stronger effect.

Nobody Wants To Die Feels Like Watching A Netflix Crime Show

Story Highlights
  • Its cinematography and realistic & subtle lighting make it stand out from other games where all you see is lights.
  • The soothing voice-over, the ’40s background music, and the chill vibe of the game relax you to the core. 
  • The complex characters, compelling story, and witty banter throughout the game make this game fun to play.

Nobody Wants To Die is a recent release that lets you investigate a murder in a cyberpunk-like world. However, its plot and atmosphere go way beyond any other game.


Cinematic Presentation

The game is set in a dystopian, futuristic, cyberpunk-like world in New York in 2392. Yes, that’s far from our period, but this game effectively depicts it. You get to see research facilities and high-tech labs, which enhances the game’s sci-fi feel. 

Immersive Voice-Over 

Right off the bat, you’re greeted with a calming voice-over acting of both characters. Even though the music sounds like it is from the ’40s, you don’t get to hear any old accents. Our character’s voice-over acting is so calming that you’d want to listen for hours. 

Throughout the game, our character and Sara, our fellow detective constantly on the line, engage in witty back-and-forth conversations, which are hilarious and feel like watching a true Netflix TV show.

Incredible Lighting

The lighting in this game is aimed to be very realistic, so it’s not all over your face all the time. It is like a breath of fresh air since the cyberpunk genre is filled with overly illuminated games. 

Lighting (Image By Tech4Gamers)

The lighting and reflections are subtle, and their simplistic nature makes this game stand out. However, this game sometimes appears dull, with blacks being more blacker than other games, resembling the setting in Batman games. 

’40s Music

There’s constant music playing in the background, which appears to be a nostalgic ’40s synth-wave soundtrack. However, the music shifts into a more cinematic one whenever there’s a cutscene.

The music also shifts dynamically to match the scene’s tension from calm, ambient tracks during exploration to intense, pulsating beats during high-stakes investigations. All of it makes it feel like you’re watching a high-budget Netflix movie or a show. 

Atmospheric Setting

This game features tall skyscrapers, neon-lit streets, and a constant downpour, all of which create an extremely relaxing vibe. The sound muffles when you’re inside your vehicle, and it feels like a blissful moment to be in the car and hear distant raindrops.  

Nobody Wants To Die
Soothing Environment (Image By Tech4Gamers)

Cinematography

This isn’t just another game made on Unreal Engine 5 but employs several cinematic techniques. Before a cutscene, black bars emerge from the top and bottom of your screen, enhancing the scene by 10 points. 

Nobody Wants To Die In Green Tower
Cigarette Scene (Image By Tech4Gamers)

Our player smokes through the screen, and the cigarette lights up so incredibly well that it feels almost real. Similarly, our character uses the camera’s eyepiece by bringing it closer to his eyes, which is the screen, and it shifts to the camera mode. I love this small detail. 

Compelling Narrative

Much like a well-crafted Netflix show, this 6-hour-long game offers a storyline that lets you relax and enjoy the show. Even though there are puzzles in this game, you don’t have to use your brain constantly.

The Hook

This game begins with a twist right from the start. You’re in a car with your significant other, watching a movie from what appears to be a drive-by cinema from the old times. Suddenly, you have body pain, and current lines surround you inside your car.

You gulp down your medicines with liquor and turn around to see that your partner has disappeared. You swing open the gate to see that you’re hundreds of feet above the ground, hovering in your futuristic car beside the roof of tall skyscrapers. 

Blend Of Past With The Future

Some games like The Mafia: Definitive Edition and Read Dead Redemption 2 are based solely on the old period. However, some games, such as Cyberpunk 2077 and Bladerunner, are set purely for the future.

Nobody Wants To Die Times Square
Old Vehicles In A Futuristic World (Image By Tech4Gamers)

However, Nobody Wants To Die stands out from the other games because it combines the two time periods. The environment is set in the future, but the vehicles, music, and movies are from the 1940s. 

Investigation Techniques

You can investigate the victim’s body using your futuristic device, which can recreate the sequence of events leading up to the crime right in front of your eyes. This way, you can piece the evidence together to solve the mystery. There are also a few choices that impact the story’s ending, and all four endings are incredible. 


Opinion: Still Wakes The Deep: Its Atmospheric Horror Sets A New Standard

Story Highlights
  • Still Wakes The Deep is set up in an isolated oil rig in the middle of a roaring ocean, with a creature that destroyed our oil rig.
  • It has dark basements, where water touches our knees, and screams can be heard as we make our way out.
  • The game lets us explore the oil rig before and after it has been destroyed, making for a very immersive experience. 

Still Wakes The Deep is making waves, pun intended, not only within the psychological horror genre but also beyond it. It has, to an extent, redefined the horror genre by merging many human fears in a game.  


A True Visual Storyteller

It is no wonder that most people crave narrative-driven games that visually portray their story. While a lot of games try to do that, not all of them succeed in doing so, and most of them only tell a direct story, which gets boring after a while. 

While we thought 2024 would disappoint horror game fans, Still Wakes The Deep has changed our minds and has provided the best experience by being one of the greatest offerings of 2024.

Incredible Hook

I judge games and movies by their first few scenes, and Still Wakes The Deep has deeply impressed me. The game’s first shot opens up in an ocean with fog spread across its far ends, and emotional music plays behind a voice-over.

Still Wakes The Deep
Starting Sequence (Image By Tech4Gamers)

The game begins with us present in our tiny room with the letters of our loved ones present on the table. The narrative has been set right from the beginning, revealing to us that we’ve gone to an oil rig away from our wife and kids for quite a while.

Before Vs After

Still Wakes The Deep uses the environment to set the scene and manipulates the contents that reside in the same environment to provide a visual masterpiece. Let me break it down for you.   

The game lets you have objectives that allow you to travel around the oil rig and our crewmates have a quick chat with us at several points. All of this is to ensure that you are familiar with the locations of the oil rig and the people working in it.

Still Wakes The Deep
Same Location Before Vs. After (Image By Tech4Gamers)

Afterward, a catastrophic event takes place that destroys and infects the oil rig. Now, the game lets you go through the same spots again but with falling objects, destructed environments, and clutter placed all around the place. 

This before and after is incredible since it has more impact than just throwing us in an infected place and telling us about what had happened through a cut-scene. The game has let you experience it, so it feels like you’re watching a movie and the second arc has begun. 

Lighting & Sound Design

A few objectives include going to a dark basement-type place where water touches our knees. We have to go through a maze-like place with only a torch and we can hear screams and roars of our inflected friend trying to threaten and warn us simultaneously.  

This, in and out of The Shape, threatens us and our crewmate, gains control, and warns us in the middle of a maze, creating a feeling of watching an intense thriller movie. With all of these things, it is safe to say it has both gameplay and narrative. 

Redefined Psychological Horror 

Still Wakes The Deep is said to have combined all human phobias in only a 4-5 hour-long game. This is mostly true because this game uses many ways to play on a wide range of human emotions. It is similar to Alan Wake 2, which also set a high bar for this genre. 

So, the game throws you in the middle of the ocean and you have to balance through thin metal structures over the surging waves. These structures may break, causing the player to fall unless they quickly press buttons. This plays on the fear of heights and the fear of falling. 

Narrative-Based Visual Effects

Most often, when the monster is very close to us, random and quick patterns distort the screen. When we’re attacked, these effects completely take over the screen, and when they slow down, you can see that our memory is playing back the images of our family.

Cutscenes are also initiated, with this distorted effect in the center of the screen. This depicts the great emotional bond of our character with his family, and he frequently gets these images, especially when he is in distress. 


 
 

RTX 5090 & 5080 To Cost 16-46% More Than 4090 & 4080, Leaks Reveal

Story Highlight
  • Fans are highly anticipating the release of the 50 series while being concerned about the price tags. 
  • An insider has recently revealed that RTX 5090 and 5080 will cost 16-46% more than their predecessors. 
  • This means that the 5090 could cost almost $1000 more than the 4090, which is likely to make the fandom angry. 

The RTX 4090 is arguably the most powerful graphics card on the market now, and it is a total beast. While the card sold well despite its hefty price, the fandom was concerned about the price of future cards, and it seems like they were right to have concerns.

A leaker has recently revealed the price range of RTX 5090, 5080, and 5070. The former both seem to cost 16-46% more than the 4090 and 4080, meaning that the 5090 could cost almost $1000 more.

Why it matters: Nvidia received a lot of hate for the price of RTX 4090, so the majority of the fans were concerned regarding the prices of future cards. 

An insider, Moore’s Law Is Dead, revealed the leaked prices of Nvidia’s upcoming 50 Series cards. Those who have been looking forward to the cards should prepare their wallets, as the prices are going to blow your mind

they are considering the following price points $2000 to $2500 for the 5090 32GB with the emphasis being on the higher number that it Would probably be closer to $2500 

-Moore’s Law Is Dead

  1. $1999-$2499 for the RTX 5090 32GB
  2. $1199-$1499 for the RTX 5080 16GB
  3. $599-$699 for the RTX 5070 12GB

Moore’s Law Is Dead reveals that this information comes from one of his best sources. He further explains that the pricing has been briefed by Nvidia and that it is indeed planning to launch the cards in 2025

RTX 50 series price leak
RTX 50 Series Price Has Allegedly Been Leaked

The RTX 5090 costing almost $1000 more than its predecessor is just absurd. The company has already been criticised a lot due to the 4090 price tag, so doing this is likely to backfire. 

While the card might perform 50% better, the price difference is just way too much. Regarding the 5080, the $1500 price might be too much, especially if it is not as good as the 4090. While some are saying it would have a similar performance with 4090 the leaker, Haruzake says it won’t be able to compete with that beast. 

The RTX 5070 price bump doesn’t seem great, but remember that it might not offer that great of a performance difference, either. As of now, Nvidia hasn’t revealed any related information, so it is better to take it with a grain of salt. 

The tech giant has also yet to reveal the release year for the 50 series, but it is expected to arrive next year

What are your thoughts on these leaked prices? Would you be willing to spend around $1000 more for RTX 5090? Share your thoughts below in the comment section or join the official Tech4Gamers Forums discussion.

Opinion: GTA Chinatown Wars Was A Homage Done Right

Story Highlight
  • GTA: Chinatown Wars was made for the Nintendo DS, overcoming hardware limitations with creative solutions like cell-shaded graphics and a top-down camera.
  • The game’s mechanics, like touchscreen quick-time events and aligned vehicle handling, kept gameplay fun despite the weaker platform.
  • Though the story was lacking, Chinatown Wars honored earlier GTA games with its style and gameplay, making it a fitting tribute to the series.

Rockstar has become a behemoth over the years, but starting, they were like any other game company in the nineties. Over the years, their games have garnered massive success, taking the company away from its timid roots.

Today, we will talk about GTA China Town Wars, a game made by Rockstar to pay homage to their developmental years.

GTA Chinatown Wars

Rockstar initially created this game to be played on Nintendo’s handheld console, the Nintendo DS. The limitations that came with this small form factor and low performance were something that the team had to work around, which they did by various methods. 

The Console For Chinatown Wars
The Launch Console For Chinatown Wars (Image From Wikipedia)

The game was reviewed very favorably at the time of release, but it had low sales numbers. The DS had a different customer base than the GTA games. However, this game was later ported to the PSP to increase sales.

The Graphics

As mentioned previously, the Nintendo DS’s limited performance also prevented Rockstar from using its traditional Renderware engine, which it used with all the other GTA games. They had to be creative and use cell-shaded graphics in conjunction with a top-down camera.

GTA Chinatown Wars
GTA Chinatown Wars (Image By Engadget)

This perspective was borrowed from the first few GTA games, which were also ported to handheld consoles. 

In addition to these stylistic choices, the cut scenes of this game were in a comic book format, with no spoken dialogue. Rockstar had thought of the use cases in which this game would be played, and they decided on text to convey the information in its story sequences.

This seemed like an homage to the original GTA games, which used very weak hardware to display the best that the studio could put out. The top-down camera harkened back to a simpler time for the series while integrating well with the gameplay.

Chinatown Wars Cutscenes
Chinatown Wars Cutscenes (Image By Tech4Gamers)

Gameplay

Even though this game was made for a much weaker console, the gameplay did not suffer because of that. The driving felt great, the shooting was passable, and fun, quick-time events were sprinkled throughout.

In some cases, the QTEs took full advantage of the console’s touchscreen, using swipes to execute actions. This involved hotwiring cars, customizing guns, repairing items, etc.

View On The DS (Image By Tech4Gamers)
View On The DS (Image By darkzero)

Having played the Android port of this game, I think the gameplay is very fun. The quality-of-life features they’ve implemented, like the vehicles aligning to the roads, are very clever ways to solve the clunkiness that comes with top-down driving.

There are still improvements that could have been made, like the camera freaking out sometimes, but as far as 2009 DS games go, Rockstar knocked it out of the park with this game.

Story And Messaging

The GTA Chinatown Wars story is the game’s most disappointing part. It’s still not bad, but it is a slog (In my opinion, of course). 

Grand Theft Auto Chinatown Wars follows the story of Huang Lee, a young member of the Triad criminal organization, who travels to Liberty City after his father is murdered. Huang is tasked with delivering a valuable family heirloom, a sword called the Yu Jian, to his uncle Kenny to secure his family’s honor.

The Ceremonial Sword
This Story’s McGuffin (Image By Tech4Gamers)

However, after being ambushed and left for dead, Huang embarks on a mission to recover the sword, uncover his father’s killer, and restore his family’s power, all while navigating the dangerous underworld of Liberty City.

This game’s messaging revolves around themes of loyalty, betrayal, and the pursuit of power in a corrupt criminal world. Like all other GTA games, it is a parody but with some serious undertones.

Paying Tribute

GTA: Chinatown Wars is a homage to the entire GTA series up to its release, blending the top-down chaos of GTA 1 and 2 with the storytelling and immersive world-building of GTA 3, Vice City, and San Andreas.

It also incorporates gameplay innovations from Liberty City Stories and Vice City Stories, offering a mix of nostalgia and modern mechanics. This creates a fitting tribute to the series, celebrating its evolution while staying true to its roots.

How Red Dead Was Almost Never Made

Story Highlight
  • Red Dead Revolver was the first game in the series, developed by Angel Studios and later taken over by Rockstar.
  • Angel Studios became Rockstar San Diego, allowing them to complete Red Dead Revolver with a more realistic tone.
  • Though not as popular as its sequels, *Red Dead Revolver* laid the foundation for the *Red Dead Redemption* series.

Red Dead Redemption has become one of the most popular games ever, with the most recent entry in the series being subject to massive critical acclaim. Most people are unaware of the history behind how these games were made, so strap in while we explain how one of Rockstar’s best games was almost never made.

The Forgotten One

For many people, the first game in the Red Dead series they play is Read Dead Redemption 1, but there was a game before that, something most people aren’t very aware of. Red Dead Revolver was the first in the series, serving as a precursor to these beloved games.

Red Dead Revolver Combat
Red Dead Revolver (Image By Tech4Gamers)

To delve into the development of this game, we need to tell you about a little-known game studio that has been making games since the 90s, and it’s not the one you’re considering.

Angel Studios

Angel Studios started in 1984, and its first decade was spent making 3D graphics for non-gaming media like movies and TV shows. After they established a foothold in gaming, Nintendo planned to involve them in their “dream team” for developing games for the N64.

Angel Studios Animation Work
Angel Studios Animation Work (Image By Tech4Gamers)

They made two baseball games for the Nintendo 64, but their main project was “Buggie Boogie,” a game in which vehicles brawl with turrets and cranes. Shigeru Miyamoto was involved in this game, which was a big deal. Unfortunately, this game never saw the light of day.

The next big break they had after failing to make Buggie Boogie was a game called Midtown Madness, which I have fond memories of playing as a child. This release caught the attention of Rockstar Games.

After seeing their promise, Rockstar wanted to collaborate with Angel Studios, which is exactly what they did with the Midnight Club and Smuggler’s run games.

Between The Lines

Sometime after Angel Studios fumbled the chance to make Buggie Boogie for the N64, they were responsible for creating a port of Resident Evil 2 for the Nintendo 64. Their talents were noticed by Capcom, and they soon got in talks to make a spiritual successor to Gun Smoke (released for the NES).

Gun Smoke
Gun Smoke (Image By Nintendo)

This wasn’t anything new, as Resident Evil was also inspired by an obscure Capcom game from the 1980s called Sweet Home. Capcom wished to capture the same lighting in a bottle as they did with Resident Evil.

The collaboration of these two gaming powerhouses on a spiritual successor to an old cowboy game laid the groundwork for 2004’s Red Dead Revolver, but another studio cut short their plans.

 Rockstar Sandiego

Capcom and Angel were divided on what to make of Red Dead Revolver. The former leaned toward the fantastical, while the latter wanted to ground their game in realism. 

Rockstar maintained close ties with Angel Studios because of their work on the sequels to the games they made for the publisher. This led to Rockstar’s parent company buying the studio in 2002 and creating Rockstar San Diego.

Angel Studios
Angel Studios Seized To Exist (Image By Angel Studios)

After Capcom withdrew, Rockstar took over Red Dead Revolver, and Angel Studios made the game more gritty and realistic to align with Rockstar’s style.

While it was developing with Capcom, the game’s UI elements were borderline obnoxious, which Rockstar removed for the final version.

Red Dead Revolver

The game followed Red, a bounty hunter, killing the lowlifes in the Wild West to avenge his parents’ murderers. 

Red Dead Revolver was praised for its atmosphere and mechanics, which people thought conveyed the subject matter better than any other Western game at the time.

Some aspects of the game did not sit well with people, like the movement of the characters, the multiplayer, and the involvement of too many side characters that players could play as. It didn’t blow people’s minds like something like GTA, but it set the stage for the later entries in the series.

The Crux Of The Matter

Red Dead Revolver was a game troubled by development issues, but it saw the light of day because Rockstar and Angel Studios stuck to the idea. After rebranding the series to Red Dead Redemption, they made one of the most beloved game series in history; a game that many people, including myself, hold dearly in their hearts.

Manhunt & Manhunt 2: There’s A Reason No Sequel Is In Sight

Story Highlight
  • Rockstar’s Manhunt series was criticized for its extreme violence, especially after being linked to a real-life murder.
  • Manhunt features a violent protagonist controlled by a director, while Manhunt 2 follows an asylum inmate with a split personality.
  • A sequel seems unlikely, but a nostalgic revival could happen despite the controversy.

Rockstar has always been under public scrutiny for their games, especially for how violent they are. Most of the blame falls on the mainstream GTA series, but one game series was infamous for its gore made by Rockstar: Manhunt.

The Manhunt Game Series

Manhunt 1 focuses on the main character, James Earl Cash, following a series of horribly violent instructions given by a director who has a fetish for gore. Even reading this grossly simplified summary might leave a bad taste in your mouth, so you can imagine what the game is like.

James Earl Cash
James Earl Cash (Image By Tech4Gamers)

In the second entry, our protagonist is an escaped inmate from an insane asylum (Danial Lamb) accompanied by a strange man, Leo. Leo also mentors the protagonist, telling him exactly who to kill in glorious violence.

Daniel Lamb and Leo
Daniel Lamb and Leo (Image By Steam Community)

The second game became more of a psychological horror than the first game, while the first game was more of a display of gory violence.

The games had many complications, both in their reception and in their development. Let’s examine both of these aspects for Manhunt and Manhunt 2.

The First Game

The first Manhunt game was Rockstar North’s pet project, and the other wings of the company did not want anything to do with it. A former developer wrote that GTA was always a series where you never hurt anyone who didn’t deserve it, and the game was a parody.

However, Manhunt was a game that the developers felt uneasy while making. The emphasis was on manslaughter, and realistic, violent, nightmarish manslaughter at that. The developer wrote that there was no way to rationalize it, and they were crossing a line.

Manhunt PS2 Cover
Manhunt PS2 Cover (Image By Rockstar)

After the game was released to mature audiences worldwide, the press quickly scrutinized it for being too violent. This all culminated with the murder of Stefan Pakeerah at the hands of Warren Leblanc. A copy of the game was found in the perpetrator’s bedroom.

The parents of the victim blamed the game in large part for this act of heinous violence, but the judge ultimately ruled that it was not Rockstar’s fault for how people interpreted this media. Still, this horrible event culminated in a lot of bad press for Rockstar and Manhunt.

The Second Game

After the controversy of the first game, Rockstar should’ve hesitated to release it again, but on October 29th, 2007, we got the second entry in the series: Manhunt 2.

Manhunt 2 PS2 Cover
Manhunt 2 PS2 Cover (Image By Rockstar)

Rockstar chose to take this game in a slightly more tasteful direction with a different type of story. The first game had a purely reactionary protagonist, whereas the plot of the second game had a much more active lead.

[SPOILER WARNING] The second game follows a psychotic patient in an asylum accompanied by another inmate. It’s later revealed they are the same person, with the protagonist’s altered mental state caused by a government program.

This simplifies the story, but it is a more tasteful story for the vibe Rockstar was going for. The protagonist was humanized, and his violent acts were painted as no fault of his own.

Manhunt 2
Manhunt 2 (Image By Tech4Gamers)

The violence did not take a backseat, though, with there being extravagant executions coupled with mechanics to allow players to hurt innocent people in brutal ways.

This led to this game being released in a few regions with many problems with the ERSB ratings. The game was initially rated as AO(Adults Only), but Rockstar removed the innocent executions and put up a filter to make the murder scenes less gory to get the rating to M. 

Will There Be Another

With all the controversy surrounding these games, it might be better to forget that Rockstar ever made them. The horrible amounts of violence are something that even the developers and people who defend violent games find unsavoury. 

There are no signs of a sequel, which might be good. If you want to play these, you can still fill your cravings by downloading them online. 

There is still a chance that Rockstar will return to this series just for the nostalgic hype most other studios rely on, a prospect that scares and excites us.

Fan Feedback Most Important For Game Success Amid Rising Costs, Says Dev

Story Highlight
  • Nexon has recently found plenty of success with The First Descendant.
  • The company’s CEO argues that player feedback is the most important metric for modern games.
  • He believes fan feedback can be considered more important than engagement statistics today.

Game development costs have skyrocketed over the last generation. Where a typical AAA production could be completed in less than $100 million more than a decade ago, it’s not uncommon for modern productions to cost as much as $200-250 million.

This has led to higher stakes, and failures like the recently released Concord can put a major dent in a company’s funds. As per the Nexon CEO, the current state of AAA development makes player feedback even more important.

Why it matters: It’s not uncommon to see developers and audiences clashing over different views and thoughts. However, the Nexon CEO believes this is the wrong approach.

The First Descendant
The First Descendant Achieved 10 Million Players In No Time

Speaking to 4Gamer, the CEO outlined the importance of listening to player feedback and delivering on what they want. Yong-Hyun Park stated that modern AAA costs are constantly rising, and statistics aren’t always enough to assess whether a certain type of title will be successful.

This means that developers, particularly in regions like Korea, often take a gamble when working with new ideas or different genres that haven’t been experimented with. However, Yong-Hyun Park believes that player feedback is always a reliable reference to fall back on.

While a studio like Nexon still relies on data and overseas numbers for its decision-making, the developer emphasizes that fan feedback is more reliable. Even with the uncertainty of player retention, he finds basic feedback like fans enjoying the gameplay experience a valuable sign of potential success.

I think that focusing on user feedback is the most reliable standard.

-Yong-Hyun Park

Live Service Games
The Live-Service Market Could Benefit From A Focus On Player Feedback

Currently, many AAA releases have failed because developers were unable to consider player feedback. Despite ambitious teams and long development cycles, the likes of Suicide Squad, Marvel’s Avengers, and Concord have been anything but successful.

Looking at recent failures, the Nexon CEO makes a solid point. AAA productions will only get more expensive from here, so listening to fandoms will be crucial for all studios moving forward.

What are your thoughts on the CEO’s perspective? Do you agree? Join the discussion on the official Tech4Gamers Forums.

Blizzard Planned To Reduce Microtransactions From Diablo 4 Before Xbox Acquisition

Story Highlight
  • The former Blizzard boss wanted to cut down on Diablo 4 microtransactions before the Xbox takeover. 
  • Mike Ybarra also wanted to pivot away from the company’s live service model. 
  • Diablo 4, despite its overpriced microtransactions, has gone on to make over $150 Million in revenue. 

Diablo 4 is one of the most successful games in the franchise. It launched to a mixed reception from fans, who liked the overall game but were disappointed in the numerous microtransactions and bugs at the time. 

However, the microtransactions scenario could have turned out a lot differently if Xbox hadn’t acquired Blizzard. Before being acquired, the former Blizzard president was reportedly pushing to cut down on the microtransactions from Diablo 4.

Why it matters: Diablo 4 is notorious for some of the worst-priced microtransactions. There are cosmetic skins that can run up to $25 on top of the price you pay for the actual game. 

Diablo 4
Diablo 4’s microtransactions would’ve turned out differently if the studio hadn’t been acquired.

In Jason Schreier’s recently published book about Blizzard (via PCGamer), he went into detail about what happened at the company as it was on the verge of being acquired by Xbox. Interestingly, its former president, Mike Ybarra, wanted a change in the company’s business model. 

Ybarra not only wanted to cut down the microtransactions from Diablo 4 but also wanted an Overwatch reboot before leaving the company. However, this decision made him highly unpopular with the developers but could’ve stirred well with the fans. 

Diablo 4
Diablo 4 has very overpriced in-game purchases, with skins costing $25

Despite this, Diablo 4 has since gone on to make over $150 Million in revenue just from the microtransactions. It would’ve been really interesting to see how things could’ve turned out if Ybarra had stayed at the studio. 

The decision to release an Overwatch reboot would also have been fascinating. Overwatch 2 hasn’t sat too well with fans. It was a major letdown for many, considering the original game won the Game of the Year award in 2016. 

Blizzard employees during his tenure reportedly hated Mike Ybarra. He was the person who brought the developers back to offices after years of remote work and wanted Blizzard to ‘Pivot away from the live service model’.

The Vehicular Combat Genre Needs To Return, Starting With Twisted Metal

Story Highlight
  • Vehicular combat games with thrilling, adrenaline-fueled car fights are pretty much extinct.
  • When it comes to this genre, nothing beats the havoc-filled destruction galore Twisted Metal.
  • Sony needs to revive Twisted Metal as the first step towards the genre’s resurgence.

Genres in gaming weren’t always this diverse. We started small but consistent experiments, and the risks of trying something new led to the extent of variety we see today. I wish gaming returned to those times, but that’s a topic for a different day. Today, let’s say that while many new genres came along, certain went dormant as well.

Over time, everyone moved to trendy topics, and slowly, the creative but less profitable genres were shafted. After years of oversaturation and stagnation, we’re in critical need of innovative stuff now, things once abandoned. And what better way than to revive the forgotten genre of vehicular combat?

Why it matters: Vehicular combat games like Twisted Metal were a creative bunch filled with exciting, destructive gameplay. The genre’s gone now and deserves to be revived.

Vehicular Combat Is Nowhere To Be Seen

Before I begin, I mean the existence of purely vehicle combat games. Similar mechanics are found in certain racing games, but they’re not the true embodiment of the genre. Those games are long gone. The last vehicular combat game I remember is Destruction AllStars, but that was a microtransaction-infested mess with subpar design.

Where are the Vehicular Combat Games???
byu/SynthetikSoul27 inGames

As the name implies, this genre was all about destroying other vehicles and obstacles in your way. This was achieved by outfitting your cars with weapons and upgrades and then wreaking havoc on all that crossed your path. The one who takes out all the competition reigned triumphant.

I recently came across Sand Land and thoroughly enjoyed the final work of legend Akira Toriyama. Though not primarily a vehicular combat game, certain sections in it made me reminisce about the genre’s glory days. I remember playing Fatal Run back in the day; games may have been graphically backward, but they were loads of fun back then.

Sand Land's vehicular combat is intriguing (Image by Steam)
Sand Land’s vehicular combat is intriguing (Image by Steam)

Speaking of vehicle combat, PlayStation consoles were the backbone of the genre once, especially Sony’s Psygnosis studio. Destruction Derby, Wipeout, and Rollcage are all big names. It’s a shame Sony hasn’t used Psygnosis in over a decade now. Plus, it also abandoned the greatest vehicle combat game, Twisted Metal.

This genre was once pretty elaborate (Image by Tech4Gamers)
This genre was once pretty elaborate (Image by Tech4Gamers)

Twisted Metal, Vehicle Combat At Its Peak

You probably saw this coming from a mile away. And why wouldn’t you? It’s a sin not to discuss Twisted Metal (no, I don’t mean the TV series) when talking about vehicular combat. Sony’s creative, all-demolishing franchise is the most fun I’ve had with the genre, and it’s a constant reminder of how impressive the tech giant was back in the day.

In what other vehicular combat game can you throw missiles and ballistic weapons on one hand and then nukes on the other? Twisted Metal is one of a kind even among a pretty niche genre, but it elevates it to new heights.

Nothing beats Twisted Metal at chaos (Image by PlayStation)
Nothing beats Twisted Metal at chaos (Image by PlayStation)

Calypso’s iconic narration, guns-blazing combat with plenty of innovative, destructive stuff at your disposal, and a thought-provoking plot coated with dark humor to make it entertaining, Twisted Metal is an adventure through and through.

It tells you that when a supernatural, reality-warping being offers to fulfill your wishes, always say no. There’s a 100% chance he’ll warp your words to his suit, and you don’t want that. But hey, what if he starts a demolition tournament where the best vehicle wins? Well, that’s a little hard to turn down now, isn’t it?

[Twisted Metal] #126 – Hope they bring this franchise back one day
byu/Henriuuk inTrophies

Enjoy an extremely creative, adrenaline-fueled destruction spree as you fit your vehicles with the most chaos-inducing weaponry and destroy all obstacles in your way in what’s the peak of a now-forgotten genre.

Sony Needs To Bring Back Twisted Metal

All this discussion has but one purpose: Twisted Metal needs to return alongside the genre itself. The series is still highly popular among PlayStation fans, and Astro Bot has proved the value of Sony’s long-dead IPs. A live service, Twisted Metal, was allegedly canceled, which is great since I want an authentic revival.

Why did vehicular combat as a genre die out. I miss Twisted Metal!
byu/boredelon ingaming

In recent times, all Sony has done are the most needless remasters and remakes or stagnated blockbuster AAAs with explosive budgets, development times, and essentially zero margins of risk. 

So, if Sony can waste resources on an illogical remaster like Horizon Zero Dawn, giving Twisted Metal a chance isn’t going to hurt. In fact, franchises like these truly deserve re-releases.