At T4G, my task is to cover the latest news around the gaming globe ASAP and with the utmost precision. I adore all the games and respect all the devs behind the amazing games that we get all year. So, whether it’s a PC or a Console game, I got it all covered.
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Activision’s new studio is working on a new open-world, multiplayer game.
The title will be narrative-driven and will debut a new game engine as well.
Activision opened Elsewhere Entertainment to focus on a ‘genre-defining IP’.
Last year, Activision launched a new standalone studio promising to focus on a ‘genre-defining AAA franchise’. While not much has been revealed since then, some new information from Elsewhere Entertainment’s upcoming game has emerged.
According to a developer working on the game, it is going to be a narrative-based open-world title that will debut on a new game engine.
Why it matters: For the longest time, Activision has used its tried and tested IW engine with its Call of Duty games. The new studio will take a departure from that debuting new development hardware for the company.
Activision’s new studio game will debut a new engine
Łukasz Nizik, Senior Expert Network Programmer for Elsewhere Entertainment recently updated their LinkedIn and spilled new details about the company’s new project. The thing that stands out the most is the new engine.
New IP, new engine, open-world, narrative, multiplayer
The game will reportedly feature an open-world setting and will be multiplayer and narrative-driven. Now, no further details have been revealed, so we can’t say what the story will revolve around.
Activision opened a new studio last year to work on a genre-defining game
The new engine is a bold move as Activision is essentially allowing the studio to move away from the IW engine, which has been vital for the Call of Duty games. The engine has generally performed well with decent graphics and optimizations.
So, it will be interesting to see what sort of upgrades or changes the new one brings. For now, this is all the information we have on the title right now. We hope Activision reveals more information soon.
What are your thoughts on Activision trying out a new engine for Elsewhere Entertainment’s new game? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.
As Tech4Gamers’ Founder and Editor-in-Chief, I bring over 13 years of PC Hardware Reviewing and 8+ years of IT Project Management experience. Certified in Google IT Support , my focus is on providing honest product reviews and analysis and fostering a strong gaming community with 130k+ members in PPG.
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Sapphire has adopted the 16-pin 12V-2×6 power connector on its Radeon RX 9070 XT Nitro+, extending its use beyond NVIDIA.
To mitigate potential issues with the 16-pin connector, Sapphire has integrated a dual-fuse protection system directly behind the power input, safeguarding against major damage.
The Sapphire Nitro RX 9070 XT Nitro+ features a robust cooling system, factory overclocking, and a user-friendly design with features like Quick Connect fans and an L-shaped support bracket.
Sapphire is one of the first manufacturers to implement a 16-pin connector on an AMD graphics card, specifically on its Radeon RX 9070 XT Nitro+. In this way, the 16-pin connector expands beyond the NVIDIA ecosystem. In this case, using the 16-pin 12VHPWR connector in its most modern version is called 12V-2×6. Which has seen its design improved to eliminate connectivity problems from the equation.
Sapphire knows what it means to use this connector after what happened. That is why it adds additional information. Going so far as to highlight that just behind the power connector, a fuse protection system has been added using two small fuses. So in case a serious problem occurs, these fuses will end up avoiding large-caliber damage.
Sapphire Radeon RX 9070 XT Nitro+ Looks Amazing!
The Sapphire Nitro RX 9070 XT Nitro+ is the company’s top-of-the-line graphics card for now. It boasts a massive cooling system and a decent factory overclock to deliver more performance. According to AMD in the official announcement, factory-overclocked Radeon RX 9070 XTs manage to be 2% faster than the NVIDIA GeForce RTX 5070 Ti. So this is one of those cases.
The Sapphire Nitro RX 9070 XT Nitro+ comes with 4,096 Stream Processors with a “Game” frequency of 2,520 MHz, which represents an overclock of 120 Hz compared to the factory frequencies. As for the Turbo frequency, it reaches 3,060 MHz, which represents an increase of 90 MHz. The interesting thing is how much additional overclock the user will be able to get out of it.
To ensure that this overclock doesn’t affect the temperature, this GPU has no less than six heat pipes, each 6 mm thick. These pass through a huge aluminium radiator, which is accompanied by a triple-fan configuration that is mounted on the PCB of the graphics card. A high-density PCB has been used, which uses a 12-layer design of 2-ounce copper.
Specifications And Other Details
In terms of maintenance, the Sapphire Nitro RX 9070 XT Nitro+ is quite practical. The fans use the Quick Connect connection system. The fans are attached to a bracket with a pressure-type power connector. This allows them to be removed quickly and easily for easy cleaning and even future replacement in case they stop working or for general maintenance.
The graphics card comes with an L-shaped bracket. A metal piece that you will attach to the rest of the PCI slots to support the weight of the GPU and prevent it from bending. It includes ARGB LED lighting, and let’s get to what matters, the power section.
As we mentioned, the Sapphire Nitro RX 9070 XT Nitro+ is powered by a 16-pin PCIe power connector. This is accompanied by double protection in the form of two fuses built into the external PCIe power circuit to avoid any problems.
This graphics card consumes 330W of power, which is 26W more than the reference design, occupies 3.2 PCI expansion slots and measures 330.8 mm long.
The most important thing of all, its price, is not yet known. We will have to wait until next week. Let’s hope there are no “surprises“.
What are your thoughts on Sapphire’s decision to use the controversial 16-pin on 330W GPU? I believe it was solely for aesthetic purposes where there will be only cable instead of 3×8-pin and as power consumption is also in a very safe range coupled with two fuses to protect the main PCB everything seems good at the moment. Share your thoughts in the comment section below.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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One-shot assassinations were removed from past Assassin’s Creed RPGs.
Assassin’s Creed Shadows offers a toggle to bring this element back.
Ubisoft states that this is an optional mechanic and players should experiment with the various other systems present in the game instead.
Assassin’s Creed Shadows is fulfilling the long-anticipated dream of a Ubisoft open-world set in Japan. Following positive impressions and media previews, fans have been excited to learn more about the many systems present in the game.
Ubisoft has introduced various changes to combat and parkour gameplay. The studio has also brought back fan-favorite mechanics like one-shot assassinations, although it recommends avoiding this playstyle.
Why it matters: One-shot assassinations were a staple of the franchise until Assassin’s Creed Origins rolled around and tied assassinations to the progression system via levels.
During a recent interview with IGN, director Charles Benoit discussed Ubisoft’s approach to assassinations and stealth in the latest sandbox.
The director confirmed that an option to instantly assassinate all enemies with a single button exists in the game, but he was also quick to point out that this is not the intended way to approach stealth encounters.
Instead, Ubisoft wants players to experiment with the many intricate mechanics and perks of Assassin’s Creed Shadows. For instance, certain perks boost air assassinations, while others improve assassination abilities at night.
Such combinations are designed to encourage players to use the environment based on their perks and abilities for more varied and thoughtful combat. Of course, those who prefer a more classic approach can always stick with one-shot assassinations.
Naoe Is Best Suited To A Stealthy Playstyle
Following the latest delay, Assassin’s Creed Shadows will arrive in just three more weeks. Ubisoft also appears to be quite confident in the title, boasting impressive pre-order numbers ahead of the release.
What are your thoughts on the studio’s approach to stealth and assassinations? Do you prefer the classic method, or will you keep the option turned off? Let us know in the comments and on the Tech4Gamers Forums.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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Wonder Woman was given multiple chances before its cancellation.
A report states that Suicide Squad’s poor results pushed Warner Bros to cancel the project.
The gaming giant was less willing to experiment after losing hundreds of millions of dollars.
Warner Bros put all its eggs into one basket, betting big on Suicide Squad last year. Unfortunately, Rocksteady’s latest release failed to measure up to Batman Arkham, leading to losses worth millions of dollars.
In the aftermath, the team seems to be pivoting to Batman again, but this failure shook Warner Bros’ entire gaming division. In fact, an insider states that the cancellation played a role in the recent closure of Monolith Productions.
Why it matters: Many fans were looking forward to Wonder Woman. With the project shutting down, there’s no telling when the superhero will receive another major gaming adaptation.
Jason Schreier, who broke the news of Wonder Woman’s initial cancellation, recently discussed the behind-the-scenes events ahead of Warner Bros’ final decision.
As per his report, Monolith Productions faced the challenge of rebuilding the team during the initial stages of Wonder Woman’s development. This happened because the former leads resigned over conflicting views with then Warner Bros boss David Haddad.
Schreier also revealed an interesting tidbit about the team’s latest implementation of the Nemesis System. Monolith Productions reportedly hoped to use the system to turn enemies into allies, though this did not work out.
The project was then rebooted with the aim of delivering an experience similar to God of War, but this was where Suicide Squad’s failure set in. Suicide Squad alone contributed to $200 million in losses, but it was far from the only disappointment Warner Bros faced last year.
Last year was so bad that that is essentially what led to everything that has just happened.
-Jason Schreier
Both Multiversus and Quidditch Champions contributed to a combined $100 million loss, spelling disaster for the entire gaming division. Following these losses, Warner Bros was no longer willing to give Monolith Productions more time to work on Wonder Woman and halted development.
Rocksteady Is Said To Be Developing A New Batman Game
The gaming giant is now expected to focus on core IPs and aim for surefire hits. Franchises like Batman, Harry Potter, and Mortal Kombat will take up most of the attention, leaving little room for less popular characters to shine.
What are your thoughts on Suicide Squad’s failure contributing to Wonder Woman’s cancellation? Do you think Wonder Woman would have been a good game? Let us know in the comments and on the Tech4Gamers Forums.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
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The cancelled Twisted Metal reboot was a battle royale title with third-person gameplay elements.
The game would have featured out-of-vehicle third-person battles, innovating in the franchise’s traditional gameplay loop.
The regarded PlayStation IP was in development using Unreal Engine 5 by Firesprite and included unique mechanics.
Twisted Metal was a beloved PlayStation car combat series that brought a tidal wave of nostalgia. Firesprite almost revived it via a reboot, but just when rumors about a first look at the game started coming along, PlayStation cancelled the entry altogether.
PlayStation laid off 8% of its workforce earlier last year, which, in the process, also saw the live-service project being affected. Now, a new report has revealed that the project was aiming for a battle royale experience with third-person elements unique to the franchise.
Why it matters: While Twisted Metal was cancelled about one year ago, learning more about the project has caused more controversy in the gaming scene.
As reported by MP1st, the website of one of the UI programmers has now revealed new images and descriptions regarding the reboot. It was internally codenamed Project Copper, with evidence suggesting it was a battle royale experience.
The title was going to feature out-of-vehicle third-person shooter gameplay, which would have made it a more traditional battle royale than a vehicle combat entry. The objective of the gameplay loop was your typical ‘be the last one standing.’
Additionally, some censored images reinforce these ideas, confirming that players would have fought with each other in a third-person perspective using weapons. There were also unique mechanics, such as earning credits to avoid elimination.
Some argue that the game going towards the battle royale route might have backfired.
Lastly, the highly anticipated reboot was in development using Unreal Engine 5, which would have given the franchise quite a modern look. However, because of this failed revival, it’s unclear whether Sony will attempt to bring the franchise back again.
Do you think the cancelled Twisted Metal reboot would have been successful in the already convoluted genre, or was Sony right to cancel it? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.
At Tech4Gamers, I began as a comparison writer, analyzing GPU and CPU performance. Now, I focus on writing reviews and contributing to the best-ofs section, sharing personal insights after hands-on testing.
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CUDIMM is a new RAM technology with a Clock Driver on the DIMM itself, improving stability and increasing memory speeds.
Currently, only Intel’s Arrow Lake CPUs support CUDIMM kits and even then they are pretty overpriced, making the upgrade less viable.
So far, only Colorful’s iGame Shadow 9600MHz RAM kit has been overclocked to 10000MHz, and the kit hasn’t been launched yet.
CUDIMM is only useful for productive tasks requiring faster and greater memory. It’s not recommended for casual gamers.
Besides the CPU and GPU, RAM kits see the most technological developments in PCs. The last time RAM kits got an overhaul was with DDR5 memory. Ever since, we’ve seen faster and faster kits on the market, recently even touching 10,000MHz. However, DDR5 is now seeing a cap due to certain difficulties, which is why a new type of RAM has been introduced. CUDIMM or Clocked Unbuffered Dual In-Line Memory Module RAM helps break the limitations of traditional DDR5 UDIMM RAM kits. But, should you consider buying a CUDIMM RAM kit for your next PC build?
What Is CUDIMM Exactly?
Before we jump into whether a CUDIMM kit is worth the purchase today, I should explain what CUDIMM is. Short for Clocked Unbuffered Dual In-Line Memory Module, CUDIMM is a newer version of the already-popular UDIMM but with a Clock Driver (CKD) on the DIMM itself. Doing so, the clock signals are regenerated by the ICs which drive the chips. Because of this, the DIMMs don’t have to use the clock from the CPU and can use the locally generated clock.
How does this help the RAM kit? Well, thanks to the reduced load on the chip, the RAM’s stability increases at higher speeds, allowing the kits to potentially cross 10,000MHz. This also entails that the connector on the kit doesn’t need to be changed, resulting in an easier transition for both producers and customers.
The biggest issue with CUDIMM kits, currently, is the pricing and availability. This is still a relatively new technology and it’ll take some time before it’s usable in the mainstream PC market. For example, only the Ryzen 9000 series CPUs from AMD support CUDIMM kits. That too, is in bypass mode, where they work as traditional UDIMM kits, so there’s practically no reason to pay more for the kit.
Now, while Intel’s Arrow Lake CPUs have proper support for this technology, the pricing is still a major concern. For example, the G.Skill Trident Z5 CK RGB Series 48GB DDR5 8200MHz RAM kit costs ~$260 while the traditional G.SKILL Trident Z5 RGB Series 48GB 7200MHz kit is priced at ~$180 on Amazon. You’d say that the 1000MHz difference makes up for the price tag, but are you getting the performance out of it?
Well, according to our RAM listicles where we benchmarked multiple kits at different speeds, the Intel CPUs loved 8000MHz, and going above that didn’t improve the performance too much.
Currently, the only RAM kit that has hit 10000MHz is a soon-to-be-launched Colorful 9600MHz CL44 CUDIMM kit according to an official thread by the Colorful team on Bilibili. The Colorful team managed to overclock the kit to 10000MHz with 24GB modules in dual slots, it’s much easier to sit at the XMP specified 9600MHz.
By default, this RAM kit has XMP specifications of 9600MHz at CL44 and 1.5V and 9200MHz at CL46 and 1.45V. So, it seems hitting 10000MHz is a much more difficult task that casual gamers might not be able to reach.
It’s Not Beneficial For Gamers Right Now
While CUDIMM RAM has a lot of potential, the technology isn’t beneficial for gamers right now. In a sense, you can compare it with PCIe Gen 4 and PCIe Gen 5 where the performance uplift is only minimal. Even with the latest Intel Ultra Core CPUs, you won’t find much of a performance boost by using a CUDIMM kit. Hence, I don’t think you should consider buying a CUDIMM RAM kit for your next PC build.
On the other hand, this technology is impressive in many ways and has potentially unlocked the doors for faster DDR5 RAM, and may have even cleared a pathway for DDR6. While it may not be needed right now, I’m intrigued to see how this technology will grow and change RAM requirements soon.
Even so, I can see server PCs and systems utilizing AI to benefit greatly from CUDIMM RAM kits as they require faster memory. The technology simply isn’t worth it for gamers, but if you’re looking towards the productivity side, you may find greater use for it.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
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Avowed has reportedly hit 5.9 million players during its first month, surpassing the Indiana Jones game in the process.
The data projection counts both the paid and the Game Pass players, suggesting the RPG has done decently despite controversies.
It is still behind Black Ops 6, which boasts a staggering 26.2 million estimated figures, as you would expect.
Ever since its release, Avowed has been praised for featuring fun magic-based combat filled with a large world to explore, although many have raised their voices against the static world full of boring NPCs. This has led to some notable comparisons with Elder Scrolls games.
Despite all the varying opinions, the game appears to have done better than everyone expected. The RPG reportedly hit 5.9 million players during its launch month, surpassing Indiana Jones and the Great Circle, which only saw 4 million players.
Why it matters: Avowed was criticized for its poor gameplay and static world. However, it has still performed better than expected in terms of total players.
Obsidian is Already Focusing On What’s Next After The Recent RPG Release
This interesting tidbit is based on the report by mindGAME, which has counted data from sources like the Xbox Game Pass users, Steam active players, the game’s search volume, video content engagement, and the like to form an estimated projection.
Avowed only saw about 20K daily active players on Steam after its eventful launch, which could be because of Game Pass. That means a majority of these 5.9 million players might have tried out the game on the subscription service or Xbox Series X|S consoles.
While Avowed is outpacing Indiana Jones by a notable margin, Black Ops 6 cleans the floor with 26.2 million estimated players during its first month—an unfair comparison for sure.
Do you think Avowed has performed better than we all expected, or is this data projecting a way too positive of a number? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.
As a News Reporter at Tech4Gamers, I bring the latest findings from the tech industry to our readers. Specializing in processors, graphics cards, and more, I strive to deliver detailed insights that keep our audience well-informed and engaged. Periodically, I also delve into the vibrant world of gaming to share captivating stories.
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AMD Radeon RX 9070 series based on RDNA 4 will have significantly higher availability at launch compared to the GeForce RTX 50 series.
RDNA 4 stock at launch is expected to be around twice the amount of the GeForce RTX 4070 Super.
There are concerns that the GeForce RTX 5070 will face similar supply issues.
The Radeon RX 9070 series based on RDNA 4 from AMD was just released. Although we are all familiar with the paper launch of GeForce RTX 50, it appears that at launch the RDNA 4 will have much more stock.
Why it matters: If the AMD RDNA 4 series is available in higher quantities than Nvidia’s RTX 50 series, it could lead to better accessibility for gamers and professionals seeking new hardware.
In a recent video posted by Moore’s Law is Dead, the availability of RDNA 4 cards will be far greater than what we have observed with Blackwell. Therefore, expect 3–10 times as many shipments of RDNA 4 cards as there would be of an RTX 5080.
He further adds that the Blackwell launch was so low that it was a paper launch. That’s why I say there were three to ten times as many cards as the GeForce RTX 5080 at launch.
Additionally, according to another source, this is around twice as much as the GeForce RTX 4070 Super had at launch, which was easy to obtain even though that card didn’t sell much the first week it was released.
Moore’s Law is Dead also thinks that the Blackwell supply issue will affect the launch of the GeForce RTX 5070. He has spoken with warehouse employees who have yet to get a single 5070 for delivery to stores like Best Buy and Amazon.
Everything considered AMD Radeon RX 9070 series might have a successful launch. However, it would depend on factors like pricing and availability. That said if AMD can deliver both we might finally have a GPU launch worth investing in.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
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New testing has revealed that Monster Hunter Wilds looks and runs poorly on RTX 4060 while using AMD’s 9800X3D at 1440p.
The high textures look disappointing and take time to load, and there is a lot of camera stutter and frame rate dips.
The RTX 4070 struggles with similar issues with minor improvements in base frame rates.
Detailed testing of Monster Hunter Wilds on PC has revealed that the game looks disappointing and runs poorlyon mid-range GPUs because of texture and performance issues. And all this while the entry is using AMD’s high-end Ryzen 7 9800X3D CPU.
Why it matters: While Monster Hunter Wilds is excellent gameplay-wise, the game’s performance is struggling a lot on PCs using mid-range GPUs. The texture issues also make the visuals look pretty hideous.
Digital Foundry found that Monster Hunter Wilds is full of low-res textures and camera stutters while using RTX 4060. Keep in mind the game is running at 1440p with default settings and no frame gen, while DLSS is set to balanced. The testing revealed horrible frame rate dips during normal gameplay.
These stutters only improve when the textures are set to low, which makes the game look like it’s from the PS3 era. Even RTX 4070 does not improve the performance of Monster Hunter Wilds besides providing a bit higher frame rates.
The RPG on 4070 was full of stuttering despite only high texture settings being used. The highest texture setting that unlocks at launch would run even worse given the current circumstances. However, the bad performance is allegedly not because of VRAM.
The tester theorizes that MHW is struggling with DirectStorage GPU decompression. The game is streaming and decompressing textures on the GPU in an overly aggressive manner when the camera is turned.
Despite hiccups, Monster Hunter Wilds showed signs of success months before launch.
So that’s why there’s such a huge disconnect between visuals and the amount of performance issues. Digital Foundry does not recommend the game for PC players with mid-range GPUs. However, these issues might be patched in the future updates.
Do you think these performance issues in Monster Hunter Wilds will continue to be resolved in the future updates, or is it another PC port disaster? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.
Lead the comparison and blog writing teams at Tech4Gamers.
Oversee teams with a keen eye for detail and precision.
Ensure hands-on writing, with benchmarks and testing as guiding principles.
Guarantee the delivery of the best possible results in concise yet impactful tech tales.
NVIDIA GeForce RTX 5070 Ti
Rated: 7.2/10
NVIDIA GeForce RTX 5080
Rated: 6.7/10
Pros And Cons
GPU
Pros
Cons
RTX 5080
✅ Better performance
✅ More memory bandwidth
❌ Much more expensive
RTX 5070 Ti
✅ Consumes less power
✅ Less expensive
❌ Worse performance
Key Takeaways
The RTX 5080 is about 16% faster than the RTX 5070 Ti in gaming and about 10% faster in productivity on average, but the difference is not game-changing for most users.
The RTX 5080 consumes 19% more power than the RTX 5070 Ti, making the latter a more power-efficient choice.
As of early March 2025, the RTX 5080 is currently selling for nearly 44% more than the RTX 5070 Ti, making it a far worse value.
Unless you absolutely need the best performance, the RTX 5070 Ti offers a comparable experience at a much lower price, making it the smarter choice.
Comparison Table
Feature
RTX 5080
RTX 5070 Ti
Architecture
Blackwell 2.0
Blackwell 2.0
GPU Codename
GB203-400
GB203-300
Shading Units
10752
8960
Texture Mapping Units (TMUs)
336
280
Render Output Units (ROPs)
112
96
Compute Units (Pipelines)
84
70
Tensor Cores
336
280
Ray-tracing Cores
84
70
Fabrication Process
5 nm
5 nm
Architectural Differences
Process Nodes: Both graphics cards belong to the same family of graphics cards, hence they have the same 5nm manufacturing process.
Clock Speeds: The RTX 5070 Ti has a range of 2295MHz to 2452MHz, which is slightly smaller than the 2295MHz to 2617MHz range that the RTX 5080 has.
VRAM: Both cards have 16 gigabytes of GDDR7 memory, and both are connected using the 256-bit bus. The bandwidth of the 5080 is slightly higher than the 5070 Ti, though.
TDP: The RTX 5070 Ti has a rated TDP of 300 watts, which is lower than the 360-watt TDP of the RTX 5080.
Supported Technologies: The Blackwell generation of cards has cutting-edge features like DLSS 4 Multi-frame Generation, more efficient RT, neural rendering support, and Nvidia Reflex 2.0.
Blackwell has resulted in nothing but disappointment during our and many other reviewers’ time with these cards. This made us tamper with our expectations with the newest card in Nvidia’s lineup. Let’s see how it performs against a card that’s a tier above it in the RTX 5070 Ti vs. RTX 5080 comparison!
Gaming Benchmarks – 4K
Despite the AI boom, the reason most people will buy these cards is for their gaming performance. To see how they perform, we have devised a test bench that leaves only the graphics cards as the bottleneck, the specs of which are written below:
Starting with a newer game, Marvel Rivals performed with an average of 65 FPS on the 5070 Ti, showing a 14.04% boost over the RTX 5070 Ti, which managed 57 FPS.
When looking at the 1% lows, we saw the RTX 5080 drop to 41 FPS, while the RTX 5070 Ti hit 39 FPS, making for only a 5.13% difference in the lowest moments.
Stalker 2
Stalker 2 @4K (Image By Tech4Gamers)
The RTX 5080 averaged 48 FPS in this game, running 17.07% faster than the RTX 5070 Ti, which settled at 41 FPS. Both cards had sub-par performance in Stalker 2.
The lows revealed an even bigger gap, with the RTX 5080 holding 41 FPS, while the RTX 5070 Ti dropped to 31 FPS, making for a huge 32.26% deeper performance dip.
God Of War Ragnarok
God Of War Ragnarok @4K (Image By Tech4Gamers)
God Of War Ragnarok showed an average of 117 FPS on the 5080, running 8.33% faster than the RTX 5070 Ti, which landed at 108 FPS. The difference wasn’t very noticeable because of the high enough framerate.
During the dips in more demanding scenes, the RTX 5080 stuck to about 98 FPS, while the RTX 5070 Ti hovered around 95 FPS, with only a 3.16% difference in lows.
A Plague Tale: Requiem
A Plague Tale: Requiem @4K (Image By Tech4Gamers)
Our testing showed the RTX 5080 averaged 78 FPS, giving it a 14.71% lead over the RTX 5070 Ti, which managed 68 FPS. The difference was noticeable in this test between the two cards.
The 1% lows told a similar story, with the RTX 5080 dropping to 66 FPS, while the RTX 5070 Ti fell further to 57 FPS, a 15.79% difference in stability.
Star Wars Jedi: Survivor
Star Wars Jedi: Survivor @4K (Image By Tech4Gamers)
In Star Wars Jedi: Survivor, we saw the RTX 5080 averaging 69 FPS, which was 18.97% faster than the RTX 5070 Ti, which managed 58 FPS.
When it came to 1% lows, the RTX 5080 held 58 FPS, while the RTX 5070 Ti dipped to 48 FPS, resulting in a 20.83% difference in the rougher moments, with both cards falling below 60 frames.
Alan Wake 2 (RT)
Alan Wake 2 (RT) @4K (Image By Tech4Gamers)
With high ray tracing settings, our test of Alan Wake 2 showed the RTX 5080 averaging 38 FPS, giving it a 22.58% advantage over the RTX 5070 Ti, which ran at 31 FPS.
The lows showed an even bigger gap, with the RTX 5080 staying at 31 FPS, while the RTX 5070 Ti dropped to 24 FPS, making for a 29.17% performance drop.
Cyberpunk 2077 (RT)
Cyberpunk 2077 (RT) @4K (Image By Tech4Gamers)
Our benchmarks revealed the RTX 5080 averaged 50 FPS, running 21.95% ahead of the RTX 5070 Ti’s 41 FPS. This extra boost helped keep Night City feeling more fluid.
The lowest moments showed a clear gap, with the RTX 5080 dipping to 41 FPS, while the RTX 5070 Ti fell to 34 FPS, a 20.59% drop in the most intensive sequences.
Black Myth: Wukong (RT)
Black Myth Wukong (RT) @4K (Image By Tech4Gamers)
We measured an average of 39 FPS on the RTX 5080 in the last game we tested, which put it 25.81% ahead of the RTX 5070 Ti, which landed at 31 FPS.
The 1% lows were closer, with the RTX 5080 hitting 29 FPS, while the RTX 5070 Ti dropped slightly lower at 26 FPS, showing an 11.54% difference in stability.
Productivity Benchmarks
Now that we know how the RTX 5080 and the RTX 5070 Ti both perform in gaming benchmarks, the next section of this comparison will see how they perform with synthetic productivity benchmarks. We used the same benchmark as we did for the gaming benchmarks for this section.
3D Mark TimeSpy
3DMark Time Spy (Image By Tech4Gamers)
3D Mark TimeSpy had a score of 33116 points on the RTX 5080, which was significantly higher than the 27668 points that the RTX 5070 Ti accumulated.
The first benchmark we ran on these cards ran about 20% higher on the RTX 5080 compared to the RTX 5070 Ti.
Geekbench 6 GPU Compute
Geekbench 6 GPU Compute (Image By Tech4Gamers)
Both cards performed great in this test, though the RTX 5080 had an edge in this test. It scored a performance of 261836 points, whereas the RTX 5070 Ti got a performance of around 240508 points.
We saw a 9% increase in performance with RTX 5080 when compared to the RTX 5070 Ti when we ran this test.
PassMark
Passmark (Image By Tech4Gamers)
Finally, the last test of our suite had a performance of 36194 points on the RTX 5080, whereas the RTX 5070 Ti got a performance of around 32084 points.
This yielded a final difference of around 13% between the RTX 5080 and the RTX 5070 Ti. We will get into the total difference in performance between these cards in a later section.
Overall Performance
GPU
RTX 5080
RTX 5070 Ti
Average FPS
📈63
📈54.37
1% Lows
📉50.62
📉44.25
Productivity (Rating)
✏️9/10
✏️8.1/10
Winner: RTX 5080
Average Framerate
In the eight games we tested, with and without RT enabled, we saw that the RTX 5080 was about 16% more performant than the RTX 5070 Ti. This is a small enough difference that it makes the RTX 5070 Ti better value for money, at least when we compare the MSRP of both cards.
1% Lows
The minimum framerates had an even smaller difference between these two cards. On average, the RTX 5080 was about 14% faster than the RTX 5070 Ti in this regard, going from 44 FPS to about 51 FPS. This made 4K games a little more playable on the higher tier card.
Productivity
The RTX 5080 was also faster when it came to productivity testing, though the difference wasn’t massive. On average, the RTX 5080 scored about 10% in these tests when compared to the RTX 5070 Ti. This difference might not weigh into your purchasing decision if your primary purpose is gaming.
Power Consumption
Power Consumption
RTX 5080
RTX 5070 Ti
Idle
21⚡
18⚡
Gaming
326⚡
274⚡
Ray Tracing
333⚡
307⚡
Maximum
376⚡
310⚡
Winner: GeForce RTX 5080
To no one’s surprise, the RTX 5070 Ti consumes less power than the RTX 5080. We saw a 19% wattage hike on the RTX 5080 in the gaming tests, with the peaks being around 21% apart between the two cards.
Price
GPU
RTX 5080
RTX 5070 Ti
Price Difference
Launch MSRP
💲999
💲749
33.38%
Current Price
💲1999
💲1389
43.92%
We don’t think it would come as a shock to anyone when we say that a quick scan of the market for these cards showed that they’re being sold for way above their MSRP. The RTX 5070 Ti got less of a price hike than the RTX 5080, resulting in an almost 44% difference in price between these cards.
What We Recommend
RTX 5080: The RTX 5080 is a card that is meant to be a luxury item, but we still can’t justify it being sold for twice its MSRP. It performs great, albeit with much less of an improvement over Nvidia’s own offerings than we expected, but the current market price does not make sense for almost anyone.
RTX 5070 Ti: It’s hard to call a $749 card affordable, but the rest of Nvidia’s Blackwell cards make it seem like pocket change. The RTX 5070 Ti performs close to the RTX 5080, and it costs significantly less than the higher tier card as well. If you aren’t hankering for the cutting edge, the RTX 5070 Ti should be your card of choice.
If you want top-tier performance and don’t mind overpaying, the RTX 5080 is there—but the RTX 5070 Ti offers close-ish power at a much better price, albeit still far from being a good deal.
FAQs
How many RT cores do the RTX 5070 Ti and the RTX 5080 have?
The RTX 5070 Ti has 70 RT cores, which is about 20% lower than the 84 RT cores of the RTX 5080.
What is the suggested PSU size of these cards?
The RTX 5080 is suggested to be used with a 750-watt PSU, whereas the RTX 5070 Ti is recommended to be used with a 700-watt power supply.
How long before the Blackwell cards will be sold at MSRP?
There is no telling when the prices of the Blackwell cards from Nvidia will reach normal levels. The Ampere cards never recovered from their price hikes, history can repeat itself.
What is the bus interface of the RTX 5070 Ti and the RTX 5080?
Both the RTX 5070 Ti and the RTX 5080 use a PCIe 5.0 connection across 16 PCIe lanes.
Do the RTX 5070 Ti and the RTX 5080 have the same GPU die?
Yes, both the RTX 5070 Ti and the RTX 5080 have the same GB203 GPU die, with the RTX 5070 Ti’s variant being more binned down.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
Story Highlight
Gaming is bigger than ever, so it may be difficult to decide on what to play.
While the choices are endless, there are many benefits to dedicating yourself to a single multiplayer title.
Whether it be becoming part of a growing community or rapid skill improvements, playing a single multiplayer game often can prove very satisfying.
The likes of Rocksteady and Square Enix have failed to break into the live-service market with Suicide Squad and Avengers, but this does not mean the genre is at fault. Not every game meets the same fate as Concord, and exceptions like Fortnite show how sustainable the right live service approach can be.
Because these games practically live on forever, there is also plenty of value in dedicating your time to mastering their mechanics and nuances. In the modern era, each hour matters a lot, and you don’t want to find yourself facing choice paralysis when looking to play a game for an hour or two in your free time.
In my opinion, picking a specific multiplayer game and sticking with it in the long term can solve the problem.
Why it matters: Live-service titles exist within their own niche, and those who have yet to try them may not understand what makes them so appealing. This is exactly why it can be so enjoyable to explore a specific title and play it in the long term.
The Time Problem
Having Too Many Options Can Lead To Choice Paralysis
As mentioned earlier, most people have a few hours at most to play games today.
As such, it may be difficult to find pick-up and play experiences today. It’s no secret that most modern single-player titles are much longer than they used to be, and it can quickly become overwhelming if you dread spending the bulk of your daily one to two-hour session watching cutscenes.
On the other hand, multiplayer games ensure you spend much more time in action-packed encounters and battles. By choosing a single title, you can also understand what element appeals to your tastes, giving you maximum enjoyment from a limited session.
For instance, if you like the thrill of fast-paced shooters, there’s nothing better than a few matches of Call of Duty. If you enjoy solid combat systems, fighting games like Tekken can be great for quick bursts of enjoyment that don’t take up too much of your time.
Joining A Community
The Biggest Multiplayer Franchises All Have Dedicated Communities
Online gaming is all about shared experiences, and you can truly experience the joys of multiplayer when playing with friends.
If you dedicate your time to a single title, you’re bound to become familiar with a few people along the way. Whether it be the freedom of GTA Online or the co-op-focused raids of Destiny, having a few friends tagging along can completely transform the experience.
The biggest live-service games all have dedicated communities on various platforms for players looking to team up and make new friends. You might wonder whether a platform like Facebook is even relevant in 2025, but social media can help you meet experienced players, beginners, and more.
The more you explore a specific game, the higher your chances of meeting gamers with similar interests. For instance, Destiny players are always looking out for more players to complete raids, while GTA Online players never turn down the chance to complete heists with a new group of players.
Sense of Progression
Titles Like Tekken 8 Offer Plenty of Room To Grow | Image Source: Tech4Gamers
The sense of progression found in most multiplayer games is perhaps the biggest draw of the genre. Whether it be your rising K/D ratio in Call of Duty or your improving combos in Tekken 8, seeing your gameplay improve in real-time makes the experience all the more enjoyable.
Playing a single game, if even for a few hours a day, can quickly add up. As opposed to someone dabbling in different experiences, people sticking with the same game are more likely to improve their skills and secure more wins.
Because these experiences are typically so community-driven, you can even improve alongside friends and motivate each other to perform better. Even if you don’t really care much about winning, gaming is always more fun if you have access to a broader skill set.
Because of these reasons and more, I believe you should at least consider spending most of your gaming time on a single title.
At Tech4Gamers, I take on the role of Hardware Reviewer with pride. My responsibilities involve a thorough examination of essential hardware components like motherboards, graphics cards, processors, PC cases, and CPU coolers, among others, focusing on their complexities and functionalities.
Teamgroup launched G70 and G70 Pro series NVMe SSDs back in 2024 in various configurations using DRAM cache and SLC caching along with options for aluminum heatsink or Graphene heat spreaders. These SSDs are available from 512GB to 4TB capacities. These employed the InnoGrits “Rainier” IG5236 controller.
We are testing the G70 Pro 4 TB NVMe SSD. This SSD comes with a 0.5mm Graphene thermal pad for effective heat transfer. The 4TB variant is listed at USD 280 and it comes with a five-year warranty.
Why Trust Tech4Gamers
Nauman Siddique is the most senior hardware tester at Tech4Gamers. He brings an ocean of knowledge to the table, including unmatched expertise in PC cases.
20+ SSDs tested and reviewed by our team of hardware experts (Tech4Gamers Team).
80+ hours spent testing different SSDs for our reviews.
At Tech4Gamers, ensuring you get reliable information is our priority. That’s why every hardware round-up undergoes a meticulous review process by our team of experts and editors. Each review is carefully examined against our strict editorial guidelines, guaranteeing you trustworthy insights you can depend on.
Key Takeaways
The G70 Pro 4TB NVMe SSD delivers up to 7400MB/s read and 6600MB/s write speeds, featuring a Graphene thermal pad for efficient heat management.
You should buy the G70 Pro if you’re not constrained by budget and want a top-performing SSD that works seamlessly with the PlayStation 5.
You should skip the G70 Pro if you’re exploring more affordable options.
The salient specifications include:
Capacity
4TB
Form Factor
M.2 2280
Interface
NVMe 2.0 PCIe Gen 4×4
Controller
InnoGrits “Rainier” IG5236 controller
NAND
3D TLC NAND
DRAM Cache Size
2048MB for Pro Only
TBW
2960
MTBF
3,000,000 hours
SequentialRead
Up to 7400MB/s
Sequential Write
Up to 6600MB/s
Dimension
80x22x3.7mm with Graphene
[toc]
How Is This Drive Different?
Teamgroup has employed an InnoGrits Controller on this series instead of Maxio or Phison. The NAND Flash and DRAM are from Micron. I am not sure about the configuration on G70. This series of SSDs is competitive against the Phison-based drives while costing less.
Packaging And Unboxing
Packaging and Unboxing (Image By Tech4Gamers)
The drive is shipped inside a paperboard packing box that has a black color theme. The drive and other items are packed inside a transparent container. The following are provided:
1x SSD
1x Graphene Pad
Design
Main Design and Thermal Pad (Image By Tech4Gamers)
The graphene pad does not come pre-installed over SSD from the factory. That is why, you can see the components of the SSD. This is a single-side design because all components are on one side of the PCB. This SSD has a dimension of 22x80x3.7mm with the Graphene thermal pad.
The Graphene pad has a stylish black color theme with G70 Pro text. This SSD is from the T-Force series. The 3.7mm thickness makes this SSD compatible with Sony Play Station 5. This is a PCIe Gen 4×4 drive using an NVMe 2.0 interface. The drive has an M.2 2280 form factor using M Key Type.
SSD Sticker (Image By Tech4Gamers)
A sticker can be seen on the backside showing the part number and serial number of the drive along with its capacity which is 4TB.
The drive supports S.M.A.R.T, TRIM, E.C.C, Wear Leveling, and LDPC features. The provision of TRIM and active garbage collection helps in providing durability.
What About The Components?
Controller
NAND Flash
The Pro series G70 comes with DRAM chips whereas the non-Pro version does not have DRAM and solely relies on SLC caching. This SSD is driven by InnoGrits “Rainier” IG5236 controller. It is based on ARM 32-bit Cortex-R5 Quad-Core and supports 8 flash channels at 1200 MT/s.
The 3D TLC NAND Flash is from Micron. These are Micron B47R FortisFlash LGLM01TB4BCB1 TLC 176-layer package. The SSD has two flash chips each of 2TB. The DRAM chip is also from Micron. It is a Micron DDR4-3200 with 2048MB capacity.
Thermaltake Core P6 TG Snow Edition in an open frame layout
We have used the following software:
ATTO Disk Benchmark
CrystalDiskMark
Anvil Pro Storage Utilities 1.1.0
3DMARK Storage Benchmark
PCMARK10 Storage Benchmark
Microsoft Windows 11 23H2 is used for the testing.
Test Results
Benchmarks
1 of 5
PCMARK10 Data Drive Benchmark
CrystalDiskMark Benchmark
ATTO Disk Benchmark
Anvil Disk Benchmark
3DMARK Storage Benchmark
The Teamgroup G70 Pro 4TB has passed the sequential read and write speeds. This SSD has a competitive performance across the board in our testing.
Thermals
Thermal Test Results (Image By Tech4Gamers)
The Graphene heat spreader in conjunction with the aluminum heat sink cover of the motherboard works perfectly as evident in the graph.
Should You Buy It?
Buy It If
✅You are looking for a high-speed drive: The Teamgroup G70 Pro 4TB NVMe SSD is rated for up to 7400MB/s and 6600MB/s sequential read and write respectively.
✅You want more storage for PS5: This SSD has a height or thickness of 3.7mm making it compatible with PS5 for storage expansion.
✅You prefer a DRAM-enabled SSD: The G70 Pro uses Micron DRAM chips (2048 MB). Having an on-board DRAM chip is helpful in better caching. This SSD also uses SLC caching in addition to sustained write bursts.
Don’t Buy It If
❌You are on a budget: The G70 Pro series NVMe SSDs carry a bit high price tag compared to the G70 non-Pro. If you are on budget then take a look at G70 NVMe SSDs.
Final Words
We have tested Teamgroup G70 Pro 4TB NVME SSD. This series of SSDs is available in 512GB, 1TB, 2TB, and 4TB capacities. The G70 series drives feature DRAM-Less configuration whereas the G70 Pro series feature a Micron DRAM chip. Besides, these drives come with either an aluminum heatsink or a Graphene heat spreader.
The G70 Pro 4TB is powered by InnoGrits “Rainier” IG5236 controller. It is based on ARM 32-bit Cortex-R5 Quad-Core and supports 8 flash channels at 1200 MT/s. The 3D TLC NAND Flash is from Micron in the form of B47R FortisFlash LGLM01TB4BCB1 TLC 176-layer package. The DARM is Micron DDR4-3200 in 2048MB capacity.
This SSD comes with a Graphene thermal pad for effective heat transfer and has a dimension of 22x80x3.7mm making it compatible with Sony Play Station 5. This drive features TRIM, S.M.A.R.T, E.C.C. LDPC, Wear Leveling, and SLC Caching. This drive is using NVMe 1.4 standard over the PCIe 4 x4 link speed.
This drive is rated for 7400MB/s sequential read and 6600MB/s sequential write. It has 2960 TBW with an MTBF of 3,000,000 hours. This SSD is fast and passes the sequential ratings on the fly. This SSD has a consistent and competitive performance in our testing.