At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
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Intergalactic: The Heretic Prophert, Naughty Dog’s recent IP, has been receiving a lot of hate due to DEI concerns.
Witcher 4’s protagonist, Ciri, has also been receiving hate for the same reason.
The former’s lead on her official Instagram handle responded to the backlash by posting a meme and saying, ‘You Mad Bro?’
Intergalactic: The Heretic Prophet was a surprise reveal during The Game Awards 2024. However, the fandom didn’t really meet the developer’s expectations due to DEI concerns.
Due to that, Naughty Dog had to turn off the comments section. The hate is constantly increasing as the game’s trailer has even surpassed Concord’s dislike record. Unfortunately, the title’s lead has also been facing backlash even though she’s a great actress.
Tati Gabrielle has acknowledged the backlash and responded with ‘You Mad Bro?’ which is likely to cause more controversy.
Why it matters: Targeting the actress for her role in a game isn’t acceptable as she is just doing her job, which she gets paid for.
Tati Gabrielle Has Responded To The DEI Backlash | Source: Reddit
Ashosaurus0, a Reddit user, noticed Gabrielle posted a story on her official Instagram handle, with the post targeting those who have been hating on the Intergalactic main character and Ciri from Witcher 4.
While many believe Naughty Dog is digging up its own grave with its latest title, the hate for Ciri is totally unjustified. Hating the main character of a game is a different thing, but criticizing the actress behind it seems a little too harsh.
Despite the massive backlash, Gabrielle is excited to work with Niel Druckmann, as she literally called him a ‘Video Game God.’ Durckmann also praised the actress quite a bit, comparing her to Ellie from TLOU.
Ciri From The Witcher 4, Along With Intergalactic Lead, Have Been Under A Lot of Heat Due To DEI Concerns
It is understandable why fans didn’t like the character design of Intergalactic’s main character, but we know little to nothing about the game. Fans should at least give Naughty Dog the benefit of the doubt and wait for further reveals. Hopefully, we will hear more about the sci-fi title soon enough.
What do you think about Tati Gabrielle’s response to all the DEI backlash? Do you think she was right to post the controversial meme? Let us know your thoughts in the comments section down below, or join the discussion at the official Tech4Gamers forums.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
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AMD is allegedly planning to launch FSR 4.0 next month, along with the Radeon RX 9070 XT GPU and Ryzen 9000X3D CPU.
The reliable tech insider, Hoang Anh Phu, implied they would be revealed at the CES 2025 event.
Both Nvidia and AMD are expected to unveil many new goodies. But take these scoops with a grain of salt.
AMD is set to launch FSR 4.0 in late January, which is also expected to be ‘fully AI-based.’ That’s not all; the company is also allegedly preparing to launch its Radeon RX 9070 XT GPU and Ryzen 9000X3D CPU.
Why it matters: AMD fans are expected to be eating well at next year’s CES 2025 show, with the company launching FSR 4.0, alongside the Radeon RX 9070 XT and Ryzen 9000X3D.
Tech insider Hoang Anh Phu claims that AMD will launch its new lineup in January.
Tech insider Hoang Anh Phu claimed the following prospects through a cryptic tweet, which the excited community swiftly deciphered. He claims that all these products will launch together in January, aligning with several previous rumors.
The Radeon RX 9070 XT is AMD’s next-gen RDNA 4-based GPU. Additionally, FSR 4.0 is expected to be a massive upgrade that utilizes the latest AI features. Launching the upscaler with a new GPU could also work in AMD’s favor.
Nvidia is going all out with AI in its upcoming RTX 50 series. The conglomerate will reveal new technologies like Enhanced Ray Tracing, Advanced DLSS, and Neural Rendering to challenge AMD.
Do you think AMD’s new FSR 4.0 upscaler will be able to compete with Nvidia’s rumored DLSS 4? Let us know your thoughts in the comments below, or join the discussion on the official Tech4Gamers forum.
At T4G, my task is to cover the latest news around the gaming globe ASAP and with the utmost precision. I adore all the games and respect all the devs behind the amazing games that we get all year. So, whether it’s a PC or a Console game, I got it all covered.
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There was no Xbox or Nintendo game in the top 20 best sellers for the US in 2024.
The list is dominated by multiplatform games like EA FC, NFL, Elden Ring, and more.
This clearly suggests that multiplatform is the way to go for future titles.
2024 was a decent year for gaming. We had titles ranging from Black Myth: Wukong to Astro Bot to Hellivers 2 and more. However, new data suggests that it wasn’t too good for Xbox and Nintendo exclusives, which couldn’t make it into the top 20 best sellers for 2024 in the US.
Why it matters: Despite heavyweight launches like Hellblade 2, Xbox had a quiet year with its exclusives. Surprisingly, Nintendo has a similar story despite the Switch crossing PS2’s sales record.
No Xbox or Nintendo exclusive made it to the top 20 best sellers for 2024
According to sales data from Circana, Call of Duty and Minecraft were the only Microsoft titles that made it to the top 20 best-selling games of the year. In addition, Sony had Helldivers 2, Marvel’s Spider-Man 2, and Final Fantasy 7 Rebirth.
As expected, the chart is dominated by EA games like College Football 25, Madden NFL 25, and FC 25. Bandai Namco also marked a strong year with Dragon Ball: Sparking Zero, Tekken 8, and Elden Ring.
Most of the best-selling games were multiplatform
However, one clear pattern from this data is that multiplatform is the way to go. Even out of Sony’s best-sellers, Helldivers 2 is already available on PC, while Rebirth and Spider-Man 2 are coming in 2025.
All of the best-selling charts are dominated by multiplatform games, which seem to be the future. Microsoft has already shown clear intent to give up on exclusive games.
Sony also recently launched the Horizon Lego game on Xbox. However, PlayStation owners seem to be sticking mostly to PC for now. This marks a clear shift in the industry, with games demanding huge budgets, and we will undoubtedly see more multiplatform games.
What are your thoughts on Xbox and Nintendo games missing out on the 20 best-selling games for 2024? Let us know in the comments or join the discussion at the official Tech4Gamers Forum.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
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It has been over a year since the first trailer for GTA 6 was released.
Fans are losing patience as Rockstar has not given an update about the upcoming trailer.
The fandom has curated a theory claiming the trailer will be released on 27th December, which seems absurd.
GTA 6 first trailer was released over a year ago. The fandom has been patiently waiting and was expecting Rockstar to drop the second trailer before The Game Awards in a similar manner.
However, Rockstar has not given a single information about when the second trailer will be released. That is why the fandom has been developing theories about when the trailer will launch, and they just keep getting hilarious.
With the latest 27 December theory, fans have officially gone crazy, so Rockstar should at least give them some information to keep them sane.
Why it matters:GTA 6‘s first trailer broke many records instantly, as anticipation and hype were through the roof. Because of that, fans are way more excited about the second trailer.
Fans Are Setting Themselves Up For Disappointment By Having High Hopes For The Trailer Dropping On Dec 27 | Source: Twitter
As you can see in the image above, the user claims to be 100% sure that the trailer will be released on 27 December. However, the user’s first point is clearly wrong, as no official date of Rockstar’s founding is given.
Usually I’m skeptical about community theories, but this one really got me. If it turns out to be wrong, I ain’t believing anything else until the game actually drops.
The other three reasons also seem like a reach, which many fans believe. While some fans believe in the 27 December theory, others pointed out how crazy it is. One of the users even commented, ‘2027 with a skull emoji,’ implying that the game will be released in the said year.
Rockstar Really Needs To Release The Second Trailer As Soon As Possible
Fans Are Trying To Make Weird Connections To Prove 27 December Theory
One of the Rockstar Games developers has previously admitted that they laugh at the fans’ trailer theories. The company has not announced any information regarding releasing the second trailer on 27th December, so fans should not have any expectations.
Hopefully, the gaming drops the long-awaited trailer soon enough so the fandom can refrain from making such absurd yet hilarious theories.
What do you think about the 27th December theory fans have curated? Let us know your thoughts in the comments section below, or join the discussion at the official Tech4Gamers forums.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
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Alleged Switch 2 developer and trusted insider clarifies that its hardware is very capable.
Switch 2 can handle many AAA titles, with Nintendo and third-party developers seeing it as a big potential growth driver.
The developer thinks that Switch 2 will not get everything, but a lot of people will be left astonished.
After Switch’s domination in the console space for over half a decade, Nintendo’s upcoming console is the next big thing that will shake the entire gaming scene. Many rumors imply that it is a massive iterative upgrade with a price of $499. However, the company has not revealed much officially yet. Although a developer might have come forward with some convincing news.
An alleged Switch 2 developer and a trusted insider in the community now claim that Switch 2 hardware is quite capable. He argues that a lot of people will be left pleasantly surprised after it launches.
Why it matters: The words of the trusted insider and alleged Switch 2 developer suggest that the handheld’s hardware will be more capable than we might have all anticipated.
Alleged Switch 2 dev and trusted insider Matt claims that Switch 2 hardware is very capable.
As spotted by Reddit user u/Future31, the supposed Switch 2 dev and a trusted insider on Install Base forums claimed that the upcoming handheld can handle AAA games with ease, with both Nintendo and third parties seeing it as ‘a big potential growth driver.’
The hardware is very capable. I’m not at all saying it’ll get everything always, but I think a lot of people will be pleasantly surprised.
Past Switch 2 rumors and design leaks have clarified that it will be officially announced in January next year. Additionally, it will feature Hall Effect Joy-Cons, an 8-inch screen, and two USB-C ports at different places.
All in all, it is best to take these rumors with a pinch of salt. There have been plenty of Switch 2 leaks in the last few weeks, but Nintendo has not confirmed or denied any of them.
Do you think the Switch 2 can go against the modern current-gen consoles of this generation, or will it fall significantly behind? Let us know your thoughts in the comments below, or join the discussion on the official Tech4Gamers forum.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
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Dead Space creator Glen Schofield pitched a fourth installment to EA earlier this year, but the studio refused the idea.
The entry might have been denied getting the green light for a limited time, as EA does not want to take risks.
Some fans argue that EA might have only denied Glen Schofield from accepting the Dead Space 4 development.
The Dead Space franchise is one of the most iconic in the survival horror genre, with inventive gameplay, heartfelt storytelling, and a lasting legacy. However, the series has seen a huge downfall since, with the Dead Space remake failing to meet expected milestones. The series creator, Glen Schofield, has not given up on the IP, as he is interested in the fourth installment.
Unfortunately, the same cannot be said about EA. The studio appears to be uninterested in Dead Space 4, outright rejecting a pitch proposed by Glen just earlier this year.
Why it matters: Dead Space creator showing interest in Dead Space 4 might suggest we might see a new entry eventually. However, EA was uninterested and refused the pitch.
In an interview with YouTuber Dan Allen Gaming, Glen Schofield clarified that he reached out to EA with a Dead Space 4 pitch earlier this year. However, the studio doesn’t see the entry working to meet their huge sales expectations.
‘We tried actually … Dead Space 4… I mean We’re Talking This Year. […] They [EA] Just Said We’re Uninterested Right now […] They know their numbers and what they have to ship.’
-Glen Schofield
Senior Director Chris Stone says the industry is currently ‘in a weird place’; people are hesitant to ‘take chances,’ so plans might change later. Regardless, EA canceled the Dead Space 2 remake following poor sales of the first one, so things look bleak for the franchise.
All in all, it is best to take the statements with a grain of salt, as EA might approach the Dead Space 4 idea in the future. Some fans argue that EA might have only denied Glen Schofield from making Dead Space 4 following Callisto Protocol’s poor performance.
Do you think EA missed out by declining Dead Space 4, or would the new entry not have worked anymore? Let us know your thoughts in the comments below, or join the discussion on the official Tech4Gamers forum.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
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Indiana Jones and the Great Circle received a lot of positive reviews from the fandom.
A reliable insider recently revealed that more Indy games seem to be in development.
MachineGames is already working on multiple unannounced projects, backing up the insider even more.
Indiana Jones and The Great Circle, while underwhelmed on Steam, received a really positive reception from the fans. However, it should be noted that the title was also available on Xbox Game Pass, and many fans have tried it on the subscription service.
There were many concerns about having a true Indy experience or having no third-party mod, so it makes sense why the majority would try it on the Game Pass. Due to that, it became the most popular title on the subscription shortly after its release.
Following a successful release, it seems like the MachineGames is treating the Indiana Jones fans with even more games.
Why it matters: Indiana Jones is one of the most iconic movie franchises that many have wished to experience in a video game for years.
A Reliable Movie Insider Revealed Great News For Indiana Jones Fans | Source: Twitter
One of the most reliable movie insiders, Daniel Richtman, recently revealed that we are getting more Indiana Jones games. It should be noted that Richtman has a reputation for being almost correct in his leaks, so the insider is, without a doubt, trustworthy.
Looks like we’re getting more Indy games.
-Daniel Richtman
The insider hasn’t revealed much information aside from saying we are getting more Indy games. We might hear more about these titles soon as MachineGames is working on multiple unannounced titles.
While many are anticipating that the developer is working on the next entry in the Wolfenstein franchise, given that there are multiple unannounced projects going on, some of them could be more Indiana Jones titles.
Despite the insider’s track record, we would recommend that the fans take this with a pinch of salt, as it is always better to wait for official confirmation. We might get that as soon as the developer is ready to share some sales numbers, or some teasers could pop up during the rumored Xbox Developer Direct next month, if any.
What do you think about more Indy games being developed? Have you played the Indiana Jones and The Great Circle yet? Let us know your thoughts in the comments section below, or join the official Tech4Gamers forums for discussion.
At Tech4Gamers, I began as a comparison writer, analyzing GPU and CPU performance. Now, I focus on writing reviews and contributing to the best-ofs section, sharing personal insights after hands-on testing.
As the holidays approach, we have started to see unprecedented discounts on everything in-store and online. That also includes computer parts, and we have come across a great deal on Amazon if you’re looking to pick an excellent-performing cooler for flagship CPUs, whether it’s an i7 13700K or the Ryzen 7 9800X3D.
The ARCTIC Liquid Freezer III 360 A-RGB is currently on sale with a whopping 28% off, which brings its price down to just $107.79. We have tested this cooler in-house, and we were impressed by the numbers it gave us in the end.
LGA1851 AND LGA1700 CONTACT FRAME: Improved contact pressure distribution through Intel mounting frame...
Why Is The Liquid Freezer III 360 A-RGB A Great Pick Right Now?
We have reviewed a bunch of new coolers for flagship CPUs as well as budget ones this year, and this 360mm is our top recommendation right now, primarily due to multiple reasons that we found during our testing. The AIO is a great mix of performance and affordability, even if we ignore the discount factor right now. It boasts quite a thick radiator with pre-installed fans that are daisy-chained out of the box.
Furthermore, the cables are also routed through the tubes, so that’s another plus point of this cooler. Not to mention we also liked the warranty coverage of this cooler, which extends to a total of 6 years. Other than that, the performance isn’t any less impressive. We paired the cooler with an i7 13700K and ran Cinebench R23.2 for 30 minutes with power limits removed.
After doing so, the AIO kept the CPU at 85C, which is the same as the XPG Levante X 360 – a more expensive AIO. All in all, the performance of this is excellent, and the value is even higher with the discount that Amazon is now offering. Here are a few pictures of the cooler from our review:
ARCTIC Liquid Freezer III 360 Pictures
1 of 5
RGB Lighting
Radiator and fans
Arctic Liquid Freezer III 360 A-RGB (Image By Tech4Gamers)
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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GSC Game World has praised Game Pass in our recent interview.
The team revealed that this subscription played a key role in bringing the series to a new audience on consoles.
This is not the first time Xbox’s service has been praised by a studio.
GSC Game World recently launched Stalker 2 and instantly found success in the first-person shooter market. Following more than a million sales, the title has already turned a profit, and the studio is now hoping to achieve $1 billion in revenue eventually.
Much of Stalker 2’s success has also come from Game Pass. The studio seems to be quite pleased with this subscription release and recently praised the service. During an exclusive interview with Tech4Gamers, the director even acknowledged that Game Pass was the leading factor in bringing this PC-only series to consoles this year.
Why it matters: The console user base is larger than ever, but many studios still find themselves often sticking with the PC platform.
Stalker 2 Is Just As Punishing As Its Predecessors
During our latest interview, we asked director Ievgen Grygorovych, “STALKER 2 is launching directly into Game Pass. How important do you think this type of day-one release is for a studio aiming to reach a wider audience? Do you believe Stalker 2 will be the series’ most popular release due to Game Pass?”
He made it clear that this service is a huge help for any title that is included in the day-one catalog. GSC Game World also stated that the subscription provides teams a chance to reach millions of players.
Elaborating further, the director stated that Stalker 2 was released on consoles because Game Pass was far too great a deal to miss out on. Without this deal, the title may have stayed on PC like prior entries.
In the case of Stalker, we decided to bring an originally PC franchise to consoles. The presence in Game Pass guarantees attention from a large number of players.
-Ievgen Grygorovych
While the merits of Xbox’s service are no secret, and various developers have praised it in the past, this instance is perhaps one of the more impressive ones.
Stalker 2 Boasts Epic Next-Gen Visuals In Unreal Engine 5
A Game Pass release for Stalker 2 not only guaranteed the game would be available to a huge audience, but it also allowed GSC Game World to benefit from Xbox support when working on the console port.
All these factors came together and resulted in the console version of Stalker 2. Moreover, a compilation of the original trilogy was released on consoles earlier this year in an attempt to prepare console gamers for the series’ horror-inducing survival gameplay.
What are your thoughts on Ievgen Grygorovych’s statement? Share your opinions in the comments, and continue the discussion on the Tech4Gamers Forums.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
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Xbox Series S has been hated by various developers as it makes it hard for them to optimize their games on it.
However, the GSC Game Director revealed in an interview with Tech4Gamers that Xbox offers a significant hardware advantage over PC.
This means that the developer had a better time optimizing the title for the Xbox Series than for the PC.
Optimizing a game for different platforms is a difficult task, especially when there are way too many differences in hardware. We have seen plenty of developers complaining about how it is too hard to optimize a game for Xbox Series S, with one even claiming the console should not exist.
However, it seems like Stalker 2 developers didn’t have a hard time optimizing it for the said console. That developer thinks that the Xbox Series S and X offer a significant hardware advantage over the PC, which makes it easier to optimize a game.
Why it matters: Many have claimed the Series S to be the troublesome console, but GSC Game World has a completely different opinion of the console.
Stalker 2 Heart of Chornobyl Developer Aims To Generate Over A $1 Billion
In a recent interview with Tech4Gamers, the Game Director at GSC Game World, Ievgen Grygorovych, was asked, “Given recent performance concerns, can you share how you’re optimizing the game across different platforms, especially for Xbox Series S?”
Grygorovych revealed that it is actually easier to optimize a game on Xbox than on a PC.
First, Xbox offers a significant advantage over PC: a consistent hardware configuration across all players. Leverage this by thoroughly understanding the hardware. Even simple tweaks can yield significant performance improvements.
-Ievgen Grygorovych
Grygorovych further revealed that Microsoft had provided the developer with extensive support not only in optimizing the game but also in many other areas. So, it seems like Microsoft made the developers feel at home and offered them real-time assistance.
Our most productive collaboration occurred when they visited our office to playtest, profile, and troubleshoot the game, helping us explore solutions.
The developer had a fun run with Microsoft, and it explains exactly why. GSC Game World focused more on optimizing the game in the final stages of development, especially for Series S.
So, not everyone has a negative impression of the problematic console, which is good to hear, given its reputation with the developers.
What do you think about the developer saying that optimization is easier on Xbox than on Pc? Share your thoughts with us in the comments section below or join the discussion at the official Tech4Gamers forums.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
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Stalker 2 was released on Xbox Series S|X and PC.
So, PS5 fans have missed out on one of the highly anticipated games of 2024.
Unfortunately, as per GSC Game World’s game director, there is currently no plan to port the game on PlayStation 5.
Stalker 2 is arguably one of the most successful releases of this year. The game was highly anticipated by the fandom, and thanks to that, it was welcomed with massive numbers of players on Steam.
The latest entry in the Stalker franchise was also available on Xbox Game Pass, and it managed to recoup its development in less than a month. While it is unclear how many copies it has sold by now, it sold over 1 million in less than 48 hours, which is pretty impressive.
Given the game’s success on Xbox and PC, PlayStation fans have been wondering if the game will ever be released on their preferred console. Unfortunately, there is bad news for them as, for now, the developer has no plans of porting Stalker 2 to PS5.
Why it matters:Stalker 2‘s performance on PC and Xbox, along with its high popularity, can ensure that the title will work really well on the PlayStation 5.
STALKER 2: Heart of Chornobyl Has Performed Extremely Well Sales Wise Despite Being Available On Game Pass
In an interview with Tech4Gamers, we asked Ievgen Grygorovych, the Game Director at GSC Game World, “Given the positive previews of Stalker 2, many fans on platforms other than Xbox and PC are interested in the game. Do you have plans to port it to other consoles?” He said that the developer is only focused on the PC and Xbox ports.
We were fully focused on developing (and now supporting) the PC and Xbox Series X/S versions.
-Ievgen Grygorovych
Following this, we asked the game director, “There’s a lot of talk about the game’s three-month timed exclusivity with Xbox. Can you comment on that? If that’s true, would you be willing to enhance Stalker 2 for PS5 Pro?” However, he refused to comment on the former and reiterated the previous response for the latter.
We do not comment on leaks, rumors, or speculations. Again, the PC and Xbox Series X/S versions of S.T.A.L.K.E.R. 2 are the only ones we have developed and are supporting.
This confirms that the developer is not working on a PS5 port, which many fans might be disappointed to hear. However, it isn’t unlikely for it to change its mind in the future. Maksym Krippa, the owner of GSC Game World, recently said that they can exceed $1 billion with Stalker 2.
So, in order to cross this barrier, the developer might need to port Stalker 2 to PS5.
What do you think about the Game Director’s comment on the PlayStation 5 port? Have you played the game yet, or are you the Team Sony? Let us know your thoughts in the comments section below, or join the official Tech4Gamers forums for discussion.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
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It has been over a month since Stalker 2 was released, and the game has already recouped its development costs.
While the latest Stalker title was a successful launch, it had too many bugs and, of course, performance issues.
That said, we interviewed GSC Game World’s game director, Ievgen Grygorovych, and asked various questions about Stalker 2 and whether there will be a PS5 port.
Stalker 2 is arguably one of the most prominent releases this year. The game went through a lot of troubles, causing multiple delays, but in the end, it was worth waiting all those years. While the release was pretty successful, it was plagued with countless bugs and performance issues.
In spite of those issues, fans enjoyed the game as it isn’t a Stalker game without the bugs, right? The title has its fair share of problems, but that didn’t stop it from selling over 1 million copies in less than 48 hours, and it has already recouped its development cost.
Game Pass helped it reach out to many new players but didn’t hinder its popularity on Steam either. Unfortunately, Stalker 2 isn’t available on platforms other than Xbox and PC. Sony fans might be wondering if it will ever be released on their preferred platform.
We recently interviewed Ievgen Grygorovych, the Game Director at GSC Game World, and asked him some questions that might pique your interest. The game director shared how Game Pass has helped the latest entry in the Stalker franchise and how UE5 has been helpful for the developers. He also commented on the PS5 port.
Despite Being Available On Game Pass, STALKER 2: Heart of Chornobyl Performed Quite Well On Steam
STALKER 2 is launching directly into Game Pass. How important do you think this type of day-one release is for a studio aiming to reach a wider audience? Do you believe Stalker 2 will be the series’ most popular release due to Game Pass?
Ievgen Grygorovych: As we perceive it, the Xbox Game Pass is an amazing opportunity to reach out to millions of interested players. In the case of S.T.A.L.K.E.R. 2, we decided to bring an originally PC franchise to consoles. The presence of such a game in Game Pass guarantees attention from a very large number of players.
S.T.A.L.K.E.R. is an unusual game; it stands out from others and is, for many, an experiment in terms of their gaming tastes. But if players enjoy the universe, they tend to stick around for years. Allowing a huge new audience to try such a game for the price of a monthly subscription is a step that will surely invite many new stalkers to our cozy campfire.
We can imagine a lot of similar cases of getting additional spotlight for a lot of projects of different scales out there.
Given recent performance concerns, can you share how you’re optimizing the game across different platforms, especially for Xbox Series S?
Ievgen Grygorovych: First, Xbox offers a significant advantage over PC: a consistent hardware configuration across all players. Leverage this by thoroughly understanding the hardware. Even simple tweaks can yield significant performance improvements.
Microsoft provided extensive support, not only for optimizing S.T.A.L.K.E.R. 2 on Xbox Series X|S but also in other areas, such as best practices and knowledge sharing. The Advanced Technology Group worked closely with us, offering real-time assistance as if they were part of our team. Our most productive collaboration occurred when they visited our office to playtest, profile, and troubleshoot the game, helping us explore solutions. They also guided us in selecting the best approach for crash reporting, whether via a separate process, thread, or in-game integration.
Fortunately, we were able to focus on optimization during the final stages of development, with the Xbox Series S as our primary target for performance measurements. Our guiding principle was straightforward: if something didn’t work on Series S, we revisited the solution.
We also optimized CPU usage, leveraging Simultaneous Multi-Threading (SMT) and fine-tuning thread affinities for game, rendering, and background tasks.
You previously said every game can be optimized to meet the memory limits of the Xbox Series S. How well do you think this hardware will fare a few years from now when developers push the limits of modern graphical technology?
Ievgen Grygorovych: Honestly, it’s impossible to say. We don’t know the plans of the platform holders; we don’t know what the future holds. All we can work with is the hardware and the game we have right now.
Stalker 2 utilizes Unreal Engine 5 with advanced techniques like lumen and
photogrammetry. Could you explain some specific technical challenges you encountered
while developing the game on Unreal Engine 5?
Ievgen Grygorovych: Unreal Engine 5 features a suite of cutting-edge features that push the boundaries of what is possible in real-time graphics (Nanite, Lumen, Temporal Super Resolution, Virtual Shadow Maps, Niagara, and much more). Unreal Engine is known for its robust multi-platform support, which helped us to develop the game for both PC and Xbox platforms. The Editor is highly versatile, user-friendly, and customizable, which significantly enhances development efficiency.
All of this opens radically new possibilities for creating marvelous experiences for players out of the box. Many tools are ready to be used by artists and developers, and this helped us to concentrate on more project-specific, targeted features and optimizations.
Many Unreal Engine systems allow artists to work independently of developers (Anim systems, Materials, Profilers, Visual scripting, etc.), rapidly prototype their ideas freely, and present the results to colleagues, which strengthens our iterative design paradigm. The rich system of instruments impacted our workflow in a way that we could base our development plans on knowing exactly which particular things are lacking in the vanilla version and focus on that instead of reinventing the wheel each time.
UE has a rich battery of pre-implemented systems and instruments; learn them and try to
leverage the maximum from them, focus only on project-specific feature development, and let UE handle the rest. It really saves loads of time to go through the documentation and realize that many problems that you’ve encountered already have production-ready solutions.
For fans familiar with previous installments, can you clarify which endings from Shadow of Chernobyl or Call of Pripyat are considered canon in STALKER 2? Will we see returning characters or references to past protagonists like Strelok?
Ievgen Grygorovych: Probably, after the release, the answer to this question will already be known. We hope that players enjoyed the continuation of the story arcs, including familiar characters. We put a lot of thought and work into the lore, even beyond the stories of the previous three games.
Some previews pointed out that the game is very challenging. How would you comment on that? Should players expect excessive difficulty?
Ievgen Grygorovych: Indeed, S.T.A.L.K.E.R. 2 is a difficult game, and it’s intended to be like this. The protagonist is small and expendable, and the Zone is big, dangerous, and almighty. That’s the essence of S.T.A.L.K.E.R., and it won’t be S.T.A.L.K.E.R. otherwise.
I think the feeling of “justified difficulty” comes from the unique gameplay loop: the complexity of different needs is still here. Like previously, the player needs to think about what difficulties he will need to overcome to obtain the needed resources. The body conditions (bleeding, radiation, hunger, sleep, etc.) are all presented. Understanding your current goal (artifact hunting, attacking enemy territory, taking a quest, going underground, etc.) means understanding the needs (food, bandages, energy drink, etc.), what you will get (guns, armor, artifacts, etc.) and how you will make use out of it (selling, upgrading weapons, getting more resources, etc.). The player needs to monitor the parameters. Any debuff can be overcome with an item for a short time period – for example, the negative effects from the sleepy condition can be temporarily removed by an energy drink. But if you do not satisfy the needs of the character, the sum of all needs significantly complicates the gameplay. The negative parameters must be cared about. The game pacing is controlled by the player and his priorities.
Given that STALKER 2 has deep roots in the lore and atmosphere of its predecessors, is it designed to be accessible for new players with no experience in previous STALKER titles?
Ievgen Grygorovych: First and foremost, authenticity was important to us, and it was essential to make a true S.T.A.L.K.E.R. game. That’s why we focused a lot on the game world, atmosphere, and gameplay based on expeditions. We’ve succeeded in this, and it’s already clear that players enjoy it.
The game is also coming out in 2024, so, for example, there is a compass (which can be turned off), a reimagined yet still hardcore shooting system, gamepad controls, and a new interface. We paid close attention to ensuring that these improvements didn’t spoil our core formula.
Some things had to be left out. The game doesn’t have full health regeneration, character upgrades, or leveling. Otherwise, it wouldn’t be S.T.A.L.K.E.R.
Overall, authenticity for the series was our top priority, and the rest of the adjustments were made with great care.
Given the positive previews of Stalker 2, many fans on platforms other than Xbox and PC are interested in the game. Do you have plans to port it to other consoles?
Ievgen Grygorovych: We were fully focused on developing (and now supporting) the PC and Xbox Series X/S versions.
There's a lot of talk about the game's three-month timed exclusivity with Xbox. Can you comment on that? If that's true, would you be willing to enhance Stalker 2 for PS5 Pro?
Ievgen Grygorovych: We do not comment on leaks, rumors, or speculations. Again, the PC and Xbox Series X/S versions of S.T.A.L.K.E.R. 2 are the only ones we have developed and are supporting.
It has been a while since Stalker 2 was released, but the developer has already released a massive 110 GB patch that fixes 1800 bugs in-game. GSC Game World is still focusing on improving the game as much as possible so that its fandom can enjoy it.
It is a bit unfortunate for PlayStation fans as the developer currently has no plans for a PS5 port. However, it might be released on the console in the future with way fewer bugs and performance issues than it currently has, so it is a win-win situation for Sony fans.