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Final Fantasy 16 Removes Denuvo 6 Months After PC Release

Story Highlight
  • Final Fantasy 16 no longer has Denuvo on PC.
  • The game was released in September last year, with Square Enix removing the DRM in under six months.
  • Final Fantasy 7 Rebirth also launched without the service, indicating a potential shift away from Denuvo.

Final Fantasy 16 came to PC with much promise, but it failed to leave a huge mark on the platform. Amid poor performance, disappointing day-one player counts, and more, the RPG was quickly forgotten as yet another Square Enix release.

Several months later, Final Fantasy 16 has returned as the center of attention. Square Enix has now removed Denuvo from the RPG, marking a very short-lived implementation of the DRM in this particular case.

Why it matters: Denuvo ensured the RPG was protected from piracy at release. With this service gone, Square Enix seems to be throwing in the towel and accepting Final Fantasy 16 failed to make too huge a difference with its PC port.

Final Fantasy 16
Square Enix’s Latest Update Changed The RPG’s Exe File | Image via SteamDB

Looking at the SteamDB page, the latest update has made many major changes to the RPG. The most notable change has been made to the exe file, which is typically a solid indication of Denuvo’s removal.

Similar changes were observed when the DRM was removed from Suicide Squad. Like Suicide Squad, Final Fantasy 16 has also been cracked following this removal, confirming that the service no longer protects the RPG.

While this sudden removal may leave some scratching their heads, it makes sense for Square Enix from a financial perspective. Final Fantasy 16 has not been the biggest hit on the platform, giving the publisher little incentive to continue licensing an expensive DRM.

Final Fantasy 16
Square Enix Had Higher Expectations From Its Latest Mainline Final Fantasy Title

Denuvo also seems to be missing from the recently released Final Fantasy 7 Rebirth, so this step may be part of Square Enix’s larger plan to stop using the service for its PC ports. Still, this sudden development is quite interesting, especially considering Final Fantasy 16 arrived on PC less than six months ago.

What do you think about this sudden change? Let us know in the comments and on the Tech4Gamers Forums.

Unreal Engine 5.3 New Tech Demo Inspired by Cyberpunk 2077 and Blade Runner Looks Stunning

Story Highlight
  • Unreal Engine 5.3’s latest tech demo, Cyber Streets, looks gorgeous. It runs on an RTX 5090 at 75 FPS in 4K with max settings.
  • Despite lacking ray tracing and path tracing, the demo delivers stunning visuals using nanite, distance field meshes, and screen space reflection.
  • The demo also shows what a possible Blade Runner game or a third-person Cyberpunk 2077 mode could look like.

Unreal Engine has undoubtedly showcased the most powerful hardware components, pushing the boundaries of video game visual fidelity.

The latest update for Unreal Engine 5 further breaks the limit for graphical quality. A new Unreal Engine 5.3 tech demo inspired by Cyberpunk 2077 looks impressive and is a glimpse of what we might expect from games releasing soon on the engine.

Why it matters: Many thought that the boundaries of graphics had already been reached in video games, but they’ve been proven wrong countless times. Unreal Engine is specifically a testimonial to that.

The Unreal Engine 5.3 tech demo, dubbed “Cyber Streets,” runs on an RTX 5090 GPU, averaging around 75 FPS on 4k native resolution with video settings pushed to the max. The demo is available to download with a video link in the description.

Additionally, the creator used nanite with distance field meshes and ambient occlusion with screen space reflection. However, lumen, baked lighting, or even RTX wasn’t used for this demo.

Unreal Engine 5 Stuttering Problem
All Developers Moving To Unreal Engine 5 Is A Double-Edged Sword

Despite the lack of ray-traced reflections or lighting, the demo still looks quite gorgeous, and the lack of path tracing isn’t even noticeable. While the engine is notorious for it’s performance issues, that is just mostly due to lazy development.

The creator has done a phenomenal job with the demo, especially its art style. Additionally, there are many assets and 3D objects that make it feel more like a game than a demo.

This demo also shows what a Blade Runner game could look like or whether Cyberpunk 2077 featured a third-person mode, which frankly looks quite appealing.

What do you think about this tech demo? Let us know in the comments below or visit the official Tech4Gamers Forums.

Fantech EOS PRO WGP15 Controller Review: Hall-Effect Triggers Under $50?

If somebody had asked me about Fantech’s products some time back, I might have known nothing about them besides their mouse. Gamers worldwide seemed to be reacting well to their Aria series. Now, though, I am aware that Fantech manufactures a wide range of gaming peripherals and accessories. Therefore, today, I’m reviewing the EOS Pro WGP15 and talking about my experience with it.

That said, my views are entirely mine, even though Fantech was nice enough to send it to us for review. If you frequently play games that require you to have a controller or gamepad. Then, it could be a great option to make it your primary choice rather than the standard and typical types of controllers available in the market. Let’s find out if it’s worth to replace them. 

Why Trust Tech4Gamers
  • Abdul Hannan is our peripherals expert who has been testing different mice, keyboards, headphones, microphones, and more for years.
  • 130+ peripherals tested and reviewed by our team of hardware experts (Tech4Gamers Team).
  • 500+ hours spent testing different peripherals for our reviews.
  • Objective testing criteria (See how we test peripherals).

At Tech4Gamers, ensuring you get reliable information is our priority. That’s why every hardware round-up undergoes a meticulous review process by our team of experts and editors. Each review is carefully examined against our strict editorial guidelines, guaranteeing you trustworthy insights you can depend on.


Key Takeaways

  • The Fantech EOS Pro WGP15 is a versatile gaming controller that offers striking, cyberpunk-inspired aesthetics with advanced features. It offers drift-free hall-effect triggers and customizable components, while its multi-platform connectivity provides a well-rounded gaming experience.
  • Buy the Fantech EOS Pro WGP15 if you value advanced customization, prioritize versatility and connectivity, appreciate striking design and comfort, and want premium features on a budget. 
  • Don’t buy the Fantech EOS Pro WGP15 if you don’t like overly light triggers, demand ultra-responsive button feedback, and prefer minimalistic controllers.

Here are the specifications:

Connectivity BT5.0, StrikeSpeed Wireless, Wired
Vibration Yes (4 Level Adjustable Rumble Vibration)
Face Button Type Membrane
Programmable Buttons 12 (With Time Delay)
Trigger Lock 2 Step Trigger Locks
Output Power 125mA
Battery 600mAh
Charging Time Approx. 3 Hours
Platform Compatibility PC/Steam, Switch, iOS, MacOS, tvOS, Android, Tesla Vehicles, Cloud Gaming/Game Pass
Turbo Yes (3 Level Adjustable Turbo Modes
Total Number of Keys 22
Hall-Effect Sticks K-Silver JH16
Voltage 3.7V
Wireless Distance Up to 10m
Standby Time 18 Hours
Weight 272g
[toc]

What Makes Fantech The EOS PRO WGP15 Different?

The Fantech EOS Pro WGP15 sets itself apart from its predecessors by offering previously absent features, such as wireless connectivity and a higher degree of customization through interchangeable thumbsticks and D-pad, hall-effect triggers, and analog sticks that eliminate drift. Unlike earlier models limited to wired connectivity, it offers tri-mode connectivity that provides Bluetooth 5.0, 2.4GHz wireless, and wired connections, broadening its compatibility across various gaming platforms.

Furthermore, compared to the broader competition from other manufacturers, it offers various advanced features that are not typically found in other budget controllers and is comparable to high-end controllers on the other end of the spectrum in terms of pricing at such an affordable price.

Packaging & Unboxing

The EOS Pro WGP15 arrives in a well-designed box with a different name and color that belongs to the specific gamepad model you have purchased. Upon unboxing, you’ll find that every component is neatly organized, and a set of accessories accompanies the controller. Fantech’s attention to detail is worth mentioning that they have added to this packaging.

Box Contents

Box Contents (Image by Tech4Gamers)
Box Contents (Image by Tech4Gamers)

You will find the following in the box:

  1. EOS Pro
  2. One Set of Replaceable Thumbsticks
  3. One Set of Replaceable D-Pad
  4. One Set Pro Aim O-Ring
  5. USB Wireless Receiver
  6. Type-C Charging Cable
  7. User Manual
  8. Warranty Card
  9. Greeting Card

Design

Design (Image by Tech4Gamers)
Design (Image by Tech4Gamers)

Unsurprisingly, the EOS Pro isn’t designed to appear that way if you like a simple, clean appearance. It is available in five unique colors: Polaris, Epsilon, Solaris, Electra, and Orion. I have what Fantech describes as the ‘Electra’ variant. I want to start by focusing on the looks since they are electrifying, as the name indicates. On the front panel, we have some graphics inspired by cyberpunk printed above a semi-translucent white plastic shell that gives a very pleasant and smooth feel. 

The EOS Pro’s bottom features extra texture for improved grip, which becomes rougher around the handles. The controller features various elegant contours and curves to give users a pleasant and comfortable grip. Regarding the design itself, the Electra variant is my favourite. Nevertheless, any available color options could appeal to you if you enjoy fascinating patterns. Moreover, the tiny components used in the thumbsticks, triggers, buttons, and D-pad, as does the plastic, seem to be high-quality. Overall, it feels high-end.

RGB Lighting

RGB Lighting (Image by Tech4Gamers)
RGB Lighting (Image by Tech4Gamers)

There is also a backlight on the buttons and RGB lighting that surrounds the thumbsticks. When turned on, the RGB sticks light up a larger area than the Hall sticks, making a visually appealing bright impression. Onboard, you can customize the lighting and choose to turn off the lights fully. 

Comfort

Front Panel (Image by Tech4Gamers)
Front Panel (Image by Tech4Gamers)

The EOS Pro is a controller that excels at comfort. The front panel is smooth, but the grips are made of nice textured plastic, and the sticks, D-pad, and face buttons fit together perfectly. My only complaint is that the M1 and M2 buttons are a little far in, so if you have smaller hands, it could be a problem for you to reach them.

Fantech includes two longer stem options in the box, 1.3cm and 0.9cm for each thumbstick, and two additional directional pad options. It’s always wonderful to have choices since they add more variety to usage. Overall, I give the controller’s comfort and appearance a decent pass.

Rear Side

Fantech refers to the triggers the EOS Pro adds to the controller’s rear as paddles. You can customize these paddles for carrying out macros using a maximum of 21 buttons because they are mappable. These paddles are helpful for games like Tekken and Street Fighter, which rely on combos for input. A single paddle press can execute a series of button presses.

It reduces the margin of error, which is something always preferable when playing competitive games. All you have to do is hold down the Turbo button and the back paddle to which you wish to assign a macro. Other than checking it in-game, no accompanying software allows you to review what you have assigned.

However, I enjoy that these customizations can be performed on the device and that no software needs to be installed. You can even unassign the macros from the paddles entirely if you don’t want any special actions. Furthermore, a physical mode selector on the rear makes choosing between the various connectivity platforms simple, which I truly appreciate. Lastly, a 3.5mm headphone jack on the bottom can be used with a wired connection.

Connectivity

The primary selling point of the EOS Pro is its ability to connect wirelessly, which includes a 2.4GHz USB dongle and Bluetooth 5.0. The 600mAh battery can run for 18 to 20 hours with a full charge. Using its USB-C connector, it takes around two and a half hours to charge completely. I find it strange that the gamepad only lets you leave it idle and put it in standby mode.

Since there is no option to shut it off completely, it would have been better if they had given us a separate power toggle button that might have increased the battery life. Having said that, the EOS Pro works with many different platforms, including PC/Steam, Switch, iOS, MacOS, tvOS, Android, Tesla Vehicles, and Cloud Gaming/Game Pass.

Performance

Fantech EOS PRO WGP15 - Semi-translucent Shell (Image by Tech4Gamers)
Fantech EOS PRO WGP15 – Semi-translucent Shell (Image by Tech4Gamers)

Although the Fantech EOS Pro WGP15 is compatible with various gaming platforms, I will share my experience through a Windows gaming perspective because I mostly play on Windows. Since Wooting introduced the 60HE to the keyboard market, the Hall effect has quickly gained popularity in gaming, and we are beginning to see a similar trend with gamepads and controllers. Therefore, the EOS Pro has hall-effect triggers and analog sticks, eliminating drift.

This indicates that additional input is only registered when you are near bottoming out. For instance, if you map your Hall effect triggers to the accelerator pedal, it is much easier to maintain the speed you’re trying to drive in racing games. It was particularly useful in racing games but not so much in other genres. Lastly, you can choose from four different vibration strength settings on the EOS Pro that range from 0%, 30%, 70%, and 100% to suit your preferences. 

Triggers

Triggers (Image by Tech4Gamers)
Triggers (Image by Tech4Gamers)

Regarding triggers, I have both positive and negative feelings about them. On the plus side, they’re really outstanding. They really perform well in racing games. However, my problem comes from the pressure required to press it down. The EOS Pro’s triggers are quite light, and going from 0-100 is effortless if you’re not careful. Although it is entirely up to the individual’s preference, it would be nice if they were a little heavier, and by doing so would have been one of my preferred controller triggers.

Moreover, the EOS Pro’s triggers also have an actual switch to activate what Fantech calls their “Quick-Trigger Lock.” After locking the trigger, this reduces the bottom-out length to nearly half. FPS games greatly benefit from this feature as it speeds up the time it takes to bottom out, enabling quicker firing and reaction times when pressing the gamepad’s trigger.

Thumbsticks

Thumbsticks (Image by Tech4Gamers)
Thumbsticks (Image by Tech4Gamers)

In comparison, I have absolutely no issues with the sticks. None of my four had any trouble gliding. Regarding thumbsticks, you can pick between two alternative heights to fit your requirements. Like other controllers, I discovered that playing with the higher stick on the left was more comfortable. It should also allow you to carry out more accurate movements.

Another option is to place O-rings in between the thumbsticks. Each of the three sizes that Fantech provides has progressively less stiffness. The O-rings offer some resistance to bottoming out the thumbsticks to accommodate different tastes. All things considered, the Hall Effect sticks are wonderful for what they are meant for.

Buttons

Buttons (Image by Tech4Gamers)
Buttons (Image by Tech4Gamers)

The appearance of the button’s stiffness seemed a little excessive to me. This means that the force required to press was more than I initially anticipated. However, you can quickly become used to it with enough time and practice. I believe the face and D-pad buttons are both excellent membrane choices and are more than adequate. They might need more tact and snappy, but some users prefer them over mechanical alternatives.

After bottoming out, I noticed the button’s rebound was slightly longer than usual. As a result, spam button combinations seemed a little awkward. Other than that, I don’t have anything noteworthy to say. If you have games that need a lot of D-pad usage, the basic dish-style D-pad would be the simplest to move around during 360 motion. If not, you can choose the last option, which sits somewhere in the center, or carry on with the standard “+” shaped one.

Should You Buy It or Not?

Buy it if

You value advanced customization: The EOS Pro WGP15 lets you customize your gaming experience with hall-effect triggers and sticks, interchangeable thumbsticks and D-pad, plus mappable rear paddles.

You prioritize versatility and connectivity: With tri-mode connectivity (Bluetooth 5.0, 2.4GHz wireless, and wired), this controller works across many platforms—from PC and Steam to Switch, iOS, MacOS, and even Tesla vehicles—making it an outstanding choice for multi-platform gamers.

You appreciate striking design and comfort: Its cyberpunk-inspired aesthetics, semi-translucent shell, and ergonomic build deliver a premium feel and comfortable grip that stand out in the budget controller market.

Don’t Buy it if

You don’t like overly light triggers: The sensitive, low-resistance triggers might lead to accidental full actuation, which can be a drawback in precision-based games. 

You demand ultra-responsive button feedback: The membrane face and D-pad buttons may feel slightly sluggish with a slower rebound, potentially disturbing rapid input during competitive play.

Bottom Line

Is the EOS Pro WGP15 something I like? Oh, of course. Even though the triggers aren’t appealing to me a lot, they are unreasonably light, and even with the throw distance reduced, there was still excessive travel. However, if you don’t use them a lot in your games. The decent sticks and membrane face buttons are good enough to make it an outstanding controller. Honestly, you undercut several options with comparable features for $48.80. However, you also find yourself in a saturated market with many excellent choices.

Therefore, be careful when deciding if you require a clicky set of facial buttons. Otherwise, this could be the best option for you. You just only need to decide between one of the nice colorways. It is a good choice, particularly for users familiar with the XBOX controller’s shape. The EOS Pro offers a very comparable feel at a far lower cost. Even though it is currently one of the best controllers available from Fantech, there is one less expensive option to consider if money is tight: the simpler version of the EOS.

Before we continue, though, if you want a wireless controller, the EOS Pro is your only choice because the simple version is wired only. Notably, it provides extra features, including quick-trigger locks, gyro, rumble, rear paddles, hall effect triggers and thumbsticks, and many more. Overall, these features do provide you with a bit of an advantage and are helpful in some games. Having said that, I will continue to use the EOS Pro as my primary gaming controller for some time, even after testing, since I truly appreciate what it offers.

Coming Next: Manba One Ver 2 Controller Review

 

Nintendo Switch 2 Expected To Sell 6 Million Units In First Quarter, Analyst Concludes

Story Highlight
  • Industry analyst Hideki Yasuda predicts that Nintendo Switch 2 will sell 6 million units in the first quarter. 
  • He also points out that PS5 sales are low compared to PS4 at the given time frame despite the latter selling well overall. 
  • Yasuda notes that Nintendo is planning to flood the market with Switch 2 to compete with PS6 in the future.

If the sales and reception of the Nintendo Switch are anything to go by, its successor is expected to surpass all those milestones in the future. A lot of excitement aside, Switch 2 is also expected to be a much better handheld in general in terms of leaked specs.

Now, the renowned analyst Hideki Yasuda predicts that Switch 2 will sell 6 million units in its Q1, which is expected to be the second quarter of FY2025, provided the console launches in July this year. A lot of stock is being prepared at the moment.

Why it matters: Nintendo’s plan to release the Switch 2 in large numbers before the PS6 could give it an edge, with the handheld likely to sell extremely well.

Nintendo Switch 2
Nintendo boss believes launching exclusive games for Switch 2 is paramount to its success.

In his report, Yasuda states that surpassing 6 million units would be an extraordinary figure, especially compared to the PS5’s 4.5 million sales in its first quarter.

The analyst also points out the disappointing sales of the PS5 compared to its progenitor in the same time frame; the current-gen console has still yet to catch up during its fifth year. Despite this, the console has been selling like hotcakes compared to Xbox.

Nintendo is also seemingly planning to overthrow the PS6 even before its launch by flooding the market with Switch 2 handhelds. The increased availability could ensure that Sony’s next-gen console cannot catch up.

Nintendo Switch 2
Nintendo Switch 2 might also get a magnetic phone attachment to allow dual-screen gameplay.

Moreover, Yasuda notes that Nintendo is taking a risk by launching the Switch 2 outside the holiday season, challenging the belief that consoles sell best during that time.

Do you think Nintendo Switch 2 will sell over 6 million in only a single quarter? And will PlayStation 6 dominate the handheld in the future? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

Gears of War E-Day Is Scheduled To Launch In 2026; Very “Slim” Chance For 2025

Story Highlight
  • Gears of War E-Day is launching in 2026, with a low chance of release this year.
  • Gears of War collection is also confirmed to launch on PS5 and XSX this year.
  • No reports about a Nintendo Switch 2 port have come out yet.

PlayStation 5 has been blessed with a couple of first-party Xbox games in the recent past, with Microsoft changing its strategy to sell more copies. Games like Sea of Thieves and Forza Horizon 5 have been a part of this exchange, and if rumours are true, many more titles will head to PlayStation.

If past releases weren’t enough, future exclusives are also predicted to launch on PS5 on the same day they release on Xbox. One such rumored title is the upcoming Gears of War collection, and new information has revealed that the announcement for the game, along with the next mainline entry, is coming very soon.

Why This Matters: Gears of War is one of the most popular Xbox franchises, and a new mainline title in the series releasing soon is reason for excitement among fans.

Prolific leaker extas1s revealed in a new video that Gears of War E-Day, the sixth game in the franchise, is set to launch in 2026. However, there is a very slim chance that it will be moved to this year. Moreover, no info about the Nintendo Switch port was revealed, meaning it might not work.

In addition, extas1s also gave us tidbits about the upcoming Gears of War collection, saying it will be released for the PlayStation on day one alongside Xbox Series X|S and PC. The collection will launch in 2025 and be announced to the masses in June at the Xbox Showcase.

Gears of War E-Day
Gears of War E-Day will be a prequel to the first title in the franchise.

With multiplayer also partially confirmed and a PlayStation launch in the mix, Gears of War E-Day could be a modern classic if done right.

Do you think the Gears of War collection and the sixth title in the franchise will be a success? Tell us in the comments below or head to the Tech4Gamers forum for discussion.

GeForce RTX 5070 Launch: Stores Are Reporting No Stock, Another Paper Launch?

Story Highlight
  • Retailers are confirming extremely limited availability of the RTX 5070 at launch.
  • AMD has ample stock of its RX 9070 XT and RX 9070 cards, providing consumers with readily available alternatives amidst the NVIDIA shortage.
  • With upcoming tariffs and historical trends, prices for graphics cards are expected to rise, making immediate purchases potentially strategic.

The moment is approaching and what was leaked just 5 days ago is starting to take real shape. These are no longer just words, we are faced with proven facts to the point that some stores are issuing official statements so that users do not get angry and can digest the fact that there will be very limited stock of RTX 5070 at launch. Yes! another paper launch by NVIDIA.

We don’t know the exact reasons beyond the leak we saw last week, but what is very clear is that both Greens and Reds seem to have been playing cat and mouse, and this time Jensen Huang is going to get burned, badly. The reasons, below;

GeForce RTX 5070: Expect Limited Availability at Launch

One of Sweden’s largest retailers Inet.se has hit the nail on the head anyone hoping to buy one of the RTX 5070 announced models in Sweden better be patient. The store’s statement (translated) reads:

The NVIDIA GeForce RTX 5070 is due out on March 5th , but unfortunately it looks like we won’t be able to get the cards released then. This is simply because we can’t seem to get cards in stock.

Websites Are Listing Just For Positions in Search Results 

Those who are taking the plunge and putting their products online to position themselves before anyone else are giving another surprise on the other side of the pond

The anticipated shortage of the RTX 5070 could severely impact NVIDIA’s market position. Recent reports indicate AMD has a substantial inventory of both the RX 9070 XT and RX 9070, in many customs models from different AIB partners offering consumers readily available alternatives.

With projected price increases due to upcoming tariffs, purchasing an AMD card now might be a strategic move for consumers.

Maybe, after all, and even if you don’t like it, it may be a good time to buy as happened at the launch of the RTX 30, RTX 40, and RX 7000, where prices continued to increase even after a year later. Yes, this sector has gone crazy, without a doubt.

Team Asobi Says Astro Bot Pushes PS5 To The Limits of Its Capabilities

Story Highlight
  • Astro Bot won the GOTY Award last year.
  • While the game differs greatly from other first-party PlayStation titles like God of War Ragnarok, it offers a creative experience.
  • The developer recently claimed that the game pushed PS5 processing power to its limits.  

Astro Bot was among the most surprising hits of last year. The title received such a great reception that it dominated the year with 92 wins, including the Game of the Year award.

While the game is very different from other first-party PlayStation titles, Team Asobi still claims that Astro Bot pushed the PS5’s processing power to its limits.

Why it matters: The title was such a hit that even the director never thought the game would win the GOTY

Astro Bot
PlayStation Wants To Focus on Family Entertainment From Now on.

During a recent interview with Famitsu, Senior Gameplay Programmer Takumi Yoshida discussed the title’s development.

He stated that the team had pushed the PS5’s processing power to the limits of its capabilities.

We used the PS5’s processing power to its very limit, and besides the many jewels on screen, what is also impressive is the depiction of water. 

-Takumi Yoshida

He further stated that there were parts where the frame rates weren’t stable, but the team did not give up and continued working on it until the end.

We kept optimizing it right up until the very end.

-Takumi Yoshida

Astro Bot
Astro Bot Is The 2nd Fastest-Selling Platformer of The Decade In The UK.

Astro Bot proves that creativity is still alive, and not every game has to be highly visually rich or hundreds of hours big to be a great title. Therefore, developers should try developing smaller games more often and look for creativity to offer fans a distinctive experience.

Nonetheless, do you think Astro Bot was a well-deserving GOTY? Let us know your thoughts in the comments or join the Tech4Gamers forums.

Monster Hunter Wilds Sold 8 Million Copies in 3 Days; Sets New Record for Capcom

Story Highlight
  • Monster Hunter Wilds shipped over 8 million copies worldwide in its first 3 days,
  • The RPG is the fastest-selling Capcom title in history.
  • It has also received overwhelmingly positive reviews from critics but not so much from the actual player base.

In the last decade or so, Capcom has become one of the most successful publishers on the planet, and a big reason for this is the triumphant Monster Hunter IP. The last game in the franchise sold over 23 million copies, and the hype for the sequel, Monster Hunter Wilds, has been through the roof.

The RPG was already among the top 3 best sellers on Steam months before release, and the reviews have backed up the hype, calling the game bigger, better, and bolder than anything in the series. Capcom recently released the sales figures for the game, and as it turns out, Monster Hunter Wilds is breaking records all across the globe.

Why it matters: Monster Hunter Wilds was predicted to be one of the industry’s main driving forces this year, and its success is a positive sign for gaming.

Monster Hunter Wilds
Monster Hunter Wilds has captivated critics and fans alike

According to a press release from the Japanese publisher, Monster Hunter Wilds has sold over 8 million units in just 3 days, making it the fastest-selling title in the history of Capcom. The game has surpassed all Capcom franchises to break this record, including juggernauts like Resident Evil, Devil May Cry, and Street Fighter.

However, this success is not surprising, as Monster Hunter Wilds has been hyped for over a year. Its beta testing drew almost half a million gamers on Steam, and the RPG was already the most wish-listed title on the platform.

These numbers translated to a mega launch on Steam as the game peaked with more than one million players

Monster Hunter Wilds
The RPG is now the fastest-selling title in Capcom history

Furthermore, such strong sales are a positive sign for the gaming industry, too, as many were banking on Monster Hunter Wilds to boost sales in the sector alongside GTA 6 this year. Hence, we can say with assurance that 2025 is off to a positive start.

Do you think Monster Hunter Wilds will become the best-selling title in the franchise? Tell us in the comments below or head to the Tech4Gamers forum for discussion.

Call of Duty Modern Warfare 4 Coming In 2026 To Drop Last-Gen Support

Story Highlight
  • The next Call of Duty game will reportedly skip last-gen consoles. 
  • Modern Warfare 4 is being developed on the next-gen Xbox dev kits. 
  • It will also bring a massive overhaul to the game engine to address issues. 

The Call of Duty franchise has been stuck in the same loop for recent years. Because the games have been released on both current and last-gen consoles, there hasn’t been a massive step up in either visuals or gameplay, but this might change soon. 

According to a new rumor, the next Call of Duty will finally drop last-gen console support and will release on new hardware only. 

Why it matters: As the game will exclusively be available on newer hardware, the developers can try new things including innovation with the gameplay and enhanced visuals. 

Call of Duty is rumored to be giving up on last-gen support

According to a well-known Call of Duty leaker, TheGhostOfHope, the next title which is reportedly Modern Warfare 4 will release in 2026 and won’t come out for the last-gen consoles. 

The leak further suggests that the new title will have a more traditional style UI, instead of the revamped one like Black Ops 6. In addition, the IW engine will see a massive overhaul to avoid shortcomings with the previous versions of the game. 

Call of Duty: Black Ops 6 Featured
The CoD games have faced several issues due to outdated hardware support

This also clearly suggests that Xbox doesn’t plan on leaving the console space soon, as the development is being done on the dev kits for the next Xbox. Activision might also completely skip Warzone if Verndansk doesn’t retain players. 

Nonetheless, it is overall great news for Call of Duty fans as they’ve complained about how the game is being held back by last-gen hardware. For now, take this with a grain of salt, but if it turns out true, the title in the series will be really exciting. 

What are your thoughts on Call of Duty skipping last-gen consoles? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.

 

RTX 5070 Ti Vs RTX 4070 Ti Super: Our Verdict

Nvidia GeForce RTX 5070 Ti

Rated: 8.5/10

Nvidia GeForce RTX 4070 Ti Super

Rated: 8/10


Pros And Cons

GPUProsCons
RTX 5070 Ti✅ Higher gaming & productivity performance
✅ DLSS 4 with improved frame generation
❌ Not worth it If price hikes too much
RTX 4070 Ti Super✅ Well-established software optimization
✅ Better availability and variety
❌ Lower CUDA, Tensor & RT Cores

Key Takeaways

  • The newer RTX 5070 Ti performed 8.8% better in 1440p gaming when compared to the RTX 4070 Ti Super. It also showed us 7.1% better performance in productivity software.
  • As for the power consumption, the RTX 5070 Ti remained 5.9% more power-efficient than the RTX 4070 Ti Super despite having a slightly higher TDP rating.
  • As of early March 2025, the RTX 5070 Ti is $494 cheaper than the RTX 4070 Ti Super. However, some variants of the RTX 5070 Ti are still being sold for a price that is higher than the RTX 4070 Ti Super’s. 
  • We recommend the RTX 5070 Ti even if its price reaches that of the RTX 4070 Ti Super. However, if it exceeds too much, then grab the 4070 Ti Super. But, if you already own a 4070 Ti Super, upgrading may not be worth it.

Comparison Table

FeaturesRTX 5070 TiRTX 4070 Ti Super
Slot WidthDual-slotTriple-slot
Release DateFeb 20th, 2025Jan 8th, 2024
Power Connectors1x 16-pin1x 16-pin
Shader Cores (CUDA)89608448
TMUs280264
ROPs9696
Tensor Cores280264
RT Cores7066
Suggested PSU700W600W
Best Variants-Best RTX 4070 Ti Super Graphic Cards
Best CPU-Best CPUs For RTX 4070 Ti Super

Architectural Differences

  1. Process Nodes: The Blackwell 2.0 based RTX 5070 Ti and the Ada Lovelace based RTX 4070 Ti Super both share the same TSMC’s 5nm process node size.  
  2. Clock Speeds: While the RTX 4070 Ti Super comes with a base clock frequency of 2340 MHz, which can be boosted up to 2610 MHz, and the RTX 5070 Ti has a higher base and boost clock speeds of 2295 MHz and 2452 MHz, respectively. 
  3. VRAM: Although both the cards share 16GB of VRAM, the RTX 5070 Ti comes with GDDR7, whereas the RTX 4070 Ti Super uses GDDR6X. These cards also have the same 256-bit bus width. 
  4. TDP: The older RTX 4070 Ti Super has a slightly lower TDP rating of 285W, whereas the newer RTX 5070 Ti comes with a 300W TDP rating. 
  5. Supported Technologies: The newer RTX 5070 Ti uses DLSS 4 with multi-frame generation, 5th gen Tensor cores and 4th gen RT cores, whereas the RTX 4070 Ti Super come with DLSS 3, 4th-gen Tensor Cores, and 3rd-gen RT cores.

The RTX 5070 Ti is released but it’s nothing short of a disappointment, especially when we compare it to the RTX 5080. Today, we decided to compare it to its closest predecessor, the RTX 4070 Ti Super, to see if it is worth the upgrade. 


Gaming Benchmarks – 1440p

On paper, the RTX 5070 Ti seems like a reasonable upgrade to the RTX 4070 Ti Super. But to put its specifications into perspective, testing them in the real world is important, so here are the gaming benchmarks. All of these tested on the same test bench, with the highest settings, and on 1440p.

Recommended Test Bench

Marvel Rivals

Marvel Rivals @1440p
Marvel Rivals @1440p (Image By Tech4Gamers)
  • For the first game, we saw that the RTX 5070 Ti pushed with its average of 95 FPS in Marvel Rivals. To put into perspective, this was 15.9% better than the RTX 4070 Ti Super, which obtained an average of 81 FPS
  • In terms of the 1% lows, the RTX 5070 Ti was also ahead with its average of 61 FPS whereas the RTX 4070 Ti Super averaged 50 FPS, resulting in a 19.8% margin between the two cards. 

S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2 Heart Of Chornobyl
S.T.A.L.K.E.R. 2 Heart Of Chornobyl @1440p (Image By Tech4Gamers)
  • In this game, the performance difference was only 1.6% where the RTX 5070 Ti was in the lead with its average of 64 FPS. In contrast, the RTX 4070 Ti Super pushed with 63 FPS, resulting in a neck-to-neck performance.
  • The difference in the 1% lows were also insignificantly low as the RTX 5070 Ti performed with an average of 52 FPS, while the RTX 4070 Ti Super averaged 51 FPS, making for a 1.9% margin only.

Hogwarts Legacy

Hogwarts Legacy Benchmarks
Hogwarts Legacy @1440p (Image By Tech4Gamers)
  • In Hogwarts Legacy, the RTX 5070 Ti displayed its dominance with an average of 125 FPS, which was 11% better than that obtained from the RTX 4070 Ti Super, which was 112 FPS
  • As far as the 1% lows are concerned, the difference wasn’t as much as it was in the frame rates, at only 7.5%. The RTX 5070 Ti and the RTX 4070 Ti Super averaged 69 FPS and 64 FPS, respectively. 

A Plague Tale Requiem

A Plague Tale Requiem
A Plague Tale Requiem @1440p (Image By Tech4Gamers)
  • With a staggering margin of 17.9%, we saw that the RTX 5070 Ti performed the best here out of all the games with its 122 FPS. In contrast, the RTX 4070 Ti Super was behind with its average of 102 FPS
  • We also noticed that the 1% lows were also in favor of the RTX 5070 Ti as it acquired an average of 98 FPS, which as 15.4% higher than the RTX 4070 Ti Super’s average of 84 FPS

Star Wars Outlaws

Star Wars Outlaws
Star Wars Outlaws @1440p (Image By Tech4Gamers)
  • In Star Wars Outlaws, the margin settled to almost a tie again as the RTX 4070 Ti Super pushed with its 60 FPS. However, the RTX 5070 Ti was still 4.9% better with its average of 63 FPS
  • Similar to the frame rates, the 1% lows were also on the lower end as the RTX 5070 Ti obtained an average of 54 FPS whereas the RTX 4070 Ti Super averaged 51 FPS, being 5.7% behind. 

Starfield 

Starfield
Starfield @1440p (Image By Tech4Gamers)
  • Here, the RTX 5070 Ti displayed an 8.6% boost over the RTX 4070 Ti Super as it achieved an average of 85 FPS. On the contrary, the RTX 4070 Ti Super performed with an average of 78 FPS
  • Unlike the framerates margin, the 1% lows margin was quite high. Precicely the RTX 5070 Ti showcased 16.1% better minimums as it averaged 74 FPS over the RTX 4070 Ti Super’s 63 FPS

Cyberpunk 2077

Cyberpunk 2077
Cyberpunk 2077 @1440p (Image By Tech4Gamers)
  • Much like Starflied, the RTX 5070 Ti was 8.4% better than the RTX 4070 Ti Super in Cuberpunk 2077 with its average of 124 FPS. In comparison, the RTX 4070 Ti Super acquired an average of 114 FPS in this game.
  • Speaking of the 1% lows, the RTX 5070 Ti performed with lows reaching to 109 FPS whereas the RTX 4070 Ti Super’s dips reached to 100 FPS. This makes the RTX 5070 Ti precisely 8.6% better than its rival regarding the 1% lows. 

Dragon Age: The Veilguard

Dragon Age: The Veilguard
Dragon Age: The Veilguard @1440p (Image By Tech4Gamers)
  • This last game fascinated us because the RTX 4070 Ti Super redeemed itself by averaging 92 FPS. In this game, the RTX 4070 Ti Super was 3.3% ahead of the RTX 5070 Ti, which averaged 89 FPS 
  • As for the 1% lows, the RTX 4070 Ti Super still held the top place with its average of 77 FPS while the RTX 5070 Ti performed with 74 FPS. This makes the RTX 4070 Ti Super 4% better than the RTX 5070 in this game.

Productivity Benchmarks

Now that we’re done with the gaming benchmarks, it is time to move onto another equally important benchmark test: Productivity. For some users, this section is either a deal-maker or a deal-breaker. Let’s see whether the RTX 5070 Ti showcases a larger difference than the RTX 4070 Ti Super. 

Adobe Premiere Pro

Adobe Premiere Pro Score
Adobe Premiere Pro Score (Image by Tech4Gamers)
  • In Adobe Premiere Pro, the RTX 5070 Ti scored 10,635 points, which was evidently higher than its rival. In contrast, the RTX 4070 Ti Super performed with a score of 9,800 points, being 8.2% behind in this software.

Blender 4.0

Blender 4.0
Blender 4.0 Score (Image by Tech4Gamers)
  • After rendering on Blender, the RTX 5070 Ti displayed a score of 7,872 points, which was exactly 7% higher than the RTX 4070 Ti Super, which obtained a score of 7,340 points. 

Topaz Video AI

Topaz AI Video Score
Topaz AI Video Score (Image by Tech4Gamers)
  • In terms of AI video upscaling, the RTX 4070 Ti Super was the winner as it obtained a score of 545 points. This makes the RTX 4070 Ti Super 12.3% better than the RTX 5070 Ti, which scored only 482 points

Overall Gaming Performance

Graphic CardsRTX 5070 TiRTX 4070 Ti Super
Average FPS📈95.9📈87.8
1% Lows📉73.9📉67.5
Productivity (Rating)✏️7/10✏️6.5/10
Winner: RTX 5070 Ti

Average Framerate

According to our calculations, the RTX 5070 Ti stood out as the winner. On average, it showed 8.8% better performance in 1440p gaming than the RTX 4070 Ti Super, which had the lead in all games except for one. For most single-player games, it exceeded 100 FPS, which also makes it better for 4K in those games. 

1% Lows

As far as the 1% lows are concerned, the RTX 5070 Ti still remained the victor. It displayed precisely 9% better minimum framerates as compared to the RTX 4070 Ti Super. Similar to the average frame rates, it was ahead of the RTX 4070 Ti Super in all games except for one. 

Productivity

In terms of productivity, the RTX 5070 Ti was 7.1% better than the RTX 4070 Ti Super. It performed significantly well in video editing and rendering. Since Topaz AI is currently not updated for the 50-series, the RTX 5070 Ti lagged quite a bit in that area, but that will change after it is updated.  

Power Consumption

Power ConsumptionRTX 5070 TiRTX 4070 Ti Super
Idle17⚡15⚡
Gaming279⚡296⚡
Ray Tracing298⚡293⚡
Maximum297⚡291⚡
Winner: RTX 5070 Ti

As for the power consumption, the RTX 5070 Ti was the clear victor. Despite having a slightly higher TDP, our calculations show that the RTX 5070 Ti was 5.9% more power-efficient than the RTX 4070 Ti Super. However, this difference is too insignificant to account for anything. They even have similar idle power consumption. 


Price And Availability

GPURTX 5070 TiRTX 4070 Ti SuperPrice Difference
Launch MSRP💲749💲7996.5%
Current Price💲894💲138843.3%

As of early March 2025, the RTX 5070 Ti is 43.3% cheaper than the RTX 4070 Ti Super. This might seem like a good deal, but we’ve taken the average price from 15 variants. The price of some RTX 5070 Ti variants exceeds the average price of the RTX 4070 Ti Super. Mind you, this is just the beginning of its price hike.


Final Verdict—What We Recommend?

RTX 4070 Ti Super: This is a great card on its own and it stood the test of time perfectly. Even with its older specifications, it showcased great performance. However, the most main issue for us is its high price. If all of which is being offered came with a reasonable price, this would’ve been an excellent card. 

RTX 5070 Ti: This new release is still somewhat of a disappointment. Previously, newer cards offered significant improvements over their predecessors, but in this case, it only showed a slight edge from the RTX 4070 Ti Super. It would’ve been a great release had it shown higher performance in this same price tag.

Despite our general resentment towards the RTX 5070 Ti, we recommend it over the RTX 4070 Ti Super as it offers more. Even when its price will match the RTX 4070 Ti Super’s price, it’ll still be a more reasonable choice. However, if you already own an RTX 4070 Ti Super, upgrading to the RTX 5070 Ti may not be worth it.


FAQs

Which GPU can handle faster data transfers?

RTX 5070 Ti handles faster data transfers as it has 896.0 GB/s bandwidth with 28 Gbps of memory speed, compared to RTX 4070 Ti Super’s 672.3 GB/s bandwidth & 21 Gbps speed.

What are the ray tracing capabilities of these GPUs?

With upgraded RT cores, the RTX 5070 Ti performs better in ray tracing when compared to the RTX 4070 Ti Super, but the difference isn’t sky high.

Which GPU is more suited for AI workloads?

The RTX 5070 Ti is more suited for AI workloads because its tensor cores comprise 1,406 AI TOPS, which are higher than RTX 4070 Ti Super’s 641 AI TOPS.

Which GPU is more future-proof?

Surely, the RTX 5070 Ti is more future-proof when compared to the RTX 4070 Ti Super due to its newer Blackwell architecture, PCIe 5 support, DLSS 4, and AI-based technology.

How is RTX 5070 Ti’s DLSS 4 different from RTX 4070 Ti Super’s DLSS 3?

The RTX 5070 Ti’s DLSS 4 relies on AI for image upscaling and has multi-frame generation that outputs better framerates than the older DLSS 3 that RTX 4070 Ti Super uses.


Switch 2 May Get Magnetic Phone Attachment For Dual-Screen Gameplay, Patent Reveals

Story Highlight
  • Nintendo has published a new patent about a magnetic phone holder accessory that allows dual-screen gameplay on Switch 2.
  • This accessory can latch onto the Switch 2 and use the phone as a second screen, serving as a modular addition or a single screen.
  • The patent is broader in scope, so various other devices could also be attached to Switch 2, along with the attachment serving as a stand.

After years of dominance in handheld gaming with the Switch, Nintendo is inching closer to launching its successor. So far, we’ve only seen a short trailer officially confirming the console’s existence, but a new patent might have revealed a great tidbit about the type of experience we can expect to have with the Switch 2.

We’ve stumbled upon a new Nintendo patent suggesting that Switch 2 might get an innovative magnetic attachment for dual-screen gameplay. The document highlights the ability to hold and rotate a phone relative to a console, allowing another device to be magnetically attached.

However, the patent is much broader in scope, as it might even support attaching other devices magnetically. These devices could serve as a second screen to be a modular addition to Switch 2 or might be utilized as a single screen.

 The first apparatus and the second apparatus are connected as being rotatable relatively to each other around a magnetic force direction and attachable to and detachable from each other.

Why it matters: Nintendo’s patent reveals an accessory that holds phones or devices as modular add-ons for the Switch 2, potentially revolutionizing handheld gameplay.

The image shows a schematic cross-sectional view of the construction of the connection structure.

The patent ‘CONNECTION STRUCTURE AND ATTACHMENT STRUCTURE’ talks about a coupling structure with two parts that can rotate around a magnetic connection. Moreover, the holder could also function as a stand for the handheld, offering added flexibility for users.

The patent highlights a bedclothes-fitting instrument, suggesting the device can latch onto soft surfaces like beds, sofas, and the like.

an attachment structure […] includes a bedclothes fitting instrument fitted to bedclothes and an instrument. The bedclothes fitting instrument includes a bedclothes fixed portion and a first contact portion.

The image shows a schematic diagram showing the state of the second apparatus tilted in the first direction.

It is worth noting that Nintendo has also heavily explored dual-screen implementation with its past consoles, so Switch 2 might take it to the next level. Still, it’s wise to stay cautiously optimistic until more details emerge.

Do you think this patent will be realized to create one of the most crucial accessories for Switch 2, or is it just another idea that will never be realized? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

GameMax Gears Up For Road To The Future Event On March 4

[Press Release] GameMax previously announced the beginning of a new era, promising an exciting range of products and partnerships to kickstart the upcoming age of innovations and breakthroughs.

The company also revealed a new logo as part of this announcement, and it is now ready to share more details. As announced previously, the Road To The Future event officially goes live on March 4 at 10 AM EST.

The Road To The Future event will be streamed across various platforms, including YouTube and TikTok, allowing fans and media personnel to get a first look at the products as they are revealed.

GameMax invites all content creators, media representatives, and partners to join the livestream. The company hopes to impress and make a strong first impression as it embarks on a new journey full of promises and excitement.