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Black Myth: Wukong Is A Solid GOTY Contender For 2024

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  • Black Myth: Wukong’s combat mechanics have exceeded my expectations, presenting an addicting loop.
  • The game is also gorgeous, showing what Unreal Engine 5 is capable of.
  • In a year with releases like Final Fantasy 7 Rebirth, this action RPG easily holds its own against the big hitters.

Black Myth: Wukong has surpassed everyone’s expectations by breaking major records on Steam. It is now the biggest single-player release on Steam, which is a massive achievement in itself.

The achievement is made more impressive when considering the fact that this was Game Science’s first AAA production. Over the last week, I’ve found myself playing nothing but Black Myth: Wukong, and it’s become clear to me that Game Science has created special.

In fact, after pouring 30 hours into this fantastic take on Journey to The West, I would argue that the studio has produced a solid Game of the Year contender.

Why it matters: Black Myth: Wukong has proven to be a dark horse that took the internet by storm. The game sold over 10 million copies in just three days.

The Combat Is Incredible

Black Myth: Wukong
The Combat Blends Character Action And Souls-Like Gameplay | Image via Tech4Gamers

Black Myth: Wukong isn’t exactly a Souls-like. However, this doesn’t mean it foregoes Souls-like elements altogether. In fact, the focus on action combat with Souls-like elements mixed in has allowed Game Science to create something even more exciting.

The core combat system has enough variety to keep things from getting stale, while the customization adds additional depth to the experience. The Destined One won’t style on his enemies or embarrass them like Devil May Cry’s Dante, but his moves strike a nice balance between the flashy antics of character action games and the often limited combat of the Souls genre.

Spirit transformations are crucial to the experience. Besting these fifty or so spirits spread around the world grants you abilities to transform and wield their powers, adding a new layer of strategy to the combat.

Some spirits perform powerful albeit shorter attacks, while others grant transformations that come with their own health bars. Dodging also leads to a very satisfying slow-mo effect that seems to be inspired by Bayonneta’s Witch Time.

Once I got the hang of these mechanics, everything was smooth, and I found myself in a rhythm that felt just right. Having more flashy combat mixed with Souls-like elements has been a breath of fresh air, and I can’t wait to see how Game Science expands upon these systems in the future.

Striking Unreal Engine 5 Visuals

Black Myth: Wukong
The Action RPG Is Consistently Gorgeous | Image via Tech4Gamers

Black Myth: Wukong is one of the few recent releases that pushed Unreal Engine 5 to its limits. I didn’t expect to see such a brilliant display of this technology so soon after Hellblade 2, but it appears Game Science has a tendency to defy expectations.

From the very beginning, the action RPG pulls no punches. It begins with Sun Wukong facing off against a whole army, this battle’s scale and scope portrayed with strong art direction and excellent animations that are rarely seen elsewhere.

Not only is Black Myth: Wukong’s visual setup strong, but it also presents a large variety to keep players engaged. During the initial chapters, I found myself blown away by the stunning lighting as it pierced through the dense foliage to cast lifelike shadows across the environments.

At later points in the game, I couldn’t help but admire the details in small elements like sand and water. Once ray tracing is turned on, the visuals shine anew, offering a more refined experience that makes full use of the latest and greatest hardware.

Equally impressive are the physics in Black Myth: Wukong. The game doesn’t just offer pretty backdrops to explore; it reacts to your every move. Leaves sway as Wukong pulls off fancy moves with his staff, walking on the sand leaves a visible trail of footsteps, and moving across the water creates ripples so detailed that you’d be forgiven for losing yourself in this dazzling display of artistic and technical mastery.

At this point, I’d like to remind you yet again that this is Game Science’s first AAA production.

Black Myth Wukong FT
Black Myth Wukong Deserves A Shot At Game of The Year | Image via Tech4Gamers

A GOTY Contender

2024 has been a pretty solid year for gaming so far. However, it hasn’t been able to live up to the high standard set by developers last year. While the likes of Final Fantasy 7 Rebirth might be considered frontrunners for this award in 2024, Black Myth: Wukong is no slouch.

In my opinion, the action RPG can stand on its own and go toe-to-toe with the biggest releases of this year. 2024 isn’t over yet, but I think I’ve already found my personal Game of The Year.

Final Fantasy Creator Wants More Politically Aware Games From Industry

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  • Final Fantasy remains one of the most successful franchises in the industry. 
  • When discussing the core ingredients behind the IP’s success, its creator stated that being politically aware was key.
  • He further stated that the story and world were core ingredients for its success.

The gaming landscape has found itself in a difficult spot. Subjects like politics, inclusivity, and diversity have proven highly controversial, yet developers continue to push for these topics.

Most gamers seem to believe that avoiding these subjects entirely is the best approach, but the creator of the iconic Final Fantasy series has a different approach. He believes games should reflect current events and incorporate those themes into their stories.

Why it matters: The focus on creating experiences for a more modern audience has led to debates around the industry. Some critics have even pointed to a lack of diversity and inclusivity as negatives when reviewing modern AAA games.

Final Fantasy 7 Rebirth
The Final Fantasy Franchise Has Sold Over 185 Million Copies

During a recent interview with Inverse, Hironobu Sakaguchi discussed several topics and shared his thoughts on Final Fantasy’s success.

He believes that political awareness was one of the core ingredients that made the series successful. Hironobu Sakaguchi also thinks that these elements should be part of most games.

The world setting needs to contain some kind of thematic element that is loosely tied to current events.

-Hironobu Sakaguchi 

He believes that the story and world in games need to be thought-provoking for players. The creator of Final Fantasy also says that games should offer a different perspective for audiences.

Final Fantasy 7 Rebirth
Final Fantasy 7 Rebirth Is The Latest Entry In The Franchise

The Final Fantasy franchise has remained relevant for multiple decades, so Hironobu Sakaguchi’s philosophy has been quite successful. Most publishers, including Bandai Namco and Capcom, are also pushing for further diversity to adopt a similar approach.

Many might disagree with the Final Fantasy creator’s perspective since the likes of Sweet Baby Inc. have divided audiences. However, it seems the gaming industry will continue to portray these elements as much as possible moving forward.

New Intel Core Ultra 200 non-K CPU Clock Speeds Revealed In New Report

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  • The Intel Core Ultra 5 245, 235, and 3 205 processors offer varying performance levels, with the 245 being the highest-tier CPU with a 5.1 GHz boost.
  • All models have a maximum TDP of 65 watts, offering a balance of performance and energy efficiency.
  • The Core Ultra series is expected to launch on October 17th, but the non-K variants might come out later, potentially next year.

A newly disclosed report revealed three non-K variants of the Arrow Lake-S series, including Core Ultra 5 245, Core Ultra 5 235, and Core Ultra 3 205.

The Intel Core Ultra 5 245 provides the highest frequency among the bunch, with a maximum boost frequency of 5.1 GHz for its Lion Cove performance cores and a base clock of 3.4 GHz. The Core Ultra 5 24 is split into 6 performance and 8 efficiency cores, with a boost frequency of 4.9 GHz.

Why it matters: Intel has become the center of controversy due to the crashing problems of its 13th and 14th-generation chips. Everyone is now looking forward to Arrow Lake-S chips.

Image via Twitter

The Intel Core Ultra 5 235, on the other hand, might perform worse, with 5.0 GHz for the maximum P-core boost and 4.8 GHz for the all-core boost. However, with the same number of cores as the 245 model, it is best suited for daily workloads and multitasking.

The base model in the Arrow Lake-S range is the Intel Core Ultra 3 205. It features a base frequency of 3.9 GHz and comes with 8 cores that do not support hyperthreading. Furthermore, the Intel Core Ultra 3 205 can boost up to 4.8 GHz on its P-cores. In comparison, the E-cores are limited to just 4.2 GHz.

Despite having fewer cores, the Intel Core Ultra 3 205 is probably meant for users who are on a budget and still want to use Intel’s newest architecture.

With a maximum TDP of 65 watts, the Arrow Lake-S series from Intel could be a great option for consumers seeking power-efficient CPUs without compromising considerable performance.

While there have been rumors that the Core Ultra series will launch in October, the newly disclosed non-K variants are anticipated to ship on a separate date. If Intel maintains its typical launch cycle, these entry-level CPUs will likely launch next year to keep the market fresh.

Resident Evil Creator Believes A New Dino Crisis Wouldn’t Work Today

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  • Capcom has outdone itself with the recent Resident Evil remakes, leading to more demand for similar re-releases.
  • Fans are now requesting the remake of Dino Crisis more than ever. 
  • However, the creator of Resident Evil thinks that this game won’t work now because of Monster Hunter’s popularity.

Capcom has been focusing on the Resident Evil franchise lately. However, it also has many games that can still work well as remakes, and Dino Crisis is one of them. The demand for this remake is extremely high, and it is highly likely that Capcom will visit this franchise in the future. 

The developer has already confirmed its intention to revive some classic franchises, so fans have high hopes. The Resident Evil creator has also chimed in on the discussion, but he believes Dino Crisis would not work in the modern era.

Why it matters: Due to the high demand, a Dino Crisis revival seems imminent. Therefore, Shinji Mikami’s words may be something to consider for Capcom.

Dino Crisis
Dino Crisis Is The Most Requested Revival From Capcom

In a recent interview with Eurogamer, Shinji Mikami explained that Capcom has already covered the genre with another series. He was rather surprised when asked about Capcom’s plan to make a new Dino Crisis game.

even if I were to decide to make a remake or a new version of Dino Crisis, I don’t really feel like there’s a whole lot of space for that kind of game.

-Shinji Mikami

He explained that this is mainly due to Monster Hunter.

Shinji Mikami has made it clear that as long as Monster Hunter is popular, it is difficult for Dino Crisis to be successful. He thinks that even a remake won’t work, and some fans found this surprising.

The fan demand for the franchise says quite the opposite, so Capcom is still likely to try a revival at some point. The last entry in the series was released in 2003, and ever since, fans have wanted a sequel.

It is not clear right now whether Capcom will pursue a sequel or a remake, but fans are optimistic that the publisher will work on this franchise again. A survey has also hinted at an incoming revival, so everyone is looking forward to the eventual return of this IP.

PS5 Pro Reveal Expected Next Month; Potentially Limited To Digital Variant

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  • According to a reliable insider, the PS5 Pro announcement is expected in early September.
  • Sony’s upcoming console will have a similar design to the PS5 Slim but with black stripes and a slightly thicker build.
  • One major piece of news is that a digital-only model is likely but external drive options may be available.

After months of speculations and rumors, we’re nearing the official announcement of the much-awaited PS5 Pro, according to billbill-kun. The insider revealed tons of information about Sony’s upcoming console, so let’s analyze.

As many had predicted, Sony has named its next console the PS5 Pro. This confirms the rumors and promises a big upgrade to the current PS5. The PS5 Pro is set to deliver better performance and features, making it the top choice for gamers wanting the best experience.

Why it matters: Recent reports suggest that the PS5 Pro announcement is imminent, and this new information lines up with the previous rumors.

View post on imgur.com

The PS5 Pro keeps the familiar white look of Sony’s latest consoles but adds three black stripes across the middle for a fresh touch. Like the PS5 Slim, it has two USB-C ports and a power button on the front, making it easy for PS5 users to adapt.

It’s a bit thicker than the PS5 Slim, giving it a sturdier look. Despite being larger, the design remains sleek and modern, blending well with any gaming setup. A big question about the PS5 Pro is whether it will have a disc drive.

The images we’ve seen show a version without one, leading to guesses that Sony might offer a digital-only model to cut costs. It’s still uncertain if there will be a disc drive version or if an external drive will be available, like with the PS5 Slim.

PS5 Pro
PS5 Pro is expected to retain the same controller with all DualSense features.

If you were hoping for a new controller design, the PS5 Pro will come with the same white DualSense controller. Although this controller is known for its great features, there won’t be any new updates for the PS5 Pro version.

Additionally, Sony is about to announce the PS5 Pro and the official reveal is expected to happen in early September 2024. However, taking this information with a grain of salt is important, as Sony hasn’t made anything official yet.

All in all, if the rumors are true, fans can expect a 2x performance boost over the base PS5 model. Moreover, many developers believe PS5 Pro can handle Unreal Engine 5 games much better than the base model.

Bethesda Says Fallout 76 Focus Won’t Negatively Impact Fallout 5 Development

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  • Fallout 5 is expected to be the next game from Bethesda Game Studios after The Elder Scrolls 6.
  • Meanwhile, the team will continue supporting Fallout 76 and adding new content to the game.
  • The studio also believes that this approach won’t hold back the development of Fallout 5.

Bethesda’s Fallout franchise is one of the most significant in the industry, and the studio is currently plotting a course for work on Fallout 5.

While Fallout 5 is still in very early development, some fans have expressed concerns about Bethesda’s focus on Fallout 76 negatively impacting the next entry. However, a Bethesda developer has offered more clarification, stating that there’s nothing to worry about.

Why it matters: Many studios can find it difficult to support multiple games at once. This has been observed with teams like Naughty Dog, who haven’t been able to release a new game in many years.

fallout 5
Fallout Has Recently Seen A Massive Resurgence

During a recent interview with TheGamer, Fallout 76’s creative director, Jon Rush, talked about the fan perspective that live service titles hold back the studio from working on other projects.

He states this is not the case with Fallout 5. It is also important to note that the game is many years away, though recent reports have suggested that Bethesda wants to get it out before 2030.

If anything, when Fallout 5 does come out, it’ll make it even more impactful. But [Fallout 76] isn’t holding anything back.

-Jon Rush

He said that the fan perspective makes sense from the outside, as a studio like Naughty Dog cancelled its live service project because it thought the team would be held back by this focus.

However, Bethesda has so much experience with Fallout 76 support now that the team is equipped to handle these challenges. Starfield was also created while the team supported Fallout 76.

Fallout
The Fallout Show Is Returning With The Second Season Soon

While not much is known about Fallout 5, the developers have plans to revive the franchise sooner than expected following the success of the HBO show, which is also returning soon with a second season.

However, The Elder Scrolls 6 is up next since Bethesda has already reached a point where this RPG is in a playable state.

GTA 6 Could Raise Gaming Prices Forever, Warns Baldur’s Gate 3 Dev

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  • GTA 6 is expected to be a massive release and break various records.
  • A Baldur’s Gate 3 developer thinks that Rockstar can even change the pricing trend in gaming forever.
  • He believes games should cost more altogether, but everyone is waiting for GTA 6 to set a new standard.

There is no doubt GTA 6 is the most anticipated release of all time. The game is set to release next year, and the hype is at an all-time high. Many are even counting the number of months since the initial reveal.

Because GTA 6 is expected to be so successful, there has also been a debate around its pricing. Fans are willing to spend egregious amounts of money on the latest GTA entry, and a Baldur’s Gate 3 developer has claimed that Rockstar could change game pricing forever.

Why it matters: GTA 6’s scope is expected to triumph over everything the industry has released so far, potentially justifying its presence as the first game to cost over $70.

GTA 6 Pricing
If Rockstar Releases GTA 6 With A Hefty Price Tag, Other Developers Will Follow Suit

Michael Douse, the Director of Publishing for Baldur’s Gate 3, mentioned on Twitter that the GTA 6 price tag could forever impact game pricing. He thinks that almost all games should cost more since development. 

However, no developer wants to make the first move. So, Douse thinks everyone is waiting for Rockstar to set the trend.

Everyone’s just waiting for GTA6 to do it lol.

-Micheal Douse

However, this move could prove to be controversial since games are already quite expensive as they are.

Even when launching for $70, publishers often charge more through microtransactions, early access offers, and deluxe edition bundles. This is why most are hoping GTA 6 does not break away from the current standard.

Still, if there is any game that could forever change the industry pricing, it would be GTA 6. Rockstar has a cult following, so fans would not hesitate to pay more than $70 if it meant access to the game at launch.

Overall, it will be interesting to see how GTA 6 impacts the industry. Even if it launches for $70, Rockstar will immediately make billions in profits, and GTA 6 will likely become the most profitable title in the industry.

50% of UK gamers are already ready to upgrade their consoles for this release. Fans should also note that the game is expected to feature three islands apart from the nain Leonida state and bring back the weight gain feature from San Andreas.

PS5 Price Hike In Japan Leads To Massive Xbox Sales Increase

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  • The recent PS5 price hike in Japan has led to a surge in Xbox Series S|X console sales.
  • After the increase, the Xbox Series X is a much better deal because it is similarly powered to the PS5.
  • This has also led to concerns about the PS5 Pro releasing at an even more ridiculous price tag.

Sony recently increased the PS5 prices in Japan, leading to a massive fan uproar. This has led to a big difference between the pricing of Sony and Microsoft’s top offerings. Consequently, the new price has resulted in an enormous surge in Xbox sales in Japan.

Why it matters: The PS5 was outselling the Xbox Series S|X consoles globally by a big margin. While the price increase won’t damage that lead too much, it will significantly affect sales in Japan.

The Xbox Series S|X sales could increase even further as the price hike hasn’t been implemented yet. From September 6, the PS5 disc edition will go from 66,980 Yen to 79,980 Yen, while the digital version will change from 59,980 Yen to 72,980 Yen.

Series X sold out at Japanese retailer’s site

Compared to this, the Xbox Series X is priced at 66,790 Yen, and the Series S is 49,900 Yen. This translates to almost a $100 price difference, which is huge considering both the Series X and PS5 are equally powerful.

Following the price hike, many rushed out to buy existing PS5 stock at the current prices. This led to stock running out, and most gamers then picked the Microsoft consoles. As reported by Automation Media, the Xbox Series X is now out of stock in various retail stores.

Some players commented that the major reason they were looking to buy a PS5 was for Monster Hunter. However, because the PS5 is now out of stock, many have been encouraged to get an Xbox Series X, which will also receive Monster Hunter.

PlayStation PS5 Pro
The price increase has resulted in concerns about more ridiculous prices for the PS5 Pro.

The price hike seems to be hurting Sony for the time being. In later cycles of a console generation, prices typically go down, so Sony’s decision to inflate the cost doesn’t make much sense. This is also the third time prices have gone up.

With the Xbox Series X still selling at a competitive price and PS5 Pro obviously coming at an even higher price than the base variant, we might see Xbox sales in Japan reach a new high soon.

CDPR Confirms The Witcher 4 Is Nearly Ready To Enter Full Production

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  • The Witcher 4 has been in development for a while.
  • CDPR has shared more updates on the title’s development, confirming it’s about to finish its preproduction phase.
  • The game will enter full production before the end of 2024.

The Witcher has been one of the most successful franchises for CDPR, and following the success of The Witcher 3, the latest addition to the franchise has very big shoes to fill.

To keep the excitement going, the developers have been updating fans on the RPG’s progress since last year, as it was reported that the team would start working on The Witcher 4 in 2024 with around 400 developers.

Currently, 65% of all the developers are focused on this RPG, and CDPR is nearly done with preproduction.

Why it matters: This update is meaningful since it should lead to a timely release for the next major entry in this massive RPG series.

CD Projekt RED has released its latest earnings report for the first half of 2024, where the team has also given the investors an update on the projects they are working on.

When talking about The Witcher 4, codenamed Polaris, Michał Nowakowski, Joint CEO of CDPR, stated that the team is nearing a major milestone, the end of the preproduction phase.

Its development team is nearing a major milestone, which will mark the end of the pre-production phase.

-Michał Nowakowski

This will immediately lead to a transition to the full production phase, marking a huge milestone. The milestone should also mean that work on The Witcher 4 will be in full swing before 2024 ends.

Witcher 3 open world
The Witcher Franchise Has Sold Over 75 Million Copies

It has been stated that 2024 has been busy for CDPR since the team has worked on two major RPGs simultaneously, including the Cyberpunk 2077 sequel. The developer hopes to enter the planning phase for this sequel soon.

Ultimately, this is a great time to be a Witcher fan. The next entry will require a few more years before it is ready, but CDPR is expected to deliver stunning results using Unreal Engine 5. Therefore, expectations are quite high for this release.

Final Fantasy Director Confirms More Square Enix Games Coming To Xbox

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  • Square Enix released Final Fantasy 14 on Xbox earlier this year.
  • The studio saw a positive response and now intends to release more titles on the platform.
  • Final Fantasy 16 is also expected for Xbox.

Square Enix has found moderate success with its biggest IPs recently. Final Fantasy 16 and Final Fantasy 7 Rebirth have been critical hits, but their commercial performance left a lot to desired.

Following these releases, the company confirmed it would go multiplatform, releasing titles on Xbox and PC. The gaming giant has reiterated this stance recently, stating that it will release more games for Xbox moving forward.

Why it matters: Xbox and Square Enix have not had the best relationship recently. However, this relationship is steadily improving.

Final Fantasy 7 Rebirth
Final Fantasy 7 Rebirth Launched As A PS5 Exclusive

Square Enix released Final Fantasy 14 for Xbox on March 21. After observing the community’s response for several months, the developer has come up with a new approach.

According to Eurogamer, the director of Final Fantasy 14 said that the release of this MMORPG on Xbox worked out well because the community responded positively. Because of that, Square Enix will strengthen its connections and double down on the Xbox platform.

We do want to release more Square Enix games on Xbox, and there will be more of our titles released on Xbox.

-Naoki Yoshida

The producer appreciated Xbox boss Phil Spencer by describing his efforts in bringing Final Fantasy to Xbox. Previously, Square Enix had a strong exclusivity deal going with PlayStation, but this deal has led to poor sales.

Final Fantasy 16 is also coming to PC, and other developers have already teased a similar release for the Xbox consoles.

Final Fantasy 16
Final Fantasy 16 Arrives On PC Next Month

Ultimately, Square Enix hopes to escape its current problems through this move. The gaming giant is still quite popular, but it has struggled to adapt to the growing challenges of modern AAA gaming.

Xbox itself has gone multiplatform recently, so the company is all too familiar with such an approach.

Konami Basically Just Confirmed Metal Gear Solid 4 Remaster

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  • Konami wants to revive the Metal Gear Solid franchise with more releases.
  • The publisher has indirectly confirmed the existence of Metal Gear Solid 4 Remaster. 
  • The game is expected to launch as part of the Master Collection Volume 2.

Konami is currently working on the remake of Metal Gear Solid 3, the fan-favorite game. However, it doesn’t seem like this is going to be the only remake from this developer. Previously, it was reported that the giant is working on the original Metal Gear Solid remake.

It has already teased more remakes, but the studio also seems interested in releasing more entries for the Master Collection. Konami has basically just confirmed that Metal Gear Solid 4 remaster is in the works.

Why it matters: Metal Gear Solid 4 has a pretty solid reputation, but it has been limited to the PS3 for more than a decade.

Metal Gear Solid 4
Metal Gear Solid 4 Is One of The Best Games In The Series

IGN asked Noriaki Okumura about Metal Gear Solid 4 coming to the modern consoles. Okumura did not say anything outright, but he basically gave a hint that confirmed what fans wanted to know.

We are aware of the situation with MGS4. We can’t really say too much with Vol 1 containing MGS 1-3 dot dot… you can probably connect the dots.

-Noriaki Okumura

This basically confirms what fans already expected. Metal Gear Solid 4 will most certainly show up in the second Master Collection. Metal Gear Solid 4’s reception is extremely positive, so bringing it to the modern consoles would be a win for this studio.

 

As mentioned earlier, the game has been locked to the PS3 console for so long that many fans have bought this console just to play Metal Gear Solid 4. However, with the remaster possibly coming to PC and consoles soon, this limitation will no longer be a concern.

The remaster was previously teased by David Hayter, and a port was spotted in the Master Collection files. So, the remaster was already expected, but Konami has given fans further reason to be excited now.

Moreover, the publisher has recently discussed the future of the IP without Kojima. While it does not have much of a plan for now, there is a team that could potentially lead the series moving forward.

God Hand Director Wants To Revive The Series Over Anything Else

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  • God Hand was originally published by Capcom and directed by Shinji Mikami.
  • The game ended up being a flop and eventually led to the closure of developer Clover Studios.
  • Director Shinji Mikami is now willing to give the series another shot and work on a sequel.

Legendary director Shinji Mikami has more than a few big games to his name. Bringing to life iconic releases like Resident Evil 4, the developer has found incredible success over the past decades.

However, not every game directed by Shinji Mikami was a huge success. In 2006, he directed God Hand, a character action game that was considered a commercial and critical flop. Despite its past, Shinji Mikami has expressed interest in revisiting the series.

Why it matters: The current gaming era has made it lucrative for studios to rely on remakes and re-releases. This approach has opened up opportunities to revive older IPs that may not have performed too well in the past.

God Hand
God Hand Has A Much Bigger Following Today

As reported by Wccftech, the director had a clear response when asked about his most-wanted gaming revival. Shinji Mikami wants to see God Hand 2, and it seems the fans are on board since this response was met with plenty of applause.

Capcom currently owns the IP, but Shinji Mikami no longer works at Clover Studios, the team that was shut down after the action game failed miserably. Following his recent departure from Tango Gameworks, Shinji Mikami has started a new studio, but he remains quite interested in giving the franchise another chance.

Many fans believe this series never got the love and attention it deserved. While the original game was not without its faults, it had a lot of positives from a purely gameplay standpoint that were overlooked by the masses.

In recent years, fans have begun to look back on the series with fond memories.

Can we get a God hand rerelease?
byu/NetrunnerV25 inGodHand

Currently, Shinji Mikami appears to be working on Shadow of the Damned: Hella Remastered, scheduled for release later this year. The director has yet to speak on his future plans, but it’s clear that he remains interested in revisiting iconic IPs from the past.

With Capcom’s current interest in doing the same and working on various re-releases, there may still be some hope for this potential revival, even if the odds appear nearly non-existent for now.