Black Myth: Wukong Isn’t Exactly A Souls-like Game

Expert Verified By

Leaked Preview Reveals New Details!

Story Highlight
  • Black Myth Wukong is set to be released on August 20, 2024.
  • Fans were expected to go through Sun Wukong’s journey in a Souls-like title, but recent previews hint that this won’t happen.
  • The game is mostly an action RPG that has some elements of the Souls-like genre. 

The Souls-like genre has been rising in popularity. Thanks to FromSoftware, many studios have tried their hand at this genre, with Lies of P and Stellar Blade finding a lot of success recently.

Such examples have encouraged even more developers to try their hand at the genre. However, it seems the industry is now becoming aware of Souls-like saturation. Recent releases like Phantom Blade Zero won’t be part of the genre, and it seems another major release is doing the same.

New previews for Black Myth: Wukong state that it won’t be a Souls-like.

Why it matters: Not every game needs to have an open world or follow established trends. However, it is hard to deny that Black Myth: Wukong looked like a Souls-like from the beginning.

Black Myth: Wukong
Black Myth: Wukong Is Steam’s Most Wishlisted Title At The Moment.

The first preview of the game, presented by Pure Xbox, has been leaked online and has revealed more information. The previews embargo was rumored to be lifted on Monday, but information has already come out.

According to the impressions, Black Myth: Wukong isn’t exactly a Souls-like, even though you’d be forgiven for thinking the opposite.

“It is easier than your traditional Souls-like, and it is a mix between that and action RPG.”

-Pure Xbox

Souls games are often known for their harsh and unforgiving nature. However, it doesn’t seem like Sun Wukong’s adventure follows this exact same pattern. 

Pure Xbox revealed that the dodge timings in this game are quite forgiving. That could be because there isn’t a specific block mechanic. So, the developers must have made the timings forgiving to compensate.

It was also revealed that there would be weapon stances that you don’t find in an average Souls-like. Therefore, comparing the experience with an action RPG that borrows some parts of the Souls-like genre makes sense.

Other than that, Sun Wukong can rely on creature transformations, adding further depth to the combat.

YouTube video

 

This is a good move because Souls-likes are often criticized for their difficulty. Since Black Myth: Wukong seems to be focusing so much on spectacle, the game may attract a bigger audience thanks to this move.

Perhaps developer Game Science is aiming for an experience like God of War.

Fans should also know that Black Myth: Wukong was not influenced by Sweet Baby Inc. and offers a minimum of 15 hours of gameplay. The duration might seem a bit controversial, but the final game could end up being longer than the developers expect. 

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Capcom Excited About Testing Possibilities of PS5 Pro GPU

Capcom is excited about the PlayStation 5 Pro's powerful GPU, with upcoming games like Dragon's Dogma 2 confirmed to support the console.

Silent Hill 2 Remake Launches To 95% Overwhelmingly Positive Steam Reviews

Silent Hill 2 Remake has turned out much better than anybody expected, and audiences seem to enjoy Bloober Team's work.

Silent Hill 2 Drops Below 40FPS Despite 864p Resolution On PS5

Silent Hill 2 Remake makes a number of compromises on PS5, often cutting the resolution as low as 864p for 60FPS.

Bethesda Defends Starfield; Says It Rivals Elder Scrolls And Fallout

Bethesda has recently cleared its stance on Starfield, stating that it rivals the popularity of major IPs like Skyrim and Elder Scrolls.

Ubisoft Director Calls Gamers Non-Decent Humans For Spreading Hate

The monetization director at Ubisoft, Stevy Chassard, calls gamers non-decent human beings for not supporting the company in hard times.