At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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A new leak has revealed Ubisoft’s aggressive monetization plans for Assassin’s Creed Shadows.
The gaming giant will offer outfits, weapon skins, and more through a seasonal battle pass system.
This monetization will be handled through the Assassin’s Creed Infinity hub, making for a Call of Duty-like system.
Assassin’s Creed Shadows is set to change things for Ubisoft’s biggest franchise in multiple ways. For starters, the title is marking a return to day-one Steam releases and will ship without a premium season pass or early access.
A battle pass will also be introduced with this entry, and more details on this subject have recently emerged through a datamine. According to this information, Assassin’s Creed Shadows will offer Call of Duty-like cosmetics for multiple seasons.
As per the datamine, Assassin’s Creed Shadows will debut its battle pass system with season 1. Dubbed Eye in the Dark, this season will offer character packs, weapon cosmetics, and skins for in-game mounts as shown above.
A few examples include the Kagutsuchi Shinobi Pack and the Sekiryu Mount. This content can be brought through Isu Coins, a currency earned by playing the game. Completing the battle pass will reward a total of 9,050 Isu Coins, though users can continue to rely on the previously purchasable Helix Credits.
A similar system already existed in Ubisoft’s previous Assassin’s Creed offerings, but the microtransactions appear to be more aggressive this time. As proof, the gaming giant is said to be partnering with companies like Red Bull for more appealing outfits.
One screenshot from the leak also highlights Assassin’s Cred Infinity, a connecting hub that will serve as the link between all future entries in the series. All in all, this system sounds similar to what Activision is doing with Call of Duty.
The cosmetics, in particular, are very reminiscent of Activision’s approach of bombarding users with in-game items that entice them to spend money on in-game purchases. Moreover, Call of Duty frequently collaborates with companies for crossovers.
While it remains to be seen how big of a problem the microtransactions will be, concerns over Assassin’s Creed Shadows’ monetization are not new. As such, this datamine has only added to the frustration surrounding Ubiosft’s upcoming blockbuster.
What do you think about the monetization? Do you plan on buying Assassin’s Creed Shadows? Share your thoughts in the comments, and join the Tech4Gamers Forums for more discussions.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
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BioWare has launched an internal investigation to find Dragon Age: The Veilguard’s sales data leaker.
The studio says the RPG has sold now up to a million copies, which is 500k more than the initial claimed amount.
The one million sales figure is still not close to recouping the costs spent in developing the game.
As per new rumors, the studio is allegedly internally investigating the source of the original sales leak, while simultaneously letting the developers know that Dragon Age: The Veilguard has now sold up to a million copies.
Why it matters: In response to rumors, BioWare has claimed that Dragon Age: The Veilguard has sold up to a million copies till now. However, it is nowhere near enough to recoup the costs spent in developing the RPG.
In a new video, YouTuber Smash JT claims that BioWare launched an investigation to discover who leaked Dragon Age: The Veilguard’s original 500k sales figure—with over 30,000 refunds issued. It was dubbed to be even worse than Star Wars Outlaws, so the studio is taking the matter quite seriously.
They’re more concerned with silencing any ‘whistleblowers’ than addressing any actual issues within the company. […] the toxic positivity has taken over the workplace.
-Smash JT
On the flip side, thereported one million sales are still deemed to be pretty poor, considering the huge scope and budget of the RPG.
All in all, BioWare has yet to comment on the investigation. Smash JT expects that the company will announce the official sales figures soon. So, do take these rumors with a grain of salt.
Do you think Dragon Age: The Veilguard has sold as much as BioWare claims, or were the initial rumors more probable? Let us know your thoughts in the comments below, or join the discussion on the official Tech4Gamers forum.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
[Press Release] TeamGroup’s upcoming T-Create Expert P32 external SSD gives you all the storage needed to back up memorable pictures, important files, and more.
The External SSD Relies On A Patented Graphene Heat Dissipation Pad
With options ranging between 8TB and 16TB, the T-Create Expert P32 unlocks new possibilities and elimination any and all storage limitations. Transfer speeds also go as high as 1,800 MB/s, while the USC-C and Thunderbolt compatibility help ensure enhanced efficiency in terms of important workflows.
Simply put, TeamGroup’s latest product makes transferring and saving important files as seamless as possible. Additionally, the T-Create Expert P32 is built using aluminum alloy for a sturdy structure.
It also sports a 3-year warranty, and the packaging is said to be eco-friendly like other TeamGroup products. For more details ahead of the Q4 2024 release, follow this link to the external SSD’s official product page.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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A new press release suggests Nvidia will use the 12V-2×6 for all RTX 50 series GPUs.
It also points to power consumption as high as 600W for the next generation.
An official reveal is expected from Nvidia in January during CES 2025.
Following the launch of the GeForce RTX 40 series, Nvidia introduced the controversial 12VHPWR connector. This new connector initially suffered from reports of burns and melting but was later revised by Nvidia into the 12V-2×6.
During the last generation, the 12V-2×6 connector was used by a select few GPUs in the RTX 40 lineup. However, a press release from Corsair suggests this is changing soon, with the entire RTX 50 series set to use this connector.
Why it matters: Following the disastrous 12VHPWR melting situation, Nvidia made rapid improvements with the 12V-2×6 connectors. More improvements will likely be made to accommodate the entire next-gen GPU series.
Corsair Comments On Next-Gen Graphics Cards
According to the latest Corsair press release, every GPU from the RTX 50 lineup could rely on this connector. This also includes the likes of the RTX 5060, which marks an important change over the RTX 4060.
Previously, many models of GPUs like the RTX 4060 relied on standard PCIe 8-pin cables while the 12V-2×6 connector was reserved for higher-end offerings. On the subject of high-end options, Corsair also suggests that next-gen graphics cards will consume over 450W of power.
This may be alluding to the RTX 5090’s TDP, which was previously rumored to be as high as 600W. For context, the RTX 4090 comes with a TDP of 450W, though the TGP can go as high as 600W.
Nvidia Is Expected To Present The Blackwell Gaming Lineup At CES 2025
As per reports, an official RTX 50 showcase is set to arrive in January. Budget GPUs like the RTX 5060 are also expected to follow shortly after, so fans should be able to see the 12V-2×6 connector in action across the entire series soon enough.
Corsair has yet to comment on the situation or provide additional clarification. Its latest press release seems to have spilled the beans on Nvidia’s plans, so it may be worth looking out for any future statements from the company.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
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Sony is hiring a senior machine learning engineer to auto-detect bugs and glitches during game development.
The system will be used to help shape the future of gaming by creating bug-free and high-quality games.
Some gamers worry that the AI system might replace human QA testers, making it quite controversial.
Sony has been at the forefront of pushing the frontiers of technology regarding AAA game development. As such, most of its innovative goals have first appeared as job listings to secure the best expertise and talent. The company is also leaning heavily into the upcoming age of AI.
Why it matters: Sony’s desire to create an AI bug detection system for games is controversial. QA game testers might lose their jobs if AI completely takes over; however, the system might prove to be highly effective if used correctly.
Sony is hiring a machine learning engineer to automate game bug-hunting.
The listings mention that the system will revolutionize the QA processes and make them more effective and efficient. Sony wants to ‘shape the future of gaming‘ by creating glitch-free, high-quality experiences using the advanced AI bug-detecting system.
We are on a mission to revolutionize our QA processes by developing cutting-edge technologies that automatically detect bugs and glitches in game streams.
These anomaly-detecting algorithms will be employed during the QA process of game development to find glitches that could normally escape the human eye. The employees will work with different teams to integrate these AI systems effectively into game development.
AI could automatically detect all the bugs and glitches during the QA phase of game development.
Sony might completely automate glitch detection in game development, which currently requires much human experience. However, some think it is a controversial move, as AI might snatch away these jobs from QA testers.
Do you think Sony’s focus on these AI technologies to automate the bug-hunting process would reduce the need for human game testers in the future? Let us know your thoughts in the comments below, or join the discussion on the official Tech4Gamers forum.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
Story Highlight
Blizzard is hiring an Associate Design Director for a new unannounced open-world shooter game.
The game is likely to be an AAA experience, as implied by the ad. Additionally, it could be the rumored Starcraft FPS.
No more details have been revealed officially so far, so it is best to take the speculations with a grain of salt.
Blizzard is one of the biggest companies lying under the Xbox umbrella. So it’s natural for the devs to often have plenty of unannounced projects in the works, such as a new free-to-play strategy game. However, as implied by a new job listing, the company might finally be branching out towards one of its lesser-explored genres. Blizzard is now hiring for a new unannounced open-world shooter game.
The studio is seeking an Associate Design Director for a new AAA project, which has not been revealed in any way in the past.
Why it matters: Fans think that the Blizzard job listing for the unannounced open-world shooter could refer to the highly rumored Starcraft FPS.
Blizzard is working on an unannounced open-world shooter that might be an AAA experience.
The requirements section of the ad clarifies that the employee should have at least shipped a single AAA entry, so it is likely to be a large-scale open-world project. Unfortunately, no specific details regarding the game engine—or anything else yet—have been mentioned.
As the Design Director of Innovation, you will be the vision holder and owner of key strategic innovations on an upcoming open-world shooter game.
On the flip side, gamers speculate that Blizzard could be talking about the highly-awaited rumored Starcraft FPS, which was previously teased by an accredited insider.
This unannounced project might be related to the rumored Starcraft FPS.
Unfortunately, speculations can only paint an unclear picture until Blizzard officially announces more tidbits in the coming years. So, take it with a grain of salt.
Do you think this project is related to the rumored Starcraft game, or something else entirely? Let us know your thoughts in the comments below, or join the discussion on the official Tech4Gamers forum.
As Tech4Gamers’ Founder and Editor-in-Chief, I bring over 13 years of PC Hardware Reviewing and 8+ years of IT Project Management experience. Certified in Google IT Support , my focus is on providing honest product reviews and analysis and fostering a strong gaming community with 130k+ members in PPG.
Dr. Usman Saleem
At Tech4Gamers, I’m the PC Hardware Specialist, primarily contributing to the “Best-Ofs” section. I provide thoughtful buying advice based on thorough testing and personal expertise. I also review hardware products and games to keep things fresh.
The Core Ultra 5 245K, Intel’s latest release and the follow-up to the outstanding Core i5-14600K, is up for review today. It follows in the footsteps of many popular Intel CPU variants. This desktop processor from Arrow Lake sits between the enthusiast Core Ultra 9 285K and Core Ultra 7 265K while eventually aiming to replace the 14th Gen Core i5 series.
Historically, AMD hasn’t dominated with Ryzen processors from the same class. Therefore, in this review, it will be exciting to see how comparative processors from both companies would fare with each other. The Core Ultra 5 245K is currently priced at $310, and if you’re not concerned with integrated graphics, you can save an additional $15 and get Intel’s Core Ultra 5 245KF instead of the 245K.
This processor will compete head-on with AMD’s Ryzen 5 9600X and maybe even Ryzen 7 9700X. With an 8-core/16-thread AMD CPU and a 14-core/14-thread Intel one, with 8 of those cores being E-cores, you have an intriguing decision to make between these options. I can’t wait to compare the two and other CPUs in this category for productivity and gaming. Let’s dive in.
Why Trust Tech4Gamers
Usman Saleem is our hardware tester who loves to put all the latest GPUs, CPUs, RAM, and motherboards for a spin.
50+ CPUs tested and reviewed by our team of hardware experts (Tech4Gamers Team).
800+ hours spent testing different processors for our reviews.
At Tech4Gamers, ensuring you get reliable information is our priority. That’s why every hardware round-up undergoes a meticulous review process by our team of experts and editors. Each review is carefully examined against our strict editorial guidelines, guaranteeing you trustworthy insights you can depend on.
Key Takeaways
The Intel Core Ultra 5 245K is a decent processor, performing well in rendering and multi-core workloads while offering outstanding power efficiency. With its advanced architecture and high core count, it performs exceptionally well in demanding software applications.
You can consider buying the Core Ultra 5 245K if you need excellent multi-core performance for tasks like rendering or if you are the one that works a lot with software since you will benefit from its high core and thread counts without worrying about power consumption.
You should not buy the Core Ultra 5 245K if you are looking for a value-oriented option in this price segment since it delivers subpar results compared to its competitors in gaming benchmarks with similar or lower prices.
Let’s compare the specifications of the Intel Core Ultra 5 245K to those of other CPUs that cost about the same.
Before getting directly into the benchmark results, let’s first have a look at some of the Core Ultra 5 245K’s main specifications. With Intel’s shift to state-of-the-art TSMC 3 nm manufacturing, the Arrow Lake microarchitecture aims to improve all essential processor IP blocks, including the GPU, CPU cores, and the platform I/O interfaces.
Now that Intel’s mobile platform Meteor Lake and server platform Sapphire Rapids have accomplished this transition, it’s making its way to desktop processors. An attempt is made to provide thermals and energy efficiency that surpass Raptor Lake’s 10 nm design. The core configuration of the Core Ultra 5 245K is 6P+8E; six performance cores are from Lion Cove, and eight efficiency cores are from Skymont.
Core Ultra 5 245K
They share a 24 MB L3 cache, and both types of cores reside in the same CPU core complex. Skymont has been the talk of the town since its Lunar Lake debut for providing an IPC improvement of 50% over Crestmont, putting its performance in the category of P-cores. In addition, Intel asserts that the Lion Cove P-core offers a generational IPC improvement above Raptor Cove. This can really make the Core Ultra 5 245K an excellent choice.
Intel’s Foveros Tile-based Chip Technology
Intel’s Foveros Tile-based Chip Technology
It is Intel’s first desktop CPU to use its IDM 2.0 product development approach, which involves using industry-leading foundry nodes and developing IP blocks on the most cost-effective node Intel can find for an agreed-upon performance and price objective. Built on independent foundry nodes, Intel’s Foveros tile-based chip technology combines the iGPU, CPU complex, and the processor’s remaining parts, including the I/O components.
Henceforth, Intel achieved its first technological advantage over AMD in five years thanks to the Compute tile containing the CPU complex. The tile is manufactured on a TSMC 3 nm EUV node. The most surprising addition to this processor is the inclusion of an NPU. Even though it falls short of Microsoft Copilot+ requirements, it still offers a number of useful capabilities since it is Intel’s first desktop processor generation that includes a 13 TOPS NPU.
Performance and Efficiency Core Frequencies
Performance and Efficiency Core Frequencies
Core Ultra 5 245K’s six Lion Cove P-cores have a 2% frequency drop from the 14600K, with base frequencies of 4.20 GHz and maximum boost frequencies of 5.20 GHz. Since Hyper-Threading is not an option, they use a single thread. Moreover, there are a total of 8 E-cores, and each one has 8 threads due to the lack of SMT functionality. Compared to the 14600K’s E-Core frequency, they clock at 3.60 GHz at base and 4.60 GHz at maximum boost, an increase of 15%.
Now that Intel has raised the clock rates of their E-cores, IPC is much more important than before. The cache memory includes 24 MB of L3 and 26 MB of L2. There is 3 MB of L2 cache for each P-core and 4 MB for each cluster of four E-cores. The TDP ranges from 125W at the base to 159W at the maximum turbo.
Latest Memory Standards
Latest Memory Standards
With the release of Arrow Lake, Intel introduced their second-generation DDR5 memory controller architecture, discontinuing support for DDR4 memory. It’s important to note that all K-SKU variants, which are the only ones for now, are compatible with dual-channel DDR5-6400 CUDIMM or DDR5-5600 UDIMM memory. CUDIMM memory modules include a tiny clock driver circuit in the module to achieve the exact timings required for faster memory speeds.
Each memory controller now addresses a subchannel of a separate channel, a change brought about by Intel’s decision to discontinue support for DDR4. Since there are two channels, each with its own subchannel, controller 1 would deal with channel 1 and controller 2 with channel 2.
By using this method, Intel will likely make greater use of DDR5’s subchannel parallelism. With Direct Media Interface 4.0 and eight lanes connected to the chipset, each model offers twenty PCIe 5.0 lanes and four PCIe 4.0 lanes. Like other K-suffix CPUs, this variant comes with an unlocked multiplier that you can use to boost the clock speed.
Test Bench
Intel Core Ultra 5 45K Processor Installed (Image By Tech4Gamers)
Here’s what my test bench for the Intel Core Ultra 5 245K looks like:
Used default Auto and Stock settings for all tests.
Disabled any default performance boost options in the BIOS.
Loaded EXPO and manually adjusted DRAM timings and voltage for each test.
Left all other voltages on Auto.
Ran the cooling system’s pump and fans at full speed (100%) during testing.
Kept the graphics card in its stock settings.
Updated the motherboard’s BIOS to the latest version.
Used Nvidia driver 517.48.
Monitored all sensors with HWinfo64
General Benchmarks
I started by running the processor through a number of general performance tests to see how it scored on multiple tasks. Although it comes in behind the 14700K 24-thread in nearly all benchmarks due to its smaller number of threads, the budget Arrow chip outperforms most processors in our general benchmarks. This can be seen in 7-Zip decompression, where it falls short.
It outperforms Zen 5 but lags behind Raptor Lake. Arrow Lake’s much slower ring bus compared to its predecessor is likely to blame for this, as is the need to move the data to a different tile before sending it to DRAM, which slows down the data transmission among the L3 cache and memory controllers.
7-ZIP MIPS Test (Image By Tech4Gamers)
The Intel Core Ultra 5 245K achieved a compression score of 135986 MIPS and a decompression score of 128756 among all tested processors.
AIDA64 Test (Image By Tech4Gamers)
Intel Core Ultra 5 245K showed great results with an impressive AES encryption speed of 485,768 MB/s, followed by AMD Ryzen 9 9900X at 518,996 MB/s.
Super Pi 32MTest (Image By Tech4Gamers)
Intel Core Ultra 5 245K achieved a calculation time of 278 seconds in the Super Pi 32M test, making it the second-fastest processor tested in this benchmark.
wPrime 1024M Test (Image By Tech4Gamers)
In the wPrime 1024M test, the Intel Core Ultra 9 285K completed the calculations in 52.635 seconds, faster than most but behind the AMD Ryzen 9 9950X, 9900X, and Core Ultra 9 285K.
Rendering Benchmarks
Now, let’s put it through intense rendering tasks to see how well it handles demanding workloads, as seen in the rendering performance benchmarks below. Arrow Lake seems like a fantastic option on paper. When trying to figure out a processor’s true performance, we always look into the benchmarks for clarification, but in this case, the results are contradictory. Even though its rendering performance is quite satisfactory, it was not as expected that the Ultra 5 245K would be outperformed by its predecessor in most of our rendering benchmarks.
Cinebench R23 Test (Image By Tech4Gamers)
Intel Core Ultra 5 245K scored 2084 in single-core and 33,842 in multi-core tests in Cinebench R23, coming in at number 4th behind the Core i7-14700KF.
Corona Test (Image By Tech4Gamers)
The Intel Core Ultra 5 245K scored 11,186,296 in the Corona test, outperforming all other processors except AMD’s Ryzen 9 9900X and 9950X, Core i7-14700KF, and Ultra Core 9 285K.
FryRender Test (Image By Tech4Gamers)
The Intel Core Ultra 5 245K completed the FryRender test in 57 seconds, which was quite disappointing as it was even slower than the 13th-generation Core i7-13700K.
Geekbench 5 Test (Image By Tech4Gamers)
The Intel Core Ultra 5 245K scored 2247 in single-core and 23,187 in multi-core tests, securing fourth place overall, behind the i7-14700KF again.
V-Ray Test (Image By Tech4Gamers)
The Intel Core Ultra 5 245K completed the V-RAY test in 30 seconds, which was again disappointing as it was even slower than the Intel Core i7-13700K.
Gaming Performance (1080p)
Now, we’ll have a look at how well it performs in 1080p gaming using the Ultra setting or something similar. Here is the average of tested games.
Alan Wake 2
Cyberpunk 2077
Elden Ring
F1 2024
Hogwarts Legacy
Spider-Man Remastered
Starfield
The Last Of Us
Gaming Tests (Image By Tech4Gamers)
Intel’s Core i5 was considered a top-notch midrange gaming processor for a long time. There was high expectation that the Ultra 5 245K, the long-awaited successor to those renowned models, would be the obvious choice for gamers. But our gaming benchmarks tell a different story. The Intel Core Ultra 5 245K performed satisfactorily in most games during our testing. Thus, it would be unfair to call it an unacceptable processor for gaming.
You wouldn’t notice much difference between the Ultra 5 245K and its competitors because of the relatively low frame rate drops, which didn’t make games unplayable. However, this won’t remove the fact that most AMD and Intel processors mentioned here provide a better price-to-performance gaming ratio, particularly if you already use a compatible board. It is worth considering that this is the latest platform that will require an expensive Z890 motherboard.
Thermals and Power
Finally, a look at thermal performance and power consumption
Thermals and Power Cinebench R23 (Image By
During a 30-minute Cinebench R23 multi-core test, the Intel Core Ultra 5 245K consumed an average of 123 watts. It is among the least power-hungry CPUs that Intel has released recently. The thermal efficiency is commendable compared to the previous generation, peaking at 76°C while handling this power draw.
Should You Buy it?
Still in confusion? Let me break it down for you.
Buy it if
✅ You prioritize power efficiency: The Core Ultra 5 245K offers competitive power efficiency, even managing to rival AMD’s latest offerings, and it handles thermals well under heavy loads.
✅ Productivity tasks are your main focus: With solid productivity performance and respectable multi-core scores, this processor can easily handle demanding tasks like video rendering, 3D modeling, and multitasking.
✅ You want the latest Intel architecture and features: The Arrow Lake architecture brings new design elements, a tile-based setup, and upgraded DDR5 memory support, ideal for future-proofing a build with modern technology.
Don’t Buy it if
❌ Gaming is your top priority: The Core Ultra 5 245K may fall short if you’re building primarily for gaming. Its gaming benchmarks are noticeably lower than those of competitors like the Ryzen 7 7700X and even Intel’s previous Core i5-14600K, especially in AAA titles.
❌ You’re seeking the best price-to-performance ratio: Priced at $310, the Core Ultra 5 245K doesn’t justify its cost for gamers or those on a budget. Alternatives like the Ryzen 5 9600X or the Core i5-14600K deliver similar or better performance at a more reasonable price.
My Thoughts
Ultimately, and especially for PC gamers, Intel’s newest processor has been a letdown. There are some pros and cons, but overall, it’s a mixed bag, similar to the remaining members of this generation. Productivity results were better than performance benchmarks in gaming, but they weren’t as outstanding as expected from the latest generation. With the exception of a handful of rendering benchmarks, hardly much is noteworthy. As I mentioned above, when it came to gaming, the 245K was noticeably lacking.
The 245K was far more inconsistent than Arrow Lake’s typical underperformance. There were a number of games where it was significantly behind, including Alan Wake 2, Cyberpunk 2077, Elden Ring, and Hogwarts Legacy, frequently landing near the bottom of our tests. However, as for power efficiency, the 245K is competitive and almost matches AMD’s, so now they’re almost on par.
If you’re looking to purchase a new processor, a Core i5-14600K or, even better, a Ryzen 7 7700X or 9700X would be much better than the Core Ultra 5 245K in terms of gaming. Currently, the 245K isn’t a good choice for gamers until there’s a huge price drop and it performs consistently better. The 245K provides respectable productivity performance for $310, but there are better options. Until we see changes, it’s hard to suggest these CPUs, but I hope Intel can fix Arrow Lake soon since there’s an unfulfilled opportunity here.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
Story Highlight
Dragon Age: The Veilguard has received a lot of hate due to its ‘woke content’.
A major poll has now revealed that 94% aren’t happy with the game.
The majority of the players wanted the latest entry to be ‘a throwback to Dragon Age Origins with tactical combat and a darker tone.’
Dragon Age: The Veilguard was recently released to a positive reception from critics. However, fans have massively criticised the game before and after its release, and some actions from BioWare have also caused concerns.
Despite the controversy, the game has had a solid launch, but it seems to have not done so well sales-wise. That said, the franchise’s fans aren’t with the latest entry as a major poll has revealed 90% of players didn’t want the latest entry to be The Veilguard.
Why it matters: The Dragon Age franchise is pretty well-known in the industry, so fans had high expectations from the recent entry.
Only 6% of Players Are Satisfied With The Latest Entry In The Dragon Age Series
Pirat_Nation on Twitter has highlighted that in a recent article, IGN conducted a poll asking fans ‘What did you want from Dragon Age 4?” Only 6% of the players voted for “Exactly what The Veilguard is.”
Over 40% of the players voted for “An Inquisition-style RPG that directly continued Solas’s story,” and nearly 48% voted for “A throwback to Dragon Age Origins with tactical combat and a darker tone.”
This shows that 94% of the players aren’t happy with BioWare’s take on Dragon Age: The Veilguard. The game was also review-bombed on Metacritic and many users have claimed that this isn’t the Dragon Age they were waiting for.
While innovation is always important, changing a franchise this much might not be the best move. The Veilguard’s launch also seems to have been pretty underwhelming compared to other hit RPGs, which explains why BioWare hasn’t given an update on the sales yet.
Reports have suggested that the game has had even lower sales than Star Wars Outlaws, which was a failure. Fans should also note that so far, no expansion for The Veilguard is planned, so this could be it for this game.
What do you think of Dragon Age: The Veilguard? Do you think BioWare’s take on the game was the right approach? Let us know your thoughts in the comments section below or join the discussion at the Tech4Gamers official forums.
As a News Reporter at Tech4Gamers, I bring the latest findings from the tech industry to our readers. Specializing in processors, graphics cards, and more, I strive to deliver detailed insights that keep our audience well-informed and engaged. Periodically, I also delve into the vibrant world of gaming to share captivating stories.
Story Highlight
Intel reinstated free tea and coffee to boost employee morale after cutting various benefits during a restructuring effort to save costs.
In order to save $10 billion, Intel has reduced its workforce by 15%, laying off 15k employees.
While the company has been working to cut costs, reports indicate that its free food and beverage programs cost it $100 million annually.
Intel has brought back its free tea and coffee offerings in an attempt to improve employee morale and motivate them to be more productive in the workplace by providing them with more creature comforts.
Why it matters: While cost-cutting is necessary to improve profitability, offering basic comforts shows the company values its employees, which could help retain talent and improve productivity during tough times.
In an attempt to improve staff morale after the company’s restructuring to cut $10 billion from its yearly budget, Intel reinstated the free coffee and tea service that it had eliminated from its offices last year.
Intel Was Spending $100 Million On Free And Discounted Food
Employees at Intel have reportedly told the Oregonian in private that the company’s poor financial performance and the reductions made to regain profitability have severely damaged their morale.
In an effort to save costs, Intel had previously discontinued staff benefits like free fruit, drinks, workout equipment, and other in-house facilities. However, it has since brought back what appears to be its most affordable option.
Christy Pambianchi, Intel’s CPO, stated, “We really aren’t in a situation where we could continue to afford benefits and programs that are above market practice.” According to reports, the corporation loses $100 million a year because of free food and beverages.
By reducing its workforce by 15% and pursuing other cost-cutting initiatives, the corporation hopes to save almost $10 billion annually. The company’s most recent financial report showed that revenue fell 1% year over year to $12.8 billion, and it also forecasted weak performance for the upcoming quarter.
Even as Intel continues to struggle with costs, we recognize how important little conveniences are to everyday lives.
At Tech4Gamers.com, I cover the latest news and rumours in the gaming industry, from new game releases to hidden gems and video game leaks. Furthermore, I occasionally write tech articles about video game consoles, providing insights into the hardware and software that powers our gaming experiences.
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Stellar Blade won a record 7 awards at the 2024 Korean Game Awards, including Game of the Year.
The game’s success is significant as it’s a new IP that didn’t rely on an existing fanbase.
The studio plans to turn Stellar Blade into a franchise, with a potential sequel in the works.
Stellar Blade just made history at the 2024 Korean Game Awards by winning a record seven awards, including Game of the Year. This achievement highlights the game’s massive success since its launch.
It’s impressive that it swept awards in a market where mobile games dominate and console gaming is less relevant.
Why it matters: What makes this achievement stand out is how Stellar Blade achieved massive popularity without relying on an established franchise. Even without an existing fanbase, it managed to break records.
Stellar Blade’s combat is arguably one of the best out there | Image By Tech4Gamers
Stellar Blade took home awards in all significant categories, including the Best Developer Award and the Popular Game Award. This recognition marks a major turning point for South Korean game development, showing that the region can thrive beyond its focus on mobile gaming.
When Shift Up first announced the project—originally called Project Eve—in 2019, many doubted that a South Korean studio could deliver a full AAA console game.
The CEO recently spoke about those doubts, explaining how the team felt driven by a strong sense of urgency to prove themselves. In the end, their hard work paid off.
Shift Up’s plans for Stellar Blade go beyond its success on the PS5. In a recent earnings call Q&A, the studio’s spokesperson mentioned that Shift Up aims to expand its audience by entering the PC market, announcing that the Stellar Blade PC port is scheduled for release in 2025.
With the announcement of a PC port, the game is expected to reach new highs.
The spokesperson pointed to the rise of platforms like Steam in the AAA gaming world and mentioned the global success of the Chinese game Black Myth: Wukong as proof that PCs could be key to their future growth.
Additionally, the studio plans to turn the game into a full franchise. Recent job listings have already hinted at a Stellar Blade sequel, possibly being developed on Unreal Engine 5.
Regardless, Stellar Blade is shaping up to be a strong contender for GOTY at the upcoming The Game Awards. Do you think the game can win the most prestige award at TGA? Join the discussion on Tech4Gamers Forum.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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Phil Spencer is not a fan of consoles as expensive as $1000.
He believes the industry is in a good place but needs more growth.
Xbox is focusing on a handheld in order to channel its creativity for this growth.
PlayStation has recently launched the PS5 Pro for $700, marking Sony’s most expensive gaming hardware to date. While the console is undoubtedly quite impressive, it can cost close to $1000 when additional expenses are taken into account.
Compared to PlayStation, Xbox decided to skip a mid-gen upgrade this time. Phil Spencer recently shed more light on the subject, stating that he does not see much meritin releasing consoles that cost up to $1000.
Why it matters: Gamers have always flocked to consoles because they are affordable. Prices as high as $1000 go against this key strength.
Microsoft’s Gaming Business Has Changed Drastically This Year
The Xbox boss is quite interested in handhelds, in particular, since he is currently focused on growing the console market. This part of the industry has been stagnant for many years, and Xbox Series S|X sales are also far from encouraging.
This is perhaps why Phil Spencer is not in favor of $1000 consoles. Instead, he believes manufacturers must find new and creative ways to entice players into the console ecosystem.
We’re not going to grow the market with $1000 consoles.
-Phil Spencer
While this comment was general in nature, it also highlights Spencer’s thoughts on something like the PS5 Pro. The Xbox boss does not seem to be in favor of such expensive hardware and brings up an interesting point about the wider appeal of such offerings.
The PS5 Pro Has Been Out For A Few Days
PlayStation has already admitted that the PS5 Pro is designed for a very specific crowd, with the base PS5 serving as the more mainstream option for everyone else. However, the gaming giant has still confirmed that initial pre-orders are more encouraging than those of the PS4 Pro.
Going by Phil Spencer’s stance, Microsoft will likely continue to focus on more interesting offerings that tap into other strengths over raw hardware. The Xbox Series S is one such example, boasting a major pricing advantage.
What are your thoughts on the subject? Do you see any benefits in console hardware this expensive? Let us know in the comments, and continue the discussion on the Tech4Gamers Forums.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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Lego Horizon Adventures runs below 60FPS when using the Epic preset at 4K resolution.
This performance makes the PC port much worse than Horizon Forbidden West.
A lack of optimization and the typical Unreal Engine 5 issues seem to be the culprit here.
Following recent releases like Horizon Forbidden West on PC and Horizon Zero Dawn Remastered, the Horizon franchise has returned with yet another new entry, marking its foray into the world of Lego.
Lego Horizon Adventures carries much of the same charm that fans have come to love, but initial reviews have been mixed so far. The game’s PC performance has also raised more than a few eyebrows, with the RTX 4090 struggling to achieve 60FPS at 4K resolution.
Why it matters: Lego Horizon Adventures belongs to a major first-party PlayStation IP. As such, fans were hoping to see the flagship PlayStation treatment for the title, which typically leads to solid PC ports.
Lego Horizon Adventures Proves Tough To Run For The RTX 4090 | Image via ComputerBase
Benchmarks shared by ComputerBase highlight that Lego Horizon Adventures requires 70% TSR upscaling to achieve 66FPS at 4K resolution when using the Epic preset.
When running at native resolution, the RTX 4090 drops further below, being unable to sustain 60FPS. Fans can always fall back on DLSS, but non-Nvidia GPU users on PC might be disappointed to learn that FSR and XeSS upscaling technologies are not supported.
Perhaps the most interesting part about the performance is the fact that Lego Horizon Adventures runs worse than Horizon Forbidden West. The latter can easily achieve over 90FPS at 4K without any upscaling on the same graphics card.
The biggest issue in this instance seems to be a lack of proper optimization. The Lego offering runs on Unreal Engine 5, marking yet another instance of a poorly performing title based on this technology.
Recently, a game like Stalker 2 led to similar concerns, but the delta in graphics between these two titles makes it quite shocking to see PlayStation’s Lego title pushing the RTX 4090 in a similar manner.
The benchmark video above highlights Frame Generation as necessary to aim for 60FPS or higher with the RTX 4090. As such, it’s clear that more optimization is needed for the title.
What are your thoughts on the performance? Share your opinions in the comments, or head over to the Tech4Gamers Forums for more discussions.