Home Blog Page 357

Kingdom Come: Deliverance 2 Devs Were Afraid of AC Shadows, But Now They Want to Beat Starfield

Story Highlight
  • Warhorse Studios previously feared competing against Assassin’s Creed Shadows in February releases
  • However, after such a strong launch and 250k concurrent players, they’re much more confident in their release.
  • They now aim to surpass 300k concurrent players, reaching Starfield’s level of player count.

Kingdom Come Deliverance 2 has become the talk of the town for such a massive release for a former indie studio. Despite being confident in their release, Warhorse Studios were quite nervous going against Asassin’s Creed Shadows in a February launch before the game was delayed. 

However, Warhorse Studio is even more optimistic with the release after such a strong launch with critical acclaim and high sales. They now expect the game to reach the player count that Starfield had

Why it matters: Kingdom Come Deliverance 2 has set the bar high for AAA releases, and for a former indie studio to beat a AAA game with over $200 Million budget would be a huge achievement.

kcd 2 dev playercount
Kingdom Come Deliverance 2 Expected To Beat Starfield’s Player Count || Source: X

Kingdom Come Deliverance 2’s player count has only increased with each day. Previously, we reported the game hitting 230k concurrent players on the weekend, and now it has surpassed the 250k mark.

It’s safe to expect that the game will hit the 300k player mark by this weekend or, if the momentum continues, possibly even earlier. Starfield has an all-time high of 330k player count, and hitting that number seems achievable now. 

The Elder Scrolls 6
Kingdom Come 2 Deliverance 2 Has Set A High Benchmark For Future Medieval RPGs.

Despite a massive gap in budget and marketing, Kingdom Come: Deliverance 2 is set to outshine Starfield in every way.

If anything, Bethesda needs to go all out with The Elder Scrolls 6, especially after Kingdom Come Deliverance 2 set the bar high for Medieval RPGs and, coming from the failure that Starfield was.

Do you think Kingdom Come Deliverance 2 will beat Starfield’s player count in the upcoming days? Let us know in the comments below, or join the discussion at the official Tech4Gamers forum.

Valve Bans Devs From Using In-game Ads As Source of Revenue On Steam

Story Highlight
  • Valve has taken a new initiative and banned developers from using in-game ads as a source of revenue on Steam.
  • Advertisements that do not hinder or gate gameplay are allowed, including promotions and paid ads. 
  • The company is making this move to ensure PC gaming does not become infested with forced ads like the mobile platform.

One thing holding back mobile gaming has been forced advertisements that are used to monetize otherwise decent gameplay experiences. These ads, while unfair to gamers, have proven to be a giant piggy bank for developers and publishers alike.

However, Valve has taken it upon itself to ban PC developers from adopting these same dreaded techniques to milk revenue from gamers. The company has officially banned forced in-game ads as a source of revenue on Steam. 

Why it matters: The new Valve initiative could prevent the dreaded forced advertisements from infiltrating PC gaming, as analysts have predicted in the past. Game developers will not be able to grow revenue by gating gameplay.

Steam Bans In-Game Ads
Source: Steam

Valve has published a new page about advertising policies to highlight exactly what it will allow developers to do regarding ads on Steam. Any sort of advertisement that hinders or gates any elements of the game is strictly not allowed.

Developers should not utilize paid advertising as a business model in their game, such as […] gating gameplay behind advertising. 

In other words, developers cannot have players watch a 10-second ad of an upcoming game to let them continue playing the game—sort of the thing plaguing mobile gaming right now

Steam Bans In-Game Ads
A notable analyst predicted that game publishers will start using forced ads in PC gaming this year.

Valve advises developers to use microtransactions or DLC content to earn revenue instead of shady tactics like in-game ads.

Will this action taken by Valve prevent PC gaming from becoming full of forced ads, or is it just a temporary blockade? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

AMD Zen 6 “Medusa” Featuring 12-Core CCDs Will Bring 24 Cores CPUs To PC Gaming

Story Highlight
  • AMD’s Zen 6 “Medusa” CPUs are coming with up to 24 cores for PCs, a significant upgrade from current 16-core models.
  • Performance is expected to increase by up to 30% compared to Zen 5, thanks to new 12-core chiplets.
  • Zen 6 will retain the AM5 socket, and rumors suggest a larger cache for improved gaming performance.

There have been a lot of new hardware launches in recent months, with the Intel Core Ultra 200S CPUs arriving and disappointing many with their gaming performance. Before that, we had the launch of the Ryzen 9000 APUs from AMD that used the new Zen 5 cores, but they didn’t impress either.

More recently we’ve seen the Strix Halo APUs that have been quite a surprise with their powerful iGPU. Although Zen 5 in terms of processors hasn’t brought many improvements. Now more details have been revealed about AMD Medusa – Zen 6 that will make the wait worthwhile, as we’ll see CPUs with up to 24 cores on PCs.

24-Core CPUs Finally Coming to Gaming PCs

Once again we have MLID bringing us the latest news and leaks on Zen 6, in this case confirming that Medusa Point (laptops) will arrive with chiplets of 12 Zen 6 Cores each, the same as the PC version (Medusa Ridge).

We will also have these chiplets for the next generation of “Halo” APUs, so we will see an evolution of those APUs with such powerful integrated graphics. AMD Zen 6 will arrive using TSMC’s 3nm node and Moore’s Law is Dead confirms that there will be processors with up to 24 cores to replace the current 16-core CPUs that make use of 2 8-core CCDs.

Medusa Point (Zen 6) To Offer Up To 30% More Performance Than Strix Point (Zen 5)

AMD Zen 6 Medusa Die
AMD Zen 6 Medusa Die

The source also estimates that the jump from Strix Point to Medusa Point laptops will be quite interesting. We’re talking about current processors that have 4 Zen 5 cores + 8 Zen 5c cores vs 12 Zen 6 cores in a single chiplet with Medusa, which will provide a multi-core performance increase of up to 30%.

In the above picture, you can see a teaser of what’s coming with Medusa Point which will use the FP10 socket with a huge IOD, which is expected to measure around 200mm2 using a GPU with 16 CUs and 128-bit.

The 12-core Zen 6 CCD that we mentioned would occupy around 75mm2, at least according to the estimates previously stated by the source. MLID also indicates that the AM5 PC version will come with 2 of these CCDs with a smaller IOD, but there is a surprise and it is that it will come with something bigger… and it hasn’t said what it is. We don’t have many options to think about, so we think it would be a larger cache which as you know, is always appreciated in games.

What’s your thought on the AMD Zen 6 platform based on AM5 (Yes! Zen 6 to retain AM5  Socket for desktop CPUs). Share your thoughts in the comment section below. 

Final Fantasy 9 Remake Is Real And Actively In Development, Claims Insider

Story Highlight
  • The Final Fantasy 9 remake might launch next year according to credible insider NateTheHate.
  • Per rumors, the game is in active development right now.
  • The remake was revealed a few years ago as part of the Nvidia GeForce leaked list of games in development.

The Final Fantasy franchise has a big year ahead of it with a lot of its recent mainline releases about to debut on Xbox according to credible rumors. And, if rumors are true, a new remake might be joining hands with the two titles to strengthen the Final Fantasy lineup further.

Why it matters: A remake of Final Fantasy 9 has been demanded heavily by fans, so to finally have a potential release window is a positive sign and could lead to an official announcement.

Final Fantasy 9 Remake
The rumored Final Fantasy remake is still unannounced.

According to insider NateTheHate, the Final Fantasy 9 remake is in “active development” at Square Enix right now. However, fans will have to wait to play the title as it isn’t expected to launch this year.

NateTheHate stated on X that the Final Fantasy 9 remake could possibly be released next year, but nothing is certain as of now. Square Enix hasn’t officially announced the game but was among the titles listed in the notorious Nvidia GeForce leak back in 2021.

Many insiders have historically claimed that the title is real and NateTheHate also has a good reputation to back up his claims. Furthermore, Square Enix also has other remasters and remakes in the franchise currently in development according to several reports.

A Final Fantasy 15 remaster is supposedly in the works if rumors are to be believed. In addition, the third game in the Final Fantasy 7 remake saga will also launch in a few years after Rebirth came out in 2024 for the PS5.

Final Fantasy 7 Rebirth
Final Fantasy 7 Rebirth is the latest entry in the franchise’s remake saga.

With Square Enix planning to bring all future titles in the franchise to Xbox and leaving PS exclusivity behind, there is every chance this upcoming remake will release day and date on both consoles. However, take this rumor with a grain of salt, as nothing is official yet.

Do you think the Final Fantasy 9 remake will release next year? Tell us in the comments below or head to the Tech4Gamers forum for discussion.

RTX 5080 Vs RTX 4070 Ti Super: Our Opinion

MSI MPG X870E Edge Ti WiFi

NVIDIA GeForce RTX 5080

Rated: 7.3/10

NVIDIA GeForce RTX 4070 Ti Super

Rated: 8.5/10


Pros And Cons

GPUProsCons
RTX 5080✅ Has 27% more shading units
✅ Supports Nvidia DLSS 4 technology
❌ Much more expensive
RTX 4070 Ti Super✅ Significanlty cheaper
✅ Lower power consumption
❌ Worse in terms of performance

Key Takeaways

  • In our gaming tests, the RTX 5080 performed 31% better than the RTX 4070 Ti Super. The newer card also had a 16% higher productivity performance.
  • The newer card had about 9% higher power consumption, whereas the peaks reached about 21% higher power consumption.
  • Scalping is out of control with the RTX 5080 in early February 2025, leading to a 135% price disparity between these two cards.
  • For most people, the RTX 5080 does not make sense to buy for the price its being sold at. The RTX 4070 Ti Super is a close alternative if you don’t mind dialing a few settings back and you don’t care about Frame Generation.


Comparison Table

FeatureRTX 5080RTX 4070 Ti Super
ArchitectureBlackwell 2.0Ada Lovelace
Shading Units107528448
Texture Mapping Units (TMUs)336264
Render Output Units (ROPs)11296
Compute Units (Pipelines)8466
Tensor Cores336264
Ray-tracing Cores8466
Fabrication Process4 nm5 nm
Die Size378 mm²379 mm²
Transistor Count45.6 billion45 billion
Best Variants-Best RTX 4070 Ti Super Graphics Cards

Architectural Differences

  1. Process Nodes: The RTX 4070 Ti Super’s 5nm processing nodes have been switched out for a 4nm process with the RTX 5080 and the rest of the Blackwell Family.
  2. Clock Speeds: The RTX 4070 Ti Super has a base clock of 2340MHz and a boost of up to 2610MHz, while the RTX 5080 clocks anywhere from 2295MHz to 2617MHz.
  3. VRAM: Both cards support a 16GB VRAM buffer, though the RTX 5080 has the edge with the GDDR7 technology it employs.
  4. TDP: The rated TDP of the RTX 4070 Ti Super is 285 watts, which is noticeably lower than the 360-watt TDP of the RTX 5080.
  5. Supported Technologies: Newer technologies that the RTX 5080 has include better ray reconstruction, ray tracing, a brand new rendering technique, and improved frame generation.

The Super series cards from the last generation brought the Ada Lovelace cards closer to what we expected from them. The Blackwell cards bring another disappointment from Nvidia, so let’s see how these implementations stack up in the RTX 5080 Vs RTX 4070 Ti Super comparison!


Gaming Benchmarks – 4K

Having gone over the specification difference between these two cards, this next set of benchmarks will determine how they perform in gaming tests. These benchmarks will be performed on a stable test bench, the specifications of which you can check out below:

Test Bench

Marvel Rivals

Marvel Rivals
Marvel Rivals @4K (Image By Tech4Gamers)
  • The RTX 5080 delivered 65 FPS on average in our test of Marvel Rivals, significantly outpacing the RTX 4070 Ti Super’s 48 FPS. This comes out to a 35.42% performance boost for the newer card.
  • In 1% lows, the RTX 5080 maintained 41 FPS, while the 4070 Ti Super dipped to 32 FPS, making the frame drop 28.13% worse on the older card.

Stalker 2

Stalker 2
Stalker 2 @4K (Image By Tech4Gamers)
  • With an average of 48 FPS, the RTX 5080 held a 23.08% lead over the RTX 4070 Ti Super’s 39 FPS when we tested Stalker 2 with the same settings on both cards.
  • The lows are where the difference was even more noticeable, with the RTX 5080 at 41 FPS while the 4070 Ti Super falls to 30 FPS, resulting in 36.67% more severe dips.

God of War Ragnarok

God Of Wat Ragnarok
God Of Wat Ragnarok @4K (Image By Tech4Gamers)
  • The RTX 5080 ran at around 117 FPS, netting a 27.17% increase over the RTX 4070 Ti Super’s 92 FPS in our testing of God Of War Ragnarok.
  • Even during the most demanding scenes, the 5080 held 98 FPS, while the 4070 Ti Super dropped to a less impressive 81 FPS, a 20.99% gap instability.

War Hammer 40K: Space Marine 2

 Space Marine 2
Space Marine 2 @4K (Image By Tech4Gamers)
  • The RTX 5080 achieved 85 FPS in Space Marine 2, towering over the RTX 4070 Ti Super’s 60 FPS for a very significant 41.67% increase in performance during our testing.
  • The lows tell a harsher story for the Ada Lovelace, which fell to 50 FPS, while the RTX 5080 maintained a smoother 75 FPS as its lows, meaning dips were about 50% worse on the older card.

Star Wars Jedi: Survivor

Star Wars Jedi Survivor
Star Wars Jedi: Survivor @4K (Image By Tech4Gamers)
  • At 69 FPS, the RTX 5080 had a 32.69% advantage over the RTX 4070 Ti Super in our testing of Star Wars Jedi Survivor, which ran at 52 FPS on the older card.
  • In heavier sequences, the RTX 5080 managed 1% lows of 58 FPS, while the 4070 Ti Super dropped to 41 FPS, meaning 41.46% deeper drops in performance.

Alan Wake 2 (RT + DLSS Q)

Alan Wake 2 (RT)
Alan Wake 2 (RT) @4K (Image By Tech4Gamers)
  • High ray tracing bogged down the performance of the RTX 5080 to 38 FPS on average in Alan Wake 2, while the RTX 4070 Ti Super was 35.71% behind in our testing with an average of 28 FPS
  • The 1% lows were rough on the 4070 Ti Super, sinking to 22 FPS, while the RTX 5080 stayed 41% faster at 31 FPS, which is better yet still underwhelming.

Cyberpunk 2077 (RT + DLSS Q)

Cyberpunk 2077
Cyberpunk 2077 (RT) @4K (Image By Tech4Gamers)
  • The RTX 5080 ran at 50 FPS, keeping ahead of the RTX 4070 Ti Super’s 41 FPS by 21.95%, making Night City a bit more fluid.
  • In the most taxing scenes, the RTX 5080 held 41 FPS in our test, while the 4070 Ti Super struggled at 32 FPS, leading to 28.13% deeper frame drops.

Black Myth: Wukong (RT + DLSS Q)

Black Myth Wukong (RT)
Black Myth: Wukong (RT) @4K (Image By Tech4Gamers)
  • The RTX 5080 held 39 FPS, delivering a 34.48% increase over the RTX 4070 Ti Super’s 29 FPS in our test of Black Myth Wukong with the RT set to very high.
  • The lows tell a similar story, with the 5080 at 29 FPS, while the 4070 Ti Super drops to 22 FPS, making its frame dips 31.82% worse.

Productivity Benchmarks

Now that we have taken a tour of the performance of these cards in games, this section of the RTX 5080 Vs RTX 4070 Ti Super will show you our testing of the productivity performance of these cards. The following tests have been done with the same setup we used for the gaming benchmarks.

Blender Barbershop

Blender Barbershop
Blender Barbershop (Image By Tech4Gamers)
  • In our Blender Barbershop render, the RTX 5080 finished the job about 22% quicker than its rival.
  • Nvidia’s RTX 5080 finished the render in 41 seconds, while the RTX 4070 Ti Super finished the same render in 50 seconds.

Davinci Resolve

Davinci Resolve
Davinci Resolve (Image By Tech4Gamers)
  • Davinci Resolve ran about 20% better on the RTX 5080 using the Pudget Systems benchmark when we tested both of these cards.
  • The RTX 5080 scored 11273 points, whereas the RTX 4070 Ti Super was noticeably slower, with a performance of 9394 points.

Premiere Pro

Premiere Pro
Premiere Pro (Image By Tech4Gamers)
  • Finally, our Premiere Pro test ran about 11% better on the newer card. These improvements with the newer card can be attributed to its beefier die, as well as the new 4:2:2 encoding.
  • We saw a score of 14252 points with the RTX 5080, whereas the 4070 Ti Super got a performance of around 12868 points.

Overall Performance

GPURTX 5080RTX 4070 Ti Super
Average FPS📈63.87📈48.62
1% Lows📉51.75📉38.75
Productivity (Rating)✏️9/10✏️8.2/10
Winner: RTX 5080

Average Framerate

In the eight games we tested, the RTX 5080 performed significantly better than the RTX 4070 Ti Super. On average across all these games with and without RT, we saw an advantage of around 31% with the RTX 5080. This made a lot of the games go from a playable performance to something smooth and enjoyable.

1% Lows

Our tests of the minimum framerates just repeated what we saw with the averages. The RTX 5080 got an average of around 34% more performance than the RTX 4070 Ti Super, though both cards usually dipped below 60 FPS in most games.

Productivity 

The performance of the RTX 5080 was also significantly better in the productivity tests, with an average improvement of about 15% over the RTX 4070 Ti. Mind you, the RTX 5080 is a tier higher and a generation newer than the RTX 4070 Ti Super, so these results aren’t all that impressive.


Power Consumption

Power ConsumptionRTX 5080RTX 4070 Ti Super
Idle21⚡13⚡
Gaming326⚡297⚡
Ray Tracing333⚡289⚡
Maximum376⚡311⚡
Winner: GeForce RTX 5080

Our tests showed that the RTX 5080 took about 10% more power on average when gaming, though the newer card reached a peak that was about 21% higher than that of the RTX 4070 Ti Super. 


Price

GPURTX 5080RTX 4070 Ti SuperPrice Difference
Launch MSRP💲999💲80024.88%
Current Price💲999💲84917.67%

At the time of writing this article, the RTX 5080 has gotten its first price hike. Whether it be scalping or silicon shortages, the price of these cards goes up and up to an unreasonable extent. The RTX 5080 is about 135% more expensive than the RTX 4070 Ti Super because of this reason.


What We Recommend

RTX 5080: The RTX 5080 offers a measurable performance improvement over its competitor, though the price difference does offset this improvement. If the quadrupling of framerate that can happen because of DLSS 4 justifies the double price of this card, then this purchase can make sense.

RTX 4070 Ti Super: The RTX 4070 Ti Super’s performance is lacking in 4K gaming with all the settings turned up, but turning down a few things might give you great performance at this resolution. The price is still high, but it’s miles better than the RTX 5080.

In our analysis, the RTX 5080 suits high-end gamers and creators who prioritize performance over cost. The RTX 4070 Ti Super is still for the high-end but for people who care about how much they get for their money. The RTX 4070 Ti is the better card for most people.


FAQs

Do the RTX 4070 Ti Super and the RTX 5080 have the same number of shading units?

No, the RTX 5080 has about 27% more shading units or CUDA cores than the RTX 4070 Ti Super. 

What are the suggested power supplies for these cards?

The RTX 5080 has a suggested PSU of 750 watts, which is significantly higher than the 600-watt suggestion of the RTX 4070 Ti Super. 

Does the RTX 5080 have better DisplayPorts?

Yes, the RTX 5080 has 3 DP 2.1b connections, whereas the RTX 4070 Ti Super has 3 DP 1.4a connections.

What power connectors do the RTX 5080 and RTX 4070 Ti Super have?

The RTX 5080 and RTX 4070 Ti Super both have a single 16-pin power connector. 

Does the RTX 5080 have a more advanced PCIe connection?

Yes, the RTX 5080 has a PCIe 5.0 by 16 connection, whereas the RTX 4070 Ti Super has a PCIe 4.0 by 16 connection.

Netac NV7000-Q 2TB NVMe SSD Review: A Great Choice For PS5?

We tested the Netac NV7000 NVMe 2TB SSD earlier. Netac showcased the new SSD NV7000-Q probably during Computex, last year. At that time, only 1TB variant was displayed with little to no data. However, we have received a 2TB variant of this new series for testing.

This new series of SSD is being driven by MaxioTech MAP1602A Falcon Lite controller which has proven to be an efficient controller suitable for DRAM-Less storage drives. This SSD is also a DRAM-Less design. The letter ‘Q’ gave away the 3D NAND flash chips on this drive. These drives use QLC not TLC using YMTC 232-layer 3D NAND.

The Orico O7000 2TB SSD that I tested earlier is also a DRAM-Less design and uses the same controller with the same NAND Flash manufacturer. However, the catch is that Orico’s is randomly using TLC and QLC in these SSDs which is quite odd.

Why Trust Tech4Gamers
  • Nauman Siddique is the most senior hardware tester at Tech4Gamers. He brings an ocean of knowledge to the table, including unmatched expertise in PC cases.
  • 20+ SSDs tested and reviewed by our team of hardware experts (Tech4Gamers Team).
  • 80+ hours spent testing different SSDs for our reviews.
  • Objective testing criteria (See how we test).

At Tech4Gamers, ensuring you get reliable information is our priority. That’s why every hardware round-up undergoes a meticulous review process by our team of experts and editors. Each review is carefully examined against our strict editorial guidelines, guaranteeing you trustworthy insights you can depend on.


Key Takeaways

  • The Netac NV7000-Q 2TB NVMe SSD uses a very efficient MaxioTech MPA1602A controller and features speeds of up to 7100MB/s read and 6200MB/s write.
  • You should buy the Netac NV7000-Q 2TB NVMe SSD if you have a PS5 and want to expand its storage with a high-speed SSD without spending a ton.
  • You should skip the Netac NV7000-Q 2TB NVMe SSD if you’re specifically after an SSD with TLC NAND flash.

The salient specifications include:

Capacities 1TB/2TB/4TB
Form Factor M.2 2280
Interface NVMe 1.4 PCIe Gen 4×4
Controller MaxioTech MAP1602A
NAND YMTC 3D QLC NAND
DRAM Cache Size No DRAM Chip
NAND Cache Size Dynamic SLC
TBW 640 TB
MTBF 1.8 Million hours
Sequential Read Up to 7100MB/s
Sequential Write Up to 6200MB/s
4K Random Read N/A
4K Random Write N/A
[toc]

How Is The Netac NV7000-Q 2TB Different?

The Netac NV7000-Q 2TB uses an efficient MPA1602A controller to ensure less power draw. It uses QLC NAND Flash from YTMC. This is a DRAM-Less SSD that competes against the likes of Orico O7000 2TB and BIWIN NV74000 NVMe SSDs. It has competitive performance across the board.

Packaging And Unboxing

Netac NV7000-Q 2TB — Unboxed 1024x76
Unboxing (Image By Tech4Gamers)

The drive is shipped inside a slim size paperboard packing box that has a black color theme. There is a transparent container inside that holds the drive. The following are provided:

  • 1x SSD
  • 1x Installation Manual
  • 2x Screws

Design

Netac NV7000-Q 2TB — Front View 1024x72
Front View (Image By Tech4Gamers)

The top sticker or label is black. It has black and white crossed pattern lines with blue color lines for some outlook. NI7000-Q is printed along with the Netac brand name. This SSD has a dimension of 22x80x2mm.

These DRAM-Less, MaxioTech-powered SSDs are perfectly suited for PS5 given their high density, low pricing, and size. The NI7000-Q is no exception to that either since its overall height is way less than the supported 11.25mm height on PS5. This is a PCIe Gen 4×4 drive. The drive has an M.2 2280 form factor using M Key Type.

Netac NV7000-Q 2TB — Rear View 1024x63
Rear View (Image By Tech4Gamers)

The sticker on the backside shows the model, serial number and QC Pass data of this drive. This is a 2TB capacity drive, made in China. The drive conforms to the NVMe 2.0 protocol.

The drive supports S.M.A.R.T, TRIM, and NCQ features. It seems like this drive does not provide an AES encryption feature. No other data is available on the manufacturer’s website.

Netac NV7000-Q 2TB — Single Sided 1024x76
Single Sided Design (Image By Tech4Gamers)

This SSD is a single-sided design as the components are on one side.

What About Components?

MaxioTech MAP1602A is the main driving force of this SSD. This controller is based on ARM 32-bit Cortex R5 chip and it has 4 channels. This drive has a 4x die package from YMTC in the form of 232-layer 3D NAND flash chips. These packages operate at 2400MT/s.

There is no DRAM chip on this SSD hence this controller. This is a DRAM-Less design and it uses HMB and SLC caching to make up for no dedicated DRAM chip. HMB simply means that this SSD will use your PC’s main memory and SLC means it will dedicate some free space on the SSD for caching.

Testing

The below-mentioned test build is used:

We have used the following software:

  • ATTO Disk Benchmark
  • CrystalDiskMark
  • Anvil Pro Storage Utilities 1.1.0
  • DiskBench
  • Blackmagic Disk Benchmark
  • 3DMARK Storage Benchmark
  • PCMARK10 Storage Benchmark

Microsoft Windows 11 23H2 is used for the testing.

Netac NV7000-Q 2TB — CrystalDiskInfo 1002x102
CrystalDiskInfo (Image By Tech4Gamers)

I ran CrystalDiskInfo after installing the disk. The firmware version is H230827a. The interface is listed as NVM Express using 2.0 as standard. It also confirmed that the drive is operating at PCIe 4.0 at an x4 speed link. The supported features are S.M.A.R.T, TRIM, and VolatileWriteCache.

Netac NV7000-Q 2TB — Disk Properties 1024x79
Disk Properties (Image By Tech4Gamers)

This SSD uses over-positioned. 162MB is reserved.

Test Results

CrystalDiskMark

Let’s start with three different runs of CrystalDiskMark. This is a good performance from the Netac SSD. The sequential read speed is 7000MB/s whereas the sequential write speeds are 6400 MB/s. The 4K Random performance in the Q1T1 quadrant is fine as well. The overall performance in CrystalDiskMark is satisfactory.

Netac NV7000-Q 2TB — CrystalDiskMark Graph
CrystalDiskMark (Image By Tech4Gamers)

This SSD performs slightly slower than the Orico O7000 2TB NVMe SSD. The partial reason for that is TLC on the Orico drive compared to QLC on the Netac drive.

ATTO Disk Benchmark

Netac NV7000-Q 2TB — ATTO Disk Benchmark Graph
ATTO Disk Benchmark (Image By Tech4Gamers)

This SSD performs similarly to Orico’s O7000 2TB drive. The reason I am comparing these two drives in particular is because they have the same design and use the same controller.

Anvil Storage Utilities Benchmark

Netac NV7000-Q 2TB — Anvil Disk Benchmark Graph
Anvil Disk Benchmark (Image By Tech4Gamers)

Next, I ran the Anvil Storage Utilities benchmark to test the performance of the drive. Orico O7000 2TB NVMe drive has the upper hand over the Netac NV7000-Q drive.

I also ran Threaded Writes in queue depth of 32 and 64. The maximum IOPS were 507880.

Next, I ran the Threaded Reads in queue depths of 32, 64, and 128 threads. The maximum speed was 787807 IOPS using 128 QD.

Since we don’t know the rated 4K random read and write stats, we can’t confirm if the drive has attained the ratings or otherwise. However, the writes are slow.

3DMark Storage Test

3DMark Storage test is relatively a new test bench measuring the gaming-only performance of the given drive using three games. It measures the load time of the games, recording the gameplay, saving the game and moving the game. The overall score is given in the bandwidth and access time.

Netac NV7000-Q 2TB — 3DMark Storage Benchmark Graph
3DMark Storage Benchmark (Image By Tech4Gamers)

Netac NV7000-Q 2TB drive managed to take a good lead over the Orico O7000 2TB drive.

PCMARK10

We ran two tests from Storage benchmarks in this suite. These are Data Drive Benchmark and Quick System Drive Benchmark.

Blackmagic Disk Benchmark

Netac NV7000-Q 2TB — Blackmagic Disk Benchmark 989x102
Blackmagic Disk Benchmark (Image By Tech4Gamers)

We have used the Blackmagic disk benchmark as well. This is a critical benchmark from the point of view that it monitors the three video compression coders against multiple formats and checks if the drive in hand supports that format and if it does then at what speed.

Real World Testing

Now, it is time for a real-world use. For that, we have used DiskBench in multiple scenarios to check the real-world data transfer rates. We prepared a data set of mixed files and folders including compressed files.

Performance Test

Next, I prepared heavy data of 530GB and 944 GB. The tests were repeated. I have used HWInfo64 to record the drive’s sensor to see how it performed over time.

Netac NV7000-Q 2TB — DiksBench Copy Dir 530GB Graph
DiksBench Copy Dir 530GB (Image By Tech4Gamers)

The operation for 530GB was completed in 1.47 minutes at a rate of 2526 MB/s.

Netac NV7000-Q 2TB — DiskBench Copy Dir 944GB
DiskBench Copy Dir 944GB (Image By Tech4Gamers)

The operation for 944GB was completed in 12.94 minutes at a rate of 1105 MB/s. This is a good performance from this drive. I wanted to see the impact once the drive starts to get fill. Since this SSD uses SLC Caching, the write speeds would take a hit once the drive is filled near to its capacity. However, this drive has shown a good performance. The lowest write speed this drive hit was 697MB/s with an average of 1200MB/s. This is an impressive performance for a DRAM-Less drive.

Gaming Load Time

This is the time when gamers are using NVMe SSDs for their games for faster loading. This is why we also test the game load times. This is done using the Final Fantasy XIV: Shadowbringers Benchmark using High settings.

Netac NV7000-Q 2TB — Game Load Time Comparison Graph
Game Load Time Comparison (Image By Tech4Gamers)

It took 6.376 seconds in total to load the game. This is a competitive performance within its category.

Thermals

Netac NV7000-Q 2TB — Thermal Graph
Thermal Graph (Image By Tech4Gamers)

The maximum operating temperature on this drive was 63ᵒC at an ambient temperature of 20ᵒC.

Should You Buy It?

Buy It If

✅You want to enhance the storage capacity of the PS5: The Netac NV7000-Q 2TB NVMe storage is a fast and cost-effective solution (hoping so!) that is compatible with the PS5 console.

✅You are looking for a high-speed drive: The Netac NV7000-Q 2TB NVMe drive operates in 7000MB/s sequential reads and 6400MB/s sequential writes making it among the fast PCIe Gen4 NVMe SSDs.

Don’t Buy It If

❌You are after a cost-effective TLC storage solution: Netac NV7000-Q uses QLC NAND flash which would explain a relatively lower price tag. If you are into TLC NAND flash, look for other options.

Final Words

I have put Netac NV7000-Q 2TB NVMe SSD through its paces in this review. This drive is available in 1TB, 2TB, and 4TB capacities if you can find one! We don’t have pricing data for this drive from the manufacturer yet as it is a new release.

This drive is 2280 form factor having M-key type. It is governed by the MaxioTech MPA1602A controller. Orcio O7000 2TB NVMe drive uses the same controller. This is an efficient controller suitable for DRAM-less SSDs. It has 4 channels and is based on ARM 32-bit Cortex R5 chip.

This drive uses QLC 3D NAND Flash from YTMC. The QLC and DRAM-Less would explain the possible lower price tag. The 2TB variant has 4 NAND flash packages each of 1TB operating at 2400 MT/s.

The drive has a dimension of 22x80x2.3mm. This SSD is compatible with Sony Play Station 5. This drive features TRIM, S.M.A.R.T and Garbage Collection. This drive is using NVMe 2.0 standard over the PCIe 4 x4 link speed.

I don’t have the rated sequential and 4K random read-and-write data of this drive. The endurance rating stands at 640 TBW for the 2TB variant. This SSD weighs 8gm. MTBF is 1.8 Million hours.

This drive has performed quite well on our test bench and more importantly, the performance was almost consistent throughout the testing be it synthetic or real world. However, this drive was marginally slower than the Orico O7000 2TB NVMe drive. Both drives fall under the same category.

This drive comes with a 5-year warranty from the manufacturer.

 

I Tried Gaming On OLED And I Am Never Going Back

Story Highlight
  • OLED screens depict vivid colours with boosted contrast and flawless blacks.
  • As opposed to LCDs and LEDs, OLEDs are relatively very power-efficient.
  • With OLED, Motion Blur and ‘ghosting’ is a thing of the past, ensuring you nab your opponent without any visual artifacts or ‘tearing’.

For me, gaming has always been about immersion.

Whether it’s the thrill of exploring vast open worlds, the adrenaline rush of competitive multiplayer, or the emotional depth of a story-driven narrative, the goal is to lose yourself in the experience.

For years, I thought I had achieved the pinnacle of gaming immersion with my high refresh rate 2K/4K IPS monitors. But maybe that’s because there never was a feasible alternative. All of that changed when I experienced an OLED gaming monitor for the first time. Now, there’s no going back.

OLED (Organic Light Emitting Diode) technology has been around for a while, primarily in high-end TVs and smartphones (the Samsung Galaxy phones were the first to feature OLED displays). But its adoption in gaming monitors has been a literal game-changer (no pun intended).

After spending several months gaming on an OLED screen, I can confidently say that it has redefined my expectations for visual quality, responsiveness, and overall gaming experience.

Here’s why OLED has ruined other gaming displays for me—and why it might do the same for you.

The Perfect Blacks: Immersion Redefined

Deck With Gaming Setup (Image By Tech4Gamers)
OLED Gaming Setup (Image By Tech4Gamers)

For starters, one of the most striking features of OLED technology is its ability to produce true blacks. Unlike traditional LCD/LED displays, which rely on backlighting, each pixel in an OLED panel emits its own light.

This means that when a pixel needs to display a black colour, it simply turns off. The result? Perfect, inky blacks that make dark scenes in games look breathtakingly realistic while also minimising power consumption.

Playing horror games like Left 4 Dead 2 or exploring the shadowy corridors of Resident Evil Village on an OLED display is an entirely different experience. The depth and detail in dark areas are unparalleled, and the contrast between light and dark is so pronounced that it feels like you’re peering into another dimension. 

Even in brighter games like Genshin Impact or Elden Ring, the enhanced contrast makes every scene pop with vibrancy. If you’re a fan of HDR (High Dynamic Range) gaming, OLED takes it to the next level. The combination of true blacks and bright highlights create a visual experience that’s hard to match.

Pixel-Perfect Motion Clarity

Moving on, another area where OLED shines is motion clarity. 

Courtesy of its near-instantaneous pixel response time, OLED displays eliminate the motion blur that plagues many LCD panels. 

Whether you’re racing at 200 mph in Forza Horizon 5 or engaging in fast-paced combat in Call of Duty, every movement feels crisp and fluid.

This is especially noticeable in games with high frame rates like Valorant.

The lack of ghosting and smearing makes everything feel more responsive, giving you a competitive edge in fast-paced games.

Vibrant Colours & Wide Viewing Angles

Rocking the Samsung Odyssey G9 (Image By Tech4Gamers)
Rocking an ultra-wide gaming setup (Image By Tech4Gamers)

Furthermore, OLED panels are known for their exceptional colour accuracy and wide colour gamut. 

Whether you’re exploring the lush landscapes of Red Dead Redemption 2 or the neon-drenched streets of Cyberpunk 2077, the colours on an OLED display are rich, vibrant, and true to life.

What’s more, OLED screens maintain their colour accuracy and contrast even at wide viewing angles. 

This is a huge advantage for when you’re gaming on your couch or when you and your friends are locked into multiplayer sessions where everyone might not be sitting directly in front of the screen. 

Unlike some LCD panels that suffer from colour shifting or brightness loss when viewed from the sides, OLED displays deliver a consistent experience no matter where you’re sitting, making your crib the automatic go-to spot for late-night gaming seshes.

The Downsides: Burn-In & Pricing

Of course, no technology is perfect, and OLED is no exception. 

The most common concern with OLED displays is burn-in, where static images (like Heads-Up Display elements in games) can leave a permanent mark/shade on the screen over time. 

While modern OLED panels have made significant strides in mitigating this issue thanks to features like pixel shifting and screen savers, it’s still something to be mindful of, especially if you play games with static elements for extended periods.

Another downside is the price. OLED displays, especially larger ones, tend to be vastly more expensive than their LED counterparts. 

Why I’m Never Going Back

After experiencing gaming on an OLED display, it’s hard for me to go back to anything else. 

The combination of perfect blacks, vibrant colours, and unmatched motion clarity creates a level of immersion that’s simply unmatched. 

Whether you’re a casual gamer or a competitive player, OLED elevates every aspect of the gaming experience.

Sure, it’s not without its drawbacks, but the pros far outweigh the cons. 

If you’re serious about gaming and want to take your setup to the next level, investing in an OLED display is a no-brainer. 

Trust me—once you go OLED, you’ll never look at your old screen the same way again.

Final Fantasy 15 Remaster Reportedly In The Works

Story Highlight
  • Final Fantasy 15 is reportedly getting a remaster soon.
  • The remaster is said to feature new playable areas, cinematics, and changes to the combat.
  • An official announcement could be made later this year.

Square Enix is going all out with the Final Fantasy IP, with rumors suggesting a remaster of a more recent title. Posted on Ganker, Final Fantasy 15 is said to be the next entry to get a revamp with an entirely new version.

According to the report, the remaster is supposed to be released quite soon and recycle some of the assets from recent Final Fantasy releases.

Why it matters: Final Fantasy 15 was one of the series’ most divisive releases, and fans felt that Square Enix didn’t exactly nail the game. A remaster with more creative liberty could fix existing flaws.

Final Fantasy XV
Final Fantasy 15 Was Held By Its Poor Development Decisions

The base Final Fantasy 15 had multiple narrative issues, which were further complicated by the DLCs, something the director regrets to this day. However, according to the report, the remastered version aims to fix all these issues by rearranging certain events to give a more chronologically accurate story.

This remaster also features new playable areas, implementing feedback that Square Enix has taken from the fans. The lack of world design and level diversity is one of the main criticisms of the game that Square Enix aims to fix with the remaster.

Moreover, the online and comrade elements are completely removed from the remaster to provide a more streamlined single-player narrative experience.

Final Fantasy 7 Rebirth
Final Fantasy 7 Rebirth Perfected Combat For An RPG Game

In terms of combat, the remaster is said to be quite similar to Final Fantasy 7 Rebirth. The game will also feature new 3D and 2D cinematics. Elsewhere, rumors have hinted at a Final Fantasy 13 remaster, signifying that Square Enix has more than one re-release planned for the future.

Because the report has been out for a while, an official announcement from Square Enix may be closer than anticipated. It could even show up sometime this year. Are you excited about a Final Fantasy 15 remaster? Let us know in the comments or head towards the official Tech4Gamers Forum.

PlatinumGames To Reveal NieR: Automata Sequel This Year, Says Insider

Story Highlight
  • PlatinumGames is seemingly going to reveal a NieR: Automata sequel this year, as claimed by a notable insider.
  • The NieR: Automata producer had already teased a new game for the franchise last year following a major sales milestone.
  • The same insider reveals that a new Castlevania AAA title will be revealed in 2025.

PlatinumGames appears to be on the right track since the beginning of this year, especially since it is collaborating with Team Ninja on Ninja Gaiden 4. However, that is certainly not all; the developers are reportedly also working to announce a new NieR game.

An insider report doubles down on the earlier rumors but also suggests that PlatinumGames is going to specifically reveal a NieR: Automata sequel. In other words, we might see the story expand beyond the main canonical Ending E.

Why it matters: PlatinumGames focusing on this sequel instead of just another entry in the franchise is arguably the best decision, considering how popular the game has been across the media over the years.

NieR: Automata
Daniel Camilo says that PlatinumGames will reveal the NieR: Automata sequel this year.

The notable industry insider and Gamesindustry contributor Daniel Camilo has recently revealed a bunch of projects that will be announced this year. One of these games is the highly anticipated NieR: Automata sequel.

NieR: Automata’s producer has already teased a new NieR game in the past following a huge sales milestone, including plans to reveal it in 2025. Now, Daniel claims this project is a NieR: Automata sequel.

Unfortunately, the insider did not reveal any other information regarding what we can expect from the project. If the first entry is anything to go by, we’re looking at one of the most anticipated reveals this year.

NieR: Automata
Fans are already highly excited for a NieR: Automata sequel.

Daniel also unveiled multiple other exciting projects, including a new Castlevania AAA entry, a Fire Emblem Remake, and a new mainline Tomb Raider title.

Do you think the NieR: Automata sequel will live up to the lofty fan expectations? Are you looking forward to it? Let us know your thoughts in the comments below, or join the discussion on the official Tech4Gamers Forums.

Avowed Director Says Game Will Be Janky; Asks Fans To Accept It

Story Highlight
  • Avowed director Carrie Patel says that players should expect some jank in the game at launch.
  • She believes it is necessary for a fun and creative experience.
  • This remark comes forth despite Phil Spencer previously claiming the RPG was not delayed because it was in bad shape.

Gamers are highly excited to get their hands on the Obsidian’s Avowed, given the studio’s track record. The title has also already seen its fair share of controversies and concerns, but the director’s latest remark might just take the cake.

Avowed director Carrie Patel has recently claimed that the RPG will have some jank to it at launch—the sort of unexpected glitches that can sometimes interfere with gameplay. Fans are concerned that this little tidbit might suggest an underlying issue with bugs in Avowed.

Why it matters: The subtle remark made by the Avowed director suggests that we might not get the smooth RPG experience we have been promised thus far.

In an interview with YouTuber Minnmax, Carrie Patel answered rapid-fire questions to address any queries fans have held over the development period. The director says that a little jank, at least, is necessary for a fun and creative experience.

You gotta accept a little jank to do something fun and creative, I think.

-Carrie Patel

In the past, Xbox boss Phil Spencer had mentioned that Avowed was not delayed at all because it was in bad shape in an attempt to clear the air and growing concerns. On the flip side, the director seems to imply that the RPG will not be the most polished at launch.

You can get up to 60[fps].

Regardless, Avowed is said to be skipping 60FPS on the Xbox Series S, but the director also noted that it ‘can’ climb up to 60FPS on the Series X.

Avowed
Avowed’s demo received more negative feedback than initially expected.

For those not in the know, Avowed is set to come out on February 18th, 2025. Many aspects of the title appear to be overhauled after a lot of fan feedback, so it is best to take these subtle implications with a pinch of salt.

Do you think Avowed’s gameplay will be severely affected by this jankiness, or was the director only giving a fair warning? Let us know your thoughts in the comments below, or join the discussion on the official Tech4Gamers forum.

Battlefield 6: Dice Looking At Everything That Worked In Past Games To Rebuild Franchise

Story Highlight
  • The Lead Battlefield Producer says the developers are aware of fan grievances with the series’ last entry.
  • Battlefield 6 is said to be incorporating the best of destruction, movement, and gunplay from past entries.
  • The studio is cherry-picking these elements from past titles to come up with the best experience possible.

Battlefield 6 is described as a return to the IP’s roots in more ways than one. It brings back 64-player matches, realistic destruction, and a focus on a modern military setting.

As EA and Dice prepare for the game’s first playtest, encouraging news about the latest iteration of the IP continues to flood in. As per the series’ current Lead Producer, Dice is carefully reflecting on its history to make Battlefield 6 the best game it can possibly be.

Why it matters: Battlefield 2042 was a huge departure from the IP’s traditional gameplay, so fans will be glad to see Dice heading in the opposite direction with the next iteration.

Dice Producer On Battlefield 6
Dice Producer On Battlefield 6 via X

David Sirland, the Battlefield Lead Producer, recently replied to a fan comment expressing concerns about the series’ recent physics. The X user highlighted that Battlefield 2042 came with poor vehicle handling and physics that took away from the sense of realism traditionally associated with the IP.

The Lead Producer was quick to acknowledge this criticism and stated that Dice is already aware of such concerns. He went on to share the studio’s “cherry-picking” philosophy related to different areas of the game.

Effectively, Dice is looking at past games to come up with the best iteration of the series yet. As such, Battlefield 6 is likely to borrow the atmosphere of Battlefield 1, the smooth movement of Battlefield 5, the gunplay of Battlefield 3 or 4, and the destruction of Bad Company 2.

We are looking to find the best cherry-picking strategy for each area.

-David Sirland

Battlefield Bad Company 2
Each Entry From The Series Exhibits Different Strengths And Weaknesses

If Dice can successfully merge these elements, Battlefield 6 could end up being the dream first-person shooter that fans of this series have wanted for years. However, it may be best to tamper expectations after the series’ latest letdown.

What are your thoughts on Dice’s current plan? Do you think the studio will please fans with this approach? Let’s discuss this in the comments and on the Tech4Gamers Forums.

PlayStation Confirms PSN Back Up; Offering Free PS Plus As Compensation For Downtime

Story Highlight
  • PlayStation is gifting all current PS Plus subscribers multiple free days of the service to make up for the recent PSN outage.
  • Users not subscribed to PS Plus won’t be able to avail this offer.
  • PSN went down for almost 24 hours and Sony has yet to offer any explanation.

On February 8, life stopped for a huge chunk of the gaming world after PSN services went down for almost 24 hours due to unexplained reasons. Players were unable to play multiplayer games or access the PlayStation Store, and some were even locked out of their accounts.

Thankfully, Sony has since restored PSN to its original capabilities, and people can freely play whatever title they want. But, as you may expect, gamers are still outraged by this untimely degradation of PSN service and as a result, PlayStation is giving out freebies to appease its player base.

Why it matters: PlayStation gifting users a few perks is nice to see, but many would rather have a transparent explanation for the outage.

PlayStation
PlayStation is trying to make up for a dark 24-hour period.

The Japanese giant has revealed on X that it will be giving players five days of free PlayStation Plus to make up for the outage. However, only users who currently have a PlayStation Plus subscription can avail this offer.

Hence, if you aren’t subscribed to PS Plus, don’t expect any gifts from PlayStation. Of course, this does seem a bit harsh, considering gamers without a subscription were not able to access the store or play online games that don’t require PS Plus.

Sony has also kept quiet about what really happened behind the scenes of this surprising outage. Fans are demanding answers from the company, but there has been no official word regarding the root of this issue.

On social media, PlayStation just called it anoperational issue,” thanking fans for their patience in the matter.

PlayStation physical media
The PSN outage has brought attention to the security of digital media and declining physical sales

With physical media declining every year on both PlayStation and Xbox, a digital future has been seen as the way forward, but this PSN outage shows we may need physical media to hang around.

Do you think the five days of PS Plus are a fair compensation? Tell us in the comments below or head to the Tech4Gamers Forums for discussion.