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I Can’t Stand Some Of UE5 Games Despite The Amazing Graphics

Story Highlights
  • UE5 Games are going downhill. We see ghosting & artifacts upon camera movements, and see light smearing objects unnaturally. 
  • TSR should be the solution, but it does the opposite. It has a 3.5mm delay and makes particles appear muddy, which takes away the immersion.
  • Compared to older games like Days Gone and NFS 2015, you can see how photorealistic these games are, with smoother particles and improved visual quality. 

Unreal Engine 5 is always put on a pedestal, and people go crazy over its graphics. No doubt, the graphics of some of these games are praiseworthy, where the use of Nanite, Lumen, and high-fidelity textures shines through.

New Games, Poor Optimization

But when you sit down, you see that cracks start to appear in these modern games. Apart from performance issues, there are visual problems as well that break the immersion for me (even the most optimized ones). Let’s dive into why this is the case.

Terrible Performance

First, let’s take a look at Clair Obscur: Expedition 33, the so-called masterpiece that has sold over 4.4M copies. Even on fairly optimized settings and based on the PS5 configuration, the game can’t even hit 60 FPS on a native 1080p on an RTX 3060

And if you go ahead and max out the graphics settings, the frames drop down to 35FPS, but still, shadows are noisy, inconsistent, and sometimes nonexistent. Whereas older games like Days Gone, which is now getting a sequel, looked and ran better without issues due to caching or optimized geometry.

Clair Expedition 50 FPS
FPS In Clair Expedition 33 at 1080p on 3060 (Image By YT/Threat Interactive)

TSR To The Rescue? Maybe Not.

Epic’s TSR (Temporal Super Resolution) is the only optimized option that seems to be the solution that lets you run games at a lower resolution while maintaining sharp image quality.

But it costs 3.5mm to run and still has a hideous fizzling problem. When you look around in this game, you see noise in the background similar to that of TV static, which looks downright ugly.

The entire scene appears smudged when you move the camera, and details such as wires and grass appear muddy. For something that was designed to be a fix, TSR often ends up making the visuals look far uglier than before. 

Folliage In Days Gone Vs Unreal Games
Folliage In UE5 Games Vs Days Gone (Image By YT/Threat Interactive)

Folliage Alone Tells The Difference

If you take the new Oblivion, you can still see the crappy low low-quality foliage where the grass comes across as choppy and unsmoothed. This suggests that you’ve lowered the game’s quality too much, which isn’t the case. These details are hard to ignore for me, which pulls me out of the game’s immersion.

Compare that with the foliage we get in a 6-year-old game, Days Gone, and the difference is night and day.  You can clearly see how each strand of glass and plant is extremely high quality, smooth, and looks good as it should.

Lumen Is Broken

Then there’s Lumen. While lumen makes lighting incredibly dynamic in certain scenarios, it is still broken in modern games, like in Expedition 33. Here, when you move your character, you can see the trailing artifacts in the background. Not only that, but you’ll also find that light is smeared unnaturally on your character’s face.

Lumen Issue
Lumen Issue (Image By YT/Threat Interactive)

The pixels that are further away are loaded as you move, while it’s slightly smeared away with TSR, you can still see the objects popping in as you move closer to them. This looks very cheap, especially considering it’s a modern game.

Sharpening Filters & Motion Blurs

Sharpening has also become a go-to option for UE5 games. To counter the blurriness caused by TSR, devs ramp up the sharpening filters, which in turn makes the game look horrible than it was before.

But if you go without TSR, you’re left with visuals that look flat and aliased. So either you go the blurry route or you choose underwhelming visuals…both of which aren’t appealing options for most people.

Sharpening In UE5
Sharpening In UE5 (Image By YT/Threat Interactive)

The motion blur on UE5 games is also terrible. Even if we use a live console to max out the quality by applying post-motion blur, the image doesn’t get any better. But if you were to compare it with Frostbite’s engine (NFS 2015), you see a drastic difference.

Not only was the motion blur in Need For Speed 2015 cheaper, but it also looked far more natural. Still to this day, people praise that decade-old game for its photorealism, even if they are unaware of the technology that goes into making these games appear the way they do.

Need For Speed 2015 Heavily Optimized
NFS 2015 Was Heavily Optimized (Image By YT/Threat Interactive)

Verdict

All-in-all, I’m thoroughly disappointed with the current state of games, especially how they tend to look far worse than games that were released years ago. Instead of seeing an increase in the visual and performance quality, we sadly see the opposite.


Rog Xbox Ally X Already Being Scalped For Up To $2500

Story Highlight
  • The ROG Xbox Ally X officially launches on October 16 for $999.
  • Since Xbox ran out of pre-order stock, scalpers are asking for well over $2000 for the console online.
  • Other retailers like Best Buy still have stock available for potential buyers, so there is no need to accept the scalpers’ demands.

Xbox finally made its upcoming handhelds available to pre-order recently, and to fans’ surprise, the handheld quickly sold out on the official Xbox store. Despite the high price and supposedly niche appeal of the hardware, it seems many are rushing to buy the console.

Interestingly, this phenomenon has even motivated scalpers to come out of hiding again. The ROG Xbox All X, in particular, has become the target of scalper attention.

Why it matters: Scalping in the gaming industry is no longer as prevalent since many people have shown much greater patience than in the past. However, it’s always interesting to see scalpers trying to nickel and dime customers when a new product arrives.

ROG Xbox Ally X
The ROG Xbox Ally X Is Being Sold For A Ridiculous Price Online| Image via eBay

Over on eBay, multiple ROG Xbox Ally X handhelds have been listed for exorbitant prices.

For context, Asus and Xbox settled on a $999 MSRP for the console, but eBay listings ask for well over $2000 in most instances. In fact, the most expensive listings ask for as much as $2500.

The most interesting part about this situation is that scalpers seemed to have jumped the gun. While Xbox did indeed run out of stock on its official website, retailers like Best Buy still have the ROG Xbox Ally X available for pre-order.

The current situation is a far cry from the console and GPU debacle of 2020 or 2021, so scalpers are unlikely to find much success selling the handheld at these ridiculous prices.

Doom: The Dark Ages On ROG Xbox Ally X
Doom: The Dark Ages On ROG Xbox Ally X

The ROG Xbox Ally X officially launches on October 16, and there is still plenty of time to find a retailer to pre-order the console. Needless to say, there’s no real need to give in to scalper demands at the moment.

What do you think about the situation? Are you looking to buy a unit for yourself? Let’s discuss in the comments and on the Tech4Gamers Forums.

How 2D Art Can Completely Transform Games

Story Highlight
  • 2D art has been frequently used throughout the gaming industry.
  • The use of 2D backgrounds and sprite animation can be a powerful combo for developers looking to enhance visual presentation.
  • 2D art can also translate well to various platforms with enough optimization and care.

Gaming, like many other entertainment forms, is a visual medium. As soon as the screen loads, players are met with vivid backdrops, iconic characters, and more, something that often sticks with players in the long term.

Although 3D art is the most commonly seen in gaming today and has become a major reason for bloating budgets, 2D art can be equally expressive and memorable. There’s a reason 2D games like Hollow Knight Silksong, Cuphead, and a slew of other indie titles perform so well.

Clearly, their artistic direction plays a major role in their success. In my opinion, the industry needs to understand that 3D art isn’t always the answer. In fact, utilizing 2D art can, on many occasions, completely transform a game.

Why it matters: The reliance on 3D art and highly detailed visuals is one reason games have become so expensive to produce. Fortunately, 2D art presents a cheaper alternative without sacrificing quality.

Visual Storytelling

Hollow Knight Silksong
Games Like Hollow Knight Use 2D Art To Their Advantage

2D art services provide unique storytelling capabilities that often extend beyond a game’s visual appeal. This is because each carefully crafted sprite, background, and animation contributes to the larger narrative of a game.

I believe something as small as choosing the right color palette can make a major difference. For instance, warm colors like orange and red can signal danger, while cool blues can be used to indicate mystery or melancholy.

Composition techniques borrowed from traditional art, including the rule of thirds and focal points, can even be used to lead players toward points of interest. Moreover, these elements can strengthen a game’s environmental storytelling.

As someone who is a fan of sprites, I also like how 2D art can be used to express character traits and personalities. For example, a hero’s confident stance and bright colors can immediately set him apart from a villain’s dark palette and imposing silhouette.

Similarly, idle animations, walking styles, and attack stances can all contribute to character identity. This is something I really appreciate about 2D fighting games, especially classic ones like Marvel vs. Capcom 2.

Enhanced Atmosphere

2D art is typically great at setting a specific type of mood or subverting expectations. For instance, sunny meadows with soft lighting can indicate a sense of serene calmness, while shadows can point to impending danger.

Parallax scrolling techniques also add depth and dimensionality to flat artwork, creating convincing illusions of three-dimensional space. Moreover, the choice of art style can be a strong indicator of the type of game and themes a developer has decided to present.

The use of pixel art can be considered a callback to retro games, while hand-painted watercolors can hint at fantasy elements. These styles can, therefore, be useful indicators of what players should expect before jumping into a game.

Optimized Experiences

octopath traveler 2
Titles Like Octopath Traveler Are Available On All Types of Platforms

With modern engines like Unreal Engine 5 presenting unique optimization challenges, games utilizing 2D art also require a lot of effort and balance to function properly.

Elements like sprite atlas optimization, animation compression techniques, and scalable vector graphics must be taken care of. Moreover, games must be optimized for specific platforms since 2D titles typically aim to reach broad audiences.

This means that titles like Dead Cells, which are even available on smartphones, must be balanced for varied screen sizes, aspect ratios, and control schemes. Care must also be taken to address battery constraints.

On consoles and PCs, higher-quality assets and more polished art are typically needed to satisfy fans. This is why highly revered games like Cuphead boast nearly impeccable artistic quality.

A Unique Appeal

 

As great as 2D art is, it’s hard not to feel fatigued by the numerous sprite-focused games on the market. There’s a reason titles like Octopath Traveler are so beloved; they essentially work within 2D constraints to provide a distinct visual experience.

These examples serve as proof that games with distinct color palettes, animation techniques, or visual styles can still stand out from the crowd. The visual style can even become part of a game’s identity.

One of my personal favorite 2D games, Furi, uses a cell-shaded, anime-like aesthetic. Moreover, a game like Dragon Ball FighterZ combines the excellence of 2D and 3D visuals to mimic the late Akira Toriyama’s work.

This is why I believe there is plenty of room to experiment within 2D art. Often, technical and budget constraints can lead to entirely new discoveries that pave the path for a unique visual experience.

Technical Excellence

Cuphead
Cuphead Is Impressive On All Fronts

To nobody’s surprise, creating high-quality 2D art requires a solid grasp of both artistic principles and technical details.

For instance, traditional animation principles like squash and stretch, anticipation, timing, and more are incredibly important when working with 2D art. Modern tools also come in handy here since they aid skeletal animation systems, inverse kinematics, and procedural secondary animation.

Elsewhere, established production pipelines to maintain consistency and efficiency throughout development cycles are needed. These are critical to making concept art, creating assets, and quality assurance testing.

If all these elements are carefully planned out, the artistic vision stays consistent between the initial and final phases. Also, clear communication between programmers, artists, and designers is necessary to ensure 2D art in games turns out as great as possible.

The Value of Professional Excellence

By now, it’s clear that 2D art, under the right circumstances, can uplift any type of game. However, it’s important to ensure that artistic skill, technical knowledge, experience, and more go into the art creation process to maximize the chances of success.

This is where 2D art development services come in, with the best ones covering all the bases. Professional artists understand industry tools, platform-specific requirements, and production workflows, something that guarantees success.

They also boast plenty of experience with all types of projects. This is important since unique art is needed to stand out in the industry. Additionally, professional processes and quality assurance procedures minimize risks in a project.

All in all, the more complex a project is, the more important it becomes to have the best 2D art development services on hand.

OneXPlayer Launches OneXfly Apex, a Water-Cooled Ryzen AI Handheld

Story Highlight
  • OneXPlayer has announced its new flagship portable console, the OneXfly Apex.
  • The console’s main feature is its AMD Ryzen AI Max+ 395 APU, which can run at a full 120W when docked and connected to power.
  • This gives the console the performance equivalent of a laptop with an RTX 3070 or RTX 4060 graphics card.

OneXPlayer announced the OneXfly Apex, the company’s latest flagship portable console. This console’s main selling point is that it promises to be the first to make its APU, the AMD Ryzen AI Max+ 395, capable of functioning at full performance at 120W. This would give this console and its GPU the performance of an NVIDIA GeForce RTX 3070 or RTX 4060 laptop.

Obviously, we’re talking about a “Dock” mode in which the console must be linked to power, as it consumes up to 120W, making it anything but portable. So a hybrid concept, similar to the Nintendo Switch 2, is being sought.

So if you are away from home, the APU’s maximum consumption is limited. However, once you reach home, you can enjoy games at a higher resolution and with better performance.

About the specifications of the OneXfly Apex. It is build around an 8-inch IPS panel with a refresh rate of up to 120 Hz and support for VRR. The console’s Full HD resolution suggests that the AMD Ryzen AI Max+ 395 APU will perform well, especially with external screens.

The AMD Ryzen AI Max+ 395 features a strong 16-core, 32-thread CPU running at 5.10 GHz. It is built on the brand’s latest Zen 5 architecture and uses TSMC’s 4nm lithography process. The CPU is accompanied by a strong integrated AMD Radeon 8060S graphics card with 2,560 Stream Processors at 2,900MHz. Available memory options include 32, 64, and 128 GB of LPDDR5X RAM.

The OneXfly Apex offers expandable storage using the new Chinese standard, the Mini SSD. This is three times faster than the Switch 2’s MicroSD Express, while also being more affordable.

The OneXfly Apex boasts of using a water-cooling system. Water-cooling consists of a radiator, a water pump, and fans. However, in the marketing world, copper heat pipes are already marketed as liquid cooling.

Inside the heat pipes, liquid creates an evaporation and condensation circuit, keeping the water flow going. Therefore, it’s understandable that this is precisely what we’re examining. At best, we may witness a massive vapour chamber, which may be the surprise.

There won’t be a battery to power this because the GPD Win 5 removed the battery from the equation to increase cooling, leaving the console’s battery external. So we’re not sure if they’ll opt to imitate the movement here.

The console’s specifications include Harman Kardon speakers and customizable triggers. So we’ll have to wait for the formal announcement to learn the rest of the details.

AMD Patents Smarter Chip Design To Stop Thermal Paste And Liquid Metal From Leaking Out

Story Highlight
  • A new AMD patent wants to create a smarter chip design that prevents thermal paste or liquid cooling from spilling.
  • It argues that current methods to prevent spillage are not efficient, often causing short circuits. 
  • The new design has a built-in cavity inside the stiffener to trap excess fluid and prevent it from spilling over.

Despite precautions, there’s always a chance that thermal paste or liquid metal will flow to other components while applying. This can render entire gaming rigs useless due to short circuits, but AMD has found an efficient solution to the problem. 

We have discovered a new AMD patent that discusses a smarter chip package design to prevent liquid metal or thermal paste from accidentally spilling to other components. These materials are used to transfer heat from chips to heat sinks efficiently.

The patent aims to make the process accident-proof by introducing a built-in containment cavity inside the stiffener, the structure frame around the chip. The new cavity can trap any excess material in case of a leak and prevent it from flowing to other parts.

The chip package assemblies package substrates and techniques for manufacturing the same advantageously increase product yield by utilizing a containment structure within the stiffener ring to essentially prevent TIM [Thermal Interface Material] from overflowing over the stiffener ring.

Why it matters: AMD’s newly proposed simple yet effective chip design could prove to be a massive saving grace for many gaming PCs.

The flow diagram illustrates a method for forming a chip package, as described in the patent.

The patent “CHIP PACKAGE ASSEMBLY WITH ON-PACKAGE CONTAINMENT SYSTEM” describes a cavity opening facing the chip to catch excess material after the chip–heat sink gap is filled.

Since the cavity doesn’t go all the way through the stiffener, the material can stay trapped inside. The surface-mounted parts are also protected with an ‘encapsulant’ to avoid electrical shorts.

These designs can also include a “tortuous gap,” a tricky path between the stiffener and heat sink for added protection. The cavity can have various shapes, with the heat sink also having a stepped form to align better with the new design. 

AMD argues that current choices, like foams or gaskets, to prevent liquid metal or thermal paste leakage are costly and inefficient. The new design reduces costs while making the design more compact and efficient.

a need exists for an improved chip package assembly that mitigates leaking of excess TIM as compared what is conventionally available.

The image shows a schematic top view of a package substrate example.

Future AMD chip packages could feature these advanced designs if the patent is realized, allowing better thermal reliability and reduced warping.

AMD has published a slew of innovative patents over the years, including one about a new RAM architecture as DDR5 approaches bandwidth limit, and another discussing a new blower fan design aimed at addressing heating issues in gaming laptops

Do you think the smarter design will prevent thermal paste and liquid metal from spilling? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

Cyberpunk Spin-Off Game Fully Funded in 20 Minutes, Funding Has Now Surpasses 10x Goal

Story Highlight
  • Cyberpunk Legends: Into the Night is a co-operative card game set in 2012’s Night City.
  • The game recently launched a Kickstarter campaign to raise $ 75,000, which was reached in just 20 minutes.
  • The game will bring back fan-favourite characters such as Johnny Silverhand and Alt Cunningham.

Even though V’s story may have been concluded with Cyberpunk 2077, there’s still a lot more to explore. As such, a new spin-off game in the series is underway by Night Crew Games this time. 

Cyberpunk Legends: Into the Night is a strategic, cooperative card game that players can learn in just 5 minutes, according to the official Cyberpunk 2077 social media page. The developers behind the card game recently launched a Kickstarter campaign to raise $75,000 for the game’s development, which has now been reached in just 20 minutes.

Why it matters: With Cyberpunk 2 still more than 5 years away, fans will be excited to explore more of Night City’s story in a different journey. The upcoming card game appears to be exciting, as evidenced by fans who are willing to fund it.

cyberpunk legends into the night kickstarter
Kickstarter Campaign For Cyberpunk Legends: Into The Night

Cyberpunk Legends initially pledged for a $75,000 goal on Kickstarter, with the initial goal being reached in just 20 minutes. However, as of now, $716,239 has been raised, which is almost 10 times more than was initially sought, and the amount is only increasing as we speak.

The set box for the game will feature over 300 unique cards, offering the opportunity to create diverse encounters, interactions, and more. For more information on the game, please visit the Kickstarter link above.

cyberpunk 2 johnny silverhand
Keanu Reeves Wants To Return As Johnny Silverhand In Cyberpunk 2

Cyberpunk Legends is a passion project by industry veterans who wanted to give tabletop games a shot. So far, creator James Portnow is quite pleased with the game, and playtests have been quite positive thus far.

The game will take place in 2012 Night City and will feature familiar and new faces alike. Fan-favourite characters such as Johnny Silverhand and Alt Cunningham are set to return in Cyberpunk Legends.

Are you planning on getting a Cyberpunk card game? Let us know in the comments below, or at the official Tech4Gamers Forums.

Battlefield 6 Single-Player Campaign Attracts Significant Criticism In First Impressions

Story Highlight
  • Battlefield 6 promises to deliver on both multiplayer and single-player gameplay.
  • First impressions of the single-player campaign, however, are far from impressive.
  • The single-player component is said to be unpolished and uninspired.

Battlefield 6 is less than two full weeks away from release, and the title is shaping up to be among the best modern renditions of the franchise. In addition to explosive multiplayer that fans already tested in the beta, Dice is also promising an exciting single-player campaign.

However, first impressions of the campaign have not lived up to the rest of Battlefield 6. In fact, it is said that this part of the game is quite underwhelming.

Why it matters: Battlefield’s single-player component has always been hit or miss. While the stories from the Bad Company games were always well-received, others like Battlefield 4 were not nearly as impressive.

According to BigFryTv, the press and content creators were recently given the chance to play three Battlefield 6 campaign missions.

The YouTuber reported that his first hands-on with the narrative left him feeling underwhelmed. He pointed to a distinct lack of polish within the missions while criticizing the overall uninspired nature of the gameplay.

For instance, one mission was clearly copied from Modern Warfare’s Clean House mission from 2019. Elsewhere, the YouTuber pointed to the prevalence of cinematic-style missions consisting of on-rails segments.

These comparisons suggest that Battlefield took major inspiration from Call of Duty, but BigFryTv says that the overall quality was nowhere close to that of Call of Duty’s usual offering.

He also pointed to dated animations and character models ruining the overall immersion. Essentially, Battlefield 6’s campaign feels like an afterthought compared to the other parts of the game.

Tom Henderson shared similar impressions, stating that the single-player could hold Dice’s latest release back from truly solid review scores.

battlefield 6 campaign FT
Battlefield 6 Received Its Campaign-Focused Trailer Very Recently

Unfortunately, with the game’s release just over a week away, there isn’t much Dice and its partner teams can do about the campaign. At best, the studio can hope to see players warming up to the single-player component after experiencing the story in its entirety.

For now, the game appears to be doing a lot better than Battlefield 2042 and the upcoming Black Ops 7.

Do you care how the Battlefield 6 campaign turns out? Do you think it looks bad so far? Let’s discuss in the comments and on the Tech4Gamers Forums.

Helldivers 2 Was Almost A Free-To-Play Game Meant To Be A PS5 Launch Title

Story Highlight
  • Arrowhead’s CEO has revealed that Helldivers 2 was meant to be a Free-to-play title.
  • At one point, the game was going to release in 2020 as a launch exclusive for PS5.
  • Eventually, the game’s scope demanded a premium fee.

Saying that Sony’s live service efforts have been poor would be an understatement. The Japanese giant failed to hit a home run with the billions it invested in the live service department, as most of its games flopped or were cancelled.

However, one arrow did hit its target with Helldivers 2, the 2024 live-service title that became a breakout hit for both Sony and developer Arrowhead. And, seemingly, the live-service starlet was meant to launch much sooner.

Why it matters: A positively reviewed title kicking off the live-service era for PlayStation may have paved the way for more successful multiplayer games.

Helldivers 2 X Halo Crossover
Helldivers 2 has experienced a recent surge in player interest, thanks to the Halo crossover.

According to Arrowhead CEO Shams Jorjani, Helldivers 2 was almost a free-to-play offering instead of being a $40 game. While answering fan questions on Discord, Jorjani revealed that the project initially started as an AA title but then expanded in scope before pivoting to become an F2P.

Later on, direction changed once again, with Sony wanting Helldivers 2 to be a launch title for the PlayStation 5, meaning the game would have been released in 2020. However, as time went on, the project shifted back to a premium approach instead of pursuing the free-to-play direction.

It’s interesting to consider how Sony’s live-service effort would have panned out if Helldivers 2 had launched earlier with a free-to-play model. For sure, the Arrowhead title was a massive success, becoming Steam’s highest-grossing title in the first half of 2024 and selling almost a million copies on Xbox.

Helldivers 2
Arrowhead’s Helldivers 2 Is The Standout Success From The Live Service Push.

But a warm reception for Helldivers 2, in addition to being free-to-play in 2020, would have reflected better on the Sony live-service project than the PR mess it is now. The company recently admitted that its decision to pivot to live-service has been rough so far.

One of its upcoming tentpole projects, Fairgame$, is at risk of cancellation, and the situation is so dire that the company has shifted its focus back to single-player games.

Do you think a 2020 release of Helldivers 2 would have changed things for Sony’s live-service push? Tell us in the comments below or head to the Tech4Gamers forum for discussion.

More Than 50% Of Japanese Studios Use Generative AI In Game Development

Story Highlight
  • According to a report from CESA, 51% of the game developers in Japan use generative AI for development.
  • Almost 32% of the studios surveyed are using AI to develop game engines in-house.
  • Big hitters and indie studios alike are using the technology to generate text, assets, and storylines.

Generative AI and its use in gaming is a hotly contested debate in the industry now, with major companies like Microsoft restructuring their entire workforce to fit the AI mould, with competitors like Sony also following suit.

Many developers have clearly stated that AI is the future of the industry and that its use is only going to increase. From the looks of it, however, the age of AI is already gearing up in the background as the debate rages on.

Why it matters: Generative AI usage at such a large scale in Japan is alarming, as this poses a massive threat to talented developers, not to mention cutting costs, thanks to AI adoption.

Xbox Muse AI
Companies like Xbox have restructured massively for an AI future

According to Japan’s CESA, the organization that organizes the Tokyo Game Showapproximately 51% of companies in Japan utilize generative AI to support development.

This info comes from the 2025 CESA video game industry report that includes specific insights into how much domestic companies use AI.

CESA collected this data from approximately 54 gaming studios in June and July 2025, with the most common use of AI by developers being for the creation of visual assets, such as character images. Furthermore, developers are also employing AI for the creation of in-house engines.

Square Enix
Square Enix has also started implementing AI recently

Roughly 32% of studios are utilizing the technology to develop game engines, ranging from big hitters like Capcom to smaller indie studios. According to the report, Japanese studios are also utilizing Generative AI for story and text generation, in addition to asset creation.

Considering how major Japanese companies like Sega and Square Enix have recently announced plans to utilize generative AI for future projects, these numbers aren’t that surprising.

AI is becoming the norm with every passing day, and it won’t be long before every game in the world utilizes the technology, rather than just one out of five titles on Steam.

Do you agree with the use of generative AI on such a widespread scale? Tell us in the comments below or head to the Tech4Gamers forum for discussion.

How To Fix Low Client FPS In Valorant On A High-End PC

Story Highlight
  • Low FPS on powerful PCs in Valorant is often caused by incorrect settings like frame caps, V-Sync conflicts, CPU power restrictions, or overlays.
  • For the best performance, use fullscreen mode and set most in-game graphics options like textures, details, and shadows to low.
  • For persistent issues, more advanced steps include enabling XMP/EXPO in your PC’s BIOS to ensure your RAM is running at its advertised speed and checking for high CPU temperatures.

I never thought I’d see the day when my high-end gaming rig would choke on Valorant. This is a game that runs on toasters, right? But when I started noticing sudden FPS drops in the middle of gunfights, it was frustrating.

My Client FPS graph looked like a roller coaster, and no matter how powerful my PC was, the stutters kept happening.

After weeks of trial and error (and way too many ranked losses), I figured out the real culprits behind low FPS in Valorant on a powerful setup. If you’re in the same boat, here’s what actually helped me.

Valorant FPS Diagnosis

Valorant Sage
Sage.

My instinct was to blame my GPU or CPU. But the truth is, Valorant is light compared to most modern games. If you’re experiencing low FPS on a decent machine, the issue usually stems from settings conflicts, background apps, or driver quirks, rather than faulty hardware.

Start by mapping the symptom you see to the most likely cause. This helps you pick the fastest path instead of changing ten game settings at once.

Symptom Likely Cause Where To Fix First Action
FPS locked near 60 or 120 Windows refresh rate or V‑Sync cap Windows and in‑game Set monitor to 144 or 240 or 360 Hz, turn V‑Sync off in Valorant
Smooth average with small stutters Shader cache or overlays Driver and overlays Clear DirectX shader caches, disable Discord and GeForce and Xbox overlays
Big dips during gunfights on fast CPU Multithreaded Rendering off In‑game Turn Multithreaded Rendering on
High FPS but sluggish input V‑Sync or Low Latency conflict In‑game and driver V‑Sync off, NVIDIA Reflex Low Latency on plus Boost, keep driver Low Latency off
Laptop fast on charger but slow on battery Power throttling Windows or OEM tool Select Best Performance mode and plug in
Hitches after driver update Cache or driver remnant Driver Clean install driver and clear caches
FPS tanks while streaming or recording Encoder or overlay contention Overlays Disable background capture and unnecessary overlays
Dips on first fights or new maps Shader compilation Driver Allow shaders to precompile and avoid mid‑match AA changes

 

Best Valorant Graphics Settings For High FPS And Low Input Lag

Valorant doesn’t reward fancy graphics; it rewards clarity. Here’s what I run now:

Setting Recommendation Reason
Display Mode Fullscreen Lowest latency and most consistent scheduling
Resolution Native Avoid extra scaling work unless testing
V‑Sync Off Reduces input delay
Multithreaded Rendering On Uses many CPU cores efficiently
Material and Texture and Detail and UI Low Keeps GPU and CPU work predictable
Anisotropic Filtering 2x to 4x Texture clarity for low cost
Anti‑Aliasing Off or MSAA 2x Clean edges without a large cost
Bloom and Distortion Off Cosmetic and not worth the frames
Cast Shadows Off Cosmetic and adds draw calls

 

The Quick Wins That Made the Biggest Difference

1. Check Your Refresh Rate and V-Sync

This was my first mistake. I had my monitor set to 60 Hz in Windows, even though it’s a 240 Hz panel. I bumped it up to 240 Hz, disabled V-Sync in Valorant, and instantly saw smoother frames. If tearing bugs you, just cap your FPS a few frames below your refresh rate.

2. Turn on Multithreaded Rendering

For some reason, mine was off by default. Switching it on spread the workload across my CPU cores and stopped the random dips in team fights.

3. Enable NVIDIA Reflex (With Boost)

If you’ve got an NVIDIA card, Reflex is a must. With “On + Boost,” the game felt way snappier. Just don’t mix it with the driver’s own Low Latency Mode, or you’ll end up making things worse.

4. Kill the Overlays

Discord, GeForce Experience, Xbox Game Bar, RGB software, you name it. I didn’t realize how much these background overlays were hooking into the game until I disabled them all. My frametime graph went from spiky to smooth.

Using Game Optimizing Tools For Valorant

I’ll admit, I usually like handling my settings manually as it gives me peace of mind knowing exactly what’s being changed. But I did play around with a couple of optimization tools just to see if they could give me a quick Valorant FPS boost without all the menu diving.

Most of these tools do the same things you’d typically do yourself: set Windows to Best Performance, clear out old caches, turn off background capture, and keep drivers clean. The difference is, they wrap it all up into one click. Pretty convenient if you don’t feel like troubleshooting every single option.

That said, be careful. Make sure whatever you use only tweaks Windows or driver settings and doesn’t poke at Valorant’s files. Vanguard (the game’s anti-cheat) won’t mess around if it sees something sketchy. For me, the boost wasn’t night and day, but it definitely shaved off some stutters and saved time.

Advanced Valorant Performance Tweaks For High-End PCs

Asus ROG Maximus X Hero
Enabling XMP from the BIOS. (Image By Tech4Gamers)

If you’ve already nailed the basics but Valorant still feels a little choppy, there are some deeper tweaks you can try. Just a heads up: these aren’t magic bullets. Think of them as the “final 10%” fixes for frametime spikes or random dips that don’t go away. And seriously, change one thing at a time so you know what actually worked.

Memory and CPU Setup

This one bit me hard. I found out my RAM was running way slower than advertised because I never enabled XMP in the BIOS. Turning that on instantly gave my CPU more breathing room during smoke-heavy fights. Also, don’t sleep on temps; if your CPU is spiking past 90°C, your performance is going to nosedive.

I ended up adjusting my fan curves and case airflow, and it helped a ton. Oh, and pro tip: don’t start exporting videos or syncing your cloud storage while queueing ranked. Learned that the hard way.

Windows Security Features (VBS / Memory Integrity)

This one’s a bit more niche. Windows has a feature called Core Isolation (aka Memory Integrity) that adds security but can eat a little CPU time. I tested Valorant with it off, and it did smooth out some stutters.

That said, if you rely on those protections, you might want to leave it on. I keep it enabled most of the time and only toggle it off when troubleshooting.

Clean Boot to Sniff Out Conflicts

If you’ve ever had your RGB software, telemetry apps, or random overlays fighting Valorant, you know how messy it gets. Doing a clean boot (basically disabling all non-Microsoft services and startup apps) helped me figure out which background programs were messing with my game.

Then I re-enabled them one by one until I found the culprit. It’s tedious, but worth it if your FPS still feels unstable.

Storage and Game Health

Your SSD won’t give you higher average FPS, but it does make the game load smoother and reduces hitching when new assets load in. I had Valorant on an old hard drive at first (don’t ask why), and moving it to my NVMe made it feel way more responsive.

If your install feels cursed – crashes, stutters, or weird behavior – back up your crosshair/keybinds and reinstall. Sometimes starting fresh is the real fix.

Recommended Valorant FPS Presets For Common Monitors

EASE-G24I28
EASE G24I28 Gaming Monitor – (Image by Tech4Gamers)

Use these presets as a starting point. The goal is smooth frametimes, not just a big peak number.

Target Refresh Rate In‑Game Cap Reflex Anti-Aliasing Anisotropic Shadows Notes
144 Hz Panel 141 to 143 On plus Boost Off or MSAA 2x 4x Off Capping just under refresh avoids V‑Sync behavior, try 141 if tearing
240 Hz Panel 237 to 239 On plus Boost Off or MSAA 2x 4x Off Keep headroom for smokes, ults, and large fights
360 Hz Panel Uncapped or 355 to 357 On plus Boost Off 2x to 4x Off Only cap if you see frametime spikes or tearing

 

Lessons Learned

The biggest surprise for me was how often the little things caused the biggest problems. A wrong refresh rate setting, an overlay running in the background, or an outdated shader cache tanked my FPS more than anything else.

Now I test one change at a time, keep my setup clean, and never assume my hardware is the problem first. Valorant feels buttery smooth again, and honestly, it’s more fun to play when you’re not blaming every lost duel on stutter.

Why RAM Speed Matters More Than Ever for Gaming

Story Highlights
  • High-speed memory is necessary for games to ensure smooth performance.
  • Having more RAM speed reduces latency, reduces stutters, and improves overall framerates.
  • DDR5 makes memory bandwidth vital in gaming PCs.
  • Open-world and fast-paced games demanding high graphics benefit the most from fast memory speeds.

A little while ago, RAM speeds were often overlooked in gaming setups. Most gamers focused on CPU and GPU strengths. It was believed that the better your CPU and GPU were, the better your system performance would be. However, this was not the case. Modern games have started to demand more and more from a gamer’s setup.

It has become clear by seeing modern titles push hardware to the limits and game engines becoming more complex that the performance impact of high-speed RAM is now vital. People started implementing faster RAMs, which helped them to address issues such as lag and stuttering. This also helped the load times become much faster and helped the overall system responsiveness.

Game Engines Now Demand More

Simple rendering and fixed assets are a thing of the past. Modern game engines, such as Unreal Engine 5 and Unity, now require a lot more to run games smoothly. They stream assets in milliseconds, use real-time lighting, and more.

Corsair Dominator Titanium DDR5 RAM kit
Corsair Dominator Titanium DDR5 RAM – Image Credits (Tech4Gamers)

These advancements in gaming tech require rapid communication between the CPU and memory to ensure that there is no lag and stuttering. In games that demand more and rely heavily on asset streaming, such as open-world RPGs and large-scale shooters, this difference in performance is noticeable in the form of smooth transversals and fewer micro stutters. 

The Role of Memory Speeds

One thing that most people assume is that the GPU is the primary driver of frame rates. However, this is not entirely true. The GPU does indeed act as the major unit for smooth frame rate production, but RAM also plays a vital supporting role. The GPU feeds information to the CPU, and if the CPU is held back by slow memory access, it could become a bottleneck.

CORSAIR VENGEANCE RGB DDR5 RAM 32GB (2x16GB) 6000MHz CL30 AMD EXPO - Design
Corsair Vengeance RGB 6,000MT/s Design – Image Credits (Tech4Gamers)

This bottlenecking becomes noticeable, especially in games that demand high CPU power. Faster RAM allows the CPU to read instructions faster and keep the frame rate at a steady pace. It does so by reducing latency and increasing bandwidth. Benchmarks show that faster RAMs, 6000 MHz or beyond, improve processing speeds by up to 5-15% as opposed to lower-speed memory kits at 2400 MHz.

DDR5 Has Raised The Bar

After DDR5 came into the market, the importance of high-speed RAM has only grown. DDR5 offers higher bandwidth and improved efficiency as opposed to DDR4. This allows the CPU to handle more tasks simultaneously and helps manage faster GPU data streams. For gamers, this means a significant improvement in FPS.

Open-World Games and Streaming Assets

Open-world games benefit significantly from fast RAM. Titles such as Cyberpunk 2077, Starfield, and Elden Ring rely heavily on continuous background loading of textures, AI data, and world geometry. Slow memory can lead to frequent stuttering and glitching as the CPU struggles with the asset-loading demands from the games.

Trident RAM
Trident High Speed RAM – Image Credits (Pinterest)

These issues can result in a break in player immersion, turning an otherwise beautifully crafted experience into a frustrating one if the issue is too significant. To deal with this, players should go for RAM that is at least 16 GB.

Competitive Gaming and Balanced Builds

For esports and competitive gamers, every millisecond counts. High-speed RAM may just give them the slight advantage they need to bag themselves a win. Shaving off a few milliseconds may make a real difference in MOBAs or fast-paced shooter gamers. These small shavings may not mean that much on paper, but when you combine the overall effect, they can lead to a significant advantage.

However, just upgrading your RAM won’t magically improve your overall system. A major mistake gamers make while building their setups is that they pair high-end GPUs with low-end RAM. This leads to many issues, such as those mentioned earlier. 

Final Thoughts

Gamers have to learn that when you are purchasing high-end CPUs and GPUs, high-speed RAM isn’t an option; it is a necessity. Always get components of the same caliber that go well with one another, as one slow component could hold back others. Remember, if you want a good setup, always be mindful of the compatibility of components with one another.

Why I Think Mid-Towers Are the Only PC Case That Makes Sense

Story Highlights
  • Mid-tower cases offer optimal space, ideal for cable management and component clearance, while maintaining a neat appearance.
  • These cases often offer great airflow, which might be an issue in the ITX cases. Full-tower cases require more fans to maintain consistent airflow.
  • Aesthetically, you have a variety of themes to choose from, including minimalist, water-cooling, non-RGB, fully RGB, and dual chamber, among others.

PC cases are one of the most important decisions that you make when it comes to building your PC. Yet, many people opt for a small ITX case because it appears compact, or they choose full towers, believing they will achieve better airflow and customisation.

Why Mid-Tower Cases Rule Other Sizes

In reality, mid-tower cases are the sweet spot because you get the best of both worlds. And in most modern mid-tower cases, you get the performance, the aesthetics, and the airflow…they make sense. Let me explain.

PC in clean space
Fractal Design Torrent (Image By Tech4Gamers)

Space: Best Of The Both Worlds 

Firstly, mid-tower cases give the best room for modern components. In today’s era, GPUs are pushing past 320mm in length, which makes it hard for them to fit in most ITX cases.

Even if they do fit in them, it looks like you’ve crammed them forcefully, and honestly, it looks downright ugly. Then there’s cable management, which often becomes a nightmare due to the tight spaces. All in all, it’s a complete mess in these smaller cases.

Conversely, full tower cases give you so much space that it feels unnecessary. Not every casual gamer goes for two CPUs, a custom water loop, and eight storage drives. And even after you add a few drives in the future, the case still looks empty.

Lian Li PC-O11 Dynamic Being Showcased
Lian Li PC-O11 Dynamic (Image By Tech4Gamers)

On the other hand, mid-tower case packs just the right amount of space, where you can add stuff later and it still looks clean and occupied. You also get room to work around the cables, and there’s plenty of clearance for the GPU, CPU, and even a 360mm radiator. 

Optimal Airflow

Mid-tower cases also excel when it comes to airflow. While compact cases are portable and look minimal, airflow is usually an issue with these cases. Due to their tighter layouts, you get higher temps with louder fan noises in these cases.   

In comparison, the full-tower can have excellent airflow, but it is so large that you need many more fans to maintain consistent cooling throughout the entire chassis. This means you need to invest more money to achieve the same cooling as you would in a mid-tower case.

Corsair 5000D Airflow PC case
Corsair iCUE H150i ELITE CAPELLIX (Image By Tech4Gamers)

This makes the mid-tower case a no-brainer to get. You get enough space for the air to circulate effectively, and in most modern mid-tower cases, you get dedicated models that are designed for optimal airflow. 

More Options In Terms Of Aesthetics

Aesthetics play a huge role for most people, and mid-tower cases get all the points in this area as well. While smaller ITX cases may look sleek and minimalistic, that’s all they can portray in terms of aesthetics.

On the flip side, we shouldn’t even discuss the full-tower case in this aspect because of how disgustingly huge they are. If there were aesthetic points for the full-tower case, it’d be in negative, and I’m being generous here. 

Xigmatek X7
Xigmatek X7 (Image By Tech4Gamers)

Whereas the mid-tower cases can rock so many styles, depending on your taste. The Thermaltake H550 is ideal for those who prefer a sleek, minimalist design, while the Lian Li O11 is suited for those who want to showcase their components.

The Xigmatek X7 is best for modders who prefer custom loop water cooling and a robust case without RGB. You get a high variety of options with different aesthetics to choose from when it comes to mid-tower cases.  

Appealing Cost

And finally, cost is one of the other factors where the mid-tower hits the sweet spot. While ITX cases may be cheaper, even the budget-friendly mid-tower cases offer better-built quality than most cheaper ITX cases.

Budget Mid Tower PC Case
Aerocool Cyclon (Budget Case Under $50) (Image By Tech4Gamers)

Moreover, mid-tower cases are way more affordable than full-tower cases because the mid-tower market is competitive. Brands are adding and improving features to win buyers over, which is why you get tons of features at a price that doesn’t feel out of budget.

Verdict

Everything I mentioned in this article is as a general perspective from my own experience. You might prefer the other sizes, which is fine. Additionally, there are always exceptions; you might get an ITX case that is great for airflow or an affordable full-sized case.