Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
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The official US Govt funded Sweet Baby Inc. with over $300k during 2020-2021.
The funds aimed to keep the consultation group maintain their workforce during the pandemic.
Despite significant support and industry promotion, Sweet Baby Inc. has faced criticism for its impact on games and is now encountering pushback from publishers.
According to USAspending, the official US website tracking government expenditures, Sweet Baby Inc. received over $300K. The funds were allocated to maintain its workforce during the pandemic.
Why it matters: In the past, Sweet Baby Inc.’s forceful narratives have not been taken kindly by gamers, implying that the DEI elements are unnecessary. Despite that, the consulting group has been pushed by investors and now the US government.
US Govt’s Funds Towards Sweet Baby Inc || Source: USAspending
A payment of $170,974.03 was first made in 2020, and another of $134,324.68 was made later in 2021. The consultation group was still quite new at the time, as it was first formed in 2018.
In the past, gamers have critiqued their lack of originality towards video games, partially contributing to their failures as well. As a result, many publishers have ended their contracts and partnerships with Sweet Baby Inc. due to recent controversies.
A Few Games Sweet Baby Inc. Worked On
Even their latest project was an utter failure, which also caused several developers to lose their jobs.
Despite all this backlash and boycott, Sweet Baby Inc. is still prevalent in the gaming industry. They’ve now hidden the clients they’re working with on their website. However, Assassin’s Creed Shadows is one well-known game that will be influenced by the consulting group.
What are your thoughts on Sweet Baby Inc. as a consultation group? Do you think that any project they’ve worked on benefited from its writers? Let us know in the comments below or visit the official Tech4Gamers forum.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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A reliable journalist says Rocksteady’s next project will see the team returning to the Batman Arkham IP.
The studio is interested in making another single-player title after Suicide Squad’s live-service failure.
Despite ambitious plans, the new game is still several years away.
The Batman Arkham franchise is known for its redefining titles, high-octane combat, and a lot more. Despite these strengths, developer Rocksteady recently pivoted to a live-service approach with Suicide Squad, leaving fans of the series disappointed and unfulfilled.
This game became one of Warner Bros’ biggest failures last year, and it seems the studio is now eyeing a return to Batman in the future.
Why it matters: Rocksteady is best known for this IP, and a high-quality Batman game could instantly redeem the studio after its latest failure.
Batman Arkham Asylum Changed Superhero Games Forever
As per reliable journalist Jason Schreier, Rocksteady intends to make another Batman game in the future. His latest report outlines that this project will offer single-player gameplay and shift away from live-service trend chasing.
Moreover, the report states that the project is years away at this point. This is not surprising, considering the team’s focus on post-launch Suicide Squad content until recently.
Jason Schreir’s report is made all the more interesting by the fact that Rocksteady recently retconned Suicide Squad’s ending. Following the ending, the Arkham verse Batman was revealed to be alive after the events of Suicide Squad, leaving room for a sequel that picks up after the studio’s latest release.
Batman Arkham Knight Concluded The Franchise Nearly 10 Years Ago
Rumors have also pointed at a Batman Arkham Asylum remake, but Jason Schreier implies that nothing is set in stone for the time being.
What are your thoughts on this report? Do you have faith in a return to form for this IP? Let’s discuss this in the comments and on the Tech4Gamers Forums.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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Warner Bros. reportedly rebooted its Wonder Woman game in early 2024.
A budget of $100 million has already been spent on the project with no release date in sight.
Developer Monolith Production will have been away from the gaming industry for a whopping eight years in just a few months.
Warner Bros. superhero games portfolio includes various ambitious titles, with Wonder Woman being the biggest highlight. This new project from Monolith Productions promises a purely single-player adventure that incorporates gameplay from the Batman Arkham series and Shadow of Mordor.
However, nearly half a decade since its initial announcement, Monolith Productions has little to show for its work. As per new reports, the project continues to be in turmoil and was rebooted last year.
Why it matters: Wonder Woman was announced as far back as 2021 at The Game Awards. Fans have been patiently waiting for an update since then, but it seems their patience will not be rewarded.
The latest report on the matter comes from the reliable Jason Schreier, who states that Wonder Woman is still several years away.
As per his findings, Warner Bros. and Monolith Productions have already spent over $100 million on development, and there is a chance the game may never see the light of day. These concerns are exacerbated by the fact that this project was rebooted in early 2024.
It should also be noted that this is not the first time reports have pointed to a troubled development for this project.
Wonder Woman Will Bring Back The Nemesis System
Monolith Productions last released a game in 2017, marking nearly eight years since Shadow of War. Unfortunately, this report means that the studio will likely go a full decade between two successive releases due to this delay.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
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Kingdom Come: Deliverance 2 launched to massive players and a positive reception.
The game has already sold over 2 million copies, while its predecessor sold only 1 million in 2 weeks.
The game sold 1 million copies in less than 24 hours, meaning it sold 14 times faster than its predecessor.
Kingdom Come: Deliverance 2, one of the most hyped games of 2025 was finally released on February 4. The game reached 160k concurrent players on Steam and has received a positive reception from the fandom.
Even the critics have praised it a lot for doing everything better than the first game in the series. In less than 24 hours, KCD2 managed to sell 1 million copies which is 14 times faster than what its predecessor managed to do.
Why it matters: Kingdom Come Deliverance sold around 1 million copies in two weeks while its sequel managed to sell the same amount in less than a day.
Warhorse Studios Confirmed On 5th Feb That KCD2 Has Sold One Million Copies | Source: Twitter
Just a day after the game’s release Warhorse Studios confirmed that the game has sold 1 million copies and thanked the fandom for the support. KCD sold 500 copies in 2 days so the game managed to sell twice the copies in half the time.
Over a million of you have stepped into our world. We’re beyond grateful for your support – thank you for making KCD2 a triumph!
This is a pretty impressive feat and just shows how the first game in the series managed to grasp the fandom’s excitement. The game is likely to see even more success as the reviews from the majority have been positive so more players may pick it up.
Kingdom Come Deliverance Hype Is Constantly Increasing Even After Increase
Even just after a day, the game has already recouped its budget and now has sold over 2 million copies. So, it already has been extremely profitable for the studio.
While the game has been receiving mostly positive reviews there are some ongoing controversies. The first one was very valid as the fandom was enraged due to the exclusive pre-order quests. Following, that another controversy started as the game’s negative reviews on Steam mentioning DEI were getting banned.
What are your thoughts on the titles selling 1 million copies so quickly? Have you played it yet? Share your thoughts with us in the comments section below or join the official Tech4Gamers forums for discussion.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
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Kadokawa’s new Q3 report further clarifies the strategic capital and business alliance with Sony in a new plan.
The report mentions that Sony will be investing in and publishing various Kadokawa titles and other media franchises.
Kadokawa is looking to further expand its game publishing scope by producing higher-quality titles on a bigger scale.
After Microsoft acquired Activision, all eyes were set on new rumors detailing a merger between Sony and Kadokawa. While the buyout did not end up happening, both giants formed a business alliance to grow the value of both companies’ franchises.
Now, the FromSoftware parent company has revealed a detailed plan that explains how this collaboration will benefit both parties. The plan is divided into IP creation and IP distribution phases.
Kadokawa will focus on creating new gaming franchises while collaborating with Sony Group Corporation and securing investments.
Why it matters: Kadokawa’s new report explains how collaborating with Sony will benefit its gaming and other media portfolios.
Kadokawa’s Q3 report reveals detailed plans for collaboration with Sony over gaming and other media franchises.
Kadokawa’s earnings results for Q3 explain that Sony will invest in and publish various Kadokawa titles and other media IPs moving forward. In other words, the FromSoftware owner wants to expand its game publishing scope by acquiring game developers to create new IPs.
The report also highlights that Kadokawa will start to ‘consistently launch titles that are of higher quality.‘ The company’s gaming segment has already seen a 38.6% increase year-to-date in sales and a 44.5% increase in profits during the quarter.
For those not in the know, Sony has already acquired 10% of Kadokawa’s shares for $331.2 million to form this partnership. Forging an alliance saved both companies the hassle of traditionally merging companies and dealing with international regulators.
Do you think existing and new Kadokawa franchises will benefit from this massive aid from Sony Interactive Entertainment? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.
As a News Reporter at Tech4Gamers, I bring the latest findings from the tech industry to our readers. Specializing in processors, graphics cards, and more, I strive to deliver detailed insights that keep our audience well-informed and engaged. Periodically, I also delve into the vibrant world of gaming to share captivating stories.
Story Highlight
NVIDIA is set to launch its RTX 50 laptop series next month officially.
The GeForce RTX 5080 laptop has been benchmarked with a score of 21,948 points, showing a 24% improvement over the RTX 4080 laptop.
While the RTX 5080 laptop offers performance close to the RTX 4090 laptop, it doesn’t show significant improvements over its predecessor on the desktop.
The official launch of RTX 50 laptops is scheduled for next month. While NVIDIA has not disclosed which SKUs will be included in the initial release, AMD and Intel are expected to pair the GeForce RTX 50 mobile series with their H-Series and HX-Series processors.
Why it matters: The laptop variant of the GeForce RTX 50 series offers a significant performance boost, with the RTX 5080 outperforming the RTX 4080 by 24%, closing the performance gap between laptops and desktops.
The GeForce RTX 5080 mobile variant was recently tested in the OpenCL benchmark by Top Player on Bilibili. The laptop with the GeForce RTX 5080 graphics card receives 21,948 points, while the GeForce RTX 4080 laptop averages 17,601 points, a 24% improvement.
The main reason the GeForce RTX 5080 isn’t significantly faster than its predecessor on the desktop is that their raw specifications aren’t all that different. On the laptop front, however, we should anticipate better performance.
You get a laptop with performance close to RTX 4090. Unfortunately, the same cannot be said for desktops. Although the GeForce RTX 5080 and RTX 4080 laptop models have the same amount of CUDA cores, the new 5080 mobile will come with 16 GB of GDDR7 rather than 12 GB of GDDR6X.
At Tech4Gamers, he is recognized for his insightful features and opinion pieces, where he blends his passion for gaming with a keen understanding of technological trends. His work, marked by depth and accessibility, makes him a respected voice in the tech and gaming community.
Story Highlights
Game studios often prioritize graphics rather than focusing on storytelling that keeps players hooked.
While stunning visuals can attract players, it’s compelling stories and memorable characters that ensure long-lasting success.
Prioritizing storytelling over graphics can reduce costs and development time, resulting in more enjoyable games.
In this era, technological advancements are pushing the boundaries of gaming, and new graphics technologies like Nvidia’s RTX 5090, announced at CES 2025, are making the gaming experience better in terms of visual quality.
However, there is a growing concern among players and critics that game studios prioritize realism over compelling storytelling. While amazing graphics can enhance the visuals, emotional connection and excitement are often lacking. That’s why Studios should focus more on storytelling than chasing graphics.
The Obsession With Graphics
The Last of Us Part II Faced Criticism, Leading To Financial Losses For The Company.
For years, gaming studios have focused on making games as realistic as possible, believing that better graphics ultimately make a game better. However, if that were true, even the popular, big-budget game The Last of Us Part II wouldn’t have faced criticism. Yet, it did, with gamers reviewing the game for its lack of story pacing.
Recently, Sony revealed a unique setup designed as an immersive experience for The Last of Us. They showcased a high-tech room with LED screens, vibrations, and even smells of zombies. While it sounds fancy, how many people want this? Many players can’t afford such a setup, and I personally don’t want it.
Game studios’ budgets have significantly risen due to the graphics obsession. For example, the New York Times highlighted a case in their article about Marvel’s Spider-Man 2. The game cost over $300 million to make. Despite selling millions of copies, the company couldn’t cover the expense, leading to the employee’s layoff.
Similarly, games like Undawn faced criticism, and the studios failed to earn money. These examples show that focusing solely on graphics can lead to major losses rather than creating fun, meaningful gameplay.
Storytelling: The Emotional Core Of Gaming
Witcher 3’s Open World Still Captivates Us 10 Years Later – Image Credit (Tech4Gamers)
I believe video games allow players to immerse themselves in compelling stories. Engaging storytelling makes players care about characters and what happens to them, pulling them into the world of gaming.
When games offer different choices and endings, players often return to see what happens next. On the other hand, ultra-realistic graphics may attract gamers, but the excitement fades once players get used to them. That’s why a good story is a must to keep players engaged that graphics alone can’t provide.
I’m not saying players don’t care about graphics anymore, but it’s storytelling that keeps players hooked. Graphics often become outdated as technology improves, while storytelling can make games last forever. Many of us don’t remember the graphics, but the tough choices, funny dialogue, and memorable characters.
The Pitfalls Of Chasing Visual Perfection
Hades 2: A Game Widely Praised By The Community
Better games don’t come at the cost of graphics but rather storytelling. Nowadays, gamers focus more on how the game performs, how smoothly it runs and how high the framerate is than how realistic the graphics are.
Sometimes, chasing graphics only increases development time and costs. Longer development periods lead to delays, causing frustration, and the pressure on studios results in poor management or unfinished games being released.
Immortals of Aveum had a production cost of around $125 million, but poor sales led to the company laying off 50% of its workforce just a month after launch. That’s why Game studios must recognize that storytelling is not just an artistic choice; it is a sound business strategy.
By focusing on gameplay performance and storytelling, studios can create more fun games without the high costs and other potential risks. In a world increasingly obsessed with superficial polish, it’s time for the gaming industry to remember what makes games truly special: their ability to tell stories that captivate, inspire, and endure.
At Tech4Gamers, I proudly wear the title of Comparisons Specialist. Focused on CPUs and GPUs, I bring forth a wealth of hands-on experience and a keen eye for detail to provide our audience with the latest insights and analyses.
Nvidia GeForce RTX 5080
Rated: 9/10
Nvidia GeForce RTX 4080
Rated: 7.7/10
Pros And Cons
GPU
Pros
Cons
RTX 5080
✅ Equipped with PCIe 5.0
✅ DLSS 4 with improved frame generation
❌ Driver optimizations might take time
RTX 4080
✅ Very close performance in gaming & productivity
✅ Excellent 1440p card
❌ Lags behind in AI-based applications
Key Takeaways
Compared to the RTX 4080, the RTX 5080 was 9.9% better in terms of 1440p gaming, and it displayed an 8.1% better performance in productivity.
The RTX 5080 was 0.1% better in power efficiency, which doesn’t count because it is negligible. In terms of temperatures, the RTX 5080 was 8% more thermally efficient than the RTX 4080.
Currently, the RTX 5080 is $728 cheaper than the RTX 4080. However, this price difference may fluctuate in the future due to scalpers, which could make the RTX 4080 cheaper.
If the RTX 5080’s future price goes beyond the price of the RTX 4080, go with the RTX 4080. If it remains lower like it is now, then go for the RTX 5080.
Process Nodes: The RTX 4080 shares the same process node that the RTX 5080 uses, which is of a 5nm size and they are both from TSMC.
Clock Speeds: The RTX 5080 has a base clock speed of 2295 MHz, which is slightly higher than the RTX 4080’s 2205 MHz. But, the RTX 5080’s 2617 MHz surpasses the RTX 4080’s boost clock of 2505 MHz.
VRAM: Both the RTX 5080 and the RTX 4080 share the same VRAM of 16GB and a bus width of 256-bit. However, the RTX 5080 features GDDR7 memory, while the RTX 4080 uses GDDR6X.
TDP: These two cards have almost identical TDP ratings. Where the RTX 5080 has a slightly higher TDP rating of 360W, whereas the RTX 4080 has a 320W TDP.
Supported Technologies: RTX 5080 uses the newer DLSS 4, which is significantly better in frame generation and image upscaling when compared to the RTX 4080’s use of the older DLSS 3.
With the release of the new RTX 5080, people have been wondering how its predecessor, the RTX 4080, would hold up against it in terms of performance. So, in this article, we’ll compare the RTX 5080 vs RTX 4080 to see whether the RTX 4080 is still a better choice or if you should upgrade.
Gaming Benchmark – 1440p
We’ll start this extensive article with the gaming benchmarks first because the majority of people tend to use a GPU for gaming. We’ve decided to keep a few extremely demanding games as well, just to see how well these GPUs hold up under higher loads. Moreover, the settings have been kept to the max for all games.
Right from the beginning, the RTX 5080 showed its edge because it obtained an average of 122 FPS over the RTX 4080’s 111 FPS. This makes for a 9.4% difference in performance.
As for the 1% lows, the gap was wider because the RTX 5080 achieved an average of 102 FPS compared to the RTX 4080’s 79 FPS. This makes the RTX 5080 25.4% better in terms of the 1% lows.
Marvel’s Spider-Man 2
Spider-Man 2 @ 1440p (Image By Tech4Gamers)
In this game, we saw the RTX 5080 was slightly better in terms of the framerates because it averaged 72 FPS. Whereas the RTX 4080 performed quite nicely with its average of 66 FPS, making for an 8.7% difference.
The RTX 5080 showed 11.2% smoother performance as it averaged 47 FPS in terms of the 1% lows. In contrast, the RTX 4080 displayed an average of 42 FPS, which was still great.
God Of War: Ragnarök
God Of War Ragnarok @ 1440p (Image By Tech4Gamers)
Here, the RTX 5080 performed the closest to the RTX 4080, specifically 7.9% closer because it obtained an average of 171 FPS compared to the RTX 4080’s average of 158 FPS.
The minimums on God Of War were in favor of the RTX 5080, as it averaged 137 FPS. Although, the RTX 4080 performed quite well with an average of 127 FPS, which makes for only a 7.6% margin.
Alan Wake 2
Alan Wake 2 @ 1440p (Image By Tech4Gamers)
On this extremely demanding game, both GPUs pushed hard, and the RTX 5080 managed to obtain an average of 35 FPS, whereas the RTX 4080 was only 12.1% behind with its average of 31 FPS.
In terms of the 1% lows, the difference was only 7.4%, as the RTX 5080 averaged 28 FPS while the RTX 4080 achieved an average of 26 FPS. Altogether, this difference is insignificant.
Cyberpunk 2077
Cyberpunk 2077 @ 1440p (Image By Tech4Gamers)
We observed that the RTX 5080 performed with an average of 70 FPS, which reigned supreme over the RTX 4080’s average of 62 FPS. This results in a performance difference of 12.1%.
Regarding the 1% lows, the RTX 5080 had smoother dips as it obtained an average of 52 FPS. On the contrary, the RTX 4080 was only 14.4% behind with its average of 45 FPS.
S.T.A.L.K.E.R. 2
S.T.A.L.K.E.R. 2 @ 1440p (Image By Tech4Gamers)
Here, the performance difference was brought down to a 9.6% achieved by the the RTX 5080 since it averaged 87 FPS. Meanwhile, the RTX 4080 performed with an average of 79 FPS.
The RTX 5080 had an 11.4% edge when it comes to the 1% lows because it averaged 65 FPS, which was higher than the RTX 4080’s average of 58 FPS.
Black Myth: Wukong
Black Myth Wukong @ 1440p (Image By Tech4Gamers)
A 10% margin was achieved by the RTX 5080 on Black Myth: Wukong due to its average of 63 FPS. At the same time, the RTX 4080 couldn’t reach the 60 FPS mark, as it obtained an average of 57 FPS.
The 1% lows were a bit different because the RTX 5080 performed 18.2% better, as it obtained an average of 54 FPS. Whereas the RTX 4080 had framerates dipping to 45 FPS.
Silent Hill 2
Silent Hill 2 @ 1440p (Image By Tech4Gamers)
On Silent Hill 2, we saw the RTX 5080 showcased an average of 88 FPS, which was 13.3% better in terms of performance when compared to the RTX 4080’s average of 77 FPS.
The RTX 5080 had the same 1% low FPS as the RTX 4080’s average FPS, specifically 77 FPS. On the other hand, the RTX 4080 was 26.5% behind with its average of 59 FPS, which is the highest gap for 1% lows.
Productivity Benchmarks
Gaming benchmarks are one way to check the performance of a graphics card, and the next best way to test them is usually through productivity-related software. So, we’ll do you a favor and show you the performance of these two GPUs in terms of video editing and rendering.
Adobe Premiere Pro
Adobe Premiere Pro Score (Image By Tech4Gamers)
On Adobe Premiere Pro, both GPUs had only a slight difference of 5.7% because the RTX 5080 achieved a score of 10,750 while the RTX 4080 was still up with 10,156 points.
DaVinci Resolve Studio
DaVinci Resolve Studio Score (Image By Tech4Gamers)
However, the RTX 5080 performed better while editing on the DaVinci Resolve Studio with its score of 11,688, which was 9.6% higher than the RTX 4080’s score of 10,621.
Blender
Blender 4.0 Score (Image By Tech4Gamers)
While rendering on Blender, the RTX 5080 obtained a score of 9,410. Simultaneously, the RTX 4080 was 9% behind because it acquired a score of 8,602.
Overall Performance
Graphic Cards
RTX 5080
RTX 4080
Average FPS
📈88.5
📈80.1
1% Lows
📉70.3
📉60.1
Productivity (Rating)
✏️7/10
✏️6.5/10
Winner: Nvidia GeForce RTX 5080
Average Framerate
In terms of the average FPS, we calculated that the RTX 5080 was 9.9% better than the RTX 4080 in eight of the tested games. It was also the better 1440p card because it exceeded 60 FPS in almost every game, while the RTX 4080 hovered around the 60 FPS mark in three games.
1% Lows:
As for the 1% lows, the RTX 5080 was again the victor. This is because it showed better dips. Specifically, it had FPS dropping below 60 FPS in only three games, while the RTX 4080 fell below the 60 FPS point in six games, which makes the RTX 5080 15.5% smoother than the RTX 4080.
Productivity:
In terms of productivity, the RTX 5080 performed around 8.1% better than the RTX 4080. It was better when it came to rendering in Blender and editing normal videos and motion graphics in DaVinci Studio. However, the RTX 4080 performed quite similarly when editing on Premiere Pro.
Average Power Consumption
Game
RTX 5080
RTX 4080
Ghost Of Tsushima
266
244
Marvel's Spider-Man 2
167
214
God Of War: Ragnarök
252
250
Alan Wake 2
289
275
Cyberpunk 2077
287
267
S.T.A.L.K.E.R. 2
220
225
Black Myth: Wukong
243
239
Silent Hill 2
226
238
Average Power Draw
243.8⚡
244⚡
Winner: Nvidia's GeForce RTX 5080
After rechecking our calculations, we were shocked to see the result because the difference was oddly small. We saw that the difference in the power consumption between the RTX 5080 and the RTX 4080 was merely 0.1%. This difference achieved by the RTX 5080 isn’t only insignificant but it’s also negligible.
Average Thermal Statistics
Game
RTX 5080
RTX 4080
Ghost Of Tsushima
52
53
Marvel's Spider-Man 2
44
53
God Of War: Ragnarök
51
53
Alan Wake 2
52
55
Cyberpunk 2077
53
55
S.T.A.L.K.E.R. 2
49
53
Black Myth: Wukong
49
55
Silent Hill 2
48
54
Average Temperatures
49.8🌡️
53.9🌡️
Winner: Nvidia's GeForce RTX 5080
As for the temperatures, we obtained a true tangible value. We observed that the RTX 5080 operated at lower temperatures than the RTX 4080; it specifically remained 8% cooler than its predecessor. Still, it isn’t much of a difference because the margin between the two GPUs isn’t concerningly high.
Pricing And Availability
GPU
RTX 5080
RTX 4080
Price Difference
Launch MSRP
💲999
💲1199
18.2%
Current Price
💲1354
💲2082
42.4%
As for now, the RTX 5080 is around $728 cheaper than the RTX 4080. The price of most recently released GPUs usually skyrockets shortly after their release, and this could very well be the case for the RTX 5080 because of scalpers. So, be sure to check the prices before making a decision.
Final Verdict—What We Recommend?
RTX 4080: This is a phenomenal card that offers great performance. The price-to-performance ratio it offers is also remarkable. People started valuing their RTX 4080 more after the RTX 5080’s release because they realised how big of a shift the RTX 4080 had compared to the RTX 4070, which the RTX 5080 lacked.
RTX 5080: Even though it checked all the boxes that we usually test, it has crushed our expectations. The performance difference it showed when compared to the RTX 4080 was so small despite it being a new card from the 80 series. Yes, there is an addition of AI but it could’ve had a larger difference overall.
Choosing one card from the two depends on where the RTX 5080’s price will land. We suggest you get the RTX 5080 if its future price remains lower than the cost of the RTX 4080. However, if the RTX 5080’s price goes comparatively higher, we recommend you get the RTX 4080 since it becomes a better option automatically.
FAQs
How is the RTX 5080’s architecture different from the RTX 4080’s?
The RTX 5080 uses the newer Blackwell GPU architecture, which is better than Ada-Lovelace-based RTX 4080 because it offers improved ray tracing performance & efficiency.
Are the tensor cores in the RTX 5080 any different from the RTX 4080?
Yes, the RTX 5080 uses next-gen tensor cores that are more focused on AI and better for upscaling and video processing.
Does the RTX 5080 support AI-based rendering compared to the RTX 4080?
The RTX 5080’s use of next-gen RT and tensor cores helps in providing an improved AI-driven rendering for various software.
Which GPU has the better-supported display outputs?
The RTX 5080 supports the newer display port 2.1, which is not present in the RTX 4080. This port allows for higher refresh rates at 8K displays.
Which GPU can handle higher data transfers?
The RTX 5080 uses PCIe 5.0, which allows for higher data transfers. In contrast, the RTX 4080 comes with PCIe 4.0.
Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
Story Highlight
Rockstar’s parent company, Take-Two, reconfirmed the Fall 2025 release date for GTA 6.
However, Rockstar is still silent on the project with zero marketing or a follow-up trailer.
Hopefully, GTA 6’s marketing will ramp up soon with a reassured 2025 launch.
It’s been almost three years since Rockstar officially confirmed the development of GTA 6, and ever since we’ve only had a single trailer for the game. Take-Two Interactive previously confirmed that GTA 6 would be released in Fall 2025.
The silence from Rockstar was worrying, with rumours surrounding a possible delay. However, Take-Two, Rockstar’s parent company, has just confirmed that GTA 6 is still on schedule for a Fall 2025 release in an investor’s call.
Why It Matters: GTA 6 is arguably the most awaited game in history. Fans will be pleased to know that the game is still scheduled for its intended release and wasn’t delayed.
Trevor Voice Actor Teased A Potential Appearance For His Character In GTA 6
Unfortunately, this is all the news from the investor call for GTA 6. Take-Two also reassured that Mafia 4 and Borderlands 4 will be released within their intended timeframe.
However, the lack of marketing is confusing towards players who have been coming up with absurd theories regarding the next trailer release date.
Grand Theft Auto 6 Speculated To Be Priced Over $70
Hopefully, Rockstar will break the silence on GTA 6 and give fans some content to feed on while they patiently await the next entry in the series after a long 12 years.
Are you relieved to hear that GTA 6 is still slated for a Fall 2025 release? Let us know in the comments below or visit the official Tech4Gamers Forums.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
[Press Release] Corsair’s Multi Frame Pegboard promises a new realm of possibilities for any desk, thanks to new storage and organization options. This add-on is easily installed on any desk and requires a measly thirty minutes to set up.
The Pegboard Is Inspired By The Elgato Multi-Frame
The Multi Frame Pegboard offers three adjustable shelves and various hooks, making it suitable for a variety of storage customizations. It also comes with a 3060 aluminum T-channel crossbar that includes support for all types of accessories.
When combined with the included T-nuts and adapters, hardware like the Elgato Key Light and Flex Arm can be easily mounted to the Multi Frame Pegboard. Moreover, the rail facilitates the mounting of up to two VESA monitor arms. Wire management is also made easier than ever with the pegboard.
Corsair currently offers the Multi Frame Pegboard in black and white colors across 4 and 6-foot lengths. This makes it compatible with a variety of desks and aesthetics, with the premium materials fitting right in.
The pegboard is set to hit store shelves in Q1 2025, and you can find more information through this link. Corsair will also offer a five-year warranty that should cover all types of wear and tear.
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[Press Release] The Corsair Platform:4 is the latest in a long line of modular desks from the company. It offers a spacious gaming surface across 120cm, in addition to premium build quality and materials.
Despite its large size, the Platform:4 is also compact and boasts an upgradable design. The latter was previously featured in the Platform:6 and has been retained for Corsair’s latest desk.
The new desk boasts aluminium T-channe rails for mounting various accessories. Users can, therefore, mount various monitors through the included monitor arm and other accessories like microphones and webcams.
Corsair states that expandability is a key highlight of the Platform:4. Optional side extensions can even increase the desk’s surface area, making it up to 12 inches larger from either side.
The Platform:4 Elevate Offers Instant Height Switching
Corsair is offering two variants of the Platform:4. Users can purchase the standard model that comes in a 28″ height, or the Platform:4 Elevate, which offers height adjustment between 29″ to 48″.
Both models are also offered in different colors, and more details can be found on Corsair’s official website.
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Story Highlight
Kingdom Come Deliverance 2 has recouped its budget of $40 million a day after it came out.
The game has been performing well on Steam and other platforms, with a generally positive rating.
Despite these accolades, the RPG also found itself in a lot of controversies relating to DEI.
Kingdom Come Deliverance 2 has stood out as one of the most popular RPGs this year, surpassing its predecessors in almost every way. Whether it’s the overall visuals, gameplay mechanics, or enemy AI, everything feels like an upgrade.
So, it’s no surprise to learn that Kingdom Come Deliverance 2 has already covered its budget in only a day after release. The co-founder of Warhorse Studios confirmed the tidbit in an interview.
Why it matters: The game has already made enough sales that the full budget has been tackled. Now, the rest of the sales will potentially contribute towards the studio’s other projects.
While speaking with the Czech site Seznam Zpravy, Dan Vavra confirmed that Kingdom Come Deliverance 2 sold so well right after its launch that the entire $40 million budget was covered in a day.
We are satisfied with the numbers, and if the trend continues at the same pace, it will be great.
-Dan Vavra
To put things into perspective, the game sold a million copies on the same day as its release and rose to the peaks of Steam’s top seller list.
Do you think Kingdom Come Deliverance 2 sales will continue to climb into the millions for the next few weeks? Let us know your thoughts in the comments below, or join the discussion on the official Tech4Gamers forum.