I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
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Kepler Interactive’s portfolio director, Matt Handrahan, reveals that Clair Obscur: Expedition 33 costs less than many old AA titles.
The game’s modest budget is even less than that of Mirror’s Edge and Vanquish, which are 17- and 14-year-old games, respectively.
All the unofficial estimations discussing the budget have been much higher than the actual cost.
Clair Obscur: Expedition 33 has stood out as one of the most acclaimed RPGs to launch in recent years. It has been dubbed the perfect ambition of an AA budget with an AAA scope. However, this AA budget is more modest than the analysts have anticipated.
A new interview with Games Industry reveals that Clair Obscur’s budget was less than the unofficial estimations predicted. Kepler Interactive’s portfolio director, Matt Handrahan, refused to reveal the budget but claimed it was even less than Mirror’s Edge and Vanquish.
Why it matters: Clair Obscur: Expedition has shown that highly innovative and well-crafted games are possible with significantly smaller budgets than the big game studios spend.
Clair Obscur: Expedition 33 has been popular among developers and players alike.
It’s worth remembering that Mirror’s Edge—technically an AAA game with AA size—and Vanquish are 17 years and 14 years old, respectively. If this is true, Clair Obscur: Expedition 33 costs even less than many old AA games.
I would guarantee that if you got 10 people to guess, I think all 10 wouldn’t guess the actual figure. I’m sure Mirror’s Edge and Vanquish cost more, put it that way.
-Matt Handrahan
Even across the AA gaming space, modern development budgets have ballooned exceedingly over the last decade. So, Clair Obscur achieving such a positive sales and rating reception is a massive reminder for the industry.
Clair Obscur: Expedition 33 has been praised for its innovative gameplay.
Director Guillaume Bosche said the secret behind Clair Obscur’s success lies in creating a game that even developers enjoy playing like consumers. Additionally, the studio has teased a sequel, and various ideas are already under consideration.
Do you think Clair Obscur’s low budget confirms that the industry needs to reevaluate how much is spent on games of similar size? Let us know your thoughts in the comments below or join the discussion on the Tech4Gamers forum.
At Tech4Gamers.com, I cover the latest news and rumours in the gaming industry, from new game releases to hidden gems and video game leaks. Furthermore, I occasionally write tech articles about video game consoles, providing insights into the hardware and software that powers our gaming experiences.
[Press Release] CENS has once again claimed the OC Champion title at the G.SKILL OC World Cup 2025, held live at Computex. Winning back-to-back titles, CENS took home the $10,000 grand prize after outperforming rivals in extreme overclocking challenges using liquid nitrogen cooling.
His setup featured the Intel Core Ultra 9 285K processor and ASUS ROG Maximus Z890 Apex motherboard.
This year’s competition focused on G.SKILL’s high-performance 24GB DDR5 memory modules, built with SK Hynix ICs. Contestants were pushed to explore their overclocking limits.
OC World Cup 2025 contestants.
CENS achieved DDR5-10266 CL32 using 2x24GB kits under LN2, while fellow contestant Seby reached DDR5-12666—the highest frequency validated during the event.
The competition highlighted the potential of modern hardware and the skill of the global overclocking community. With support from Intel, ASUS, HWBOT, and the G.SKILL judging team, the event reaffirmed G.SKILL’s commitment to pushing performance boundaries in extreme computing.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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The Clair Obscur: Expedition 33 developers are already looking forward to the next game.
Sandfall Interactive has plenty of exciting ideas for what could be the follow-up to its first successful title.
The game has also reached 3.3 million sales recently.
Following this success, discussions about a sequel have also popped up. According to Sandfall Interactive, a sequel is all but confirmed at this point.
Why it matters: Sandfall Interactive is a new studio that started out its game development journey recently. As such, the team’s future is full of potential.
Clair Obscur: Expedition 33 Has Outsold Many Major Releases In Its First Month
Speaking to Gamesindustry, Sandfall Interactive COO Francois Meurisse spilled the beans on the team’s future plans. When asked about a potential follow-up to its debut hit, he stated that developers from the studio already have ideas for the next game.
There will be another video game, for sure.
-Francois Meurisse
Although the COO did not provide too much detail, he expressed excitement for what was to come. Sandfall Interactive is now in a much stronger position, giving it the ability to plan an even more ambitious release than Clair Obscur: Expedition 33.
This is largely because the studio’s developers are now more experienced and have learned plenty of important lessons from their debut title. Moreover, the team can consider a much bigger budget for the next project.
The Game Has Become A Fan-Favorite In The RPG Genre
According to Francois Meurisse, director Guillaume is excited about what comes next and has plenty of ideas for the team’s next title.
Meanwhile, the game has also hit a new sales milestone recently. According to the studio, Clair Obscur: Expedition 33 now boasts 3.3 million sales, a fitting number for the smash hit RPG.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
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The team at CD Projekt Red claims that they settled on making Ciri the protagonist of The Witcher 4 as early as 2014.
The idea continued to be discussed, and there was a solid motivation to push Ciri ahead of Geralt over a decade ago.
The decision has caused much controversy, with many players upset that Geralt is no longer the focus.
The Witcher 4 was one of the biggest game reveals late last year, but it also brought a slew of new controversy. Many fans were upset with Ciri being the next protagonist instead of Geralt, but CDPR now reveals that this choice was made over a decade ago.
CD Projekt Red has clarified that Ciri was always meant to be the main character for The Witcher 4, despite discussions about the matter lasting over a decade. The team knew Geralt’s legacy was over after Blood & Wine in 2016.
Why it matters: Despite the rumors and controversies surrounding Ciri’s role as The Witcher 4’s protagonist, CDPR confirms that it was not an abrupt and swift choice; over a decade of thought went into the decision.
Fans have also criticized Ciri’s appearance.
In an interview featured in PC Gamer Issue 410, the team claims that Geralt was always helping Ciri out and preparing her to take the mantle after him. This makes it pretty clear that CD Projekt Red wants her to be the next main character in the Witcher universe.
Pretty early on, we knew that we wanted to work with Ciri later on…even like 2014, it was already an idea floating around the studio that she’s next.
CDPR has shared this sentiment a few times, with Geralt’s voice actor even saying that fans should read The Witcher books if they think having Ciri as the protagonist makes the game woke.
In Witcher 3, Geralt is just helping out…he is there for her. So it was pretty clear we want her as the next main person, main character.
The Witcher 4 is shaping to be a definitive upgrade over its predecessors.
Do you think Ciri will be an even better protagonist than Geralt in The Witcher 4? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.
Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
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Fans are skipping on buying Elden Ring Nightreign.
They complain that the game seems bland and is nothing like a Souls game, with repetitive gameplay.
Moreover, Miyazaki and George R.R Martin aren’t attached to the project, so the vision would be entirely different.
Everyone in the gaming world is familiar with Elden Ring, which helped establish the Souls genre as a mainstream genre. The game has sold 30 million units to date and spawned a DLC and now a spin-off multiplayer title.
While the Shadow of the Erdtree expansion was another resounding success for FromSoft, the same won’t be the case for the upcoming Elden Ring Nightreign spin-off. So far, the co-op PvE has failed to raise eyebrows, and the majority of fans are now unwilling to buy the game.
Why it matters: Elden Ring is arguably one of the greatest new IPs in recent years, and Nightreign is on the track to tarnish its legacy.
82% Of Voters Skipping On Elden Ring Nighreign || ResetEra
Fans wanted a solid multiplayer experience; instead, they’re getting a half-baked co-op experience. Moreover, this will be FromSoft’s first venture into the multiplayer infrastructure, and it isn’t looking that great so far.
According to players, early network tests were quite subpar. The game even lacked basic features like the ability to rejoin, showing how incomplete was months before launch.
Fans Having A Proper Argument On Why Everyone Is Skeptical About Elden Ring Nightreign || Steam Community
Additionally, replayability is one of the major concerns for the game. Elden Ring Nightreign lacks variety, and even in its network tests, the game quickly went stale after a few hours of fun, with nothing really much to do.
Even on the basic level fans say that the online roguelite aspect of Elden Ring Nightreign lacks anything they loved about the Souls games. The game will also be non-canonical, so the smaller-scaled lore is also not worth exploring, as suggested by fans.
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The performance was also lackluster, and despite such low requirements, it seemed to suffer severely, with even the PS5 Pro failing to maintain 60 FPS. The legendary Miyazaki and George R.R. Martin weren’t involved in Elden Ring Nightreign either, so expect a completely different vision for the game.
What are your thoughts on Elden Ring Nightreign so far? Will you buy the game when it releases on 30 May? Let us know in the comments below or at the official Tech4Gamers Forums.
Lead the comparison and blog writing teams at Tech4Gamers.
Oversee teams with a keen eye for detail and precision.
Ensure hands-on writing, with benchmarks and testing as guiding principles.
Guarantee the delivery of the best possible results in concise yet impactful tech tales.
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Big brands have high-tier sensors with great lift-off distances, which some of the cheaper brands also have.
The build quality and switches of bigger brands are mostly better and more consistent, although some budget mice are also better.
The weight is lighter, and the shapes are often great on the budget mice because they replicate the winning models of the bigger brands.
When getting a mouse, you’re often greeted with two options: either go for the well-known brands such as Logitech, Razer, and Corsair, or get a budget-friendly alternative from brands like Ajazz, Fantech, and Attack Shark.
Budget Mouse (Image Credits – YT/boardzy)
While there is no one answer, we can provide you with the details you need to decide whether to go with either of the brands. These are a few things you must be aware of before making any purchase.
Sensor
In the past, affordable brands had problems with sensors, and the mice were often prone to poor tracking, inaccurate DPI, and inconsistent acceleration. But this isn’t the case now.
Now, most budget brands have started integrating better sensors in their mice, similar to what the higher-end brands use. To put this into perspective, the higher-end brands often come with Hero, Focus, or PMW sensors.
Mouse Sensors (Image Credits – Akkogear.eu)
You can now rely on the budget giants, which include sensors similar to and sometimes the same as those of other premium brands. For instance, the Epomaker Click Mouse uses PMW3325, a sensor with which most of Zowie’s mice come.
Some brands even include the top-tier sensors in a lower budget, such as the Fantech Aria II Pro that comes with a PixArt 3395, something that almost every other premium-branded mouse used by pro esports players.
Polling Rate
Polling rate is a factor that is only considered if you’re extremely critical about competitive gaming. Typically, the higher the polling rate, the more precise and smoother your mouse will feel because it will send signals to the PC.
Polling Rate (Image Credits – The Gaming Setup)
Polling rates beyond 1000Hz will go unnoticed unless you’re using a 240Hz monitor or beyond, because the delay is 1ms for a 1000Hz. Wireless budget mice like the Attack Shark X3 come with 1000Hz, which offers up to 8000Hz if wired.
However, big brands like Razer offer up to 8000Hz for some of their wireless mice, such as the Razer V3 Pro, which gives them a competitive edge in this regard. However, some affordable brands do offer an 8K polling rate for wireless mice.
Build Quality & Texture
This is an area where the big brands are known to dominate. Higher-end brands usually use exceptionally high-quality materials that feel robust in the build quality of mice.
Whether you’re touching the soft matte finish of the Logitech G Pro or the robust build with the side grips of the Razer Basislik V3 Pro, you’ll always feel that you’re touching something premium.
This isn’t the case for most affordable mouse brands. Typically, you’ll get mice with a cheap finish and coating that screams cheap. This is understandable because they have to cut costs somewhere.
Switches & Click Feel
Bigger brands tend to make custom optical or mechanical switches for their mouse models, some with up to 50 million clicks. The budget brands usually go for TTC, Kailh, and Huano switches.
Mouse Switches (Image Credits – YT/optimum)
Some budget-friendly mice have loud and responsive clicks, while others, like Darue’s high-end model, mimic the tactile response of Razer’s mice. However, the feel and sound of most of these mice could be a letdown for some users.
It is worth remembering that there could also be double-click issues, especially in the lower-quality model. Some could also have inconsistent clicks, but the problem might be limited to a few models, which you can avoid.
Weight, Shape & Ergonomics
This is where these budget mice easily compete with the big brands, and in some cases, these might outperform the mice from big brands. Usually, the budget-friendly mice copy the exact designs from popular models of big brands.
Attack Shark R1 Same Design As Razer Deathadder V3 (Image Credits – r/MouseReview)
This makes their shape feel similar, a plus point for these brands. They also aim to have a lower weight than most of the big brands, which allows gamers to use them for competitive games.
These brands also rapidly clone the winning models, which increases their sales. For instance, Ajazz’s AJ199 Pro is shaped like the Razer Deathadder V3 Pro, and you won’t notice the difference if it weren’t for the different logos.
Software & Customization
While most budget mice now come with software that allows you to customise them, they are stilln’t as refined and detailed as the ones that big brands use, especially the Razer Synapse and Logitech G Hub.
Conclusively, big brands are still big brands for a reason. You’re paying more for higher quality, durability and customer service, which you might not get from the cheaper brands. Still, many cheaper models can be perfect on a budget.
At T4G, my task is to cover the latest news around the gaming globe ASAP and with the utmost precision. I adore all the games and respect all the devs behind the amazing games that we get all year. So, whether it’s a PC or a Console game, I got it all covered.
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Ubisoft has a new Transformation Committee that aims to improve its upcoming titles.
It has been tasked to breathe new life into the studio amid failing stock values.
Ubisoft’s stocks have constantly declined despite the Tencent deal months ago.
Ubisoft has seen it all, from skyscraping highs to monumental lows, in its almost 40-year history. However, it is currently experiencing the worst of times, facing falling stock values despite Assassin’s Creed Shadows doing decently in sales.
To tackle these issues, Ubisoft has launched a Transformation Committee to improve the quality of its future projects and revitalize the Assassin’s Creed Studio.
Why it matters: For the last few years, the quality of Ubisoft’s titles has been declining. This includes the recent Assassin’s Creed games and other projects like Star Wars: Outlaws and Avatar: Frontiers of Pandora.
Ubisoft’s new committee aims to breathe new life into the studio.
According to an email the company sent its employees, Ubisoft CEO Yves Guillemot has appointed his son to co-lead a ‘Transformation Committee’ to help the studio fine-tune its games and breathe new life into them.
This agreement and the success of Assassin’s Creed: Shadows will benefit from a new lease in life. The future ahead demands a new energy and a passion for the games that corresponds to the current moment.
The company is still struggling with low stock values despite the Tencent deal.
The committee has 100 days to improve things and is responsible for €100 million in additional savings. Things could get messy at Ubisoft, and we might see more layoffs and studio closures.
Nonetheless, it was previously reported that Ubisoft has also delayed some of its major titles to improve quality; this seems like another task this committee will be responsible for. Despite the Tencent deal, things aren’t looking too good at Ubisoft even now.
What do you think about Ubisoft launching a transformation committee? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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Reliable insiders have discussed the existence of Assassin’s Creed 4 Remake for a while.
Assassin’s Creed UK’s latest social media post appears to allude to the existence of this remake.
Fans in the replies also believe the post hints at the remake, with an official reveal potentially arriving later this year.
Ubisoft launched a brand new addition to its biggest franchise earlier this year with Assassin’s Creed Shadows, dubbing this release a major success. However, reports reveal that the publisher already had 10 new Assassin’s Creed titles in development before this release.
One such game was said to be the remake of Assassin’s Creed 4, and it seems Ubisoft has officially begun teasing this project.
Why it matters: Assassin’s Creed 4 is arguably the best entry in the franchise to date, setting the stage for a major resurgence for Ubisoft’s biggest IP.
The official Assassin’s Creed UK account recently posted an image regarding Assassin’s Creed 4 on X.
This image was posted in relation to a trend highlighting that gamers would be glad to revisit various classics with a fresh memory. Although fans started the trend, the Assassin’s Creed UK account joined in and shared the same sentiment regarding Assassin’s Creed 4.
Assassin’s Creed 2 is largely considered the most iconic entry of the franchise, so Ubisoft’s decision to use an image from Assassin’s Creed 4 is quite interesting. Putting two and two together, it seems the social media account has offered a small teaser for the upcoming remake of this title.
Fans also believe this is the case, with many expressing excitement in the replies to the tweet.
The Remake Could Make Many Changes To The Core Gameplay
Although the remake is still largely a mystery, an official reveal may be set for next month since Ubisoft typically hosts its own gaming event dubbed Ubisoft Forward around June.
For context, Ubisoft’s CEO previously teased remakes of classic titles as part of the efforts to revitalize Assassin’s Creed. It is also said that one additional remake apart from Assassin’s Creed 4 is being worked on.
What are your thoughts on the small teaser? Do you think Assassin’s Creed 4 Remake will be shown off this year? Let’s discuss in the comments and on the Tech4Gamers Forums.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
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Cyberpunk 2077 on Switch 2 is good enough to be a match for the Series S port, but sometimes looks a lot better due to DLSS.
Meanwhile, footage analysis shows that Cyberpunk 2077’s Switch 2 version is on par with the last-gen PS4 port.
Performance issues are also present on the Switch 2 port, with frame rate drops observed in some scenes in the footage.
Now, Digital Foundry has tested new footage and concluded that the Switch 2 port of Cyberpunk 2077 surpasses the last-gen PS4 version in many metrics. It is also ‘a match’ for the Series S port, but sometimes looks even better.
Why it matters: Cyberpunk 2077 on Switch 2 surprises everyone by going against its last-gen port despite limited specifications. Much of this is possible because of the custom DLSS Switch 2 upscaler.
The footage, provided by Nvidia, confirms that the Series S port features a higher resolution but a less effective upscaler. The custom DLSS upscale massively improves Cyberpunk 2077’s appearance in some scenarios on Switch 2.
Series S though you’ve got this interesting combination of higher resolution but a less effective anti-aliaser/upscaler. so, yeah in static scenes, the Switch 2 just seems to look a lot better.
On the flip side, Cyberpunk 2077 looks better on Switch 2 than on the last-gen PS4. The asset and texture quality are similar, but the overall image quality on the handheld is massively improved.
What we are seeing as well is that image quality is massively improved… on the Switch version is a 720p to 1080p range… compared to what we had on PS4 which is 720p to 900p using CDPR’s own TAA.
Unfortunately, the new Switch 2 Cyberpunk 2077 footage also showed some performance setbacks, with frame rate drops during the driving scenes. CDPR might be able to improve these hiccups before the game’s official release on the handheld.
Do you think Cyberpunk 2077’s delivery of the same level of performance as the last-gen consoles, if not more, highlights the upcoming Switch 2’s actual potential? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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The Clair Obscur: Expedition 33 director has shared a few words of wisdom for aspiring developers.
He recommends that developers make games that they are passionate about and would play themselves.
The director argues that making games to follow trends is the wrong approach.
It’s been just over a month since Clair Obscur: Expedition 33 burst onto the scene, setting new standards for modern RPGs. In addition to critical acclaim and praise from the general public, the title has become an example of dedication and talent despite the challenging atmosphere in the industry.
Discussing this success, the Clair Obscur: Expedition 33 director revealed that his core philosophy behind making games is quite simple. He argues that developers should not make games they would not play themselves.
Why it matters: The director’s standout success has everyone interested in his opinions and philosophy behind game development.
Speaking to Pirate Software, Clair Obscur: Expedition 33 director Guillaume Bosche offered a small piece of wisdom to aspiring game developers.
He believes that developers should pursue projects that spark their own interest. According to Guillaume Bosche, this approach allows developers to make each game very personal, which can resonate with the players.
The director emphasizes that elements developers find unappealing should not find their way into the final product since the general public is likely to hold a similar opinion.
You don’t have to make a game that you think people will like. You have to make a game you like.
Major publishers might not necessarily agree with this sentiment, but the many indie and AA hits of recent years suggest that there is a lot of truth to Guillame Bosche’s statement.
Clair Obscur: Expedition 33 Has Set An Example For Everyone To Follow
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
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Many former MindsEye developers have rated the Build A Rocket Boy studio 2.1 out of 5 on the online review site, Glassdoor.
These ex-developers claim the studio is a terrible place, with toxic executives and a work environment infested with a crunch culture.
The negative reviews also align with the many concerns raised regarding MindsEye in the recent previews.
Mindseye has been touted as the next big linear cinematic blockbuster in the gaming scene, inspired by GTA. However, recent developments have suggested that the project by ex-Rockstar North president Leslie Benzies is far from enjoyable.
Unfortunately, these grim details align perfectly with how Build A Rocket Boy is portrayed on popular review sites. It is currently only rated 2.1 out of 5 on Glassdoor, where many former employees anonymously called out the studio for being a horrible workplace.
Why it matters: The abysmally negative rating and former developers’ remarks suggest that MindsEye by Build A Rocket Boy studio was headed towards failure from the beginning.
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The reviews for Build A Rocket Boy are exceedingly negative, with many fed up with the studio's executives.
Many negative reviews claim that toxicity and political issues are plaguing the studio.
These former employees have asked other developers to stay away from the collapsing studio.
Several former MindsEye developers have criticised the executives for promoting the studio’s toxic and crunch-based culture. Political dramas and internal conflicts are also allegedly daily occurrences in the company.
MindsEye was negatively reviewed by various media outlets, with concerns about a lack of content and other gameplay mechanics further killing the hype. The studio’s lack of marketing and transparency has also raised many eyebrows in the industry.
Therefore, all these developments suggest that MindsEye is setting itself up for failure, and Build A Rocket Boy could also collapse soon.
MindsEye has already been criticised heavily for lacking content and other gameplay elements.
If Build A Rocket Boy does not delay MindsEye, it willbe released on 10 June 2025 for PC via Steam, PS5, and Xbox Series X|S.
Do you think the reviews of former Mindseye developers paint a big enough picture to conclude that Build A Rocket Boy is a troubling studio to work at? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
That said, fans already have some demands from Rockstar. The fandom wants Rockstar to work on a Medieval setting for its new IP after releasing GTA 6.
Why it matters: Rockstar has never worked in a medieval setting before, so it would be good to see how this gaming giant captures the essence of this setting.
Fans Are Demanding Rockstar To Work On A New IP After GTA 6
Synth Potato recently tweeted on X, formerly known as Twitter, asking fans about which genre they would want to see Rockstar working on for a new IP after GTA 6. While many would wish the gaming giant to work on Bully 2 or RDR3, some want the developer to work on a new IP based on a Medieval setting.
Personally I think a Medieval Project by Rockstar would be truly something special, a very different endeavor for them but very RDR2 in some ways.
Some fans claim that futuristic, medieval, or fantasy would be good, but there is already an epic futuristic title, Cyberpunk 2077, so the bar is pretty high in this genre. Rockstar may excel the most in the medieval setting.
A comedic take on the British medieval era. Inspired by Black Adder and other classic sitcoms set in this period. Would go SO hard
Fans have some pretty interesting ideas, but Rockstar is unlikely to try a new IP right after GTA 6. This gaming giant should explore a new IP and take a break from existing ones to generate even more hype.
Medieval. A contender for Kingdom Come Deliverance would be more than welcome.
What do you think about Rockstar working on a new IP based on the medieval setting? Which setting would you pick among Medieval, Futuristic, Pirates, Fantasy, and Zombies for Rockstar’s new IP? Please share your thoughts in the comments section below or join the official Tech4Gamers forums for discussion.