Clair Obscur Director Says Key To Success Is Making Games Devs Would Play Themselves

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"You Have To Make A Game That You Will Like"

Story Highlight
  • The Clair Obscur: Expedition 33 director has shared a few words of wisdom for aspiring developers.
  • He recommends that developers make games that they are passionate about and would play themselves.
  • The director argues that making games to follow trends is the wrong approach.

It’s been just over a month since Clair Obscur: Expedition 33 burst onto the scene, setting new standards for modern RPGs. In addition to critical acclaim and praise from the general public, the title has become an example of dedication and talent despite the challenging atmosphere in the industry.

Discussing this success, the Clair Obscur: Expedition 33 director revealed that his core philosophy behind making games is quite simple. He argues that developers should not make games they would not play themselves.

Why it matters: The director’s standout success has everyone interested in his opinions and philosophy behind game development.

Speaking to Pirate Software, Clair Obscur: Expedition 33 director Guillaume Bosche offered a small piece of wisdom to aspiring game developers.

He believes that developers should pursue projects that spark their own interest. According to Guillaume Bosche, this approach allows developers to make each game very personal, which can resonate with the players.

The director emphasizes that elements developers find unappealing should not find their way into the final product since the general public is likely to hold a similar opinion.

You don’t have to make a game that you think people will like. You have to make a game you like.

Major publishers might not necessarily agree with this sentiment, but the many indie and AA hits of recent years suggest that there is a lot of truth to Guillame Bosche’s statement.

Clair Obscur: Expedition 33
Clair Obscur: Expedition 33 Has Set An Example For Everyone To Follow

Smaller titles like Balatro and Split Fiction have found incredible success recently. At the same time, games like Concord and Suicide Squad: Kill Justice League, which followed a typical industry template, failed to make much of an impact.

This is why the Clair Obscur: Expedition 33 director argues that passion and honesty are more important than anything else in game development.

What are your thoughts on the director’s statement? Do you agree? Let’s discuss in the comments and on the Tech4Gamers Forums.

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