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ENENRA: DΔEMON CORE Interview – Console Launch Plans Confirmed

Story Highlight
  • ENENRA: DΔEMON CORE is an indie game from a solo developer that hopes to capture the same frenetic feeling and satisfaction found in AAA character action games.
  • The project has been in development for quite a while, and the latest footage shows a promising game in the making.
  • We recently spoke with the mind behind ENENRA: DΔEMON CORE and discussed various elements like an upcoming demo, a console release, and more.

ENENRA: DΔEMON CORE is one of the many indie games that are carrying forward the spirit of iconic character action games like Ninja Gaiden and Devil May Cry.

As work on the project continues to be led by solo developer Zahid Ali Jeelani, ENENRA: DΔEMON CORE has turned a lot of heads for its blistering fast combat, impressive production values, and interesting character designs.

In our latest interview with the developer, we discussed these elements in detail and shed light on areas like the total number of wishlists, the planned release date, and more.

ENENRA: DΔEMON CORE Takes Inspiration From The Very Best
Can you describe ENENRA and its universe briefly?

Zahid Ali: ENENRA is set in a neo-cyberpunk world between dense hive cities with their own economies and hierarchies. The ENENRA universe revolves around the essence of Daemon cores.

Every person is born with a Daemon core. Daemon cores are crystalline organs which grant supernatural abilities. Some wielders can move as quickly as lightning, whereas some have underdeveloped cores and can barely activate them.

At one point in time, The Great Harvest began, in which multiple pharmaceutical companies began to harvest people for their cores specifically targeting powerful cores. A core is usually latched onto the heart organ itself; removing the core has a 95% mortality rate.

Many fought against them, but with the combined efforts of corrupt militaries and PMCs, they were overpowered. This began the first Daemon war. (Set prior to the events of ENENRA: DΔEMON CORE).

ENENRA: DΔEMON CORE is a third-person, hack & slash game with an emphasis on abilities. One specific group, Ronin Industries, gathers high-end Daemon core wielders and has created a huge mercenary organization far superior to any military. You play as Enenra, a Daemon core hunter and member of Ronin Industries.

Your work looks excellent so far. While it seems to be drawing inspiration from various action games, what franchise or game would you say inspired ENENRA the most so far?

Zahid Ali: The biggest inspiration for ENENRA is Ninja Gaiden. The flow of combat, as well as the relentlessness of enemy behavior, was a massive inspiration for the combat. Devil May Cry is also a large inspiration as directional and pause combat is a great addition to a combat system.

The game uses its combo meter to unlock access to various moves mid-gameplay, making the meter quite different from most action games. How did you come up with this system?

Zahid Ali: The idea behind using a combo metre was to give everything a purpose. I found adding a combo count with a style rank served no real purpose apart from letting the player know they have performed certain actions.

However, giving the combo count a purpose in which there is a high risk and high reward would incentivise the player to perform defensive actions as well as offensive actions.

When taking any damage, any stored combo points are lost, so the idea of a dance-like encounter in which the player must evade, block and attack to gain access to weapon abilities works fairly well in this instance.

Initially, the idea was taking the combo metre and using that as the health you gain back, but after testing, it was almost impossible to get killed, as the sole purpose of the game is to attack enemies, so the player would be constantly healing.

You’ve also implemented a hand-to-hand combat stance. Can you tell us more about it?

Zahid Ali: Hand-to-hand was added as a fan request, as many fans wanted a hand-to-hand style. The idea behind the hand-to-hand stance is there is no blocking or parrying, but bobbing and weaving become available, allowing the player to dodge, bob, weave, and counter seamlessly.

The stance also allows the player to punch projectiles back at enemies, such as bullets or rockets. Also, you can perform unique finishers such as suplexes and DDTs.

Most action games don’t implement free-flow systems that allow you to zip from enemy to enemy. How are you combining this type of gameplay with the more traditional hitbox and lock-on-based combat?

Zahid Ali: After the initial playtest on Steam Fest, I found some players struggling with the lock-on system. Holding the lock-on input (similar to DMC) was not easy for many people; this made me shift focus and improve locked-off combat. So, both locking on and locking off combat have pros and cons.

The freeflow was inspired by the BATMAN ARKHAM series. However, the freeflow works with aerial combat, meaning the player can zip between aerial enemies (There are flying enemies to deal with).

It’s as simple as the player should expect: push in the direction of an enemy, zip over to them and perform the attack with one input. Simplicity was important here so as not to overcomplicate this system. It should feel natural and embedded within the player’s moveset.

When locking on, the player gains access to attacks such as launch (Riser) and slams (Stomps), as well as chase attacks, which let you close gaps almost instantly. Locking on also allows for the tracking of enemies, which uses Blink cores (Teleportation), giving the player a general idea of where the enemy is located.

Health information is provided in both instances, but when locked on, there is more detail in the UI.

The strand and blade ricochet mechanics add to ENENRA’s unique identity. How do you come up with unique attacks in a genre that has already been experimented on so heavily in the past?

Zahid Ali: As I continue to develop, I find myself learning more and taking the teachings forward in ways to make different mechanics. The idea is giving everything a purpose and only adding new mechanics into the game if they have a purpose. I experimented a lot and made 100s of mechanics for ENENRA only to remove 90%, as most of the mechanics served no purpose.

I tend to look at the idea and find a way to make it unique, for example the embedding and ricochet blades are considered the ‘projectile’ equivalent of Ninja Gaidens shurikens, a method to continue the combo but also provide an incentive and purpose. Creating new mechanics now has to make gameplay ‘fun’

Being able to use the environments to bounce off mid-combos looks very stylish. Is parkour heavily integrated into the combat?

Zahid Ali: To keep up with the speed of combat, I found that wall running during combat encounters heavily slows down the pace. I instead opted for a wall bounce or wall hike, as this keeps the flow of combat. Parkour is not too heavily involved in the combat apart from the wall bounce, but this may change!

How challenging has the project’s development been so far?

Zahid Ali: Extremely! Developing games is difficult to begin with, making a solid experience which is optimized and unique is insanely difficult! I have continued to attempt to push the production value in regards to the quality of the game, in models, environments, cutscenes and more.

I have friends who are also developing their own projects, which have been a massive help where we push each other. Check them out here:

Do you plan to launch a demo for ENENRA at any point? Have you thought about a console release?

Zahid Ali: ENENRA will definitely be released on consoles! I am planning a demo soon for PC with the new mechanics and all the clean up / Optimisations! This demo will have a heavily integrated training mode allowing the player to fight many enemy types!

ENENRA: DΔEMON CORE
The Practice Mode Will Offer Various Enemies
What are your thoughts on gaming subscription services and the opportunities they provide for indie developers?

Zahid Ali: I have not personally looked into this, so I cannot give a reasonable answer.

You’ve pointed to a 2024 launch before. Can you share a specific window?

Zahid Ali: Hoping for an end-of-year release or early 2025. As I work on this game part-time, it may change depending on the quality of the game, which I continuously intend to improve.

ENENRA has become quite popular on social media. How many people have wishlisted the game on Steam so far?

Zahid Ali: Just over 35,000!

As fans of action games, we have to say that the market is a bit too light on this genre today. What are your thoughts on the industry moving away from action games after these games were all the rage at one point?

Zahid Ali: I do believe action games/character action games are making a comeback as indie developers are putting the time and effort into bringing back a genre which was more or less lost to us.

It appears Souls-like games have replaced the hack-and-slash genre for most AAA developers today. What do you think about Souls-likes, and did you consider implementing such elements into ENENRA at any point?

Zahid Ali: It feel the souls like genre is now extremely saturated, I personally will not be adding any souls like features in ENENRA. There are some games which find a great balance between souls and hack and slash such as Stellar blade.

For example, A health consumable does not exist in ENENRA. All health is absorbed through enemies by executing them! (However, in easier modes, there are health posts from which players can heal). 

How do fans of your work stay up to date with news about new mechanics, the release, and more?

Zahid Ali: I post a lot on my discord, so joining the discord is a good place to keep up to date! You can also follow me on Twitter/X and everything else.

ENENRA: DΔEMON CORE
ENENRA: DΔEMON CORE Should Be Launching At Some Point In 2025

ENENRA: DΔEMON CORE is progressing rapidly as Zahid Ali Jeelani continues to polish the experience. With the game aiming to launch by next year, we encourage fans to follow the relevant social media channels for the latest information as new updates are provided on the development.

We would also like to thank Zahid Ali Jeelani for this interview and wish him all the best since we can’t wait to see how ENENRA: DΔEMON CORE turns out.

Dead Rising Remake Officially Announced For 2024

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  • Capcom has officially announced Dead Rising Remake.
  • The first teaser trailer shows a revamped version of Frank West and teases a 2024 launch.
  • Dead Rising was previously remastered for the PS4 and Xbox One.

Capcom has already remade various Resident Evil games, with recent reports stating that the company is also considering a remake of Resident Evil Code Veronica. This treatment has led to demand for similar remakes for other IPs in the publisher’s catalog.

Interestingly, Capcom has just announced Dead Rising Remake.

Why it matters: The Dead Rising series has been dormant for far too long. Prior to this announcement, fans had already wanted a remake for the IP.

Capcom has just debuted Dead Rising Deluxe Remaster with a small teaser trailer. This is a revamped version of the original classic from 2006 and attempts to introduce the IP to a new audience.

However, what’s interesting here is that the project seems to be much more than a remaster. Comparison screenshots show what appears to be a full remake, with Capcom seemingly underselling its work by calling it a remaster.

Frank West appears to look quite different from his original counterpart. However, some fans have criticized the new design, calling him a completely different character. On a more positive note, the game seems to be on track for a 2024 launch.

It’s also worth noting that Dead Rising has already been remastered in 2016 for the PS4 and Xbox One. This is further evidence that this project is more of a remake since it would be pointless to remaster the same game multiple times.

Resident Evil Code Veronica Remake
Resident Evil Code Veronica Is Another Remake Capcom Is Currently Working On

Nonetheless, the series still has plenty of potential, as it has reached the 16 million sales milestone. The potential success of this re-release could pave the way for a brand new entry that fans have been craving for the longest time.

Dead Rising 4 is still the latest entry that Capcom has released for the IP. Since then, the publisher has been more focused on Resident Evil, but this surprise announcement has sparked buzz within the community. Many are now hoping for a bigger focus on the series moving forward.

Days Gone Was Planned As Trilogy Before Sony Cancelled Sequel

Story Highlight
  • It’s no secret that Bend Studio wanted to create Days Gone 2.
  • The game’s creative director has now revealed that the franchise was set up as a full trilogy.
  • The creative director seemingly worked on the second part for several weeks before it was scrapped.

PlayStation’s treatment of Days Gone has been considered quite unfortunate. The director has confirmed that there’s no hope for a sequel, and PlayStation has spent nearly twice as much money on Bend Studio’s new live-service project as it would’ve cost to create Days Gone 2.

However, this topic is frequently brought up today since the fanbase remains enthusiastic about a sequel. The latest interaction between fans and creative director John Garvin has revealed even more interesting information.

According to John Garvin, Bend Studio had even bigger plans for the IP.

Why it matters: The series has found itself in a rare position. While PlayStation seemingly does not care, fans are still fond of everything Bend Studio achieved in 2019.

Days Gone
Fans Are of The Opinion That Days Gone 2 Was Unfairly Scrapped

Speaking on the subject, John Garvin described that he was no longer at Bend Studio when the project was cancelled. However, he had already worked on various elements of Days Gone 2, citing works of weeks.

What’s interesting here is that John Garvin seemingly spilled the beans on the studio’s plans. He states that Days Gone 2 would not be the last fans would see of the IP, with plans extending to a full trilogy for the franchise.

I wrote a cliffhanger into the ending with the full intentions of there being a trilogy.

-John Garvin

This is interesting because it implies Bend Studio always believed in its work. Recent leaks have confirmed that the team made at least $100 million in digital sales alone, but this was not enough for Sony to greenlight a sequel.

Days Gone’s gameplay systems are currently being reworked by the studio into a live-service game. However, had PlayStation allowed Bend Studio to stick with John Garvin’s original plans, perhaps fans would be anticipating the final entry in the trilogy at this moment.

As unfortunate as it may be, Days Gone is history at this point.

Bend Studio’s next project has likely been in development for so long that backtracking is no longer an option. Unfortunately, this means the trilogy will never see the light of day, even if it remains full of potential.

AMD To Debut AI Driven Texture Compression Next Week

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  • AMD is working on its own version of texture compression technology based on neural networks.
  • AMD’s Neural Texture Block Compression focuses primarily on reducing the size of game packages.
  • AMD emphasizes that its texture compression technology will be straightforward because it uses unchanged runtime execution.

AMD developers are working on their version of Texture Compression technology based on Neural Networks, similar to what Nvidia proposed last year.

Why it matters: As developers continue to create more detailed and lifelike games, file sizes have quickly gotten out of hand. Therefore, there is a huge need for competent compression.

Neural Texture Block Compression Will Pave The Way For AMD’s Technology 

AMD did not state the benefits of its texture compression technology compared to conventional techniques.

The launch of Neural Texture Block Compression only mentions the technique’s ability to shrink game packages in size, but it will be quite simple to implement. This is mainly because this technique uses unmodified runtime execution.

There is currently no information on how the new compression technology will be implemented in games or what hardware would be required to support it. However, AMD will provide more information during the EGSR conference 2024 on July 2.

Neural networks should become even more important for gaming in the future. Nvidia CEO Jensen Huang recently suggested that the company may someday concentrate on enhancing texture quality and employing AI to create objects and NPCs in games.

While Nvidia has a lot more planned for the future in utilizing AI’s benefits, AMD does not appear to be too far behind. The texture compression technology is just a small taste of everything that the company is currently working on.

Like Nvidia, fans can expect a new generation of AMD GPUs by next year. Dubbed RDNA 4, this generation could lead to a bigger focus on the mid-range market.

Elden Ring DLC Difficulty Officially Lowered After Recent Outrage

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  • Elden Ring Shadow of the Erdtree has proven too challenging for some people.
  • FromSoftware has confirmed that the latest calibration update makes changes to Shadow Realm Blessings to make the DLC easier.
  • The studio has also stated that more balance changes are coming, with bosses and enemies potentially being nerfed soon.

FromSoftware games are known for their crushing difficulty, and Elden Ring is no different. Following the team’s latest DLC release, Shadow of the Erdtree has been praised for beating exemplary DLCs like The Witcher 3 Blood and Wine.

However, Shadow of the Erdtree has also been criticized for being overly difficult. Following the outrage, FromSoftware has released a small calibration update, with the changes directly impacting the DLC’s difficulty.

Why it matters: Many hardcore players were against FromSoftware making such changes, as they hoped to preserve the core challenge of the DLC.

c Shadow of the Erdtree Story Trailer
Elden Ring Shadow of the Erdtree Has An Incredibly Strong Metacritic Score

According to Bandai Namco’s patch notes, the Shadow Realm Blessings have been revised. The attack and damage negation curve scaling has been increased for Blessing enhancements. However, this change only impacts the first half of the curve.

What this means is that users relying on Shadow Realm Blessings will have greater defensive and offensive buffs earlier on, making the initial parts of the DLC quite a bit easier than before.

Bosses and enemies will still hit hard, but players will now find themselves with more room for error. Meanwhile, the patch notes confirm that the second half of this curve will increase gradually, but the final Blessing enhancement level has also received a buff.

What’s interesting is that the team confirms more balance adjustments are on the way. This could lead to nerfs for many of the bosses featured in Shadow of the Erdtree since FromSoftware previously nerfed the likes of Radahn in a similar manner.

Shadow of The Erdtree Negative Reviews
Shadow of The Erdtree Has Received Many Unexpected Negative Reviews

For performance, FromSoftware recommends turning off ray tracing. This setting is incredibly demanding across all types of hardware, so the team suggests disabling it to stabilize performance.

As for the update, it does not need to be installed through a separate patch. Simply going online in Elden Ring will apply the calibration update.

For those after an even easier experience, Elden Ring has recently received a mod that tones down the DLC’s difficulty further. This should be enough to compensate for the challenging bosses in Shadow of the Erdtree.

AAA Games on iPhone Reportedly Failed With Barely Any Downloads

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  • Assassin’s Creed Mirage, Resident Evil 4/7, and Death Stranding were recently released on the latest high-end iPhones.
  • The games have performed very poorly, with just a few thousand purchases.
  • It seems the poor performance and high price points were to blame for the failures.

Some AAA games were released on the latest iPhones. Many people were concerned that these games wouldn’t run ideally, but Apple provided a decent gaming experience. Now that many of these titles are available, it seems like this approach has failed.

Gaming on mobile devices seems like a great idea, but it was too soon for massive AAA games to appear on this platform. As a result, the games that were released barely have any downloads.

Why it matters: The latest high-end iPhones were said to be the best gaming consoles, but they still can’t run AAA games properly.

Assassin's Creed Mirage Sales Ios
Assassin’s Creed Mirage Sales Have Been Poor on iPhone.

Resident Evil 4 & 7, Assassin’s Creed Mirage, and Death Stranding were showcased by Apple in its keynotes. While it was surprising for this company to showcase these games, few were optimistic.

Now, Mobilegamer.biz has revealed that these titles have been an utter failure on the mobile platform. Only under 3000 have paid the $50 price for Assassin’s Creed Mirage on this platform.

The game was launched on June 6. Twenty days later, it has been downloaded around 123K times despite a free demo being available. Other releases on mobile platforms can achieve such results within a few hours.

These AAA games are only playable on iPhone 15 Pro and Pro Max, along with the high-end iPads. This has likely been another factor contributing to the poor sales, with most iPhone users unable to access these AAA titles.

According to the report, Assassin’s Creed Mirage made just $138K in gross revenue.

 

Popular games like Resident Evil 4 have suffered the same fate. The game has been downloaded around 357K times, and its generated revenue is estimated to be $208K, which might initially seem decent.

However, the mobile gaming market is massive, so this is barely anything to write home about. Around 7000 iPhone users have bought this AAA release, which is shockingly low for an IP as big as Resident Evil.

Elsewhere, Resident Evil Village and Death Stranding have performed similarly. This shows that mobile devices aren’t ready for AAA games yet, as fans aren’t willing to spend their money on less capable ports that often run poorly due to hardware limitations.

For now, mobile gaming platforms remain dominated by free-to-play titles like Call of Duty Mobile.

Sunset Overdrive PS5 Port Ruled Out In Favor of Wolverine

Story Highlights
  • A Sunset Overdrive PS5 port isn’t happening because Insomniac is focused on Marvel’s Wolverine.
  • The title was released in 2014 for Xbox and PC and received a great reception from critics and the audience. 
  • Xbox currently owns the publishing rights to this IP, but Microsoft would probably be fine with a port after its third-party push.

Before the studio was acquired by Sony, Insomniac developed Sunset Overdrive. The title was an Xbox exclusive with a great reception from the audience and the critics. It had some great fun elements that stood out for its time.

While many have been speculating about a PS5 version of the game, Insomniac has shot down the rumors and stated that there are currently no plans for a Sunset Overdrive PS5 port. 

Why it matters: This release was very different than anything Insomniac has done since then. It provided a unique blend of traversal, destruction, and mayhem that has PS5 users craving a port.

Sunset Overdrive Image
Sunset Overdrive is an excellent combination of chaos and colorful visuals.

Answering a fan on X, Insomniac confirmed that they aren’t working on Sunset Overdrive for PS5 because they are busy with Marvel’s Wolverine, which won’t receive more updates for a while.

However, this isn’t Insomniac’s first time neglecting the franchise for another game. Last year, Insomniac’s leaks revealed that Sunset Overdrive 2 was canceled because the studio focused on Marvel’s Spider-Man.

However, fans feel Sunset Overdrive deserves more attention. It featured gameplay mechanics that still stand out. The traversal could turn out brilliantly after integrating the DualSense controller’s haptics.

In addition, the tactical, colorful, and bizarre design can be a breath of fresh air for gamers.

marvel's Wolverine
Insomniac wants to focus on Wolverine for now.

It is important to note that Xbox owns the publishing rights to Sunset Overdrive.

Therefore, a PS5 port would need to be approved by Microsoft. However, with the gaming giant already intending to release more PS5 games, Xbox may be more than happy to revive this series as a multiplatform IP.

Sunset Overdrive’s DNA can be seen in Insomniac’s recent Spider-Man releases. The studio has come a long way in the last decade, so another entry in the series would likely be a much bigger deal than it seems.

While the future remains uncertain, fans still hope to see the team eventually reviving this franchise.

Game Streaming Won’t Be Popular Anytime Soon, Says Ex-PlayStation Boss

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  • Shawn Layden doubts game streaming will replace traditional gaming anytime soon.
  • Real-time interaction and low latency requirements in gaming are challenges that cloud technology hasn’t fully overcome yet.
  • Layden highlights the varying quality of internet infrastructure globally as another hurdle.

Video game streaming has been a trending topic for years, particularly with big companies putting a lot of money into it. But will it take over traditional gaming anytime soon? According to Shawn Layden, a former executive at PlayStation, the answer is no.

Even with big improvements, he doesn’t think we’ll see a gaming version of Netflix in his lifetime. Layden made these remarks during a time of big changes in the industry, as Amazon, Apple, and even Netflix are entering the gaming market.

Despite their efforts, Layden points out that gaming is much more complex and has different needs than video streaming services.

Why it matters: Traditional gaming remains popular, while game streaming is considered an additional choice rather than a full alternative.

PlayStation Shawn Layden
Shawn Layden believes game streaming has a long way to go before it becomes relevant.

Speaking in an interview with IGN, Shawn Layden expressed his thoughts about video game streaming.

As far as ‘Netflix of Gaming,’ I don’t see that happening any time soon (successfully).
-Shawn Layden

In 2019, game streaming appeared set to change the industry.

Google launched Stadia, offering AAA games for $60 each, but it faced difficulties and eventually closed down. Meanwhile, Microsoft offered xCloud, which became part of the popular Game Pass subscription.

After acquiring Gaikai years earlier, Sony revamped it into PlayStation Now and later upgraded it to PS Plus Premium. Nvidia also made waves with GeForce Now, leading in PC game cloud streaming.

Despite these efforts, game streaming hasn’t gained the traction expected. Services like xCloud and PS Plus streaming are mainly used to try out games rather than play them extensively.

Unlike video streaming on Netflix, which can preload content to ensure smooth playback, gaming requires real-time interaction with minimal latency. This demand for instant response is a big obstacle, especially in areas with weaker internet connections.

Google Stadia Discontinued
Google Stadia was discontinued in 2023, ending Google’s venture into the streaming world.

Layden pointed out the major technological challenges, especially the varying quality of internet infrastructure globally. He mentioned that while cities such as Tokyo, Seoul, and Stockholm can handle a streaming gaming lifestyle, many other places cannot.

There are also concerns about consumer adoption. While game streaming sounds attractive, it requires a change in how consumers approach gaming, which won’t happen overnight.

Anyhow, game streaming remains an interesting idea, but it hasn’t lived up to its full potential yet. Despite big players like Microsoft, Sony, and Nvidia pushing forward, streaming hasn’t taken over as the main way people play games.

The Current State Of Budget GPUs Is Quite Disappointing

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  • Nvidia’s 40-series budget GPUs have disappointed, mainly due to their lackluster performance and insanely high prices.
  • The Intel GPUs, however, have improved ever since their weak launch but are still not quite as good.
  • After dominating the budget GPU segment for a while, AMD is also struggling to provide the generational leap consumers deserve. 

Tech has been getting expensive lately due to global chip shortages and other worldly problems. And this has affected the budget category the most. Many people like me who do not have big budgets for flagship-tier PCs rely on the budget offerings to play the games we love.

With the chip shortage in mind, current budget GPU offerings from every GPU manufacturer have been awful and not as great as their predecessors. 

Nvidia Being Nvidia

Ever since Nvidia released its RTX 3000 series of GPUs, they’ve ignored the budget segment. The RTX 3060 was the starting point for Nvidia to ruin the budget-friendly xx60 series GPUs.

The current xx60 GPUs built on the Ada Lovelace architecture make it much worse. The xx60 GPUs used to be Nvidia’s best-selling GPUs, like the GTX 1060 and even the RTX 2060.

The RTX 4060 is Nvidia’s most current budget graphics card and is equipped with only 8 GB of video memory as well as inferior memory bandwidth and memory bus. Remember that it’s even less than its predecessor, which came out with 12 GB.

Not only that, it also costs $300, which to me seems like a lot for a GPU of this caliber. The card also doesn’t perform any better than its predecessor, just like its bigger brother, the RTX 4060 Ti.

MSI Ventus GeForce RTX 4060 Ti 2X BLACK OC
MSI Ventus GeForce RTX 4060 Ti 2X BLACK OC

The RTX 4060 Ti comes in two variants, one with 8 GB of VRAM and the other rocking 16 GB, but comes at the price of a mid-range graphics card. $500 for a budget graphics card says a lot about how unbothered Nvidia is about its budget-friendly segment.

I would rather buy one of the RTX 3000 series graphics cards at highly discounted prices instead.

Intel Arc GPUs are Still Not There Yet

Intel’s entry into the GPU competition with its Arc-series lineup was surprising and concerning at the same time. They entered the market a little too late, where the other two companies had already established a strong base for themselves. Intel didn’t try to go after the flagship cards and chose to target the budget segment.

Even there, Intel had a hard time with the rough launch in Q1 of 2022. Their first-generation graphics cards suffered from poor driver support, which caused numerous bugs and performance issues in the games.

Intel Arc (Image credit: The Verge)
Intel Arc (Image credit: Intel)

Since then, Intel has tirelessly worked to fix all the driver-related issues so that users could use the full potential of their cards. Fast-forward to today, and the Intel Arc cards now perform a lot better than they did at launch.

Their A770 features 16 GB of VRAM and performs head-to-head with the RTX 3060 and the RTX 4060 while being priced at just around $275. 

Intel still has tons of work left to do on the Arc lineup; it’s not finished yet, and with future updates, the optimization will continue to improve performance and stability. They must also ensure that their next generation of graphics cards does not suffer the same fate as the Alchemist series. 

AMD is Somewhat Better, But Not Perfect

After successfully dominating the budget segment for two generations, AMD is also having a hard time offering the same great performance as the RX 5000 and 6000 series graphics cards. AMD’s new 7000 series budget GPUs aren’t that impressive.

Especially the RX 7600 and 7600 XT, the RX 7600 was launched with an MSRP of $270 and offers little to no improvement in performance compared to its predecessor. 

PowerColor Hellhound Radeon RX 7600
RX 7600 (Image credit: AMD)

As for the 7600 XT, this GPU does offer 16 GB of VRAM, unlike the RX 7600 and RTX 4060 at $300 MSRP; however, it also rocks a TDP rating of 190W. Which is quite high considering the minimal generational performance uplift it comes with. 

Personally, I would go for an RX 6700 XT because of its great price-to-performance ratio. The 7600 and 7600 XT aren’t just as good, but they are still somewhat of a better pick than the overpriced RTX 4060 and 4060 Ti. 

Budget Segment Needs More Attention

On the flagship side of things, they can go as high as possible in terms of price and performance. However, we can’t replicate it regarding budget-friendly graphics cards. From what I have seen so far, both big manufacturers need to focus more on budget-tier graphics cards, especially the xx60 GPUs, as the current state is hurting a lot of budget PC gamers. 

Why I Am Really Looking Forward To Zotac’s New Handheld

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  • Zotac’s latest showcase of their Zone handheld seems promising, demonstrating a host of features I have been looking forward to seeing in a handheld.
  • The Zotac Zone directly challenges the Steam Deck with its display configuration, offering a 120 Hz AMOLED screen.
  • Zotac has also incorporated a few quality-of-life features including a touchpad, radial dials, as well as adjustable triggers.

There have been a lot of handheld showcases in the recent Computex; however, the one that caught my eye was certainly the Zotac Zone. While the device itself hasn’t been released, the early access unit shows a lot of promise.

The Display Can Be A Gamechanger

Zotac Zone
Zotac Zone’s Display (Image Via ETA PRIME)

One of the biggest advantages of Zotac Zone is its 120 Hz AMOLED display, allowing you to get an HDR experience on the go. While you don’t get a high-resolution display such as the one found on the Lenovo Legion Go, I think 1080p is still good enough, especially if you are working with a 7-inch screen.

What’s more, there aren’t a lot of consoles in the current market that can rival the display of the Zotac Zone. Even the steam deck OLED only maxes out at a refresh rate of 90 Hz. On the other hand, ASUS has yet to implement an OLED screen on any of their handhelds, making the Zotac Zone further stand out in terms of the display specifications.

Solid Set Of Features

Zotac Zone Running Forza Horizon 5
Zotac Zone (Image Via ShortCircuit)

Of course, the display isn’t just the Zone’s main selling point. In my opinion, it also does well in a lot of other areas, providing a fairly decent set of features that extend beyond what you would typically expect from a handheld.

The biggest things that stood out to me were the adjustable dials underneath the joysticks, Hall Effect joysticks, and the dual trackpads that make navigating through Windows a lot easier. Additionally, the handheld also comes with adjustable triggers as well as a webcam on the front, both of which are neat features in my book.

Of course, software features, or any of the actual software itself hasn’t been showcased, so I can’t really speak on that front. However, we can expect something similar to ASUS’ armory crate on the ROG Ally.

Specifications That Keep Up

Zotac Zone's Specifications List
Zotac Zone’s Specifications (Image Via Baldy Rudy)

Display and ergonomics aside, the Zotac Zone doesn’t fail to keep up in terms of specifications either, utilizing a Ryzen 7 8840U, 16 GB of GDRR6X running at 7500 MHz as well as the Radeon 780M GPU. Naturally, the CPU and GPU configuration isn’t something we haven’t seen before, but it’s nice to see that the handheld keeps up on that front.

In addition to that, the TDP ranges from 15-28W, which is fairly standard. Speaking of which, you get a 48-watt-hour battery with the Zotac Zone, which is also reasonably in line with other handheld releases I have seen so far. To put that into perspective, the original ROG Ally came with a 40Wh battery; whereas, the ROG Ally X takes things up to 80Wh.

It’s worth mentioning that a USB type-C port is available on both sides of the handheld, which makes charging a lot easier. 

For storage, Zotac went with a 2280 512GB SSD, allowing you to replace it with a higher capacity option easily. The inclusion of a full-sized slot is going to be important, considering Zotac has no plans of launching higher-capacity variants of the Zotac Zone.

Competitive On All Fronts

As long as the pricing of the Zotac Zone isn’t anything outrageous, then the Zotac Zone will certainly be a fantastic addition to the handheld market. I found that the Zotac Gaming does fairly well in most regards, and while official benchmarks are yet to be revealed, performance is going to be similar to most recent handheld PCs. 

What we have here is a very competitive handheld that also has a few tricks up its sleeve that the competition might lack, which makes things quite exciting for the entire landscape of handheld PCs. From what I can see, its feature set stacks up well against the competition, and I hope Zotac refines everything before the final release.

59% of Devs Blame Investors & Management For Poor State of Gaming

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  • A major survey recently concluded that developers are not too optimistic about the industry.
  • Only 13% of all respondents are pleased with current events.
  • Those upset blame rising budgets, marketing costs, competition, and management as key factors for the poor state of gaming.

The gaming industry is going through a period of various highs and lows. While the games released in recent years have been mostly great, layoffs, poor working conditions, and other problems plague the industry.

Recent failures like Suicide Squad, a focus on live service, and mass layoffs have brought these problems front and center. In a recent survey, game developers agreed that the industry needs to change.

Why it matters: These developers represent a common belief. Gaming could be headed toward a grim future if these problems get out of hand.

Suicide Squad: Kill the Justice League
Suicide Squad: Kill the Justice League Is The Latest Example of Poor Management Decisions

The survey attempted to ask developers about the industry’s current market conditions in regard to layoffs and financial troubles. These also include ballooning budgets, a common problem that many agree on.

Game developer’s survey addressed about 600 people, with 59% stating that the industry is either in a poor or very poor state. 26% stayed natural, while a small 13% said that the current state is good.

49% of the respondents also believe conditions will continue to stay the same, while 19% believe the worst is yet to come. These developers blame investors and management for the current turmoil.

Moreover, factors like current competition in the industry, game development costs, and lack of innovation were cited as factors that caused the poor state.

Live Service Games
The Industry Is More Profit-Driven Than Ever

It’s no secret that various high-profile games have been cancelled recently, with even big-name studios no longer being safe from layoffs or closures.

Tango Gameworks, Arkane Austin, Pieces Interactive, and Volition Games are just a few studios that come to find when thinking of closures. Moreover, projects related to Star Wars Mandalorian, Twisted Metal, The Last of Us, and more have been cancelled recently.

All in all, developers are not too happy with the current direction of gaming. While many remain optimistic and hope for the best, most professionals are well aware of the current challenges faced by the business.

These can only be addressed with a positive attitude, with executives prioritizing their employees above all else, which should result in more innovation and positivity across the board.

Here’s Why A Chromebook Might Be Perfect For You

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  • Chromebooks have developed a lot over the years and have become an ideal machine for those looking for a basic, affordable work/study computer. 
  • They are also great for those who prioritize ease of use, lightweight, and good battery life. 

It’s 2024, and I finally got my hands on a Chromebook to try out the experience, and only now I’ve realized how much they have progressed. They still may not be as powerful as their traditional laptop counterparts, but they can serve as the ideal device for many different types of users

Before I dive into that, it’ll help to go over some of the basics of Chromebooks.

Chromebooks, How Do They Differ From Laptops?

The key difference between Chromebooks and laptop computers is in the software: Chromebooks run Google’s ChromeOS, a very minimalistic operating system compared to Windows and MacOS. It basically runs on a browser, so all the functionality you get is the same as that of a typical web browser. That’s not the worst news, as many apps have web browser versions, including Adobe’s Photoshop. More recently, support was added for Android apps, but not all apps are supported.

HP Chromebook
An HP Chromebook

Moreover, Chromebooks aren’t as premium as laptops can be in terms of hardware. Typically, an entry-level Chromebook has 4 gigs of RAM, 32/64 GB of space (called eMMC), and an Intel Celeron CPU. They tend to be lighter on hardware because their operating system is far lighter than Windows and can run without hiccups on weak hardware. This is the key reason that Chromebooks tend to be cheaper, and you can find many options under $150, even!

Don’t be fooled, though; Chromebooks have stepped up their game in recent times. High-end Chromebooks tend to have Intel Core i7 CPUs, screen refresh rates beyond 60 Hz, and can cost up to $800 for the most premium models. 

Why A Chromebook Might Be Perfect For You

Based on that information, a Chromebook could be the ideal pick for you because:

They Won’t Break The Bank

Since a Chromebook can be as cheap as the $100 mark, you can happily buy these computers without breaking the bank. If you’re looking for a machine for viewing multimedia or just general browsing, an entry-level Chromebook will serve you well. 

Of course, if you need something more premium, Chromebooks offer that too. The more premium models can cost upwards of $700, have better hardware, and generally be faster. 

They Do The Basics Well

Since Chromebook recently added support for Android apps, you can now run all the essential Microsoft Office suite apps (Excel, Word, PowerPoint, and more!) on your Chromebook. So, you can invest in a cheap Chromebook to run these apps now instead of a costlier Windows laptop. It can also perform your other work-related tasks, like checking emails, social media, or work voice and video calls, seamlessly.

Running Microsoft Office apps on ChromeOS
Running Microsoft Office apps on ChromeOS

For students who don’t require any specialized software like programming or graphic design apps), Chromebooks are a great option. Tasks like taking and reading notes, as well as web browsing, work well on any Chromebook.

Chromebooks Can Now Game! 

For a long time, Chromebooks could only run browser games and, later on, Android games. But now, with cloud streaming, you can run all your favorite games on a Chromebook through apps like Nvidia’s GeForce Now and Boosteroid. You only need a stable internet connection and a Chromebook with a decent CPU, like a Core i3.

I tried running Red Read Redemption 2 using the Boosteroid, and things went smoothly with very little latency. Do note, though, that all the cloud streaming apps are subscription-based.

A Great Computer On The Go

Chromebooks are an excellent option if you travel often and need a computer for the same basic tasks described above. They are thin, lightweight, and have impressive battery numbers. Not just that, you can find 2-in-1 Chromebooks that can also serve as tablets, further improving portability. 

Ideal For The Not-So-Tech Savvy Folks

The fact that Chromebooks don’t offer as much functionality as Windows or MacOS can also serve as a plus point for some people. It makes the interface straightforward and easy to understand, making it ideal for anyone not well-versed in modern tech, including children and the elderly. 

Looking For A Basic Computer? A Chromebook Might Be It

Chromebooks have come very far compared to their initial days, from being low-specced machines with the functionality of a web browser to offering support for Android apps, Microsoft Office, and modern AAA titles through cloud gaming. They are affordable, light-weight, typically have impressive battery numbers, and ChromeOS is easy to use, making it an ideal computer for users looking for one or more of these characteristics.