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DLSS, FSR & XeSS are lifesavers for most gamers in this age of ever-increasing performance demands. They get updated constantly with new features but you might not be able to enjoy these updates if your games do not support them. Today, we will tell you how to update your games to the latest version of DLSS, FSR & XeSS.
Key Takeaways
The Nvidia app allows you to update DLSS versions for each game with a few simple setting tweaks.
DLSS Swapper lets you easily update DLSS, FSR, and XeSS across multiple games, providing a seamless way to manage upscaling versions.
Some anti-cheat systems may detectswapped DLSS versions, but DLSS Swapper offers a quick revert option to restore the default settings if needed.
The Nvidia App
If you have chosen to buy an Nvidia card, you might have the easiest time updating your super sampler using the Nvidia app. Within the app, there are many options to tweak your DLSS versions on a game-per-game basis. To do this, complete the following steps:
Open Nvidia App: Press the Windows key and search for “Nvidia App” > Open it.
Opening Nvidia App (Image By Tech4Gamers)
Access Graphics Settings: On the left side, click Graphics to open the settings menu.
Access Graphics Settings (Image By Tech4Gamers)
Select Game or Global Settings: Scroll through the list to select a specific game or adjust settings for all games globally.
Selecting Game (Image By Tech4Gamers)
Modify DLSS Override – Models Presets: Scroll down to Driver Settings > Locate DLSS Override – Models Presets.
Modify DLSS Override (Image By Tech4Gamers)
Apply Latest DLSS Models: Choose the latest available DLSS settings for Frame Generation, Ray Reconstruction, and Super Resolution.
Important: Note that a later letter for Super Resolution indicates a more recent model.
With this method, you can update settings on the games officially supported by Nvidia. Furthermore, you can have some games that refuse to show up in this menu or only let you tinker with certain facets of the DLSS hierarchy, for example, letting you change Super-resolution.
DLSS Swapper
The DLSS Swapper will be our one-stop solution for updating our games to the latest version of DLSS, XeSS, or FSR.It is equipped to change all the upscalers that are available on the market including FSR and XeSS.
WARNING: Swapping DLSS versions may trigger anti-cheat in multiplayer games, leading to bans. Additionally, graphical issues may occur, but you can revert to the default upscaler using the revert option in the DLSS Swapper pop-up.
A Warning From DLSS Swapper (Image By Tech4Gamers)
To update your upscaler you can follow these steps:
Open Games Menu: Click the Settings button on the right panel to access the Games menu.
DLSS Swapper Game Library (Image By Tech4Gamers)
Select Game: Navigate to the DLSS Swapper Games Section and choose the game you want to update.
DLSS Swapper Game Selection (Image By Tech4Gamers)
Update Upscaler: Change the DLSS, FSR, or XeSS version to the latest available.
XeSS and FSR in DLSS Swapper (Image By Tech4Gamers)
Apply Changes: Restart the game for the new upscaler settings to take effect.
Verification
Though the in-game monitor after we enabled the DLSS Developer Options, specifically enabled the on-screen indicator for all DLSS DLLs, showed us that this update was working, we tested if the actual configuration files were changed after this procedure.
Check DLSS Version: Open DLSS Swapper > Locate nvgx_dlss.dll for The First Descendant > Confirm it shows DLSS v3.7.20.
Checking Before Swapping DLSS (Image By Tech4Gamers)
Download New Version: Click DLSS options field > Select DLSS v310.2.1 > Download and apply the update.
Choosing New DLSS Version (Image By Tech4Gamers)
Verify Update: Refresh nvgx_dlss.dll properties > Confirm DLSS has changed from 3.7.20 to 310.2.1.
Checking After Swapping DLSS (Image By Tech4Gamers)
Is It Worth It?
There are many ways of updating your games to the latest version of DLSS, FSR, or XeSS, but we found this method to be exceptionally reliable, quick, and hassle-free. You might find gains in performance with newer versions of these upscalers, which does outweigh the risks for most gamers.
FAQs
Is DLSS 4 coming to all RTX cards?
Yes, DLSS 4 is coming to all RTX cards but it will be missing Multi Frame Generation on all cards but the RTX 40 series
Can I inject DLSS into games that don’t support it?
Apart from heavily modding the games that don’t have support for DLSS, you won’t be able to inject DLSS into games.
Does swapping DLSS versions improve performance in all games?
Not always. While newer DLSS versions often bring optimizations, some games may not fully support them, leading to instability or visual artifacts. Testing different versions can help find the best balance.
Can I use DLSS Swapper with FSR or XeSS?
Yes! DLSS Swapper allows you to swap not only DLSS but also FSR and XeSS versions, letting you experiment with different upscalers for better performance and image quality.
Does XeSS have a frame generation mode?
Yes, Intel has a separate setting called XeSS Frame Generation responsible for this task.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
Story Highlight
Leaked Radeon RX 9070 and 9070 XT listings show higher than anticipated prices.
A major retailer has listed the GPUs for $599 and $699 US Dollars, respectively.
These prices will give Nvidia an advantage despite the poor reception of the RTX 5080 and 5090.
AMD’s upcoming Radeon RX 9070 XT is said to rival the RTX 4070 Ti Super at a lower price tag. However, the company has yet to confirm an official price tag, which will likely make or break the GPU for most people.
While past rumors suggested a price as low as $479, it seems Nvidia’s poorly received Blackwell gaming lineup has led to AMD raising prices. As per leaked listings, the Radeon RX 9070 XT is set to cost $699.
Why it matters: AMD has previously shown a willingness to stay close to Nvidia’s prices instead of aggressively undercutting them. The gaming giant might be doing the same with its upcoming gaming GPUs.
AMD Radeon RX 9070 XT Prices via Canada Computers
As shared via Tomasz Gawronski, listings for the upcoming RX 9070 XT briefly appeared on the Canada Computers website.
These listings have now been taken down, but they highlight prices as high as $999. When converted to US Dollars, the price comes out to around $699, making it slightly cheaper than Nvidia’s RTX 5070 Ti.
On the other hand, the weaker RX 9070 is expected to cost $599 in the US, making both variants more expensive than initially expected. As such, the tides may turn in the green camp’s favor again.
ASUS TUF RX 9070.
AMD would have been wise to price these graphics cards significantly lower than Nvidia’s offerings, but it seems the gaming giant is choosing to increase its margins instead of attempting to go for a bigger market share overall.
However, it is important to note that AMD has probably not finalized prices yet. History has shown that GPU prices can change very close to the official announcements, so it remains to be seen if the RX 9070 and RX 9070 XT will launch at these prices.
At Tech4Gamers, I’m the PC Hardware Specialist, primarily contributing to the “Best-Ofs” section. I provide thoughtful buying advice based on thorough testing and personal expertise. I also review hardware products and games to keep things fresh.
Biwin is a well-established name in the industry. At Computex, the company demonstrated its capabilities by showcasing its DRM Memory modules and storage drives.
We have got Biwin Black Opal NV7400 2TB NVMe SSD for testing. This is a PCIe Gen4x4 SSD in 2280 form factor that is capable of reaching up to 7450 MB/s sequential reads and 6500 MB/s sequential writes. This is impressive performance data, given it is DRAM-Less drive. These SSDs are available in 512GB, 1TB, 2TB, and 4TB capacities.
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20+ SSDs tested and reviewed by our team of hardware experts (Tech4Gamers Team).
80+ hours spent testing different SSDs for our reviews.
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These SSDs are driven by the MaxioTech MAP1602A Falcon Lite controller, which is an efficient controller suitable for DRAM-Less storage drives. This SSD has Biwin TLC 3D NAND (probably 232 layer). Biwin is focused on the European market, but it may cover the North American market soon as well.
This SSD comes with a 0.5mm Graphene thermal pad for effective heat transfer. The 2TB variant is listed at £105.99, and it comes with a five-year warranty.
Key Takeaways
The Biwin NV7400 2TB NVMe SSD delivers blazing-fast speeds with up to 7400MB/s sequential read and 6500MB/s sequential write, and has a graphene thermal pad for heat management.
You should buy the Biwin NV7400 2TB NVMe if you want a good, affordable SSD that can pair well with a PS5.
You should not buy the Biwin NV7400 2TB NVMe if you want a DRAM-enabled SSD.
Here are the key specs:
Capacity
2TB
Form Factor
M.2 2280
Interface
NVMe 2.0 PCIe Gen 4×4
Controller
MaxioTech MAP1602A
NAND
3D TLC NAND
DRAM Cache Size
N/A. HMB
NAND Cache Size
Dynamic SLC
TBW
2000
MTBF
1,500,000 hours
Sequential Read
Up to 7450MB/s
Sequential Write
Up to 6500MB/s
4K Random Read
Up to 1000K
4K Random Write
Up to 900K
Dimension
80x22x2.45mm
[toc]
How Is The Biwin NV7400 2TB NVMe SSD Different?
The Biwin NV7400 2TB has the highest-rated transfer rates for sequential and 4K throughput. This high rating is based on a DRAM-less design powered by an efficient MPA1602A controller and using a Biwin 3D TLC NAND Flash package. These SSDs are ideal for notebooks and consoles, with high storage capacities and cost-effectiveness.
Packaging And Unboxing
Unboxing (Image By Tech4Gamers)
The drive is shipped inside a paperboard packing box that has a black and blue color theme. The drive and other items are packed inside a transparent container. The following are provided:
1x SSD
1x Quick Start Guide
1x Screw
1x Screwdriver
Design
Front View (Image By Tech4Gamers)
There is a stylish cover on the top of the drive. This drive comes with a Graphene thermal pad (white color). This reminds me of the Teamgroup NVMe SSD that we got back in 2023 with a Graphene pad. This SSD has a dimension of 22x80x2.45mm with the Graphene thermal pad.
The 2.45mm thickness makes this SSD compatible with Sony PlayStation 5 as its height is less than 11.25mm height supported by the console. This is a PCIe Gen 4×4 drive using an NVMe 2.0 interface. The drive has an M.2 2280 form factor using M Key Type.
Graphene Cooler
Rear View
I have removed the top cover, which has a Graphene thermal pad of 0.5mm thickness. I would not suggest you do that. Just leave it on top of the drive and use it.
A sticker can be seen on the backside showing the part number and serial number of the drive, along with its capacity, which is 2TB (2000GB). The drive is made in China.
The drive supports S.M.A.R.T, TRIM, E.C.C, and 4K LDPC features. The provision of TRIM, advanced full equalization mode, and active garbage collection helps in providing durability.
Single Sided PCB (Image By Tech4Gamers)
This SSD has components on one side; hence, it is a single-sided storage solution.
Components
Components (Image By Tech4Gamers)
This is my third PCIe Gen4x4 NVMe drive in recent time powered by MaxioTech MAP1602A controller. This 4-channel controller is highly efficient and suitable to drive DRAM-less drives. Since the power requirements are less compared to Phison and other controllers, it is well suited for notebooks and PS5.
Internals
1 of 2
NAND
Controller
This controller is based on ARM 32-bit Cortex R5 chip and it has 4 channels. This drive has 4x die package each of 500GB. These are Biwin’s own design and why not. They have been doing this for HP and Acer for quite some time now. They are (232-layer probably) 3D TLC NAND flash chips. These packages operate at 2400MT/s.
There is no DRAM chip on this SSD hence this controller. This is a DRAM-Less design and it uses HMB and SLC caching to make up for no dedicated DRAM chip. HMB simply means that this SSD will use your PC’s main memory and SLC means it will dedicate some free space on the SSD for caching that helps in sustained bursts of writes.
Test Setup
The below-mentioned test build is used for benchmarking the SSD:
Thermaltake Core P6 TG Snow Edition in an open frame layout
Microsoft Windows 11 23H2
CrystalDiskInfo (Image By Tech4Gamers)
I ran CrystalDiskInfo after installing the disk. The firmware version is SN25043. The interface is listed as NVM Express using 2.0 as standard. It also confirmed that the drive is operating at PCIe 4.0 at an x4 speed link. The supported features are S.M.A.R.T, TRIM, and VolatileWriteCache.
Disk Properties (Image By Tech4Gamers)
The drive is overpositioned.
Test Results
CrystalDiskMark
Let’s start with three different runs of CrystalDiskMark.
CrystalDiskMark Test Results
1 of 3
CrystalDiskMark - Default Benchmark
CrystalDiskMark - Peak Performance Benchmark
CrystalDiskMark - Real World Performance Benchmark
This drive did 7092MB/s in sequential read falling behind the rated 7450MB/s. However, it did pass the 6500MB/s sequential write speeds. I have no issue here. This drive operating at 7000MB/s speeds is good enough.
However, Q1T1 4K performance seems slightly low compared to other DRAM-Less drives. The overall performance in CrystalDiskMark is satisfactory.
The maximum read speed on the Biwin NV7400 2TB drive was 6.61GB/s which is the same as on the other two drives, but it excels in write speed with 6.06GB/s. This is a competitive performance.
Anvil’s Storage Benchmark
Anvil Disk Benchmark (Image By Tech4Gamers)
Next, I ran the Anvil Storage Utilities benchmark to test the performance of the drive. We can see a tight competition among three DRAM-less drives. Biwin is neck-to-neck against the Netac drive, though reads are a bit low.
Threaded Writes Test Results
1 of 2
Threaded IO Write QD64
Threaded IO Write QD32
I also ran Threaded Writes in queue depth of 32 and 64. The SSD falls short of the rated 900k IOPS.
Threaded Reads Test Results
1 of 3
Threaded IO Read QD128
Threaded IO Read QD64
Threaded IO Read QD32
Next, I ran the Threaded Reads in queue depths of 32, 64, and 128 threads. The drive again fell short of the rated 1000K IOPS by the manufacturer.
3DMark Storage Test
3DMark Storage test is a relatively new test bench measuring the gaming-only performance of the given drive using three games. It measures the load time of the games, recording the game play, saving the game and moving the game. The overall score is given in the bandwidth and access time.
3DMark Storage Benchmark (Image By Tech4Gamers)
This drive is at lowest number among three RAM-less drives that we have recently tested.
PCMARK10
We ran two tests from Storage benchmarks in this suite. These are Data Drive Benchmark and Quick System Drive Benchmark.
PCMARK10 Test Results
1 of 2
PCMARK10 Data Drive Benchmark
PCMARK10 Quick System Benchmark
The Biwin drive though competitive against the Netac drive is trailing behind the Orico and Netac drives. Please keep in mind that recent software updates might have to do with these numbers as well. It is apparent with the results of Netac and Biwin which were tested after the update.
Blackmagic Disk Benchmark
BlackMagic Disk Benchmark 988×102 (Image By Tech4Gamers)
We have used the BlackMagic disk benchmark as well. This is a critical benchmark from the point of view that it monitors the three video compression coders against multiple formats and checks if the drive in hand supports that format and if it does then at what speed.
Real World Testing
Now, it is time for a real-world use. For that, we have used DiskBench in multiple scenarios to check the real-world data transfer rates. We prepared a data set of mixed files and folders including compressed files.
Real World Testing Results
1 of 3
A 97GB-sized compressed file was copied to the BIWIN NV7400 2TB NVMe SSD. The file was then read from the DiskBench. BIWIN SSD performed quite well with 3021MB/s taking 32.6 seconds. Netac and Orico drives have a better performance.
Next, I copied the same compressed file from one folder to another on the same drive. The transfer rate was 2768MB/s, and it took 35.495 seconds to complete this operation. This performance is competitive against the Netac drive.
Next we copied a folder of 220GB size containing multiple compressed files, sub-folders and mixed files. The main folder was copied from the same drive to a destination drive on the same drive. The transfer rate was 2446 MB/s, and it took 1.522 minutes to complete this operation.
Ultimate Performance Tests
Next, I prepared heavy data of 530GB and repeated the copy operation. I have used HWInfo64 to record the drive’s sensor to see how it performed over time.
This operation was completed in 9.53 minutes at a rate of 948 MB/s. The lowest this drive had in the write department was 425MB/s. The lowest in the read department was 490 MB/s.
DiskBench Copy Dir 530GB (Image By Tech4Gamers)
Next, I wanted to see the impact on the data copy speeds, particularly the write speeds, with the drive filling up to full capacity. For that, I prepared 944GB of heavy data and repeated the copy operation.
It took 12.187 minutes to complete this operation at an average speed of 1187.511MB/s. The lowest in the read department was 468MB/s in read, and it was 321MB/s in write. Despite filling the space near to full capacity, the drive maintains over 600MB/s write, which is good speed.
Gaming Load Time
I ran the Final Fantasy XIV: Shadowbringers Benchmark using High settings to test gaming load times.
Game Load Time Graph (Image By Tech4Gamers)
It took 6.189 seconds in total to load the game.
Thermals
DiskBench Copy Dir 944GB (Image By Tech4Gamers)
67ᵒC was the maximum temperature recorded when the simultaneous read and write operation of 944GB data was done on this drive. The ambient was 22ᵒC.
Should You Buy It?
Buy It If
✅You want a high-speed drive: The Biwin NV7400 2TB NVME SSD is rated for up to 7400MB/s and 6500MB/s sequential read and write, respectively.
✅You are looking for more storage for PS5: The NV7400 2TB drive has a height or thickness of 2.45mm, making it compatible with PS5 for storage expansion.
✅You prefer an affordable SSD: the NV7400 2TB NVMe SSD costs £105.99, which is a pocket-friendly offer from the manufacturer.
Don’t Buy It If
❌You are looking for a DRAM-enabled SSD: This SSD does not have an onboard DRAM chip. Instead, it relies on HMB and SLC caching for this purpose.
Final Words
I have tested the NV7400 2TB NVMe SSD from Biwin. This series of SSDs is available in 512GB, 1TB, 2TB, and 4TB capacities. It is a DRAM-less configuration, powered by a highly efficient, 4-channel MaxioTech MPA1602A controller. There is no onboard DRAM chip, hence the low price tag.
This SSD has a 0.5mm Graphene thermal pad for effective heat transfer. This pad is on 4x 3D NAND TCL Flash chips and a controller. These NAND are 232-layered and Biwin’s own design, with each operating at 2400 MT/s.
This drive has a dimension of 22x80x2.45mm, making this SSD compatible with Sony Play Station 5. This drive features TRIM, S.M.A.R.T, E.C.C. 4K LDPC. This drive uses NVMe 2.0 standard over the PCIe 4 x4 link speed.
This drive is rated for 7400MB/s sequential read and 6500MB/s sequential write. It is rated for 900K IOPS in 4K Random Read and 1000K in 4K Random Write. It has 2000 TBW, which is higher than the NETAC drive and lower than the Orico drive.
One-time testing does not tell us the complete picture, as DRAM-less SSDs may drop performance in the long run. Biwin has tried to address that with advanced full equalization mode, TRIM, and Garbage Collection. They have also implemented an algorithm for thermal management.
This SSD is fast and it gets the job done. The performance numbers show consistency throughout the test though it was competitive against the Netac NV7000-Q and falling behind the Orico O7000 drives.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
Story Highlight
Bungie is reportedly going to unveil Gummy Bears in PlayStation State of Play.
It is rumored to be a Smash Bros.-inspired MOBA with colored and lighthearted tones set in a science-fiction world.
Rumors about the game have persisted since the start of last year, but Bungie has yet to confirm any concrete details.
Bungie has lately been shrouded by a lot of controversies, but a new string of rumors suggests that the studio might finally have found its stride. The developers are expected to have a pretty huge presence in this year’s PlayStation State of Play.
Now, new rumors confirm that Bungie is preparing to unveil Gummy Bears, a Smash Bros.-inspired MOBA project. It is a new multiplayer title with lighthearted tones inspired by multiple genres and set in a science fantasy world.
Why it matters: Many rumors have suggested that Bungie has been working on a mysterious IP since early last year; it could turn out to be this MOBA project that is supposedly planned to come out later this year.
The Spanish site Vandal reports that Bungie will show Gummy Bears in today’s State of Play. Rumors about the project began early last year. Bungie has since been through restructuring, but the game has reportedly survived all those trials so far.
Gummy Bears is speculated to feature a percentage-based health system instead of traditional health bars—like in Smash Bros. It is also reportedly aimed at a younger audience. Also, the game is expected to launch simultaneously on all platforms later this year.
Other rumors claim Bungie will reveal more footage and details about its multiplayer tactical shooter project, Marathon, during the event.
Fans are also anticipating a new Bloodborne project to be announced in this State of Play event.
This same source also previously leaked the State of Play event and predicted its timing, so Vandal is pretty confident in its accuracy. However, it is best to take these tidbits with a grain of salt.
Do you think Bungie’s new project will be able to satisfy gamers this year, or will this turn out to be a standard MOBA title that no one asked for? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.
Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
Story Highlight
Crysis 4 has now been put on hold as Crytek lays off 15% of its staff.
The developers are now being shifted to Hunt: Showdown 1896.
Since going independent, Crytek’s financial situation has degraded and may also imply that Crysis 4 may be canceled completely.
Just a couple of decades ago, Crytek pushed the boundaries of visual fidelity in a video game with the Crysis trilogy. Since then, the developer has been busy with other projects with the Crysis franchise on a hiatus.
However, recently, the studio announced that they’re developing a new Crysis game, with progression going quite smoothly. Unfortunately, the latest update from the studio brings disappointing news as Crysis 4 gets put on hold for the time being.
Why it matters: Fans have been waiting for the next Crysis game for over a decade. The next title being delayed implies that they’ll have to wait a few more years before they get to witness the series’ return.
Moreover, Crytek announced a 15% layoff for its studio from a staff of around 400 members. The studio also said that the developers who were previously working on Crysis 4 have been transferred to Hunt: Showdown 1986.
Crytek clarified that the layoff aimed to cut costs for the ongoing studio procedures and that they cannot continue till they’re financially stable. Hunt: Showdown 1896 is relatively going well but doesn’t have a strong player base to fund a whole studio’s operations.
Hunt Showdown 1896 Isn’t Seemingly Doing Great To Fully Support Crytek Financially.
Crytek no longer has EA’s support, so it’s important to note that they’re currently fully independent. Moreover, previous financial reports reveal that their profits are quite low for a company this big. Just in 2021, their recorded profit was $10 million.
Unless Crytek partners with a major publisher, the studio’s future appears quite grim, and Crysis 4 may get stalled completely.
How are you feeling about Crysis 4 being delayed? Do you think that Crytek will bounce back from this setback? Let us know in the comments below, or head towards the official Tech4Gamers Forum.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
Story Highlight
A reliable leaker has hinted that one of the old classics Parative Eve may appear during the State of Play.
The leaker gave two references and both were enough to convince the fandom that Sqaure Enix is reviving an old IP.
The State of Play is pretty near now so will know soon whether this is true.
That has disappointed a lot of fandom on other platforms. However, the gaming giant is no longer embracing the PS5 exclusivity. It also seems to be not stopping there and might be reviving one of the old classics, Parasite Eve.
Why it matters: Fans love to hear when a developer/publisher decides to revive an old classic they haven’t heard about in years. So, this may bring a lot of positivity toward Square Enix.
Parasite Eve, being a horror game features one of the best environments
As per Xun a reliable leaker from the A9VG forums Parastie Eve may appear during the State of Play today. Xun shared an image of the State of Play ahead of the announcement with a thread title that translates to “the hypnotic soprano”.
This is the strange part as it seems to be reference the Parasite Eve’s opera-singing antagonist. This isn’t the only basis for the game’s revival as the image also gave a clear reference to Square Enix. It featured a square piece of tofu with the letter e. That can’t be a coincidence now.
Unfortunately, the image has now been deleted which raises the suspicion even more. So, a lot of fans are convinced that the game is likely to appear during the PlayStation State of Play.
The leaker didn’t give any reference about whether the game will be a sequel a remake or a remaster. Nonetheless, it has given fans a hope to expect the game’s presence at the State of Play that isn’t too far away.
What do you think about the leaker giving such references? Do you believe Parasite Eve will appear during the State of Play? Share your thoughts with us in the comments section below or join the discussion at the official Tech4Gamers forums.
As a News Reporter at Tech4Gamers, I bring the latest findings from the tech industry to our readers. Specializing in processors, graphics cards, and more, I strive to deliver detailed insights that keep our audience well-informed and engaged. Periodically, I also delve into the vibrant world of gaming to share captivating stories.
Story Highlight
A Reddit user reported that their brand-new Ryzen 7 9800X3D system stopped functioning after only 20 days.
The user did not overclock his system, except for AMD EXPO for memory overclocking.
Gamers Nexus reached out to the original poster and proposed buying the motherboard to conduct further examination.
Since the last report of a burned 9800X3D chip from AMD, things have been rather quiet. However, another unfortunate Redditor has run into the same problem. This time, it does not seem to be a user error.
Why it matters: Incidents like these raise concerns about high-end components’ reliability and safety, potentially impacting consumer trust.
A Reddit post by “t0pli” claims that his brand-new CPU suddenly stopped functioning after only 20 days. As can be seen in the picture below, the motherboard and CPU were found to be damaged.
According to the user his computer shut off while watching some TV series. That said except for AMD EXPO (memory OC), he was utilizing a Ryzen 7 9800X3D on an ASRock Nova X870E motherboard without overclocking.
Furthermore, the system was not only brand-new but also upgraded to the most recent BIOS (BIOS 3.16), available at the time of assembly.
The same thing also happened with the Ryzen 7 7800X3D, which caused Asus to face a great deal of criticism because of their unstable BIOS releases. However, according to Reddit, this is the first time a Ryzen 7 9800X3D has been known to explode, on an Asrock board.
Whether this resulted from incorrect mounting or not, is too soon to tell. That said Gamers Nexus contacted the original poster and offered to purchase the motherboard for further examination.
At T4G, my task is to cover the latest news around the gaming globe ASAP and with the utmost precision. I adore all the games and respect all the devs behind the amazing games that we get all year. So, whether it’s a PC or a Console game, I got it all covered.
Story Highlight
Alan Wake 2 has finally started earning royalties for Remedy Entertainment.
The game wasn’t profitable for the longest time even after over a year since release.
It has now finally recouped all the development costs and marketing investments.
Alan Wake 2 redefined the horror genre in 2023 and was one of the best games released that year. It won multiple awards and was also nominated for the Game of The Year award. However, its sales never took off as much as Remedy might’ve expected.
Despite doing so well, Alan Wake 2 couldn’t recoup its development costs for the longest time, but now, 16 months later, the studio has announced that the game is finally profitable and has sold over 2 million units.
Why it matters: The studio decided to skip Steam in favor of the Epic Games Store, in addition, it also was a digital release only, which led to the sales suffering and the game not even breaking even with its costs.
Alan Wake 2 has finally recouped its development costs after almost a year and a half.
According to the latest report from Remedy Entertainment, by the end of 2024, Alan Wake 2 recouped all development costs and marketing investments and is now earning royalties for the studio, more than a year and a half after its release.
Alan Wake 2 finally received a physical release in the fall of 2024, which could’ve contributed to the sales. Moreover, it has also received a couple of expansions, that in turn set up the next future installments for the Remedy Connected Universe.
The game couldn’t earn royalties for a very long time but is finally profitable.
Nevertheless, it is great to see that the game is finally profitable. It was unarguably one of the best releases of 2023 and continues to do well. However, it can sell even better, if the studio finally decides on a Steam launch, which for now doesn’t seem planned.
What are your thoughts on Alan Wake 2 finally earning royalties for Remedy after over a year since launch? Let us know in the comments or join the discussion at the Tech4Gamers Forum.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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Mainstream media has begun to show concerns about GTA 6 causing violence as the game’s release approaches.
Take-Two CEO Strauss Zelnick disagrees with this notion.
He states that plenty of violence is already depicted in movies and other entertainment, with neither being responsible for specific behaviors.
The topic of violence in gaming and its impacts has been brought up frequently since the industry exploded in popularity. While first-person shooters like Call of Duty are often the subject of unfair criticism in this regard, one franchise has always had it worse than the rest.
Grand Theft Auto’s themes make it an easy target for those arguing in favor of games causing violence, and with GTA 6 coming later this year, the subject has been raised yet again. In a recent response, the Take-Two CEO has argued that this should not be a concern.
Why it matters: Violence is so commonly associated with games that the president of Brazil previously deemed them responsible for breeding violent behavior.
GTA 6 is confirmed to be focusing on a Bonnie and Clyde-style narrative with plenty of crime, as one would expect from an entry in the Grand Theft Auto IP.
This focus led to the subject of violence coming up in a recent CNBC interview, but Take-Two CEO Strauss Zelnick was quick to dismiss concerns. He pointed out that no type of entertainment, whether it be games or movies, causes certain kinds of behaviors.
As per the CEO, entertainment tells stories and allows people to engage in their feelings. Therefore, Strauss Zelnick is not concerned about GTA 6 causing violence in any way.
To be clear: entertainment does not create behavior.
-Strauss Zelnick
GTA 5 Saw Its Fair Share of Controversy For Similar Reasons
Rockstar Games’ history shows that GTA 6 will sell millions of units immediately after it arrives. While there’s no denying that similar debates regarding the game will likely show up again, plenty of evidence suggests that no relationship exists between violent behavior and the entertainment industry.
As Strauss Zelnick puts it, even very realistic depictions of violence in movies don’t influence such behavior, leaving little concern about GTA 6.
What are your thoughts on the CEO’s opinion? Let us know in the comments, and follow this link to the Tech4Gamers Forums for more in-depth discussions.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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An insider states that the Greek God of War remasters will be revealed at PlayStation’s upcoming State of Play.
Similar reports were shared by other sources not too long ago.
PlayStation may also bring the older titles to PC for the first time this year.
PlayStation has confirmed its first State of Play of 2025. The event returns with 40 minutes of exciting reveals tomorrow, and recent rumors have fans buzzing for one potential reveal. Adding to the excitement, an insider claims the God of War Greek saga remasters will be officially unveiled at the event.
Why it matters: Following the success of God of War’s recent releases, the franchise is bigger than ever. A big part of the modern fandom has yet to fully experience the original Greek trilogy, leading to demand for re-releases of some sort.
The Original Trilogy Is Not Currently Playable On PS4 And PS5
This information comes from Feeling-Examination on Reddit, who recently shared his findings regarding the State of Play. As per his information, the God of War remasters will be among the titles present at the event.
Interestingly, reliable insider Tom Henderson recently alluded to Kratos returning to Greece. This alone is not enough to support the Redditor’s leak, but another part of his information was confirmed to be accurate recently.
As part of the same Reddit post, the user stated Hell is Us would arrive on September 4, 2025. This release date has now been confirmed via the Xbox Store. Moreover, the same user previously disclosed Ninja Gaiden’s revival in 2025. These reports certainly make the God of War rumor more interesting.
While nothing is set in stone, PlayStation’s State of Play goes live in just over 24 hours, leaving little time for speculation till then. It will also be interesting to see whether a PC port is announced for these games tomorrow.
What are your thoughts on the upcoming announcement? Do you think Kratos will finally return to the Greek era in all his gory glory? Let’s discuss this in the comments and on the Tech4Gamers Forums.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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Assassin’s Creed Shadows packs over 700 cinematics.
Ubisoft says that these cinematics will help players connect with key characters throughout the experience.
They won’t be limited to just dialogue options but will play a major role in the RPG.
Since day one, Ubisoft has made it clear that Assassin’s Creed Shadows is an ambitious undertaking. Between the introduction of the long-requested Japanese setting, the arrival of ray-tracing, and multiple delays for polishing, the game looks to be one of the publisher’s biggest projects.
Another interesting detail regarding the scope of Assassin’s Creed Shadows was recently revealed by Ubisoft. Following a slew of positive previews, the team confirmed a whopping 700 cinematics for its latest title.
Why it matters: This figure brings the Ubisoft RPG close to the scope of titles like Baldur’s Gate 3, which boasted around 174 hours of cinematics.
During a recent interview, realization director David Nibbelin discussed the significance of cutscenes and cinematics in Assassin’s Creed Shadows, highlighting how they shape the overall tone and narrative of the experience.
He states that the cutscenes won’t be reserved solely for the story beats or dialogue. Instead, Ubisoft has made it a point to utilize these 700+ cutscenes for various moments of introspection.
The team wants players to reflect on their actions and recognize their actions through these moments. Ultimately, the developers hope players connect to the characters through these cinematics.
We want you to feel these scenes. We want you to think of them as a moment to recognize consequences so that you can connect with the characters.
-David Nibbelin
This also means that Assassin’s Creed Shadows will likely boast the highest production values of any entry in the series.
Assassin’s Creed Shadows Arrives In Just A Few More Weeks
While the focus on effective storytelling through these cinematics sounds incredibly exciting, it should be noted that the RPG won’t offer mocap for all of these cutscenes. This may lead to varying levels of quality, but Ubisoft is still hopeful the overall message conveyed to players will be quite strong.
What are your thoughts on the team’s focus on production values? Feel free to share your thoughts in the comments, and make sure to visit the Tech4Gamers Forums to continue the discussion.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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Wuchang: Fallen Feathers started development on Unreal Engine 4 but now runs on Unreal Engine 5.
The developers promise graphical improvements to lighting and other elements due to this change.
They believe the upgraded presentation will help add to the immersion.
Wuchang: Fallen Feathers is set to deliver fast-paced combat and exciting Souls-like exploration once it arrives later this year. Promising a dark fantasy story taking place during the late Ming dynasty, the game has already turned plenty of heads following positive previews and gameplay trailers.
More good news regarding Wuchang: Fallen Feathers has also shown up recently. As per developer Leenzee Games, the title has now been upgraded to Unreal Engine 5.
Why it matters: Unreal Engine 5 has slowly become the industry’s current standard for developers aiming to achieve ground-breaking visuals.
Leenzee Games Previously Teased Around 60 Hours of Gameplay
During a recent developer diary, Leenzee Games producer Xia Siyuan noted that Wuchang: Fallen Feathers now runs on Unreal Engine 5. For context, the game was announced as an Unreal Engine 4 title in 2021.
Wuchang: Fallen Feathers has been upgraded from Unreal Engine 4 to 5. We hope this presentation has sparked your interest in our game.
-Xia Siyuan
The producer states that this shift will bring notable visual and performance improvements to the overall experience, with realistic lighting and physics being just a few of the changes fans can expect.
Because Wuchang: Fallen Feathers is so focused on its lore and cultural heritage, producer Xia Siyuan believes Unreal Engine 5’s presentation will breathe new life into these elements.
Wuchang: Fallen Feathers Promises An Enthralling Experience
While Unreal Engine 5’s visual strengths have already proven themselves, it’s hard not to be concerned about potential problems like stuttering that have plagued this engine in recent years.
It remains to be seen how Leenzee Games will deal with these issues, but titles like Black Myth: Wukong have earned record-breaking success despite these drawbacks. As such, Wuchang: Fallen Feathers could follow suit.
Nonetheless, the game is expected to excel in the visual department following this shift. Do you think this was a wise decision? Let’s discuss this further in the comments and on the Tech4Gamers Forums.