Assassin’s Creed Shadows Is The First AC Game To Use Ray Tracing

Expert Verified By

Ray Traced Global Illumination Will Transform In-Game Lighting!

Story Highlight
  • Assassin’s Creed Shadows won’t be released on last-generation hardware.
  • It features various visual enhancements, including ray-traced global illumination.
  • This is also the first time Assassin’s Creed is making use of these enhancements.

Assassin’s Creed Shadows caught everyone’s attention after its in-game and gameplay trailers during the Xbox Showcase and Ubisoft Forward. The game proved exciting for many around the world because the graphics seemed to be a major step up over last year’s offering.

According to a new report, Assassin’s Creed Shadows has made leaps in several key areas. The game is even said to feature RTGI(ray tracing global illumination).

Why it matters: Ubisoft-published games, including Avatar Frontiers of Pandora and Star Wars Outlaws, already use the technology extensively. Therefore, it was high time Assassin’s Creed joined the club.

YouTube video

Digital Foundry discussed the various technical aspects of Ubisoft’s gameplay premiere for Assassin’s Creed Shadows. The team highlighted how much better this entry looks compared to anything that has come in the past, with ray-traced global illumination being the icing on top.

Ubisoft’s upgraded Anvil engine now supports this technology by default, though Digital Foundry concludes that probe-based RTGI is utilized here instead of per-pixel RTGI due to lighting leaks from the light-occluded areas.

The same implementation was used in games like Star Wars Jedi: Survivor and Skull and Bones, producing solid results. On the other hand, Ubisoft mostly relies on-screen space reflections.

The shadows are also comparable to past Assassin’s Creed releases, but the overall visual look of this Japanese-era entry is solid. Moreover, the game’s textures are very detailed.

Assassin's Creed Shadows
Assassin’s Creed Shadows Features Two Playable Characters

Assassin’s Creed Shadows is said to be running at native 4K and 30FPS in this demo build. While this demo was likely played on a PC, Digital Foundry estimates that the game will be able to aim for 60FPS once it arrives on consoles.

This has also been hinted at in past leaks.

All in all, Ubisoft seems to have provided a much-needed graphical upgrade for Assassin’s Creed fans. This is also the first time Assassin’s Creed is skipping last-generation hardware, so the platform switch is further demonstrated by the new visuals.

In the future, fans can expect to learn more about all the visual enhancements Ubisoft has been working on as it continues to build excitement for the November release.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Guerrilla Suggests It Completely Moved On From Killzone Series

The Killzone franchise seems destined to remain a relic of the past, as Guerrilla Games has completely moved on.

Nvidia Market Value Reaches Over 3.5 Trillion, Surpassing Apple

Nvidia with its current market value has once again surpassed Apple and is expected to reach the top spot in the near future.

Original Halo Director Possibly Returning to Halo Studios After Netflix Shut Down Blue Team

Joseph Staten, the original Creative Director for Halo, is reportedly coming back to Halo Studios, following Netflix Team Blue closure.

Alan Wake 2 PS5 Pro Comparison Footage Shows Enhanced Reflections Capped At 30FPS

Alan Wake 2 PS5 Pro vs. Base PS5 official footage shows a massive difference in quality mode, but it is still capped at 30FPS.

Silent Hill 2 Remake Sold Over Three Times More On PS5 Than PC In Europe

As per a recent report, PlayStation 5 accounts for 78% of Silent Hill 2 remake sales in Europe, while PC only accounts for 22%.