Assassin’s Creed Shadows Is The First AC Game To Use Ray Tracing

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Ray Traced Global Illumination Will Transform In-Game Lighting!

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  • Assassin’s Creed Shadows won’t be released on last-generation hardware.
  • It features various visual enhancements, including ray-traced global illumination.
  • This is also the first time Assassin’s Creed is making use of these enhancements.

Assassin’s Creed Shadows caught everyone’s attention after its in-game and gameplay trailers during the Xbox Showcase and Ubisoft Forward. The game proved exciting for many around the world because the graphics seemed to be a major step up over last year’s offering.

According to a new report, Assassin’s Creed Shadows has made leaps in several key areas. The game is even said to feature RTGI(ray tracing global illumination).

Why it matters: Ubisoft-published games, including Avatar Frontiers of Pandora and Star Wars Outlaws, already use the technology extensively. Therefore, it was high time Assassin’s Creed joined the club.

YouTube video

Digital Foundry discussed the various technical aspects of Ubisoft’s gameplay premiere for Assassin’s Creed Shadows. The team highlighted how much better this entry looks compared to anything that has come in the past, with ray-traced global illumination being the icing on top.

Ubisoft’s upgraded Anvil engine now supports this technology by default, though Digital Foundry concludes that probe-based RTGI is utilized here instead of per-pixel RTGI due to lighting leaks from the light-occluded areas.

The same implementation was used in games like Star Wars Jedi: Survivor and Skull and Bones, producing solid results. On the other hand, Ubisoft mostly relies on-screen space reflections.

The shadows are also comparable to past Assassin’s Creed releases, but the overall visual look of this Japanese-era entry is solid. Moreover, the game’s textures are very detailed.

Assassin's Creed Shadows
Assassin’s Creed Shadows Features Two Playable Characters

Assassin’s Creed Shadows is said to be running at native 4K and 30FPS in this demo build. While this demo was likely played on a PC, Digital Foundry estimates that the game will be able to aim for 60FPS once it arrives on consoles.

This has also been hinted at in past leaks.

All in all, Ubisoft seems to have provided a much-needed graphical upgrade for Assassin’s Creed fans. This is also the first time Assassin’s Creed is skipping last-generation hardware, so the platform switch is further demonstrated by the new visuals.

In the future, fans can expect to learn more about all the visual enhancements Ubisoft has been working on as it continues to build excitement for the November release.

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