Assassin’s Creed Shadows Is The First AC Game To Use Ray Tracing

Expert Verified By

Ray Traced Global Illumination Will Transform In-Game Lighting!

Story Highlight
  • Assassin’s Creed Shadows won’t be released on last-generation hardware.
  • It features various visual enhancements, including ray-traced global illumination.
  • This is also the first time Assassin’s Creed is making use of these enhancements.

Assassin’s Creed Shadows caught everyone’s attention after its in-game and gameplay trailers during the Xbox Showcase and Ubisoft Forward. The game proved exciting for many around the world because the graphics seemed to be a major step up over last year’s offering.

According to a new report, Assassin’s Creed Shadows has made leaps in several key areas. The game is even said to feature RTGI(ray tracing global illumination).

Why it matters: Ubisoft-published games, including Avatar Frontiers of Pandora and Star Wars Outlaws, already use the technology extensively. Therefore, it was high time Assassin’s Creed joined the club.

Digital Foundry discussed the various technical aspects of Ubisoft’s gameplay premiere for Assassin’s Creed Shadows. The team highlighted how much better this entry looks compared to anything that has come in the past, with ray-traced global illumination being the icing on top.

Ubisoft’s upgraded Anvil engine now supports this technology by default, though Digital Foundry concludes that probe-based RTGI is utilized here instead of per-pixel RTGI due to lighting leaks from the light-occluded areas.

The same implementation was used in games like Star Wars Jedi: Survivor and Skull and Bones, producing solid results. On the other hand, Ubisoft mostly relies on-screen space reflections.

The shadows are also comparable to past Assassin’s Creed releases, but the overall visual look of this Japanese-era entry is solid. Moreover, the game’s textures are very detailed.

Assassin's Creed Shadows
Assassin’s Creed Shadows Features Two Playable Characters

Assassin’s Creed Shadows is said to be running at native 4K and 30FPS in this demo build. While this demo was likely played on a PC, Digital Foundry estimates that the game will be able to aim for 60FPS once it arrives on consoles.

This has also been hinted at in past leaks.

All in all, Ubisoft seems to have provided a much-needed graphical upgrade for Assassin’s Creed fans. This is also the first time Assassin’s Creed is skipping last-generation hardware, so the platform switch is further demonstrated by the new visuals.

In the future, fans can expect to learn more about all the visual enhancements Ubisoft has been working on as it continues to build excitement for the November release.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Former PlayStation Boss Says $80 Games Are Amazingly Affordable

A former PlayStation boss says that $80 games are amazingly affordable because they offer great value with hours of content.

The Witcher 3 Among Games That Helped Popularize Mature Themes In Gaming, Says CDPR

One of the popular figures in CDPR, Pawel Sasko, said that The Witcher 3 helped to popularise mature themes in gaming.

There Is No Reason For Anyone To Buy Xbox Handheld, Says Former Microsoft Exec

A former member of the founding Xbox team has discussed the company's recent handheld and its implications for the future.

Capcom Reportedly Has No Plans for Resident Evil 1 Remake, Code Veronica or Zero May Come First

Resident Evil 1 Remake isn't expected anytime soon, and Capcom is interested in a Code Veronica or Zero Remake next, suggests Insider.

Great Open-World Games Don’t Need To Be Huge To Impress Players, Says Dying Light Dev

Dying Light: The Beast dev says open-world games don’t need to be massive, and their smaller map will be more fun