At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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Dragon Age: The Veilguard has thoroughly impressed experts with its PC port.
It includes a slew of options and checks all the necessary boxes.
The game looks great, runs without any stuttering, and offers plenty of tweaking options for various builds.
Dragon Age: The Veilguard seems to have lived up to the hype, but its wins don’t stop here. Following highly positive reviews signaling BioWare’s comeback, the RPG’s PC port has become the center of attention.
According to an in-depth analysis, BioWare’s work in this department puts most AAA studios to shame. Experts have dubbed Dragon Age: The Veilguard an exceptional PC port.
Why it matters: Modern games based on Unreal Engine 5 and other technologies often face stuttering, poor performance, and other hiccups on this platform. This makes Dragon Age: The Veilguard a breath of fresh air.
As per Digital Foundry, the latest PC release from BioWare has everything this platform needs and deserves. This makes it the best release in many years that the platform has seen.
The experts point to smooth and consistent frame times, ray tracing that uses PC hardware to offer higher fidelity than consoles, and a generally optimized port that runs well on mid-range graphics cards like the RTX 4060.
The settings menu is also highly detailed and customizable, and the RPG is well-suited to 8GB VRAM GPUs. Simply put, Dragon Age: The Veilguard delivers on all fronts, which can’t be said for many other PC titles.
Dragon Age: The Veilguard is a radical departure from the current AAA norm. Dragon Age is polished.
-Digital Foundry
The game runs on DICE’s Frostbite technology, the same engine that has powered the Battlefield series for decades.
While the engine itself has always been remarkable, Dead Space Remake was far from ideal on PC despite using the same engine. As such, BioWare’s work is truly impressive.
BioWare Has Finally Redeemed Itself After Back-to-Back Failures
Other notable plus points include the lack of Denuvo and an extensive shader compilation step after the initial launch. These simple qualities are often missing from modern titles designed for the platform.
The console version seems impressive in its own right, making this RPG a must-play for fans of the series. What are your thoughts on the analysis? Are you looking forward to the latest Dragon Age offering?
Share your thoughts in the comments, or join the discussion on the official Tech4Gamers Forums.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
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Tom Clancy’s Splinter Cell series is among the most entertaining stealth-action games and Ubisoft’s finest works.
The remake of the first Splinter Cell is apparently still in development.
Considering the current Ubisoft, I fear this would be another disappointment.
Stealth is a pretty desirable mechanic in games simply because of how overwhelming it feels to take control of the battlefield without anyone knowing you’re there.
Recent gamers probably only know Hitman as the stealth series, but this concept was much more prominent and impressive back in the day. The Metal Gear series pioneered it and elevated it to unimaginable heights, and it’s because of this legendary piece of work that we got to experience Splinter Cell.
Why it matters: As impressive as Splinter Cell is, Ubisoft is no longer what it once was, and the Splinter Cell remake may be just as much a mess as its recent games.
Tom Clancy’s Splinter Cell, Ubisoft’s Glory Days
Metal Gear is a topic for a different day. Today, I’d like to tell the story of a franchise that shows how impressive Ubisoft was in the past. It all started in 2002 when Ubisoft saw Metal Gear Solid and thought, “We should do something similar.”
Though the inspiration was quite apparent, Tom Clancy’s Splinter Cell quickly set itself apart from Metal Gear. I still applaud the game’s creative use of light and dark as the backbone of its stealth system, and building other mechanics around it. The brilliant multiplayer system is just a sweet cherry on top.
The original Splinter Cell was ground-breaking (Image by IMDB)
I remember trying to go in every enemy’s face and was quickly reminded that this is a stealth game. Splinter Cell’s engaging stealth-action gameplay, strong level design, brilliant use of game audio, flexibility of approach, and the always-present ominous feeling in a non-horror title are a force to be reckoned with.
The series received multiple entries down the line. While the third game, Chaos Theory, is my favorite as it is the culmination of the series’ mechanical fluidity, I hold the entire franchise in high regard. It’s a shame it went dead after 2013.
I love Chaos Theory the most (Image by IMDB)
I’m More Fearful Than Excited For The Remake
The last Splinter Cell game was the 2013 Blacklist. I may have some qualms regarding its more action-y direction, but it was still a solid Splinter Cell game. Unfortunately, two million units were apparently not enough for Ubisoft, and the series went dormant.
From 2013 to 2021, all we fans received were some shaky rumors, unclear statements from Ubisoft, and a canceled VR game. The heartbreak was immense. Finally, at the end of 2021, Ubisoft revealed a remake of the original Splinter Cell, but things started changing.
The game director leaving Ubisoft, complete silence regarding the title for years, and the worsening state of the tech giant gave rise to fears among the fanbase. It was even believed that the project had been scrapped completely.
However, recent leaks indicate that the Splinter Cell remake might still be in development. Alas, I can no longer get excited about it as I did the moment it was announced. From 2021 to today, Ubisoft has changed drastically.
As critical as I am of Ubisoft today, believe it or not, I was once the greatest fan of the company. Classic Assassin’s Creed games, Splinter Cell, Prince of Persia, Far Cry, Rayman—what was there not to like?
Ubisoft was once the king (Image by Tech4Gamers)
It’s heartbreaking to see the company’s actions today. Excess monetization in single-player games, monotonous game design, needlessly forcing frowned-upon concepts, and openly antagonizing players, I can no longer get hyped for any subsequent Ubisoft game.
The Splinter Cell remake is no exception. At this point, I would’ve been happier if it was scrapped. Knowing Ubisoft, it’ll butcher the remake of this legendary classic with the same illogical concepts it obstinately sticks to.
A Splinter Cell with “political correctness,” a check-listed level design, and a “buy this booster pack to sneak up on the enemy” is the last thing I’d want. I might be wrong, and Ubisoft may take this opportunity to redeem itself, but if it plans to include the above-mentioned things, I’d rather not have it altogether.
However, since my saying it should not happen isn’t going to stop it from happening, I hope at least Ubisoft does this classic some justice. The tech giant desperately needs a hit, even more than you think. Thus, if Ubisoft can make it work with Splinter Cell, it’ll be a win-win.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
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BioWare’s latest game, Dragon Age: The Veilguard, will not feature Denuvo.
However, the removal of the Dragon Age soul, less strategic combat, and modern themes still remain a concern.
Dragon Age: The Veilguard has the potential to be a solid action game, but it’s no longer Dragon Age.
When some title remains in development for a little too long, it either turns out a mess or becomes something entirely different than what it was supposed to be. The latter isn’t necessarily bad; however, a radical change carries equal risks. Similar circumstances entangle Bioware’s latest work, Dragon Age: The Veilguard.
It’s been 10 long years, and this period wasn’t easy for Dragon Age fans. Seeing the developer they adored slowly fall from grace and the evergrowing uncertainty regarding the new Dragon Age was not a pretty sight. Thankfully, we’re past the waiting time, and The Veilguard is upon us. But is it what we wanted?
Why it matters: BioWare catered to a modern audience with Dragon Age: The Veilguard, and in doing so, made it a possibly solid action game but a flawed Dragon Age entry.
Dragon Age: The Veilguard Won’t Have Denuvo
Bioware is doing something peculiar with Dragon Age: The Veilguard, which has a divided fanbase. Still, no matter how you feel about it, one point brings everyone together in appreciating Bioware and EA: the decision not to include Denuvo.
This special DRM protection has done more harm than good over the years. Yes, it’s adopted as a counter to piracy, but when it comes at the cost of performance issues and botched releases, I can hardly call it worth all that.
Countless gamers steer clear of Denuvo-protected games these days, and Bioware knows this. Thus, to alleviate their worries, the company has decided to keep its latest game, Denuvo-free. However, let me ask you this: does this make The Veilguard perfect?
A Radical Shift Away From Dragon Age
Before I begin, I’d like to make it clear that I don’t have anything against Dragon Age: The Veilguard as a standalone game. With all the previews I’ve witnessed, I can see this game being a great action title. But since it carries the “Dragon Age” name, I’m obliged to judge it as such, and I’m not impressed.
The greatest selling point of Dragon Age was the tactical combat with an extreme focus on controlling your party members effectively. By giving that up, Dragon Age: The Veilguard has become something I can no longer see as Dragon Age.
The gameplay is a lot smoother and flashy, there’s no doubt, but the tactical aspect is severely diminished. Commanding companions is extremely limited in scope, and even your own ability slots are reduced.
Solid action combat, but not Dragon Age-level strategy (Image by Steam)
Game design is also being changed drastically. Dragon Age: The Veilguard will now be mission-based instead of open-world. What I don’t understand is the need to make everything a God of War clone. A game calling itself Dragon Age had a perfect legacy to follow, yet it chose the trendy topic instead.
The Problems Of Thematic Changes
Every Dragon Age game tried tweaking the combat in some way. Never as drastically as The Veilguard, but changes did happen. However, no Dragon Age game strayed from its signature storytelling, themes, world-building, and writing.
This is what scares me the most about Dragon Age: The Veilguard. I feel its pursuit of modernity can prove detrimental to the series’ iconic plotline. With the hero shooter-style character designs and the obvious change of themes, I fear the worst.
Plus, the controversial character creation system full of certain ideologies isn’t a good sign for a Dragon Age game, either. Of course, it’s too early to say anything for sure, but Bioware apparently not issuing review copies openly is certainly an omen.
This does not spark joy (Image by u/Brzeczypalka1)
A Good Standalone Game, A Flawed Dragon Age Title
If this was a new IP from Bioware that only took certain inspirations from Dragon Age, I would’ve been the first to praise it. But a Dragon Age game that drastically changes this and adopts something completely opposite to the classic titles doesn’t sit well with me.
Now this is Dragon Age (Image by Steam)
Dragon Age: The Veilguard is about to be released and trust me, I genuinely think it’d be a solid title. For an unrelated game, the snappy combat, quirky characters, awesome visuals, and mechanical depth all sound great. But when Dragon Age comes into the mix, things get awkward.
In the end, what’s done is done. All I can do now is hope that Dragon Age: The Veilguard will be a solid RPG, one that only strays from its predecessors in gameplay and nothing else. That’s all I’m wishing for.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
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The God of War TV series by Amazon Prime is going back to the starting phase after three producers left.
Rafe Judkins, the prior showrunner was responsible for flawed projects like The Wheel of Time.
Star Trek veteran Ronald D. Moore is now in charge, which might be for the best.
Video gaming is among the largest entertainment mediums these days, and for solid reasons. This highly engaging storytelling method has quite an edge over watching a non-interactive movie. However, game-movie crossovers are also quite frequent these days.
I’ve been very skeptical of live-action adaptations of games my whole life, but even I have started to turn around. We’re past the era where all live-action were soulless adaptations. Yes, disasters like The Borderlands movie do exist. Still, programs like The Last of Us and Fallout have renewed my faith. And now, it’s God of War’s turn.
Why it matters: God of War live-action was being handled by the infamous Judkins, but his departure and Moore’s entry might be worth going back to the drawing board.
The God Of War TV Series Is Back To The Drawing Table
When the God of War TV series by Amazon Prime was announced, I genuinely believed it could work if done right. God of War is a narrative-heavy franchise that could be a good fit for this medium. I was hoping it would be just as impressive as The Last of Us. But concerning news soon surfaced.
The Last of Us, live-action done right (Image by IMDB)
Not too long ago, it was revealed that the God of War TV series was restarting work from scratch. The project’s showrunner, Rafe Judkins, and two fellow producers, Hawk Otsby and Mark Fergus, left the series, and it was to be restarted completely with new writers.
What puzzled me the most was why to start anew from the writing phase when both Sony and Amazon were said to like the script. Did it start moving in some unsatisfactory direction? Logically thinking, this is a major red flag, but wait a moment. I believe this might be in the series’ best interest.
Rafe Judkins Has A Problematic Track Record
Why do I call this a blessing? I believe you’ll agree with me when you see just who the prior showrunner was. I always thought Rafe Judkins was a less-than-ideal choice.
You might know him better if I mention one of his works here, The Wheel of Time TV series. Now, do you see my reservations? The Wheel of Time is probably among the worst live-action adaptations, at least for me.
The Wheel of Time is an abomination (Image by IMDB)
The show strays drastically from the source material, has horrible pacing issues, butchers characters and plotlines, carries a pointless “modern” touch, and adds completely bland and uninspiring original content. I can keep going, but you get the idea. Judkins’ other project, The Last Amazon, fares no better either.
With him in charge of the God of War TV series, I feared a disaster just waiting to happen. Perhaps this restart from scratch is the savior, one that prevents the worst.
The New Showrunner Is A Massive Upgrade
Judkins’ departure isn’t my only supporting argument. What cements the “a blessing in disguise” notion is his replacement, Ronald D. Moore. The Star Trek veteran now helms the God of War project and gives it a lot more confidence and weight.
Moore has a wealth of writing and show-running experience, all of which speaks for itself. From Star Trek: The Next Generation, Deep Space Nine, and Voyager to Battlestar Galactica, Outlander, and For All Mankind, he has several award-winning projects under his belt.
Ronald D. Moore has quite the career (Image by Tech4Gamers)
And now Moore is here to lend a helping hand to Kratos’ adventures. I can rest easy, knowing it’s in good hands now. I’m glad Sony and Amazon are taking God of War as seriously as it deserves to be.
With all said and done, the restart of a project from scratch is still a difficult-to-swallow pill. This means extra resources and time will be needed, but if this creates a better product, it’s a worth-it expenditure.
God of War is a massively popular franchise, and it should get the grandeur it deserves. Speaking of popularity, I sincerely hope this TV series starts from the Greek saga now that a restart has happened. These live-action adaptations help improve a game’s recognition and player base.
The classic games are the pinnacle of God of War for me, and I’d love nothing more than to have more people appreciate them. But even if it’s the Norse saga, a solid live-action is what I’m looking forward to now.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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After the Concord servers were closed down, PlayStation is shutting down the team behind this game.
Hermen Hulst has thanked everyone at Firewalk Studios for contributing to PlayStation’s first-party teams.
He stated that this decision was very difficult to make.
Concord was far from an unambitious game, yet it failed to make an impact in the saturated live service market. In fact, many have dubbed PlayStation’s latest failure one of the industry’s biggest bombs.
Following Concord’s closure just days after its official release, the bad news continues for Firewalk Studios. PlayStation has confirmed that the studio is being closed down permanently.
Why it matters: Concord was a hefty investment. Some reports claimed that it had a budget as high as $400 million, making it one of AAA gaming’s most expensive productions.
PlayStation Update Regarding First-Party Studios
According to PlayStation, shutting down the studio was the best path forward. This was no easy decision, but the gaming giant concluded that Firewalk Studios could not be salvaged further after its recent failure.
According to Hermen Hulst, the co-CEO of Sony Interactive Entertainment, the decision was given plenty of thought before the announcement. He also thanked everyone for their contributions to PlayStation over the last few years.
I want to thank all of Firewalk for their craftsmanship, creative spirit, and dedication.
-Hermen Hulst
Concord Failed To Do Anything Original
Interestingly, Concord was being updated on Steam until recently. This sparked hope for a potential revival, but with the team no longer operational, this seems unlikely.
PlayStation will likely be more careful and selective with its live-service titles in the future. Bungie is also set to bring Marathon to the Xbox Series S|X, so Concord’s failure may lead to more third-party releases across the board, particularly concerning the live-service slate.
What are your thoughts on this decision? Let’s discuss in the comments and the Tech4Gamers Forums.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
[Press Release] The colossal combination of G.Skill and Asus has resulted in a DDR5 world record.
Overclocker Safedisk has achieved an incredible DDR5-12112 using the Trident Z5 memory and Asus ROG Maximus Z890 Apex motherboard, setting a new bar for LN2 overclocking.
Safedisk’s World Record Puts Him At The Top
This world record is also a testament to the potential of Intel’s Core Ultra 200K series, which can be paired with best-in-class memory and motherboards for extremely impressive results.
Moving forward, both Asus and G.Skill will continue to support the overclocking community as they work together to break boundaries further. Till then, refer to the following HWBOT and CPU-Z links for more information on this specific achievement.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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Indiana Jones and The Great Circle aims to offer a consistent experience across the two Xbox consoles.
The game targets 60FPS on both consoles while running on the id Tech 7 engine.
MachineGames expects to share more technical information about the game soon.
Indiana Jones and The Great Circle is positioned as Xbox’s last major first-party release before the end of 2024. With MachineGames leading the development and bringing its unique approach to the series, there has been plenty of excitement around Indy’s return to gaming.
The team has recently shared even more encouraging information about the game. According to a new interview, Indiana Jones and The Great Circle won’t be skipping 60FPS on consoles.
Why it matters: Between Starfield, Hellblade 2, and more, Xbox first-party releases have developed a reputation for running at 30FPS on release. This approach has also upset many fans in the past.
MachineGames Picked A First-Person Perspective For Its Latest Title
As reported by Windows Central, MachineGames is targeting 60FPS for performance mode on the Xbox Series S|X. The team also states that it wants a coherent and high-quality experience across both consoles.
The game runs at 60FPS on Xbox Series X and Xbox Series S.
-Creative Director Axel Torvenius
According to MachineGames, more details on the technical side of Indiana Jones and The Great Circle could be shared closer to launch, including potential information on the resolution targets for 60FPS across the two consoles.
Fans should note that the game runs on the extremely well-optimized id Tech 7 engine. As such, the performance should be smooth and consistent. The game should also run well across a variety of PC builds.
An upgrade for this engine is currently in the works, but Indiana Jones and The Great Circle rely on the same version that powered Doom Eternal.
Anyhow, MachineGames’ latest title arrives soon. A PS5 port is also coming next year and should come with the same 60FPS target as the Xbox Series S|X consoles.
Perhaps the team will even offer additional enhancements for the upcoming PS5 Pro with this port.
Are you looking forward to Indy’s return to gaming? Will you play the game in quality or performance mode? Let’s discuss this in the comments and the Tech4Gamers Forums.
As Tech4Gamers’ Founder and Editor-in-Chief, I bring over 13 years of PC Hardware Reviewing and 8+ years of IT Project Management experience. Certified in Google IT Support , my focus is on providing honest product reviews and analysis and fostering a strong gaming community with 130k+ members in PPG.
Finally, the specifications of the AMD Ryzen 7 9800X3D have been leaked. Geizhals, a price comparison tool for European retailers, listed this processor with its full specifications. The processor is expected to go on sale on 7th November.
The compatibility of the Ryzen 7 9800X3D and the other 9000X3D CPUs with all AMD motherboards from the previous generation may be even more intriguing. That is every motherboard that has a chipset from the AMD 600 series, including the AMD A620, their entry-level CPU, and even the workstation-oriented PRO series.
Why it matters: This CPU has been hyped for a long time now, and the leaked specification only increased the hype even more.
Ryzen 7 9800X3D Specs Have Been Leaked Online.
The AMD Ryzen 7 9800X3D CPU features AMD Zen 5 architecture with 5.20GHz Turbo Frequency and 120W TDP. This processor has the highest base frequency to date, 4.70 GHz. The old record was held by the Ryzen 9 9900X, with 4.40 GHz.
In terms of turbo frequencies, it remains at 5.20 GHz, which is 500 MHz lower than the fastest, the Ryzen 9 9950X, or 300 MHz lower than the Ryzen 7 9700X. As a result, it will be the newest and greatest CPU available for gaming.
The 3D V-Cache technology is the main benefit here. This enables it to have 104 MB of cache overall, as opposed to the Ryzen 7 9700X’s 40 MB. And greater than an 80 MB Ryzen 9 9950X. It is 120W at the TDP level, compared to the Ryzen 7 9700X’s 65W or 105W. The Ryzen 7 7800X3D, its predecessor, had the same TDP.
This processor, however, is said to be capable of supporting up to 192 GB of DDR5 RAM at 6,000 MT/s (up to 8,000 MT/s with overclocking). It also has an integrated graphics card with 128 Stream Processors running at 2.20 GHz using the RDNA2 architecture.
According to AMD, the Ryzen 9800X3D will not be much faster than its predecessor. It expects an 8% increase in in-game performance and a 15% increase in performance when using multitasking apps or creating content.
AMD is launching Turbo Game Mode technology because it is aware that this performance boost is small. This technology works with CPUs from the previous generation as well as the new ones.
The ‘non-X3D’ models will also experience performance gains, but they won’t be as obvious. AMD SMT (AMD’s Intel Hyper-Threading) technology can be disabled using this BIOS option. But this technology will benefit all processors to an extent.
At Tech4Gamers.com, I cover the latest news and rumours in the gaming industry, from new game releases to hidden gems and video game leaks. Furthermore, I occasionally write tech articles about video game consoles, providing insights into the hardware and software that powers our gaming experiences.
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Intel’s new Core 200 Ultra CPUs, especially the 285K, have received an underwhelming response.
Intel’s market share has plummeted, with AMD dominating the CPU market, with almost 95% of the market share.
New sales data shows minimal interest in the Core Ultra series.
Intel recently launched its new “Arrow Lake” Core 200 Ultra series of CPUs, but the response has been underwhelming. Despite high hopes, the Core Ultra CPUs, particularly the Intel Core Ultra 285K, fell short in performance, especially for gaming.
In a new sales report, the Core Ultra CPUs are nowhere to be seen. Consumers are showing little to no interest in Intel’s new flagship CPUs.
Why it matters: As Intel looks ahead, it needs to win back gamers while tackling issues with platform compatibility and performance reliability.
AMD is dominating the CPU market, according to recent sales data from the German retailer Mindfactory. The latest numbers show that AMD holds an impressive 94.81% market share, while Intel has just 5.19%.
AMD sold 730 units compared to Intel’s 40, which shows the strong demand for AMD’s Ryzen processors.
The Ryzen 5000 and 7000 series are still the most popular choices among users. The Ryzen 7 7800X3D remains the favorite, making it the best-selling CPU at Mindfactory from October 21st to 27th.
Interestingly, after the launch of Arrow Lake, no Intel Core 200 Ultra CPUs made it into the top 10 list, possibly due to low stock or weak demand. These CPUs appear to fall short compared to both AMD’s options and even some older Intel processors that many buyers still prefer.
After the official reveal, reviewers quickly noted that the gaming improvements are limited, with the Core Ultra 285K even performing worse than its predecessor, the 14900K.
This new lineup feels more like an update than a real upgrade, especially since it requires a new Z890 motherboard for compatibility.
Meanwhile, AMD appears set to keep its winning streak going. With its reliable AM5 platform, new chip releases, and a focus on consumer needs, AMD is likely to stay ahead in the CPU market.
What do you think of Intel’s new flagship CPUs? Are you grabbing one of those? Join the conversation on Tech4Gamers Forum.
As a News Reporter at Tech4Gamers, I bring the latest findings from the tech industry to our readers. Specializing in processors, graphics cards, and more, I strive to deliver detailed insights that keep our audience well-informed and engaged. Periodically, I also delve into the vibrant world of gaming to share captivating stories.
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Intel is laying off many Israeli employees, with a notable number opting to join NVIDIA in 2024. This includes experienced chip design and hardware specialists.
Workers transitioning from Intel to NVIDIA are experiencing significantly higher compensation packages.
There has been a recent spike in former Intel employees joining various tech firms, not only NVIDIA but also companies like Apple, Amazon, and Mobileye.
As reported, Intel will lay off many Israeli employees, some of whom have opted to join NVIDIA, as part of its global layoff announcements.
Why It Matters: The layoffs at Intel may signal deeper challenges within the company, affecting its long-term competitiveness and market position.
Nvidia Seems To Be Poaching Ex-Intel Employees
According to a report by Globes, at least thirty Intel workers, including seasoned workers with over ten or twenty years of experience, are expected to join NVIDIA’s Yokneam and Tel Aviv locations in 2024.
These workers include chip design software developers, hardware architecture specialists, power managers, and core processor development engineers. That said, the compensation packages for workers who switched from Intel to NVIDIA have also increased.
Data from the levels.fyi website indicates that junior hardware engineers at NVIDIA start with 566,000 new shekels (roughly $152,000) annually, or $12,600 per month. This is 33% more than Intel’s average starting salary.
Stock options are the most significant distinction. In contrast to NVIDIA, which offers an annual stock option package valued at $15,000, Intel hardware engineers receive a package of $5,200 annually.
According to the data, the majority of former Intel workers who joined NVIDIA this year did so in recent months, with a substantial spike in departures this month. Other former Intel workers in Israel have gone on to work for other large tech firms, such as Apple, Amazon, and Intel subsidiary Mobileye.
A smaller percentage have switched to Google, Microsoft, and Huawei, a Chinese business with a development centre near Haifa, according to the research.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
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Capcom has just recently released its Fy25 H1 earnings report.
The report revealed that the company has seen a pretty steep decline in net sales and income YoY.
However, releases like Monster Hunter Wilds, Resident Evil 9, and the revival of some old classics can turn the tables.
Capcom is one of the biggest publishers as it has the likes of Resident Evil, Moster Hunter, and Devil May Cry franchise. Lately, the developer has released quality titles, but Dragon’s Dogma 2 sales weren’t that fantastic.
The recent games from this company weren’t that popular either. Dead Rising Deluxe Remaster, Ace Attorney Investigations collection, and Marvel Vs. Capcom fighting wasn’t a major hit on Steam.
Therefore, the company has seen a decline of 25% and 40% in net sales and net income, respectively.
Why it matters: Capcom has been making some good progress, but the overall decline seems harsh. However, Monster Hunter Wilds and Resident Evil 9, two of its most anticipated games, can turn the tables.
Capcom Earnings Report Highlights Some Year-over-Year Decline In Income
MauroNL3 on Twitter shared that, according to Capcom’s Fy25 H1 earnings, net sales declined 25% year over year, and net income declined 40% year over year. However, the overall progress to meet the full-year target has been good.
Net Sales: $367.8M -25% YoY
Net Income: $99.1M -40% YoY
The decline in net sales and income might seem concerning, but Capcom has some notable releases up its sleeves. Monster Hunter Wilds is set to release on February 28, 2025, while Resident Evil 9 has no release date. However, the Metacritic page is already live, so an announcement is expected soon.
The company’s digital content sales have also declined 35% year over year. It sold just 20M software units in H1, meaning there was an 11% YoY decline. It is also worth noting that the operating and ordinary income have also seen a massive YoY decline.
Hopefully, the company will see increased sales now as it plans to revive some of the classic IPs. The demand for a remake of the Dino Crisis is pretty high, so that should be Capcom’s priority.
What do you think of the decline in the company’s net sales and net income? What do you think causes this? Let us know in the comments section below, or join the discussion at Tech4Gamers’ official forums.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
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A new DLC has been announced for Age of Empires 4, coming in 2025.
This will be the first expansion for the strategy title in about two years.
Since its inception in 1997, the Age of Empires series has been a cornerstone of gaming pop culture, reaching 50 million players around the world and garnering critical acclaim.
The latest mainline instalment in the series, Age of Empires 4, came out exactly three years ago, and on its anniversary, the developer has announced a brand new DLC coming in 2025.
Why It Matters: The latest title in the franchise has barely received new content in the last two years, making this new DLC necessary for the game.
The strategy title has only received two expansions in 3 years.
The official Age of Empires account posted a live-action video on X recapping the game’s journey so far and announcing this new expansion for next year.
So far, the strategy title has only received two expansions: one free DLC on its first anniversary and a second paid expansion in 2023. This second DLC, The Sultans Ascend, added new civilizations, features, and missions to the game, but since then, no major expansion has come to Age of Empires 4.
The announcement from the game’s official page regarding the DLC
For comparison, Age of Empires 2 has had six campaign DLCs since the release of the fourth title. Hence, the strategy title is in dire need of this new DLC, and hopefully, it will rise to expectations.