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Facts and Myths About Mouse Pads in Competitive Gaming

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  • A quality pad provides a reliable surface for the mouse sensor, improving tracking precision over a bare desk.
  • Pads are generally categorized by their surface: “Speed” (fast glide), “Control” (more friction), or “Hybrid” (a balance of both).
  • The right pad for you depends on the games you play, your mouse sensitivity, and your grip style.

When it comes to peripherals for competitive gaming, mouse pads are often overlooked. I also used to think mouse pads didn’t really matter. Back when I started grinding ranked in Valorant and CS2 Faceit, I was more focused on my mouse, DPI, and in-game sensitivity than the surface it sat on.

My desk looked clean enough, so why bother, right? Then I tried a proper gaming mouse pad, and that’s when I realized how much control and consistency I’d been missing.

In competitive gaming, your mouse control is your aim. Every flick, every pixel-perfect headshot, every clutch moment depends on how smoothly your mouse moves. And that smoothness comes down to one underrated piece of gear: the mouse pad.

Why I Switched to a Custom-Built Gaming Mouse Pad

Fnatic Jet Mousepad - Ultra Fast Surface Glide
Fnatic Jet Mousepad – Ultra Fast Surface Glide.

When I first switched from a bare desk to a custom-built mouse pad, the difference was immediate. My crosshair stopped jittering during micro-adjustments, and I could actually feel the precision in every movement.

A mouse pad gives your sensor a consistent surface to track, something no wooden or glossy desk can match.

It’s also about friction. In tactical shooters like Valorant or CS2, I play on low sensitivity. That means I rely on large, controlled arm movements, and the last thing I want is a sticky or inconsistent glide.

A high-quality pad keeps that friction predictable, not too slippery, and not too resistant, so I can react faster and stay consistent during long sessions.

And stability? That’s non-negotiable. Cheap pads slide around the desk mid-fight, and once that happens, your aim’s gone. I learned that lesson the hard way in an Apex Legends ranked match because my pad shifted under pressure.

What Makes a Mouse Pad “Pro” Level

how to clean glass mousepad
A Glass mousepad. Image credits: (Ausmodshop)

After trying different brands and materials, I learned there’s no single “best” mouse pad. It depends on how you play.

Speed pads have smooth surfaces that make quick movements easier, perfect for players who like fast flicks and high sensitivity. Control pads have more texture, giving you better precision when tracking targets or holding angles.

Hybrid pads sit in between, offering a mix of both, which is what most players, including me, prefer.

Thickness also makes a difference. Thin pads feel firm and let you sense the desk more, while thicker ones are softer and easier on your wrist. I like medium pads around 3mm thick since they’re comfortable without being too squishy.

Durability matters too. Over time, heavy use can wear down the surface or cause fraying. Pads with stitched edges and strong fabric last much longer. Some pros even switch to fresh pads before tournaments to keep their aim consistent.

Glass mouse pads are also trendy these days, but I have yet to see a professional player use them in official tournaments.

Myth Busting: The Mouse Pad Edition

Glass Vs Cloth Mouse Pad
Glass Vs Cloth Mouse Pad (Image Credits – YT/Patched)

I used to think modern mouse sensors were so good that you didn’t need a pad. But even top sensors rely on a consistent surface. A bare desk can mess with tracking because of dust, reflections, or uneven spots, which can easily lead to missed shots.

Some people like to purchase mouse pads that their favourite Esports players use. The reality is, you need a mouse pad that goes well with your aiming style as well as the games you play. You can’t get a SteelSeries QcK mouse and instantly get good, just because Donk uses it.

Another myth is that big mouse pads are only for show. If you play with low sensitivity like I do, you know that’s not true. A larger pad gives you more room for full arm movements without running out of space.

Extended mats that hold both your keyboard and mouse also make your setup feel more stable and organized. It really isn’t just about looks or aesthetics; it actually helps.

So, how do you choose the right mouse pad? Choosing the right mouse pad comes down to how you play. Fast-paced FPS players might prefer slick, speed-oriented surfaces, while tactical shooter fans often lean toward control or hybrid pads.

Grip style matters too. Palm grippers might benefit from a thicker, cushioned surface for wrist support, while fingertip or claw users often like thinner, faster pads.

If you’re running low DPI or low in-game sensitivity, you’ll definitely want a larger pad. It gives you space for wide movements without breaking rhythm.

And don’t underestimate comfort. During long scrims or ranked marathons, wrist strain adds up. The right pad makes a big difference.

Final Thoughts

At this point, I can’t imagine gaming without a proper mouse pad. It’s not just a comfort upgrade; it’s a competitive one. A reliable pad affects everything from sensor performance to glide consistency, precision, and muscle memory.

A lot of players obsess over mice but overlook the surface that makes their aim consistent. For me, once I found the right pad, my tracking became smoother, my aim steadier, and my setup just felt more complete.

In competitive gaming, small details separate good players from great ones, and the mouse pad is one of those details you don’t truly appreciate until you experience the difference.

Halo Studios Reportedly Launching A Live-Service Title ‘Like Fortnite’ Next Year

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  • Halo Studios is allegedly launching a live-service title resembling Fortnite next year.
  • It’s unclear if the multiplayer game will have battle royale, but it will be a long-term live-service project.
  • The other rumored title to launch next year is the Halo CE remake, which will feature modern gameplay elements.

After the troubled release of Halo Infinite, the series has fallen far from its glory days. The leadership issues are still being reported, which continues to concern fans about its future. However, Halo Studios has allegedly been working on two new games to save the IP.

Reliable insider Rebs Gaming claims that the studios are also preparing a long-term live-service multiplayer game alongside the rumored Halo CE remake project. While it is not confirmed to be a battle royale, the live-service elements it features are similar to Fortnite.

Why it matters: If the multiplayer live-service entry turns out to be a massive win, it could give the IP strong new legs to stand on. The developers could take advantage of its success to focus on the Halo Infinite sequel or another mainline title in the future. 

As explained in the video, the upcoming Halo event on October 24 will only showcase one of the titles the team has been working on, which is expected to be the Halo CE remake.

On the flip side, the rumored live-service game will likely only be announced as the second project that launches in 2026. No specific details are currently known about it, besides it being a multiplayer entry that receives new content for a long time.

A live service, long-term updating multiplayer game is in the works. Its live-service component is like Fortnite.

The Halo CE reboot is being co-developed by Virtuous, a full-on remake project like the Resident Evil games. It will also include modern gameplay mechanics like sprinting.

Halo Infinite Finally Profitable
Halo Infinite only became profitable late last year.

Rebs Gaming also reveals that both these games are allegedly using generative AI in every aspect of development to meet tighter deadlines set by Microsoft. However, it’s unclear if that will affect the quality of the final projects.

Do you think the new Halo multiplayer game will prove to be a massive success like the established live-service giants, or will it fade into obscurity soon after launch? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

Pokemon Legends: Z-A User Score Drops To 4.3 Amid Review Bombings

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  • Pokemon Legends: Z-A is being review-bombed on Metacritic.
  • The game currently has a score of just 4.3 on the platform, with multiple users leaving scores as low as 0/10.
  • Common criticisms include the poor textures, lack of voice acting, and more.

Following a series of recent leaks, Nintendo has finally released Pokemon Legends: Z-A. The series’ latest entry serves as the direct sequel to Pokemon Legends: Arceus, the somewhat experimental title from 2022, but reception has not been the best so far.

Although many have praised Pokemon Legends: Z-A for various reasons, the game appears to have upset fans around the globe. In fact, the title is now being review-bombed on Metacritic.

Why it matters: This is not the first time a major Nintendo game has been hit by review bombs. In the past, a major release like Zelda: Tears of the Kingdom faced a similar situation.

Pokemon Legends: Z-A Review Score On Metacritic
Pokemon Legends: Z-A Review Score On Metacritic 

According to Metacritic, Pokemon Legends: Z-A currently boasts a review score of just 4.3. Out of the nearly 400 reviews on the platform, around 60% are highly negative, while 10% are mixed.

Multiple users have rated the game 0/10 and 1/10, citing the general poor quality of Pokemon titles on the Nintendo Switch. In particular, they reference the poor texture quality of Pokemon Legends: Z-A.

Some have even compared the title to mobile free-to-play games, stating that the latter often deliver better quality. Others have also pointed to Nintendo’s $70 price tag, suggesting that the gameplay simply does not justify the asking price.

We deserve better. $70 for a game that worst textures than ps2 games?

Pokemon Legends: Z-A User Reviews
Pokemon Legends: Z-A User Reviews Are Quite Harsh At The Moment

Other criticisms refer to the poor models and lack of animations for the NPCs. Even on platforms like Twitter, the lack of voice acting has become a major point of contention regarding Pokemon Legends: Z-A.

Many fans argue that it’s time the series evolved beyond its Game Boy roots.

Have you played Pokemon Legends: Z-A? What do you think about the game? Let’s discuss in the comments and on the Tech4Gamers Forums.

Xbox President Reconfirms Next-Gen Console Plans, Denies Going Third-Party With Hardware

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  • Xbox President Sarah Bond has reconfirmed that development for the next-gen Xbox console is currently underway.
  • It is in active development at Xbox in collaboration with AMD instead of being a third-party product like ROG Ally handhelds. 
  • She assures that as long as there is demand for innovation in the industry, Xbox will keep building hardware.

Xbox has fallen into a lot of controversies this year. Price hikes across hardware and Game Pass also made gamers develop a grim outlook towards the brand’s future. So, rumors sprouted recently that Xbox was exiting the console market, which were quickly debunked.

Now, Xbox president Sarah Bond has addressed the dramatic rumors in an interview and confirmed that Xbox is not quitting making in-house hardware. The active development of the next-gen console is still underway at Xbox in collaboration with AMD. 

Why it matters: The new statement squashes any rumors about Xbox entering the console market. The company wants to keep creating hardware as long as demand for innovation exists.

Doom: The Dark Ages On ROG Xbox Ally X
The latest Xbox hardware, ROG Ally handhelds, has proven to be quite popular.

Talking with Variety, Sarah Bond clarifies that Xbox is 100% sticking to making “things in the future.” The Xbox ROG Ally handhelds were developed in partnership with ASUS to innovate gaming and provide players with another option to play the Xbox library on the go. 

We have our next-gen hardware in development. […] We have a partnership we’ve announced with AMD around it, so that is coming.

-Xbox President, Sarah Bond.

At one point, an internal Xbox handheld was also in development, which was reportedly cancelled. However, Sarah Bond assures that the company will continue producing hardware as long as there is demand for innovation in the industry. 

When there is demand for innovation, we’re going to build it.

Xbox Series X|S Japan
The next-gen Xbox console is still two years away at least.

On the software side, Sarah claims that a flurry of AAA Xbox releases will begin this holiday season, with the new COD and The Outer Worlds 2. The Xbox team will continue this new pace into the future.

The newly launched Xbox ROG Ally lineup will also get more love, as its handheld compatibility program will grow over time

Do you think the next-gen Xbox will be more successful than the current-gen Series X|S? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

New Halo Games Are Using Generative AI In Every Aspect of Development, Reveals Leaker

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  • The new Halo games are using Generative AI in every aspect of development, as per Rebs Gaming.
  • Things like enemy AI and terrain are being primarily built through AI to meet tight deadlines.
  • Developers are only cleaning out the edges by hand. 

Halo’s comeback next year has been in the news for a while now, with Halo Studios announcing that fans will get a glimpse of the IP’s future at the World Championship on 24th October.

Players do have an idea of what’s coming, with a Halo: Combat Evolved remake and a multiplayer game confirmed to be in the works, as per many insiders. However, new info has come out that suggests Halo Studios could be utilizing AI in the development of these titles.

Why it matters: One of the biggest companies in gaming using Generative AI to this extent is worrying for the industry’s future.

As per reliable Halo Insider Rebs Gaming, Generative AI is apparently “woven into every aspect” of the two upcoming Halo games. The developer has been using the technology to develop many important facets of the new titles, including enemy AI and terrain generation.

Generative AI is apparently woven into every aspect of development, such as enemy AI and terrain generation.

The leaker’s source further explained that Halo Studios is heavily using AI and then touching up whatever remains with human hands. One reason for such excessive usage of the tech is that the developers have quicker deadlines to meet, and the only way to achieve their goals is through generative AI. 

Of course, as of now, this is just a rumor, but the details do fall into Microsoft’s wider plan of utilizing AI in the company. 

Rebs also gave some new details regarding the new Halo products, saying the multiplayer game will function as a live-service title similar to Fortnite. At the same time, the Combat Evolved remake is set to include modern features like sprinting and is being developed in Unreal Engine 5.

halo
Halo is set to make a comeback next year with two games.

With AI being utilised in full capacity and leadership problems persisting at Halo Studios, only time will tell how the IP’s comeback is gonna look next year.

Do you think its ok for Halo to use Generative AI? Tell us in the comments below or head to the Tech4Gamers forum for discussion.

How Technology Shapes Pop Culture And Entertainment Today

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  • Modern technology, primarily artificial intelligence, is changing everything.
  • Pop culture and entertainment, including games, music, and videos, have also been impacted in numerous ways.
  • Moving forward, artificial intelligence will continue to impact lives around the globe.

Technology has always played a significant role in everyday life, but now more than ever, it has become deeply ingrained in our lives. The constant reliance on computers and smartphones aside, the advent of new technologies like AI has made it incredibly easy to do certain things.

However, the popularity of technologies like AI also means that they are becoming part of memes, media, and a lot more.

Why it matters: Artificial intelligence is everywhere, but some are still unwilling to accept it.

AI Has Impacted Everything

NVIDIA Artificial Intelligence
NVIDIA has pivoted to AI as its core focus.

Powering the digital world, data centers handle everything from gaming to streaming services. They can sometimes be too costly to operate due to high electricity prices, but smarter, low-cost strategies are huge lifesavers.

AI also comes in handy here, with AI-monitored cooling systems slashing energy waste and making digital ecosystems more efficient all around. Moreover, AI impacts other areas, like online discourse.

For instance, platforms like TikTok, X, and Instagram rely on the same cloud infrastructure that’s becoming more efficient thanks to AI. This is essential as new posts go viral every other day, and algorithms and data centers must process huge chunks of data at any given moment.

Recently, an AI-generated video of the popular Dragon Ball character Vegito went viral, highlighting this phenomenon in real-time. In fact, the video became so popular that many actual artists came up with their own renditions of the character.

Games Have Changed A Lot

AI In Game Development
Various Developers Are In Favor of Using AI For Game Development

Gaming has been impacted similarly by AI’s newfound popularity. For instance, high-performance servers, low-latency cloud streaming, and smarter hardware management have opened doors for everyone from casual mobile players to esports professionals.

Because online gaming is so popular today, entire communities are formed around certain games. Some gamers enjoy trading knives in games like CS2, while other gamers simply find bliss in casual experiences like Bingo.

Even artificial intelligence is becoming part of these communities, with examples like the aforementioned Vegito art being modded into highly popular games like Dragon Ball Sparking Zero.

Everything Else

Elsewhere, artificial intelligence is now helping musicians with beats and artists with visuals. These new advances hold the potential to significantly cut costs and empower everyone to express their creativity in ways previously thought impossible.

Ultimately, modern technology is reshaping entertainment in every way possible. Between sustainable data practices, online gaming, and more, innovation now stands at the forefront of pop culture. Even bingo is part of pop culture today.

Modern tools make lives easier than ever, so it’s best to embrace the technology. Even developers like Hideo Kojima believe artificial intelligence has a lot of utility when combined with human creativity and intelligence.

Ghost of Yotei Co-Director Teases New DLC Continuing Atsu’s Journey

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  • In a new interview, Ghost of Yotei co-director teased a new DLC for the game.
  • Such an expansion is possible if fans demand for it, implies Connell.
  • There are several route Sucker Punch can take to continue Atsu’s story.

Sony’s only first-party game of this year, Ghost of Yotei, managed to be an outright success for them, despite all odds stacked against it. The sequel sold a million copies in just one day, surpassing its predecessor’s record.

Now, for the future of the sequel, fans are expecting a DLC expansion similar to the first game. Fortunately, the game’s co-director is ready to further explore Atsu’s story, given the sufficient demand for it.

Why it matters: Ghost of Yotei offers one of the single-player experiences that this generation has to offer. As such, more content within the game is always welcome.

ghost of yotei

Sucker Punch Managed To Live Up To The Expectations With The Sequel

In an interview with Game Informer, co-director Jason Connell and lead writer Ian Miles were asked about a potential DLC expansion for the Ghost of Yotei somewhere down the line. 

I think for us, we are at the spot in the project where we just get to put it out there and see what’s resonating with people and what people love and what people feel like they wish they maybe knew more about Atsu.

Connell brought up the Iki Island DLC for Ghost of Tsushima, which focused on Jin’s father and stated that for Atsu, if there are ‘rooms to improve it or to bring some new elements to life or clarity for the narrative’s sake,’ they’ll definitely get work on it.

sucker punch studio future plans
The Studio May Revisit Ghost Or Sly Cooper Games Next

For a potential story expansion, there are several routes that Sucker Punch can end up taking, and the sky is the limit for them. Bringing up the question that if fans want a DLC, there’s certainly a lot of demand for it in the air.

The sequel faced significant controversy due to political issues surrounding one of the developers behind the game. Many even attempt to boycott it, but the sequel still managed to shatter records, including one previously held by Marvel’s Spider-Man 2.

What do you expect from a Ghost of Yotei DLC? Let us know in the comments below, or at the official Tech4Gamers Forums.

Lian Li Launches RB Series PSUs with Clean Design and Quiet Efficiency

[Press Release] Lian Li has unveiled the RB Series Power Supply Units, available in 550W, 650W, and 750W models with 80 PLUS® Bronze certification for up to 85% efficiency. Built for clean performance and tidy setups, the RB Series features a semi-modular layout and an integrated cable management system with grooves and Velcro straps, helping users maintain neat builds and unobstructed airflow.

Compliant with Intel’s ATX 3.1 standard, the 650W and 750W models include a PCIe Gen 5.1 12V-2×6 connector delivering up to 450W for next-gen GPUs. The 750W unit adds a 12V-2×6 to PCIe 6+2-pin cable, ideal for multi-GPU or AMD setups. With a single +12V rail and DC-to-DC conversion, the PSU ensures stable voltage and efficient power delivery under heavy loads.

A 135mm FDB fan keeps noise levels low, ranging from 33.2 dBA to 40.1 dBA, while maintaining consistent cooling. Each unit is rated for continuous operation up to 40°C and includes full protection features like OPP, OVP, SCP, OCP, UVP, and OTP.

The RB Series launches October 17, 2025, in black, priced at $49.99 (550W), $59.99 (650W), and $69.99 (750W).

Horizon Zero Dawn Movie Set To Release In 2027, Filming Starts Next Year

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  • A movie based on Horizon Zero Dawn, from Sony, is planned to launch in 2027.
  • There is a complete script, and the company is seeking a director to begin shooting next year.
  • Aloy will be central to the plot and the IPs overall franchise-building.

Sony has tried to diversify its portfolio this generation by expanding its most popular IPs into other forms of media. This approach has led to successful adaptations like The Last of Us TV show, but it has also produced average run-of-the-mill movies like Gran Turismo and Uncharted.

The Japanese giant is working on several media projects at the moment as it has underlined ambitions of becoming an entertainment powerhouse like Disney. And, from the looks of it, one of the best-selling PlayStation IPs will be the company’s next throw at the wall.

Why it matters: Sony adapting its biggest IPs into movies is good for the wider industry as it brings a wider audience to the medium.

Horizon Forbidden West
A Horizon Zero Dawn show was previously in the works at Netflix.

According to The Game Post, Sony has revealed in new court documents related to the Light of Motiram case that a Horizon Zero Dawn movie is slated for release in 2027, with filming set to begin next year.

Asad Qizilbash, the head of PlayStation Productions, was the source of this info in the court documents and stated that the movie has a finished script with Columbia Pictures producing. However, the picture is still seeking a director, despite its rather tight release window.

According to court documents, Aloy will be the center of the story, much like the Horizon games, with Qizilbash also emphasizing her importance to the PlayStation brand and franchise-building.

Sony only announced the feature film at the start of 2025, following the cancellation of a planned Horizon Zero Dawn show at Netflix. And, despite claims that there is no interest in Aloy, the series has been commercially successful time and again, garnering positive reviews.

Horizon Zero Dawn
Aloy will be at the center of the Horizon Zero Dawn movie.

In addition, this is just one of the many upcoming entertainment projects PlayStation has in the works, including the God of War Amazon series, a Ghost of Tsushima film, and a Helldivers movie, all of which are also in development.

Do you think expanding so many of its popular IPs is the right move for Sony? Tell us in the comments below or head to the Tech4Gamers forum for discussion.

After Kojima Another Industry Veteran Comes in Support Of Generative AI in Game Development

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  • Dead Space creator has come out in support of generative AI for game development.
  • He says even if the software is incomplete right now, it can be trained to perfection.
  • Schofield also says that the threat of art theft through AI is a non-issue.

Whether we like it or not, the AI now has a huge influence on game development. While it is criticized, it also has its advantages. Recently, Kojima showed his liking of the tech, and now another industry veteran has come in support of it. 

Former Call of Duty director says that generative AI in gaming can help a lot with game development. He says it is the right investment to make, and developers should be trained with AI to make the software better. 

Why it matters: Use of AI is often labelled as lazy or theft of other people’s art, but it is something that has become a reality, and more studios are now working to improve it further for their future titles. 

ARK DLC AI feat
Generative AI is now a huge part of game development

In an interview with VGC, Dead Space creator and former Call of Duty director, Glen Schofield, gave his two cents about the use of generative AI. He says it is the way forward and studios should invest in it. 

First, let’s train everybody (with generative AI). We know this new wave is coming. You play with it. You learn it. You grow with it. Right?

– Glen Schofield

He says that the argument that the software isn’t ready is not really a problem because the developers can be trained to improve it. He also defended the argument that generative AI is an infringement on original creations. 

Hideo Kojima Crunch Mode
Hideo Kojima recently showed support for AI as well

Schofield used a Picasso quote to justify the situation, stating, ‘Good artists always borrow, great artists steal.’ For those worried about it, they can make their own rules and let the law deal with all the stuff. 

With more big names adopting AI, it seems the influence will only grow. DICE didn’t use AI with Battlefield 6, but they showed intent to use it in the future. So is the case with countless other studios. 

What are your thoughts on the use of generative AI in game development? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum

Helldivers 2 Studio Now Developing Self-Funded New Action IP in Unreal Engine

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  • Helldivers 2 developer Arrowhead Studios has been planning its next game for some time, revealing that it will be self-funded.
  • The team is now already hiring for a Senior System Designer to work on a new co-op action game.
  • The title will be based on a new IP and will require the role to have experience in Unreal Engine.

After amassing a dedicated group of fans with the original Helldivers, Arrowhead took the gaming scene by storm with the sequel’s addictive co-op gameplay loop two years ago. The game has come a long way via updates and has become one of the best live-service offerings.

However, the studio has also been planning on developing a whole new title on the side for a while. Now, we have found a job listing for a Senior System Designer, which mentions it to be a co-op action game based on a new IP. 

Why it matters: After Arrowhead Studios already left a huge mark on the inflated live-service genre, fans are wishing to see another stellar hit from the team.

Arrowhead Studios is hiring a Senior System Designer for its next project | Source: Arrowhead Studios job listing.

As mentioned in the listing, the Arrowhead Studios hiree would be required to have hands-on experience with Unreal Engine. This confirms the studio’s next game will likely utilize Unreal Engine 5 instead of Autodesk Stingray. It will also be developed with player focus in mind.

This is your chance to be part of an co-op action game from the start.

The unannounced entry will also focus heavily on combat reminiscent of the Arrowhead formula. Following the massive success of Helldivers 2, it is realistic to assume that the upcoming game will be similar in mechanics, based on the listing. 

The focus being on a new IP also rules out rumors about Arrowhead working on Helldivers 3 or Magicka 3, as the past rumblings suggested. 

And Arrowhead Studios will have free rein with the title since it is not funded by Sony this time around. So, we may see it released simultaneously across all platforms when it’s ready.

Helldivers 2
Helldivers 2 has been a staggering success for Arrowhead Studios.

This is the first job listing that directly references Arrowhead’s new project, so we can likely expect to learn specific details in the future. We do know that it will have a social hub space, similar to Destiny.

On a side note, Arrowhead wanted to develop its next game with a smaller team to keep the development process less chaotic. At best, the ambitious game is only entering pre-production at this point, so it is likely years away from launch based on these tidbits.

Do you think the next game from Arrowhead Studios will have a similar art style to Helldivers 2? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

Hideo Kojima Believes AI Can Handle Remakes And Sequels In The Future

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  • Hideo Kojima recently discussed his thoughts on artificial intelligence in the gaming industry.
  • He believes that sequels and remakes can benefit from the technology.
  • The director advocates for co-developing games with AI.

Hideo Kojima is known for creating genre-defining games and telling incredible stories to millions of people around the globe. His latest release, Death Stranding 2, continues the tradition, earning praise for both visual and narrative reasons.

The developer is also marching forward with bold plans for the future and has recently shared his thoughts on game development moving forward. According to Hideo Kojima, AI can be quite handy, especially when creating sequels.

Why it matters: AI has been a hot topic in the gaming industry recently, with many developers sharing their unique perspectives on the technology and its uses.

Metal Gear Solid 3 Remake
Konami Recently Remade Kojima’s Metal Gear Solid 3

Hideo Kojima says that there’s nothing necessarily wrong with the gaming industry’s focus on sequels and remakes.

In a recent interview, he expressed that because these titles have much of the work already done thanks to their predecessors, AI can be a useful tool when creating future remakes and sequels.

I think that, in the future, remakes and sequels will be made by AI.

In fact, Hideo Kojima even suggested co-creating games with AI as opposed to using it for development. Clearly, the game developer is in favor of using the technology to improve game development, but not at the expense of the creativity that goes into the process.

Hideo Kojima A24
Hideo Kojima Is Working On Various Projects At The Moment

Of course, AI integration into game development is inevitable at this point, and many teams are already using the technology to produce big AAA titles.

Because the technology is already ingrained in the industry, Hideo Kojima’s approach stands out as more nuanced than that of other studios. In fact, a recent Sony patent teases plans in line with the director’s approach for remasters.

What do you think about the director’s perspective? Would you be willing to play AI-made remakes in the future? Let’s discuss in the comments and on the Tech4Gamers Forums.