At Tech4Gamers.com, I cover the latest news and rumours in the gaming industry, from new game releases to hidden gems and video game leaks. Furthermore, I occasionally write tech articles about video game consoles, providing insights into the hardware and software that powers our gaming experiences.
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Silent Hill 2 fog removal mod changes the game’s atmosphere, making it brighter and less creepy.
The fog removal mods reveal hidden details in Silent Hill’s buildings and streets.
The modding community has also added new features like first-person mode.
Silent Hill 2 Remake has been a success, and PC players are already experimenting with the mods. A popular mod that players love is the option to remove the famous fog from the Silent Hill.
This makes the town look brighter and more inviting, completely changing the creepy feel of the original game.
Why it matters: The fog removal mod allows players to view the game’s world differently. The best way to enjoy it is to finish the game first without mods. Then, try the fog removal mod to explore the world in a new way.
Silent Hill 2 looks almost photorealistic without the fog.
These fog removal mods offer fresh views of Silent Hill’s creepy world, uncovering details that were hidden by the mist.
Two popular mods, Sunny Hills and Silent Hill 2 HD Collection, let players enjoy the game without the fog. Initially viewed as fun tweaks, these mods provide a new to explore the game’s setting.
Players can now see much farther than before, uncovering details in the town’s buildings, wet streets, and scary facades.
The mods have revealed previously hidden details, like the worn, spooky buildings and strange objects scattered throughout Silent Hill. Surprisingly, removing the fog doesn’t lessen the game’s tension; instead, it shows the developers’ detailed work.
Fog removal mods offer a clearer look at the game.
Besides removing the fog, the modding community has added new features. Players can now enjoy Silent Hill 2 in first-person mode, thanks to another mod.
Moreover, it didn’t take long for modders to add the beloved CJ to Silent Hill 2, as always. It’s amazing how fast modders can make these changes to games.
Anyhow, since some people aren’t fans of this remake, we can expect mods soon that will completely change the game in the coming days.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
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Starfield DLC Shattered Space DLC launched to negative reviews on Steam.
The fandom, as well as the critics, have criticised the DLC a lot.
The game’s lead writer has spoken against the backlash, saying that the team is proud of the game and is doing everything to accommodate the fans, but they want a lot.
After the successful launch of Starfield last year, Bethesda is very proud of this game. The developer even claimed that it is right next to the likes of Elder Scrolls and Fallout. While the game received a mixed reception from the fans, some were waiting for its DLC to drop.
However, Shattered Space DLC received mostly negative reviews on Steam, highlighting that fans were not satisfied. The DLC received a really poor score of 59 on Metacritic, and the fandom also criticised it due to the price tag and disappointing narrative.
However, the lead writer has spoken against the backlash and said that the fans want a lot.
Why it matters: The developer should prioritize listening to their fandom and making the appropriate changes to the game. Given the scope of and past reception of Starfield, it would be fair for fans to want something better.
The Lead Writer of Starfield Speaks Against The DLC Backlash on Twitter
Emil Pagliarulo shared an interview on Twitter, and one user shared their thoughts on the DLC. The user talked about a lot of things, and Pagliarulo tried to address each and every concern. He did speak against the backlash, saying that Shattered Space is something he and the team are proud of.
I’m also very proud of Shattered Space. We all are.
-Emil Pagliarulo
Pagliarulo also talks about how long they have spent addressing the community’s concerns and fixing them. While he said the team would continue to do so, he thinks that even though the team tries to accommodate fans, they just want a lot.
Maybe it’s a game of expectations. Fans want a lot, and we do all we can to accommodate them.
He then talks about how no one at Bethesda is patting themselves on the back for ignoring the fandom. Pagliarulo further states that Starfield is a massive game, so it will take them time to address the issues. According to him, fixing a game like Starfield is very tricky, as every fix could potentially break something else.
Nonetheless, he insists that those who liked the base game try out Shattered Space, as Pagliarulo thinks they are missing out on a lot. We hope the issues in the base game and DLC are fixed quickly so the fandom can have a better experience.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
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343 Industries underwent some changes, and the studio will be shifting to Unreal Engine 5 for future projects.
This shift has convinced the fandom that the future Halo games are indeed coming to the PlayStation 5.
Digital Foundry has also commented on it, saying that the shift to UE5 would make it easier to port the game to other platforms.
Just recently, 343 Industries changed its name to Halo Studios, and fans are concerned about the staff changes. The studio is going through many changes, for better or worse. That said, the developer is moving away from its Slipstream engine.
Instead of that, it will be using Unreal Engine 5 for future projects. Due to this change, many believe that Halo will now be coming to PlayStation 5; not only that, but experts have also said that this change could be made for this very reason.
Why it matters: Halo is one of the most prominent franchises in the industry, and it did wonders for Xbox, so its release on PlayStation might anger a massive fandom.
The Iconic Franchise Is Going Through Some Changes Fans Aren’t Fond of
Speaking to Eurogamer, the chief of Digital Foundry, Richard Leadbetter, said that shifting to Unreal Engine 5 would make it easier to release the game on other platforms. So, porting a game made with UE5 would be easier than a game made via the Slipspace engine.
From a multi-platform game development perspective, moving to Unreal Engine 5 would certainly be easier for the developer than porting across the existing Slipspace engine.
-Richard Leadbetter
He then explains that an engine designed for deployment across multiple platforms would be easier to work with. While this is just speculation, it has made many fans believe that Halo is indeed coming to PlayStation now.
While PS fans are happy, Xbox fans might not be delighted to hear this news. There were already many rumors regarding this franchise coming to PlayStation, and some notable insiders reported on them.
That is what makes this speculation make a lot of sense. That said, Halo Studios could be moving to Unreal Engine 5 solely on the basis of improving their next game. UE5 is a powerful engine, so it makes sense for the developer to shift to it, as the Slipspace engine might not be enough.
While Microsoft could be considering releasing the future games on multiple platforms it is better to take this information with a grain of salt as nothing has been confirmed so far.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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The PS5 Pro will cost $700 at release.
A Sonic developer has stated that this price is appropriate for high-end gamers.
He expects Sega to produce even better-looking games using the console.
PlayStation announced the PS5 Pro last month, leading to mixed reactions from the community. While many saw the potential for enhanced games, some found the $700 price tag too high.
Many developers also commented on the console. Naturally, game studios are excited to see what Sony’s latest hardware can do, and some even believe that it isn’t too expensive for what is being offered.
Why it matters: PlayStation is selling the console without a disc drive or stand. The PS5 Pro can easily cost close to $1000 when factoring in these costs.
The PS5 Pro Will Be Available Next Month
Speaking to IGN, Sonic Team producer Takashi Iizuka noted that the PS5 Pro could allow Sonic to move faster than ever. He also acknowledged that the $700 entry price is steep, but it may be worth it at the end of the day.
According to the producer, the console will be a great purchase for high-end buyers. The developer also believes that Sony’s ‘Pro’ branding is appropriate here since the hardware is quite a step up over the standard PS5.
I feel that with the quality they are providing, it’s not that expensive.
-Takashi Iizuka
Despite the comments, Sega is currently focused on supporting a broader set of hardware for Sonic. As such, the series will continue to be released on older consoles, with the upcoming Sonic X Shadows Generations arriving for consoles as weak as the Nintendo Switch.
Anyhow, the PS5 Pro is now less than one month away from its release. Arriving November 7, the console promises a new level of visuals without sacrificing frame rates.
The debate over PS5 Pro’s price continues to rage on, but it remains to be seen how the market will react to this release. Initial pre-orders have not been the most encouraging, but the gaming giant could see a slew of new buyers as big games like GTA 6 and Death Stranding 2 arrive in 2025.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
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The Silent Hill 2 remake has been fully released and has reached a peak concurrent player count of 23k on Steam.
It is a pretty good number, but it might not seem that high, given it is available in most countries, unlike other Sony PC Ports.
That said, the game has had a pretty solid reception, and fans seem to enjoy it.
The original Silent Hill 2 was released in 2001 and is considered one of the best horror games of all time. It was truly a great game with a solid horror setting. So, Konami decided to surprise the fans with a remake.
The remake initially received a lot of criticism as the Bloober Team’s work didn’t really deserve appreciation at that time. However, the team listened to the feedback and improved the remake by a lot.
The early access garnered 95% positive reviews, and now, as the game is fully released, it launched to over 23K concurrent players on Steam.
Why it matters: Silent Hill 2 is one of the old classics that many new-gen gamers might not be aware of. So, its remake holds a really high significance in the hearts of those who played it over 20 years ago.
Silent Hill 2 Remake Peak Concurrent Players Are Nearly 24K | Source: SteamDB
As you can see in the image, the all-time peak was just an hour ago. The game reached a peak of 23,676, which is pretty good. This number can be increased further during weekends, but right now, it might not increase anymore.
Sony PC ports are often criticized as they are not available in the majority of countries. Final Fantasy 16 had a similar issue, as its launch was pretty underwhelming. God of War Ragnarok was in the same boat. Fans were highly anticipating this, but as it wasn’t available in most countries, its peak was three times lower than its predecessor.
The PSN requirement and late launches are the real culprits here. However, that isn’t the case with Silent Hill 2 remake. It was released on day one on PC and didn’t have the annoying PSN requirement, meaning it is available in countries where PSN isn’t available, just like all Sony PC ports should.
So, given that the concurrent players might seem low. That could be because of poor trailers initially, and many claimed that the ‘woke propaganda’ would be in the remake. Konami also recently deleted the post claiming the game is designed for the modern audience.
So, the controversy is still there, but the game had a pretty solid launch. As of the time of writing, there are 21,665 players playing the remake, and it is sitting at a solid 92.87% positive rating.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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The Red Dead Redemption re-release asks for higher-end PC hardware than its successor.
The former recommends an RTX 2070, while the latter needs a GTX 1060 for solid results.
These specifications have raised concerns about poor optimization with this PC port.
Red Dead Redemption 2 is considered a benchmark for open-world games to this day. Thanks to its gorgeous visuals and detailed world, Rockstar’s latest release continues to stand out despite its age.
Perhaps the best part about the title is that it runs well across a range of PC configurations. However, it seems the same won’t be true for Red Dead Redemption Remastered since its requirements are more demanding than the sequel.
Why it matters: This title was originally released for the PS3 and Xbox 360 in 2010. As such, many have been shocked at the requirements for a remaster of such an old game.
System Requirement Comparison
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Requirements For Red Dead Redemption Remastered
Requirements For Red Dead Redemption 2
With Rockstar finally announcing the PC version, the minimum and recommended specifications for Red Dead Redemption Remastered have appeared on Steam.
Looking at the hardware mentioned, the minimum requirements are quite close, which is already concerning considering the technical gap between the two games. The upcoming remaster asks for a GTX 960, while Red Dead Redemption 2 recommends a GTX 770 for a playable experience.
However, things become more interesting when looking at the recommended specifications. While Rockstar’s latest release suggests 2016’s mid-range GTX 1060, the upcoming remaster recommends an RTX 2070 or Radeon RX 5700 XT.
Both GPUs are significantly more powerful than the GTX 1060, leaving PC gamers scratching their heads. The upcoming remaster brings a slew of graphical improvements to Red Dead Redemption, but the game still runs on an engine from 14 years ago.
This makes the specifications quite shocking. Fans have suggested that an RTX 2070 may be the recommendation for a 4K visual target in this instance, but the Steam requirements do not provide any further clarification.
Rockstar’s Latest Title Remains A Visual Feast Today
Elsewhere, the upcoming re-release recommends an SSD for the optimal experience. This is yet another requirement that was missing from Red Dead Redemption 2.
It is important to note that Red Dead Redemption Remastered runs at 60FPS on the PS5. An RTX 2070 is not too far off from the base PS5’s GPU, but the requirements have led to suspicions of an unoptimized PC release.
There has certainly been no shortage of such ports, so fans hope that Rockstar’s more demanding than anticipated PC specifications are just a small oversight instead of a major red flag.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
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In May, Konami posted on X saying that the Silent Hill 2 Remake was being designed for the modern audience, which caused a controversy.
However, the publisher seems to have deleted the post right after the game’s release.
This is a suspicious move, and Konami has yet to provide an explanation.
Silent Hill 2 Remake was released today, and its reception is pretty positive. The game received 95% overwhelming positive reviews from the fans in early access. The remake complements the original setting, so the fandom seems happy.
In May, Konami posted on Twitter that the game was designed for a modern audience. This caused a lot of controversy from the fandom that has played the original title. However, Konami seems to have deleted that post without really giving any reason.
Why it matters: Remaking a game and changing it for modern audiences doesn’t really sit well with the game’s actual fandom, and to many, it doesn’t seem like a smart idea.
Fans Have Highly Criticized The Change In Maria’s Character Design
See how the Bloober Team devs working on SILENT HILL 2 preserved authenticity while adapting a horror classic for modern audiences.
-Deleted Post
Konami did post a tweet in May that is now not available. The post also included a video of Maciej Glomb, the remake’s Lead Producer, talking about the reason for changing the game. He said that the biggest change they had was how to make this game approachable for the newcomers who have not played the original title.
However, he said that they also want to retain the game’s familiarity with the players who played it 20 years ago. The video contained much more information about how modern technology has allowed them to expand some aspects of the story and enhance the gameplay.
Silent Hill 2 Remake Received Review Scores Higher Than Expected
So, Konami just deleting it doesn’t make sense at all. Some insiders previously spoke about how Hit Detection (Sweet Baby Inc. 2.0) is involved and has changed the character appearances. The company’s involvement is confirmed as it appears in the end credits.
Many fans believe that the change in character designs is ‘the woke effect’ and is done for the modern audience. Another insider previously revealed that the developers will attempt to hide the woke propaganda they forced in video games by not marketing them publicly.
This seems to be aligning with what Konami has done regarding the game, as after the remake’s release, it deleted the post without any notice. The publisher has not said anything on the topic, so it is better not to jump to conclusions, but it sure seems suspicious.
At Tech4Gamers.com, I cover the latest news and rumours in the gaming industry, from new game releases to hidden gems and video game leaks. Furthermore, I occasionally write tech articles about video game consoles, providing insights into the hardware and software that powers our gaming experiences.
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Red Dead Redemption is finally available on PC on October 29, 2024.
The game will come bundled with the Undead Nightmare expansion.
The PC version will include several updates, including support for 4K resolution, as well as DLSS 3.7 and FSR 3.0.
After 14 years of waiting, Rockstar Games has finally announced that Red Dead Redemption is coming to PC on October 29, 2024. This classic game from 2010, regarded as one of the best Western video games, will also include the popular Undead Nightmare expansion.
This is the first time Red Dead Redemption will be available on PC after previously being released on PlayStation and Xbox.
Rockstar teamed up with Double Eleven, a British studio known for porting popular games, to bring Red Dead Redemption to PC. This partnership aims to optimize the game for new PC players while keeping the classic experience that made the original so beloved.
This release will include several upgrades for PC to provide a modern gaming experience. Players can look forward to support for native 4K resolution and refresh rates up to 144Hz, ideal for high-end setups.
The game will also work with ultrawide and super-ultrawide monitors, giving a wider view of the Wild West. Plus, both Red Dead Redemption and Undead Nightmare will feature support for DLSS 3.7 and AMD’s FSR 3.0, ensuring smoother gameplay and better visuals.
Moreover, Rockstar has added adjustable settings for draw distances and shadow quality, giving players more control over how the game looks. It will also support full keyboard and mouse use, along with HDR10 displays.
Fans have been yearning for Red Dead Redemption to launch on PC.
In addition to the main game, PC players will also enjoy Undead Nightmare, the standalone expansion that brings a thrilling zombie apocalypse to the Wild West. This addition makes the release even more exciting for fans of the original, allowing them to experience it again with better visuals and performance improvements.
The launch of Red Dead Redemption on PC fills a long-awaited gap in Rockstar’s lineup. It’s clear that the developers are committed to making sure this iconic game meets the expectations of today’s PC players.
At Tech4gamers, I cover all sorts of gaming news. Whether it’s a leak of any upcoming game or an update, an announcement, or a rumour, I like to write about it all. Over the weekend, I sit and write features where I talk about games that I miss or want to see return.
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Switch 2 hasn’t been officially announced yet.
However, the latest Digital Foundry video reveals that the handheld will support all UE5 features.
It’s been stated that the handheld would even support Megalights and other latest UE5 features.
While Nintendo Switch 2 has yet to be officially announced, rumors have already revealed much about the handheld.
Though Switch 2 won’t be as powerful as other current-gen consoles, that’s something Nintendo never really focused on. However, a recent Digital Foundry video suggests that the Switch 2 will support every Unreal Engine 5 feature.
Why it matters: UE5 is the latest and most powerful engine, so running all its features would be great for the Switch 2 as it will allow players to have a smooth experience while playing UE5 games.
During the weekly Digital Foundry podcast, a fan asked whether the Switch 2 would be able to run all the latest UE5 features. In response, one of the experts stated that the handheld could even run the recently released MegaLights feature.
it’ll support things like VSM it will support Lumin it could even support megalights right there’s nothing stopping.
-Digital Foundry
It has also been stated that some of the features would be Switch 2 versions of the technology, which would, of course, come with some trade, but that’s going to make the latest features on the handheld.
Looking at all the massive publishers moving to the latest Epic engine, we believe Switch 2 would definitely support the latest features from the engine. Though it’s likely that not every game will scale well, Nintendo would still try its best to make it run on the handheld.
Nintendo Switch 2 Reportedly Launching Next Year
While this sounds exciting, it’s best to take it with some grain of salt. These are just speculations, and nothing has been confirmed by Nintendo yet. A recent report has suggested that the console may miss its early 2025 launch.
Nonetheless, it remains to be seen how the Switch 2 will perform at launch, as the official announcement isn’t far away. It has also been reported that the handheld would cost around $500 and is expected to arrive before H2 2025.
At Tech4Gamers.com, I cover the latest news and rumours in the gaming industry, from new game releases to hidden gems and video game leaks. Furthermore, I occasionally write tech articles about video game consoles, providing insights into the hardware and software that powers our gaming experiences.
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Dragon Ball Sparking Zero has received overwhelmingly positive reviews from critics.
The game has a solid 83 score on Metacritic, which exceeds many fans’ expectations.
According to many critics, the game brings back fan-favorite features while introducing new ones.
Dragon Ball: Sparking Zero is launching soon, and fans are excited to jump into a rich fighting experience that reminds them of the classic Budokai Tenkaichi games.
The game has received a lot of praise from both critics and players for its fun gameplay, large character roster of 182 characters, and a mixture of nostalgia with improved mechanics.
Why it matters: Lifelong Dragon Ball fans are extremely hyped about Sparking Zero, as the game recently became a top-seller on Steam.
Dragon Ball Sparking Zero has an average score of 83 on Metacritic.
Many believe Sparking Zero is one of the best games in the Dragon Ball series. It has a solid score of 83 on Metacritic, with numerous reviews highlighting its true-to-form, fast-paced, arena-style fighting that fans love from Budokai Tenkaichi.
Some more notable scores from critics include:
Noisypixel 90/100
ComicBook 5/5
VG247 4/5
Sparking Zero impresses visually with its detailed character models, smooth animations, and colorful battle arenas. Critics have praised the graphics for enhancing the experience of being in the Dragon Ball world.
The customizable battle modes allow players to adjust enemy strategies and difficulty and offer endless replay value.
The game brings back many favorite features from earlier games while updating them for today’s players. New skills, like “Dragon Homing,” make the combat more engaging.
Dragon Ball Sparking Zero Has Exceeded Everyone’s Expectations
Players can perform air combos to keep opponents bouncing and experience the excitement of classic beam clashes, complete with dramatic camera angles.
However, not all reviews were completely positive. While many critics praised the main gameplay and content, some felt the Episode Battle mode fell short.
The game’s AI is seen as challenging but fair, with difficulty settings that range from easy to very hard. The tougher levels can frustrate players who aren’t used to fast-paced action. However, they offer a rewarding challenge for those willing to learn the game’s mechanics.
Overall, Dragon Ball Sparking Zero successfully captures what made the Budokai Tenkaichi series so loved while also updating it for newer players.
Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
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Changing protagonists allows franchises to explore new perspectives and deeper stories, keeping the narrative fresh.
This approach gives developers creative freedom, enabling them to evolve gameplay and storytelling with each new entry.
Games like God of War and Devil May Cry may also potentially introduce new protagonists taking the lead, allowing the franchise to continue without running out of ideas.
There’s only so much to be explored in a character’s life, and sooner or later, their story is bound to end. However, when dragged, it can also ruin their legacy, for instance, Arkham Batman in Suicide Squad: Kill The Justice League.
In the video game industry, publishers don’t care about a game’s story and characters. They will try to squeeze everything out of a character before letting it come to a dissatisfying end. Hence, I believe that building franchises should build a proper world and explore different characters’ stories to avoid any sort of franchise fatigue.
This is why games like Assassin’s Creed, Grand Theft Auto, and Final Fantasy are relevant to date: Fans don’t have to expect the same story, setting, or even protagonist in each entry. Other series like Red Dead Redemption and Ghost of Tsushima, while relatively newer, follow the same pattern and have the potential to go on for as long as they want.
Why It Matters: Changing protagonists gives the franchise more liberty over its built world and the opportunity to tell more lore. Franchises like GTA and Assassin’s Creed wouldn’t be this impactful and relevant without changing protagonists.
Building An Expanded Universe
Assassin’s Creed Kenway Arc Is Among Gaming’s Best Storylines
People always want more from a great story, and the Ghost of Tsushima games give fans exactly what they want. Jin Sakai’s story was great, but there are an infinite number of possibilities within the Feudal Japan era rather than just exploring the tale of Tsushima Island.
That’s what we’ll get from the sequel, Ghost of Yotei, which will be set 300 years after the events of the first game, and judging by the trailer, Sucker Punch has done an exceptional job passing down the baton.
Ubisoft has done the best job at building an expanded universe with Assassin’s Creed. The franchise plot has been carefully crafted for over two decades now, and each entry takes a different narrative approach from a different side but, in the end, still contributes to the main premise of Assassins vs. Templars.
Whether it’s gameplay or narrative, Assassin’s Creed is constantly evolving, for better or for worse.
How This Approach Allows For More Creative Freedom
Prince of Persia: The Lost Crown Proves That The Industry Needs Smaller Titles, Too
One of the best things about a revolving protagonist is that developers are free to be experimental and have creative liberty over these franchises, whether it’s in the form of core gameplay changes or narrative through the mainline entries or beyond that.
Prince of Persia: The Lost Crown was a much smaller-scale Metroidvania game with a different protagonist. Such an approach with an amazing art style and story gave the franchise the popularity it deserved ahead of its renaissance with the Prince of Persia Sands of Time remake.
This makes these games appealing to a broader audience. Assassin’s Creed does this, too, and is probably the best example of why. Each game features a protagonist from a different background and culture in a different setting that actually resonates with people.
This also allows for new gameplay mechanics that have kept each entry fresh.
Changing Protagonists Contribute To A Franchise’s Longevity
Call of Duty: Black Ops 6 Is Bringing Much-Needed Changes To The Franchise
The most important perk of having a different protagonist is how a franchise can be relevant years later. Of course, each character in that universe is connected somehow, so it’s also a feeling of familiarity rather than just exploring a different story altogether.
Take GTA, for example. The franchise has been around for three decades and gets better with each entry. Final Fantasy is still relevant today because it changes protagonists and explores more lore from its array of vast characters.
Franchises like God of War will probably get a spin-off in the future, with the torch being passed down to Atreus. The next Devil May Cry game may also feature Nero as the protagonist instead of Dante, allowing for more flexibility in storytelling and lore.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
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Recently a Hit Detection LLC employee wrote on Twitter that he worked on the Silent Hill 2 Remake as the consultant.
However, this person has said some really controversial things in the past.
Upon asking what would make the world a better place, Geller replies with ‘no gamers.’
However, just recently, someone recently revealed on Twitter that they worked as a consultant for this game, and it is raising some controversy. Geller basically works for Hit Detection LLC, which is pretty similar to Sweet Baby Inc.
However, that isn’t the main issue. Geller previously stated that the world would be better without gamers and has recently worked on one of the most iconic horror games in the industry.
Why it matters: A Sweet Baby Inc. employee previously said that the company’s aim is to burn down the gaming industry, and now another person has made a similar claim highlighting the company’s real aim.
Jacob Geller From Hit Detection LLC Worked As A Silent Hill 2 Remake Consultant
Jacob Geller recently wrote on Twitter that he consulted on the Silent Hill 2 Remake and had a really great time working with the team. However, a few years back, he responded to a tweet from Compulsion Games writer Bijan Stephen.
i’m curious: what’s the dumbest idea you have that you nevertheless believe will, if implemented, make the world a better place.
To this question, Jacob Geller simply replied, ‘no gamers.’ This means that he is indicating the world would be a better place without games, and the person seems to be highlighting the male ones.
Jacob Geller Said Some Really Controversial Stuff On Twitter
Geller did previously state that there would be more girl gamers if guy gamers didn’t act so unlikeable. However, that is not all; he also talks about Taro and Kojima.
Honestly the fact that ~gamers~ don’t think of Taro and Kojima as political totally fits. ‘Politics in games,’ means ‘anything about race or gender and nothing else.’
-Jacob Geller
He really seems to have something against the gamers while working in the gaming industry. The fandom is confused and angered by this and wonders why he is still in the industry and worked as a consultant for a big name like Silent Hill 2 Remake.