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Fans Complain Kojima Contradicted His Own Statement on Death Stranding 2 Collector’s Edition

Story Highlight
  • While Death Stranding 2’s trailer looked impressive, the collector’s edition has caused controversy among fans.
  • Fans criticize the $229.99 Collector’s Edition for lacking a physical disc and art book.
  • This is contradictory to Kojima’s statement defending physical releases.

With Death Stranding 2 finally receiving a trailer, the wait was worthwhile. The trailer included almost 10 minutes of footage, including cinematic shots, wonderful art direction, and visual fidelity that many thought wasn’t possible in the current console generation.

Pre-orders for the game have already started, which have brought their share of controversy. Fans complain about the lack of physical items in Death Stranding 2’s $229.99 Collector’s Edition, which contradicts Kojima’s statement on physical releases.

Why It Matters: Collector’s Editions for video games are slowly dying, with developers offering digital content instead of physical. These editions no longer feature physical copies, which is absurd and defeats the purpose.

Death Stranding 2: On The Beach Collector's Edition
Death Stranding 2: On The Beach Collector’s Edition

Death Stranding 2’s Collector’s Edition includes a collector’s box, game code, a 15-inch statue, Kojima’s letter, a 3-inch doll figurine, and bonus in-game content.

Fans criticize the absence of a physical disc and an art book in the Collector’s Edition. With the digital market’s overwhelming takeover, physical games are already disappearing.

death stranding 2 collector's edition

Additionally, an art book for a game like Death Stranding 2 is a must after what we’ve seen from the trailer. Kojima’s art direction for the game is one of the best works we’ve ever seen from him, and it would’ve been nice to see some concept art and designs involved in the game’s development.

This contradicts Kojima’s own statement regarding physical releases. The auteur previously voiced his concern over the ownership of digital media, which would no longer be “owned by individuals on their own initiative.”

hideo kojima physical copies
Hideo Kojima On A Future Without Physical Media || Source: X

Still, this controversy won’t affect Death Stranding 2, as the game has already convinced buyers from its trailer who will be eager to get their hands on the title when it launches on June 26 later this year.

What are your thoughts on Death Stranding 2’s Collector’s Edition? Do you think a lack of discs and art books might be a deal breaker for you? Let us know in the comments below or head towards the official Tech4Gamers Forums.

RX 9070 XT Vs RTX 5070: Our Honest Opinion

AMD Radeon RX 9070 XT

Rated: 8.9/10

Nvidia GeForce RTX 5070

Rated: 8.8/10


Pros And Cons

GPUProsCons
RX 9070 XT✅ Higher gaming performance
✅ FSR 4 is more refined than DLSS 4
❌ Lower base clock speed
RTX 5070✅ Higher productivity performance
✅ Better power efficiency
❌ Less VRAM, ROPs & RT cores

Key Takeaways

  • We noticed that the RX 9070 XT performed around 19.3% better than the RTX 5070 in 1440p, while the RTX 5070 performed 7.5% better in productivity.  
  • Despite higher productivity performance, the RTX 5070 displayed 9.2% better power efficiency when compared to the RX 9070 XT.
  • The RX 9070 XT is currently $36 cheaper than the RTX 5070. However, the prices of both cards will rise further, and we expect the former’s price to rise more than the latter’s, as Nvidia’s new cards are generally more costly. 
  • We recommend you get the RX 9070 XT if its future price stays within a reasonable amount and below that of the RTX 5070. If it rises exceptionally higher than its rival, then the RTX 5070 would be the best bet for you. 

Comparison Table

FeaturesRX 9070 XTRTX 5070
Slot WidthDual-slotDual-slot
Release DateMar 6th, 2025Mar 4th, 2025
Power Connectors2x 8-pin1x 16-pin
Shading Units40966144
TMUs256192
ROPs12880
Tensor Cores128192
RT Cores6448
Suggested PSU700W600W
Best PSUBest PSU For RX 9070 XT-
Best CPUBest CPUs For RX 9070 XT
GPU ReviewRX 9070 XT-

Architectural Differences

  1. Process Nodes: The RDNA 4.0-based RX 9070 XT and the Blackwell 2.0-based RTX 5070 both come with TMSC’s process node size of 5nm.
  2. Clock Speeds: While the RTX 5070 has a higher clock speed of 2325 MHz, the RX 9070 XT only has 1660 MHz. However, the RX 9070 XT has a boost clock speed of 2970 MHz, which is higher than the RTX 5070’s boost frequency of 2512 MHz.
  3. VRAM: The RTX 5070 has a 12GB GDDR7 VRAM, whereas the RX 9070 XT comes with 16GB GDDR6 of memory. The former has a bus width of 192-bit, and the latter has a wider bus width of 256-bit.
  4. TDP: The TDP rating of the RTX 5070 is lower, which is 250W. On the contrary, the RX 9070 XT comes with a slightly higher TDP rating of 304W.
  5. Supported Technologies: AMD’s RX 9070 XT uses FSR 4, which greatly reduces artifacts by rendering lines, which in some cases produces better and sharper images than the DLSS 4, which the RTX 5070 uses.  

We’ve already seen that the RX 9070 XT is better than its previous generation GPUs, but is it better than Nvidia’s newly released card? In this RX 9070 XT vs RTX 5070 comparison, we’ll be diving into their benchmarked performance, efficiency and pricing to help you understand which card’s better than the other. 


Gaming Benchmarks – 1440p

We’ll start the comparison with the gaming benchmarks of these cards in 1440p gaming to judge their real performance. To get accurate results, the same test bench is used for both cards, with the settings set to the highest for all games.  

Recommended Test Bench

Marvel Rivals

Marvel Rivals
Marvel Rivals @1440p (Image By Tech4Gamers)
  • From the very first game, the RX 9070 XT set the bar high by averaging 88 FPS, which makes it 12% better than RTX 5070, which averaged 78 FPS.
  • In terms of the 1% lows, the RX 9070 XT displayed smoother gameplay as it averaged 62 FPS compared to the RTX 5070, which obtained an average of 52 FPS, lagging 17.5% behind.

S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2 Heart Of Chornobyl
S.T.A.L.K.E.R. 2 Heart Of Chornobyl @1440p (Image By Tech4Gamers)
  • In the next game, we noticed that the margin dropped to 10.9%, but it was still in favor of the RX 9070, which obtained an average of 58 FPS. On average, the RTX 5070 was behind with its 52 FPS. 
  • As for the 1% lows, the RX 9070 XT was 16.1% better performant than the RTX 5070 as both GPUs acquired an average of 47 FPS and 40 FPS, respectively.

God Of War Ragnarok

God Of War Ragnarok
God Of War Ragnarok @1440p (Image By Tech4Gamers)
  • On God Of War Ragnarok, the RX 9070 XT showcased a 22.5% edge as it averaged 163 FPS. Simultaneously, the RTX 5070 produced 130 FPS on average.
  • With 150 FPS, the RX 9070 was in the lead with exactly 29.9%. On the other hand, the RTX 5070 had frames dropping to 111 FPS on average.  

Warhammer 40K: Space Marine 2

Warhammer 40K Space Marine 2
Warhammer 40K Space Marine 2 @1440p (Image By Tech4Gamers)
  • While the RTX 5070 performed with an average of 75 FPS, the RX 9070 was 26.6% ahead of it by averaging 98 FPS in this game.
  • The 1% lows also favored the RX 9070 XT because it averaged 86 FPS over the RTX 5070’s 65 FPS. This equates to a 27.8% performance difference. 

A Plague Tale Requiem

A Plague Tale Requiem
A Plague Tale Requiem @1440p (Image By Tech4Gamers)
  • In this game, we observed that the RX 9070 acquired an average of 113 FPS, performing 17.3% better than its rival. In contrast, the RTX 5070 performed with an average of 95 FPS. 
  • Regarding the 1% lows, the RX 9070 was only 13.2% ahead of the RTX 5070 as both of these cards obtained an average of 89 FPS and 78 FPS, respectively. 

Cyberpunk 2077 Phantom Liberty

Cyberpunk 2077 Phantom Liberty
Cyberpunk 2077 Phantom Liberty @1440p (Image By Tech4Gamers)
  • On the Phantom Liberty expansion, without any ray tracing, we saw that 125 FPS were obtained by the RX 9070 XT, which makes it 24.2% ahead of the RTX 5070, which averaged 98 FPS.
  • On average, the RX 9070 had a whopping 32.8% edge over its rival as it averaged 110 FPS. Whereas the minimum frame rates on the RTX 5070 were 79 FPS, on average.   

Star Wars Outlaws

Star Wars Outlaws
Star Wars Outlaws @1440p (Image By Tech4Gamers)
  • With a lead of 18.2%, the RX 9070 XT produced exactly 60 FPS in Star Wars: Outlaws. At the same time, the RTX 5070 struggled to keep up and performed with an average of 50 FPS
  • As for the 1% lows, the RX 9070 XT and the RTX 5070 obtained an average of 51 FPS and 40 FPS, respectively, making the former 24.2% better.

Starfield

Starfield
Starfield @1440p (Image By Tech4Gamers)
  • In this final game, the RX 9070 XT was yet again ahead, but this time with a 15% margin since it averaged 79 FPS, which was higher than RTX 5070’s average of 68 FPS.
  • The 1% lows were 17.3% higher on the RX 9070 XT as it achieved 69 FPS on average. Whereas the RTX 5070 performed with 58 FPS

Productivity Benchmarks

Let’s now move on to the productivity benchmarks of these two GPUs, as this area is just as important, if not more important, than the gaming benchmarks. 

Adobe Premiere Pro

Adobe Premiere Pro Score
Adobe Premiere Pro Score (Image By Tech4Gamers)
  • The RTX 5070 showcased an 8.6% edge on Adobe Premeire Pro because it scored 13,328 points compared to the RX 9070 XT’s lower score of 12,234 points.

DaVinci Resolve

DaVinci Resolve Score
DaVinci Resolve Score (Image By Tech4Gamers)
  • On DaVinci Resolve, the RTX 5070 was yet again the better performer and showed 5.1% better performance than the RX 9070 XT, as both GPUs scored 9,815 and 9,323 points, respectively.  

Stable Diffusion (AI Image Generation)

Stable Diffusion AI Image Generation
Stable Diffusion AI Image Generation (Image By Tech4Gamers)
  • After generating AI images on Stable Diffusion, the RTX 5070 came out on top with a higher score of 2,946 points compared to the RX 9070 XT’s 2,646 points, resulting in a 10.7% performance margin.

Overall Gaming Performance

Graphic CardsRX 9070 XTRTX 5070
Average FPS📈98📈80.8
1% Lows📉83📉65.4
Productivity (Rating)✏️6.5/10✏️7/10
Winner: RX 9070 XT

Average Framerate

Apart from two extremely demanding games, both cards performed quite well at 1440p, but one GPU reached the top. We calculated that the RX 9070 XT performed, on average, 19.3% better than the RTX 5070 in eight games. It showcased frames that were well over 60 FPS, especially in single-player games. 

1% Lows

As for the 1% lows, we saw a 23.8% disparity between the two GPUs, where the RX 9070 XT was in the lead. The games were smoother on the RX 9070 XT than on the RTX 5070, apart from only two of the eight games. 

Productivity

Despite RX 9070 XT’s higher gaming performance, the productivity benchmarks were in complete favor of the RTX 5070. In all of the software, the RTX 5070 performed higher, particularly 7.5% higher than the RX 9070 XT. This also includes one AI-driven task, where the RTX 5070 displayed its superiority. 

Power Consumption

Power ConsumptionRX 9070 XTRTX 5070
Idle10⚡12⚡
Gaming351⚡229⚡
Ray Tracing351⚡254⚡
Maximum346⚡257⚡
Winner: RTX 5070

Despite being a higher-performing card in the productivity sector, the RTX 5070 also had the lowest power consumption. It showed 9.2% better power efficiency than the RX 9070 XT. Although the difference isn’t extremely high, it is still good. 


Price And Availability

GPURX 9070 XTRTX 5070Price Difference
Launch MSRP💲599💲5498.7%
Current Price💲749💲7134.9%

Both cards were recently released, so their prices have risen slightly from their MSRP. The RX 9070 XT is 4.9% cheaper than the RTX 5070. But the cost of both of these GPUs will rise, and we expect the RTX 5070’s price to increase more than its rival’s since most of Nvidia’s cards have a hefty price tag compared to AMD’s cards.   


Final Verdict—What We Recommend?

RTX 5070: This card has been a poor release from Nvidia, given their previous track record of cards. Previously, they had produced successful cards from the 40-class series, and the RTX 4070 Super still performs relatively better than the RTX 5070 in gaming, so it seems like a pointless release in general. 

RX 9070 XT: This card has made people lean more towards AMD, even if they were previously Nvidia users. This is because it offers significantly greater gaming performance with better upscaling thanks to FSR 4. Its price might not increase as much as Nvidia’s cards, which will make this card even more appealing.    

We recommend the RX 9070 XT in comparison to the RTX 5070. Yes, it does lack slightly in terms of productivity, but if its future price is lower than the RTX 5070’s, it automatically becomes a better option to consider. However, if its price becomes atrociously high, then the RTX 5070 would be the best bet. 


FAQs

Is the RTX 5070 better than its previous generation?

While the RTX 5070 features better AI performance and has slightly higher productivity, its gaming performance isn’t as high as that of previous-generation cards.

Which GPU is better for 4K?

The RX 9070 XT is better for 4K, especially in single-player games. For other games, FSR 4 is needed to run them smoothly. The RTX 5070 has to rely on DLSS 4 to run most games at 4K.

Which card is the best for future-proofing?

Both cards feature advanced AI upscaling, support PCIe gen 5, and are based on new architecture. But, the RX 9070 XT is a future-proof card due to its higher VRAM and performance.

Which card is better for AI and content creation?

The RTX 5070 is better for AI and content creation than the RX 9070 XT because it consists of CUDA, higher tensor cores, and improved AI accelerators.

Which one is better for ray tracing from these cards?

Although the RTX 5070 has lower RT cores, it comes with dedicated RT cores, which, paired with DLSS 4, makes it better in ray tracing than the RX 9070 XT.


Xbox Partner Handheld Reportedly Arrives 2025; Series S|X Successor Planned For 2027

Story Highlight
  • New reports state that an Xbox handheld will launch this year, followed by a next-generation Series S|X successor in 2027.
  • The former is expected to be made by an OEM like Lenovo or MSI, with Microsoft handling the software department.
  • Xbox will use this hardware to test various features and judge the market.

Rumors have pointed to an Xbox handheld and next-generation console arriving very soon for a while. Phil Spencer has also confirmed that the former is officially in the works, though not much has been said since then.

New reports are now suggesting that the first Xbox handheld will launch as early as 2025, but it will come with a unique twist.

Why it matters: Xbox Series S|X sales have been declining constantly over the last few years. The arrival of a handheld could be the shakeup Microsoft needs to make a major comeback in the hardware market.

Satya Nadella Microsoft CEO
Satya Nadella Has Reportedly Greenlit The New Hardware

As Jez Corden reports, the Xbox handheld is being worked on with a partner. The report states that an OEM like Lenovo or MSI is likely to work on the handheld, with Microsoft ensuring it delivers a recognizable Xbox flavor.

Fans can expect Game Pass and Windows 11 to be the focus of the experience. Xbox is also expected to test the waters with the hardware, potentially debuting AI-based upscaling in the future.

Elsewhere, the report points to Microsoft planning the Xbox Series S|X successor for 2027. It is said that the development is in full swing, but the new hardware is expected to come with a twist of its own.

Xbox Series S
New Xbox Consoles Are Coming Sooner Than Anticipated

Jez Corden states that the next Xbox will be more PC-like, coming with support for platforms like Epic Games Store and Steam. All in all, the future seems to be full of surprises for Microsoft’s hardware department.

What are your thoughts on this information? Let us know in the comments, and visit the Tech4Gamers Forums to discuss further.

Sony Patents For Players To Assist Others In Real-Time By Combining Inputs During Gameplay

Story Highlight
  • Sony has published a new patent that will let players assist each other by controlling each other’s gameplay in real-time.
  • A player can take control of another player’s character by combining inputs to assist in online gameplay.
  • Sony is proposing an improved version of PS Share Play, which currently allows limited control over another player’s game.

We’ve stumbled upon a new Sony patent that wants to let players assist each other in real-time by combining inputs during gameplay. The patent discusses a player taking control of another player’s character by blending inputs to assist.

Players in online games can control other players to help them pass a certain level or organically learn a new mechanic. This feature can be helpful, especially in Souls-like games or other similar titles. 

The collaborative gameplay system […] allows the first player to assist the second player in real time. The first player can provide controller inputs […] for the second player, and in some cases, can even show or perform the control inputs for the second player.

Why it matters: Sony’s new patent will open huge new doors for players to assist each other and socialize during gameplay. It will make it feasible for more gamers to control each other’s gameplay and help organically teach game mechanics.

The image shows a visual representation of a player needing help from another player to control their gameplay.

The patent, ‘SYSTEMS AND METHODS FOR PROVIDING ASSISTANCE TO A USER DURING GAMEPLAY,’ details features like earning access as an in-game reward, limiting others to 20% of controller inputs, or using AI for assistance instead of another player.

Sony argues that the proposed system can be helpful in cases where a player is stuck in a particular area of the game. The system wants to make sure players can enjoy the game instead of feeling overwhelmed.

the systems and methods are useful in cases where the second player is having difficulty with a particular control input or section of the game. […] the second player can still enjoy the game while at the same time obtaining help from the first player.

The image shows a visual representation of a player assisting another player to defeat a bird.
The image visually represents a player assisting another player to defeat a bird.

It is worth noting that PlayStation’s Share Play already has something akin to combining inputs but on a primitive level. Share Play, despite its potential, feels limited and cumbersome. This patent could turn it into a universal feature for online games.

For those not in the know, Sony has also secured various unique ideas over the years, including a new controller with swappable buttons that improves the gaming experience and another one to fix latency issues in games by predicting player inputs in advance.

Do you think the patent for assisting other players in real-time will be implemented as a feature? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

PS5 Pro To Receive FSR 4 Support With Next Evolution of PSSR, Says Lead Dev

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  • FSR 4 has been dubbed superior to DLSS 3 and PSSR.
  • Lead PS5 Pro architect Mark Cerny has also acknowledged FSR 4 looks better and states it will be implemented across the console next year.
  • Both Sony and AMD worked closely on the new upscaling, achieving exceptional results.

FSR 4 has been a much-welcome addition to AMD’s PC gaming offerings this year. Built on the foundations of machine learning, the new upscaling technology surpasses both DLSS 3 and PSSR.

This was surprising, especially considering PlayStation’s intentions to position PSSR as the biggest selling point of the PS5 Pro. Following some disappointment over the PS5 Pro’s in-house upscaler, Sony has finally shared an update. As per the console’s lead architect, the PS5 Pro will receive FSR 4 support next year.

Why it matters: AMD previously confirmed that FSR 4’s solid results were made possible due to a collaboration with Sony. It makes sense, then, that PlayStation will also benefit from these results.

Speaking to Digital Foundry, Mark Cerny revealed that PlayStation is currently working with developers to implement PSSR across as many games as possible.

However, the gaming giant is already planning more exciting things for 2026. The next year will see the PS5 Pro receiving something “very similar to FSR 4’s upscaler,” marking what he calls “the next evolution of PSSR.”

Mark Cerny also praised AMD and Sony’s work on FSR 4, acknowledging that it produces better-looking images than PSSR’s current version. One may wonder, then, why the PS5 Pro launched without FSR 4 support. As per the lead architect, this decision was made due to time constraints.

Our target is to have something very similar to FSR 4’s upscaler on PS5 Pro for 2026.

-Mark Cerny

PS5 Pro New Featured
PlayStation’s Latest Console Costs A Hefty $700

AMD and Sony’s efforts will likely result in developers quickly implementing the new technologies in their games. This news comes at the perfect time, with ambitious titles like Death Stranding 2 and GTA 6 promising to push visual boundaries in the coming years.

What are your thoughts on Mark Cerny’s statement? Let’s discuss this in the comments and on the Tech4Gamers Forums.

Halo Infinite 10 Year Support Plan Reportedly Involved New DLC Campaign Every Year

Story Highlight
  • Halo Infinite’s 10-year plan was scrapped due to leadership issues and an engine shift to UE5.
  • Its campaign was delayed and heavily cut, including the canceled Atriox’s Reign DLC.
  • Planned modes like Battle Royale and Warzone never materialized, disappointing fans.

Since Bungie’s farewell to Halo, the IP hasn’t been going smoothly. The latest Halo Infinite disappointed long-term fans. 

This is partially due to the entire roadmap of Halo Infinite being altered from its initial vision. 343 Industry originally had a 10-year plan for the game.

While earlier details were scarce, a new leak reveals the 10-year plan included yearly DLC and new multiplayer modes that would’ve kept the game fresh for years to come.

Why it matters: Halo Infinite felt incomplete at launch, with missing content, which led to the game’s demise. Had the 10-year plan been in action, things would’ve turned out differently for the game.

Rebs Gaming, a reputable leaker for Halo, recently published a video on YouTube that delves into 343’s original vision for the game.

According to him, Halo Infinite was supposed to launch as a multiplayer-only game in 2019, with the campaign added a year later. Moreover, DLCs would be released yearly to keep things fresh and players engaged.

Rebs also revealed that the game had a DLC titled “Atriox’s Reign,” featuring a warlord system in the open world. He added that the studio cut the campaign to around 50% until it was 2/3 of the original length, and no DLC was ever developed.

Regarding multiplayer, he mentioned Project Tatanka, a Battle Royale mode for the game and returning Warzone from earlier Halo games.

Halo Focus On DEI
Recent Changes At Halo Studios Are Worrying Fans.

However, none of this came to fruition due to 343 Industry’s leadership issues and the franchise’s shift towards Unreal Engine 5, which ultimately canceled all future planned content.

With the franchise starting fresh, 343 Industry has rebranded as Halo Studios. The next Halo game is reportedly deep into development, with a potential reveal for later this year.

What are your thoughts on the scrapped 10-year plan for Halo Infinite? Let us know in the comments below or head towards the official Tech4Gamers Forums.

Split Fiction Has Already Sold Over 1 Million Copies in Just Two Days

Story Highlight
  • Split Fiction isn’t even a week old yet.
  • The developers have confirmed that it has already sold over a million copies in just two days.
  • It looks like a solid contender for the GOTY award.

Split Fiction has been a great success for Hazelight Studios so far. It has become the only title from EA to secure a 90+ Metacritic rating. It has already reached over 200k concurrent players on Steam.

Further proving its success, the developers have confirmed that Split Fiction sold over a million copies just two days after its launch.

Why it matters: The studio has recently talked about the importance of creativity in games and how microtransactions have been killing it. Therefore, it’s great to see the developer have seen another success after It Takes Two. 

SPLIT FICTION sold 1 MILLION units in its first 48 hours!!!The love you all show for our game is overwhelming! 😍Everyone here at Hazelight are beyond happy – and we can’t stop enjoying your amazing reactions! 🤩#SplitFiction

Hazelight (@hazelightgames.bsky.social) 2025-03-10T15:16:02.087Z

The official account of Hazelight Studios has just confirmed that Split Fiction has sold over a million copies in just 48 hours of its launch. For context, it took a month for the studio’s previous title – It Takes Two, to reach the 1 million units sold milestone.

The developers have thanked fans for supporting the title and stated that they are beyond happy to see the fan’s reaction to their latest release. 

The love you all show for our game is overwhelming! Everyone here at Hazelight are beyond happy – and we can’t stop enjoying your amazing reactions

-Hazelight Studios

Split Fiction
Split Fiction Isn’t Even A Week Old Yet

Since the title was launched on March 6, it’s likely that it has already sold more than a million copies, as the developers have revealed the sales of the first two days. This makes Split Fiction another massive launch from the studio.

The title has received universal acclamation from fans and critics, making it another great GOTY contender. However, the game director is already aware of the great competition like GTA 6 but remains hopeful about the title.

Nonetheless, have you played Split Fiction yet? Did you like it? Share your thoughts with us in the comments or join the Tech4Gamers forum. 

Colorful Reveals CVN B850I GAMING FROZEN Mini-ITX Motherboard for Ryzen 9000 Series

[Press Release] Colorful has introduced the CVN B850I GAMING FROZEN, a high-performance Mini-ITX motherboard designed for AMD Ryzen 9000 Series processors. Combining sleek aesthetics with military-grade durability, it delivers top-tier performance for small form-factor gaming builds.

The motherboard is designed with the B850 chipset and works with AMD Ryzen 7000, 8000, and 9000 series processors. It has a strong power system with 9+2+1 phases and a 10-layer board for reliable performance, even with high-end CPUs like the Ryzen 9 9950X.

Colorful B850I GAMING FROZEN Mini-ITX Motherboard

Cooling is a priority, featuring a special heatsink for PCIe 5.0 M.2 drives and grooves that help manage heat effectively.

The CVN B850I GAMING FROZEN is built for gamers and enthusiasts. It supports dual-channel DDR5 memory up to 8000MHz and features a PCIe 5.0 GPU slot for high-end graphics. It also includes a PCIe 5.0 M.2 slot with a heatsink, dual USB Type-C 10G ports for fast transfers, and Wi-Fi 6E for smooth connectivity.

The CVN graphical BIOS offers easy system tuning with one-click optimization, X3D Gaming Mode for AMD 3D V-Cache, and a low-latency mode to minimize input lag.

For more information, check out the product page.

Marvel Rivals Publisher’s New Hero Shooter FragPunk Hits 113K Active Players In Launch Week

Story Highlight
  • Marvel Rivals publisher NetEase launched a new hero shooter, FragPunk, which has shaken the genre.
  • The entry hit over 113k daily active players during its first week, with current players around 50k. 
  • The game innovates on the traditional hero shooter mechanics to craft an absurd yet exhilarating experience.

NetEase has been making the rounds for its popular hero shooter, Marvel Rivals, which launched last year. However, now the publisher has whipped up another entry in the genre that combines traditional gameplay with rogue-lite mechanics to make every round unique. 

FragPunk has now hit over 113K daily active players during its launch week. Most of these players flooded the game servers in droves during the weekend.

Why it matters: FragPunk’s release has yet again proven that the hero shooter genre is far from being saturated, as enough innovation and fun can earn you a lot of players and milestones.

Marvel Rivals publisher's new hero shooter has had quite a strong player base after release.
Marvel Rivals publisher’s new hero shooter has had quite a strong player base after release.

As seen on SteamDB, Fragpunk had a promising start, with an over 50k player base on the first day. The numbers steadily climbed until the weekend, when the concurrent player count hit nearly 114k.

The player base is expected to grow as the entry gains more popularity through word of mouth. Therefore, the free-to-play shooter might compete against Marvel Rivals in the future, which casually hits over 200k daily player peaks

FragPunk combines the best of Valorant, CS2, and Fortnite, introducing Shard Cards that change the dynamics of every round. However, the game’s rating is currently ‘mostly positive’ because of microtransactions and some other points of concern.

FragPunk has been dubbed to be one of the most absurd FPS to have ever launched.

After a successful beta, FragPunk launched for Steam and Epic Games Store on March 6, 2025. The console release has been delayed indefinitely but is planned for soon. 

Do you think NetEase’s exciting FragPunk will be able to retain a good average of players in the coming weeks, or is this strong start just a fluke? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

Only 12 out of 51 Radeon RX 9070 XT Models Were Sold At MSRP

Story Highlight
  • The RTX 5000 series GPUs were hard to find at MSRP.
  • While the Radeon 9000 series GPUs offer better performance at a lower cost, they are mostly being sold above the MSRP.
  • Still, AMD’s Radeon 9000 series was somewhat easier to find at MSRP compared to the RTX 5000 series.

In addition to having very little availability, the RTX 5000 series was also far more expensive than anticipated. AMD’s Radeon 9000 series delivers better performance at a lower cost, but finding it at MSRP is nearly impossible.

Why it matters: High prices and limited availability make it harder for people to buy GPUs at MSRP. It also forces buyers to pay more, limiting access to affordable technology for gaming.

The official launch went both well and terribly because, while certain GPUs were available at MSRP, the great majority were more costly. Since the price would change depending on many circumstances, AMD had previously stated that it was not a good idea to look at the MSRP when making a purchase.

According to Gamers Nexus, We are living in a generation of graphics cards with inflated MSRP. Starting with the XT model, they created a table listing every GPU model available in various places (a total of 51), only 12 of which were offered at MSRP.

This results in an average price of $739 for the card, which is $139 more than AMD’s MSRP of $600. With the worst-case scenarios being the XFX RX 9070 XT Mercury Magnetic Air OC and PowerColor RX 9070 XT Red Devil Limited Edition, which are sold +42% more expensive.

Source: GamersNexus

The average price increase, when considering all models and retailers, would be +23%. That said few ASUS variants have turned out to be 33% more expensive than the official price, while ASRock has been the closest to it with only a +11% increase. XFX on the other hand have been on average +29% more expensive.

However, looking at overall sales, it looks like it was much easier to find MSRP cards compared to the GeForce RTX 5000 series. In terms of overall sales, 319 of the 759 RX 9070 XT graphics cards and 102 of the 215 RX 9070 cards were sold at their MSRP.

Although the numbers are quite low at 47.5% for the RX 9070 and 45.2% for the RX 9070 XT, that were sold at MSRP. Its still better than what the competition had to offer, especially when you consider Nvidia’s higher than expected MSRP. 

The Renovator: Origins Brings Psychological Horror to Consoles on April 4

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  • The Renovator: Origins focuses on psychological terror within a museum where the player experiences nightmarish events.
  • The game includes interactive environments, puzzle-solving, and non-linear gameplay with random events.
  • It has already received positive reviews on Steam before its console release.

A chilling journey into the supernatural awaits as The Renovator: Origins prepares to launch on April 4 for PlayStation 4, PlayStation 5, Xbox Series S|X, Xbox One S|X, and Nintendo Switch.

This psychological horror game, already praised with an 85% Very Positive review score on Steam, takes players into a creepy museum where reality turns into terrifying nightmares.

Why it matters: The Renovator: Origins was created by Peace Studio, a solo developer focused on making unique, passion-driven games. The developer’s creativity and attention to detail are evident in every part of the game.

Human Qube Games, the publisher, is known for highlighting standout indie titles. They’ve made a name for themselves by organizing events like the Bullet Heaven Festival on Steam.

In The Renovator: Origins, players take the role of the child of a famous museum restorer who died under mysterious circumstances. While searching for items connected to your father, you become trapped in a museum filled with strange and supernatural events.

The story of the game takes you on a journey through time, shifting between the present day and the 1960s Soviet Union. This dual timeline weaves together history and supernatural horror, adding layers to the plot.

As you play, you’ll uncover the mysterious lives of strange artists and the terrifying secrets behind their creations.

The game’s interactive environment pulls you deeper into the experience. You can interact with objects in surprising ways, making every moment feel unpredictable and tense.

The detailed settings and creepy atmosphere come together to create a world that feels real—and truly unnerving.

The Renovator: Origins
Prepare to step into a museum where every exhibit tells a story—and some stories are better left untold.

A key highlight of The Renovator: Origins is its focus on exploration and solving puzzles. Each museum exhibit hides clues, and you’ll need to find hidden objects and solve puzzles to progress.

The game also features a non-linear design, with random events that make every playthrough unique.

Pre-orders are already available for Xbox and Nintendo Switch, giving players early access to this haunting adventure. The game is also available to purchase on Steam.

Are you interested in atmospheric psychological thriller games? Let us know in the comments, or join the discussion on the Tech4Gamers forum.

AMD Ryzen 9 9950X3D Outperforms Its Predecessor By 14 % In Early Tests

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  • The Ryzen 9 9950X3D, launching March 12, outperforms its predecessor in PassMark and matches the single-thread performance of the non-X3D version.
  • With base/boost frequencies of 4.3 GHz and 5.7 GHz and a 170W TDP, it’s the fastest in the series, matching the Ryzen 9 9950X.
  • It leads the 7950X3D by 14.1% in single-core and 11.5% in multi-core tests, offering better gaming performance.

The 12-core 9900X3D and 16-core Ryzen 9 9950X3D, AMD’s most recent additions to its Zen 5 stack, are scheduled for sale on March 12. It appears that a few Ryzen 9 9950X3D samples were evaluated in PassMark just a few days before the sale embargo.

Why it matters: The Ryzen 9 9950X3D offers significant performance gains over previous models, making it an ideal choice for high-performance tasks like gaming and multi-threaded workloads.

According to the initial testing, the 9950X3D outperforms its last-generation predecessor in PassMark and maintains a comparable single-threaded performance to its non-X3D counterpart.

With base and boost frequencies of 4.3 and 5.7 GHz, respectively, the Ryzen 9 9950X3D is the fastest processor in the series. With 170W of TDP, this is the first X3D CPU to match the Ryzen 9 9950X.

In PassMark, the Ryzen 9 9950X3D received 4739 points in the single-thread test and 69701 points in the multi-threaded test. There are currently just three tests performed on this processor, therefore when additional tests are performed in the future, the final scores might differ somewhat.

Source: PassMark

In single-core tests, the Ryzen 9950X3D currently leads the 7950X3D by 14.1%, while in multi-threaded tests, the difference is roughly 11.5%. Overall, the Ryzen 9 9950X3D is just as powerful as the non-X3D version, but it will perform much better in games where the 3D V-cache really shines.

Although PassMark ratings are a useful tool for comparing a CPU’s performance to that of its rivals, keep in mind that they don’t necessarily correspond to performance in real-world applications.