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Nvidia’s RTX 50 Series Delivers Historical $4.3 Billion In Gaming Revenue

Story Highlight
  • Nvidia’s RTX 50 line of GPUs made a record-breaking $4.28 billion in revenue this quarter.
  • The gaming sector’s revenue increased by 49% compared to the same period in the previous year.
  • The tech giants’ AI sector also generated a staggering $41.1 billion in revenue.

Over the past few years, Nvidia has become the most valuable technological venture on the planet, thanks to the introduction of AI into its ecosystem. The US-based company has even begun exporting chips to China, further solidifying its dominance in the AI GPU sector.

However, this laser focus on AI does not mean that Nvidia has forgotten its gaming roots. On the contrary, the company’s RTX 50 series has generated a record-breaking amount of revenue this quarter, surpassing all expectations. 

Why This Matters: Nvidia’s gaming sector is growing and breaking records, which hopefully means the company will continue to focus on what made it successful in the first place.

PNY RTX 5090
RTX 5090 has been a big win for Nvidia in 2025.

According to Nvidia’s second-quarter report for fiscal year 2026, the RTX 50 line of GPUs generated a whopping $4.3 billion in revenue this quarter alone. This amount represents a 49% increase from the previous fiscal year, primarily due to the release of the 50 series at the start of 2025.

Hence, the new GPU line has already surpassed the RTX 40 and 30 series, despite a messy launch where stock sold out just minutes after going online. One thing to note is that Nvidia has rebranded its gaming division as Gaming and AI, combining the two as the company can’t dictate how consumers use its gaming technology.

Furthermore, the RTX 50 line has achieved this despite receiving a recent price cut and being available at its MSRP. With the rumored arrival of the super RTX 50 line in Q4 2025, Nvidia may be poised for another record-breaking quarter from its gaming sector.

Nvidai CEO AI Presentation
Nvidia is still generating the majority of its revenue in the AI sector.

Even though gaming stood firm this time around, Nvidia generated around ten times more revenue from its AI sector, bringing in $41.1 billion in data center revenue and earning its new title as an AI infrastructure company. Hence, from the looks of it, the American tech giant will continue to dominate in the near future.

Do you think Nvidia will continue to grow or hit its peak very soon? Please share your thoughts in the comments below or visit the Tech4Gamers forum for further discussion.

Drop Launches Harry Potter Keyboard Collection With Warner Bros. Discovery

[Press Release] Drop has introduced the Harry Potter + Drop collection, a collaboration with Warner Bros. Discovery Global Consumer Products. The lineup includes themed CSTM80 keyboards, desk mats, and artisan keycaps, all inspired by the four Hogwarts houses.

The collection’s highlight is the CSTM80 Mechanical Keyboard, available in Gryffindor, Hufflepuff, Ravenclaw, and Slytherin designs. Each features detailed keycaps styled after the Harry Potter films, while maintaining Drop’s signature build quality and performance.

Fans can also choose between two desk mat designs: Quidditch Desk Mats and House Crest Desk Mats, both offering vibrant visuals and durable comfort. Completing the collection are House Crest Artisan Keycaps, resin and acrylic pieces crafted to showcase each house emblem.

The Harry Potter + Drop Collection is open for preorder exclusively on Drop.com:

  • CSTM80 Keyboard: $249
  • Desk Mats: $39 each
  • Artisan Keycaps: $45 each

Why I Can’t Stand Lightweight Mice With Holes

Story Highlights
  • Mice with honeycomb cut-out holes aren’t the most comfortable to use, especially when you’re used to using mice with a plain surface.  
  • They’re also a dust magnet where its inside becomes filled with dirt over time, and cleaning is a hassle because you need to remove the cap.
  • They also look and feel cheap, regardless of how expensive they are. Also, the newer lightweight mice that don’t cut holes are way better than these.  

Lightweight mice had undergone this common trend, where the mouse’s design needed to have cut-out holes. Ever since they came out, and to this day, I’ve hated the design. While you may like this design, let me explain the reason behind my hatred. 

Lightweight Mice With Holes
Lightweight Mice Come With Holes (Image Credits – IGN Southeast Asia)

Why Mouse With Cut-Out Holes Is A Big No No

When the cut-out holes design was first launched, it became an epitome for a lightweight mouse because it clearly had its weight reduced. The Finalmouse Ultralight Pro and the Glorious Model O were among the first to introduce this trend.

On paper, it seemed great because a lightweight mouse would mean faster flicks, high response time without wrist fatigue, and faster tracking. But the design had its cons when it came to practicality.

Uncomfortable Design Comparatively

You see, the honeycomb cut-out holes design isn’t as comfortable as your standard mouse with a plain surface. This meant that prolonged gaming sessions would be uncomfortable for your sweaty palms.

Uncomfortable Design
Uncomfortable Design (Image Credits – YT/Hardware Cannucks)

Additionally, the constant feeling of holes in your palm presents as this annoyance, which could be ignored for some, but for a few like me, becomes a source of irritation, which then affects the gameplay negatively as well.

For me, gaming should be done with utmost comfort. This means the peripherals should be comfortable to use, the latency should be low, and the FPS should be high, or else it defeats the whole purpose of having an enjoyable gaming session at the end of the day.

Prone To Dust & Debris

Another frustration is regarding the dust and debris. While most mouse companies claim that their lightweight mouse with holes is dust-proof, the opposite usually happens. These types of mice become a welcome mat for dirt.

dusty mouse
Dust & Dirt Magnet (Image Credits – r/PcBuild)

This means food crumbs, sweat, skin particles, and tiny hair end up inside the mouse since it is partially open. So cleaning it also becomes a hassle because you have to blow air inside of it, or simply remove the cover to clean it extensively.

Sure, you can just leave it as it is, but the dust and debris will pile up inside the components, and you’ll eventually have to clean it because of how disgusting it looks. It also makes the mouse look cheap, regardless of how expensive it was.

Doesn’t Feel Durable

Durability is another big issue. After using a mouse like the [insert mouse link], you get used to the feeling of a rigid and durable mouse. But the mice with holes tend to be fragile and are prone to give a bit of flex when pressed.

Design Of Mice With Holes
Doesn’t Feel Durable (Image Credits – Kotaku)

Even though companies claim their honeycomb mouse is strong enough, because there are holes and less surface area (basic physics), the structure, especially at the bottom, feels flexible and thus feels cheap. 

Poor Aesthetics

Aesthetics play a huge role for me as well. While some may like the honeycomb design, I can’t help but dislike it. For me, the more solid, well-built mouse with a good textured finish appears more premium, and that’s what I usually prefer as well.

Most of these mice offer a plastic build, which is something I mostly hate because of how cheap it looks and feels. I like the usage of other materials, which is why I’m a sucker for the Razer Viper Mini Signature Edition, because its Magnesium Alloy looks extremely appealing. 

Razer Viper Mini Signature Edition
Razer Viper Mini Signature Edition (Image Credits – Razer)

Don’t get me wrong, I’m not a complete hater of this design. I’ve found that mice with smaller holes, such as in the Glorious Model O2, look far better than the ones with larger holes. 

I’ve also noticed that putting grip tape on either of these mice with cut-out holes (even larger holes) fixes most of the issues. Not only does it appear aesthetic comparatively, but the discomfort and the grip issues go away.

New Mice Without Holes Is The New Way

Now the mouse market is being shifted to cutting weight without literally cutting holes in their mice, which is great to see. Now we’ve got mice that are super lightweight without having any cut-out holes, where some even weigh less than 40g.


Why I Switched Back to Air Coolers After Using AIOs for 3 Years

Story Highlights
  • Air coolers are reliable and do not have long term risks or pumps and liquid.
  • AIO coolers may look good, but they need maintenance, produce noise and have potential points of failure.
  • Modern air coolers deliver almost equal thermal performance and tend to last longer.

When I first switched to AIO coolers I was really impressed. They looked good, were compact and delivered impressive cooling capabilities which to me seemed like an upgrade over my bulky air cooler. My system looked significantly cleaner, cable management was easier and at first the temperatures delivered seemed amazing. It all really had me feeling that AIO was the way to go.

However, as time passed frustrations started to pile up. The pump started making noises, I had a constant fear of leaks and then the performance slowly started declining which made me think are AIO coolers really worth it? After 3 years of daily use across 2 AIO units I finally decided to switch back to air cooling and honestly don’t even miss AIOs.

Reliability Over Looks

The biggest issue with AIO liquid coolers is their reliability. Fans can be easily replaced alongside their motors but when a pump starts to fail there is no easy fix and inevitably you have to replace the entire unit. Then there comes the risk of a leak. The user is always fearful that one leak could mean saying goodbye to their setup. Just the thought of a coolant leak near the CPU and GPU used to make me anxious as it does to many others. 

AIO vs Air Cooling
AIO and Air Coolers – Image Credits (RBN Hardware)

Air coolers on the other hand have no such issues. They rely on simple time-tested methods of a fan and a heatsink. As they have lesser moving parts not much could go wrong. These air coolers can last for up to years with the occasional fan swap. For me that peace pf mind was invaluable.

AIOs Can be Noisy

Another issue that I faced with AIOs was noise. These coolers constantly generate a humming noise which to me became very annoying very fast. As the unit ages that hum can grow to a rattling or a whining noise especially when under strain.

Now, I’m not saying this is a major issue for all I just happened to find the noise distracting during late night work or gaming sessions. I personally had a Ocypus Iota L36 AIO cooler which was a good cooler, but I like my peace and quiet when gaming more.

Ocypus Iota L36
Ocypus Iota L36 – Image Credits (Tech4Gamers)

Air coolers on the other hand are much quieter especially from brands like Noctua. These coolers keep the internals cool even during heavy payloads. Also, the lack of a pump noise is great hen competitive gaming if you care about acoustics.

Near Equal Performance

One of the biggest selling points of AIO is performance. But the difference between air and liquid cooling isn’t as much as marketing suggests. High end air coolers such as the Noctua NH-D15, DeepCool Assassin IV, or be quiet! Dark Rock Pro 5 work equally as good as 240mm or 360mm AIO liquid coolers. Unless you are using an AMD Threadripper or an overclocked i9 processor the cooling difference is negligible.

When I switched back to air cooling my CPU temperatures remained close to what they were when using AIO. The supposed performance downgrade I had in my mind never happened and system efficiency is smooth.

Maintenance and Useful Life

All machinery wears out sooner or later. But this is where Air coolers shine the brightest as AIOs tend to degrade over time. Pumps wear down and coolant evaporates slowly over time. As time passes the cooling efficiency becomes lower and lower until a time comes when replacement becomes necessary. 

Corsair H150i Pro
Corsair H150i Pro 360mm AIO Cooler Test Bench – Image Credits (Tech4Gamers)

Air coolers on the other hand do not need much maintenance. The fans if damaged are easy to replace, cost less and can increase the air coolers lifespan. Heatsinks themselves rarely fail and do not need much attention. Once installed an air cooler could easily last a long time and frankly even old models run flawlessly today.

Final Thoughts

After 3 years of using AIO I realized that the drawbacks were far more than the benefits. For me switching back to air cooling wasn’t all about maintaining good thermals it was about peace of mind. I no longer had to worry about pump failures or leaks which in my books was a major relief. If you prefer reliability, durability, simplicity air cooling is the way to go.

Why Gamers Are Ditching Motion Blur and Depth of Field

Story Highlights
  • Motion blur and depth of field often reduce visual clarity in fast-paced games.

  • Competitive players disable them to improve sharpness and reaction time.

  • Disabling these can also help boost performance by lowering the strain on hardware.

When it comes to game development, developers have used visual effects such as motion blur and depth of field for ages to achieve cinematic realism. While these features can make a game seem more like a movie being played, in 2025, many gamers choose to keep them off. Whether it is for a competitive edge, better performance, or whatever, this goes to show how player preferences are evolving.

The Appeal vs Reality

Motion blur is basically the simulation of the streaking effect you see when objects move quickly in real life. Depth of field, on the other hand, blurs out part of the screen to mimic how a camera lens focuses on a subject, essentially serving as a sort of portrait mode in gaming. Both effects are great for cutscenes, trailers, and immersion.

The Last of Us playstation
The Last of Us: Depth of Field – Image Credits (PlayStation)

However, when it comes to fast-paced shooter games, esports, or games that require a high refresh rate, these effects may become somewhat of a hindrance rather than a benefit. Many gamers have said that motion blur makes tracking enemies harder. They reported that fast-moving enemies appear as smears on the screen. 

Similarly, gamers said that depth of field can make environments look less crisp, causing players to miss out on details that could’ve been beneficial. To improve their chances at a win, they have to turn off these effects.

Need For a Competitive Edge

One of the biggest reasons why gamers turn off DOF and motion blur is to gain a competitive advantage. In esports titles like Counter-Strike 2, Valorant, or Call of Duty, every millisecond could mean the difference between a win and a loss. Any visual effect that interferes with spotting an enemy or reaction time is seen as a liability. 

Call of Duty Black Ops 7 FT
Call of Duty Black Ops 7 Motion Blur – Image Credits (Pinterest)

Even pro players often recommend turning off these effects before starting a match. The trend has also reached casual players. With many players watching professional gameplay or guides on platforms such as Twitch or YouTube, guides often suggest disabling these effects. What started as a means to get a competitive edge has now become mainstream advice. 

Performance Gain

Apart from improving clarity, turning off DOF and motion blur can also help improve game performance. These effects put strain on the GPU, especially in titles that demand good graphics. High-end builds with RTX 3060 and above can handle them easily; however, midrange builds may falter. Mid-range PC gamers can significantly benefit more from the extra frames attained from turning these effects off. 

For gamers playing on old hardware or those trying to maximize frame rates on a 144Hz or 240Hz monitor, every performance boost counts. Even if the difference isn’t that much, smoother gameplay often outweighs visuals.

High Refresh Rate Gaming

Another reason why gamers may turn off these effects is the widespread adoption of high refresh rate monitors. At 144Hz, 20Hz, or even 360Hz, motion clarity is already significantly good. Motion blur in these cases only reduces the crispness of fast movements in games.

Read Dead Redemption
Read Dead Redemption 2 Cinematography – Image Credits (Pinterest)

Similarly, depth of field is less necessary when games are displayed on a larger, high-resolution screen. With the monitors already delivering such an amazing experience, gamers do not want artificial blur ruining their gaming experience.

Developers are Noticing

Developers are beginning to recognize this trend. Modern games are now being shipped with DOF and motion blur turned off by default or dialed down significantly. Some games now even allow players to fine-tune these effects rather than having an all-or-nothing scenario. 

Forza
Forza Horizon 5 Motion Blur – Image Credits (PC Gamer)

Interestingly, some developers are also using friendlier, more performance-friendly versions of these effects as well. Rather than heavy cinematic blur, games are now making use of per-object motion blur that only affects certain animations or weapons, keeping the rest of the gameplay sharp.

Not Everyone Dislikes Them

It’s an important point to note that not all gamers dislike these effects. Casual gamers who prioritize immersion or enjoy a single-player cinematic experience often leave these effects enabled. In games like The Last of Us or Red Dead Redemption 2, these effects often make the game seem as if it were a movie, fitting the slower pacing.

Final Thoughts

It all depends on what you want as a player. Do you want a cinematic movie-like experience, or do you care more about sharpness and responsiveness? As technology continues to advance, developers are likely to give players even more control over these effects. 

PCIe 5.0 SSDs for Gaming: Must-Have or Marketing Hype?

Story Highlights
  • PCle 5.0 SSDs have really fast read and write speeds but gaming rarely makes full use of them.
  • For most gamers PCle 3.0 or 4.0 is more than enough for fast load times.
  • PCle 5.0 SSDs are best used for managing and transferring large sums of data.
  • Gamers should factor in costs, thermals and their needs before purchasing PCle 5.0 SSDs.

PCle 5.0 is the latest generation of SSD storage. The common misconception gamers have is that anyone with these SSDs will have a major increase in PC performance. Though this remains true, the question arises does the common gamer really need it? Let’s discuss the details. 

What it Offers

PCIe (Peripheral Component Interconnect Express) is basically the interface standard that measures how fast data moves from your SSD to the rest of the PC. PCle 5.0 SSDs double the bandwidth provided by PCle 4.0 offering speeds of over 10000 MB/s. 

PCle 5.0 SSD
PCle 5.0 SSD – Image Credits (Tomshardware)

This may seem like a huge leap in performance to any gamer making them think games would load instantly.  No doubt, PCle 5.0 SSDs totally crush benchmark tests, however games are not capable of leveraging the full capability of these SSDs yet. In actuality, games already load really fast with PCle 3.0 or 4.0 making PCle 5.0 over kill.

Real World Performance

Let’s be real when you launch a game using a PCle 3.0 SSD load times are already from a few seconds to a minute or two. Upgrade to PCle 4.0 and these load times are a tiny bit faster, unnoticeable unless you’re using a stopwatch. Move further, towards PCle 5.0 and still not that big of a difference to note, you’re saving milliseconds not minutes therefore its useless

Games these days rarely stream assets fast enough to demand 10GBs worth of read/write speeds. When a game loads slowly its usually because of bottlenecks from the CPU, GPU or other areas, its rarely ever the SSDs fault. What this all means is that whether your play Cyber Punk 2077 or Elden Ring PCle 3.0 or 4.0 already offer enough.

Where it Actually Comes in Handy

It isn’t right to totally dismiss PCle 5.0 SSDs though, they simply shine in other areas. If you’re a content creator constantly moving massive 4k or 8k videos or a scientist managing huge sums of data PCle 5.0 may save you some real time. 

T-Force GA Pro 2TB NVMe PCle 5.0 SSD – Image Credits (Pinterest)

The same applies when 3D modeling, machine learning, or compiling large codebases. Here the extra bandwidth helps improve productivity and efficiency. In gaming however, the advantages are low so they can be skipped for now.

Affordability and Availability 

PCle 5.0 is very expensive and sits at the top of SSD at the premium end of the market. Buyers usually font just pay for the SSD they also need to pay for cooling solutions such as dedicated fans or heatsinks as these SSDs tend to overheat. This is not optionable it’s mandatory to maintain good thermals and avoid damage to the setup.

In comparison PCle 3.0 and 4.0 are much more affordable and offer excellent performance at half the cost. Why invest more in PCle 5.0 when its predecessors offer nearly the same when it comes to gaming. You are better off purchasing a PCle 4.0 SSD set and investing what you have left on other PC components that will actually better your gameplay. 

Future Proofing Argument

One of the biggest reasons why gamers take to PCle 5.0 is to future proof their setup. Developers are slowly beginning to take to something called DirectStorage which allows faster asset streaming from SSDs to GPUs. Theoretically PCle 5.0 could give gamers an edge when DirectStorage becomes a standard. 

Biwin X570 Pro 4TB NVMe SSD
Biwin X570 Pro 4TB NVMe SSD – Image Credits (Pinterest)

The transition to this technology, however, will take long. Right now, only a few games support DirectStorage and do not show any major performance difference between all  PCle generations. By the time we actually need PCle 5.0 prices will have likely dropped significantly so therefore, it’s better to just stay grounded with PCle 3.0 or 4.0 for now.

Final Thoughts

PCle 5.0 is an amazing technology that delivers record breaking speeds, pushing storage to a new level. But, In the current day and age they are more of a luxury than a necessity. Unless your someone dealing with heavy workloads you really don’t need them. It’s better to invest in a larger PCle 4.0 drive, better GPU or even a better monitor. 

For those seeking performance practicality beats hype. PCLe 5.0 may be what we need in the future but for now it’s just not worth the purchase.

AMD Patents To Save Bricked GPUs After Failed VBIOS Updates With New Software-Based Recovery Method

Story Highlight
  • A new AMD patent outlines a software method to recover GPUs bricked by failed VBIOS updates.
  • The system can store a backup bootloader in ROM and automatically detect failed flashing to restore the GPU.
  • The VBIOS is reflashed without user intervention with the saved backup, restoring functionality.

Flashing a corrupted BIOS or experiencing interruptions during a VBIOS update, such as power outages, can easily render Nvidia and AMD GPUs unusable. However, AMD appears to have found a universal solution to the dilemma.

We have discovered a new patent published by AMD that discusses saving bricked GPUs after failed VBIOS updates using a new automated software-based method. In other words, bad VBIOS updates will no longer turn GPUs into a glorified brick.

A vital part of the bootloader is backed up in system ROM before the VBIOS update even begins. If the flashing goes wrong, the system automatically detects the failure, retrieves the bootloader copy from the ROM, and writes the bootloader back to the GPU ROM. 

[The patent discusses] re-initializing the dGPU at the computing device (e.g., via software by the end user of the computing device) when the flashing of the VBIOS instructions is unexpectedly terminated before completion.

Why it matters: AMD’s new software-based recovery method for saving firmware-corrupted GPUs could be implemented in its gaming GPU lineup in the near future. This method would prevent many failed VBIOS updates from bricking the GPUs in the first place.

The flow diagram shows an example method of flashing VBIOS instructions according to the patent.

The patent called ‘VBIOS contingency recovery’ wants to give bricked GPUs unlimited shots at having a successful flashing. It can restore access to corrupted GPU registers and security keys by using a backup and restarting the flashing process until it is successful.

AMD argues that, in most cases, gamers need to send these bricked GPUs back to manufacturers for hardware-based solutions to restore them to working order. 

When the flashing of the VBIOS instructions is unexpectedly terminated before completion, the VBIOS data can become corrupted, causing both the bootloader portion of the VBIOS instructions and security keys to be compromised.

The image shows a block diagram of example components of a computing device.

Some GPUs already offer recovery options like dual BIOS or other complex, hardware-dependent methods. However, AMD’s software-based recovery solution automates and simplifies the process for everyday gamers. 

AMD has published a slew of other interesting patents in the past, including one that discussed an incredibly complex chipset design for RDNA 5 GPUs two years ago. Similarly, Nvidia has also been securing wild ideas under the guise of legal documents. 

Do you think the new software recovery method proposed by AMD will result in fewer GPUs being bricked by gamers? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

The Outer Worlds 2 Previews: A Sequel Better Than Original RPG In Every Way

Story Highlight
  • Many gaming journalists got to preview The Outer Worlds 2 for the first time, each delivering many positive remarks.
  • The game’s quality and improved elements have allegedly surpassed the original in every way.
  • The RPG is not too different from the first entry, which is arguably a point of criticism for some gamers.

Obsidian has been developing The Outer Worlds 2 for a long time, so the anticipation was through the roof when the sequel was announced earlier this year. Even the Halo Studios chimed in to help refine the game’s combat, and the involvement appears to have paid off.

Now, a series of previews suggest that The Outer Worlds 2 not only lives up to expectations but also surpasses the legacy of the original RPG in every way. The FPS features better animations, visuals, storyline, combat, skill system, and more intelligent NPCs, to name a few.

Why it matters: Previews suggest The Outer Worlds 2 plays it safe, sticking close to the original while making grounded improvements.

The previews have already dubbed The Outer Worlds 2 as the potential RPG of the year, with many praising its grounded yet innovative improvements over the first title. There’s also no open world like the original, but Obsidian delivers a good illusion of that feeling.

 But already, The Outer Worlds 2 makes its predecessor look like an appetizer. Moment-to-moment action has been vastly improved.

-Games Radar.

The Outer Worlds 2 features beautiful cinematics and a humorous storyline that pulls you right in. Additionally, the RPG lets you choose between all-out combat and stealth, with both approaches feeling rewarding.

I’m decently confident Obsidian has another win on its hands here.

-Windows Central.

One concern appears to be performance in the preview build, with frame rate drops and occasional freezes witnessed by one journalist. Another player with a decent rig also experienced crashes that occurred when ray tracing was enabled. 

The Outer Worlds 2 features an action-packed adventure with memorable characters.

Obsidian’s new magnum opus is set to launch on October 29, 2025, for Xbox Series X|S, PS5, and PC. The RPG was originally priced at $80, but Xbox reversed its decision and reduced the price to $69.99 instead.

Do you think The Outer Worlds 2 will redefine the lofty RPG standards set by Obsidian with the original? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

8000Hz Polling Explained: Worth It or Wasted?

Story Highlights

  • 8,000Hz polling delivers lightning-fast input reporting, but the benefits vary across all players.
  • Competitive esports players may feel a slight difference, but the average gamer won’t.
  • Higher polling rates demand more CPU power and energy consumption.
  • 1000Hz remains the sweet spot for practical gaming in 2025.

It’s always been about pushing boundaries in gaming, including higher frame rates, lower latency, sharper visuals, and more. Recently, we’re seeing a rise in 8000Hz polling rate mice. These mice are being marketed as the next big leap in responsiveness. But many are asking, do you actually need such a high polling rate? Let’s dive right into it.

What a Polling Rate Means

The polling rate of a mouse refers to how fast it reports its position to the computer and is measured in hertz. A typical office mouse has a polling rate of 125Hz. For gaming mice, 1000Hz, meaning one update every millisecond, has been the standard for a long time. 

XPG PRIMER RGB Gaming Mouse
XPG PRIMER RGB Gaming Mouse – Image Credits (Pinterest)

At 8,000Hz, the mouse sends an update to the PC every 0.125 seconds. On paper, this may seem impressive, as it is 8 times faster than what 1000Hz can achieve. For competitive gamers, shaving off milliseconds in response time may seem appealing, but for the standard gamer, the benefits are more complicated. 

Theoretical vs Real World Gains

As discussed above, 8000Hz reduces the latency to 0.125 milliseconds, which is still under 1 millisecond when compared to 1000Hz. For most of us, this improvement falls below the normal level of perception we have and therefore doesn’t translate to a meaningful advantage.

If you’re not a competitive gamer who values the most minor reaction time improvements, you may not even see a difference. Many reviewers and professional gamers have highlighted that the jump from 125Hz to 1000Hz was revolutionary but the leap from 1000Hz to 8000Hz is not very exciting. 

Downsides of 8000Hz Polling Rates

A higher polling rate translates to more CPU usage. Constantly sending updates every 0.125 seconds is a heavy workload, especially when playing titles that already demand a lot from the processor. On a budget build, this may lead to issues such as stuttering and low performance, which players don’t want.

Razer Viper V2 Pro – Image Credits (Tech4Gamers)

Secondly, a high polling rate demands more power. Some wireless models, such as the Razer Viper V2 Pro, which offer 8000Hz polling rates, must be plugged in to achieve this, which eliminates the entire wireless experience. It’s like trying to make full use of 1000+ FPS in a game when your monitor maxes at 240Hz.

Who Actually Benefits?

Despite the drawbacks, 8000Hz polling isn’t entirely unnecessary. Competitive esports players in titles such as Valorant, Fortnite, or CS2 may notice the change. To these players, even the most minor improvement may matter.

It also appeals to enthusiasts seeking a very low-latency setup. When paired with a 340Hz or 500Hz screen, a high-end GPU, and adjusted system settings, 8000Hz can reduce micro latency bottlenecks throughout the setup. However, for a typical gamer, the high CPU strain, combined with increased power consumption and an imperceptible change in latency, may not seem worthwhile.

1000Hz is Best for Now

After years of testing and feedback from professionals, it has become evident that 1000Hz remains the practical sweet spot for polling rates in mice in 2025. It delivers a good response time without putting strain on the CPU.

Corsair M65 RGB Elite Tunable FPS Gaming Mouse Review
Corsair M65 RGB Elite Tunable FPS Gaming Mouse – Image Credits (Tech4Gamers)

Apart from this, it also works across all systems and doesn’t require high-end hardware to justify itself. Many manufacturers ship their 8,000Hz-capable mice with 1,000Hz set as the default, resulting in the extra capability going unused. 

Final Thoughts

As technology continues to advance, an 8000Hz polling rate may soon become relevant. Overkill today may become tomorrow’s standard, just as 1000Hz was once seen as excessively high compared to 125Hz. 

The bottom line is that in 2025, 8000Hz polling is more of a luxury than a necessity. It may seem impressive and, in the hands of the right person, may also be meaningful, but truth be told, to the average gamer, it’s a gimmick. Whether it’s valid depends on you, as a gamer, giving it credibility in your setup.

Resident Evil 9 Features A Third-Person Mode Because RE7 Terrified The Fandom

Story Highlight
  • Resident Evil 9 will feature both first-person and third-person modes.
  • Director Koshi Nakanishi explained that the third-person option was added because of feedback from Resident Evil 7.
  • Many players found RE7’s first-person perspective overwhelmingly scary, so the new mode offers a way to tone down the horror.

Resident Evil 7 is still regarded as one of the scariest games in the series, mainly due to its immersive first-person perspective. With relentless jump scares, intense chases, and a terrifying atmosphere, it delivered a horror experience unlike anything before.

Resident Evil 9 is being designed to take horror to the next level. However, since not every player can endure that level of fear, Capcom has included a third-person mode. In short, the addition of third-person in RE9 is mainly a response to how overwhelmingly scary RE7 was for many players.

Why it matters: Not every player can handle such an intense level of horror, so a third-person option to tone down the experience makes total sense.

Resident Evil 9 Requiem
Resident Evil Requiem Features Both First-Person and Third-Person Modes

Speaking to GamesRadar, Resident Evil 7 and Resident Evil 9 director Koshi Nakanishi revealed that the upcoming entry will include a third-person mode, as many players found RE7’s first-person perspective too scary.

So if you started the game off in first person perspective, and you’re finding it’s too much, then third person is almost a way to step slightly back from that level of horror and make it slightly easier to deal with.

-Koshi Nakanishi

Looking back at Resident Evil 7’s first-person perspective, Nakanishi explained that it was designed to heighten immersion and amplify the fear factor, a move that worked brilliantly.

However, the result was that some players found the experience terrifying. Hence, the director added a third-person option in Resident Evil 9 to ease the horror while keeping the game’s essence intact.

Resident Evil Requiem, featuring Grace as a protagonist, has drawn comparisons with the likes of Silent Hill PT and is set to release on February 26, 2026.

What are your thoughts on the addition of the third-person mode in Resident Evil 9? Share what you think with us in the comments section below or join the Tech4Gamers forums for discussion.

Hideo Kojima Was Offered the Chance to Direct the Death Stranding Movie

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  • A24 films’ boss revealed he reached out to Hideo Kojima with an opportunity to direct the Death Stranding movie.
  • Kojima wasn’t interested in the role despite Death Stranding being his creation and his interest in filmmaking.
  • Aside from a live-action adaptation, an animated Death Stranding film is also under development.

Hideo Kojima might be one of the best auteurs in the gaming industry, with a career spanning across multiple entertainment mediums. As a fan of both video games and films, he often creates a bridge between both disciplines.

Death Stranding is by far the most distinct project he has ever created and is now also receiving a film adaptation from A24 Films. As revealed by the film studio’s head, he approached Kojima to offer the role of director.

Why it matters: Hideo Kojima is a huge film fan and has expressed his wish to direct a movie multiple times. An opportunity to direct the Death Stranding movie would’ve been the perfect shot, but alas.

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Kojima Achieved Hyperrealistic Visuals With Death Stranding 2

In an interview with The New Yorker, Noah Sacco, the head of A24 Films, recalled the time he approached Hideo Kojima regarding the role of director for the Death Stranding film.

Are you sure you don’t want to direct?

Not much more was revealed from the conversation since it mainly revolved around the live-action Elden Ring movie. However, Kojima turned down the opportunity.

Currently, the live-action Death Stranding film is being directed by Michael Sarnoski. Kojima has revealed a few details regarding the adaptation, stating that it won’t be a direct adaptation of the video game.

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A24 Films Is Also Making An Elden Ring Live-Action Film

Instead, in a typical A24 films fashion, it will take a rather indie approach. The cast for the movie is also undecided, but Norman Reedus has expressed his desire to reprise the role of Sam Porter once again.

Beyond the live-action adaptation, an animated adaptation of Death Stranding is also in development, described as an adult-targeted animated feature. Kojima Productions is collaborating with studio Line Mileage for this release.

Are you excited for the upcoming Death Stranding cinematic projects? Let us know your expectations in the comments or at the official Tech4Gamers Forums.

Capcom Is Considering Releasing A Resident Evil 9 Requiem Demo For Public

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  • Resident Evil Requiem director has hinted at a demo release for the public in an interview.
  • The detailed gameplay was available to play for attendees of Gamescom.
  • It showed the latest title’s breathtaking visuals and an enhanced focus on horror elements.

One of the biggest takeaways from the Gamescom 2025 was the extended look at Resident Evil 9. The title not only got a brand new trailer, but a demo from an early part of the game was also available to those present at the event. 

The footage of the demo was released to the public; however, the demo was still exclusive to attendees of Gamescom. That could change soon, as Capcom is considering releasing the Resident Evil 9 Requiem demo to the public. 

Why it matters: The demo can give fans a taste of what to expect from the upcoming title. While the demo footage is available, playing it yourself would provide a more precise highlight of the mechanics and visuals. 

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Resident Evil Requiem demo could soon be available for the general audience.

In an interview with IGN, game director Koshi Nakanishi was asked if the demo would be made available to the public. He said that while nothing is confirmed yet, they are monitoring and taking feedback, so they’ll decide accordingly. 

The feedback on the demo from Gamescom has been quite positive. Those who played it hailed it for brilliant visuals and a much bigger focus on horror. So, considering this, we won’t be surprised if the demo does eventually come out.

It is still unclear if Leon will join Grace as the other protagonist of Resident Evil 9

The director also discussed the title further. He talked about the huge stalking monster, but didn’t mention Leon. All in all, Resident Evil 9 is shaping up to be an interesting prospect and something that could redefine the horror gaming genre. 

What are your thoughts on Capcom releasing the Resident Evil Requiem demo to the public? Would you be interested in it? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.