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Ex-Rockstar Dev Suggests Studios Were Too Quick To Adopt Unreal Engine 5

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  • Unreal Engine 5 has seen widespread adoption by the industry since its debut a few years ago.
  • Many games using the engine run poorly, and a Rockstar veteran wonders whether the industry made the switch too quickly.
  • He believes teams using custom engines like Rockstar’s RAGE made the right choice.

Unreal Engine 5 has become notorious for its poor performance across a wide range of games, with Metal Gear Solid 3 Remake being the latest example. Interestingly, Epic Games has refused to blame the technology itself, suggesting that developers need to optimize their games further.

Following recent events, a former Rockstar developer has shared his thoughts on the matter. He suggests that the industry may have jumped the gun on adopting Unreal Engine 5.

Why it matters: Unreal Engine 5 has become the most widely used engine in the industry today, with more and more teams leaving behind their proprietary technology to join Epic Games’ ecosystem.

Former GTA Developer on Unreal Engine 5
Former GTA Developer on Unreal Engine 5 | Image via Twitter

Obbe Vermeij is one of the industry’s most experienced developers, boasting experience with games like GTA San Andreas and Vice City.

When asked to share his thoughts on recent grievances with Unreal Engine 5, he noted that it was interesting how quickly teams shifted to Unreal Engine 5. Even teams like CDPR, which had already invested plenty of time and effort into their technology, made the switch, so this observation is quite reasonable.

Obbe Vermeij went on to say that Rockstar made the right choice by continuing to use RAGE for GTA 6, suggesting that he is in favor of custom engines. Perhaps the industry would have avoided so many technical problems had other studios taken a similar route.

I think R* did right by sticking to RAGE.

For context, teams like Konami abandoned the Fox Engine with Metal Gear Solid 3 Remake, and others like Hangar 13 left behind the Fusion Engine when making Mafia: The Old Country.

Many of these teams had already produced technically sound releases on other technologies, so various developers have found the sudden interest in Unreal Engine 5 a bit jarring.

Unreal Engine 5 Games on Xbox
UE5 Is Powering Some of The Biggest Games This Generation

On the other hand, certain teams like id Software seem to be moving forward with new iterations of in-house technology like id Tech. According to Obbe Vermeij, this seems like the smarter of the two choices.

What do you make of the developer’s opinion? Let’s discuss in the comments and on the Tech4Gamers Forums.

Younger Geralt Could Appear in The Witcher 4 Through Flashbacks

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  • A younger Geralt could appear in Witcher 4 via flashback sequences.
  • The game’s narrative director teases that the Crossroads of Ravens book will be included in the game.
  • The book is a prequel story that follows a younger Geralt on his journey to becoming a seasoned witcher.

The Witcher 4 will mark new beginnings for the franchise, featuring Ciri as the series’ brand-new protagonist. Still, fans weren’t happy with this outcome, feeling that this decision would sidetrack their old Witcher Geralt.

That is, developers have constantly teased Geralt’s presence in the game. Now, Witcher 4’s Narrative Director hints that Crossroads of Ravens will be adapted into the game, teasing that Geralt would be playable in the game via some flashback sequences.

Why it matters: Geralt is too big a character to leave behind in the dust. Fans would be pleased to know that the old Witcher is still a part of the new game.

witcher 4 crossroads of raven
Crossroads of Ravens Hinted To Be Featured In Witcher 4

On social media, the Narrative Director for Witcher 4 posted a variety of books with Crossroads of Ravens on top. For those not familiar, Crossroads of Ravens is the latest entry in Andrzej Sapkowski’s Witcher novel series.

The book is a prequel story that features a younger Geralt in his youth, detailing how he became a seasoned Witcher. Interestingly, in the comment section, whilst replying to a fan, Weber said that he already knew most of the book’s points due to the job’s requirements.

In the follow-up reply, he said that he wouldn’t reveal how the book will tie into Witcher 4. He talked about how they borrowed a few elements from Season of Storms during the development of Witcher 3, so expect a similar outcome.

Witcher 4 Tech Demo
Witcher 4 Tech Demo Looked Amazing

With Crossroads of Ravens being a standalone Geralt journey only and having no tie to Ciri, who wasn’t even born at the time, the only possible outcome is that a younger Geralt will appear in Witcher 4, akin to the flashback sequences of Ciri in Witcher 3.

CDPR is fully focused on Witcher 4’s development and, in doing so, has given Unreal Engine 5 an upgrade. The game’s hype has also resulted in the studio becoming one of the most valuable companies in Europe.

Are you hyped for Witcher 4? Let us know in the comments below, or at the official Tech4Gamers Forums.

Microsoft Doesn’t Think PlayStation Will Release Titles Like GoW or TLOU on Xbox Anytime Soon, Reveals Insider

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  • Due to Helldivers 2’s success, speculation has grown that Sony might release its tentpole titles on Xbox.
  • However, according to an insider, Microsoft doubts Sony will bring games like GoW or TLOU to Xbox anytime soon.
  • Microsoft also took its time before releasing Forza Horizon 5 on PS5, showing a cautious approach to multiplatform releases.

It has been a while since Microsoft changed its policy and adopted a multiplatform strategy. The gaming giant received a lot of criticism for this shift, but aside from its hardware division, each segment of the company has been generating more profits.

This vision is now being echoed by other giants like Sony, which is also shifting its strategy. The company even released Helldivers 2 on Xbox, where it sold almost 1 million copies in just six days, outperforming its sales on the PS5 during a similar timeframe.

This has led to speculation that more PlayStation games may appear on Xbox, particularly its flagship titles. However, that may not be the case, at least for now.

According to an insider, Microsoft doesn’t believe Sony will release games like God of War or The Last of Us on Xbox anytime soon.

Why it matters: God of War and The Last of Us are two of Sony’s most iconic franchises, so it’s understandable why the company would be reluctant to bring them to a rival platform.

Xbox and PlayStation Multiplatform 2025
Xbox and PlayStation Have Both Embraced The Multiplatform Strategy.

Jez Corden of Windows Central, a reliable insider, recently revealed that sources close to him said Microsoft doubts PlayStation will make major titles like GoW or TLOU available on Xbox in the near future.

This doesn’t come as a surprise, as Team Blue has yet to fully embrace the multiplatform strategy.

Even Xbox didn’t release Forza Horizon 5, one of its flagship titles, immediately after adopting the multiplatform approach, and it still hasn’t brought some of its core franchises to the rival platform.

So, it makes sense why Sony wouldn’t be in a rush to release its tentpole titles on Xbox.

However, given how successful Helldivers 2 has been on Xbox and PC, there’s growing speculation that Sony might begin launching more games on both platforms from day one.

While that could certainly happen, it remains to be seen how the gaming giant will handle its biggest releases moving forward.

What are your thoughts on this? Share them with us in the comments section below or join the official Tech4Gamers forums for discussion.

Hollow Knight Silksong Hits 500K Concurrent Players On Steam At Launch

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  • Hollow Knight Silksong has already had a record-breaking launch on Steam.
  • The game has hit 500K concurrent players on the platform mere hours after its release.
  • At this rate, it could achieve 1 million players over the weekend.

Hollow Knight Silksong launched less than 24 hours ago, and it didn’t take long for the game to break all major storefronts. The game also reached 100K players mere minutes after its Steam release, but this was far from its peak on the platform.

In fact, less than four full hours after its release, Hollow Knight Silksong has more than tripled this player count.

Why it matters: This type of success is rare for any big release, let alone for an indie title that arrived nearly a decade after its predecessor.

Hollow Knight Silksong
Hollow Knight Silksong Player Count via SteamDB

Hollow Knight Silksong currently stands at a peak of over 500K concurrent Steam players. The game achieved this player count within four hours of its release, marking one of the most successful indie titles on the platform to date.

In fact, Hollow Knight Silksong could become Steam’s biggest indie success story when all is said and done. The game is also the platform’s best-selling release at the time of writing.

Team Cherry has yet to announce an official player count or sales number, but it does not seem far-fetched to assume that at least 1 million total units have been sold already. After all, Hollow Knight Silksong’s excitement was so palpable that many games were delayed to clear a path for this release.

Although figures from other platforms are not currently available, the title has likely performed similarly everywhere else. Additionally, the current buzz surrounding this release may have even boosted Game Pass numbers for this month.

Hollow Knight Silksong
Hollow Knight Silksong Is Huge Already

Because the title has hit 500K players so quickly, it could achieve 1 million players in the coming days. Needless to say, all signs point to this release becoming 2025’s biggest Steam title soon.

What do you make of Hollow Knight Silksong’s performance at release? Let’s discuss in the comments and on the Tech4Gamers Forums.

AMD Patents Smart Cache Memory Cleaning System To Massively Boost Processor Performance

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  • A new AMD patent wants to introduce a dynamic cache memory cleaning system for processors.
  • The system can boost performance by writing dirty cache back to memory during low traffic periods instead of randomly. 
  • This hardware-level solution could be integrated into future AMD CPUs, enhancing the gaming experience.

Giants like Intel and AMD have continually improved computer processors across various generations, employing different methods. AMD now plans to optimize future Ryzen processors by evolving its cache management system.

We have dug up a new patent by AMD that discusses a dynamic cache management system for processors. It proposes a hardware-level solution that clears the cache during low traffic to prevent slowdowns.

The dirty cache entries can be written back to memory during a low-utilization period, rather than the process being random. This can significantly increase system performance during CPU-intensive tasks, such as gaming, 3D rendering, and similar activities.

 [The System] opportunistically perform[s] cache rinsing by writing dirty cache entries from a cache back to memory during a low utilization time period […]. [It] improve[s] the functioning of a computer itself by more efficiently utilizing memory bandwidth and more effectively updating memory coherency, further improving cache performance.

Why it matters: The new dynamic cache management system may prove to be the next big step for consumer-grade processors. We may see it improving the efficiency of future Ryzen processors.

The flow diagram reveals a method for dynamically controlled cache rinsing.

The patent “Dynamically controlled cache rinsing” discusses a concept yet to be applied to consumer-grade processors. The smart cache system monitors bandwidth and clears data only when it won’t cause delays.

These unneeded cache entries are selected based on different criteria to be written back to memory in low traffic periods. AMD argues that cache management is currently entirely random; at worst, the dirty cache is written back to memory when resources are needed.

This impacts performance during peak traffic, but dynamic cache management frees up bandwidth when it’s needed most.

 Cache rinsing involves writing dirty cache entries or lines back to memory before the cache entries are evicted for new entries. Because cache rinsing involves writing to memory, cache rinsing can reduce available memory bandwidth particularly if performed at inopportune times.

The diagram shows an exemplary cache rinsing process.

AMD may implement this opportunistic cache rinsing strategy in its future commercial processor lineup. This system would be a great boon for gamers wanting peak optimization during CPU-heavy AAA gaming.

AMD has published various other unique patents in the past, including one that secures built-in liquid cooling for processors using 3D stacking, and another that discusses saving bricked GPUs after failed VBIOS updates with new software-based recovery

Do you think AMD will further improve the performance of its consumer-grade processors by bringing a dynamic cache management system? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

GTA 6 Is Already Being Dubbed “AAAAA” Game By Industry Veterans

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  • An industry veteran recently called GTA 6 the first-ever AAAAA game.
  • He stated that no other game can match GTA 6 in terms of scope and the cultural impact it will have.
  • Another industry veteran supported this, saying he has heard GTA 6 mentioned in almost every conversation about launch dates.

GTA 6 is arguably the most hyped game of all time. This game will set a standard that perhaps no game other than its sequel will be able to break. It is going to set some records that will be difficult to top, despite it not being released on PC on day one.

That said, no one ever called it an AAAA or an AAAAA game until now. An industry veteran has just referred to the game as an AAAAA title because of how massive and ambitious it is going to be.

Why it matters: Up until now, everyone assumed GTA 6 would be a AAA game, but that isn’t the case. A game of this scale shouldn’t be considered just a AAA.

GTA 6 Mount Kalaga
According to a report, Rockstar is spending a massive amount of money solely on water physics.

In a recent interview with IGN, Devolver Digital co-founder Nigel Lowrie said that while the industry typically talks about AAA and even AAAA games, GTA 6 deserves a new label altogether: a AAAAA game.

According to Lowrie, its sheer scope and ambition place it in a category all its own, beyond anything we’ve seen before, and he is absolutely right.

GTA 6 isn’t just another big-budget release. It’s a game so massive and culturally significant that it could reshape the gaming landscape, for better or worse. That’s why it’s fitting to call it the world’s first true AAAAA game.

there are AAA games and then there’s AAAA games and I’d argue that Grand Theft Auto [6] is potentially the AAAAA game; it’s just bigger than anything else both in the scope and scale of the game and the kind of cultural impact that it has and the attention it demands.

-Nigel Lowrie

Similarly, in the same interview, veteran Adam Lieb, CEO of the marketing platform Gamesight, said that GTA 6 has been part of almost every conversation about launch dates he has heard.

So, is GTA 6 worthy of being called the first ever AAAAA game? Share what you think with us in the comments section below or join the official Tech4Gamers forums for discussion.

Hollow Knight Silksong Release Triggers Widespread Store Issues Across All Platforms

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  • Hollow Knight Silksong is now available across all platforms.
  • The game has unexpectedly had a huge launch, leading to crashes and problems across all platforms.
  • These outages appear to be the result of several years worth of excitement and buildup.

Hollow Knight Silksong marks one of 2025’s most anticipated releases. Ahead of the game’s initial debut, Hollow Knight already saw a major resurgence, suggesting a huge launch for the platform.

To nobody’s surprise, the game has already made waves within the first few minutes of its release. In fact, all major storefronts are currently experiencing outages due to Hollow Knight Silksong’s launch.

Why it matters: The entire industry was excited when Team Cherry confirmed it would release its latest title this year, but nobody thought the buzz would break massive platforms like Steam and PlayStation.

Hollow Knight Silksong
Hollow Knight Silksong Is Causing Problems For Steam Users | Image via Tech4Gamers

Several reports regarding the game’s impact have already flooded Twitter and other platforms. It seems Steam has been hit particularly hard, resulting in slow loading and outages in various cases.

We can also confirm that websites like SteamDB are extremely slow to load at the moment, and it appears Hollow Knight Silksong is to blame. Moreover, our attempts to buy the game have failed repeatedly over the last hour.

Other reports suggest that PlayStation, Xbox, and Nintendo storefronts are experiencing similar problems. This is so interesting since incredibly popular releases like Black Myth Wukong and Palworld did not have a similar impact on these platforms.

Also, the outages cannot be written off as simple coincidences since all platforms are going through a similar situation at the moment. Needless to say, it seems Hollow Knight Silksong’s excitement has engulfed the entire gaming world.

Hollow Knight Silksong
Hollow Knight Silksong Is Now Available On Game Pass

At the time of writing, the game has seen over 100K players on Steam alone. However, since the launch happened just one hour ago, this player count will likely rise much higher over the next 24 hours.

What do you make of the hype for Hollow Knight Silksong? Let’s discuss in the comments and on the Tech4Gamers Forums.

Bend Studio Hiring for New Multiplayer Game Following Live Service Cancellation

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  • We found a job listing for Bend Studio that mentions that they’re working on an unannounced AAA multiplayer game.
  • Bend Studio continues on the live-service and multiplayer path despite numerous project cancellations recently.
  • They’ve canceled a live-service game, a Days Gone sequel, and a new Uncharted game in the last few years.

Bend Studio is perhaps the most underrated developer under PlayStation, repeatedly held back from reaching its true potential. It’s been 6 years since Days Gone was released, and since then, the studio’s portfolio has stagnated.

Over the past six years, the developer has worked on multiple unannounced projects, all of which were subsequently canceled. Now, Tech4Gamers has spotted that they’ve moved on to another new multiplayer project as they’re hiring a Creative Director for the game.

Why it matters: While fans yearn for a Days Gone sequel, Bend Studio and PlayStation have other plans. All these cancellations in the past were sufficient proof that the developer intended to make a single-player game.

bend studio hiring multiplayer game
Details On Bend Studio’s Next Project Revealed Via Job Listing

We discovered that Bend Studio is hiring for an unannounced AAA project they’re working on. Interestingly, one of the requirements for the position mentions experience with multiplayer games.

Experience with multiplayer game development and design.

This practically confirms that Bend Studio is making a multiplayer game next, but there aren’t any more noteworthy details mentioned in the listing.

It does make sense, considering this new project is likely to be in the early development stages, as it was only recently that the developer canceled its live-service game.

Previously, it was also revealed that Sony spent around $250 million on the same live-service project. Unfortunately, the title was canceled earlier this year, resulting in around 30% of the staff losing their jobs.

days-gone-remastered-featured
Bend Studio Said That PlayStation’s Portfolio Should Include 90% Single-Player Games

Aside from the live-service game, Bend Studio almost revived the Uncharted franchise with a new game. Furthermore, a Days Gone sequel was also shelved by the developer, which they stated was their own choice.

Anyhow, regarding the aforementioned multiplayer title, it is still years away, considering the developer has just begun work on the project. As such, don’t expect an announcement for at least a couple of years, that is, if they don’t end up canceling this one as well.

What are your expectations for the studio’s next game? Let us know in the comments below, or at the official Tech4Gamers Forums.

IO Interactive No Longer Optimistic About Publishing Plans After MindsEye Disaster

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  • MindsEye is considered one of the biggest gaming failures of 2025, if not the biggest.
  • The game’s publisher acknowledged the failure, stating it has shaken their confidence in publishing third-party titles.
  • Despite the backlash, the CEO confirmed that the game’s developer is actively working to regain players’ trust.

MindsEye, a game that was once hyped as a potential GTA killer, has turned out to be one of the biggest disappointments in recent gaming history. Following its disastrous launch, the game became one of the worst-rated titles of 2025.

Players who tried the game were overwhelmingly negative in their feedback, citing a flood of game-breaking bugs and glitches. The backlash was so intense that it appears to have shaken the confidence of the game’s publisher, IO Interactive.

Why it matters: MindsEye will likely be remembered as one of the most notable failures in the industry, a cautionary tale for both developers and publishers.

MindsEye
MindsEye Will Be Supported with Updates for the Next 10 Years.

In a recent interview with IGN, Hakan Abrak, CEO of IO Interactive, commented on the situation, stating that while the studio will continue to publish its own games internally, it remains uncertain whether they will move forward with publishing external titles under their IO Partners label.

IO Interactive will publish our own games internally,” he replied. “IOI Partners? That remains to be seen.

-Hakan Abrak

IO Partners was announced in 2024 as a new initiative to help publish games from external developers. Unfortunately, the very first title released under this banner was none other than the ill-fated MindsEye.

Despite strong pre-release hype, the game was met with immediate backlash upon launch. Review scores reflected the disappointment, with a dismal 37 on PC and an even lower 28 on PS5.

Abrak mentioned that the development team is currently working hard to turn things around and regain players’ trust. He acknowledged their potential and stated that there is still a lot of content in the pipeline. Whether that will be enough to repair the game’s reputation remains to be seen.

When asked if IOI still plans to publish games from other developers in the future, Abrak admitted that the company’s plans in that regard are currently uncertain.

What are your thoughts on the CEO’s comments? Share them with us in the comments section below or join the official Tech4Gamers forums for discussion.

Intel’s iGPU Game Is Getting Stronger, Thanks To Its Competition

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  • The iGPUs were never intended to offer a decent gaming experience, at least on Intel chips.
  • AMD’s iGPU popularity has pushed Intel to finally focus on this aspect of the processor as well.
  • Intel’s latest iGPUs, like Intel Arc 140T & 140V, offer marginally better performance than what AMD has to offer right now.

Intel was the first to introduce the concept of iGPUs back in 2010 with its Core i-series processor. AMD sure took clear notes and made decent improvements on it a year later with its Llano APUs. Nevertheless, Intel’s approach to integrated graphics remained the same, unlike AMD, which constantly improved its iGPU to offer better gaming and graphics-related performance. Hence, the reason why Intel CPUs were always paired with a discrete graphics card. Intel has finally abandoned that approach and is now on the same path as AMD.

AMD’s Dominance 

AMD has been on the APU path since 2011; however, its true success began with the Zen architecture. The Zen-based APUs incorporated Vega graphics that completely destroyed Intel’s HD graphics. Though Intel did shift to Iris Xe graphics in its 11th-generation processors, it was still lagging behind the Vega graphics. On top of that, the shift of AMD from Vega to RDNA architecture in their Ryzen 6000 series processor further widened the gap between the two. This move again marked AMD as the superior one in the iGPU space in the industry. 

AMD's Architectural Hierarchy
AMD’s Architectural Hierarchy

Intel’s Major Leap 

Now being dominated for a while, Intel revamped its whole CPU and integrated graphics situation. So, instead of calling it the 15th generation, Intel rebranded them to Core Ultra processors (series 1). These processors were better in performance per watt (not to be confused with raw performance) than their predecessors. Moreover, the bundled Intel Xe graphics were miles ahead in terms of gaming performance than the Iris Xe graphics. Things only got better with the Core Ultra series 2 processors that feature integrated graphics, like the Intel Arc 140T.

This is Intel’s fastest iGPU to date and is actually beating AMD’s counterparts in gaming. One of the demonstrations comes from the YouTuber “ETA Prime” who specifically focuses on testing portable hardware with integrated graphics. In his video, he showed that the Intel Arc 140T, which is integrated into the Intel Core Ultra 9 285H, actually performs better than the AMD Ryzen AI 9 HX 370 with RDNA 3.5-based Radeon 890M graphics. 

For instance, Intel’s iGPU gave an average of 76 FPS, while the AMD counterpart only managed to push out 71 FPS in Shadow of the Tomb Raider at 1080p Med settings. Same slight improvements can be seen in other titles, as well as the synthetic benchmarks. 

Intel vs AMD TimeSpy Test (Credit: ETA Prime)
Intel vs AMD TimeSpy Test (Credit: ETA Prime)

Key Reason Behind The Leap

One of the primary reasons behind this leap is Intel’s change in its CPU architecture. Previously, their CPUs were based on the mainstream monolithic die design; however, now they have switched to the disaggregated die design. This allows them to individually customize the chiplets and keep them intact over the Foveros base tile. Meaning, they can improve the graphics power in new revisions without redesigning the whole thing. Not only that, these new iGPUs are based on the Xe architecture, which gives them full support for features like XeSS, XeLL (Low Latency), and XeSS-FG (Frame Gen).

Intel Arc Graphics Overview (Credit: Intel)
Intel Arc Graphics Overview (Credit: Intel)

A Step In The Right Direction

Intel has learned from its mistakes and made praiseworthy improvements in the iGPU space. Moreover, beating AMD after years of struggle is a great thing since it will keep the competition running. Which is to provide better performance from all aspects, either the CPU or the integrated graphics, to make the user’s purchase totally worth it. From now on, we can only expect things to get more competitive between the companies, ultimately benefiting the consumers. 

Is ARM Gaming Finally Good In 2025?

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  • The Windows ARM laptop launched a year ago and had some of the worst software support.
  • Many games and other applications now launch and work fine, though the performance figures are still not great.
  • Worksonwoa keeps track of all the compatible games and applications that are ready to use on the ARM-based Windows machines.

Windows on ARM isn’t anything new; we have had ARM-based Windows machines in the past. Though they weren’t as interesting as this recent one, which is the Microsoft Surface laptop (2024). Mainly because it featured the first-ever Snapdragon processor made by Qualcomm for Windows-based laptops. The laptop and its CPU were heavily marketed as the new era of AI-featured laptops while being as efficient as the Apple MacBooks.

A Slight Bit of Recap

For some context, the processor is called Snapdragon X Plus and is based on ARM architecture with a total of 10 CPU cores. Now, since it’s an ARM-based CPU, it’s highly efficient for sure. Though its performance is still questionable even after a year of release. According to Dawid from Dawid Does Tech Stuff, when he tested the laptop a year ago, it could barely launch anything, let alone the running part. Mainstream games such as CS2, ARK Survival, Starfield, Helldivers 2, and Doom Eternal simply refused to launch except for a few titles, as shown in his video.

The Current State

Now that a full year has passed, the Snapdragon X Plus laptop has received a few serious updates from Microsoft. With Insider Preview Build 27744 of Windows 11, Microsoft has improved its Prism emulator. This is basically a translation layer to help run the x86-based software on ARM hardware. The update brings support for crucial CPU extensions such as AVX, AVX2, F16C, BMI, and FMA. The biggest achievement here would be the AVX2 instruction set support, as it’s a prerequisite for modern gaming nowadays. 

Xbox PC App
Xbox PC App

Furthermore, Microsoft has also dropped native support for the Xbox PC App to let players install games locally onto their systems directly from the Xbox PC App. This is a big step up from the previous state, where you were only allowed to stream games via cloud on the Xbox PC app. However, it’s still a work-in-progress, so you’ll have to join the insider program, as it will take some time before going public.

The Actual Results

With the new CPU extensions support in place, the ARM processor now runs every game that it previously refused to launch at all. Dawid Does Tech Stuff tested the ARM hardware in his latest video, where he showed games running. One such example is Doom Eternal, which now runs at 1080p low settings and 40-ish FPS most of the time.

The same is the case with Starfield, which launches without a problem now, though the performance is still very weak and the game is borderline unplayable, unlike Doom Eternal or CS2. What’s more is that the ARM hardware has also received a performance uplift, which can be witnessed in Cyberpunk 2077 since it was also playable before.

Compatibility Tracker

Now, since Windows doesn’t openly advertise what improvements they are offering with each update, and which applications or games will be influenced by it. There’s a separate-dedicated website by the name Worksonwoa. It keeps track of each application, such as Photoshop or Blender. It also tracks games that start working on the ARM architecture and then marks them as compatible with their specific software version. It’s a convenient way to stay updated on which applications you can start using immediately on your ARM-based hardware.

Still A Far Cry from Being Perfect

The ARM hardware has received some significant upgrades in terms of software compatibility via its Prism layer. The current state is still not ideal for gaming, even after a whole year of updates. Surely it can run almost every mainstream game now; however, in many titles, the performance is awful. Like Apple MacBooks, ARM on Windows needs quite a bit of bit and focused work to get things working smoothly on this hardware.

I Think AMD Will Overtake Intel’s Desktop CPU Sales Completely Before 2030, And I Have Proof

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  • AMD’s record-breaking financial reports and an all-time best desktop CPU revenue share prove that the Ryzen 9000 and Threadripper Pro Series are dominating the higher-end CPU market.
  • Intel continues to struggle amidst mass global layoffs paired with Trump’s demand for CEO Lip-Bu Tan to resign, citing national security risks. 
  • Judging by the extensive historical data of the last two decades, AMD will probably outperform Intel in terms of desktop CPU sales before 2030. 

Let’s be real. For decades, the CPU market felt like a one-horse race. 

Intel was the undisputed king, and AMD was the plucky underdog that occasionally nipped at its heels. 

But oh, how the tables have turned. 

As someone who’s been tracking silicon wars since the Athlon days, I’m convinced we’re witnessing a seismic shift, one that will see AMD completely overtake Intel in desktop CPU sales sooner than anyone expects. 

And before you call me optimistic, hear me out. I’ve got the numbers to back it up.

The Numbers Don’t Lie: AMD’s Meteoric Rise

Let’s start with the most compelling evidence: cold, hard data. 

In Q2 2025, AMD didn’t just have a good quarter; it had its best quarter ever. 

To elaborate, AMD reported a record-breaking $7.7 billion of revenue, a gross profit margin of 40%, and a net profit of $872 million, all of which contributed to Team Red’s 32% year-over-year growth. 

But aren’t you forgetting something? Yes, that’s right, I’m talking about the U.S. ban on the export of datacenter GPUs like the AMD Instinct MI250 & MI308.

Resultantly, AMD spent an additional $800 million in holding costs due to unsold inventory stockpiles of these AI-based GPUs.

In fact, AMD claims that its gross profit margin would’ve risen to 54% if it hadn’t been for Trump’s export control measures. 

(Image Credits - Mercury Research & AMD)
(Image Credits – Mercury Research & AMD)

But that’s not all.

According to the latest industry reports from Mercury Research, AMD’s desktop x86 unit share surged to 32.2%. 

That’s almost one-third of the entire market. 

But here’s the real kicker: AMD’s desktop CPU revenue share climbed to 39.3%.

Why does revenue share matter more? Because it means AMD isn’t just selling more chips; it’s selling higher-value chips. 

While Intel still relies on volume, AMD is dominating the premium segment. 

The Ryzen 9000 series, especially the X3D variants like the Ryzen 7 9800X3D, aren’t just popular; they’re engineering marvels that gamers and creators are willingly paying a premium for. 

The hype is real, and it’s translating into dollars.

From Underdog To Top Dog: Closing The Gap

Now, I can already hear the Intel loyalists: “But Intel still has 67.8% market share!” True, but let’s put that in perspective. 

Just a few years ago, Intel’s lead was so colossal that AMD’s share was barely a blip on the radar. 

Today, the ratio stands at roughly 2:1. 

Judging by the historical data, AMD is steadily catching up to Intel. (Image Credits - Tom's Hardware)
Judging by the historical data, AMD is steadily catching up to Intel. (Image Credits – Tom’s Hardware)

That might still sound lopsided, but in the cutthroat world of semiconductors, this is nothing short of a revolution.

What’s more, AMD shows no signs of slowing down. Quarter after quarter, it’s been chipping away at Intel’s dominance.

Furthermore, with Zen 5 and 3D V-Cache technologies, AMD isn’t just competing—it’s setting the performance standard. 

But Intel, on the other hand, seems stuck playing catch-up, struggling with manufacturing delays and outdated lithography.

Even more embarrassing is the nightmare that Intel was subject to last year, where its 13th and 14th 14th-generation processors became the victims of erroneous system crashes caused by faulty microcode that resulted in permanent silicon damage.

Intel’s Mobile Lead: A Silver Lining With Clouds

Okay, let’s be fair. Intel isn’t losing everywhere, not yet. 

For starters, the company still leads in the mobile CPU market share, where AMD slipped slightly compared to its 2024 statistics. 

Needless to say, laptops remain a stronghold for Intel, thanks to longstanding OEM relationships and efficient integrated graphics.

Intel still leads with 79.4% market share versus 20.6% for AMD. (Image Credits - Tom's Hardware)
Intel still leads commandingly with 79.4% market share versus 20.6% for AMD. (Image Credits – Tom’s Hardware)

But let’s not forget: the desktop market is where profit margins are healthiest and where brand reputations are forged. 

If AMD continues its desktop dominance, it’s only a matter of time before it replicates that success in mobile.

The Workstation Monopoly: Intel Has No Answer

Here’s where the argument becomes airtight: AMD has effectively established a monopoly in the workstation CPU market. 

That’s because Intel has no suitable rival for AMD’s Threadripper Pro 5995WX and 5975WX. 

One of Intel’s last attempts at a reasonable, yet capable HEDT CPU was the Intel Core i9-10980XE, which proved itself thoroughly underwhelming, even after drastic price cuts, because of its outdated 14nm lithography.

Anyways, the new Threadripper Pro chips aren’t just powerful; they’re in a league of their own, offering core counts, memory bandwidth, and scalability that Intel simply can’t match.

For content creators, engineers, and data scientists, Threadripper Pro isn’t an option—it’s the only choice. 

And as demand for high-performance computing grows, so will AMD’s grip on this lucrative segment.

The Road To 2030: Why AMD Will Probably Take The Lead

Let’s connect the dots:

  1. Consistent Growth: AMD’s year-on-year track record isn’t just good; it’s stellar. It has consistently gained market share while improving profitability.
  2. Innovation Edge: With Zen 6 already on the horizon and 3D V-Cache evolving, AMD’s technology roadmap is more compelling than Intel’s.
  3. Market Sentiment: Enthusiasts, professionals, and now enterprises are embracing AMD. This shift in perception is irreversible.
  4. Monopolistic Advantage: AMD alone controls the HEDT segment now, which means it can price its Threadripper Pro CPUs as lucratively as it wants. 
  5. Intel’s Struggles: Between manufacturing issues, delayed products, fierce competition, mass layoffs, and political crises, Intel is struggling to reclaim its former glory.

When you combine these factors, it’s clear that AMD isn’t just gaining ground—it’s accelerating. 

The era of Intel’s dominance is over. The age of AMD has just begun.