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Orico SharpVid 4K Review: A Surprisingly Capable Capture Card

Update: Orico is currently offering a 15% discount on their website using the code CUV653C2, valid from September 13th to 30th.

If you’ve been around consuming streaming content or into its streamer-focused products, chances are the first brands that pop into your head are Elgato or AverMedia. They’ve been running the market for a while and dominating the space for years for pretty good reasons. I’ve tested several capture cards from the latter over the years, so I have a pretty good idea of what makes a capture card genuinely worth using.

That’s why I wanted to see how Orico’s SharpVid 4K performs. The brand is better known only for accessories like hubs, docks, and storage devices, which makes it an interesting product.

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Key Takeaways

  • The Orico SharpVid 4K is a compact capture card that delivers smooth 4K/60Hz recording with VRR support. It is built with a sturdy aluminum build, provides a plug-and-play setup, and has broad compatibility across platforms.
  • You should consider the Orico SharpVid 4K if you want an easy setup, require outstanding performance, and need solid build quality.
  • You should skip the Orico SharpVid 4K if you’re on a tight budget, prefer extra features, and want a brand-name staple. 

Here are the technical specifications:

Model ORICO-IS6
Material Aluminium Alloy
Color Grey
Dimension 126*74*15.1mm
HDMI 4K60Hz
Type-C 4K60Hz
Capture Interface Type-C 4K60Hz
3.5mm Jack 3.5mm voice adjustment, 3.5mm Mic, 3.5mm Headphone
Cable Type-C 10G, 0.5M*1 HDMI Cable:1.5M*2
Supported System Windows, Mac OS, Linux, Android
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What Makes the Orico SharpVid 4K Capture Card Different?

The Orico SharpVid 4K has entered a market where most of the share is owned by Elgato and AverMedia, with a sturdy aluminum build, a clean design, and performance comparable to the big names. What really gives it an edge is the hardware input-toggle switch and dual 4K60Hz support, which simplifies multi-device use. It checks all the boxes that include 4K60 capture, VRR support, OS compatibility from Windows to Android, and user-friendly setup, all of which are impressive for a brand starting out in the capture card market.

Packaging & Unboxing

Opening up the SharpVid 4K is actually a bit of a mini experience, as Orico went with a dual-layer packaging. The first thing you unbox is a slim cardboard sleeve that slides right off, and underneath it is the actual box. The sleeve itself is covered with all the usual specs and details. The front shows the card itself, with the Orico logo branding in the corner, along with the model name.

The sleeve itself sticks to a simple white-and-blue theme, which is clean enough that it doesn’t feel overdone. Along the top, there are a bunch of small icons showing off things like the aluminum body, the Type-C port, the audio options, and HDMI. If you flip the box over, you’ll see the complete list of specs printed on the back.

Box Contents

Box Contents
Box Contents

Once you take off the sleeve and open the main box, you’ll first see the capture card wrapped in a soft plastic sleeve. It is seated in a smooth, molded white foam that keeps it from moving around in the box. Underneath it, there’s another space where the cables and manual are placed. It only comes with the basics, but at least you don’t need to go looking for extra things before you can actually start using it, as everything is provided inside the box. 

Here is the list of everything that you’ll find inside the box: 

  1. Orico SharpVid 4K Capture Card
  2. USB Data Cable
  3. 2x HDMI High-Definition Cable
  4. Multilingual User Guide

Design

Design
Design

The SharpVid 4K is pretty compact, about 126 × 74 × 15mm, so it hardly takes up any space. On my desk, it just sort of blends in with the rest of my setup. It’s pretty portable, as if I’ve got to move it, I toss it in my bag, and that’s it. Honestly, half the time I forget it’s even there on my desk until I need it again.

As for the design, Orico kept it minimalistic. It is clean and modern without trying too hard to stand out. The card comes in only a gray color, keeping it sleek and neutral rather than flashy. On top, two different patterns are going on. The upper part is simply flat, featuring a small Orico logo. Below that, there’s a diagonal design that at first had me thinking the lines were popping out.

But it’s really just a smooth slope. It’s something like bevel and emboss. That little slope gives it a slightly modern aspect. Moreover, Orico added a pair of black strips on the sides, which helps break up all that gray. It’s nothing extraordinary, but it does stop the design from looking too plain. The gray blends in adequately, and the angled pattern and the black strips stop it from feeling simple.

Build Quality

Build Quality
Build Quality

The SharpVid 4K feels surprisingly solid for its size. Orico has used aluminium alloy for the casing, which not only looks premium but also serves a practical purpose, as it helps with heat dissipation. The company claims it can safely handle up to 72 hours of continuous use, which is impressive, though I didn’t test it for that long myself. Streaming or recording for three days straight isn’t really my thing.

That said, during everyday use, it stayed cool the entire time, which I think is primarily thanks to the use of aluminium alloy material. In terms of sturdiness, this capture card is solid. There’s no bend or flex in the body, no matter how much pressure you apply. There is nothing that feels cheap. I didn’t drop it on purpose, but just holding it gives you the sense it could take a bump or two without breaking apart.

Underside
Underside

What I liked is that it still feels light in the hand, not chunky or bulky to move around. The matte finish also looks great. It keeps the card looking clean, and I didn’t really see it gather up fingerprints or smudges. Underneath, it’s got four little rubber feet. Honestly, they look tiny at first, like they wouldn’t do much, but the card actually stays in place just fine. It doesn’t slide around on the desk at all.

Ports

Ports on the Frontside
Ports on the Frontside

The SharpVid 4K has its ports thoughtfully split between the front and back, making everything easy to access without crowding a single side. Starting with the front, it’s where most of the ports are located. On the left side, there’s a little toggle switch instead of a standard button. Flick it one way and it picks up the HDMI input, flick it the other and it switches over to Type-C.

I actually found it pretty handy when I was switching between devices. Thankfully, I could do with only a quick switch. Next to that, there’s the Type-C connection interface, which lets you plug notebooks and PCs. Right beside it are three 3.5mm jacks, including mic in, line out, and line in. The mic input worked perfectly with my microphone, while the line out allowed me to plug in my earphones.

The line in can be used with a mixing console or an external audio source. I didn’t have any means to test that one, but if everything else is working perfectly, then it would have been as well. There’s also an HDCP switch on the front. When you toggle the switch to the left, HDCP is enabled, blocking protected content from being recorded. Whereas, moving it to the right disables it.

Ports on the Backside
Ports on the Backside

Lastly, a small pilot lamp on the front serves as a subtle LED indicator, indicating the device’s status. On the back, there’s an HDMI input for consoles, cameras, camcorders, or tablets, a Type-C input for smartphones, laptops, or PCs, and an HDMI loop-out for monitors or TVs. Everything is clearly labeled, which eliminates guesswork, and plugging in cables feels tight and secure, not loose.

Setting Up

Setting it Up
Setting it Up

One of the best things about the SharpVid 4K is how plug-and-play it is. Honestly, setting it up was super easy. First, I connected my console, laptop, PC, or smartphone to the capture card. Then, you can open whatever program you’re gonna use. I tried it with OBS, Streamlabs, Zoom, and many more. Thankfully, it worked with all of them without any trouble.

The next step is to locate the video and audio source settings within the software and select the capture card as your input device. Then I did the same for the audio. After that, I adjusted the video and audio settings, including resolution, frame rate, and audio quality. You need them to match the card’s settings. If the settings are not compatible, the video may stutter, or the sound might be out of sync.

Once that’s all sorted, you can just hit record or start streaming. You can also check that the card is working through its LED pilot lamp. For instance, solid blue means it’s getting a signal, flashing blue means there’s nothing, and if it’s blinking blue and red, that’s standby with some signal issues. It’s a subtle hint, but it actually helps when troubleshooting.

I got it working with my PC and console in just a few minutes, without needing any drivers or additional software. Speaking of which, the SharpVid 4K supports driveless installation across a wide range of operating systems, including Windows, macOS, Linux, and even Android. That makes it ideal if you frequently switch between devices or stream with different setups.

Features

Comparison Between VRR Off and VRR On
Comparison Between VRR Off and VRR On

The SharpVid 4K lets you capture and loop out at 4K/60Hz. With it, I could play my games at 4K with 60 FPS and have the card record or stream at the same quality. I tried it with a few AAA titles, and I could really tell the difference in the quality of the footage. It came out detailed, crisp, and accurate to what I saw on my monitor. There were no weird color shifts and no compression artifacts.

Furthermore, it also supports VRR. If you’ve ever recorded or streamed without VRR, you probably know what screen tearing or frame stutter looks like. With VRR on, the SharpVid 4K automatically adapts to your source’s frame rate, keeping the video smooth. I tried turning VRR off to see what would happen, and there was a big difference. Without it, fast-paced moments had noticeable tearing.

With VRR on, they felt fluid, even during sudden framerate drops. Moreover, it supports multiple formats, including RGB24, YUY2, NV12, P010, and MJPEG. I know, there are a lot of letters, but each one does something different. When I tried RGB, the colors appeared sharper, which made it great for streaming or any video work where you want colors to really stand out.

YUY2 felt like a balanced option, which I found especially handy for video conferencing. NV12 trades a little color depth for system ease, as it noticeably reduces CPU load. P010 was clearly made for higher-end workflows, keeping more detail. Finally, MJPEG surprised me with how responsive it felt. It offered an outstanding balance of quality and low latency, which is why it’s so often used in medical imaging.

Performance

It handles everything remarkably, whether you’re recording, streaming, or switching between devices with its input switch. I didn’t notice any significant lag, as there was little to no latency. Everything felt seamless when I was playing fast-paced games. For instance, while testing it with Valorant, my shots, crosshair movements, and ability usage matched perfectly on the recorded footage.

Moreover, the capture quality was sharp and vibrant. The footage from Valorant showed accurate colors without any washed-out tones. Even little details like skins and map textures looked sharp, and effects during fights didn’t blur out like they sometimes do on other capture cards. The bitrate remained stable throughout, even during intense firefights with lots of explosions and particle effects.

Nothing looked compressed or jittery, as it really maintained a high-quality capture that I’d be happy to upload directly to YouTube without additional post-editing. There were no frame drops or stuttering at all. For comparison, some lower-end capture cards would occasionally struggle during gunfights, but this card performed well.

Thanks to the aluminium alloy build, the device stayed cool during testing. Even after recording for a few hours straight, the temperature felt perfectly normal. Lastly, audio came through perfectly in sync with the video. I didn’t notice any drift or desynchronization as I watched the playback. All the gunshots and footsteps were in sync with the video.

Should You Buy it

Buy it if

You want an easy setup: The SharpVid 4K is plug-and-play, working smoothly across Windows, macOS, Linux, and even Android without the need for drivers.

You require outstanding performance: With 4K/60Hz capture, VRR support, and multiple video formats (RGB24, NV12, MJPEG, and more), it delivers detailed visuals and reliable performance for both casual and professional streaming.

You need solid build quality: Its aluminum alloy casing not only feels premium but also keeps the device cool during long recording or streaming sessions.

Don’t Buy it if

You’re on a tight budget: It’s not the cheapest capture card out there, sitting between entry-level and premium options.

You prefer extra features: Unlike some competitors, it skips flashy extras like customizable RGB lighting or bundled software.

You want a brand-name staple: If you’re more comfortable sticking with well-established brands like Elgato or AverMedia, Orico may feel like an unknown gamble.

My Thoughts

After spending quite a considerable amount of time with the Orico SharpVid 4K, what stood out to me most was how well-rounded the whole package is. It’s a compact little card, but it doesn’t give off a cheap vibe either. The cables fit nicely into the ports, and setting it up took only minutes. To this date, I have been using it without any trouble. 

Performance-wise, it left a positive impression. The capture quality looked sharp, and the colors didn’t feel off or washed out. I never ran into random disconnects or weird stutters either. Even after a long session, it stayed cool and performed smoothly. I’ll admit, when I first looked at the price tag, I thought it was sitting a little high compared to other capture cards on the market.

But after using it, testing different formats, switching between devices, and streaming without a single issue, the price started to make sense. It’s not exactly a budget option, but for what it costs, it does what you’d hope. At the end of the day, it comes across as a balanced card. For the price, I would definitely recommend it. 

 

GTA 6 Unlikely To Be Released In May 2026, Says Reliable Insider

Story Highlight
  • GTA 6 was previously delayed and is currently scheduled to release on May 26, 2026.
  • However, two highly reliable insiders believe the game is unlikely to launch on that date.
  • They argue that, given the massive scale of the project, another delay is very likely.

If GTA 6 hadn’t been delayed, many players would have already experienced it, and the internet would be in chaos by now. However, let’s be honest: the world just isn’t ready for what’s coming. We saw what happened when Hollow Knight Silksong made waves on platforms like Steam; it caused massive traffic spikes and even brief outages.

Now imagine that, but ten times bigger. That’s what GTA 6 is going to do when it finally launches. Officially, the game is scheduled for a May 2026 release, but according to a reliable insider, another delay is likely.

Why it matters: GTA 6 is set to be the biggest game in history. If Rockstar needs more time to ensure fans get the best possible experience, then a delay is absolutely worth it.

Tom Henderson of Insider Gaming, a well-known and highly reliable insider with a solid track record when it comes to leaks, recently shared his thoughts on GTA 6’s release date. In a new video, Henderson said he just can’t see the game launching in May 2026, as that date seems unrealistic to him.

To be honest, I don’t think that it is gonna release in May. For some reason I just cannot see GTA 6 releasing in May. You know, all the rumblings and so on just doesn’t seem to suggest it. For me personally, I think we are looking at October.

According to Henderson, a release in October 2026 feels more likely. However, he also made it clear that nothing is set in stone. No one outside of Rockstar truly knows what could happen, and while October makes more sense to him, there’s still a level of uncertainty.

GTA 6 AAAAA Game
GTA 6 Has Already Been Hailed As The First Ever AAAAA Game

It’s also worth noting that another reliable insider, Jason Schreier, who has an almost perfect track record, previously reported that another delay is likely.

Schreier pointed to the massive scale of the game and the precedent set by its earlier delay as strong indicators that fans should be prepared for the release window to shift again.

What are your thoughts on another possible delay? Let us know in the comments section below, or join the Tech4Gamers forums for discussion.

Hollow Knight: Silksong Is Being Negatively Reviewed On Steam Due To Its Brutal Difficulty

Story Highlight
  • Hollow Knight: Silksong debuted with over half a million players on Steam.
  • The launch was so massive that it briefly crashed Steam and caused platform-wide disruptions.
  • However, many fans are leaving negative reviews, citing the game’s excessive difficulty as a major issue.

Difficulty in video games has always been a controversial topic. While many players appreciate a good challenge, there’s a fine line between rewarding and frustrating. When a game crosses that line, some fans push back, and they often do it through negative reviews.

One developer that embraces difficulty without compromise is FromSoftware. Titles like Dark Souls and Elden Ring are renowned and notorious for their lack of difficulty settings. These games aren’t for everyone, and that’s okay.

However, when players unfamiliar with such design dive in and find themselves overwhelmed, they often express their frustration in the form of poor reviews. That’s exactly what seems to be happening with Hollow Knight: Silksong.

Why it matters: Hollow Knight: Silksong doesn’t include traditional difficulty settings and is proving to be quite challenging, which has sparked backlash from some players.

Silksong Criticised for Being Too Difficult by Some Players | Source: Steam

Many users on Steam have expressed their frustration by leaving negative reviews, specifically criticising the game’s difficulty.

I want to like the game, but the death penalties are too strict for me to enjoy right now.

Ten hours into the game and unfortunately it’s a torturing experience for me so far.

It doesn’t feel like a Metroidvania anymore. It feels like a wannabe Souls like.

-Frusturated Fans

This isn’t anything new. Almost every difficult game ends up facing similar criticism. Even Elden Ring’s DLC, Shadow of the Erdtree, received massive backlash at launch for being too hard.

The issue is that a lot of players jumped on the Silksong hype train without realising what they were getting into. You can clearly see the difference in player counts and reception compared to the original Hollow Knight. 

However, it’s worth noting that even some longtime fans of the original game have expressed frustration with the difficulty.

That said, Silksong does include an Assist Mode, which is recommended for players who are struggling with the game’s difficulty. It doesn’t make the game effortless, but it does offer some welcome relief for those who need it.

What are your thoughts on the latest blockbuster indie game receiving hate for being challenging? Share them in the comments below or join the discussion on the Tech4Gamers official forums.

ASUS TUF Gaming GeForce RTX 5070 12GB GDDR7 GPU Falls To Its Lowest Price On Amazon Yet

Prices quickly skyrocketed as soon as Nvidia’s new RTX 50 series lineup began to emerge. After a series of inflated prices and relatively poor sales, rumors began that Nvidia would soon start having major price cuts for its impressive state-of-the-art GPUs. Now, we may already be witnessing this phenomenon on Amazon and other online stores.

The ASUS TUF GeForce RTX 5070 GPU has now already fallen to its lowest price on Amazon yet. With a staggering 20% off, the 12GB VRAM GDDR7 GPU is available at the most ideal price possible, finally giving that price-to-performance ratio that fans could only dream of before.

No products found.

ASUS’s TUF lineup comes with a rugged, durability-focused product line. Therefore, it’s no surprise that this RTX 5070 is made with military-grade components and reinforced designs that are built to last for years to come. TUF chokes, MOSFETs, and capacitors rated for extreme durability, temperature tolerance, and longevity are included.

The Axial-tech fans, mounted on dual-ball bearings, come with longer blades and barrier rings to increase airflow while reducing noise. The ASUS TUF GeForce RTX 5070 is also overclocked right from the get-go, allowing for higher clock speeds than reference models for the best performance. 

The ASUS TUF GeForce RTX 5070 is at its lowest price yet on Amazon | Source: Camelcamelgo.

The improved performance and efficiency of the Blackwell architecture also shine the brightest with the RTX 5070 when priced at only $589 instead of the usual $739 on Amazon. Therefore, if the base 5070 specs were just not hitting the mark for you, then this ASUS TUF model pushes them to the extreme at the best price on Amazon yet.

The limited-time 20% deal arguably makes this RTX 5070 the best choice if you’re looking for ideal mid-range 1440p and 4K gaming. It can future-proof your gaming setup and pull the most out of the next-gen graphics standard without emptying your entire wallet.

Silksong Release Shows The Industry Is Not Ready For GTA 6

Story Highlight
  • Hollow Knight Silksong crashed storefronts and shattered all expectations on release this week.
  • GTA 6 will likely have a similar effect on the industry, albeit at a much larger scale.
  • The game will impact the entire entertainment landscape in a way never seen before.

At this point last year, the industry was patiently awaiting more word on GTA 6. Many had already braced themselves to see the gaming landscape changing as they knew it, but things took an interesting turn a few months ago.

Until recently, GTA 6 becoming 2025’s biggest release was all but certain. No game would even dare to cross paths with the behemoth that GTA 6 was shaping up to be, but the industry got a lucky break when Rockstar decided to delay the launch to 2026.

However, as the industry has shown time and again, gaming is never short on surprises. Just as Palworld and Black Myth Wukong turned heads last year, the sequel to indie hit Hollow Knight has reminded the industry how influential a single release can be. Hollow Knight Silksong’s launch has been so massive, in fact, that I’m only now beginning to come to terms with how big GTA 6 will be.

Why it matters: Rockstar has always delivered with its biggest IPs, but the latest GTA title is shaping up to be something truly special.

The Silksong Effect

Hollow Knight
Hollow Knight Silksong Has Been An Eye-Opener

Needless to say, Hollow Knight Silksong has not had the biggest marketing campaign. Following an exciting trailer a few years back, the game all but disappeared from the industry, leaving no traces behind.

It was only recently that marketing kicked off again, and a September release date was confirmed. With hardly any word of mouth among mainstream audiences and next to no build-up, the game still managed to shatter expectations completely.

Hollow Knight Silksong somehow froze all major gaming storefronts at the same time, something the likes of Black Myth Wukong and Palworld couldn’t even cause. Platforms like Steam and PlayStation were completely broken for well over an hour when the title was first released, something rarely seen across the industry.

GTA 6 Will Be Even Bigger

GTA 6 Trailer 2
GTA 6 Arrives On May 26

I don’t think it needs to be said, but GTA 6 will probably make Hollow Knight Silksong’s numbers look like peanuts in comparison. However, I also think this release should be a reality check for everyone in the industry.

Analysts can throw out all sorts of numbers regarding GTA 6’s day-one sales, but the reality is that nobody can truly gauge how much of a difference the game will actually make. In addition to millions of sales and record-breaking concurrent players across consoles, I fully expect to see stores selling thousands of consoles during the release month.

In essence, GTA 6 will serve as a much-needed rebirth for the industry. Although the times of gamers lining up outside GameStop and other outlets for midnight releases are long gone, I’m confident that same energy and nostalgic feeling will emanate across the industry once GTA 6 arrives.

From busy thirty-year-olds involved in the corporate world to energetic college students who once begged their parents to buy them GTA 5, practically everyone will come together to experience GTA 6 for the first time next year.

As it stands, the industry is heading toward a converging point with GTA 6 at the center. I would even go as far as to say that everything that has happened this generation has been building toward this upcoming moment.

The Big Numbers

GTA 6
Rockstar Is On Track To Break All Sorts of Records 

Because GTA 6 won’t launch on Steam, it won’t be easy to estimate sales figures for the average person. However, this is one IP that doesn’t really need SteamDB to make its presence known.

As a reminder, GTA has been the only major franchise to not only challenge but also defeat Call of Duty’s sales revenue in a particular year. Just to put things into perspective, GTA 5 made around $800 million on launch day, roughly translating to 13 million copies sold.

Between gaming’s exponential growth since 2013 and GTA’s continued popularity, GTA 6 will shift the entertainment landscape as we know it.

Knowing all of this, I fully expect to be blown away by the game next year. There’s a major difference between analyzing and discussing numbers and then seeing things play out in motion.

Also, history has shown that GTA typically exceeds expectations, so I believe nobody, not even the most experienced analysts and veterans, is really ready for what is to come for the entertainment industry next year.

Nintendo Wins $2 Million Case Against Switch Hacker, Issues Lifetime Modding Ban

Story Highlight
  • Last year, Nintendo filed a lawsuit against Modded Hardware over copyright violations.
  • Nintendo has now won the $2 million lawsuit against the company operator, Ryan Daly.
  • Daly must surrender the Modded Hardware domain and destroy all related items.

Nintendo has built up quite a reputation in the gaming industry to take severe legal action against anyone who attempts to tamper with its products. The most recent lawsuit was against Modded Hardware, a company known to alter Switch hardware and firmware to accommodate pirated games and more.

The lawsuit was filed about a year ago by Nintendo. A year later, the court has finally reached a verdict, ruling in Nintendo’s favor in the $2 million case.

Why it matters: Piracy is a serious problem in the gaming industry and continues to rise. It’s good that Nintendo won this lawsuit which is a big step against these practices. 

Nintendo Switch 2
Nintendo Is Facing Threats Over Switch 2 Consoles Being Bricked

Initially, Ryan Daly, the operator behind Modded Hardware, denied any allegations surrounding invalid copyrights and used multiple defenses such as lack of evidence, fair use, and more.

However, the U.S. court findings conclude that Daly’s actions have indeed caused severe and irreparable damage to Nintendo via copyright infringement.

Defendant’s conduct has caused NOA significant and irreparable harm.

Modded Hardware used to sell MIG Switch, a device that mimics a Switch cartridge, allowing users to load any game onto it. Moreover, the company also sold mod chips, hacked consoles, and jailbreaking services.

Nintendo Switch
With The Shutdown of Yuzu Emulator, Nintendo received $2.4 Million In The Lawsuit

The lawsuit rules that Daly must pay $2 million to Nintendo as statutory damages, to which the defendant has agreed. Moreover, Daly is also banned from ever selling MIG switches, modded hardware, or providing any similar service for life.

Additionally, the defendant is ordered to destroy all the items responsible for these services and hand over the Modded Hardware domain to Nintendo.

What are your thoughts on this story? Do you think Daly had it coming? Let us know in the comments below, or at the official Tech4Gamers Forums.

Indie Devs Fear Hollow Knight Silksong Set Unrealistic Pricing Standard For Industry

Story Highlight
  • Hollow Knight Silksong offers an incredible experience for just $20.
  • This pricing has raised concerns among indie developers, with many believing they may need to adjust their own prices.
  • One developer has even argued that the game’s true value is closer to $40.

Hollow Knight Silksong has become a monumental achievement for the indie gaming industry. Not only did the game smash its predecessor’s concurrent player count, but it also motivated thousands of gamers to play the original Hollow Knight.

Team Cherry has achieved all of this while offering the game at the incredibly affordable price of $20. In fact, this pricing has even sparked concerns among other developers about Hollow Knight Silksong potentially setting an unrealistic pricing standard for indie games.

Why it matters: Pricing has led to multiple heated discussions within the gaming industry recently. These discussions have impacted both indie and AAA teams.

Hollow Knight Silksong
Major Indie Dev Discusses Hollow Knight Silksong Pricing | Image via Blue Sky

Over on Blue Sky, developer rj, who is currently working on the rhythm game Unbeatable, raised an interesting point regarding Hollow Knight Silksong’s pricing and the average gamer’s perception.

He argued that the game would be more appropriate at a $40 price point. RJ believes that Team Cerry selling the game at $20 means that the average gamer will now look at such indie games as being worth no more than this price point.

Silksong honestly should cost 40 bucks.

-RJ

He believes that this perception could ultimately harm games without a huge following. Ivan from Deck13 Interactive agreed with this sentiment, while Tim from Red Squirrel Games chose to consider a different angle while also supporting RJ’s original point.

Perhaps the most interesting response to Hollow Knight Silksong’s reception came from the developer behind Lone Fungus, who wondered whether Lone Fungus would still be appropriately priced at $20 after Hollow Knight Silksong’s recent release.

The developer explained that Lone Fungus is a smaller game that came about as a solo project. As such, selling it any cheaper would not be viable for the indie developer.

Lone Fungus Dev on Hollow Knight Silksong
Lone Fungus Dev Discusses Pricing For Upcoming Game | Image via Twitter

Interestingly, the release of Baldur’s Gate 3 led to a similar debate in a different context. Many developers believed the game had set such a high bar that other teams would never be able to measure up.

It seems Hollow Knight Silksong’s pricing strategy has raised similar concerns among the indie gaming industry.

What do you make of the developers’ opinions? Let’s discuss in the comments and on the Tech4Gamers Forums.

Fake Hollow Knight Silksong Giveaway Tricks Players Out Of Millions Of Steam Points

Story Highlight
  • A private user on Steam scammed millions of Steam points after promising players a free Hollow Knight Silksong copy in return.
  • The player was banned, and the lost points have been returned to their original users.
  • The hype of the game is through the roof as every platform has crashed after its launch.

Hollow Knight Silksong has been one of the most anticipated indie games of all time, so it’s no surprise that the metroidvania’s launch has moved mountains in the gaming world. Besides the rave reviews and criticism over its bugs, every aspect of the game is a hot topic of conversation in the gaming world.

The Team Cherry title broke almost every platform it launched on, including Steam. Players wanted to play the game so much that they even fell for a scam in the general discussion forum that promised to give away Hollow Knight Silksong.

Why This Matters: Players falling for an obvious scam on Steam is an indication of how hyped and in-demand Hollow Knight Silksong is.

Hollow Knight Silksong
Hollow Knight Silksong is earning scammers a lot on Steam

According to user aesir on Steam’s general discussion forum, a private account offered free copies of the indie title in exchange for Steam points, and unfortunately, many people fell for the scam. Players transferred millions of Steam points collectively just to get a chance to experience Hollow Knight Silksong for free.

But, as it turned out, this was a little too good to be true, and Steam took notice and banned the user after they failed to provide free copies. According to Aesir on the same forum, the Steam points players earned were returned to their accounts, with the original poster even showing an email.

However, not everyone received their lost currency in this ordeal, with many saying Steam has never refunded such transactions in the history of the platform.

hollow knight silksong
Hollow Knight Silksong has become one of the biggest indie games in history

The game’s price point has been a big discussion, as its $20 price tag is basically considered a freebie in this day and age, with many fans feeling they underpaid for a game that hit 500k players at launch and even made devs move release dates.

Do you think $20 is a fair price for Hollow Knight Silksong? Tell us in the comments below or head to the Tech4Gamers forum for discussion.

High-Income Households Drive Nearly Half of US Gaming Hardware Sales, While Gen Z Drops Off

Story Highlight
  • A report reveals that only households with $100K above earnings buy gaming hardware.
  • The sales have significantly reduced with Gen Z due to low buying power and high prices.
  • Some studios also complained that the prices of gaming hardware have become too high.

Console prices have become ridiculously high over the last few years. Especially since the US tariffs came in, the PS5 hit a new high MSRP, and the prices are expected to go even higher. This means only the privileged ones can now afford the consoles. 

A new study reveals that only high-income households in the US account for hardware sales. Whereas, the sales have shown a huge drop with the Gen Z, considering the prices have gone beyond their purchasing power. 

Why it matters: Higher prices lead to fewer sales, which also lead to reduced game sales. Capcom recently also complained that high PS5 prices are the reason games don’t meet their sales targets anymore. 

A Report shows that only households with higher incomes account for gaming hardware sales

According to Circana’s Mat Piscatella, US households with over $100K income account for over 43% of the console/hardware sales. Previously, the number was 36%, but it has grown in the last few years. 

In addition, 18-24-year-olds account for just 3% of the video game hardware sales. This has also gone down from the last few years, where over 10% accounted for the sales. This is a major worrying sign as those are the target audiences. 

Consoles without Disc Reader
Console prices have become too high for Gen Z

As things stand, gaming hardware prices are supposed to increase even more, which means the sales will be affected more. While there are a couple of years left in the current console generation, companies should think over their pricing strategies.

Nonetheless, with console sales in danger, game sales are in danger too. We’ve also seen an increase in game prices, where they used to cost $70, but modern AAA releases are not expected to cost $80 in the near future. 

What are your thoughts on low gaming hardware sales? How do you think the numbers can increase? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum

 

Google Has Now Favoured You Over Its Algorithm

We’re living in an era where AI is everywhere and while it is a better thing because we’re practically moving closer to the times that were predicted in the film Back to the Future.

However, with its positive aspects, there’s also a negative side that you are experiencing right now. Now, many websites have been plagued with AI content, you know the one with the long dash “—” included in every sentence.

Now, this type of writing is awful to say the least, and many readers dislike it because you can clearly tell AI writes it, and the very first thought that emerges in your head is that the people simply don’t want to put in the effort themselves.

This lousy habit discourages people from reading AI posts, which is why Google has now countered it with its latest update. Now Google lets you set Tech4Gamers as your ‘Preferred Sources’ so you’ll see more of us amidst the AI slop. 

Tech4Gamers As Preferred Source
Tech4Gamers As Preferred Source (Image Credits – Tech4Gamers)

With Tech4Gamers selected as your “Preferred Sources”, when you search for something, articles by Tech4Gamers will appear at the top if you search for something that’s related to tech and gaming. 

T4G Homepage
T4G Homepage

Here’s how you can set Tech4Gamers as your Preferred Source. Click this link below.

    1. Click on this link.
    2. Search up “Tech4Gamers.”
    3. Tick Tech4Gamers and its forum.
    4. Reload the page.

Now you’ll see Tech4Gamers show up in “Your Sources”, which you can manage later. You can uncheck other sources as well if you want to change them later. We appreciate your help in defeating both the algorithm and AI.

AA And Indie Releases Have Dominated The Gaming Industry In 2025 So Far

Story Highlight
  • 2025 has seen many notable indie and AAA releases, marking a shift in industry trends.
  • Games like Split Fiction, R.E.P.O., Peak, Rematch, and Clair Obscur surpassed many AAA titles.
  • On the flip side, well-funded titles like Mindseye and AC Shadows left a lot to be desired.

There was once a time when indie games were considered to be a small, quiet corner of the industry, but this year has seen the emergence of highly successful AA and indie launches that have completely thrown that perception on its head. 

Entries like Clair Obscur: Expedition 33, Rematch, Split Fiction, Blue Prince, and Hollow Knight: Silksong have been the talk of the gamer town this year. They have sold like hotcakes and attracted many players who are fed up with AAA titles for one reason or another. 

Why it matters: The dominance of AA and indie games this year shows the industry is shifting toward smaller, creative projects that prioritize player satisfaction over big-budget, safe releases.

AA/Indie Games
Many indie games this year have impressed gamers who are fed up with flawed AAA launches.

Therefore, many gamers online argue that 2025 has already become the year of indie releases. Most of the agreed-upon Game of the Year nominations by fans this year are AA and indie games, which is likely a first in the industry.

Games like Blue Prince and Split Fiction have been so successful because they take bigger risks than AAA titles, with creativity and player satisfaction in mind before profits and budgets.

This year has also seen some successful AAA titles, such as Metal Gear Solid 3 Remake, Doom: The Dark Ages, and Elden Ring: Nightreign. However, launches like Mindseye, AC Shadows, and the smaller FBC: Firebreak disappointed fans for a multitude of reasons.

Concord
Many well-funded AAA games, like Concord, either flopped or performed horribly.

The current shifting trends suggest that more and more indie and AA games will replace the traditional AAA formula due to inflated budgets and development times. So, high-budget, blockbuster-level AAA games might become rarer as time goes on.

Do you think this year’s Game of the Year award winner will turn out to be an indie or an AA game? Which of them is the most likely one to hog the award? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

Indiana Jones DLC Hit With Mixed Reviews Over Short, Expensive Content

Story Highlight
  • Indiana Jones Order of Giants DLC was just released on September 4 and went by unnoticed.
  • Most players aren’t happy with the DLC, stating that it’s overpriced and offers very little content.
  • Moreover, the premium upgrade for the game felt like a scam for many fans.

Indiana Jones and the Great Circle was one of the biggest releases of 2024, and despite that, the new DLC release slipped under many people’s radar. Since Hollow Knight Silksong released on the same day, the indie title has crushed the DLC and other titles in comparison.

Anyhow, Order of Giants isn’t making a strong impression to get noticed either. On Steam, the game currently has mixed reviews, with most users complaining that the expansion offers too little content for its expensive price tag.

Why it matters: Order of Giants DLC has been anticipated for quite some time now, and upon its release, fans found it quite underwhelming.

indiana jones dlc steam review
A Steam User Complaining About The DLC’s Price

Currently, the DLC has only 94 reviews on Steam, despite being released two days ago. As previously mentioned, the DLC’s release went unnoticed by many, which is perhaps the reason why there are only a handful of reviews.

Anyhow, most of the reviews are mixed, with players expressing disappointment with what they got with the expansion. One user mentioned that it only took him three hours to finish the DLC story and another hour to collect all the items.

indiana jones dlc steam review
A Steam User Complaining About Indiana Jones’ Pricing Strategy

Moreover, most of the DLC takes place in the sewers of Rome, which was quite disappointing. Furthermore, the Order of Giants DLC costs $20, and $35 for those who want a Premium Edition upgrade.

Essentially, the remaining $15 was only for an outfit and a digital art book. Many players said they were scammed by getting the upgrade.

indiana jones order of giants dlc review
This Xbox User Definitely Isn’t Happy With His DLC Purchase

Xbox users have had a similar experience, also stating that the DLC content was too short and overhyped for the end result they received.

The expansion isn’t inherently bad, but its scope feels underwhelming for the price and the long wait.

Have you played Order of Giants yet? Share your thoughts with us on this story in the comments below, or at the official Tech4Gamers Forums.