At Tech4Gamers.com, I cover the latest news and rumours in the gaming industry, from new game releases to hidden gems and video game leaks. Furthermore, I occasionally write tech articles about video game consoles, providing insights into the hardware and software that powers our gaming experiences.
[Press Release] Team Group announced that its T-CREATE EXPERT P34F Find My External SSD has won the Japan Good Design Award 2025, recognizing its innovation and creator-focused design.
The EXPERT P34F is the world’s first SSD with built-in location tracking that works with Apple’s Find My app without extra accessories. It also includes a built-in speaker that emits alerts when nearby, making it easier for users to find their device and prevent loss.
Made from 73% zinc alloy and weighing only 70 grams, the SSD combines sleek aesthetics with practicality. It features a keychain hole for easy carrying and uses a USB 3.2 Gen2x1 Type-C connector compatible with Windows, macOS, and Thunderbolt devices.
Team Group also prioritizes sustainability by using FSC-certified, eco-friendly packaging to reduce waste. This award highlights the company’s commitment to innovation, portability, and environmental responsibility in modern storage solutions.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
AMD has released a bunch of powerful yet budget-friendly processors over the years, which have noticeably advanced the gaming scene. These processors have also directly challenged Intel’s dominance in the desktop CPU space and slowly chipped away at its hold on the market to drive innovation.
AMD Ryzen 7 7800X3D is the perfect example of a processor that swept the industry with its harmonious blend of power, efficiency, and good pricing. Built on the Zen 4 architecture, it is now enjoying the best offer on Amazon since launch. The CPU is selling at 29% off, which has made it enjoy a record-low $319 price on the platform. This discount is exactly what you want if you are aiming to upgrade your gaming rig without spending a ton.
Processor provides dependable and fast execution of tasks with maximum efficiency.Graphics Frequency :...
The high-performance desktop processor from the 7000 series is ideal for gamers and creators who want top-tier results without going for the latest enthusiast choices. It comes equipped with 8 cores and 16 threads to execute tasks efficiently and swiftly. The CPU also boasts a 4.2 GHz base clock speed, with graphics frequency hitting 2200 MHz.
AMD Ryzen 7 7800X3D is best known for its jaw-dropping 104 MB cache memory, with ‘X3D’ referring to 3D V-Cache technology. This chip stacking method has allowed AMD to add a huge amount of L3 cache directly on top of the CPU die, which dramatically improves performance in games that rely heavily on memory and other CPU-bound scenarios.
The processor’s latency reduction due to faster data retrieval directly results in smoother gameplay and better 1%/0.1% FPS lows across the board. Additionally, it achieves all these milestones while being extremely efficient and without needing higher clock speeds or power draw. For context, its TDP stands at a respectable 120W.
AMD Ryzen 7 7800X3D Amazon listing history shows a steep decline in price | Source: Camelcamelgo.
AMD Ryzen 7 7800X3D also includes an AM5 socket and PCIe 5.0 support, which makes it compatible with current systems. The thermals also ensure it runs cooler than many competitors.
So, if you’re aiming to future-proof your gaming PC to run the latest and most demanding AAA games at exceptional FPS, then this $130 price cut should be enough of a reason to snag this CPU.
Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
Story Highlight
FSR 4 update is possible on Xbox Series X, unlike the PS5, which has an incomplete RDNA 2 feature set.
Analysts replicated Xbox Series X settings with the FSR INT 8 and noticed a visual quality upgrade with little performance tradeoffs.
Still, the Xbox Series X getting an FSR 4 update is highly unlikely.
Previously exclusive to just the RDNA 4 GPU lineup, recent AMD leaks have made FSR 4 possible even on older cards dating back to the RDNA 2 architecture. For a moderate performance tradeoff, the FSR INT8 offers a major visual overhaul that is game-changing.
As such, FSR 4 INT8 is possible on the Xbox Series X since the console is based on the RDNA 2 architecture, unlike Sony’s PS5, which has an incomplete RDNA 2 feature set.
Why it matters: FSR 4 could give the Xbox Series X a second wind, especially at a time when the console’s reputation is at an all-time low. Furthermore, it could also rival the PS5 Pro since there is no mid-gen console for Microsoft this time around.
Digital Foundry replicated the Xbox Series X settings on an RX 6700 while running Alan Wake 2 to get a simulation of what the performance and visual difference would be like on FSR 4 INT8.
The results were that FSR 4 performance mode beat FSR 2 balance mode with a 4% difference in frame rate. Additionally, the image quality was far superior, too.
That said, while comparing AMD FSR 4 FP8 and AMD FSR 4 INT8, FP8 is far superior compared to the leaked INT8 version, with better stability and image output. Still, the FSR 4 INT8 is an improvement over FSR3.
Next-Gen Xbox Development Moving ‘Full Steam Ahead‘ Says Engineer
For the question of whether Xbox Series X will get an FSR 4 INT8 upgrade, that’s highly improbable. Microsoft is wrapping up this console generation and has given up on Series consoles entirely.
Furthermore, multiplatform games would have to be optimized differently for the Xbox Series X since the base PS5 can’t run FSR 4 INT8.
Anyhow, the PS5 Pro is set to receive a PSSR upgrade next year that is essentially FSR 4 in a nutshell. This will also be the first result of Project Amethyst, a partnership between AMD and Sony that will stretch till the next generation of PlayStation consoles.
At T4G, my task is to cover the latest news around the gaming globe ASAP and with the utmost precision. I adore all the games and respect all the devs behind the amazing games that we get all year. So, whether it’s a PC or a Console game, I got it all covered.
Story Highlight
Sweet Baby CEO says that the company did its best work and didn’t do anything wrong.
She says people who are against wokeness are against progress and innovation.
The company was criticized for forcing narratives into games, resulting in failures.
Sweet Baby Inc. was one of the most notorious names in the gaming industry just a little while ago. It was accused of forcing DEI and agendas into gaming that most gamers hated, and made multiple games fail.
While most of the Sweet Baby hype has now died, and the industry has moved away from DEI, the company’s CEO, in a recent podcast, suggested that when people fight against wokeness in games, they fight against innovation and progression.
Why it matters: The company was at the center of many games that failed miserably, like Unknown 9 and more. Even bigger companies like PlayStation have now reportedly moved away from working with them.
Speaking at a recent podcast, Kim Belair confirmed her company’s involvement in mega projects like Marvel’s Spider-Man 2 and Alan Wake 2. She revealed that Sweet Baby was directly involved in games’ narratives.
She also claimed that when people call out wokeness in games, they are actually calling out progressiveness, as this stops growth. Their involvement actually helped those games, and the company ‘did nothing wrong’.
People who think that they are pushing back against I don’t know wokeness (in games) or something are usually pushing back against progress.
– Kim Belair
Sweet Baby Inc. was behind many games failing due to forced DEI.
Fans don’t really share the sentiment, as there was a huge uproar and many called out Sweet Baby for ruining narratives because of forced DEI. Spider-Man 2 did receive backlash because of this, too.
Belair said that creative decisions are like a battleground, where there are wins and losses. She insisted that they did their jobs the best they could. However, there is a fine line between consultancy and direct involvement that the company crossed.
Anyhow, most of the gaming industry is now over the trend of forced DEI. We do see it here and there, but it doesn’t really affect much. Inclusion is something fans support, but shoving it down their throats is what they hate.
What are your thoughts on Sweet Baby saying wokeness helps in progression? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
Story Highlight
The team behind Lords of the Fallen recently celebrated the title’s second anniversary.
The game’s official Twitter account also claimed that the title has carried the torch for Souls-like for two years.
This statement quickly became controversial and attracted criticism from fans of the genre.
Two years later, the Souls-like is still being updated with new content. In fact, the team claims that it has been carrying the torch for the genre over the last two years.
Why it matters: Lords of the Fallen, while being a decent Souls-like, is not the most beloved modern entry in the genre. Therefore, this statement came as a shock to many.
Lords of the Fallen Developer Message on Second Anniversary | Image via Twitter
Over on Twitter, the team recently celebrated Lord of the Fallen’s second anniversary. Highlighting new items coming to the game, the official Twitter page noted that Lords of the Fallen has carried the torch for Souls-likes since 2023.
Interestingly, Souls-likes fans did not take too well to this statement. In the replies, many pointed to games like Lies of P as better alternatives, while others noted that the game simply does not compare to FromSoftware’s work.
Some even pointed to the game’s dwindling player count, comparing the figures to those of Elden Ring and Dark Souls. Needless to say, CI Games’ statement became quite controversial.
Perhaps the most interesting part about this discussion is the fact that FromSoftware itself released Elden Ring: Shadow of the Erdtree and Elden Ring: Nightreign over the last year, two very popular games belonging to the genre.
Lords of the Fallen Provided A Decent Souls-Like Experience
Nonetheless, CI Games is currently moving forward with plans for a sequel. The studio is expected to launch the next entry in the series as early as next year, so it will be interesting to see how it evolves the series’ take on the Souls-like formula.
I’ve been the Journalist & Editorial Writer at Tech4Gamers since July 2022. I spearhead our hardware coverage, including overclocking GPUs, benchmarking CPUs, reviewing peripherals, and fine-tuning custom PC builds for every budget. Daily, I report on breaking gaming news, from major launches and studio updates to the latest industry trends, ensuring our community stays informed. Beyond news briefs, I write in-depth feature articles on gaming culture and emerging technologies. And by collaborating closely with the editorial team on content planning, SEO strategy, and our publishing calendar, I help us consistently hit our traffic and engagement targets.
Having reviewed Epomaker’s earlier mice that included the Click and its lighter variant, the Click Lite. I had some idea of what I was getting into with their new CarbonX mouse. Typically, Epomaker focuses on clean, dependable designs that don’t take significant risks. They’ve always taken things pretty safely. It is not a bad thing, but because of that, none of their older models really stood out to me. Although this time, it feels a little different.
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With the CarbonX, Epomaker seems to be stepping out of its comfort zone, and it just happens to be its priciest mouse yet. Instead of sticking to the same old shape and structure, Epomaker has gone for a completely new design philosophy, one that clearly focuses on weight reduction and performance optimization. Their goal is evident as they set out to offer their lightest and most refined mouse yet. In this review, I’ll break down everything that makes it different.
Key Takeaways
The Epomaker CarbonX is a lightweight, performance-focused gaming mouse designed for esports and enthusiast gamers, offering a solid overall experience.
You should consider the Epomaker CarbonX if you want a lightweight, performance-focused mouse that offers crisp, responsive clicks and appreciates versatility in connection modes.
You should skip the Epomaker CarbonX if you prefer balanced weight distribution, want large mouse skates, and dislike open-shell designs.
Here are the technical specifications:
Case Material
Carbon Fiber Shell
Connection
Tri-Modes (2.4Ghz Wireless, Bluetooth, and USB A to C Cable)
DPI
7 stages adjustable at 400, 800, 1600, 2400, 3200, 5000, and 30000
With the CarbonX, Epomaker has shifted from making generally safe, mass-market mice to pursuing a niche, performance-oriented audience. Their earlier models, such as the Epomaker Click and Click Lite, played it safe by offering mainstream designs, conventional builds, and broad appeal. However, they didn’t push boundaries. Now, with the CarbonX, the brand is pursuing an ultra-light, esports-level mouse featuring a carbon fiber shell, aggressive cutouts, and top-tier specs.
Packaging & Unboxing
Packaging & Unboxing
1 of 4
Front of the Box
Right Side of the Box
Left Side of the Box
Back of the Box
The Epomaker CarbonX comes in a purple and black box. On the front, there’s an image of the mouse with its model name printed above and the Epomaker branding right at the top. On the right side, you’ve got the main features paired with small matching icons, while the left side lists all the technical specs. Flip it around and you’ll see system requirements, what’s inside the box, and a bit of general info. The packaging itself is pretty simple, as you lift off the top lid to open it.
Box Contents
Box Contents
1 of 2
Unboxing
Box Contents
Open the box and you’ll find the CarbonX sitting right in the middle, wrapped up in plastic and resting on a foam layer. The cutout fits it perfectly, keeping it safe during shipping. Once you lift that out, there’s a small white box underneath, where all the accessories are tucked in. Here’s everything you get inside:
Carbon X Wireless Gaming Mouse
2.4ghz Wireless Dongle
Detachable USB-A to USB-C Cable
Multilingual User Manual
Replacement Skates
Design
Design
The Epomaker CarbonX marks a noticeable departure from the company’s earlier, more conventional designs. In comparison, Epomaker calls it a symmetrical esports mouse. However, once you hold it, it’s clear that it’s meant for right-handed users, as the side buttons are placed on the left side. The shape features a smooth, natural curve that feels comfortable in the hand.
What really defines CarbonX’s design is its heavily perforated shell. There are three cutouts on each primary button, eleven on the main body, and two more along the sides. All of them are placed strategically to reduce weight without compromising the shell’s strength. Despite the honeycomb pattern, the mouse still keeps a surprisingly minimal look, which doesn’t exactly give a gamer vibe.
Grip Styles
Grip Styles
1 of 3
Palm Grip
Claw Grip
Fingertip Grip
When it comes to grip comfort, the Epomaker CarbonX feels surprisingly natural, even with the perforated shell design. At approximately 118 by 62.2 by 39.6 millimeters, the CarbonX sits right in the middle in terms of size. It moves fast, feels nimble, and still sits comfortably in the hand. The back has a slight lift, and the sides curve in just the right amount, so your fingers naturally settle without discomfort.
If you’ve got small to medium hands, the shape will probably feel instantly familiar, especially if you prefer claw or fingertip grips. Because of its lower height, it gives you better control and doesn’t force you to stretch your fingers too far. For those with larger hands, it remains comfortable, but a full-palm grip may not feel quite right since the mouse doesn’t fill the hand. In that case, a hybrid grip will feel more natural.
Weight
Hump
According to Epomaker, the CarbonX weighs around 50 grams, and it definitely feels that light. The moment you grab it, you can tell they really focused on shaving off every bit of extra weight, as it’s Epomaker’s lightest mouse. Its honeycomb-style shell clearly plays a huge role here. Those numerous cutouts help shave off a good chunk of weight.
On the downside, the mouse feels slightly front-heavy, meaning most of the weight appears to be concentrated toward the buttons and scroll area. Since the shell has multiple cutouts at the back and the battery isn’t positioned to balance that out, the rear end feels almost empty in comparison. If you’ve used other high-end ultralight mice before, you’ll definitely feel that uneven balance during movements.
Coating
Coating
The surface finish on the Epomaker CarbonX honestly feels more premium than you’d expect for the price. It has a slightly matte texture with a rubbery feel, which provides a steady grip. What I like is that it skips the overly smooth, plasticky coating that many lightweight mice opt for. Instead, the finish has a soft, almost silky feel that’s nice to hold and provides enough traction.
It also avoids the dry or chalky texture that some matte coatings tend to develop. I really like that it doesn’t attract fingerprints or smudges easily, so it keeps looking clean even after hours of use. That said, since the shell has all those cutouts, you do notice a bit of that airy texture under your fingers. It might feel weird at first if you’ve been using solid-bodied mice, but after a while, it just feels natural.
Underside
Underside
When you flip the CarbonX over, you’ll find four skates, including two up at the top and two down at the bottom. Additionally, a smaller, ring-shaped one is circling the sensor cutout. They’re rounded and smooth, but I kinda wish they were a little bigger. The smaller size does cut down the weight, but it also makes the glide feel a bit less effortless than I’d prefer.
While using it, I could feel the bottom plastic shell rubbing slightly against the pad. It is not a huge deal, but it does detract from the smoothness you usually get with larger skates. You’ll also find a connection mode switch there for toggling between different connectivity options, along with a DPI button. Lastly, Epomaker includes a spare set of skates in the box, if you ever need to replace them later on.
Build Quality
Build Quality
For such a lightweight mouse, the Epomaker CarbonX actually holds up quite well in terms of build quality. The first time you pick it up, it feels sturdy enough for everyday use. Although if you press hard on the sides or around the honeycomb cutouts, you’ll notice a bit of flex, which is kind of expected for a mouse this light. Still, it’s worth pointing out, primarily if you’re used to those closed-shell designs.
The shell here is made from carbon fiber, and it feels noticeably different compared to the usual lightweight mice that are made from plastic. It has that unusual mix of being sturdy yet extremely light. Even with all the holes cut into it, it doesn’t really feel fragile or hollow. I gave it a few shakes, and fortunately, there were neither creaks nor rattles. Lastly, the buttons and scroll wheel stay firm, so nothing feels loose.
Primary Buttons
Primary Buttons
The Epomaker CarbonX uses Omron optical switches for its primary buttons. Each click delivers that sharp, tactile feedback with almost no pre-travel, which helps maintain consistency during rapid presses. The actuation is light but deliberate, and it feels snappy, with no mushiness. They reset quickly after each press. Both the left and right buttons need roughly the same pressure, so moving between them feels even.
The clicks have a slightly lower tone than usual, which makes them sound less sharp or plasticky. They themselves stand out clearly but never to the point of being distracting on either side. This kind of sound tuning, paired with the tactile feedback of the switches, makes them surprisingly easy to spam when you’re gaming. Additionally, the resistance feels nicely calibrated. You don’t have to press too hard, yet there’s still just enough feedback to stop accidental clicks.
Side Buttons
Side Buttons
The side buttons on the Epomaker CarbonX are thoughtfully positioned right where your thumb naturally rests, making them instantly accessible without any awkward hand adjustments. I personally found their placement spot-on. The front button is placed where I can reach it with the tip of my thumb. In comparison, the rear button is placed closer to the base. Generally, I prefer to press the rear side button with the back of my thumb.
Thankfully, I was able to do the same here. Moreover, their positions allow me to push each one intentionally without accidentally pressing the other. Both buttons feel nicely tactile and satisfying to click. They have a slightly different texture compared to the main shell. Although Epomaker hasn’t disclosed the type of switches used for these buttons, they perform impressively well.
Scroll Wheel
Scroll Wheel
The CarbonX scroll wheel achieves a suitable middle ground, where it’s neither too tight nor too loose. The rubberized texture feels comfortable under the finger and gives a solid grip. Scrolling on it is smooth, and although you can feel the steps, they’re light enough to make sliding through them feel effortless. It’s not the freest spinning wheel out there.
However, that’s actually a good thing here, as you won’t accidentally overscroll or skip inputs. Clicking the scroll wheel gives a nice, firm feedback. Its sound resembles a slight, high-pitched click, typical for lightweight mice. Scrolling upward can squeak slightly, but scrolling downward is entirely smooth. It’s not distracting, but it’s something you might notice in a quiet environment.
Connectivity
Connectivity
The CarbonX connections include wired, Bluetooth, and 2.4GHz wireless options. For wired use, plug in the USB-C cable, which also charges the mouse while it is in use. As per the standard, it is stable, and the port feels solid. Switching to wireless, in 2.4GHz mode, you can achieve a polling rate of up to 8,000Hz with a latency as low as 0.4ms, and approximately 0.35ms in wired mode, which is ideal for gaming.
The included USB dongle, which is required to establish a wireless connection with the mouse, even features a subtle white LED strip that lights up when it’s connected. The provided cable also serves as a wireless extender for the dongle, allowing you to keep it close to your mouse. Lastly, if you prefer to use it with a Bluetooth connection, it offers a 250Hz polling rate with approximately 10ms of latency, which is more than enough for daily tasks.
Battery Life
The Epomaker CarbonX is powered by a 300mAh battery. It’s a little smaller than what you’d find in some of their older mice, but that seems intentional to keep the mouse lightweight. If you look through the shell’s cutouts, the battery is right there in the middle, wrapped in a black cover. Although it may be small in capacity, it lasts longer than you might expect.
For normal daily use, you can expect a battery life of a few days on a single charge. Moreover, at higher polling rates, it consumes more power, but still manages respectable battery life for a performance-focused mouse. Generally, using Bluetooth will extend that even further, as it consumes less power. The front DPI indicator also serves as an indicator for the battery status. If the battery is low, it blinks yellow. While charging, it stays solid yellow, and it turns off once fully charged.
Software
Software
1 of 4
Home Settings
DPI Settings
Macro Settings
More Settings
The Epomaker CarbonX requires no software installation. Instead, it utilizes a web-based configurator that works directly within your browser, following the same concept as VIA for QMK-compatible keyboards. It keeps things resource-free with no constant background software, no pop-ups, and no unnecessary system load. The interface itself is minimal and straightforward. You don’t have to dig through multiple tabs or complicated menus.
Once you open the online software, you get access to everything you’d expect, including button remapping, macro recording, debounce time adjustment, DPI stage customization (up to 7 levels), polling rate control (125Hz to 8000Hz), motion sync, lift-off distance settings, and even firmware updates. All five buttons are programmable, except for the main left-click button, and you can also create up to four different profiles.
Performance
The Epomaker CarbonX uses the PAW3950 sensor, paired with the Nordic nRF52840 MCU. It is the same combo you’d find in much more expensive models. It feels accurate and consistent, and throughout my testing, I didn’t notice any spinout, jitter, or tracking hiccups even at higher DPI levels. It supports up to 30,000 DPI, an 8,000 Hz polling rate, 750 IPS tracking speed, and 50 g acceleration, all of which are top-tier numbers on paper.
However, I care more about consistency than numbers, and this mouse absolutely nails that. I used it around 1600 DPI, which felt smooth and easy to control. In wireless mode, performance stays just as reliable. I didn’t run into any lag, connection drops, or signal inconsistencies. Now, about those lotus-shaped cutouts, I wouldn’t say they’re unfeelable. You do feel them a bit under your fingers, especially around the center, but I don’t focus on them while playing.
Should You Buy it?
Buy it if
✅ You want a lightweight, performance-focused mouse: At just around 50 grams, the Epomaker CarbonX feels incredibly light while its carbon fiber gives it a premium feeling.
✅ You value crisp, responsive clicks: It is equipped with Omron optical switches, providing tactile, sharp, and satisfying clicks with consistent performance.
✅ You appreciate versatility in connection modes: With tri-mode connectivity (wired, 2.4GHz, and Bluetooth), the CarbonX can easily switch between setups.
Don’t buy it if
❌ You prefer balanced weight distribution: The CarbonX leans slightly toward the front, which some users might find off-putting.
❌ You want large mouse skates: The stock skates are on the thinner side and a bit small, which slightly limits glide smoothness.
❌ You dislike open-shell designs: The perforated design may not appeal to everyone and can make cleaning a bit of a hassle.
Final Verdict
After using the Epomaker CarbonX for a while, I’d say it’s a solid attempt from them in the gaming mouse market. Once again, they got many things right. Epomaker decided to try something new, unlike their first two mice, which were designed for general users with mainstream appeal. On the contrary, this one is specifically targeted at a smaller, more niche group, including gamers who prioritize weight and performance.
I think their primary audience would generally be happy with what Epomaker has to offer them. Price-wise, at $79, it sits in a competitive space. While some might argue it feels more like a $65–$70 mouse due to the skates and weight imbalance, you still get a unique package that rivals mice nearly double the cost. At the end of the day, the Epomaker CarbonX is definitely a worthwhile product, and I wholeheartedly recommend it.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
Story Highlight
In just a decade, annual Soulslike releases on Steam have increased 41.2 times.
371 Soulslike titles launched on the platform in 2024 compared to 9 in 2015.
60% of these titles are published by Asian devs, and 97% of the buyers also belong to this region.
Soulslike titles have been all the rage in the gaming world for such a long period that the niche has become saturated. Games belonging to this genre are still succeeding, for example, Wuchang: Fallen Feathers, which hit a peak of 131k on Steam.
However, many developers are trying to distance their products from this genre, with the likes of NeoBards Entertainment being frustrated that Silent Hill F is being labeled as a Soulslike. And, when you consider how many of these titles are produced every year on Steam, this inclination makes a lot more sense.
Why it matters: Relying too much on one niche of gaming without experimentation will curtail creativity and progress in the medium, as everyone will stick to a formula.
Annual Soulslike releases on Steam.
According to a study from VG Insights, the number of games released on Steam with the Soulslike tag has increased by 4100% or 41.2 times since 2015. In 2024, 371 new games on the platform were tagged as a Soulslike by either the developer or the fans.
Comparatively, only 9 such titles launched on Steam back in 2015, showcasing an exponential bloom of this genre. The research provided us with more interesting facts, specifically how AAA publishers make two-thirds of the latest Soulslike games, while AA publishers dominated until 2022.
Furthermore, the Asia-Pacific countries were responsible for 60% of these titles in 2024 and have released 80% of the new Soulslike on Steam this year. Unsurprisingly, most of the consumers also belong to this region and accounted for 97% of Soulslike copies sold in 2025, rising from 81% last year.
Black Myth Wukong was the best-selling Soulslike on Steam in the last decade.
Chinese and USA users were among the biggest consumers of the genre, with Black Myth: Wukong ending up as the best-selling Soulslike on Steam in the last decade.
The genre’s dominance is definitely a thing, but with action games like Phantom Blade: Zeromaking a comeback and the number of annual Soulslike releases decreasing to 207 this year, the saturation is starting to diminish.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
Story Highlight
Ghost of Yotei has sold so well that it has become Sony’s biggest first-party launch in Europe.
This title was previously held by Marvel’s Spider-Man 2 in the region, but Yotei has surpassed it.
The sequel’s sales have also matched the explosive opening of Ghost of Tsushima in the region.
Therefore, it’s no surprise that Ghost of Yotei has already become Sony’s biggest first-party launch title in Europe since Marvel’s Spider-Man 2’s release. It achieved this milestone while boasting a much smaller budget than Insomniac’s entry.
Why it matters: Ghost of Yotei’s strong opening suggests that the sequel has been a stellar hit in Europe. Its sales have also kept up with the original’s pace.
Ghost of Yotei has lived up to most players’ expectations as a sequel.
A new report by The Game Business reveals that Ghost of Yotei was just shy of coming to first place in the GSD European charts, surpassed only by EA Sports FC 26. It is in the second spot both in terms of units sold and revenue for the week ending October 5.
Yotei’s opening sales have also aligned with the PS4 hit, Ghost of Tsushima. It’s worth remembering that Tsushima launched during the COVID period, which was a huge factor in driving sales for it and many other projects.
Ghost of Yotei was quick to sell 1 million copies worldwide soon after launch, even surpassing the impressive pace of the first game in the franchise. It remained a top seller across multiple countries despite the boycott by gamers because of several controversies.
The game features a fun revenge story and addictive gameplay.
On a side note, Ghost of Yotei maker Sucker Punch has already teased a future Ghost or Sly Cooper project as its next endeavor. It plans to stay a single-player company, unlike many other studios under the PlayStation umbrella.
Do you think Ghost of Yotei has been an absolute success, or is its performance more grounded than expected? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
Story Highlight
Capcom didn’t see any value in the classic Resident Evil games, according to GOG’s development head.
The company thought the remakes were the “superior” way to play the franchise.
GOG did eventually convince Capcom, and the original trilogy was a massive success on the platform.
The Resident Evil franchise has barely missed since the launch of Biohazard, launching one successful title after another. A big part of this winning strategy has been Capcom’s decision to remake the earlier titles, giving fans a more modern way to play the series.
Why This Matters: Game preservation is essential in an industry that’s abolishing physical media and preferring remakes.
‘Okay, we have all of those remakes. It’s already the superior experience.’ So they didn’t really see the value in bringing back the classical versions.”
Resident Evil 4 Remake was an outstanding success for Capcom.
In an interview with The Game Business, GOG’sMarcin Paczynski revealed that convincing Capcom to release the classic Resident Evil titles on GOG was a particular challenge, as the publisher saw no value in the classic versions.
As per the development manager of GOG, the company said all the remakes are a “superior” way to play the series, so putting the classics on PC is rather nonsensical.
Capcom was eventually convinced after Marcin Paczynski made them realize there is an entire generation of fans out there who are emotionally connected to the classic Resident Evil games and would love to experience them again, but the whole process wasn’t easy.
The GOG development head also revealed that the classics were a massive success on the platform, garnering 94% positive reviews and strong sales, reflecting that there is still an audience for retro video games.
Capcom is reportedly developing remakes of RE1, RE5, and Code Veronica
Hence, the effort it took to convince Capcom was worth it in the end, according to Marcin Paczynski. However, it is troubling how the company considers older games obsolete and without fans, simply because there are now remakes available.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
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Battlefield 6 sold over 6.5 million copies within four days of its launch, with the PC platform leading as the top platform.
Steam accounts for nearly 57% of players, outselling both PlayStation and Xbox combined by a wide margin.
Over 60% of Battlefield 6 players on Steam have previously played Warzone, showing how many are now leaning toward Battlefield 6.
When the Battlefield 6 multiplayer trailer was revealed, the fandom went wild. Following the trailer, a beta was released that received an overwhelmingly positive reception. It reached over 520,000 concurrent players on Steam. After the beta, many fans had already pre-ordered the game, and it stayed at the top spot for quite some time.
Battlefield 6 Has Achieved A Significant Achievement In Just A Few Days After Launch
Alinea Analytics, a firm that specializes in gathering data from various platforms to provide estimates, reports that Battlefield 6 has sold over 6.5 million copies worldwide.
Keep in mind, it has been just over four days since the game launched, making this an incredibly impressive achievement. The game has already generated $350 million in revenue, and with such a strong reception, it is expected to break several records.
It is worth noting that the game’s primary fan base is on PC, with nearly 57% of players coming from Steam. Xbox and PlayStation account for 19.6% and 23.7% of the player base, respectively.
On Steam, the game has sold over 3.5 million copies. On PS5, sales are above 1.5 million, while Xbox sales have surpassed 1.2 million. Even when combining both console platforms, PC is still leading by a significant margin.
It is also worth mentioning that a significant portion of Battlefield 6 players on Steam had skipped Battlefield 2042. Around 45% never played 2042 on the platform, and about 37% had not on PS5 either.
What are your thoughts on PC being the leading platform for the game? Let us know in the comments section below, or join the official Tech4Gamers forums for discussion.
At Tech4Gamers.com, I cover the latest news and rumours in the gaming industry, from new game releases to hidden gems and video game leaks. Furthermore, I occasionally write tech articles about video game consoles, providing insights into the hardware and software that powers our gaming experiences.
[Press Release] CORSAIR has announced the HXi SHIFT Series, a new line of Platinum-rated, fully modular power supplies built for next-gen gaming and creator PCs. Available in 1000W, 1200W, and 1500W models, the series combines Cybenetics Platinum efficiency, ATX 3.1, and PCIe 5.1 standards.
The standout feature is the built-in iCUE LINK System Hub, letting users connect up to 24 iCUE LINK devices directly to the PSU, reducing cable clutter and setup time. The side-mounted SHIFT interface routes all modular connections to the left panel, improving access and cable management with Type-5 Micro-Fit modular cabling and low-profile combs.
Designed for quiet reliability, the units use a 140mm fluid dynamic fan with Zero RPM Mode, 105°C-rated Japanese capacitors, and deliver up to 91% efficiency. Each PSU includes a native 12V-2×6 GPU cable supporting up to 600W for the latest NVIDIA and AMD GPUs, while the 1500W model adds dual GPU cables for high-end setups.
Through CORSAIR iCUE software, users can monitor power, adjust fan curves, and switch between single- and multi-rail OCP modes. The HXi SHIFT Series is available now via the CORSAIR webstore and authorized retailers, backed by a 10-year warranty.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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A recent report suggests AMD engineers don’t hold Microsoft employees in high regard.
It is said that they believe Microsoft hopes to see AMD do all the work for Xbox.
On the other hand, they enjoy working with Sony and PlayStation.
Xbox has recently been the subject of mass criticism and skepticism. Following rumors of dwindling focus on the hardware division, Xbox is still said to be working on new console hardware for the next generation.
However, it seems things are far from smooth at the Xbox hardware division. According to an insider, AMD and Xbox have had a few clashes, with the former not on board with Xbox’s approach.
Why it matters: Xbox’s position in the hardware market is already dire, so the gaming giant cannot afford to lose AMD’s partnership and support.
According to insider Moore’s Law is Dead, AMD does not necessarily enjoy working with Microsoft. Although the two have a deal in place for next-generation hardware, they don’t always see eye to eye.
The insider says that AMD engineers don’t have very high opinions of Microsoft engineers. They seem to believe that Microsoft wants AMD engineers to do all the work for it when it comes to developing compelling hardware products.
They(Microsoft) want AMD to do all the work.
Moore’s Law is Dead also noted that certain AMD professionals believe Microsoft employs engineers who fail to make it to companies like Nvidia and Sony. On the other hand, they are more open to interacting with PlayStation staff.
Microsoft’s Xbox Business Is In A Weird Position For Now
What makes this statement so interesting is that AMD and PlayStation’s partnership appears to showcase the exact opposite scenario. The two have collaborated on technologies like PSSR and FSR 4, helping each other push new gaming technologies forward.
Nonetheless, as said earlier, AMD is returning as Microsoft’s partner for next-generation hardware. As the release date for future Xbox consoles approaches, it will be interesting to see what innovations the two bring to the table.
What do you think about AMD employees potentially looking down on Microsoft engineers? Let’s discuss in the comments and on the Tech4Gamers Forums.