Sucker Punch Wants To Remain A Single-Project Studio Unlike Other PlayStation Studios

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'We Only Get To Do One Thing.'

Story Highlight
  • Sucker Punch founder says they are committed to being a single-franchise studio.
  • He says that it ensures the project they are working on has top-notch quality.
  • They chose to remain a moderately sized AAA studio as a result of this decision.

Sucker Punch is the studio behind some popular PlayStation franchises like Ghost, Sly Cooper, and Infamous. However, the studio has a trend of not releasing many projects concurrently, as it doesn’t work on multiple projects simultaneously. 

The studio deliberately keeps the team small, as they want to focus on a single project at a time. This allows them to maintain quality and allocate all their resources to a single title. 

Why it matters: Other studios are known for multiple projects at once, pumping out multiple new releases, remasters, and more, but Ghost of Yotei studio deliberately stays away from it. 

Ghost of Yotei
Sucker Punch is committed to being a single-project studio.

Speaking with VGC, studio co-founder Brian Fleming discussed their development procedures. He said that Sucker Punch is committed to being a single-project studio because that’s what they are good at. 

If we were good at juggling four projects, yeah, we’d have a remaster, and let’s go do one of those, and one of those,… But we only get to do one thing

– Brian Fleming

So, whether they plan to do another Ghost or Sly game in the future, that will be their only project. While other PlayStation studios like Naughty Dog take a completely different approach, releasing remakes and new games. 

Sly Cooper Biggest PS Plus Classic Launch
Fans want the studio to explore its older franchises again

It isn’t to say that the studio has many new ideas; they do, but they pick the best one and move forward with it. It is just a very intentional move to keep the team small for a AAA studio and focus on delivering the best they can. 

For now, the studio has had great success with Ghost of Yotei. With its 30th anniversary approaching, fans are hoping for something new, especially as we haven’t had a Sly or Infamous game for many years. 

What are your thoughts on Sucker Punch wanting to remain a single-project studio? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.

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