At Tech4Gamers.com, I cover the latest news and rumours in the gaming industry, from new game releases to hidden gems and video game leaks. Furthermore, I occasionally write tech articles about video game consoles, providing insights into the hardware and software that powers our gaming experiences.
[Press Release] ASRock has released Beta BIOS 4.07.AS01 for its AM5 motherboards, integrating AMD’s latest AGESA ComboAM5 PI 1.3.0.0a firmware. The update is designed to address recently reported boot failures and improve overall system stability.
In recent weeks, some users reported systems failing to boot, including cases where previously stable PCs stopped starting after extended use. In response, AMD provided AGESA 1.3.0.0a to enhance platform compatibility and reliability. ASRock has now completed the integration of this firmware into its BIOS.
The update delivers three core improvements: it updates AGESA to 1.3.0.0a, optimizes memory compatibility, and resolves boot failure issues affecting certain CPUs. Improved memory training and firmware-level adjustments are expected to enhance DDR5 stability on supported Ryzen systems.
Beta BIOS 4.07.AS01 is available through ASRock’s official support page under the ComboAM5 category. An official, non-beta release is expected soon. Users experiencing no-boot scenarios are advised to update using ASRock’s Instant Flash or Flashback features, depending on motherboard support.
ASRock continues to work closely with AMD to ensure long-term stability and firmware reliability of the AM5 platform.
At T4G, my task is to cover the latest news around the gaming globe ASAP and with the utmost precision. I adore all the games and respect all the devs behind the amazing games that we get all year. So, whether it’s a PC or a Console game, I got it all covered.
Story Highlight
A new PlayStation State of Play event has been announced for Thursday this week.
It is set to be the longest SOP event ever, with a runtime of almost a full hour.
It could finally give us much-needed details about some future PlayStation projects.
Multiple PlayStation projects in the pipeline are either announced or rumored that fans are looking forward to. Now could be the time we get a detailed look at some of them, as a showcase is happening this week.
PlayStation has announced a State of Play for February 12, 2026, kicking off at 5 PM ET. More interestingly, it is set to be the longest State of Play ever, spanning over 60 minutes, so we can expect plenty.
Why it matters: Many titles are expected from the event, and now that the run time is this long, PlayStation fans will be even more hyped; however, these events aren’t always too overwhelming.
State of Play announced for later this week
The State of Play will take place later this week on Thursday. The event had been long anticipated, considering fans were let down by the last. But this time, we could finally get details on some new upcoming projects.
Marvel’s Wolverine is reportedly targeting a Q3 launch, which means we might get a solid official release date. Saros could get another look ahead of the launch. Intergalactic, too, could get its first proper gameplay.
It could give us a first look at Intergalactic: The Heretic Prophet’s gameplay
This is just us wishing out loud, so we’ll have to wait for the event. Death Stranding 2 PC port could also be announced. This might be too far-fetched, but based on recent rumors, we could also see Devil May Cry 6.
What do you think will be announced at the event? Which PlayStation game are you looking forward to the most? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.
As Tech4Gamers’ Founder and Editor-in-Chief, I bring over 13 years of PC Hardware Reviewing and 8+ years of IT Project Management experience. Certified in Google IT Support , my focus is on providing honest product reviews and analysis and fostering a strong gaming community with 130k+ members in PPG.
Story Highlight
Intel is shifting to the LGA1954 socket with five distinct chipsets targeting different user tiers.
The lineup uses feature locks and hardware restrictions to force users into specific price brackets.
Intel has disabled the ability to bypass thermal limits or overclock efficiency cores across the entire platform.
Intel is shaking up its desktop PC platform with Nova Lake-S, and the headline isn’t just about the new CPU architecture. Intel is reshaping its motherboard ecosystem. With five distinct chipsets, B960, Z970, Z990, Q970, and W980, all built around the new LGA1954 socket, Intel is drawing great interest among the consumer, enthusiast, and professional platforms.
Differences in PCIe lane allocation, connectivity, overclocking support, and target audience are expected, but the real surprise is how features and limitations are being distributed. In this new lineup, there’s a clear loser, and it’s not the one most people would initially expect.
With Nova Lake-S, Intel abandons the concept of a “single” or “small” platform in favor of a very clear segmentation for the Core Ultra 400S series. Each chipset serves a unique purpose, and in some situations, but not all, the differentiation is based on restrictions rather than actual capabilities. As a result, the shift affects both enthusiast users and those searching for a well-balanced PC for gaming or work.
The B960 chipset serves as the base of the range. It has 34 total PCIe lanes, including 14 PCIe 4.0 lanes from the chipset, DMI Gen5 x2, and support for a PCIe 5.0 x16 link from the CPU to the GPU, as well as a special PCIe 5.0 x4 link for NVMe storage.
It does not support CPU or BCLK overclocking; however, it does support memory overclocking. In usage, it effortlessly supports a current gaming PC with no noticeable bottlenecks.
The Z970 is simply a theoretical improvement. It retains the same 34 total PCIe lanes and DMI Gen5 x2, does not include PCIe 5.0 from the chipset, and disables BCLK overclocking. It supports AI OC and memory overclocking; its practical performance advantage over the B960 is minimal. It’s more of a transitional chipset than a truly high-end solution.
The Z990 is the only true enthusiast-oriented chipset, designed for gamers who do not want to sacrifice performance and for overclockers who want to push their CPUs to the limit. It has up to 48 total PCIe lanes, including 12 PCIe 5.0 lanes provided by the chipset, DMI Gen5 x4, up to 8 SATA ports, and full support for AI OC, BCLK OC, and RAM overclocking. It is the only chipset that supports high-end motherboards and configurations with many high-speed devices without sacrificing performance.
The Q970 is designed for an enterprise environment. It has 44 PCIe lanes, DMI Gen5 x4, additional management options, and vPro, but does not support overclocking. It favours stability above performance optimization. The W980 is a workstation chipset. It has the same number of lanes (48) and DMI Gen5 x4 as the Z990, but lacks CPU overclocking and BCLK. In exchange, it enables ECC and validations intended for sustained professional workloads.
In addition to all of this, there’s one important technical aspect of Nova Lake-S we can’t ignore: LP E-cores cannot be overclocked; cores are disabled per cluster; TJMax is not adjustable; and thermal throttling cannot be disabled. Even on Z990, Intel limits the original severe tuning margin, which is a completely new feature for all CPUs, not just the K or KS series.
As a result, while Intel provides more options than ever before, it also controls how and where you may personalize your PC, CPU, and memory. Choosing the proper chipset is just as important as selecting the CPU; it can be critical in certain situations. The question now is whether we will accept this extreme segmentation or seek alternatives that offer a more flexible balance of pricing, control, and performance.
Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
Story Highlight
Ensure your mouse is comfortable and responsive. Lower your sensitivity to gain better control and reduce shaky movements.
Practice mechanics like flicking and tracking in a controlled environment for 15–20 minutes before jumping into matches.
Watch recordings of your gameplay to identify bad habits that are hard to spot while playing.
If your KD is painful to look at and your rank hasn’t moved in months, you’re not alone. Most people play shooters a lot, but very few actually train at them.
There’s a big difference. Grinding matches without fixing bad habits just locks you into the same skill level forever.
Fix Your Settings Before You Blame Your Aim
Fingertip Grip.
Bad aim isn’t always a skill problem. Sometimes it’s just bad setup.
Your mouse doesn’t need to be expensive, but it does need to feel right in your hand and respond properly. If it feels heavy, laggy, or awkward to grip, it’s already holding you back.
Then there’s sensitivity and polling rates. Most players play way too fast. Start lower than you think you need, then slowly raise it until it feels smooth instead of shaky. You want control, not panic flicking.
If the game allows separate X and Y sensitivity, mess with it until recoil and tracking feel natural.
This part isn’t flashy, but it matters more than people like to admit.
Train Your Aim Outside of Real Matches
If you only practice aim inside real games, you’re learning slower than you should be.
Aim trainers exist for a reason. They let you work on tracking, flicking, and crosshair placement without all the chaos of a real match. No teammates yelling. No random deaths. Just raw practice.
You don’t need to live in them for hours. Even 15 to 20 minutes before playing can make a difference over time. Consistency beats long sessions.
Learn the Game, Not Just the Gunplay
Having a good game sense can make up for bad aim.
This is where most players hit a wall. You can have decent aim and still get farmed because you don’t understand positioning, timing, or maps. Running into the same choke points. Taking bad fights. Pushing when you should hold.
Learn common routes. Learn power positions. Learn when to push and when to chill. Start noticing patterns in how players move instead of reacting to everything like it’s random chaos.
Watch your own gameplay if you can. You’ll spot mistakes you never notice in the moment.
Stop Forcing Ranked All the Time
Trying to improve while sweating every ranked match is exhausting. Sometimes you need space to experiment.
Try new angles. Try new movement. Try new playstyles without stressing about losing points. Improvement gets messy before it gets clean.
Some players create alt accounts or play different modes just to get that breathing room. In SBMM-heavy games like Warzone, people even use a VPN for Call of Duty to shift regions and land in less intense lobbies.
Not to farm easy wins, but to slow the game down, rebuild confidence, and test new ideas without getting instantly deleted.
If every match feels like a tournament final, you’re going to play scared. And scared gameplay doesn’t build skill.
Tilt is one of the biggest skill killers in FPS games. You miss shots. You rush fights. You stop thinking. You tunnel vision. You blame teammates. Your gameplay turns sloppy.
Everyone tilts. The difference is who recovers. Take breaks. Mute toxic players. Step away after bad streaks. You play better calm than angry, every single time.
Watch Better Players (But Watch Them Right)
Don’t just watch the highlights of pro players. Study their decisions, positioning, and when they choose to disengage.
Don’t just watch highlights. Watch how good players move. Where they aim before enemies appear. How they clear corners. When they slow down. When they disengage.
Pause clips and ask yourself what you’d do next. Then watch what they actually do. That gap is your learning space.
It’s not about copying everything. It’s about understanding decisions. Getting better at FPS games isn’t about one trick. It’s habits. It’s patience. It’s repetition. It’s fixing boring stuff.
Most players want improvement without changing how they play. That’s why most players stay stuck.
Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
Story Highlight
A new rumor claims a high-end RTX GPU will be released this year.
This dispels previous reports about Nvidia skipping out on new consumer GPU releases for 2026.
The aforementioned model is positioned above the RTX 5090, most likely a Titanium version of it.
In light of the ongoing memory shortage and inflated prices, Nvidia was previously thought to be skipping 2026 entirely for new consumer GPU releases.
However, that may not be true as per the latest rumor, which suggests that the tech giant plans on releasing a higher-end RTX 50-Series card later this year, most likely being an RTX 5090Ti.
Why it matters: No Nvidia GPU releases for this year would’ve broken the company’s 20-year streak of annual launches.
This report comes from Overclocking, which claims that they’ve been tipped off by a source that Nvidia is developing a new GPU positioned above the RTX 5090.
They’ve apparently already moved past the early stages of GPU development and are now preparing to manufacture the board ahead of the planned Q3 2026 launch.
A very high-end RTX 50 series card is reportedly in development, with its release even scheduled for the Back to School period (early Q3 of this year)
It is worth noting that the report makes it clear that this high-end GPU isn’t part of the Super refresh, which is most likely cancelled or will be released next year. Instead, this will be a one-off GPU release, most likely the RTX 5090Ti or maybe even an RTX Titan-level release, although the latter seems unlikely, then again, considering it’s a single release.
Nvidia Now Prioritizing 8GB Models
Now, to be clear, the report stated that it isn’t very confident in the source, but they corroborated it with 5-6 sources.
Currently, not much is known about this high-end GPU release, like its specifications, but we hope to learn more at the upcoming Computex. Also, we can expect it to be priced pretty high, given inflated memory prices and limited supply.
The report also suggested that it will be released in a small batch, and since GPUs like this are ideal for AI workstations, it won’t make much difference for gamers.
At Tech4Gamers.com, I cover the latest news and rumours in the gaming industry, from new game releases to hidden gems and video game leaks. Furthermore, I occasionally write tech articles about video game consoles, providing insights into the hardware and software that powers our gaming experiences.
Story Highlight
A listing on the Latin American PlayStation Store suggests Marvel’s Wolverine might arrive between July and September 2026.
Releasing in Q3 avoids a November sales clash with Grand Theft Auto 6.
Early autumn matches the successful launch timing of previous Marvel’s Spider-Man titles.
New info suggests Marvel’s Wolverine could launch between July and September 2026, based on a recent listing on the Latin American PlayStation Store. The page, spotted on the PS app, shows a translated release line saying the game arrives on PS5 in the third quarter of 2026.
That window covers July through September, which would place the game earlier than a plain “Fall 2026” date. Many fans now think September is the likely month.
Why it matters: If the game is really launching in Q3, September is a strong bet. That’s also a period when big PlayStation exclusives have been released in previous years.
PlayStation Store pages in other regions still show the game scheduled for Fall 2026, which matches the general timeline revealed at last year’s State of Play event.
So far, Sony and Insomniac have only said the game is coming in Fall 2026, which usually means September to November. But the Latin American PlayStation Store now lists it for Q3, which suggests a release earlier in that period.
Some fans believe this points to a September launch, since it is the only Q3 month that also counts as fall. It would also fit PlayStation’s past pattern, with games like the original Marvel’s Spider-Man launching in early fall.
There’s also the timing of Grand Theft Auto 6 to consider. With GTA 6 set for November 2026, it would make sense for Sony to avoid that direct competition by moving Wolverine to an earlier window.
A September release would give players time to experience the game before the holiday-season rush and before big launches take over.
Sony hasn’t confirmed or denied the Q3 listing yet. Still, these store updates often change before official announcements. If it’s accurate, the game could arrive earlier than many people expected.
Sony has said more Wolverine details will appear as the year goes on. Fans expect another trailer or perhaps developer interviews in spring 2026, likely between April and June. That timing would fit a typical marketing push ahead of a late-summer or early-fall release.
Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
Story Highlight
The PlayStation 6 might feature 30GB of unified memory across RAM and GPU.
The memory will be 3GB each, delivering 640GB/s of memory bandwidth on a 160-bit bus.
The console might be priced at a higher price range since this hardware won’t come cheap.
Even if the current generation of PS5 and Xbox Series X|S consoles has been extended to give them more space while the RAM fiasco settles, gaming giants like Sony and Microsoft are full throttle in developing the next generation of consoles.
Specifically for the PlayStation 6, we already have a few rumors and reports to go by, revealing what hardware features Team Blue will have in store for us. The latest leak points towards the PlayStation 6 featuring 30GB of GDDR7 memory.
Why it matters: If the leak holds true, this jump would be twice as much as what the current generation of consoles has to offer.
On NeoGAF, a notable industry insider Kepler2 claims that the PlayStation 6 might feature 30GB GDDR7 memory, which is unified across RAM and GPU, with 10 memory modules, each being 3GB.
This memory will be based on a 160-bit bus, delivering 640GB/s of bandwidth.
This is a 6GB increase in memory compared to the last report we have. Unfortunately, we may not see the PlayStation 6 hit the market anytime soon, not for another few years at least.
The ongoing memory will make this console be priced the same as a high-end PC, as per the current market price. Furthermore, GDDR7 memory is the most demanded one out there, and sourcing that for mass production won’t be possible.
Sony Is Also Rumored To Release A Handheld Alongside The PS6 (Image Credits – Yanko Design)
The memory debacle is expected to end at around 2028, and beyond that, expect the PS6 to release at around 2029 or beyond, at least that’s what we expect.
Nevertheless, 30GB of memory won’t come cheap even in a stable market. This means that Sony would have to raise the console price beyond the conventional $500 tag to account for this further bump in hardware power.
This sets a bad precedent for the next-gen consoles since the new Xbox is also rumored to be a premium device, priced at around a $1000.
What are your thoughts on this story? What do you expect from the PlayStation 6? Let us know in the comments below, or at the official Tech4Gamers Forums.
At T4G, my task is to cover the latest news around the gaming globe ASAP and with the utmost precision. I adore all the games and respect all the devs behind the amazing games that we get all year. So, whether it’s a PC or a Console game, I got it all covered.
Story Highlight
Microsoft is reportedly still interested in making a first-party Xbox handheld.
However, it is not coming out any time soon, as the next-gen console is the current priority.
Previously, the Xbox handheld idea was scrapped due to AMD’s sales demands.
Before the ROG Xbox Ally X was released, there were reports of a potential first-party Xbox handheld. While the idea was reportedly scrapped following the Ally’s release, it could still be on the cards, but not in the near future.
A new report claims that Microsoft is still pretty much interested in making a first-party Xbox handheld, but for now, the company is focused on the next-gen hybrid console, so the plans are currently on hold.
Why it matters: The handheld market has erupted in the years since the Steam Deck was launched. With PlayStation rumored to be releasing its iteration too, Xbox could be looking to compete against Team Blue.
Xbox handheld is still in the plans at Microsoft
Windows Central has released a new report detailing the future of Xbox, including plans for next-gen hardware. It further confirms the hybrid status of the console, and you’ll have to pay a premium of around $1000 for it.
I’m told Microsoft also still wants to make a first-party Xbox handheld eventually, too, even if the traditional next-gen Xbox console is the focus for now.
Sony is also reportedly working on a PS Handheld
Most importantly is confirms that an Xbox handheld will eventually come out. Previous rumors suggested that Microsoft dropped the plans after AMD gave them quite absurd sales targets that were hard to achieve.
Nonetheless, the next-gen console is expected to arrive in 2027 as a “best-case scenario”, so it is safe to assume the handheld isn’t coming out anytime before 2028. This will be a better move considering the memory situation.
What are your thoughts on Microsoft still planning on releasing a first-party Xbox handheld? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
Story Highlight
Fortnite thrives on its seasonal model, offering updated gameplay, cosmetics, etc.
Each season serves as a social experience, bringing both veteran and new players together.
This seasonal model has become the perfect example of a modern live-service title.
Fortnite’s ability to evolve along with its players is perhaps the biggest reason for its success. After all, much of the credit for the current live-service craze goes to Epic Games’ hit battle-royale title.
The game has been so successful in this regard that most players understand change is a core part of the Fortnite experience, with each season bringing something new to the table.
Why it matters: Fresh experiences are what keep players coming back for more in live-service titles, and this is something Fortnite does better than every other title on the market today.
Seasons Are Shared Events
Each new season in Fortnite serves as more than a basic update since maps completely change how players approach battles, and new mechanics redefine the typical encounter.
This also means that the community comes together to discuss new strategies and share their thoughts on the updates. In turn, these discussions can lead to gamers revisiting Fortnite. This is something I love since being a part of online discussions is always a great feeling.
Moreover, long-term progression remains consistent across seasons, so players feel no pressure to catch up.
Cosmetics To Reflect The Season
Naruto In Fortnite
A new season means that Epic Games adds new outfits and skins to Fortnite. The theme of each season can also influence other cosmetic elements like the emotes and loading screens, giving each season a distinct identity.
Because so many people love the skins in this battle royale, many players plan their purchases around Fortnite skin packs, which bundle themed items that match the season’s tone.
Moreover, seasonal cosmetics can later on be seen as prestigious. When players come across rare skins from a bygone era, they instantly recognize players sporting these skins as veterans of the game.
Gameplay Tweaks
Epic Games typically makes small but regular seasonal adjustments to Fortnite, something I appreciate. This means the team can walk back changes that don’t quite land in a particular season.
The same goes for modes and events, with temporary playlists experimenting with different ideas for those interested in stepping away from the core Fortnite loop.
Shared Discovery
Epic Games Continues To Make Millions From Fortnite
As mentioned earlier, the social element is key to Fortnite’s success. Players often return in groups when a new seasonal update arrives, while streamers broadcast their impressions and gameplay to thousands of viewers online.
Epic Games also sees a surge in V-Bucks sales when a new season arrives. V-Bucks can be purchased directly from the official Fortnite store, but many players also choose Eneba for a more flexible buying experience.
This platform combines safe access with competitive pricing, fast delivery of digital codes, and more.
Ultimately, the seasonal model is Fortnite’s secret recipe for success. Each season is often fondly remembered for certain notable elements, like a persisting meta or a popular skin.
Access to new content also plays a major role in the seasonal experience since Epic Games’ huge audience typically flocks to new cosmetics introduced every season.
At T4G, my task is to cover the latest news around the gaming globe ASAP and with the utmost precision. I adore all the games and respect all the devs behind the amazing games that we get all year. So, whether it’s a PC or a Console game, I got it all covered.
Story Highlight
Nioh 3 director reveals that Lies of P was a big inspiration for their game development.
The boss fights, and their unique character traits were something they tried to mirror.
Korean studios have leveled up in recent years with games like Stellar Blade and Lies of P.
Nioh 3 just came out, and it has been a huge hit, recording Koei Tecmo’s highest-ever player count with 84K CCU on Steam. Amid the success, the studio spilled some details about the game development process.
The game director says Lies of P was a massive inspiration for them during the development of Nioh 3. The bosses and combat design in the latest title drew a lot of creative ideas that Neowiz implemented with its hit.
Why it matters: Korean studios like Neowiz and Shift Up have found incredible success over the past few years. So much so that even much bigger studios are using their titles as a point of reference for established franchises.
Nioh 3 takes heavy inspiration from Lies of P
In an interview with PCGamer, Masaki Fujita revealed that Nioh 3’s combat and bosses have been inspired by Lies of P. He praised the game’s visual quality and how unique and fresh it felt for the soulslike genre.
It (Lies of P) was a great stimulation in giving me inspiration when thinking about the yokai actions in Nioh.
– Masaki Fujita
Lies of P was a breakout hit for Neowiz
Fujita said that the third entry is an amalgamation of what they’ve learnt with their experience with Rise of Ronin, Wo Long, and more, but the one non-Koei Tecmo game that inspired them was the Pinocchio soulslike.
Lies of P acted as a simulation for them, as the bosses were carefully crafted, and their attack actions made full use of their distinctive designs. This made the game a lot of fun, and something that Nioh 3 has mirrored.
What are your thoughts on Lies of P being an inspiration for Nioh 3? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.
At T4G, my task is to cover the latest news around the gaming globe ASAP and with the utmost precision. I adore all the games and respect all the devs behind the amazing games that we get all year. So, whether it’s a PC or a Console game, I got it all covered.
Story Highlight
The Witcher 3 is rumored to be getting a brand new DLC later this year.
It is expected to sell 11 million units and will cost $30 each, helping CDPR targets.
The DLC will help CDPR kick off the marketing campaign for The Witcher 4.
The Witcher 3 is expected to get a brand new DLC over 10 years after the game’s first launch. Both of its existing expansions are super iconic, and fans can’t wait for the new one, despite there being no official confirmation as of yet.
Nonetheless, a report indicated that the Witcher 3 DLC is projected to sell a whopping 11 million units and will cost $30. This could take the overall sales of CDPR’s beloved RPG to beyond 70 million units sold.
Why it matters: The company is currently working on The Witcher 4, and the DLC’s revenue will help the company transition towards the next installment’s marketing and meet its financial targets.
The title is expected to get a new DLC over 10 years after launch
Polish Site Strefa Inwestorów published an analysis by Noble Securities, which alleges that The Witcher 3 DLC will sell 11 million units. The budget is said to be around 52 million PLN ($15 Million), which makes it less than Blood and Wine.
We expect the next paid add-on (DLC) for The Witcher 3 to be released in May 2026. We assume sales of 11 million copies at $30 each.
The DLC is expected to kick off the marketing campaign for The Witcher 4
The analysts further say that the DLC could kick off the marketing campaign for The Witcher 4. Other reports indicate that the expansion will focus on Ciri, ultimately carving her way as the protagonist of the next title.
Anyhow, it seems like we are finally getting new content for The Witcher 3. Both of its DLCs were revolutionary in terms of storytelling, and the expectations from the new one will be similar, if not higher.
What are your thoughts on The Witcher 3 DLC selling 11 million units? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
Story Highlight
Horizon 3 is still a long way out, according to insider Jason Schreier.
Guerrilla Games is fully focused on multiplayer title Horizon Hunters Gathering right now, which has pushed the project’s release date further.
Hence, PlayStation’s live-service strategy has once again come back to haunt its single-player games this generation.
One of these multiplayer games is Horizon Hunters Gathering, developed by Guerrilla and set in the same universe as the Horizon series. As it turns out, the studio’s work on the live-service title means that fans will have to wait for Horizon 3 even longer now.
Why It Matters: More than 50% of PlayStation’s live service products in the past few years have ended up failing. However, the company still proceeds to put emphasis on multiplayer games instead of creating a new single-player title for a franchise with over 40 million sales.
According to insider Jason Schreier, Horizon 3 is still a long way off from launch, as Guerrilla is now focusing on Horizon Hunters Gathering.
While replying to a question on BlueSky, the insider confirmed that the studio is currently working on the sequel, but fans will have to wait a long time for Horizon 3.
Considering how the single-player title was first teased back in 2023, having to wait several years more for the third mainline entry is an indictment of Sony’s insistence on live-service titles.
Guerrilla has called Horizon Hunters Gathering one of its dream projects.
Previous leaks suggested that Horizon 3 would launch in 2027, right after the multiplayer title came out. However, according to Jason Schreier, that doesn’t seem like the case, as Guerrilla is hard at work on one of its “long-standing” dreams, Horizon Hunters Gathering.
Do you think PlayStation single-player games have suffered from Sony’s emphasis on multiplayer titles? Will Horizon 3 launch in the next two years or so? Tell us in the comments below or head to the Tech4Gamers forum for discussion.