Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
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In 2023, Annapurna Interactive announced a new Blade Runner game set between the events of the two films.
Unfortunately, the title has now been delisted on Steam and may have been cancelled.
In 2024, most of the staff working on the game had resigned, too.
Blade Runner 2033: Labyrinth was initially announced as a new game in the franchise after the last release in 1997, now set between the events of the original film and the more recent Blade Runner 2049.
Unfortunately, the title may now have been cancelled after being delisted on Steam and on Annapurna’s official website. Moreover, all the developers working on the game have also resigned a while ago.
Why it matters: Blade Runner 2033: Labyrinth looked quite exciting, and fans have been waiting for a new update on the game ever since the announcement.
Annapurna Interactive Has Now Pulled The Game From Steam
Blade Runner 2033: Labyrinth’s official Steam page notes that it is no longer available. More importantly, most of the staff working on the game had also resigned from the studio around 2024, but it was understood that development would continue.
Unfortunately, continued turmoil at Annapurna Interactive may have led to the game’s cancellation. The studio was working on 14 games at that time, so it’s quite possible that some of them may have been shelved due to the situation at that time.
Now, the game isn’t to be found even on the developer’s official website.
This isn’t all, though — another Blade Runner game was cancelled last year, which was described as a third-person title under Supermassive Games. The title was focused on cinematics and a character-driven story featuring stealth and other mechanics.
This amounts to 2 Blade Runner games being cancelled back-to-back, and the only release we have right now is the 1997 title, a point-and-click adventure game.
At Tech4Gamers.com, I cover the latest news and rumours in the gaming industry, from new game releases to hidden gems and video game leaks. Furthermore, I occasionally write tech articles about video game consoles, providing insights into the hardware and software that powers our gaming experiences.
[Press Release] G.SKILL has announced the Online Qualifiers for the 10th annual OC World Cup 2026, one of the most respected extreme overclocking competitions in the world. The event features a total prize pool of $40,000 USD, including a $10,000 grand prize for the OC Champion.
The competition follows a three-stage format. The Online Qualifier runs from February 15 to March 23, 2026, and will be hosted on HWBOT, a globally recognized overclocking ranking platform. The top nine competitors from this stage will advance to the Live Qualifier, held from June 2 to June 4, 2026, with the Grand Final taking place on June 5, 2026, at the G.SKILL booth in Nangang Exhibition Hall 1 during Computex 2026.
During the live stages, competitors will use liquid nitrogen cooling that reaches temperatures as low as -196°C, allowing them to push hardware beyond conventional limits. This extreme setup demands precise tuning, deep technical knowledge, and stability under pressure.
All Online Qualifier participants must use G.SKILL DDR5 memory on an Intel Z790 or Z890 platform. Competitors will face five benchmark challenges: maximum memory frequency, 7-Zip, PYPrime 32B, SuperPi-32M, and Y-Cruncher 2.5B. These tests measure memory speed, computational power, and system stability.
The prize distribution rewards all nine finalists: $10,000 to first place, $6,500 to second, and $5,000 to third. The remaining finalists also receive substantial cash prizes. In addition, each of the top nine Online Qualifier participants will receive a DDR5-8000 32GB memory kit. Two randomly selected participants who complete all five trials will each receive a DDR5-7200 32GB kit.
Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
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Lies of P and Overture DLC combined have now sold 4 million copies.
90% of these sales came from the Western market.
Now, the studio is developing a sequel alongside 4 other new games.
Asian video game developers have been on a remarkable streak with soulslike releases, and the list would be incomplete without Lies of P. Based on Pinocchio’s story, Lies of P adds a unique dark-fantasy twist to the source material and even innovates on the conventional Souls formula, resulting in a masterpiece.
As such, the game has truly found its way with fans of the soulslike genre, becoming an incredibly successful venture for publisher Neowiz Games. Now, the title has passed 4 million cumulative sales between the base game and the Overture DLC.
Why it matters: 4 million sales for an AA game like Lies of P is a remarkable achievement, and it paves the way forward for other Asian games.
Neowiz Latest Financial Report || Source: Neowiz
In their latest financial report, Neowiz described Lies of P as their ‘Growth Driver.’ The most interesting part about the 4 million cumulative sales mark between the base game and the DLC is that 90% of the sales were made from the western market (NA, EU, etc)
As of summer last year, the game had sold 3 million copies on which the developer studio Round8 gifted employees bonuses, holidays, and the Nintendo Switch 2. The Overture DLC was also released during the same period, further boosting the game’s sales.
As for the total player count, it reached an impressive 7 million in just 6 months of release since the title was on Game Pass, opening it up to a wider range of audience.
Building on this success, a Lies of P sequel is already underway and is even expected to go open-world. Other than that, Round8 studio is working on 4 more games, all of which are planned to become long-lasting IPs.
At T4G, my task is to cover the latest news around the gaming globe ASAP and with the utmost precision. I adore all the games and respect all the devs behind the amazing games that we get all year. So, whether it’s a PC or a Console game, I got it all covered.
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A customer ordered an RTX 5070 Ti and was instead shipped pebbles in the box.
These GPU scams have become a lot more prevalent since the memory crisis occurred.
Previously, another customer was scammed by getting rocks instead of an RTX 5080.
The GeForce RTX 5070 Ti is becoming one of the most difficult GPUs to get your hands on these days. The memory situation has led Nvidia to kill off some of its higher VRAM GPUs, and the RTX 5070 Ti is reportedly heavily impacted by that.
Amid all this, a customer ordered a Zotac RTX 5070 Ti from Amazon, and instead of unboxing a shiny new upgrade for their PC, they found a bunch of pebbles inside the box instead of the actual graphics card.
Why it matters: PC component scams, especially the ones that require DRAM, are becoming increasingly prevalent. It has gotten so out of hand that customers aren’t even safe when ordering from reliable sources.
The customer got pebbles in the box instead of the RTX 5070 Ti
The customer took to the PCMR subreddit to show that they got pebbles in the box instead of the ordered Zotac graphics card. However, the Redditor confirmed that Amazon did release a refund upon complaint.
But it’s sad to see how these scams are becoming more and more recurring. Just a few days ago, a customer revealed that they ordered an RTX 5080 from Best Buy, but what they got was rocks instead.
GPU prices have abnormally shot up since the memory crisis
Worst of all, while Amazon did refund, Best Buy failed to acknowledge any solution, wasting the buyer’s $1200. So, what we can learn from this is to buy directly from the stores, at least till the memory crisis resolves.
What are your thoughts on the GPU scams that have been gaining pace lately? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.
At T4G, my task is to cover the latest news around the gaming globe ASAP and with the utmost precision. I adore all the games and respect all the devs behind the amazing games that we get all year. So, whether it’s a PC or a Console game, I got it all covered.
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Blizzard handed over the Starcraft IP to Nexon, which is reportedly making it a shooter.
The title is still in its early development stages, so it could be years away for now.
The franchise holds a legendary status, so fans are really looking forward to it.
Debuting in 1998, Starcraft was a very popular RTS franchise kicked off by Blizzard Entertainment. Despite its legendary status, it hasn’t received a new mainline entry in years, but there are strong reports of a Starcraft shooter game.
However, fans might have to wait a lot, as a new report states that Nexon’s Starcraft shooter is still in the prototyping/planning stage, suggesting that it is unwise to expect the release to be any time soon.
Why it matters: Fans have been asking for a new Starcraft game for years, especially one that reimagines it in a modern way, something close to what Space Marine 2 did, and the wish might be answered, but not too soon.
The Starcraft shooter game could still be several years away
A new report has detailed some new information about the title. If it wasn’t already confirmed, it will be a shooter game, instead of the series’ classic RTS. This could open the franchise to a whole new audience.
The StarCraft (shooter) project is currently undergoing internal prototyping and a viability evaluation.
The RTS genre has a solid fan base, but the demand for shooters remains higher. The report states that the game is under internal business verification, as it is still in the very early stages of its development.
The title is reportedly still in the prototyping phase
However, on the brighter side, Nexon has reportedly hired Choi Jun-ho, creator of one of Starcraft’s most popular custom maps, to work as the lead on the project, which does promise something exciting.
Anyhow, the studio isn’t expected to release it any time soon, but we might get an official confirmation, as there were rumors that it could be announced at BlizzardCon 2026, but let’s keep our fingers crossed.
What are your thoughts on the Starcraft shooter still being years away? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.
Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
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A digital item trading marketplace is only as good as its ability to protect user accounts and inventory.
Trustworthy sites provide clear historical data and realistic item values. They avoid price manipulation and artificial hype, allowing users to make rational decisions.
Helpful marketplaces offer human-led, quick support rather than relying on unhelpful automated responses.
Digital item trading is part of everyday gaming now. Skins aren’t just cosmetics anymore. They are part of player identity, flex culture, and competition.
But not every marketplace deserves your trust. Some feel solid. Others feel like a gamble. Gamers can tell the difference fast.
A reliable trading platform is not about flashy UI or big promises. It is about how it performs in real-world use and how secure it is.
Whether someone wants to trade csgo skins or move items between different games, the rule is the same. If the platform feels stable, transparent, and player-first, it is probably safe. If it feels chaotic and stressful, it is not worth the risk.
Safety always comes first. If a platform cannot protect your items and your account, nothing else matters. Good marketplaces make security feel natural. Things work. You do not feel nervous every time you trade.
You can see your history, track your items, and trust that what you are trading is real. If people feel scared using a site, it will not last long. Trust is the real currency in digital trading.
A strong platform does not make users double-check every click or worry about losing items after a trade. It feels calm, controlled, and reliable. If people feel scared using a site, it will not last long. Trust is the real currency in digital trading, and once it is broken, it is almost impossible to rebuild.
Fair pricing systems are another big part of trust. Reliable marketplaces usually show clear values, realistic prices, and price trends. You do not feel like prices are being manipulated or randomly changing without reason. A healthy trading space feels balanced.
Items move naturally, not through artificial hype or pressure tactics. Players want to feel like they are making smart choices, not emotional ones.
Design also matters more than people think. A good trading site should feel like a clean game menu. Fast, simple, and easy to move around. You should be able to find items quickly, understand prices, and make trades without confusion.
When a platform feels stressful to use, players leave. Gamers value smooth experiences just like they do in games.
Support Shows a Platform’s True Quality
Support is where platforms show their real quality. Problems will happen. That is normal. What matters is how they respond. Good platforms answer quickly, explain clearly, and fix issues instead of avoiding them.
Players want real help, not automated replies that go nowhere. When support feels human, trust grows. When it feels distant, scripted, or slow, people lose confidence fast.
A reliable marketplace also respects its users. It does not push aggressive popups, fake urgency, or pressure-based systems. It does not try to trap players into bad trades or confusing systems.
It gives players control instead of manipulating behavior. That kind of respect goes a long way in gaming communities, where people are already tired of predatory systems in games themselves.
Community Reputation Matters
Long-term reputation and player feedback matter more than ads.
Community reputation is also very important. Gamers talk, share experiences, and warn each other. Word spreads fast in gaming spaces. If a platform is bad, people will know.
Reliable marketplaces usually build trust slowly through consistent user experiences, open communication, and fair systems. When real players say a platform is solid, that matters more than any promotion or branding ever could.
A reliable digital item trading marketplace does not feel risky. It feels normal, calm, and predictable. No pressure tactics. No fake promotions. No confusion. Just clean trading and fair treatment across the board.
In this space, trust is not built with features. It is built with consistency.
Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
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Leaked screenshots for the cancelled Lord of the Rings MMO game have emerged.
The game would’ve featured card mechanics and a Telltale-like story spin.
It was under development at Eidos Montreal in a partnership between Amazon Games and Embracer Group.
Just last year, Amazon laid off 14,000 of its employees, which had a heavy impact on its gaming division, too. As a result, multiple game cancellations took place, including a Lord of the Rings game.
The aforementioned title was an MMO with an over-the-top view. Now, screenshots for the project have been leaked, offering a detailed view into the game and how it would’ve played out.
Why it matters: It’s disappointing to see developers’ years of work go away wasted whenever a game gets cancelled. This is yet another case of what could’ve been if the project had gone through.
Mp1st has acquired new key details regarding the project, revealing that it was being developed under Eidos Montreal, the studio behind Tomb Raider games. The MMO title was being made in a partnership between Amazon Games and Embracer Group, the Lord of the Rings IP holder.
Development for the game wasn’t exactly going smooth but from the report, it was revealed that it featured card mechanics and had a Telltale story twist on it. It’s unknown how these mechanics would’ve played out, though.
Umbar would’ve been the game’s main setting, described as a port city on the coast of Gondor, since the game was based on Tolkien’s work. Furthermore, there are 2 designs for the city, one pre- and post-destruction. In the books, Umbar had been a place where many battles had took place.
Other stuff in the report is mostly untextured assets and models, but keen-eyed fans of the franchise can spot resembling features from the book, and from the looks of it, it would’ve turned out as a great MMO title with a touch of different genres, but alas.
Fortunately, another Lord of The Rings game is in development, described as a third-person title being funded by a Saudi Investment company in hopes to rival Hogwarts Legacy.
Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
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Colorful has launched a new AI Turbo feature, promising improvement on the X3D processors.
Exclusive to the Ryzen 7 9800X3D and Ryzen 9850X3D processors, the feature is available on the ARK motherboards.
Upon testing, an 8.3% increase in average FPS was observed across Valorant, and a 16.4% improvement in 1% Lows.
Chinese motherboard manufacturer Colourful has pushed out a new BIOS update for the ARK series boards that introduces a new feature, ‘AI Turbo,’ with claims of boosting performance by around 8% on Ryzen X3D chips.
Rather than manually tweaking performance, this AI-driven feature automatically selects the best preset for your CPU and the optimal settings.
Why it matters: This new feature aims to make settings more convenient for Ryzen X3D users who will now be able to squeeze out more performance from their rig.
Colorful’s AI Turbo Feature Has An Auto-Select Option In The BIOS Menu || Source: IT Home
Currently, this feature is exclusive only to the Ryzen 7 9800X3D and Ryzen 9850X3D processors on the CVN X870E ARK FROZEN V14 and CVN B850M ARK FROZEN V14.
The way the feature works is that it offers exclusive PBO strategies and preset base clock speeds for X3D series processors. Then, it will automatically choose the best settings.
Colourful’s own testing revealed an 8.3% increase in average FPS in Valorant and a 16.4% improvement in 1% Lows. This was tested on the Ryzen 7 9850X3D paired with an RTX 5070Ti.
Ryzen 9850X3D Offers 3% Improvement Over Ryzen 7 9800X3D
For other games, performance will depend on the title itself, but this benchmark gives us an idea of what this feature can improve.
The Colorful AI Turbo is quite similar to the GIGABYTE X3D Turbo for the manufacturer’s AM5 motherboards. However, GIGABYTE’s feature works on a wider range of chips and even on the non-X3D models.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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MindsEye was led by the former Rockstar president Leslie Benzies.
The developer has temporarily stepped away from the team after the game’s failure and his involvement in controversial leaks.
Build a Rocket Boy and its debut project is now led by co-CEO Mark Gerhard, who is hoping for a comeback.
By now, everyone is familiar with MindsEye’s failure and its story. What started as a promising project ended up being the worst-reviewed title of last year, and it continues to be one of the most criticized AAA releases in recent memory.
Much of the initial excitement regarding MindsEye came from the involvement of former Rockstar president Leslie Benzies in the project. However, recent developments have led to the developer taking a temporary leave from the studio.
Why it matters: Leslie Benzies established an incredible legacy for himself during his time at Rockstar, but the developer’s first project since then has been anything but a success.
Leslie Benzies (Right) Created Build A Rocket Boy After Leaving Rockstar
In a recent email, the co-CEO of Build a Rocket Boy confirmed that Leslie Benzies is not currently working at the studio.
As reported by Gamesindustry (via Resetera), Mark Gerhard informed Build a Rocket Boy staff that the former Rockstar president had gone on a “well-deserved leave” after working on MindsEye for over a year.
Mark Gerhard also thanked Leslie Benzies for his hard work, promising to guide the studio forward in the new leadership position.
He has our deepest gratitude, and with the leadership team and your support, I will guide us forward.
-Mark Gerhard
Of course, those following the former Rockstar developer would know that he recently appeared in a series of controversial leaks. Although Leslie Benzies was quick to refute the claims in this leak, the developer has attracted a lot of controversy since.
Build A Rocket Boy’s Future Remains Questionable Following This Release
As for Mark Gerhard, the executive has been similarly controversial for different reasons in the past.
The co-CEO of Build a Rocket Boy previously blamed MindsEye’s developers for the negativity surrounding the game at release. More recently, he was involved in a controversy due to threatening a content creator on Discord.
What do you think about this development at the MindsEye studio? Do you think the game has any chance at coming back? Let’s discuss in the comments and on the Tech4Gamers Forums.
At Tech4Gamers.com, I cover the latest news and rumours in the gaming industry, from new game releases to hidden gems and video game leaks. Furthermore, I occasionally write tech articles about video game consoles, providing insights into the hardware and software that powers our gaming experiences.
[Press Release] ASRock has released Beta BIOS 4.07.AS01 for its AM5 motherboards, integrating AMD’s latest AGESA ComboAM5 PI 1.3.0.0a firmware. The update is designed to address recently reported boot failures and improve overall system stability.
In recent weeks, some users reported systems failing to boot, including cases where previously stable PCs stopped starting after extended use. In response, AMD provided AGESA 1.3.0.0a to enhance platform compatibility and reliability. ASRock has now completed the integration of this firmware into its BIOS.
The update delivers three core improvements: it updates AGESA to 1.3.0.0a, optimizes memory compatibility, and resolves boot failure issues affecting certain CPUs. Improved memory training and firmware-level adjustments are expected to enhance DDR5 stability on supported Ryzen systems.
Beta BIOS 4.07.AS01 is available through ASRock’s official support page under the ComboAM5 category. An official, non-beta release is expected soon. Users experiencing no-boot scenarios are advised to update using ASRock’s Instant Flash or Flashback features, depending on motherboard support.
ASRock continues to work closely with AMD to ensure long-term stability and firmware reliability of the AM5 platform.
At T4G, my task is to cover the latest news around the gaming globe ASAP and with the utmost precision. I adore all the games and respect all the devs behind the amazing games that we get all year. So, whether it’s a PC or a Console game, I got it all covered.
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A new PlayStation State of Play event has been announced for Thursday this week.
It is set to be the longest SOP event ever, with a runtime of almost a full hour.
It could finally give us much-needed details about some future PlayStation projects.
Multiple PlayStation projects in the pipeline are either announced or rumored that fans are looking forward to. Now could be the time we get a detailed look at some of them, as a showcase is happening this week.
PlayStation has announced a State of Play for February 12, 2026, kicking off at 5 PM ET. More interestingly, it is set to be the longest State of Play ever, spanning over 60 minutes, so we can expect plenty.
Why it matters: Many titles are expected from the event, and now that the run time is this long, PlayStation fans will be even more hyped; however, these events aren’t always too overwhelming.
State of Play announced for later this week
The State of Play will take place later this week on Thursday. The event had been long anticipated, considering fans were let down by the last. But this time, we could finally get details on some new upcoming projects.
Marvel’s Wolverine is reportedly targeting a Q3 launch, which means we might get a solid official release date. Saros could get another look ahead of the launch. Intergalactic, too, could get its first proper gameplay.
It could give us a first look at Intergalactic: The Heretic Prophet’s gameplay
This is just us wishing out loud, so we’ll have to wait for the event. Death Stranding 2 PC port could also be announced. This might be too far-fetched, but based on recent rumors, we could also see Devil May Cry 6.
What do you think will be announced at the event? Which PlayStation game are you looking forward to the most? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.
As Tech4Gamers’ Founder and Editor-in-Chief, I bring over 13 years of PC Hardware Reviewing and 8+ years of IT Project Management experience. Certified in Google IT Support , my focus is on providing honest product reviews and analysis and fostering a strong gaming community with 130k+ members in PPG.
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Intel is shifting to the LGA1954 socket with five distinct chipsets targeting different user tiers.
The lineup uses feature locks and hardware restrictions to force users into specific price brackets.
Intel has disabled the ability to bypass thermal limits or overclock efficiency cores across the entire platform.
Intel is shaking up its desktop PC platform with Nova Lake-S, and the headline isn’t just about the new CPU architecture. Intel is reshaping its motherboard ecosystem. With five distinct chipsets, B960, Z970, Z990, Q970, and W980, all built around the new LGA1954 socket, Intel is drawing great interest among the consumer, enthusiast, and professional platforms.
Differences in PCIe lane allocation, connectivity, overclocking support, and target audience are expected, but the real surprise is how features and limitations are being distributed. In this new lineup, there’s a clear loser, and it’s not the one most people would initially expect.
With Nova Lake-S, Intel abandons the concept of a “single” or “small” platform in favor of a very clear segmentation for the Core Ultra 400S series. Each chipset serves a unique purpose, and in some situations, but not all, the differentiation is based on restrictions rather than actual capabilities. As a result, the shift affects both enthusiast users and those searching for a well-balanced PC for gaming or work.
The B960 chipset serves as the base of the range. It has 34 total PCIe lanes, including 14 PCIe 4.0 lanes from the chipset, DMI Gen5 x2, and support for a PCIe 5.0 x16 link from the CPU to the GPU, as well as a special PCIe 5.0 x4 link for NVMe storage.
It does not support CPU or BCLK overclocking; however, it does support memory overclocking. In usage, it effortlessly supports a current gaming PC with no noticeable bottlenecks.
The Z970 is simply a theoretical improvement. It retains the same 34 total PCIe lanes and DMI Gen5 x2, does not include PCIe 5.0 from the chipset, and disables BCLK overclocking. It supports AI OC and memory overclocking; its practical performance advantage over the B960 is minimal. It’s more of a transitional chipset than a truly high-end solution.
The Z990 is the only true enthusiast-oriented chipset, designed for gamers who do not want to sacrifice performance and for overclockers who want to push their CPUs to the limit. It has up to 48 total PCIe lanes, including 12 PCIe 5.0 lanes provided by the chipset, DMI Gen5 x4, up to 8 SATA ports, and full support for AI OC, BCLK OC, and RAM overclocking. It is the only chipset that supports high-end motherboards and configurations with many high-speed devices without sacrificing performance.
The Q970 is designed for an enterprise environment. It has 44 PCIe lanes, DMI Gen5 x4, additional management options, and vPro, but does not support overclocking. It favours stability above performance optimization. The W980 is a workstation chipset. It has the same number of lanes (48) and DMI Gen5 x4 as the Z990, but lacks CPU overclocking and BCLK. In exchange, it enables ECC and validations intended for sustained professional workloads.
In addition to all of this, there’s one important technical aspect of Nova Lake-S we can’t ignore: LP E-cores cannot be overclocked; cores are disabled per cluster; TJMax is not adjustable; and thermal throttling cannot be disabled. Even on Z990, Intel limits the original severe tuning margin, which is a completely new feature for all CPUs, not just the K or KS series.
As a result, while Intel provides more options than ever before, it also controls how and where you may personalize your PC, CPU, and memory. Choosing the proper chipset is just as important as selecting the CPU; it can be critical in certain situations. The question now is whether we will accept this extreme segmentation or seek alternatives that offer a more flexible balance of pricing, control, and performance.