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Heihachi’s Return In Tekken 8 Doesn’t Make Sense At All

Story Highlight
  • Tekken 7’s story concluded with Kazuya Mishima killing Heihachi Mishima.
  • However, defying logic, the character is back in Tekken 8 as DLC.
  • While his return will be popular with the fans, it will break the continuity of Tekken’s story.

The Tekken series has one of the most interesting stories in gaming history. Fans typically enjoy entertaining stories in games, and this series is no different. The story up until Tekken 7 has been pretty solid, but it seems like the developer is running out of ideas. 

While Tekken 8 was a well-received game besides the microtransactions, its story was lacking. Sure, Reina is a good character and instantly became a fan favorite, but she couldn’t make the story compelling all by herself.

Now, the story has become even more confusing with the return of Heihachi Mishima.

Why it matters: When a character from any game or series keeps coming back, it gets old since you never know if the writers will commit to certain events later on.

Heihachi Mishima Died For Sure

Heihachi Died
Heihachi Mishima Was Thrown Into Lava By Kazuya Mishima In Tekken 7

In Tekken 7, the epic brawl between Heihachi and Kazuya culminated in a crushing defeat for the old man. To his credit, the old man gave Devil Kazuya a hard time, but in the end, Kazuya punched him in the heart.

His heart stopped, and he was thrown into the lava. This was deemed a great conclusion to the fight, and fans were happy. Of course, some fans were upset, but as per the story, it seemed like the natural direction for the narrative.

“A fight is about who’s left standing. Nothing else.”

-Kazuya Mishima

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byu/Xanek from discussion
inTekken

Katsuhiro Harada, the creator of Tekken, mentioned last year at the Evo Tekken 8 showcase that Heihachi Mishima was completely dead. This, in technical and literal terms, meant that he was 100% dead and would not come back.

I can’t seem to make something else out of this claim other than the fact that the old man would not return in Tekken 8. Now, one can argue that Kazuya died, but G-corp revived him. Similarly, Jinpachi was dead before his revival.

However, Harada didn’t go out of his way to say that they had completely died, as he said in this case. So, I can’t seem to understand how the character is back in Tekken 8 with a massive army. It seems like he is back for revenge, but the logic is just not there.

The Resurrection

Heihachi Alive
Heihachi Mishima Will Be In Tekken 8 By The End of The Year

Following Tekken 7’s release, Unsho Ishizuka, the legendary voice actor who portrayed the character, also passed away. While he voiced Heihachi Mishima in just one game, his portrayal was perfect.

It was so good, in fact, that I struggled to see how Tekken 8’s iteration would keep up. Perhaps it would have been better to have the old man skip a game or two before bringing him back if a revival was inevitable.

Fan reactions to his return have also been mixed. While those who played him as their main are elated, others feel that Bandai Namco can’t commit to character deaths. This also kills the impact of Tekken’s storytelling.

What happens when the next character dies in the story? I don’t think we can trust Bandai Namco to stick with major events in the story anymore. Fans believe the same.

Nah, he’s definitely dead. he died from a heart attack, and then he has just became nothing in a volcano.

-KjLynx

It Doesn’t Make Sense To Me

I really like Heihachi Mishima, but honestly, his return doesn’t make sense to me. He died at the end of Tekken 7, and that should have been it. Kazuya was thrown into the volcano, but he had the devil gene, so he came back.

Jin can also be revived, thanks to his devil gene. However, his grandfather never had the devil gene, so his return doesn’t make sense at all. However, there could be one explanation.

Do you remember how Jinpachi was brought back? It was revealed that some demonic entity passed through Jinpachi’s body. They could make up a similar explanation for Tekken 8, possibly giving Heihachi the devil gene since his daughter also had it.

Reina is not Kazumi’s daughter, so perhaps Heihachi was hiding some form of devil gene all this time.

While this is far from great storytelling and revolves around convenient plot devices, fans are still ecstatic about Heihachi Mishima’s return. It seems everyone is fine with accepting whatever logic Tekken 8 throws at them as long as they get to play their favorite characters.

The latest announcement has been met with plenty of fanfare, creating a wave of excitement within the community. Bandai Namco certainly needed this after upsetting fans with poorly priced microtransactions.

Wobbly Life Interview – Ports Planned For More Platforms

Story Highlight
  • Wobby Life has been going strong for over four years.
  • The game’s unique blend of physics-based gameplay and open-world activities offers an experience unlike any other.
  • Our latest interview discusses RubberBandGames’ journey supporting Wobbly Life.

Wobbly Life is every bit as bizarre as it looks. With a combination of exaggerated physics and an open-world sandbox, it presents a core gameplay loop unlike any other.

The game offers customization items to unlock, stories to complete, and quests to discover. Thanks to the addition of online co-op, there’s a lot of fun to be had with Wobbly Life’s core gameplay.

We recently discussed these elements, the game’s live-service support, and more with Thomas Dunn, the director at RubberBandGames, to learn more about the studio’s exciting four-year-long journey.

Wobbly Life
Wobbly Life’s Simple Aesthetic Works Quite Well
Wobbly Life instantly reminded us of Gang Beasts with its character designs and physics. Was this used as an inspiration of sorts?

Thomas Dunn: I’ve honestly never played Gang Beasts, but I am aware of the gameplay. There wasn’t any real inspiration for the Wobbly character; it just looked and fit the part. I wanted to make a character that players could pretend was them.

How did you come up with the game’s bizarre concept?

Thomas Dunn: It was just a game I wanted to play. I used to play Simpsons Hit and Run, and I also liked the physics from Human Fall Flat, so Wobbly Life is quite a mixture of the two.

Wobby Life is quickly approaching its fourth anniversary soon. How has the journey of supporting the game been so far?

Thomas Dunn: Well, honestly, it’s just got bigger; we spend a lot more time on updates now than we ever have to make sure these updates are good quality for our customers, and because there is so much content already in the game, which takes longer to test.

How has the community’s involvement in the Early Access period helped in the game’s ongoing support?

Thomas Dunn: We have a Discord where players can submit their suggestions.

Wobby Life exits Early Access in 2025. Have you narrowed this release down to a specific quarter?

Thomas Dunn: Afraid not; this is just an estimate which has increased each year due to us wanting to add more content to the game.

Many indie games have benefited from joining subscriptions like Game Pass and PS Plus. Considering your recent GeForce Now announcement, do you have any plans for subscription releases after moving on from Early Access?

Thomas Dunn: If we were offered, we might consider it.

Have you considered leaving Wobbly Life behind at any point? Do you have a new project in mind?

Thomas Dunn: Not anytime soon, many years left.

Wobbly Life has overwhelmingly positive reviews. What measures have you taken to ensure players stay engaged?

Thomas Dunn: Listen to our player base. Try and ensure we are bringing a bug-free game.

The game is best enjoyed with other players; is cross-play a possibility you have been exploring?

Thomas Dunn: Crossplay is difficult due to how the game is networked. I cannot rule it out, but it is unlikely.

Finally, do you have plans to expand the game to other platforms? Similar games like Gang Beasts and Human Fall Flat are already on the Nintendo Switch. Are you interested in this market?

Thomas Dunn: Yes, we do plan to port Wobbly Life to more platforms. We did this roughly a year ago with PlayStation.

All Kinds of Wild Adventures Await In Wobbly Life

Wobby Life is currently on track to exit early access next year. Till then, RubberBandGames will continue to add more content to the game as it expands this bizarre yet charming open-world sandbox.

We thank the studio for taking the time to conduct this interview. To conclude, we also wish them the best of luck for Wobbly Life’s future support and other projects.

ASRock Debuts Two New Blazing Fast 1080p 180Hz Monitors

[Press Release] ASRock is expanding its 180Hz monitor lineup with two new releases.

The PG27FFT1A and PG27FFT1B both boast this very high refresh rate and feature 27″ 1080p panels for a visual feast that offers both an impressive image and a high refresh rate.

The 180Hz Refresh Rate Unlocks New Possibilities For Gaming.

Both of these displays are 25% faster than the average 144Hz monitor, offering a smooth and fast experience that makes competitive gaming better than ever. ASRock also boasts a difference of 1.5 times compared to entry-level 120Hz monitors.

The PG27FFT1A and PG27FFT1B sport an IPS panel with a 178-degree viewing angle. Moreover, they offer vibrant colors(94% DCI-P3 and 123% SRGB coverage) and crisp image quality for an immersive experience.

For more information about these monitors, visit the product pages for the PG27FFT1A and the PG27FFT1B.

AC Shadows Previously Said To Be Historically Accurate Despite New Stance

Story Highlight
  • Assassin’s Creed Shadows is currently the most controversial game.
  • Ubisoft recently issued a statement defending the game, saying Assassin’s Creed titles don’t represent factual history.
  • The studio’s latest statement contradicts its earlier words, which implied that it goes for an accurate depiction of history and events.

Ubisoft finally addressed the Assassin’s Creed Shadows controversy regarding Yasuke’s authenticity yesterday. However, Japanese fans didn’t like the statement, as Ubisoft was defending Yasuke instead of apologizing up front.

Some fans have even pointed out contradictions in the statement. The publisher said that Assassin’s Creed does not represent actual history. However, it was previously stated that Assassin’s Creed Shadows portrays accurate historical events.

Why it matters: Ubisoft’s attempt at addressing the controversy seems to have backfired, spawning another wave of criticism.

AC Shadows Historically Accurate
Ubisoft Previously Advertised Assassin’s Creed Shadows As A Historically Accurate Game

Users on Twitter have taken it upon themselves to discuss Ubisoft’s latest statement, leading to various interesting discoveries. As Majewely points out, the publisher made a completely different statement a while ago.

During a previous interview, Ubisoft said that Assassin’s Creed games are well known to show history accurately and that the latest entry would be no exception.

Assassin’s Creed is well known for its depiction of the history and accurate recreation of the world. It’s what players can expect with Assassin’s Creed Shadows.

-Ubisoft

The claim included the fact that real historical figures such as Oda Nobunaga were shown in the game. However, the problem comes from the next part. Ubisoft previously said that many events from that time would also be shown.

Fans will not only be able to play in feudal Japan but also learn about this time period. This whole statement contradicts what Ubisoft said in its latest post.

The company said that it never intended to present any of the Assassin’s Creed games as a factual representation of history or real characters. This goes against the past interview and explains why the Japanese fandom is furious about the game.

It doesn’t seem like this controversy will stop anytime soon. If anything, it will probably continue to grow as more people join the discussion. With this controversy being a national issue in Japan, the Japanese government might even get involved.

Still, Ubisoft is unlikely to make any changes to Assassin’s Creed Shadows. The game is too far along in development to make effective changes without a significant delay, which would lead to huge losses for the studio.

Activision Reportedly Sold AI-Generated Skin Through Modern Warfare 3

Story Highlight
  • A new report claims many publishers are already using AI tools.
  • Activision has been used as an example of a studio using AI, with the report suggesting skins made from AI were sold to customers.
  • A developer has stated that Activision forced them to use AI for their work.

AI has seen great growth in the video gaming industry recently, as many publishers believe it is now important to keep up with the competition.

While many massive publishers are already using AI when creating games, it appears some are even forcing their workers to rely on the technology. A recent report also claims Activision has already sold AI-created skins to Call of Duty players.

Why it matters: Although AI is on its way to becoming an essential part of the industry, many publishers, like Nintendo, are still skeptical about the technology.

Call of Duty: Modern Warfare 3
Call of Duty: Modern Warfare 3 Was Quite Successful For Activision

According to a new report from WIRED, AI is already replacing many video game jobs. Key players in the industry, like Activision Blizzard, have started using the technology.

The report claims that the publisher started using AI in its games at the beginning of 2023 and that by mid-last year, it had already secured access to GPT-3.5. As such, publishers have already approved the use of generative AI tools.

The report further claimed that Activision Blizzard had already sold an AI-generated cosmetic through Modern Warfare 3 before the end of 2023. While the report didn’t clarify which cosmetic was created through AI, it has been stated that it was from the Yokai’s Wrath bundle.

It remains unknown whether the publisher has used AI tools in other bundles. However, following last year, Microsoft laid off around 2000 workers, and Activision was heavily affected.

The report suggests that AI may have had something to do with the massive number of layoffs.

Modern Warfare 3
Modern Warfare 3 Has Hundreds of Different Cosmetic Items

One of Activision’s developers has also stated that they are being forced to use AI to aid in their work. Overall, the report highlights a concerning picture related to the use of this technology in gaming.

It remains to be seen what the future holds for AI, but it appears that massive publishers are already in favor of the technology.

The trend also raises questions about AI-generated content being sold to users without their knowledge. Perhaps studios and publishers should make it a rule to inform users if the content they are about to buy is made through the use of artificial intelligence.

Stellar Blade Job Listing Points To PC Port And Sequel

Story Highlight
  • Korean studio Shift Up released Stellar Blade, which sold a million copies earlier this year.
  • Following this success, the team is hiring for more work on the franchise.
  • One of the job listings is also teasing a PC port, with previous comments from the studio already teasing a PC version.

Korean studios seem to be at their best in terms of game development since two major releases have made a notable name for themselves. Shift Up’s Stellar Blade has already sold a million copies, but the game’s success seems to be far from over.

Following this success, Shift Up is now hiring new developers. As shared by CindieStarLight on the Tech4Gamers forums, the job listings seem to confirm that a PC port and sequel/DLC are in the works.

Why it matters: Stellar Blade was an undisputed success, so Shift Up is looking to focus more on expanding it to pc and making new content.

Stellar Blade
Shift Up Is Looking For A Combat Designer – PC Development

Stellar Blade was released in April, and the game was praised for its combat and beautiful graphics. As such, Shift Up was always willing to return to the IP if it found enough success.

Not too long ago, the team hinted at work on a PC port. In fact, it has even been said that a sequel would arrive if the first game became a success. The studio is now looking to hire a developer for the role of Combat Designer – PC Development.

Shift Up is specifically looking for developers who are experienced with PC work. This more or less confirms what everyone had already thought: Stellar Blade will soon be getting a PC release.

Moreover, the second job listing suggests more work is being done to expand the series. The team intends to hire a Battle Designer-Monster Creation. The person picked for this role will work on various monster systems and moves.

This should mean that new content is being developed. Whether it ends up being for DLC or a brand new sequel, however, is up for debate.

Stellar Blade
Stellar Blade Is One Of This Year’s Best-Rated Releases

All in all, Stellar Blade might turn into a massive IP over the next few years. Shift Up’s first attempt at a AAA production has earned it huge praise. The team has also succeded in terms of critical reviews, showing plenty of promise for the future.

For those who have yet to try Stellar Blade, the game still has a free demo available on the PS5. Since it launched a few months ago, it should also be going on sale soon.

Cyberpunk 2077 Sequel Will Target Photorealistic Graphics

Story Highlights
  • A new job listing suggests that Cyberpunk 2077 will feature photorealistic graphics.
  • The game will be released on a new generation of consoles and PCs, making this target more achievable.
  • The sequel also reportedly merges film and game for a more cinematic experience.

Cyberpunk 2077 was among the most controversial releases in recent years. It was announced in 2012 and only managed to be released in 2020, that too as a buggy mess.

However, CDPR turned things around and delivered the promised experience with the 2.0 update and the Phantom Liberty DLC. They are promising even bigger things with the sequel, as it reportedly targets photorealistic graphics.

Why it matters: CDPR has always made technologically advanced games despite their scope. Cyberpunk 2077 already looks great, and with all the work they are putting into Unreal Engine 5, the sequel could achieve the target.

CDPR is hiring a senior environment artist for Project Orion

Cyberpunk 2077 looks impressive to this day. But, instead of being photorealistic, it takes a slightly different approach towards visuals. With the addition of path tracing and different mods, however, it does come close to offering photorealism.

CDPR has released a new job listing to hire a Senior Environment Artist. The listing states that the individual will be responsible for helping Project Orion have high-quality and photorealistic graphics using different tools.

This also aligns with the previous rumors that the studio wants the sequel to be more cinematic. It was claimed that the game would merge film with game, which is starting to become a trend in the industry.

Not too long ago, Hellblade 2 showed the potential of aiming for photorealism. 

Cyberpunk 2077 Phantom Liberty
Cyberpunk 2077 is already one of the best-looking games.

It is also important to note that Project Orion is currently in the concept stage. Therefore, it will probably launch on a completely new generation of hardware, making the possibility of photorealism more likely.

The Witcher 4 is up next from CDPR, but even that RPG hasn’t entered production yet.

CDPR also ensured fans that they wouldn’t repeat Cyberpunk 2077’s mistakes with the sequel. Considering the quality we have seen from the studio recently, we believe they will come up with something great for the sequel.

While Concord Beta Peaked At 2K Players, Marvel Rivals Hit 52K Players

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  • The Marvel Rivals closed beta has begun, and just on day one, it surpassed 52K players.
  • In comparison, even Concord’s open beta feels extremely underwhelming, as it reached just 2.3K players.
  • This massive difference likely exists because Marvel has a massive fandom already, and the game will be free-to-play on launch.

Concord became controversial a month before its release after the recent beta failed to attract many players. The game looks generic, doesn’t have good character designs, and seems to be falling flat in most departments.

Due to that, the open beta was extremely underwhelming and reached just over 2K players. On the other hand, Marvel Rivals reached 52K players in just one day, showing promise for a major release.

Why it matters: Like Concord, Marvel Rivals isn’t the most original game. However, it has the benefit of borrowing from Marvel’s huge and beloved roster, making it more appealing to the huge fandom.

Marvel Rivals Beta
Marvel Rivals Beta Has Shown A Lot More Promise Than Concord | Image Source: SteamDB

Right now, 17,265 players are playing the beta, which is a good sign. The all-time peak was 8 hours ago, at 52,671 players. This figure makes the player count more than 20 times higher than what Concord achieved.

It should be noted that this is only day one of the beta, so the peak can go higher in the coming days. Marvel Rivals is also in closed beta right now, though it seems the developers have been quite generous with handing out codes.

Concord’s closed beta was extremely underwhelming because only those who pre-ordered the game could access it. However, the recent open beta was completely free, yet it peaked at around 2K players.

We expect a similar difference in player counts once Marvel Rivals and Concord launch since the former will be free-to-play, while the latter will be priced at a whopping $40.

Both games are essentially Overwatch derivatives, borrowing the same core loop and adding a unique twist. However, the reception so far is totally different and paints a grim picture of PlayStation’s title. Concord has also been review bombed on the PS5.

As for player impressions, many seem to be enjoying their time with Marvel Rivals, particularly because of the many characters available in the beta. Between Spider-Man, Iron Man, and more, fans are enjoying the superpowered mayhem on display.

Intel Confirms High Voltage As Main Culprit Behind CPU Instability

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  • Intel’s 13th and 14th generation processors recently suffered from crashing, instability, and various other issues.
  • The company has finally recognized that very high voltages were to blame for the problem.
  • It states that a fix is being worked on and will be deployed next month to address the problem.

For some time now, Intel’s 13th and 14th-generation CPUs have been suffering from instability issues, crashes, and blue screens. As the company worked on finding the root of these problems, the reports were increasing day by day.

The situation eventually got out of hand, and similar reports began showing up in laptop chips. To fix this issue, many motherboard manufacturers released BIOS updates, which changed some settings.

However, this did little to solve the problem. Intel has now issued an official statement on the matter.

Why it matters: Intel’s CPUs are used by millions of home computers, gaming PCs, and server systems, making this widespread issue a huge deal for the company.

moved from intel to amd
AMD Enjoyed A Huge Advantage Over Intel Due To These Issues | Image via Tech4Gamers

According to the company, the issue was caused by very high voltages. Intel promises to fix this problem with the microcode update in August.

It claims that this unnecessarily high voltage is caused by a microcode algorithm that sends the processor the wrong voltage demands. With this reasoning in place, it is clear that Intel will soon release a patch.

Additionally, Intel stated that oxidation-related manufacturing problems affected some 13th-generation CPUs. Fortunately, this was resolved in 2023. It states that the reports of instability that followed and caused so much harm had nothing to do with it.

Server companies had already alerted Intel of the issue and threatened to work with AMD if it did not offer a quick fix. Since Intel CPU instability was a prominent issue in server systems, AMD started to become the main choice for server providers.

Analysts Believe The Witcher 4 Will Fix Unreal Engine 5’s Stuttering

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  • The Witcher 4 is being developed on Unreal Engine 5.
  • This engine is famous for traversal stutters, but CDPR is currently working on addressing this problem.
  • Analysts believe CDPR is the one studio that can fix the issue and lead to a broad solution for all Unreal Engine 5 games.

The Witcher 4 was announced two years ago, and the game is currently in great shape. Almost 65% of all the developers at CDPR are currently focused on the project as the team continues to work on its most advanced title.

The Witcher 4 will be based on Unreal Engine 5, a technology that has earned a bad reputation for its stuttering problems. This dilemma, often dubbed the “stutter struggle,” plagues nearly all games on the engine, but analysts believe CPDR will be the one to fix it.

Why it matters: Games like Star Wars Jedi: Survivor highlight why the stuttering in Unreal Engine 5 is such a problem. Several months after launch, the stuttering remains a problem in such games.

Digital Foundry was recently asked whether The Witcher 4 would stutter like other Unreal Engine 5 games due to CDPR’s decision to switch to this technology.

The Digital Foundry team states that there have been reports that CDPR and Epic Games are collaborating to work on the engine to make The Witcher 4 run smoother. The team believes this studio is the only one that could improve the engine.

I think if anyone’s going to solve it, it’s going to be CD Projekt Red.

-Digital Foundry

Furthermore, Alex mentions that CDPR talked about the “stutter struggle” at one of its recent Unreal Fest presentations, indicating that this is already something the developer is looking to address.

Therefore, The Witcher 4 might be able to break away from the traversal stutter. Consequently, this solution should help other studios find their own solutions to the stuttering in Unreal Engine 5.

The Witcher 4
The Witcher 4 Will Enter Production This Year

The Witcher 4 won’t be out for a few more years, so the studio has plenty of time to iron things out within the engine.

Since CDPR has developed a reputation for making exceptionally great games in terms of technology, focusing on solving Unreal Engine 5’s technical issues must be one of the main priorities during development.

The Witcher 4 is also expected to be a bigger game than Cyberpunk 2077, making it even more important to solve these technical hurdles well before the game reaches a mature stage in production.

Ubisoft Says AC Shadows Doesn’t Represent History Amid Controversy

Story Highlight
  • The controversy surrounding Assassin’s Creed Shadows has finally been addressed.
  • Ubisoft has acknowledged the Japanese fandom’s concerns and apologized.
  • The studio has said that the game doesn’t represent actual historical facts since it targets entertainment before everything else.

Assassin’s Creed Shadows’ controversy has exploded everywhere. The negativity around the game has continuously increased; even the Japanese government has had to step in.

Ubisoft believes the game will sell well, but Yasuke’s inclusion in Assassin’s Creed Shadows has proven to be quite a major problem. With the controversy growing out of hand, Ubisoft has finally offered a response.

Why it matters: Japanese people cherish their history and traditions so much that they found elements of Assassin’s Creed Shadows inappropriate. This led to massive outrage that spiralled out of control.

Assassin's Creed Shadows
Ubisoft’s Message For The Fandom via Twitter

Ubisoft has tweeted a lengthy post to the Japanese fandom to justify the whole game’s setting and plot. The developer highlights that the game is set in fictional history and is not representative of actual facts.

Assassin’s Creed Shadows is designed to be an entertaining video game. Our intention has never been to present any of our games as factual representations of history.

-Ubisoft

The company has also acknowledged the controversy around Yasuke.

It states that Yasuke’s depiction as a samurai is up for debate, but the studio chose this character since it found his life interesting. Overall, Ubisoft made a deliberate choice to go in this direction.

The team has also acknowledged that some elements in the promotional material caused concerns in the Japanese community, and it apologizes for that.

 

The developer has taken the criticism positively and aims to use it to improve the game. Currently, Ubisoft has clarified that while it thrives for authenticity, it only takes inspiration from the original historical events and characters.

This should put the controversy to rest since the studio is no longer arguing about Yasuke’s depiction as a samurai. Japanese fans might still not be satisfied with this response, but they can only vote with their wallets in this case.

The developer appreciates all the feedback it receives and hopes that Assassin’s Creed Shadows launches as a huge success in November. Ubisoft expects to surpass all previous Assassin’s Creed entries this time.

Capcom Confirms Plans To Make New Mega Man Games

Story Highlight
  • Capcom aims to revive the Mega Man franchise with more frequent game releases.
  • Fan surveys reveal a strong desire for new games.
  • Despite fewer releases in recent years, the series has sold over 38 million units.

Capcom is committed to regularly bringing new Mega Man games to fans, aiming to revive the beloved franchise. This potential resurgence follows a period of relatively sparse releases, with the last major entry being Mega Man 11 in 2018.

Capcom reps recognize the IP’s lasting popularity and are figuring out how to use the character in future projects.

Why it matters: Mega Man is a beloved and successful franchise that still has plenty of untapped potential.

New Mega Man Games
Fans have been demanding new entries to the franchise for years.

During the question and answer segment of its 45th ordinary general shareholders meeting, Capcom stated that this IP would not go unnoticed.

We are considering how to create games for it (Mega Man) on an ongoing basis.

-Capcom

The publisher values its fans’ input, which greatly influences its development strategy. The company gauges interest in beloved franchises through surveys. These surveys offer crucial insights into fan preferences, helping the studio make informed decisions about future game development.

Fans have been vocal about what they want from the franchise. In a recent survey by Capcom, there was a clear request for new Mega Man X games, which are highly cherished spin-offs.

Fans demand a storyline that connects the classic Mega Man and Mega Man Zero series. They also show a lot of excitement about new gameplay ideas that could refresh these beloved games.

Mega Man
Capcom has been including Mega Man in games like Exoprimal.

The studio has preserved this IP’s legacy with retro collections, but new games in the series have been infrequent. Major releases over the last 15 years include Mega Man 9, 10, and 11.

While these games were well-received, fans want more frequent updates to the franchise. The series has achieved impressive sales despite fewer releases. Capcom’s internal data also shows it has sold over 38 million units in its 36-year history.

Elsewhere, fans want to see IPs like Dino Crisis returning.

Capcom hasn’t revealed exact details about upcoming projects, but the potential for new main games, spin-offs, and creative projects promises an exciting path ahead for fans. By listening to its audience, the studio recognizes a desire for both nostalgia and fresh innovation.