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After The Absymal PS5 Port Starfield Could Be Coming To Nintendo Switch 2

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  • On the Taiwanese rating board, an entry for the Nintendo Switch 2 port of Starfield has been discovered. 
  • No release date is mentioned on the database entry, but the RPG is now confirmed for the console.
  • Bethesda’s 2023 title has had a difficult time running on the PS5, with frequent crashes plaguing it.

Years after its initial release on PC and Xbox Series X|S, Starfield finally launched on the PS5 this month. However, the port has been less than ideal so far, suffering from game-breaking technical issues that crash the RPG in under 10 minutes.

Starfield has also failed on the sales front on PS5, selling just 140k copies despite having a strong pre-order presence on the charts. This horrible launch on the platform hasn’t stopped Bethesda, however, as the studio is already preparing to port the RPG to another console.

Why it matters: Starfield has turned out to be so badly optimised on the PS5 that players are refunding the game, so one can only assume the RPG will be an even bigger car crash on the Switch 2.

Starfield switch 2
Source: Taiwan Entertainment Software Rating Information Database

In the database of the Taiwan Entertainment Software Rating Board, a listing for the Nintendo Switch 2 port of Starfield has been discovered. The rating doesn’t include any information regarding the RPG’s launch on the platform, but assures that it is coming to the console.

Speculation regarding a Nintendo Switch 2 edition of Starfield has been going on for a while now. Insiders previously claimed that the title was heading to the platform in 2026, but others weren’t even sure the RPG would be playable on the Switch 2.

Credible leakers reported that Starfield was having problems running on the Nintendo Switch 2 and that the development process for the port wasn’t smooth at all. Some even claimed that the port might get canned due to issues during production.

Starfield
Starfield has been suffering from severe technical issues on PS5.

However, from the looks of it, Starfield is set to arrive on the Nintendo Switch 2 sooner rather than later. If the game’s frequent crashing on the PS5 is any indication, the RPG might not be the best time on the console.

Do you think a Switch 2 port for Starfield is a good idea, or should Bethesda take some time to polish it, considering all the problems in the PS5 edition? Tell us in the comments below or head to the Tech4Gamers forum for discussion.

Phison’s CEO Predicts Strong AI Demand: Memory Shortages Could Last 10 Years

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  • The imbalance between memory supply and demand could persist for a decade due to AI’s massive data requirements.
  • AI data is growing twice as fast as the industry’s ability to expand manufacturing capacity.
  • SSD manufacturers may face bankruptcy or be forced to merge if they cannot adapt to the current shortage.

In a promising outcome for the future of artificial intelligence and advanced computing, Pan Chien-cheng, founder and CEO of Phison, has highlighted the shortage that the memory industry has been facing for a long time. According to Pan, this issue does not seem to be fixed anytime soon and could last for at least 10 years.

Phison statements on NAND memory

It’s dramatic, and it just so happens that Cheng is always the one with a harsh tone in his comments and is less optimistic about what he sees, so this, coming from him, is more than unusual because it’s not what he’s known for. However, the messages are unpleasant, such as the one stating that SSD companies must combine if they do not wish to disappear. However, he is very clear about it, stating that: 

“As long as AI applications continue, the demand for memory will not weaken.”

The CEO of Phison explained that the volume of data generated by AI is expanding at a rate of 100x, whereas memory makers, even by building new facilities, can only improve capacity by 50%. With this supply-demand gap, Pan Chien-cheng stated that this wave of shortages “might not be fully resolved in the next 10 years.”

Phison NAND Flash

According to UDN and Economic Daily, in March, it announced its first syndicated loan for NT$12 billion, issued an overseas convertible bond for NT$800 million, and established a total financial capacity of more than NT$43 billion. Furthermore, by the end of March, it had NAND inflows of more than NT$50 billion. Cheng was emphatic about this point.

“In the fourth quarter there may be NAND Flash that, even if you have money, you cannot buy.”

That warning, which we have heard before, for Q4 2026, was directly tied to the release of NVIDIA’s new RTX 60 series and the new iPhone 18. Also, Cheng stated that the strain is already being felt in orders, with reports of US clients making urgent upgrades and a large PC manufacturer placing an exceptional purchase for 1 million SSDs. Cheng explains this simply by saying that:

“What costs $1 is ultimately selling for $90. If AI applications aren’t slowed down, the demand for memory won’t weaken.”

Furthermore, he questioned the profitability of memory producers. According to him, margins have exceeded 80%, and he believes the price increase is not good for this sector’s health. At the same time, Phison contrasts the chaotic retail channel, particularly in China, with what he observes in his higher-value businesses.

The business claims that the recent price decline is centered in retail, while CSP, servers, AI, and industrial remain strong in custom design agreements, which already account for more than 70% of its sales. And increasing. If nothing changes, and Phison is correct, the consumer industry may collapse if it does not integrate, because only a few may survive this level of scarcity.

Why Phone Specs Make A Huge Difference In Mobile Gaming

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  • Mobile gaming is vastly better on a high-end device.
  • When playing games like battle-royale titles, the better CPU, GPU, and higher RAM perform significantly better.
  • Using adequate accessories, such as earbuds and controllers, also improves the experience tenfold.

Mobile gaming has come a long way, and practically every phone out today can play games to an extend. However, the experience on a device like the iPhone 17 Pro is in a completely different league, and this difference becomes vividly clear when playing battle-royale games on a phone.

Between high ping statistics, frame rates, and hot phone surfaces, the gameplay experience can differ vastly from phone to phone when playing something like Free Fire or Warzone Mobile.

This is why each small element makes a huge difference when going for the win, even when certain players like to focus on cosmetics. As a result, Free Fire diamond pops up frequently in conversations when it comes to mobile games.

Why it matters: Premium smartphones always have the advantage when it comes to online gaming on mobile devices.

Specs Make A Major Difference

iPhone 17 Pro
The iPhone 17 Pro Is The Ultimate Gaming Smartphone

It’s no secret that a 50v50 stand-off in a battle royale game can stress any modern phone and push it to its limits. This is where the GPU, RAM, CPU, and other hardware specifications come into play, and the flagship smartphones truly stand out. 

Mobile gaming on a higher-end device is typically a lot better than on budget phones, allowing for smoother gameplay. Gaming modes can also help in these scenarios, allowing phones to scale up performance to ensure games run without any hiccups.

Of course, a gaming mode can only do so much if the device is limited by the hardware itself.

Network And Accessories Also Matter

Hardware aside, mobile gaming requires speedy Wi-Fi and stable connectivity. When playing in laggy conditions, even the best devices are likely to produce subpar or poor results, so it’s important to take care of both external and internal factors.

Elsewhere, low-latency hardware like earbuds and mobile controllers goes a long way to making the overall experience all the better.

Of course, buying the game comes first on any platform, and this is where Eneba has gamers covered. It offers game codes for practically every gaming platform, offering a large selection of titles.

Why Optimizing Windows 11 For Gaming Is So Important

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  • Windows 11 currently boasts millions of global users, many of whom play games on the operating system.
  • Optimizing the operating system with limited background activity, power settings, and more is quite useful.
  • The Windows experience becomes substantially better once the OS is activated and all its features are unlocked.

Windows 11 adoption has grown significantly over time, and despite criticism regarding the OS related to AI integration, it remains the operating system of choice for millions of gamers worldwide.

However, a very small percentage of all Windows 11 users ever utilize the OS to its full potential. This is because the ‘balanced’ power plan is not the best option for all tasks, and careful tweaks to the background app permissions, power profiles, and system animations can make a huge difference.

Of course, these settings don’t really show up without an activated copy of the software; an official Windows 11 product key is needed.

Why it matters: Despite its popularity, Windows 11 isn’t Microsoft’s best operating system for gamers, but it can certainly be improved with the right adjustments.

Fine-Tuning Windows 11

Microsoft Surface Laptops With Copilot+
Microsoft Surface Laptops With Windows 11 Copilot+ (Image By Bloomberg)

Game launchers, overlays, RGB controls, and auto-updaters can clutter up any system’s startup and hog precious cycles.

This is why it’s recommended to go through Windows 11’s background apps and limit these processes. Disabling visual flourishes like transparency effects can also come in handy.

Other important elements include OS-level permission trimming, limiting auto-startup tasks, power plan changes, etc. Tweaking these settings can be the difference between average and exceptional performance.

The Impact of A Proper OS

As a Windows competitor, Linux is also gaining popularity lately, and the reason is clear. Having the right operating system can make a huge difference, and getting Windows 11 there requires the key tweaks mentioned above.

This is also why having an activated copy of Windows is something gamers should not ignore, since the activation opens up options that are otherwise locked. Ultimately, those seeking a hassle-free and smooth gaming experience should always run an activated version of Windows 11.

Of course, a platform like Eneba is great for those looking to secure a key at competitive prices. The same platform also offers a vast library of game keys for various platforms, positioning the storefront as a key part of the tech and games industry.

Pragmata: How Ray-Tracing Became A Fundamental Part of The Game

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  • Pragmata features ray-tracing, and PC also offers full path tracing.
  • When using path tracing, the game offers global illumination and ray-traced reflections.
  • Despite the impressive visuals, Capcom’s optimization, paired with AI-based upscalers, leads to impressive performance.

Ray-tracing has only grown in popularity since its introduction to the gaming world nearly a decade ago. In particular, Capcom has recently showcased a great implementation of the technology in Resident Evil Requiem.

Following this major success, the studio has returned with another solid ray-tracing showcase in Pragmata. Combining ray-tracing and AI-based upscaling, Pragmata PC captures a realistic art style while keeping system requirements at bay.

Why it matters: Ray-tracing capabilities set consoles like the PS5 and modern gaming PCs apart, with the latter typically showing much better results.

New Hardware And Game Design

With ray-tracing, upscalers like DLSS and FSR, and more going mainstream, developers no longer make games the same way they used to.

Even mid-range and budget PCs are now capable of supporting these technologies, allowing studios like Capcom to flex their muscles in major releases like Pragmata. In this particular case, the game showcases rich environments and next-gen interactivity.

In fact, Capcom takes things one step further with full path tracing on PC for global illumination and reflections, something that isn’t available on consoles. At the same time, the game impresses with its performance, delivering great results on high-end and budget-oriented GPUs.

This is exactly why many are currently looking for a place to buy the game on PC, and for those who have yet to pick an option, Eneba offers a large selection of game keys across PlayStation, Xbox, and PC at unbeatable prices. Additionally, the platform also boasts gift cards for all these platforms.

Upgrades That Impact Players

The big differentiating factor here is AI-based upscaling like Nvidia DLSS or AMD FSR. These AI-based upscalers mean that 4K gaming is now accessible on even modest hardware, something that wasn’t really possible a decade ago.

This also means that players with less impressive PCs no longer feel left out when a studio like Capcom shows off its flashy ray-tracing technology in upcoming AAA releases.

The same is the case for Pragmata, and with the game receiving shining reviews recently, PC gamers are likely to rush to pick the title up on day one. This is where digital marketplaces like Eneba come in, offering a handy one-stop shop for PlayStation, Xbox, and Steam gift cards and game codes.

Mobile Gaming Is Improving At An Unprecedented Rate

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  • Mobile games have made major strides in recent years.
  • New technologies like AR-based experiences, AI upgrades, and more hold a lot of promise.
  • 5G, Bluetooth-based controls, and social features are also enhancing the mobile game experience today.

A simple smartphone can unlock access to a slew of games today. Between major titles like Call of Duty Mobile, Fortnite, PUBG, and more, this side of the industry has turned into a behemoth, and things are only about to get better.

This is because a number of technological shifts have led to mobile gaming improving rapidly. Among these, cloud gaming has allowed mobiles to transcend typical hardware limitations and play AAA titles. Similarly, rapid hardware improvements in devices like the iPhone 15 Pro and 17 Pro make AAA experiences like Resident Evil 4 Remake playable on the go.

Perhaps the best part is that easily gaining access to hundreds of big games on mobile devices through cloud streaming today is as simple as grabbing a Google Play gift card online

Why it matters: Mobile games generate millions of dollars in revenue each year, making them the most lucrative market for developers and publishers.

AR And Social Features

Activision Blizzard King Xbox Mobile Gaming Industry

AR may not be everyone’s cup of tea, but augmented reality-based features have now made their way into various mobile games.

AR filters, location-based challenges, and overlay experiences are now being used to enhance the overall mobile gaming experience. Similarly, the digital and physical worlds are being merged using the power of AI.

Built-in voice chat and matchmaking further enhance the mobile gaming experience of today. Moreover, when it comes to competitive games, Bluetooth-based controllers offer console-level controls for mobile gamers to ensure they can compete with the best of the best.

5G And Other Upgrades

If this isn’t enough, new technologies like 5G promise blazing-fast connectivity for online experiences. AI tools are also being used to dynamically adjust the level of challenge offered in games based on a player’s skill level.

However you look at it, mobile gaming is moving toward a very promising path. It’s good news, then, that games on the platform are more accessible than ever before due to marketplaces like Eneba.

These types of digital marketplaces allow players to pick up keys for platforms like PlayStation, Xbox, and Steam, but they also offer Google Play gift cards. This makes it easier than ever to jump into the world of mobile games.

Blood of Dawnwalker Dev So Confident That He Doesn’t Mind The Witcher Comparisons

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  • Konrad Tomaszkiewicz states that he feels quite confident about The Blood of Dawnwalker.
  • The developer does not mind his upcoming game being compared to The Witcher, noting that feedback so far has been incredibly positive.
  • The Blood of Dawnwalker is currently set to launch at some point in 2026.

Led by the former director of The Witcher 3, Rebel Wolves is currently hard at work on The Blood of Dawnwalker. This upcoming RPG has shown plenty of potential so far, invoking excitement among fans of the genre.

 The Blood of Dawnwalker has also attracted comparisons to The Witcher, and with the upcoming release of The Witcher 4, competition between the two is practically unavoidable. Discussing the situation, the Rebel Wolves CEO recently stated that he doesn’t mind these comparisons.

Why it matters: Many consider CDPR’s work on The Witcher 3 a benchmark for open-world RPGs, leaving Rebel Wolves’ upcoming game with a high bar to live up to.

Speaking to Chris Dring from The Game Business, Rebel Wolves boss Konrad Tomaszkiewicz addressed the comparisons being made between The Blood of Dawnwalker and The Witcher.

Chris Dring noted that the footage shown so far appears reminiscent of The Witcher, and Konrad Tomaszkiewicz stated that he is quite comfortable with these comparisons, largely because the team believes it has something special on its hands.

He confirmed that the game has already moved forward into the focus testing phase after being initally tried by friends and family. All signs so far indicate at major success for Rebel Wolves’ upcoming RPG.

I feel really confident about our game. The feedback is really good.

-Konrad Tomaszkiewicz

The Witcher 4 Ciri
The Witcher 4 Features Ciri As The Lead

The Blood of Dawnwalker is set for launch later this year, but Rebel Wolves has yet to announce an exact release date. At the same time, CDPR is preparing for the eventual launch of The Witcher 4, although the game is not expected to launch before 2027.

What do you think about Rebel Wolves’ confidence in its game? Do you think the game will be able to survive comparisons with the studio’s past work? Share in the comments and on the Tech4Gamers Forums.

Crimson Desert Has Already Sold 5 Million Copies Nearly A Month After Launch

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  • Pearl Abyss confirms that Crimson Desert has sold 5 million copies within a month.
  • It has achieved this milestone within a month after launch, showing the game’s incredible sales momentum.
  • The game had sold 4 million copies in the first three weeks after release.

Crimson Desert has certainly lived up to its hype. Players are treating it as a part-time job by pouring in 22 hours a week, and only 2% of them have completed the main story so far. Many have still not left the game’s starting location since the world of Pywel is so huge.

A new update by Pearl Abyss now reveals that Crimson Desert has already sold over 5 million copies globally. This exhilarating milestone comes nearly a month after the RPG’s eventful launch.

Why it matters: Crimson Desert has been selling in the millions even after the initial momentum has slowed down, suggesting that even more incredible milestones are to come in the future. The game has also continued to improve via swift patches since launch.

Crimson Desert has already sold over 5 million copies, developer reveals.
Crimson Desert has already sold over 5 million copies, the developer reveals.

As announced on Twitter, Pearl Abyss and the community are celebrating the game’s impressive achievement. For some context, Crimson Desert had sold over 4 million copies just a week earlier, so it has added an extra million in the matter of just a few days.

While the sales momentum has slowed down a bit after the initial hype, millions of new players are still expected to pour into the world of Pywell as the word gets around in the gaming industry.

Pearl Abyss’s ability to actively listen to player feedback and churn out fast updates is also expected to further boost sales numbers for months to come. 

Crimson Desert
Crimson Desert has impressed gamers with its emergent gameplay and interactive world.

The RPG remained Steam’s top seller two weeks after launch, and it still remains in the top 8 spot at the time of writing. It had also generated over $200 million in revenue two weeks after launch, so the revenue numbers must have grown a lot since then.

Do you think Crimson Desert will sell over 10 million copies in the next few months, or will its momentum finally slow down now that it has hit such an incredible milestone? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

Starfield Sales Fail to Impress on PS5 — Sold Just Around 140K Units

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  • Starfield finally launched on the PS5 last week after tons of speculations and rumors. 
  • The game has failed to hit any major mark as it has only sold 140K units. 
  • These numbers sound decent, but aren’t good enough for a high-budget flagship title. 

Starfield was supposed to be the next big Xbox franchise, and it was brimming with potential. However, with the final product, the execution wasn’t really there, and even with multiple updates and DLCs, it still isn’t something too special. 

Microsoft would be hoping that things would be different after the PS5 release, but even that has been commercially lackluster, as Starfield has just sold 140K copies so far, which is a rather low number for a game like this

Why it matters: Starfield was supposed to be the biggest blockbuster of the decade, reaching the same levels as other Bethesda franchises like Fallout and Elder Scrolls, but it has underwhelmed

Starfield PS5 sales
Starfield has had lackluster sales on the PS5 so far

Alinea Analytics has revealed the sales data, revealing only 140K Starfield copies sold on the PS5 since its release last week. These numbers would’ve been actually quite decent if it weren’t for a game like this. 

The overall reviews on the platform are decent; however, it doesn’t seem that too many people are interested in it. This has been the general case scenario for Starfield on all the platforms, including PC and Xbox. 

starfield ps5
The PS5 variant hasn’t managed to deliver either

Interestingly, even with these numbers, if we align the launches, Starfield is the fastest-selling Xbox port on PS5, where Ninja Gaiden 4 only managed 100K units in the first week, so the sales might get a bit better.

What are your thoughts on the Starfield sales failing to impress on the PS5? Did you buy it? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.

Resident Evil Zero Remake Is Expected To Feature Online Co-Op, Leak Reveals

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  • A new technical leak reveals that Resident Evil Zero will have an online co-op mode.
  • The co-op mode will let players enjoy the game together as Billy and Rebecca.
  • There will also be a single-player option that lets you switch between the protagonists.

Resident Evil Requiem has surely proven to be one of the most popular titles to launch in the decades since the series began. A huge 70% of PS5 and PC players who bought the game have already finished it, and many are already looking for what Capcom has in store next.

Rumors have suggested that the studio is working on Code Veronica and Zero remakes next, with the latter being expected to release first in early 2028. A new technical leak now reveals that Capcom is even developing an online co-op mode for the prequel remake.

Why it matters: The online co-op mode in Resident Evil Zero could prove to be a breath of fresh air, giving people the chance to play the exhilarating prequel together. However, its exact implementation in the gameplay still remains a mystery.

Resident Evil Zero remake leak reveals that an online co-op mode is on the cards.
Resident Evil Zero remake leak reveals that an online co-op mode is on the cards.

This leak comes from insider @amr66405 on X, who clarifies that programming codes were spotted for a co-op mode codenamed Chambers in the Capcom ID network leak. This online co-op mode will let players enjoy the gameplay together as Billy and Rebecca.

This could be achieved via a split-screen system that would require syncing to let both players experience a cohesive campaign together, something similar to the story-driven co-op, A Way Out. Meaning, a player might have to wait for the other to catch up to proceed.

Regardless, Resident Evil Zero would still retain a single-player mode for those who prefer going solo, with the ability to switch between both protagonists as in the original version.

Resident Evil Zero is a beloved prequel to the original RE experience.
Resident Evil Zero is a beloved prequel to the original RE experience.

The Resident Evil Zero remake is also expected to expand on the game’s storyline with better visuals and other improvements, if other full-fledged remakes in the series are anything to go by.

Do you think the Resident Evil Zero remake will nail down the online co-op mode, or do you intend to enjoy the experience solo like any other traditional game in the series? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

Sony Has No Plans For PS6 Lite As It Would Be A Development Nightmare, Suggests Leaker

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  • There were rumors that there could be a PS6 Lite version with the next-gen consoles. 
  • A leaker says that it isn’t happening because it will be a development nightmare.
  • He says it will be very different from the handheld, which runs on an AMD Canis chip.

The next generation of consoles isn’t too far away. We are expected to see them release somewhere from late next year to 2028. Now, there were some rumors that Sony will also experiment with a cheaper PS6 version this time around.

However, a prominent leaker has revealed that there are no plans for a PS6 Lite, as it would be a development nightmare for the developers. It will be very different from running titles and optimizing them on a handheld device

Why it matters: The Xbox Series S is often criticized for holding back the entire generation, and some studios even completely skip the console at launch to avoid messing up optimization for the powerful hardware. 

PS6 Lite
Sony has no plans for a PS6 Lite console

KeplerL2 on NeoGAF was asked if he thinks there will be a PS6 Lite, to which he replied, “No, would be a nightmare for the developers”, so there is almost no chance that we will see a cheaper variant of Sony’s next-gen console.

Another user countered the question, saying that they do have the PS6 handheld in the works too, so it shouldn’t be a huge issue. Kepler states that the handheld runs on Canis CPU, which will make things different. 

PS6
There will only be the PS6 and the handheld

While the CPU is fine to run titles on a small screen at 1080p resolution, it won’t be able to push graphics on a full-fledged home console; therefore, Sony won’t release anything like a PS6 Lite anytime soon. 

What are your thoughts on a theoretical PS6 being a development nightmare for studios? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.

Xbox Is Internally Considering A Return To Exclusivity, Claims Insider

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  • According to Jez Corden, Xbox is considering bringing exclusives back to the platform.
  • Big internal discussions are happening about this topic, as per the insider.
  • Furthermore, Corden also stated that the company recognises the value of exclusive games.

Ever since Xbox pivoted to porting its exclusive titles to other platforms, gamers have hotly debated this shift in strategy. Even though most Xbox fans think there should be exclusive games on the platform, the company has declared them outdated despite industry veterans criticising this rhetoric.

PlayStation, on the other hand, is doubling down on its exclusive ecosystem, with reports suggesting that Sony might stop releasing games on PC. As it turns out, Xbox could also be following its competitor down this path, with an insider claiming the gaming giant is reconsidering its multiplatform shift.

Why it matters: Competition is very important in the gaming industry, and if Xbox wants to go head-to-head with PlayStation, it needs major exclusives.

While speaking on the Xbox Two Podcast, Jez Corden stated that there are big internal discussions happening about the status of Xbox exclusives at the company. The insider revealed that the company recognises the value of exclusive titles, and the debate is more about whether Xbox wants to be a publisher or a gaming platform moving forward.

There are very very big discussions about the exclusivity stuff going on right now internally. They do recognise the value (of exclusives).

Corden went on to say that the gaming giant cannot do both, and they can either be a game publisher first, shrinking the hardware business as a result, or focus fully on being a console manufacturer.

Considering how new Xbox CEO Asha Sharma has already decided to take a second look at the Game Pass pricing, this issue being under examination isn’t far-fetched. Sharma also previously posted that she hears fans who want first-party titles to stay exclusive.

Xbox Games Lineup 2025
The company has already ported or announced PS5 ports for most of its main exclusives.

The multiplatform pivot hasn’t been a complete disaster for Xbox, however, as Forza Horizon 5 has sold over 5 million copies on PS5, with the Oblivion remaster also shipping over a million units on the platform. But the damage to the brand’s reputation may not be worth the extra revenue.

Do you think Xbox should go back to having exclusive titles on the platform? Tell us in the comments below or head to the Tech4Gamers forum for discussion.