Home Blog Page 272

Take-Two’s Latest Update Suggests Bully Remaster For Current-Gen Consoles In Development

Story Highlight
  • Take-Two plans to launch four remasters in the coming years.
  • There is reason to believe that one of these games could be Bully.
  • The IP has yet to receive a proper version for current-gen consoles and continues to be very popular to this day.

Amid the excitement for GTA 6, recent rumors suggest that both GTA 4 and Red Dead Redemption 2 will receive new versions soon. Take-Two has also teased multiple re-releases of older classics within the next year, hinting at a Bully remaster.

Why it matters: Although Bully is much older than most of Rockstar Games’ current hits, fans continue to hold it in high regard to this day.

Take-Two 4 New Remasters
Take-Two Report Points To Four New Re-releases | Image via X

Take-Two’s latest financial report confirmed that “four new iterations of previously released titles” will be launched in the coming years. The Red Dead Redemption remaster from 2023 marked one such initiative from the studio, highlighting a tendency to revisit older classics.

Although GTA 4 and Red Dead Redemption 2 are the most likely candidates for a re-release, Bully is among the few Rockstar Games titles without a proper current-gen port.

The game is playable on modern consoles, but it runs at 30FPS and comes with all the quirks expected of an older title. Also, Bully is not available on the Nintendo Switch, a platform with over 150 million users.

Even a more niche Rockstar Games title like L.A. Noire is playable on the platform, so it seems reasonable to expect similar treatment for Bully. As such, a Bully remaster being one of the four titles mentioned in Take-Two’s report seems like a safe bet.

It should also be noted that Rockstar Games mentioned Bully as one of its most popular titles not too long ago. This means that the team is aware of the IP’s sustained popularity and would not hesitate to revamp it for modern hardware. Moreover, various ratings have alluded to a Bully re-release in the past.

Bully
Bully Remains A Very Unique Game To This Day 

Following recent remasters, Rockstar Games has already shown a willingness to work with third-party teams for ports and re-releases of older projects. As such, a studio like Double Eleven Studios, the team behind Red Dead Redemption’s remaster, could very well be working on the aforementioned project at the time of writing.

What are your thoughts on Bully receiving a huge revamp for modern platforms? Let’s discuss in the comments and on the Tech4Gamers Forums.

Stellar Blade Developer Is Working With Sony To Solve The Region-Locked Issue On PC

Story Highlight
  • Stellar Blade on PC is just less than a month away, but it is not available in over 130 countries. 
  • This attracted a lot of criticism, but Sony seems not to care at all. 
  • The game’s developer, Shift Up, is now working closely with Sony to solve this problem. 

Many fans have been waiting for Stellar Blade to be released on the PC after witnessing how good it is. The game was exclusively released for the PlayStation 5 last year, so some fans have been patiently waiting for it to be released on their preferred platform. 

However, less than a month before the game’s launch, it was revealed that Stellar Blade on PC wouldn’t be available in the majority of the world because of the region lock issue. Now, Shift Up is looking into this issue and trying to resolve it.  

Why it matters: Sony is now immune to criticism and may not be able to make a rational decision by itself, so the game’s developer had to step in. The developer is currently working with Sony to solve this issue for the fandom, which should be a priority for a gaming company. 

Stellar Blade Developer Is Addressing The Region Locked Issue
Stellar Blade Developer Is Addressing The Region Locked Issue | Source: Twitter/X

Shift Up has recently revealed on Twitter via the official Stellar Blade account that it is working closely with the publisher (Sony) to sort things out. However, the DRM won’t be removed so fans would have to live with that.  

We are closely discussing the region lock issue with the publisher and are doing our BEST to resolve most of it as soon as possible. PSN connecting entirely optional and NEVER required.

-Shift Up

While the developer is looking into the problem it has also revealed that the PSN requirement is entirely optional. So, if this requirement is optional and not required why did Sony even ban it in over 130 countries

While fans appreciate the developer sorting things out, it still doesn’t like the fact that there would be Denuvo in the game. Shift Up said in the tweet that the DRM has been tuned to maintain the same average frame rate but given how bad this technology is the fandom is still not convinced. 

Easy win here would be to drop Denuvo. Even if you tuned it, people hate it with a passion. You have a great game, so just drop Denuvo and you will see gamers reward that.

What do you think about Shift Up’s dedication? Do you think it will be able to solve the region lock issue? Share your thoughts with us in the comments section below or join the official Tech4Gamers forums for discussion

Sony Admits Marathon’s Launch Is Risky Because Its Live Service

Story Highlight
  • In the latest earnings call, Sony CEO Hiriko Totoki clarified that Marathon’s launch is risky because it is a live service entry. 
  • Therefore, Sony is already factoring in risks and losses regarding how well the game performs after launch.
  • The leadership does not appear optimistic, a stance also reflected by players and Bungie in past developments.

Since the original director for Marathon left Bungie last year, reports suggested that the game’s development was not going well. The official reveal further sullied the negative narrative as the footage was slammed with dislikes and criticisms. 

Now, after Bungie showed concern with Marathon’s negative reception, it appears that even Sony believes its launch won’t be a walk in the park. The company CEO, Hiriko Totoki, is already factoring in failures into expectations only because Marathon is a live-service entry. 

Why it matters: Sony’s lack of optimism about Marathon’s launch paints a grim picture regarding its future.

marathon bungie
The current narrative around Marathon in the gaming scene is mixed at best. 

In the earnings call for FY 2024-2025, Sony CEO Hiriko says that Marathon, being a multiplayer title, could impact its performance after launch. The pessimistic wording makes sense considering Sony’s mixed performance with the live service genre so far this generation.

Regarding Marathon, there is a little risk, due to it being multiplayer, but we have factored that into our expectations.

On one hand, Sony shattered everyone’s expectations by publishing Helldivers 2. However, the colossal Concord flop and multiple live-service cancellations over the last few years have given Sony more grounded expectations for Bungie’s Marathon. 

It also doesn’t help that many Marathon IP aficionados believe the new live-service game will flop like Concord instead of achieving moderate success

Marathon
Many gamers are already upset by Marathon’s art style and other gameplay elements. 

Like almost all gamers, not even Sony argues that Marathon will be the next big PlayStation live-service hit like Helldivers 2. However, the firm expects the title to help grow the SIE business group like other upcoming titles.

Do you think Bungie’s upcoming Marathon will fail like Concord because of the mixed player reception? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

Xbox Handheld To Feature Dock-Based Design As Nintendo Switch 2 Competitor

Story Highlight
  • Reports indicate that the upcoming Xbox handheld will be based on a hybrid design.
  • Microsoft intends to rival the Nintendo Switch 2 with portable and docked modes.
  • This approach could make the Xbox handheld more capable than everything else on the market.

Xbox confirmed that it would launch its own handheld, in addition to a brand new console, in the future. Ahead of this console’s release, Microsoft is also rumored to be working on a partner handheld to kickstart its entry into the handheld market.

As per new reports, the future Xbox handheld will be very different from most portable systems on the market. Xbox is said to be borrowing Nintendo’s design, offering a hybrid console.

Why it matters: This approach could make Xbox’s handheld the most capable on the market, giving it a unique selling point over the many dozen options currently available to gamers.

Phil Spencer Xbox
Phil Spencer Is Excited About The Future of Microsoft’s Hardware Business

As per Windows Central’s latest report, Microsoft’s in-house Xbox handheld aims to compete with the Nintendo Switch 2. Xbox will do this by mimicking the Nintendo Switch 2’s design, offering a docked mode in addition to the traditional handheld experience.

Because of Microsoft’s newfound third-party success, the gaming giant could subsidize this hardware and offer a console that outshines the likes of the Steam Deck and the Nintendo Switch 2.

Moreover, Xbox’s handheld could prove to be significantly more capable than PlayStation’s rumored portable hardware due to this approach. Elsewhere, the report reiterates that a traditional console from Microsoft will arrive in the future for those who prefer the couch-based gaming experience.

It is said that this console may allow the use of Epic Games Store and other third-party applications. If true, the same could be the case for the handheld.

Xbox-Handheld
Xbox Handheld Concept Image Shows How Microsoft Could Break Into The Market

Because the likes of ASUS, Lenovo, MSI, and more have already made handhelds like the Nintendo Switch, Xbox’s decision to use a hybrid console with a docked design could stand out in the market.

The gaming giant has always brought interesting ideas to the table when it comes to hardware design, so it seems this tradition will continue into the next generation.

What are your thoughts on Microsoft’s approach to portable gaming? Let’s discuss in the comments and on the Tech4Gamers Forums.

Red Dead Redemption 2 Reportedly Launching on Nintendo Switch 2 This Year

Story Highlight
  • Reports suggest Red Dead Redemption 2 will get a next-gen update and a Switch 2 port this year.
  • Fans have long been yearning for a 60FPS patch.
  • Beyond this, a next-gen port/remaster of GTA 4 and Max Payne 3 is also expected for this year.

Red Dead Redemption 2 is almost seven years old now, but it still looks and performs better than current-gen games. Despite its massive success and 74 million units sold, Rockstar neglected the game with no DLCs, abandoned the online mode, and released no next-gen patch.

Fortunately, reports have emerged that Red Dead Redemption 2 will receive its long-awaited next-gen update alongside a Switch 2 port later this year.

Why it matters: Red Dead Redemption 2 continues to outsell modern releases. However, a lack of next-gen upgrades keeps the game from delivering a true gameplay experience. 

Red Dead Redemption 2
Red Dead Redemption 2 Has Sold 4 Million Copies Just In The Last 4 Months.

Gamereactor reported that sources close to Rockstar suggest a Switch 2 port and a patch for Xbox Series and PS5 consoles could arrive as early as later this year. Though not simultaneously, the update and port could come at different times.

Recently, Take-Two confirmed that it plans to release four new iterations of its existing titles this fiscal year. Beyond Red Dead Redemption 2, GTA 4 and Max Payne 3 are also expected to receive new-gen ports/remasters.

With the Nintendo Switch 2’s hardware, running Red Dead Redemption 2 on the handheld won’t be a problem. After all, the console is already seen to run Cyberpunk 2077 and Hogwarts Legacy. 

Nintendo Switch 2
Developers Hail Switch 2 As A Very Powerful Platform.

Fans have been yearning for a 60FPS patch ever since the next-gen consoles arrived, and the 30FPS currently doesn’t do justice to the power these consoles can output. Even GTA 5 received an enhanced edition for Xbox Series and PS5 consoles, making it feel unfair that Red Dead Redemption 2 never got the same treatment.

With GTA 6 delayed to next year, a Red Dead Redemption 2 next-gen upgrade and Switch 2 port will likely ease the wait alongside the other potential remasters and ports Rockstar has decided on before the current fiscal year ends.

Are you excited about a next-gen Red Dead Redemption 2 update and a Switch 2 port? Let us know in the comments below or at the official Tech4Gamers Forums.

Most Players Claim They Didn’t Beat Assassin’s Creed Shadows Because It Burned Them Out

Story Highlight
  • Players left Assassin’s Creed Shadows midway because they felt burned out.
  • The game suffers from the same open-world fatigue as other recent Ubisoft games.
  • Fans claim the only good parts about the game are the graphics and weather system.

Assassin’s Creed Shadows was hailed as Ubisoft’s savior amid the company’s crisis. While the game sold decently, it hasn’t been able to save the company, which had to partner with Tencent to stay afloat.

Despite Ubisoft’s claim to fix many things with the franchise, most fans claim they stopped playing Assassin’s Creed Shadows because it burned them out. 

Why it matters: Burnout has become a common problem with Ubisoft games, mainly because of the open-world fatigue. The games feel repetitive and boring, leading to a loss of interest. 

Fans say Shadows gets boring quickly

In a NeoGAF thread, fans were asked if they’d finished Shadows, two months after its launch. Most fans stated that while they were impressed by the opening few hours, the game became boring after that. 

Most players praised the excellent visuals and weather system, but said the characters and story were hugely underwhelming. The story became so repetitive that it became boring and had nothing much to offer. 

Assassin's Creed Shadows
Players claim they gave up on Assassin’s Creed Shadows because they were burned out.

Unfortunately, this has been the case with Ubisoft’s game, especially the Assassin’s Creed franchise, since they moved towards the RPG genre. Fans haven’t taken the recent games too well and still consider older ones the peak of the franchise. 

Due to this, Ubisoft has faced all sorts of troubles. Recently, the company revealed that it has also delayed its major upcoming releases to focus on quality. Its stocks also fell even further after the latest financial report. 

What are your thoughts on Assassin’s Creed Shadows burning players out? Let us know your thoughts in the comments, or join the discussion on the Tech4Gamers forum.

PS Plus Premium No Longer A Good Value for Money, Say Fans

Story Highlight
  • Fans say PS Plus Premium is not worth the value and has declined in quality.
  • Only 10 classic titles have been added to the high-tier service this year.
  • The subscription service also had a price hike recently, costing $160 a year.

Sony rebranded the PS Plus subscription service almost three years ago to compete with Xbox Game Pass. The new PS Plus is offered in three different tiers: PS Plus Essential, Extra, and Premium.

As the name suggests, PS Plus Premium is the top-tier offering from PlayStation. Despite its high price tag, fans now claim that it is no longer a viable option and has declined in value significantly.

Why it matters: As video game prices become increasingly expensive, people rely on subscription services to play more games. However, according to fans, PS Plus Premium lacks quality, which frustrates them.

PS+ Premium – 1 Year Value for Money Review
by inPlayStationPlus

According to fans, PS Plus Premium is only good value for money in the beginning stages, and the value rapidly declines after you’ve played the core legacy titles, which are pretty scarce. 

As such, the higher-end subscription service is only viable for people who haven’t played games for a while or are entirely new to gaming. 

ps plus
Fans Saying PS Plus Premium Is An Awful Deal || X

While the game catalogue is also available on PS Plus Extra, the main selling points for Premium are the classic catalogue offering and cloud streaming. The game catalogue for PS2 and PS3 is stacked, but the additions to the service in 2025 thus far haven’t been that great.

Only 10 classic titles have been added this year, and cloud streaming isn’t significantly utilised. The same is true with the PSVR2 titles, and Sony admitted that the VR offering has flopped.

PS Plus Not Worth
Fans Expressing Their Disappointment With Premium Subscription || X

Currently, only 4% of PlayStation owners consider PS Plus Premium a good value for money, while 52% feel disappointed with its current state. Sony also recently raised its prices, which puts Premium at a whopping $160 per year.

Have you subscribed to PS Plus Premium? Do you think it’s worth it? Let us know in the comments below or at the Tech4Gamers forum.

Sony Earned Over $650M From PC Ports in FY 2024, Just 3.4% of PS Store Revenue

Story Highlight
  • Ports of PlayStation titles generated $650 million in revenue in FY24, which is only about 3% of PlayStation Store revenue.
  • The PS Store was the primary money-maker for the company, bringing in $16.5 billion in revenue.
  • In addition, this accounted for 50% of the revenue PlayStation’s Gaming Division grossed as a whole.

Sony just announced the financial results for the recent fiscal year, revealing that the PlayStation 5 actually exceeded its sales target for the year. The new leadership has implemented strict new policies to control financial discipline in the company’s first-party studios.

The financial documents also gave us a glimpse at some of Sony’s biggest moneymakers, and it’s safe to say that the various ports of PlayStation first-party IPs are not pulling their weight.

Why it matters: The financial performance of the PlayStation PC ports showcases that their quality is nowhere near company standards.

PlayStation ports
Ports of PlayStation titles didn’t make a massive dent in the overall revenue.

According to the fiscal year 2024 year-end report, PlayStation titles ported to other platforms generated over $650 million in revenue for the brand in FY24. These include new games like Spider-Man 2 and LEGO Horizon Adventures, and PC ports like The Last of Us Part 2 Remastered and God of War: Ragnarok.

In the previous financial year, the PC ports grossed only 3.4% compared to the overall revenue of the PlayStation Store. The digital marketplace brought Sony a whopping $16.5 billion in revenue through PS4 and PS5.

Furthermore, to contextualize how immense this performance is, the PS Store accounted for 50% of the PlayStation Gaming Division’s entire revenue.

On the other hand, Sony’s PC ports have been underperforming for quite some time now. The port for Last of Us Part 1 Remastered was riddled with bugs and became the worst-rated title from Naughty Dog, while the Part 2 port could not compete with a PS4 while targeting 60 FPS.

God of War Ragnarok PlayStation
God of War Ragnarok was one such underwhelming PC port last year.

Similarly, God of War Ragnarok also underperformed on PC and was released to mixed reviews on the platform. Bugs made the PS5 version look miles better than a high-end PC. Hence, it’s safe to say the company needs to up its game to make some serious money on PC.

Do you think PlayStation should continue porting games to PC? Tell us in the comments below or head to the Tech4Gamers forum for discussion.

Doom: The Dark Ages Launches to 30K Concurrent Players And ‘Very Positive’ Reviews on Steam

Story Highlight
  • Doom: The Dark Ages has debuted with an underwhelming 30K players on Steam.
  • Despite boasting decent reviews, the player base isn’t as big as expected.
  • The opening is notably lackluster compared to Doom Eternal, which launched to over 100K players. 

Doom: The Dark Ages has finally arrived on all platforms, and the Doomslayer is back with all the chaos and destructive gameplay. This time, it is set in the medieval world, years before the events of Doom (2016). 

On Steam, Doom: The Dark Ages has opened to 30K concurrent players, which is quite underwhelming based on the franchise’s size. We’ve recently seen bigger openings for newer titles like Clair Obscur, which is also on Game Pass. 

Why it matters: The title has some huge shoes to fill, considering how great Doom: Eternal was; however, despite the reviews being quite decent, it isn’t garnering too many players at the moment. 

Doom: The Dark Ages Debuts to an underwhelming number of players on Steam. | Source: SteamDB

It’s been almost a day since the release, and while the reviews on Steam are ‘Very Positive’, the number of players isn’t. The game hasn’t launched on a weekend, so we can expect the player count to get a boost by then.

For context, Doom (2016) launched with 32K concurrent players, which later climbed to 44 K. Doom Eternal was a huge success, hitting over 100K; therefore, The Dark Ages’ numbers are notably underwhelming compared to that.  

Nonetheless, Oblivion Remastered and Clair Obscur recently proved that Game Pass doesn’t matter if people are interested in the game. The latter recorded over 100K CCU on Steam and sold over 2 million copies in just a few days. 

Doom: The Dark Ages
The title has scored a decent 85 on Metacritic with very positive Steam reviews.

Fans have called out the title for unrealistic system requirements because of the mandatory RTGI. Most say the upgrade doesn’t justify the inflated requirements over Doom Eternal. Let’s see what numbers the game can push by the weekend.

What are your thoughts on Doom: The Dark Ages player count on Steam? Let us know your opinions in the comments or join the discussion at the Tech4Gamers forum.

Death Stranding 2: Kojima Aims To Create Something New Not To Appeal To The Mass Market

Story Highlight
  • Death Stranding 2 is currently being tested by various people, and the reviews seem tos be very positive. 
  • However, Kojima doesn’t like that it has no controversy because he doesn’t want to appeal to everyone. 
  • Kojima has no interest in selling millions of copies; he just want to make something that doesn’t already exist.

Death Stranding 2 is among the most wanted games mainly because of who is at the helm of its development. Hideo Kojima is a well-known, legendary figure in the gaming industry, and the fandom is convinced that he can’t go wrong with a video game. 

After leaving Konami, he released his own game, Death Stranding, which a massive fandom finds appealing. However, it seems like Kojima’s aim isn’t to appeal to the mass market, instead, he just wants to make a game that is different and doesn’t exist in the world

Why it matters: Nowadays, most of the developers\publishers aim to sell as many copies of a game as possible by adding features that may not be necessary. Two such examples are the open-world and soulslike formulas.

death-stranding-2-elle-fanning
Death Stranding 2 Test Reviews Are Highly Positive, But That Isn’t What Kojima Wants

Speaking in the recent Edge Magazine issue, Hideo Kojima revealed several new details about his upcoming game. Kojima said that he doesn’t like it when his game is liked by everyone. He said in the issue that if 4 out of 10 people are satisfied with his and the others think it’s terrible, then he is happy with that

He further clarified this with an example. Kojima said, “Blockbuster films need an 80 percent approval rating,” and he doesn’t want his games to be like that. In short, he wants to make a game that only a limited number of people would like. 

I’m not interested in appealing to the mass market, or selling millions of copies… That’s not what I’m aiming for. I don’t want to simply recreate something that’s already in the world. I want to make something new.

-Hideo Kojima

Kojima is one of the few legendary people in the industry for a reason. He doesn’t chase success; Kojima just makes a video game that he believes in and that always works out for him. 

The reviews of Death Stranding 2 so far are so positive that Kojima is saying there should be some controversies. That is how you know it is going to be a quality release

What do you think about Kojima’s comments? Do you think he is right? Share your thoughts with us in the comments section below or join the official Tech4Gamers forums for discussion

GTA 6 Is The Biggest Game In History With A Budget Of Over $1 Billion, Confirms Take-Two

Story Highlight
  • Take-Two has confirmed that the GTA 6 development cost is over $1 billion.
  • This makes it the biggest game in history.
  • Such high development costs mean the game will likely launch at a premium price and could set a new precedent for future game pricing.

Rockstar’s parent company, Take-Two, has just confirmed that GTA 6 started development in 2020, which only puts the game at around five years old. As such, the delay really makes sense so that Rockstar can achieve the highest quality yet.

In its latest earnings call, Take-Two revealed how much it took to develop GTA 6. They estimate the development cost to be more than $1 billion, making it the most expensive video game ever.

Why it matters: In just five years, GTA 6 has exceeded a budget of $1 billion, which shows Rockstar’s commitment to perfecting the game and making it the biggest release in history.

GTA 6 on Xbox Series S
Fans Don’t Believe Xbox Series S Would Be Able To Run GTA 6

In the latest financial report, Take-Two debunked the previous rumors that GTA 6 might cost around $2 billion to make and that the actual cost is just over $1 billion. This likely includes the marketing and every other cost associated with the development.

Just for reference, the average AAA game costs around $100 to make, and GTA 6 costs ten times as much.

GTA 6
Analyst Claims GTA 6 Will Run At 30 FPS On Consoles

With such a high development cost, the question arises of how much the game will cost players. Reports have suggested a price tag as high as $100, which doesn’t seem too far off since Rockstar will have to recoup its development cost, and that just isn’t possible with a $60 or $70 price tag.

Star Citizen is the only title with a development cost close to GTA 6’s. The game has received almost $800 million in crowdfunding, has been in development for over 12 years, and is still in its Alpha stages. 

What price do you think Rockstar will set for GTA 6? Let us know in the comments below or at the official Tech4Gamers Forums.

GTA 6 Development Began in 2020 Says Take-Two, No Further Delays Expected

Story Highlight
  • Rockstar’s parent company, Take-Two, revealed that development on GTA 6 began in 2020 after Red Dead Redemption 2’s success.
  • They further add that GTA 6 is the complex project they’ve worked on yet, and the final release will meet players’ expectations. 
  • Take-Two boss Strauss Zelnick doesn’t expect any further delays, saying that they’ve never missed a specific release date historically.

While GTA 6’s delay was long foreseen and disappointed fans, Rockstar made up with a brand-new trailer and a whopping 177 screenshots on the game’s entirely redone website.

Now, its parent company, Take-Two, just wrapped up its earnings for the past fiscal year. The latest report reveals that GTA 6 began development in 2020 after the massive success of Red Dead Redemption 2.

Why it matters: GTA 5 was first released in 2013, and fans had long expected Rockstar to begin development on the next entry soon after. However, nobody expected the publisher to take such a long break before returning to the franchise. 

GTA 6
GTA 6 Trailer 2 Was Mostly In-Game Footage

Take-Two’s latest financial report mentioned that development ‘in earnest’ began in 2020, but the pre-production and pitching phase likely started before that. Red Dead Redemption 2 was released in 2020, and Rockstar probably immediately began working on GTA 6 afterward.

Still, it’s impressive the level of detail Rockstar was able to achieve with GTA 6 just five years into its development. 

Furthermore, Take-Two revealed that GTA 6 is the most complicated project they’ve worked on and that the final release will exceed all expectations.

The ambition and complexity of Grand Theft Auto VI is greater than any previous Rockstar title, and the team is poised to release another astonishing entertainment experience that will exceed players’ expectations

Take-Two CEO Strauss Zelnick also spoke with IGN about GTA 6’s delay. Contrary to reports, the boss says they don’t expect any further delay.

I think historically when we set a specific date, generally speaking, we’ve been very good about reaching it.

Previously, the release window was simply set for Fall 2025, and the final release date wasn’t confirmed. However, with Rockstar finally setting the launch date for May 26, 2026, they’re confident they’ll reach that window.

GTA 6
Publishers Are Scared Of Clashing With Massive Releases Like GTA 6

He also said that the game needed more polishing and that the small increment of time needed in development was for GTA 6 to “achieve its creative vision with no limitations.”

What are your thoughts on GTA 6 so far? What do you expect from the final release? Let us know in the comments below or at the official Tech4Gamers Forums.