I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
Story Highlight
A new job listing suggests that Blizzard’s unannounced open-world title is being developed using Unreal Engine 5.
This upcoming game is expected to be the rumored AAA StarCraft open-world RPG that past job listings have also hinted at.
It might be released on multiple platforms and have online multiplayer gameplay with all the usual RPG elements.
Earlier this year, Blizzard published some new job ads suggesting an open-world AAA multiplayer game was in the works. This tidbit perfectly aligned with the rumors by the gaming industry’s Jason Schreier that the studio was working on a StarCraft shooter.
Now, we have stumbled upon new job listings, including one for a Senior Technical Designer from Blizzard, that confirm that the first-person shooter with RPG elements is being developed using Unreal Engine 5. In other words, we can expect an open world with eye-catching visuals for the rumored StarCraft RPG.
Why it matters: Blizzard’s upcoming open-world entry will likely be one of the best-looking RPGs to launch in the future because it is being developed using Unreal Engine 5.
Blizzard’s job listing for Senior Technical Designer confirms the game is using UE5.
The listing highlights that the developers will have to use Unreal Engine 5 Blueprint to design challenging gameplay elements, which includes ‘mission-related content’ and implementing an ‘open world.’
Design implementation of technically challenging content in Unreal Engine 5 blueprint.
Another new listing for ‘Lead Software Engineer’ confirms that Blizzard is prepping an AAA online multiplayer game with all the expected RPG elements. This ad also mentions Unreal Engine as a required experience for the developer.
Champion the technical vision for technology that facilitates the delivery of large volumes of AAA game elements such as missions, locations, and open-world systems.
Moreover, Blizzard wants the developer to have shipped games across both PC and consoles, suggesting a multiplatform release.
These job listings further suggest Blizzard is developing a StarCraft RPG.
For those not in the know, Blizzard’s cancelled survival entry also initially began development using Unreal Engine 5, but the developers switched to a proprietary engine later on. The game was ultimately cancelled due to technical difficulties, so Blizzard’s decision to revert to Unreal Engine 5 seems like a wise one.
Do you think Blizzard’s heavily rumored StarCraft RPG will be an Unreal Engine 5-based project, or will the studio switch over to its proprietary engine? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.
His expertise in telecommunications, combined with his love for tech, allows him to provide in-depth analyses that resonate with both casual readers and enthusiasts. When he’s not working or writing, Bilal enjoys exploring the latest gadgets and staying ahead in the ever-evolving world of technology.
Story Highlight
Gaming can be expensive today, but careful planning can help you make it affordable.
Relying on subscriptions and sales is important to save as much money as possible.
Waiting for AAA pricing to go down and playing indie games is also a solid option.
There’s no denying that gaming today is considered an expensive hobby. Whether it be a $700 hardware investment like the PS5 Pro or the rise of $70 AAA titles, expenses can quickly add up if gamers fail to be mindful of their spending.
As someone who typically tries to make the most of the hobby without breaking the bank, I can say that there are multiple ways to counter the rising costs of gaming while enjoying the medium all the same.
Between discounts, used games, and subscription services, you need only look out for the many opportunities on hand to save a few dollars on each game purchased.
Why it matters: Not everyone can afford to buy hundreds of dollars worth of AAA games each year, which can be particularly problematic when the industry teases hit after hit for the rest of 2025.
Patience Is A Virtue
Plenty of Big Releases Are Set To Arrive Soon
Pricing has been a major talking point since publishers normalized the $70 AAA title, but this is only ever a problem if you buy games on day one.
I avoid purchasing games at release in most cases. Sure, I’ll probably end up making an exception for cases like GTA 6 and Doom: The Dark Ages this year, but most games can be comfortably skipped on day one.
Doing so not only gives you a more polished experience later on, but it can also save you a large chunk of the original price. Moreover, if you must buy the game at launch, it’s always wise to look out for reviews and previews to ensure your hard-earned money does not go to waste on a bad purchase.
Making The Most of Discounts And Deals
Steam Is Famous For Its Discounts
Discounts are practically everywhere in the industry, and finding the right deals doesn’t take much. Platforms like Latest Deals offer discount codes for a variety of games. On the other hand, online storefronts like Amazon run their discount promotions across both games and hardware.
You can also rely on seasonal discounts on the digital Steam, PlayStation, Xbox, and Nintendo stores. Steam, in particular, is quite famous for its historical discounts, allowing PC players to snag older AAA titles at prices as low as $2.
Buying Used Games On Consoles
Buying Discs Can Help You Save Plenty of Cash In The Long Run
While physical media is quickly dying out, there is still a dedicated community that enjoys collecting discs of their favorite releases.
Fans of physical games can, therefore, make use of used discs to save a few dollars when needed, with the option to sell these games later on also available. This is particularly useful when dealing with games that offer little replayability.
Online social media platforms come in handy here since various established communities exist for this specific purpose.
Relying on Subscriptions
Xbox Game Pass Offers Undeniable Value For Those On A Budget
Subscription services like Xbox Game Pass offer a lot of value, especially if, like me, you can find them discounted during a particular sale.
These services unlock access to hundreds of high-quality games, with more added each month. Only recently did Xbox add titles like Ninja Gaiden 2 Black to the services, while PlayStation introduced last year’s Dragon Age: The Veilguard to PS Plus.
Discovering Indie Gaming
Modern Indie Games Are Better Than Ever
It’s no secret that today’s indie games are every bit as entertaining and creative as the AAA experiences offered by the industry. The best part about indie titles is that they often come without the burden of the AAA price tag.
You can easily find renowned gems like Hollow Knight, Celeste, Dead Cells, and Stardew Valley for dirt cheap today. All these games are incredible in their own right, giving many AAA releases a run for their money.
Ultimately, how you save money when shopping for games is a matter of choice. There’s no shortage of choices, and you need only do a little research to make the most of your hard-earned money in the gaming industry.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
Story Highlight
Naughty Dog used Elden Ring as an example while developing player freedom in Intergalactic: The Heretic Prophet.
A report revealed that the one-planet exploration in the title will resemble Elden Ring’s approach.
Naughty Dog has also praised FromSoftware’s game design in the past.
Unsurprisingly, Naughty Dog’s future projects are always a topic of interest among fans due to the studio’s success, and the upcoming Intergalactic: Heretic Prophet is not any different.
The studio announced this mystery project last year to a rather mixed reception, but sources close to the developer have insisted that the upcoming title has all the makings of a hit. Moreover, if what Ben Hanson says is true, it will be one of the most ambitious projects Naughty Dog has ever made.
Why it matters: Intergalactic: The Heretic Prophet needs top-notch gameplay to win fan approval, and Elden Ring-level freedom is a good place to start.
According to Hanson, the host of the MinnMax podcast, Intergalactic: The Heretic Prophet is heavily inspired by FromSoftware’s magnum opus. He previously stated that Naughty Dog was drawing inspiration from another title with a lot of player freedom, and now he can say with certainty it was Elden Ring.
I teased that Naughty Dog’s next game is inspired by a title with a lot of player freedom, and it’s fine to say now that game was Elden Ring.”
Ben Hanson explained he couldn’t reveal this tidbit before, but as more information has come out, he can see how this influence will persist in Intergalactic: The Heretic Prophet. You are stuck onone planet and will explore it with your main character, and with Elden Ring’s level of exploration, it will be exciting, to say the least.
If this is the case, Intergalactic: The Heretic Prophet will be a break for Naughty Dog, as the developer has historically made linear titles with varying levels of exploration. However, with the negative PR surrounding the title, Naughty Dog needs the gameplay mechanics to shine through, and freedom will be a big sell.
Intergalactic has been at the end of severe DEI backlash since its reveal
Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
Story Highlight
The Flight will compose music for the upcoming Assassin’s Creed Shadows.
In an interview, they said that Assassin’s Creed Shadows is the game fans have been waiting for.
Moreover, they also compared the game’s hype to the first release in the franchise.
With just a few days until launch, we’ll finally see if Ubisoft’s years of hard work will bear fruit with Assassin’s Creed Shadows. So far, the game has been looking quite impressive and shaping up to be a great addition to the franchise, aside from a few nitpicks here and there.
Joe Henson and Alexis Smith, collectively known as The Flight, are composing the game’s music. They had nothing but nice things to say about the title and compared it to the hype of the IP’s first entry, suggesting we’ll have one of the greatest Assassin’s Creed releases ever.
Why it matters: With such a wide gap between the mainline entries, Assassin’s Creed Shadows is set to revitalize the series and determine Ubisoft’s fate moving forward.
One-Shot Assassinations Are Back With AC Shadows
In an interview with Screenrant, the composers were specifically asked what they’d say about the game to someone who has missed a few past releases.
This is the one that everybody’s been waiting for, including me.
Moreover, they compared Assassin’s Creed Shadows’ hype to that of the first entry in the series, suggesting that it will be groundbreaking on the same level.
I remember seeing a commercial for the first [Assassin’s Creed] on television and ringing my brother going, ‘Have you seen this game?’ And this feels like that.
Assassins’ Creed Shadows will introduce some new, fresh stealth mechanics, bringing the themecloser to that of the older releases while at the same time retaining their RPG formula.
Originally, The Game Featured Only Naoe As The Sole Protagonist
So far, the release looks smooth, courtesy of a few delays and promises of an optimized port across all platforms.
What are your thoughts on The Flight’s comments? What Metascore do you predict for Assassin’s Creed Shadows? Let us know in the comments below or head towards the official Tech4Gamers Forum.
Lead the comparison and blog writing teams at Tech4Gamers.
Oversee teams with a keen eye for detail and precision.
Ensure hands-on writing, with benchmarks and testing as guiding principles.
Guarantee the delivery of the best possible results in concise yet impactful tech tales.
Story Highlights
Many prefer PC gaming due to its flexibility to upgrade components, leading to a decline in console sales.
GTA VI’s exclusivity on PlayStation 5 and Xbox Series X/S may push some players to buy a console.
While GTA VI might boost console sales slightly, it is unlikely to reverse the overall decline without a new console generation.
GTA VI is one of the most anticipated games in the gaming community. With its release date approaching in the fall of 2025, players are eager to experience it as soon as possible. Developed by Rockstar Games, a company known for creating some of the greatest video games, GTA VI is expected to make a huge impact.
Phil Spencer says the console market isn’t growing and the sales are continuously going down. In recent years, the cost of a single AAA game reached $100, creating a barrier to accessibility for many who cannot afford both a console and multiple expensive games at the same time.
However, since GTA VI will only be released on PlayStation 5 and Xbox Series X/S, some players will likely eventually buy a console to play it. Analysts see GTA 6 as Xbox’s chance to boost sales, leveraging the budget-friendly Xbox Series S.
Why Are Console Sales Dropping?
The Upcoming GTA 6 Might Be The Industry’s Saviour
Before discussing whether GTA VI will increase console sales, we need to understand why people are not buying consoles as much as they once did. Several key reasons contribute to the decline in console sales.
First of all, cross-platform game development ensures a seamless gaming experience across multiple devices. In the past, playing a specific game required buying its dedicated console. Now, even if a game is unavailable on PC at launch, players often wait, knowing it will likely arrive later.
Another reason is that many gamers now prefer PC gaming, as it offers more flexibility and can be upgraded as well. In contrast, consoles become outdated over time, requiring players frequent replacements.
Moreover, the last console generation, including the PS5 and Xbox Series X/S, was released in 2020. By now, most interested buyers have already purchased them. Early adopters drove high initial sales, but demand has since declined. As time passes, fewer people feel the need to buy a console.
Can GTA VI Change This?
Trevor’s Voice Actor Hints At A GTA 6 Return
GTA VI is not just another game; it is the most anticipated game of the decade. Many want to play it on day one, but only console owners can. The big question is: will people buy a console for it?
One of the main reasons people might buy a console is that GTA VI will initially be released only on PlayStation and Xbox, with the expected PC version to launch in 2026. PC players might have to wait over a year to play. To avoid the long wait, some may eventually purchase a console. However, opinions on this matter are mixed.
As per discussion in GTAForums, some believe it’s worth getting a console to play GTA VI, as they don’t want to miss out while everyone else is enjoying the game and discussing spoilers. Some suggest buying a used console and selling it later to save money. On the other hand, others argue that waiting for the PC version is a better choice.
Some players also prefer buying a console just to play GTA VI on its release date. Gamers can also use spoiler-blocking browser extensions like Spoiler Protection 2.0, to avoid spoilers. Ultimately, the decision depends on patience, budget, and how much someone values playing GTA VI on day one.
Will Console Sale Increase?
GTA 6 Expected To Feature A Dynamic Weather System
Take-Two CEO Strauss Zelnick believes that GTA VI will help increase console sales. He stated that big games have historically contributed to console sales growth. There is some truth to this: whenever a highly anticipated game is released, console sales usually slightly increase.
However, several factors are working against this, including the decline of exclusive games, the rising popularity of PC gaming, and the high cost of both consoles and games. These challenges make it difficult for any game to change the trend of declining console sales drastically.
The only thing that could significantly boost console sales is the release of a new console generation, such as PlayStation 6 or the next Xbox. While GTA VI is a massive game contributing to gaming industry growth it may drive some sales, but it alone won’t be enough to fully reverse the decline in console purchases.
Lead the comparison and blog writing teams at Tech4Gamers.
Oversee teams with a keen eye for detail and precision.
Ensure hands-on writing, with benchmarks and testing as guiding principles.
Guarantee the delivery of the best possible results in concise yet impactful tech tales.
GeForce RTX 4070 Ti
Rated: 7.7/10
Radeon RX 9070 XT
Rated: 8/10
Pros And Cons
GPU
Pros
Cons
RX 9070 XT
✅ Better in terms of performance
✅ Has 24% higher memory bandwidth
❌ Worse in terms of productivity performance
RTX 4070 Ti
✅ Has 88% more shading units
✅ Supports Nvidia DLSS 3 technology
❌ Much more expensive
Key Takeaways
Our overall gaming performance suggested that the RX 9070 XT is only 1% faster, while the RTX 4070 Ti took the clear lead when it came to the productivity tests.
While the RTX 4070 Ti lags in performance, it excels in power efficiency, drawing 30% less power than the RX 9070 XT despite a 23% performance gap.
The RX 9070 XT is a bargain at MSRP, 33% cheaper than its rival, but price hikes reduce the advantage to 20%. Both cards remain overpriced, which could change in the future.
For creative work and ray tracing, choose the RTX 4070 Ti. For gaming without RT and better value, go with the RX 9070 XT.
Process Nodes: AMD’s RX 9070 XT has a 5nm processing node manufactured by TSMC, whereas the RTX 4070 Ti has a 4nm process size.
Clock Speeds: The base clock of the RX 9070 XT is 1660MHz, which is much lower than the 2310MHz base clock of the RTX 4070 Ti. AMD’s boost clock is 2970MHz, whereas the RTX 4070 Ti clocks out at 2610MHz.
VRAM: VRAM is another category that the RX 9070 XT wins in with 16GB of GDDR6 memory connected using a 256-bit bus. The RTX 4070 Ti has 12GB of GDDR6X memory connected with a 192-bit bus.
TDP: The RTX 4070 Ti has a lower TDP of 285 watts, whereas the RX 9070 XT is rated to draw 304 watts of power.
Supported Technologies: The RX 9070 XT is overshadowed in terms of features with Nvidia’s more efficient Ray-Tracing, upscaling, and frame generation.
We finally have something to look forward to with Nvidia’s latest RDNA 4.0 cards with products that actually give significant performance uplifts compared to the last generation. How does it perform to one of Nvidia’s higher-tier cards? Keep reading the RX 9070 XT Vs RTX 4070 Ti comparison to find out!
Gaming Benchmarks – 4K
Most consumers who buy these cards will do so for gaming, so let us see how they perform in a variety of games at a resolution a bit above their pay grade. These tests have been performed on a measured test bench, the specs of which are written below:
In our test of Marvel Rivals with Lumen on, the RX 9070 XT averaged 51 FPS, putting it 10.87% ahead of the RTX 4070 Ti, which managed 46 FPS. This is a promising start to the comparison.
The 1% lows showed a larger difference, with the RX 9070 XT maintaining 40 FPS, while the RTX 4070 Ti dipped to 31 FPS, making for a 29% difference in stability.
Stalker 2
Stalker 2 @4K (Image By Tech4Gamers)
There was a smaller difference in performance in Stalker 2, with the RX 9070 XT dishing out 5.41% better averages of 39 FPS compared to the RTX 4070 Ti’s 37 FPS.
The 9070 XT had a 6.9% lead in the 1% lows with a performance of 31 FPS against the 29 FPS that the RTX 4070 Ti rendered, which is a small difference.
God of War Ragnarok
God Of War Ragnarok @4K (Image By Tech4Gamers)
God Of War Ragnarok showed us a massive improvement in performance, with the RX 9070 XT getting a framerate of 107 FPS, which was 27% higher than the 84 FPS average of the 4070 Ti.
Dips in performance went down to 95 FPS on the RX 9070 XT, whereas the RTX 4070 Ti was 35% lower in terms of performance with a framerate of 70 FPS.
Cyberpunk 2077
Cyberpunk 2077 @4K (Image By Tech4Gamers)
The RX 9070 XT averaged 69 FPS in our test of Cyberpunk 2077, which was a sizeable leap from 54 FPS netting out to a difference of around 27.78%.
The lows showed a similar pattern, with the RX 9070 XT maintaining 60 FPS, compared to the RTX 4070 Ti’s 46 FPS, a 30.43% drop in stability.
Call of Duty: Black Ops 6
Call Of Duty: Black Ops 6 @4K (Image By Tech4Gamers)
This was the only game where the RTX 4070 Ti came out ahead, averaging 90 FPS, compared to the RX 9070 XT’s 69 FPS, a pretty significant 30.43% difference.
The win for the RTX 4070 Ti continued in the lows where it had a performance of 64 FPS, which was 36.17% higher than the 47 FPS of the 4070 Ti.
Alan Wake 2 (RT)
Alan Wake 2 (RT) @4K (Image By Tech4Gamers)
With ray tracing enabled and quality upscaling with both cards, the RTX 4070 Ti reached 25 FPS in Alan Wake 2, leading the RX 9070 XT’s 19 FPS by 31.58%.
The lows followed the same trend, with the RTX 4070 Ti staying at 20 FPS, while the RX 9070 XT hit 15 FPS, a 33.33% gap.
Cyberpunk 2077 (RT)
Cyberpunk 2077 (RT) @4K (Image By Tech4Gamers)
The two GPUs were close in our ray-traced test of Cyperpunk 2077, with the RTX 4070 Ti averaging 38 FPS, just 5.56% ahead of the RX 9070 XT’s 36 FPS.
The lows were nearly identical, with the RX 9070 XT at 32 FPS, while the RTX 4070 Ti dipped slightly to 30 FPS, a 6.67% difference.
Black Myth: Wukong (RT)
Black Myth: Wukong (RT) @4K (Image By Tech4Gamers)
The RTX 4070 Ti dominated the final game we tested, reaching 27 FPS, a massive 80% higher than the RX 9070 XT’s 15 FPS.
The lows reflected the same trend, with the RTX 4070 Ti at 21 FPS, while the RX 9070 XT struggled at 12 FPS, resulting in a 75% difference.
Productivity Benchmarks
Now that we have gone over how these cards perform in gaming tests, the next section of this comparison will focus on how they take productivity tests. The tests in this section will be done using the same test bench that we used for the gaming tests, so take a look if need be.
UL Procyon
UL PROCYON (Image By Tech4Gamers)
The Llama 2 text generation test, the RX 9070 XT got a score of 2278 points, which was about 45% behind the RTX 4070 Ti which had a score of 3293 points.
Blender
Blender (Image By Tech4Gamers)
Blender’s Barbershop scene was rendered in 95 seconds using Optix rendering on the RX 9070 XT, which was 76% behind the RTX 4070 Ti, which finished rendering in about 54 seconds.
Premiere Pro
Premiere Pro (Image By Tech4Gamers)
There was very little difference in performance in the Premiere Pro section of the Pudget Systems test bench, with the RTX 4070 Ti getting a performance of 12313 points, which was 0.65% faster than the 12234 points with the RX 9070 Ti.
Overall Performance
GPU
RX 9070 XT
RTX 4070 Ti
Average FPS
📈50.62
📈50.12
1% Lows
📉41.5
📉38.87
Productivity (Rating)
✏️6.9/10
✏️7.8/10
Winner: RX 9070 XT
Average Framerate
Though the RX 9070 XT beat the RTX 4070 Ti handily in rasterized games, it did not perform as well in the RT titles. Though the RX 9070 XT has improved in RT, it still lacks quite a lot compared to Nvidia. Overall, there was only a 1% difference, with the RX 9070 XT being slightly faster on average.
1% Lows
There was more of a difference in the minimum framerates, with the RX 9070 XT being only 6.75% ahead of its rival. The differences we saw here were similar as the average framerates, with the rasterized games running smoother on the AMD card, while Nvidia took the lead in Ray Tracing.
Productivity Tests
Nvidia wiped the floor when it came to productivity tests. The AI test that we ran was significantly better on the RTX 4070 Ti, the Blender render was blazing fast because of the Optix rendering, and Premiere Pro was more or less a draw. Regardless, Nvidia comes out the clear when it comes to productivity.
Power Consumption
Power Consumption
RTX 4070 Ti
RX 9070 XT
Idle
14⚡
10⚡
Gaming
273⚡
351⚡
Ray Tracing
273⚡
351⚡
Maximum
338⚡
417⚡
Winner: RTX 4070 Ti
Though it does lack in performance, the RTX 4070 Ti comes out ahead when it comes to power consumption. On average in our gaming tests, the RX 9070 XT drew about 30% more power, whereas the spikes in performance were about 23% apart. On average, power efficiency was significantly better on the Nvidia card.
Price And Value
GPU
RX 9070 XT
RTX 4070 Ti
Price Difference
Launch MSRP
💲599
💲799
33.39%
Current Price
💲1199
💲1438
19.93%
The price of the RX 9070 XT brings a bargain in the current GPU market… if you can find it at MSRP. The MSRP suggests that the RX 9070 XT is 33% cheaper than its rival, but the exorbitant price hikes put it at only a 20% advantage. Both of these cards are extortionately overpriced at the moment.
What We Recommend
RTX 4070 Ti: The RTX 4070 Ti might seem like the obvious wrong choice for most people, but there is a large subset of people that would benefit from the strengths of the RTX 4070 Ti. If you want to do creative work like Blender and you also like RT gaming, the 4070 Ti would be an appealing card for you.
RX 9070 XT: AMD did a great job with this card, but the market has not been kind to it. It does perform exceptionally well for its price bracket, but the price bracket has not been followed, at least up to this point. If you want to game and you don’t care about ray tracing, the RX 9070 XT is an excellent card.
If you prioritize creative work and ray-traced gaming, the RTX 4070 Ti is the better choice due to its strong RT performance and CUDA support. However, if your main focus is gaming without ray tracing and you want the best price-to-performance ratio, the RX 9070 XT offers excellent value.
FAQs
Does the RTX 4070 Ti use an inferiror version of PCIe?
The RTX 4070 Ti uses PCIe 4.0 while the RX 9070 XT uses PCIe 5.0, but neither is inferior because the newer standard only gives more headroom.
What power connectors do I need for the RX 9070 XT and the RTX 4070 Ti?
The RX 9070 XT has dual 8-pin power, whereas the RTX 4070 Ti only has a single 16-pin power connector.
What power supply should I use with the RX 9070 XT and RTX 4070 Ti?
The RTX 4070 Ti comes recommended with a 600-watt power supply, whereas the RX 9070 XT is recommended to be used with a 700-watt PSU.
Do tensor cores matter for AI performance?
Among other things, the quality and abundance of tensor cores play a huge role in AI performance, which is why the RTX 4070 Ti did better in our AI tests.
Is the RTX 4070 Ti a binned RTX 4080?
No, the RTX 4070 Ti and the RTX 4080 use two different GPU dies. The RTX 4070 Ti uses an AD-104 die, while the RTX 4080 uses an AB-103 die.
At Tech4Gamers, I proudly wear the title of Comparisons Specialist. Focused on CPUs and GPUs, I bring forth a wealth of hands-on experience and a keen eye for detail to provide our audience with the latest insights and analyses.
AMD Radeon RX 9070
Rated: 8.2/10
Nvidia GeForce RTX 5070
Rated: 8.0/10
Pros And Cons
GPU
Pros
Cons
RX 9070
✅ 16GB VRAM performs well
✅ Better upscaling with FSR 4.0
❌ Higher power draw
❌ Ray tracing still lags Nvidia
RTX 5070
✅ Great productivity performance
✅ Advanced DLSS 4.0 and AI Features
❌ Small 192-bit 12GB memory
❌ Multi-frame generation just claims
Key Takeaways
Our tests show that the RX 9070 delivers about 4.0% better gaming performance at 1440p. Meanwhile, the RTX 5070 is 3.0% more efficient in productivity tasks.
The RTX 5070 boasts a 6.1% superior power efficiency irrespective of higher TDP, while the RX 7900 XT excels in thermal management with an 8.9% edge.
As of March 2025, the RTX 5070 is priced at approximately $659, while the RX 9070 stands at $629. We expect these prices to drop as the availability of these GPUs improves.
We recommend the RX 9070 to gamers for its better gaming performance. The RTX 5070 is better suited for professionals seeking a GPU with better productivity performance.
Architecture: The RX 9070 introduces AMD’s RDNA 4.0 architecture, while the RTX 5070 features Nvidia’s advanced Blackwelldesign. These architectures represent each company’s prime milestones.
GPU Chip: AMD offers the Navi 48 XT chip with the RX 9070, which is fabricated on TSMC’s 5nm N4P process. The RTX 5070 uses Nvidia’s GB205 chip, boosting more shading units and tensor cores.
VRAM: The RTX 5070 features an advanced 192-bit 12GB GDDR7 memory, while the RX 9070 boasts a great 256-bit 16GB GDDR6 VRAM. Here, the RTX 5070 offers a 5.0% greater memory bandwidth.
Clock Speed: The RTX 5070 features a 12.3% higherbase clock than the RX 9070. However, these graphics cards boast nearly identical turbo clocks, with the RX 9070 holding a slight 8 MHz advantage.
TDP: The RX 9070 features a 220W TDP, whereas the RTX 5070 debuted with a 250W thermal design power. We will analyze their real-world power consumption in the power efficiency section.
Advanced Technologies: With its refined architecture, the RX 9070 integrates AMD’s cutting-edge FSR 4.0, while the RTX 5070 leverages Nvidia’s advanced DLSS 4.0 for unparalleled upscaling.
Nvidia’s RTX 5070, a freshly unveiled mid-tier GPU, faces fierce competition from AMD’s RX 9070, with the same MSRP. Each of these GPUs offers its company’s state-of-the-art technology. In RX 9070 vs RTX 5070, we will thoroughly analyze these GPUs to find a better value option.
Gaming Benchmarks
From their specifications, we noticed that the RX 9070 boasts a 4GB greater VRAM advantage over the RTX 5070. To evaluate its impact on gaming performance, we tested the RX 9070 vs RTX 5070 in eight demanding titles at 1440p resolution, enabling ray tracing in three.
Test Bench
The specifications of the game system used for these benchmarks were as follows:
Call of Duty: Black Ops 6 Benchmarks at 1440p – Image Credits (Tech4Gamers)
During Call of Duty: Black Ops 6, the RX 9070 holds a huge advantage of 40.0% over the RTX 5070. The RTX 5070 bore an average of 78 FPS, while the RX 9070 provided a massive 109 FPS.
In the low 1% performance scenario, the RX 9070 delivered 80 FPS, while the RTX 5070 could only provide 56 FPS. Thus, the RX 9070 performed 42.9% better than the RTX 5070.
Dragon Age: The Veilguard
Dragon Age: The Veilguard Benchmarks at 1440p – Image Credits (Tech4Gamers)
While playing Dragon Age: The Veilguard, we see no performance difference between the two GPUs. The RX 9070 and the RTX 5070 provided the same average frame rate of 82 FPS.
The RX 9070 maintained 69 FPS in the bottom 1% performance range, whereas the RTX 5070 provided 70 FPS at the low 1%, which is not a note-worthy difference.
Hogwarts Legacy
Hogwarts Legacy Benchmarks at 1440p – Image Credits (Tech4Gamers)
When we tested their performance in Hogwarts Legacy at 1440p resolution, the RX 9070 showcased a dominant 10.3% advantage, reaching 128 FPS on average, while the RTX 5070 managed an average of 116 FPS.
During the lowest 1% performance time of this gameplay, the RX 9070 reached 80 FPS, beating the RTX 5070’s frame rate of 69 FPS by a beautiful margin of 15.9%.
Marvel Rivals
Marvel Rivals Benchmarks at 1440p – Image Credits (Tech4Gamers)
The benchmarks for the Marvel Rivals session revealed a reverse performance gap between the two GPUs. The RTX 5070 hit 80 FPS on average, marking a 5.3% benefit over the RX 9070, which mustered 76 FPS.
At the 1% low FPS mark, the RX 9070 delivered 52 FPS, while the RTX 5070 managed 55 FPS, giving the RTX 5070 a 5.8% lead.
The Last of Us Part I
The Last of Us Part I Benchmarks at 1440p – Image Credits (Tech4Gamers)
In The Last of Us Part I, the RX 9070 excelled with a 4.6% performance boost over the RTX 5070. The RTX 5070 delivered an average frame rate of 86 FPS, whereas the RX 9070 hit a higher average of 90 FPS.
The RX 9070 demonstrated a seven FPS advantage over the RTX 5070 in the low 1% scenario, delivering 84 FPS compared to the latter’s 77 FPS.
Alan Wake 2 (RT)
Alan Wake 2 Benchmarks at 1440p – Image Credits (Tech4Gamers)
When we enabled ray tracing in Alan Wake 2, the RTX 5070 mustered a brilliant average frame rate of 40 FPS for this taxing game, securing a stunning 25.0% gain over the RX 9070’s average of 32 FPS.
By providing 30 FPS at its low 1%, the RTX 5070 significantly outperformed the RX 9070, which recorded just 25 FPS, translating to a 20.0% performance edge.
Cyberpunk 2077 (RT)
Cyberpunk 2077 Benchmarks at 1440p – Image Credits (Tech4Gamers)
Our Cyberpunk 2077 benchmarks with ray tracing revealed a fierce battle between these GPUs. The RTX 5070 achieved 58 FPS on average, edging out the RX 9070’s 57 FPS by a mere 1 FPS (1.8%).
In the lowest 1% performance scenario of this session, the RTX 5070 stayed robust at 48 FPS, whereas the RX 9070 dropped to 46 FPS, making the RTX 5070 4.3% faster.
Marvel’s Spider-Man Remastered (RT)
Marvel’s Spider-Man Remastered Benchmarks at 1440p – Image Credits (Tech4Gamers)
In Marvel’s Spider-Man Remastered gameplay with ray tracing activated, the RTX 5070 yielded a lovely 5.3% lead. The latter managed 132 FPS on average, whereas the RTX 5070 pushed out 139 FPS.
During the worst 1% performance scenario of the last gameplay, the RX 9070 achieved 108 FPS, exceeding the RTX 5070, which managed 106 FPS, by about 2.0%.
Productivity Benchmarks
Now that we have analyzed the gaming benchmarks, we unveil productivity benchmarks for the RX 9070 vs RTX 5070. Assessing their prowess in editing applications and AI performance is key to identifying the superior and more reliable contender for productivity tasks.
Adobe Premiere Pro
Adobe Premiere Pro Benchmarks – Image Credits (Tech4Gamers)
Our Adobe Premiere Pro test shows that the RTX 5070 is about 8.1% better than the RX 9070 in video editing tasks, like encoding, processing, and others. The RX 9070 scored 12230, while the RTX 5070 scored 13312 points.
In the FP32 performance test, the RX 9070 surpasses the RTX 5070 by an impressive 17.1% margin. This highlights its exceptional efficiency in single-precision floating-point computations.
UL Procyon AI Workloads
UL Procyon AI Image Generation Benchmarks – Image Credits (Tech4Gamers)
Based on our UL Procyon AI Workload testing, the RTX 5070 performs 32.9% better in AI image production than the RX 9070. The RTX 5070 scored a massive 2950, while the RX 9070 could only achieve 2220.
Overall Performance
Stats
Radeon RX 9070
GeForce RTX 5070
Average FPS
📈 88.3
📈 84.9
1% Lows
📉 68.0
📉 63.9
Productivity (Rating)
✏️ 6.6/10
✏️ 6.8/10
Winner: Radeon RX 9070
Average Frame Rate
The RX 9070 vs RTX 5070 Super battle was a thrilling contest. The RX 9070 managed better frame rates in most of the games without ray tracing. Upon enabling ray tracing, the lead was shifted to the RTX 5070. However, based on the overall average result, the RX 9070 performs about 4.0% better.
Low 1% Frame Rate
The trend in the low 1% performance varied across the tested games. The RTX 5070 outperformed in some, while the RX 9070 led in others. On average, the RX 9070 demonstrated a 6.4% advantage over the RTX 5070 in the worst 1% scenarios.
Productivity Performance
Our productivity tests show that the RTX 5070 is better for video editing and workloads related to AI. The RX 9070 performs better in scientific simulations. If we look at the overall results, the RTX 5070 outperforms the RX 9070 by about 3.0%, offering a marginal yet notable edge in performance.
Power Efficiency
GPU Power Draw
Radeon RX 9070 (W)
GeForce RTX 5070 (W)
Idle
12 ⚡
13 ⚡
Gaming
244 ⚡
230 ⚡
Ray Tracing
245 ⚡
232 ⚡
Maximum
249 ⚡
251 ⚡
Winner: GeForce RTX 5070
These are modern mid-tier graphics cards, so we expected their gaming power draw to be about 200W. Despite its 220W TDP, the RX 9070 draws 244W, while the RTX 5070, with a 250W TDP, runs at 230W. Based on these readings, we conclude that the RTX 5070 exhibits 6.1% greater power efficiency.
Thermal Efficiency
GPU Temperature
Radeon RX 9070 (°C)
GeForce RTX 5070 (°C)
Idle
35 🌡️
37 🌡️
Gaming
56 🌡️
60 🌡️
Winner: Radeon RX 9070
The RX 9070 and RTX 5070 maintain controlled temperatures of 35°C and 37°C at idle, respectively. However, the RX 9070 exhibits approximately 7.1% superior thermal efficiency by maintaining it at 56°C in the battle of the RX 9070 Vs RTX 5070, compared to the rivals’ 60°C.
Price And Value
GPU Price
Radeon RX 9070
GeForce RTX 5070
Price Difference
Launch MSRP
💲549
💲549
0.0%
Current Price
💲629
💲659
4.7%
The initial pricing of these graphics cards aligns with expectations. However, their recent release has limited availability at or near their MSRPs. We hope for their restocking soon. Given its superior performance relative to its price, the RX 9070 stands out as a better value choice.
What We Recommend?
Radeon RX 9070: The RX 9070 is equipped with avant features at a very suitable price if available. It has a 256-bit 16GB VRAM, which makes it an attractive option. Its performance is too good for gaming at 1080p and 1440p. Moreover, it offers new architecture, enhanced AI features, and prime FSR 4.0.
GeForce RTX 5070: The RTX 5070 boasts cutting-edge innovations from Nvidia. It boasts an advanced DLSS 4.0, thus better ray tracing performance, seamlessly integrating the Blackwell architecture. However, it falters with its constrained 192-bit bus and modest 12GB memory, limiting its potential.
We recommend the RX 9070 to gamers seeking better performance on a lower budget. In contrast, the RTX 5070 is better for professionals needing an efficient GPU for video editing and AI tasks.
Frequently Asked Questions
How do FSR 4.0 and DLSS 4.0 compare in performance?
FSR 4.0 is an open-source upscaling solution with wider hardware support, while DLSS 4.0 leverages AI and Tensor Cores for superior image quality and performance on NVIDIA GPUs.
Is the RX 9070 good enough for gaming at 4K resolution?
The RX 9070 is a mid-tier graphics card optimized for smooth 1440p gaming. While it supports 4K, performance may fall short of a seamless experience.
What benefits does GDDR7 offer compared to GDDR6?
The GDDR7 memory provides higher bandwidth, lower power consumption, improved thermal efficiency, and better signal integrity compared to GDDR6.
What ports are available on the RX 9070 and the RTX 5070?
The Radeon RX 9070 offers one HDMI 2.1b port and three DisplayPort 2.1a ports, while the RTX 5070 features one HDMI 2.1b port and three DisplayPort 2.1b ports.
Does the RTX 5070 support Multi-frame generation?
Yes, the RTX 5070 supports Multi-Frame Generation through NVIDIA’s DLSS 4 technology, enabling up to three AI-generated frames per traditionally rendered frame.
Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
Story Highlight
Counter-Strike 2 hit a record peak of more than 1.8 million concurrent players on Steam.
The gaming store is also reported to have 40.8 million active users, breaking its record by 800k made just recently.
13 million players were reported to be in-game on Steam.
Today, PC gaming saw huge achievements, with Counter-Strike 2, one of the biggest FPS games, hitting a new peak of 1.8 million players on Steam.
For comparison, the next highest-played game on Steam is PUBG, standing at around 650k concurrent players, making it a gap of more than a million players between the next game.
Why It Matters: For a game that was initially released more than a decade ago, the longevity of Counter-Strike 2 is impressive and showcases why it’s held as the biggest FPS game on the market.
Counter-Strike 2 New Player Peak || Source: SteamDB
The previous peak Counter-Strike 2 had was just over 1.7 million in January, a couple of months ago. Currently, PUBG has the highest peak player number on Steam, with over 3 million concurrent players reported.
Counter-Strike 2’s market cap was also reported to hit over $4 Billion a few days ago. The game has basically become a hub for trading cosmetics.
Moreover, Steam also saw a record peak of 40.5 Million active users, 800k over its previous record that it set just recently.
The gaming platform also had a record-breaking 13 million users in-game, a 500k hike over its previous record. The significant jump in active and in-game users could be due to the spring sale and outstanding recent releases like Monster Hunter Wilds and Kingdom Come Deliverance 2.
Monster Hunter Wilds Had Over 1 Million Peak Playercount
These records are even more impressive, considering concurrent player peaks are usually recorded on Sundays. We may get around the same numbers, if not above, tomorrow.
Were you among the active users reported in Steam during this peak record? Let us know in the comments below or head towards the official Tech4Gamers Forum.
Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
Story Highlight
Control 2 is officially in its full-production stages.
The game is expected to be released within 15-26 months.
Remedy has also acquired the rights to Control and will self-publish the game.
Following a slow but steady launch with Alan Wake 2, Remedy’s hands are full with future releases. Among their slated release is the sequel to 2019’s Control, which has now entered full production.
The studio is now done with the proof-of-concept stage with Control 2, and with the game now in the production stage, it’s expected to be released within 15-26 months.
Why it matters: With 6 years since the original game’s release, fans have patiently awaited a sequel for Control. They’ll be pleased that the sequel isn’t far away, releasing in around 2 years, more or less.
Development Stages That A Remedy Game Goes Through || Source: Remedy
The latest annual report by Remedy revealed that the studio’s game passes through multiple development stages before it enters full production. Control 2’s development has already taken a few years through multiple stages before entering full-fledged production.
As per the developers, more than 75 internal employees work on their release, while external staff can reach more than 200 people. Previously, it was reported that the game is eyeing a 2027 release.
Remedy has also recently acquired the full rights to the Control franchise and will self-publish the sequel. This is great news for the game since Epic Games’s involvement significantly hurt Alan Wake 2’s sales.
Moreover, Remedy partnered strategically with Annapurna, who will finance 50% of the game’s sequel.
Control 2’s budget has already substantially increased from its sequel. The franchise will expand much more in the future with adaptations of movies and TV Shows.
Furthermore, the studio is also working on 3 AAA releases, all in full production stages. Aside from Control 2, the studio is working on FBC: Firebreak, a first-person co-op shooter set within the same universe as Control.
Max Payne 1&2 Remakes Aiming For Excellent Quality
Other than that, the studio has partnered with Rockstar Games to remake the first two Max Payne games, the same two for which they were originally credited for development.
Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
Story Highlight
Maggie Robertson, the voice of Lady Dimitrescu, credits the role with transforming her career.
She was also surprised and pleased by the internet’s response to her character.
Robertson’s acting involved a lot of inspiration from Shakespeare’s work, which smoothly translated into the character.
Resident Evil Village took the gaming world by storm and has cemented itself as one of the best games from the franchise. Most of the game’s success could be attributed to Lady Dimitrescu, one of the most iconic video game villains.
Maggie Roberston, the voice behind Lady Dimitrescu, was overwhelmed by the love from fans due to her role. She also stated that her part in Resident Evil Village elevated her career to new heights.
Why it matters: With a refreshed formula and introduction of a solid cast of villains, Resident Evil Village helps shape many careers and the horror genre.
Whilst She Was Supposed To Be Intimidating, Fans Came To Adore Lady Dimitrescu.
In a new interview with Entertainment Weekly, Robertson talked about how she was unfamiliar with video games before landing Lady Dimitrescu’s role in Resident Evil Village, which later helped shape her entire career.
I had no concept at that time of what being in a video game could offer me in my career, in my life
Moreover, she also added how the internet really responded to her 9-foot-6-inch character.
The thirsty responses Robertson saw online were…something else
Robertson’s inspiration for the character came from Shakespeare’s acting work. She was already quite familiar with the famous actor/poet, so translating his work into Lady Dimitrescu resulted in an instant success.
Whether it was her character’s way of speaking, mannerisms, or just using plain words to inflict damage, every bit of Lady Dimitrescu echoed Shakespeare’s acting.
Resident Evil Village Is The Fastest Selling Game From The Franchise
Her outstanding work in Resident Evil Village later helped the actor secure voice acting and motion capture roles in AAA titles. She continued voice acting in games like God of War Ragnarök and Baldur’s Gate 3 as Orin.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
Story Highlight
A huge new wave of layoffs is approaching the gaming industry, with some ripple effects already affecting NetEase and Sony.
A reputed analyst claims that Ubisoft is about to be bought by private equity, resulting in firings in its studios.
The analyst also predicts that Switch 2 will have quite a slow start, and Game Pass subscribers will hit 50 million this year.
The post-COVID era for gaming has been full of chaos and layoffs. However, new grim data and analysis now suggest another substantial tidal wave of layoffs is about to encroach on the gaming industry.
A new report by the reputed industry analyst Joose Van Dreunen suggests that earlier 2025 layoffs were not just a one-time thing. Many studios across the broader gaming ecosystem are about to shed developers working on in-development titles.
Why it matters: The many predictions made by the reputed industry analyst based on collected data suggest that the gaming industry is about to hit a new tsunami of layoffs soon as more in-development games get canceled.
Marvel Rivals Developer Netease laid off many developers as it divested from the Western market.
The detailed report named ‘The 2025 State of Play on Games, Tech, and Media’ by data intelligence firm Aldora clarifies that many large-scale studios will dismiss developers working on titles projected to perform poorly upon release.
Yes, there will be more layoffs in 2025 as especially large firms continue to cut below-the line projections in development or stillborn titles.
-Joost van Dreunen, data intelligence firm CEO, Aldora.
Ubisoft faces the highest level of risk because it is about to be bought by private equity, which will result in studio-wide layoffs across all its branches.
Layoffs have reached historic highs,
underscoring the unsustainability of traditional
development and business strategies.
We’ve already seen NetEase, Microsoft, and Sony lay off many developers across their gaming divisions recently, and these dismissals are only expected to grow.
The industry analyst also presumes that Game Pass will hit over 50 million subscribers this year as gamers look for a cheaper way to play games. Talking about costs, he also argues that the base GTA 6 game will not hit the $100 price tag like other analysts suggested.
Do you think the gaming analyst’s words will come true, provided we’ve already seen signs of approaching layoffs through NetEase? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.
As a News Reporter at Tech4Gamers, I bring the latest findings from the tech industry to our readers. Specializing in processors, graphics cards, and more, I strive to deliver detailed insights that keep our audience well-informed and engaged. Periodically, I also delve into the vibrant world of gaming to share captivating stories.
Story Highlight
The RTX 5000 series, especially the RTX 5090 and 5080, is in high demand and has limited stock.
A Chinese expert found that the manufacturing costs for the RTX 5080 are nearly equal to its MSRP.
Due to the high production costs, the profit margins on the RTX 5000 series are much lower than expected.
With only a few dozen RTX 5090 and RTX 5080 available in most places, the GeForce RTX 5000 series is in high demand and has had very limited availability since its launch.
Even though the GeForce RTX 5000 series has been on the market for over a month, there aren’t many units available, and the ones in stock are priced highly. That said, the GeForce RTX 5000 series is extremely expensive, even at MSRP.
Why it matters: High demand and limited availability of the RTX 5000 series can drive prices up, making it harder for consumers to purchase at a reasonable cost.
A Chinese expert who examined 31 RTX 5080 models found that their manufacturing costs are quite high and nearly equal to their MSRP. The price of the NVIDIA GeForce RTX 5000 series is a subject of constant criticism; however, it turns out that a Chinese reviewer claims this is due to their production costs being ridiculously high.
He further adds that a seller informed him that the RTX 5080’s production costs, including the PCB and components alone, were about 80% of its MSRP. Additionally, the heatsink and graphics packaging would need to be factored in, raising the price by $100.
This means that the profit margins would be significantly lower than anticipated, according to the Chinese supplier, as it would cost an average of $900 to manufacture a single GeForce RTX 5080.