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Laptop RTX 4060 Has Taken Over As The Most Popular GPU On Steam

Story Highlight
  • The laptop RTX 4060 is now the most popular Steam GPU based on the September survey.
  • Previously, the spots were held by the full-sized RTX 4060 and 3060 for an extended period.
  • AMD has also seen a big rise in its user base, with over 40% Steam users now.

For the longest time, the Nvidia GeForce RTX 3060 was the most popular GPU on Steam, until it was taken over by the RTX 4060 a few months ago. Now, just a couple of months later, that has been dethroned by a mobile GPU. 

According to the Steam Hardware Survey, the Nvidia RTX 4060 Laptop GPU has surpassed the Nvidia RTX 4060 as the most popular GPU. This is the first time in a while that a mobile graphics card has surpassed the popularity of its full-sized counterpart. 

Why it matters: Gaming laptops are generally considered a bad idea for gaming, but they have seen lots of improvements with previous generations, now making them a good deal, especially for those who are on the go. 

Steam Popular GPUs
The laptop RTX 4060 is now the most used GPU on Steam.

According to Steam’s survey, the laptop RTX 4060 is the most popular GPU, followed by the RTX 3060, which, at this point, is over four years old and still going strong, mainly because of its 12GB VRAM, which its follow-ups lack. 

While 8GB VRAM is now considered less for gaming, it is still huge on Steam. This makes sense as the RTX 4060 is an 8GB GPU. A primary reason for its popularity is that the newer laptop GPUs aren’t as good a deal. 

AMD has increased its market share in the Steam Hardware Survey.

Even the latest RTX 5070 laptops come with 8GB of VRAM, which seems pointless for a device that costs significantly more than $1000, while RTX 4060 laptops are available at great prices, making them a great deal. 

Moreover, AMD now holds a significant processor share as well. While Intel remains in the lead, Team Red now holds over 40% of the Steam user base’s share, the highest it has ever been, hinting at potential problems for Intel. 

What are your thoughts on the laptop RTX 4060 being the most popular GPU on Steam? Let us know your opinions in the comments or join the discussion at the Tech4Gamers Forum.

Sucker Punch Hints at Projects After Ghost of Yotei, Teases Ghost & Sly Cooper Games

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  • Sucker Punch head Brian Fleming has discussed the future of the studio beyond Ghost of Yotei in an interview.
  • He clarifies the studio’s decision to stick with one project at a time, regardless of its next title.
  • The studio may potentially work on a new Ghost game or revisit the Sly Cooper franchise next. 

Whether it’s due to impressive visuals or improved gameplay, Ghost of Yotei has appealed to many gamers with a generally positive reception. Therefore, it has already joined the GOTY race for later this year and sold over a million copies faster than its predecessors.

Besides relishing this success, Sucker Punch is already discussing the studio’s future and what’s to come next after Ghost of Yotei’s multiplayer add-on. The company head, Brian Fleming, claims Sucker Punch will continue to remain a grounded studio instead of expanding.

Why it matters: Sucker Punch believes in maintaining a low headcount and only working on one game at a time. While it takes much longer to develop a game this way, the studio can dedicate a significant amount of effort to each release.

Ghost of Yotei
Ghost of Yotei features a new protagonist and an entirely fresh setting.

Speaking with VGC, Brian says that Sucker Punch will maintain a smaller number while focusing intensely on one game at a time. Therefore, it refuses to work on two games at a single time to retain a high level of quality and passion that’d be otherwise impossible.

So whether it’s a new Ghost entry or a revisit to one of Sucker Punch’s golden classic franchises, the next game will likely take years to materialize.

whatever we do next, whether it’s continuing Ghost or going back to Sly, the decision is really more limited by, again, our cherishing of focus and time to iterate, which means that we really can only do one thing at a time.

-Sucker Punch head, Brian Fleming.

Brian clarifies that there are indeed 15 great ideas at a time, but Sucker Punch chooses the best one of the bunch. Therefore, we won’t be seeing any remasters or fan-requested side projects between mainline launches.

Ghost of Yotei features definite upgrades in visuals and gameplay.

However, Sucker Punch’s next game is currently undecided, as the team is fully committed to Ghost of Tsushima. 

Do you think Sucker Punch will continue to focus on the Ghost franchise? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

48% of Call of Duty Players Did Not Return After Playing Battlefield 6 Beta

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  • Battlefield 6 has had a major impact on Call of Duty through the beta alone.
  • Analysts report that nearly half of the people who played both games did not return to Call of Duty after the beta ended.
  • Battlefield 6 has reportedly seen millions of sales through pre-orders already, setting the stage for a massive launch.

The Battlefield 6 beta concluded over a month ago, but it certainly left a lasting impression. Amid record-breaking numbers and extremely impressive pre-order figures, the first-person shooter is all but guaranteed to be a major success.

At the same time, Black Ops 7 appears to be struggling in the wake of this competition. In fact, an analysis firm suggests Battlefield stole a large chunk of Call of Duty’s player base through the recent beta.

Why it matters: The competition between the two franchises has never been more intense. Many believe EA has a real shot at dethroning Activision’s first-person shooter IP this year.

battlefield 6 campaign FT
BF6 Looks Great So Far, But The Campaign Could Disappoint

According to Ampere Analysis, data suggests that a major chunk of the audience that played both Call of Duty and Battlefield 6 did not return to the former after the beta ended. This trend was reflected on all platforms, with Steam showing the largest wave of players leaving Call of Duty.

The data shows that 29% of Xbox players did not return to Call of Duty, while 24% of PlayStation players left the franchise. On Steam, nearly half of all players who played both games did not return to Black Ops 6 or any of the older Call of Duty titles.

Clearly, Battlefield 6 has had more than a small impact on Activision’s first-person shooter IP this year. Call of Duty will likely still sell millions of units at launch, but there is reason to be concerned about the series this year.

Call of Duty: Black Ops 7
Activision Is Listening To The Community To Course Correct

First impressions from the Black Ops 7 beta are also not the most impressive, with many calling it an exact copy of last year’s release.

Which game, if any, will you be buying this year? Do you generally prefer Call of Duty or Battlefield? Share your opinions in the comments and on the Tech4Gamers Forums.

Microsoft Defends Xbox Game Pass Price Hike, Promises Tons of New Games

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  • Microsoft is justifying the Game Pass price hike by saying that they’ve added new games.
  • Game Pass Ultimate now costs $360 per year, representing a 50% price increase.
  • Xbox Cloud Gaming exits Beta, and the rewards program now offers $100 yearly.

These are challenging times to be an Xbox fan, especially after Microsoft has taken measures that have significantly decreased its brand value. Recently, the Xbox Series consoles experienced a second price hike this year, with the Series X now costing as much as $800.

However, Microsoft wasn’t done there; an Xbox Game Pass price hike followed suit. Game Pass Ultimate now costs $30 per month or $360 per year, representing a 50% price increase. Now, the gaming giant is defending its price hike decision, justifying it by adding new titles and other perks.

Why it matters: The entire point of subscription services like Game Pass was to offer gamers a cheap way to play video games without having to buy them. However, the service has lost its true purpose after recent price surges.

game-pass-feat
Xbox Site Crashes With Users Rushing To Cancel Game Pass

Talking to The Verge, Microsoft’s director of gaming, Dustin Blackwell, explained the cause behind the price hike for Game Pass Ultimate. 

We understand price increases are never fun for anybody, but we’re trying to reinforce by adding more value to these plans as well.

The gaming giant has added 45 new games to the service, including major AAA titles such as Hogwarts Legacy and select Assassin’s Creed games.

Furthermore, 75 Day One titles will be available for the service per year. Ubisoft Plus Classics and Fortnite Crew are also part of the service, which Blackwell says is worth “$28 a month in value” on its own.

ROG Xbox Ally X Pre-order Scalping
The First Xbox Handheld Is Being Scalped For Nearly $2500

Xbox Cloud Gaming and Rewards program has also undergone a new upgrade, with the latter service now offering up to $100 per year by simply playing games.

Blackwell further assured fans that they’re actively listening to the community, even if this decision is pretty anti-consumer. He said the following:

It’s something we don’t take lightly, and we’re listening to the feedback of players and the community to try to provide them with more of what they’re asking for.

What are your thoughts on the Game Pass price hike? Let us know in the comments below, or at the official Tech4Gamers Forums.

Black Ops 7 Beta Flooded By Cheaters Despite Secure Boot

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  • Despite the mandatory Secure Boot requirement, Black Ops 7 beta is filled with cheaters.
  • We are just a few hours in the beta, and fans are afraid things will get worse later on.
  • Activision says it has a great system to detect cheaters, and it’ll remove them.

Call of Duty: Black Ops 7 has taken a similar approach to Battlefield 6, in that both require secure boot to run the game. Unfortunately, just like the latter, it isn’t helping much of the cause either. 

Despite the mandatory secure boot requirement, cheaters are flooding into Black Ops 7, making the experience very frustrating for the players. This is happening just a few hours after launch, so things could get worse. 

Why it matters: Going through the entire secure boot process is rather annoying, and then having to go through the hassle only to encounter cheaters is very infuriating to the players. 

Black Ops 7 is already filled with cheaters despite secure boot

Many users on X have reported that they are running into cheaters just a few hours after the beta launched. They are also worried that as the beta progresses, things will go from bad to worse, hindering the experience. 

Just like Activision said before the beta launch, cheaters have invaded Black Ops 7 despite the secure boot feature. which is used to lock out such things. However, people have overridden those causing issues for players. 

Black Ops 7 Screenshot
Black Ops 7 beta released a few hours ago to an underwhelming player count

The studio seems unbothered by the issue, as it states it has the best-in-class detection tools to learn and remove the cheats. So, we can hope that the problem will be ironed out with the full release in November. 

For now, things aren’t looking too good for Call of Duty as Black Ops 7 beta kicked off, and the player count was much worse than expected. Especially now, that we compare it to the behemoth player base Battlefield 6 beta had. 

What are your thoughts on Black Ops 7 still having cheaters despite secure boot? Let us know your opinions in the comments, or join the discussion at the official Tech4Gamers Form.

Rockstar Forced Devs To Work 18 Hours A Day For Full Week During Bully Development

Story Highlight
  • Bully’s development saw Rockstar going through a brutal crunch phase toward the end.
  • The team had to work 18 hours a day for the full week, and the employees were not allowed to take breaks for lunch and dinner.
  • This situation also led to internal conflicts and mental breakdowns.

The Bully franchise has always been a staple of Rockstar’s catalog. This series offers an over-the-top gameplay style, and fans have always wanted to see what another outing in the Bully universe would have looked like.

During a recent interview, Rockstar co-founder Dan Houser confirmed that the sequel never happened due to a lack of resources. Now, another ex-Rockstar developer has revealed an interesting bit of insight into the IP’s development. According to the developer, Bully’s development led to the most crunch of any Rockstar game.

Why it matters: The gaming industry has been prone to crunch more than most other industries. This problem can even harm creative vision and developer motivation in the worst-case scenarios.

Bully
Bully Eventually Became A Major Hit

Speaking to Retro Gamer (via GamesRadar), Andrew Wood, one of Bully’s Environment Artists, remarked that Rockstar went above and beyond to get the game finished in time for its October release.

Unfortunately, this meant that the developers were forced to work seven days a week, with the typical day lasting as long as 18 hours. The developer also remarked that people were no longer allowed to take lunch and dinner breaks.

At one point, he compared the situation to being in prison. Moreover, Andrew Wood confirmed that many developers started having mental breakdowns, something that made the situation even worse.

All this considered, this environment was far from healthy. Perhaps it’s even more of a surprise, then, that Bully turned out as great as it did.

There were constant conflicts due to the stress of always being at work. A couple of people had mental breakdowns. It was brutal, especially near the end.

Bully
Fans Still Want To See Bully 2

Of course, Bully is not the only game that forced Rockstar developers to crunch before release.

Red Dead Redemption 2’s development also became famous for the extreme crunch that Rockstar developers endured to polish the game. Fortunately, it seems Rockstar is avoiding a similar crunch period for GTA 6.

What do you think about the situation? Comment below, or visit the Tech4Gamers Forums for more discussions.

Ghost of Yotei Has Reportedly Sold Over 1 Million Copies; Selling Faster Than GoT

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  • Ghost of Yotei has already managed to sell over 1.3 million copies on its first day.
  • It has sold faster than Ghost of Tsushima, which sold around 1.25 million at launch.
  • The latest title has also received universal praise from both the players and critics.

Despite all the controversy surrounding the game, Ghost of Yotei has come out on top and has managed to garner a mostly positive reception from both the players and the critics. It is reportedly even doing well in the sales department. 

According to some new information, Ghost of Yotei has already sold over 1 million copies on its first day. It is selling at a faster pace than its predecessor, Ghost of Tsushima, which will be a welcome sign for Sucker Punch. 

Why it matters: Before the release, Yotei’s success looked questionable based on the people’s reactions and the political comments the studio made; however, it is thriving based on the sales figures. 

Ghost of Yotei Sales
Ghost of Yotei has reportedly outsold its predecessor at launch, with 1.3 million copies sold

According to insider Millieamand, Ghost of Yotei on its first day sold 1.3 million copies, while Ghost of Tsushima sold 1.25 million, which puts it ahead of its predecessor. It will be seen whether it can keep it up in the long run. 

As of 2024, Ghost of Tsushima had sold over 13 million copies, which is a decent number for an exclusive title, but in that time frame, it also released on PC. The general response towards Yotei is more positive, hinting at good things to come. 

Ghost of Yotei had a similar budget to Tsushima

Sucker Punch’s latest title was already topping pre-orders on the PS5, so the success was imminent. The profit margin on the title will also be massive, considering its budget was similar to Tsushima, unlike most PlayStation sequels. 

Nonetheless, the studio has another hit on its hands. One of the best parts about Ghost of Yotei is how well it is optimized for the base PS5, as it looks and runs almost identically to the more powerful PS5 Pro. 

What are your thoughts on Ghost of Yotei already selling 1 million copies? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum

 

Black Ops 7 Beta Day One Player Count Much Worse Than Initially Expected

Story Highlight
  • The Black Ops 7 beta went live yesterday across all platforms.
  • Day-one player counts are far from impressive, with the beta attracting less than 75,000 players on Steam.
  • Player counts are expected to rise next week, but the numbers are still disappointing for a series like Call of Duty.

The Black Ops 7 beta is now available, and many players have already jumped into the latest Call of Duty offering. Following plenty of criticism and backlash this year, it seems the beta is off to an underwhelming start, as many expected.

Although the beta has been live for almost 24 hours at this point, initial player counts are far from impressive.

Why it matters: Call of Duty usually sells millions of copies each year and dominates the competition. Quite surprisingly, however, it seems the series’ hype is at an all-time low this year.

Call of Duty: Black Ops 7
Black Ops 7 Player Count via SteamDB

According to SteamDB, Call of Duty saw a peak of just under 75,000 players yesterday. This figure was already a major jump compared to the game’s figures from a few days ago, indicating the impact of the beta.

Unfortunately, the 75,000 player count is far from massive for a series as big as Call of Duty. Also, this player count comes from the Call of Duty launcher, indicating that not all of these 75,000 players were active in the Black Ops 7 beta.

Currently, the beta is only available to those who are subscribed to Game Pass Ultimate or have pre-ordered the 7th mainline Black Ops title. Activision plans to open up the beta test to everyone next week, so player counts will likely surge in the coming days.

Still, for a series as big as Call of Duty, these numbers raise concerns about the upcoming launch of Black Ops 7. It also doesn’t help that competition from Battlefield 6 seems to be particularly strong this year.

call-of-duty-black-ops-7-featured
Black Ops 7 Comes Out Next Month

In addition to the beta, numbers on Twitch are concerning for Black Ops 7 as well. At launch, the beta boasted under 200K concurrent Twitch viewers compared to Battlefield 6’s 500,000+ viewers.

This is exactly why Activision has made changes to its monetization plans and other game mechanics this year.

Have you played Black Ops 7 already? What do you make of the beta figures? Let’s discuss in the comments and on the Tech4Gamers Forums.

Call of Duty: Black Ops 7 – How to Set Up TPM 2.0 and Secure Boot

Black Ops 7 is going above and beyond to ensure a secure and trusted environment for its players. The game developers have made it mandatory for users to have TPM 2.0 and Secure Boot enabled to run the game.

This is all being done to help power the strongest anti-cheat system in gaming. Let’s dive right in on how to check whether these features are enabled, and if not, how to enable them.

Story Highlights
  • To launch Call of Duty: Black Ops 7, you must enable both TPM 2.0 and Secure Boot.
  • You must check the status of TPM 2.0 and Secure Boot through the run dialogue box and BIOS, respectively.
  • This is a mandatory security measure to support the game’s anti-cheat system.

Checking Current Status

You can verify the status of these security features by utilizing built-in Windows tools. TPM 2.0 is a security feature that stores cryptographic keys and is critical for security-related functions. Whereas Secure Boot is a security standard that ensures that your device only utilizes trusted software during the boot process.

Call of Duty: Black Ops 7 needs TPM 2.0 and Secure Boot to be enabled to run; therefore, ensuring its proper working is mandatory. Many games utilize this feature to ensure information security whilst gaming. Here’s how to check if it’s on:

  1. Checking TPM 2.0: Press Windows key + R > Run dialogue box > Type tpm.msc and click Enter > Confirm if TPM is “Ready to use” and check if it’s reporting “version 2.0”.
    Run dialogue box – Image Credits [Tech4gamers]
  2. Checking Secure Boot: Press Windows key + R > Type “msinfo32” to open System    Information > Check whether the BIOS mode is listed as UEFI > Check if Secure Boot is listed as “On”.
System Information
BIOS Set to UEFI – Image Credits [Tech4Gamers]

Enabling in BIOS/UEFI

If either feature is not enabled, you must enable it through BIOS/UEFI; otherwise, the game will fail to run. An easy way to access the system BIOS is through the Advanced Restart option from Windows

  1. Enabling TPM 2.0: Troubleshoot > Advanced options > UEFI firmware settings > look for AMD fTPM and enable it (for AMD systems) > Look for and enable Intel PTT or Security Device Support ( for Intel systems)
  2. Confirming TPM: Save your changes > Confirm using the tpm.msg command in the Run dialogue box.
    tpm.msg
    tpm.msg Command – Image Credits [Tech4Gamers]
  3. Enabling Secure Boot: Access Windows BIOS > Navigate to the Boot or Security tab > Set the Boot Mode to UEFI > Click on “Enable Secure Boot”.
  4. Confirming Secure Boot: Save changes > Confirm Secure Boot is on through the “msinfo32” command.

Final Thoughts

These features are an integral part of Black Ops 7 that will help ensure that the game keeps a fair gaming ecosystem. It is a security measure and one that was much needed, considering the degree of cheats and hacks available to win the game. Before running/purchasing the game, ensure that these features are available and enabled on your setup and that your system supports them.

FAQs

Why are TPM 2.0 and Secure Boot necessary for Call of Duty: Black Ops 7?

The game requires both these features to support its anti-cheat system called Team Ricochet to ensure a more secure and trusted environment.

How can I check if my PC supports these features before I try to enable them?

You can check so by running the above-mentioned commands in the Run dialogue box tpm.mc for TPM 2.0 and Secure Boot through the msinfo32 command.

Will enabling these features slow down my device?

No, enabling these features will in no way noticeably slow down your system.

Halo: Combat Evolved Remake Being Co-Developed by Virtuos Studios, Report Reveals

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  • Halo Combat Evolved remake is being co-developed by Abstraction, a Virtuos Studio, a new report reveals.
  • The remake will be based on a hybrid engine, the Blam engine for mechanics and Unreal Engine 5 for visuals.
  • Expect an official reveal later this month on October 24th.

The Halo franchise is set for new beginnings, which was desperately needed, especially after the rough patch with 2021’s Halo Infinite. Massive changes are coming to the series, and to start, Microsoft is going back to the roots, starting off with a remake of Halo: Combat Evolved.

While the project has been rumored to be in development for quite some time, new details have emerged, offering more insight into the game. Halo Combat Evolved remake is being co-developed by Abstraction, a Virtuous Studio, and will be based on a hybrid engine.

Why it matters: The Halo franchise has been sidetracked despite being regarded as one of the best FPS games at one time. A remake would certainly spark hype and attention for the series, which would be a perfect rollout for a new mainline entry that is in development.

This news comes from Rebs Gaming on YouTube, who claims that multiple of his sources have corroborated the same news that Abstraction is co-developing Halo Combat Evolved Remake.

Abstraction is part of Virtous Studios, and as the developers are known for, they usually work on ports or co-development of video games. Previously, Virtuos also helped with Oblivion Remastered.

The report further reveals that Halo: Combat Evolved will be based on a hybrid engine, meaning it will utilize the Blam engine for its mechanics and the Unreal Engine 5 for its visuals.

halo 5
Halo Studios Is Filled With Tensions As Employees Worry About The Slate Of Upcoming Releases

It would certainly make sense for Virtuos Studios to assist with the remake’s development, considering Halo Studios is busy working on a new mainline entry. In any case, more details regarding future Halo games are expected later this month, on October 24th.

Summarizing other reports, Halo: Combat Evolved is reportedly skipping multiplayer and will be a single-player experience only. Furthermore, expect it to launch on PS5 consoles as well, with Microsoft now committed to a multiplatform route.

What are your expectations for Halo Combat Evolved Remake? Let us know in the comments below, or at the official Tech4Gamers Forums.

Battlefield 6 Nears 2 Million Pre-Orders, Expected to Sell 5 Million in First Week

Story Highlight
  • Battlefield 6 has now secured 1.7 million pre-orders, a new report reveals.
  • The game’s projected sales for the first week are a whopping 5 million units.
  • Battlefield 6 will be one of the franchise’s best-selling games, but still, it’s doubtful that it’ll reach the 100 million players benchmark that EA executives expect.

Battlefield 6 releases in 8 days from now, and the hype for the game is already through the roof. Just in the beta alone, 25 million players participated, with many of them having already decided to place a pre-order for the game.

Now, a new report from The Game Business reveals that Battlefield 6 has now secured a whopping 1.7 million pre-orders. Furthermore, projected sales for the game within the first week are around 5 million copies.

Why it matters: Battlefield has been long overdue for a comeback, and 2025 might be its year. Five million sales are an impressive achievement in the first week, and in the long run, Battlefield 6 might become one of the best-selling entries in the series.

battlefield 6 live-action trailer
EA Takes Shots At Rival CoD In A New Live-Action Trailer

Previously, the Battlefield community was pretty distrustful of EA, refusing to place any pre-orders until the final version of the game was released. However, the beta played out so well, even better than some modern AAA final releases, that gamers decided to open up their wallets.

In the publisher’s eyes, 5 million sales may not be impressive, especially since reports reveal that over $400 million has been poured into the game’s development so far. As such, EA executives expect the game to reach 100 million players.

While reaching such a mark might be pretty unrealistic, even for a big IP like this, Battlefield 6 will still potentially have the most players in the franchise. A free Battle Royale mode for the game is planned, which is expected to be the game’s main player count driver.

battlefield 6 campaign FT
The Game’s Campaign Mode Might Be Disappointing For Many

Other than that, Battlefield 6 has already crushed its rival, Black Ops 7, even before release. CoD isn’t having a great 2025 so far, and has already been going downhill for the past few years. However, this year might finally be rock bottom for CoD.

Regardless of that, Battlefield 6 will get the spotlight it deserves, especially since the devs behind the game have poured everything into the development. Whether it’s performance, gameplay, or visuals, Battlefield 6 has the opportunity to become the perfect military FPS.

Have you placed a pre-order for Battlefield 6? Let us know in the comments below, or at the official Tech4Gamers Forums.

Epomaker HE80 Review: Hall-Effect Experience For $70

For me, this isn’t my first attempt at Epomaker’s Hall Effect lineup. I’ve already tested and reviewed the HE68 and the HE68 Lite, so I’ve had the opportunity to experience both the budget-friendly side and some of their higher-end offerings in the magnetic switch keyboard category. My extensive time with them made me even more curious about the positioning of the Epomaker HE80.

Because if Epomaker has already achieved impressive results with their other models, then this one might be an even bigger surprise, given the price tag. Fortunately, from the very first impressions, they did. I initially thought of it as more of a let’s see what $70 can get you type of keyboard, but instead, it turned out to be one of those keyboards that you don’t expect to enjoy as much as you actually do.

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Key Takeaways

  • The Epomaker HE80 is a budget-friendly Hall Effect keyboard that delivers solid performance and a satisfying typing experience at an affordable price point, featuring premium features typically found on pricier keyboards.
  • You should consider the Epomaker HE80 if you want magnetic switches on a budget, a valuable typing feel, and need flexibility between gaming and typing. 
  • You should skip the Epomaker HE80 if you expect premium build materials, want bright RGB and shine-through legends, and require wireless connectivity.

Here are the technical specifications:

Layout 75% Layout, US QWERTY
Number of Keys 82 Keys
Battery No Battery
Connectivity Wired Only (USB A to USB C)
Front Height 2.2cm
Typing Angle 6, 8.5, and 11.5 degrees
Case Material Plastic
Plate Material FR4 Plate
Flex-Cut No Flex-Cut
Stabilizers Plate-Mount Stabilizer
Mounting Structure Gasket-Mount
Sound Dampening 4 Layers of Paddings, including Latex Sandwich Foam, IXPE Switch Pad, Bottom Silicone, and Bottom Foam
Keycaps Profile Cherry Profile
Keycaps Material PBT Keycap and Extra PC Transparent Keycap
Keycaps Manufacturing Technique Double-Shot
Hot swappable Yes, with another south-facing magnetic switch
RGB Yes, per-key south-facing RGB backlight
Polling Rate 8000Hz polling in wired mode
Scan Rate 32,000 scanning and 128,000 per-key scanning
Latency 0.125ms
Anti-Ghosting Yes, HE80 supports N-Key Rollover
Compatibility Mac/WIN/Android/Linux/PS4/PS5/Switch
Keyboard Dimensions 33.2*14.6*4.2cm
Keyboard Weight 0.83kg
[toc]

What Makes the Epomaker HE80 Different? 

The Epomaker HE80 doesn’t feel like just another upgrade over the HE68 or HE68 Lite, but it makes significant improvements in a few key areas. While its predecessors offered compact layout, the HE80 comes in at 75% and provides full per-key actuation adjustment and esports-grade polling/scan rates. According to my usage, this means that the HE68 and Lite variant felt like only budget magnetic boards.

In comparison, the Epomaker HE80 leans more towards features that generally belong to premium keyboards. Still, if you’re curious about how it compares to other options. We’ve also rounded up some of the best magnetic gaming keyboards that feature the same Hall Effect switch technology in various designs and price ranges.

Packaging & Unboxing

The Epomaker HE80 comes in a two-tone box, featuring a black and yellow design on both sides. The front side displays the Epomaker logo, the model name, and a big image of the keyboard itself. They’ve also listed some of the standout features right there. Off to the left, they’ve even placed a big 82 Keys write-up on the front. and labels it as a 75% Type-C Wired Hall Effect RGB Gaming Keyboard in bold text. The back of the box keeps things simple with another keyboard image, the Epomaker logo, and the exact text repeated.

Box Contents

Box Contents
Box Contents

Inside the box, the Epomaker HE80 was wrapped in a thin plastic sleeve, but I wished it came with a dust cover. It would’ve been a nice addition to have. Lastly, all the extra accessories are placed neatly into a separate compartment. Here is the list of everything that comes inside the box:

  1. Epomaker HE80 Wired Magnetic Hall Effect Gaming Keyboard
  2. Multilingual Manual (EN, ES, FR, IT, KR, JP, CN)
  3. Extra Magnetic Switches
  4. Additional PBT Keycaps
  5. 2-in-1 Keycap-and-Switch Puller

Design

Design
Design

The Epomaker HE80 comes in all-black color. However, for some reason, Epomaker has included a couple of purple translucent caps. I get that they’re meant to display the RGB more clearly, but they didn’t look good to me. On a clean design like this, they felt a little random. Thankfully, the box includes a set of solid black caps, and once I swapped them in, the whole board looked way better.

Additionally, the top edges of the case feature a gentle curve. There’s also a small pill-shaped RGB strip tucked into the top right corner above the navigational keys. At first look, the Epomaker HE80 actually reminded me of a smaller sibling to Epomaker’s Magcore 87. It’s got that same clean, no-nonsense vibe, just in a smaller layout. Surely, it feels compact, but not so cluttered that it’s uncomfortable to use.

Layout

Layout
Layout

The layout for the Epomaker HE80 is well executed for a 75% keyboard with 82 keys, following the standard ANSI US setup. The arrow keys, which are usually the first to feel awkward or cramped on smaller layouts, are actually very comfortable to reach here. Obviously, you don’t get a numpad, that’s the trade-off with most compact layouts.

Still, most of the essential keys are all right there where you expect them, and the board never gives off that squished feeling some smaller keyboards tend to have. If you’re used to a TKL or full-size board like the Epomaker X Aula F108 Pro, the Epomaker HE80 might feel a bit on the small side at first. I got used to it pretty quickly, but I can see it being a little uncomfortable to use if you rely a lot on those extra keys.

Underside

Underside
Underside

Flipping the Epomaker HE80 over, you’ll find four rubber feet, two of which are wider for added stability, ensuring the board remains stationary during use. The two-stage adjustable kickstands offer flexibility in typing angles, a welcome feature at this price point, which was unfortunately not available on the Epomaker Carbon 60. This helps it stay solid once it’s placed on the desk.

Build Quality

Build Quality
Build Quality

The Epomaker HE80 stays within the budget category with its all-plastic case, which makes it lightweight but also introduces some flex when bent. Nevertheless, Epomaker has provided more here than I expected for the price. You receive a gasket-mount mounting structure paired with a quad-layer damping system, which includes foam layers and an FR4 plate.

This arrangement really pays off in the sound and feel department. The FR4 comes through soft and clean, giving the typing experience a surprisingly refined experience. Moreover, the stabilizers come factory-lubed, and they performed better than I anticipated. There was minimal rattling, and they were pretty smooth right out of the box.

Because there are no flex cuts in the plate, the keyboard leans toward a firmer feel, but that also makes it sturdier during use. Still, the plastic case gives off mixed impressions. Sometimes it feels solid enough for daily use, but at certain moments, it reminds me that this isn’t a premium aluminum build like the Epomaker P65.

Keycaps

Keycaps
Keycaps

The Epomaker HE80 comes with PBT double-shot keycaps for the main set and a few translucent polycarbonate keycaps as secondary options. Moreover, the Cherry profile feels pretty easy to get used to, whether I use it for typing or gaming. Generally, PBT tends to resist shine over time, and the double-shot molding means the legends won’t fade anytime soon.

As per my usage, the PBT surface features a slightly grippy finish that prevents my fingers from slipping, and the Cherry profile offers a low, comfortable hand position. I personally enjoyed the main set, though the included translucent caps are a bit of a love-it-or-hate-it situation. Some would find them cool because they let the RGB shine through, but I didn’t like them. 

RGB Lighting

RGB Lighting
RGB Lighting

The Epomaker HE80 features per-key RGB lighting, allowing you to cycle through various effects easily. The translucent keycaps make the glow pop a bit more, which looks nice if you’re into a flashier keyboard. To me, the lighting appears subtle, as some might argue that the brightness could’ve been more enhanced. It’s softer, kind of gentle colors, which I actually like, that calmer tone. Although if you’re after eye-pleasing colors, this probably won’t hit the mark.

One drawback is that the keycaps aren’t shine-through, and since the LEDs are south-facing, the legends don’t light up. In a darker room, the letters are harder to see, so I mostly relied on muscle memory. Most of the time, it appears to be a standard keyboard on my desk. However, when I turn the RGB on, it feels like a completely different board. It goes from plain and simple to fun and flashy, which looks outstanding. 

Switches

The Epomaker HE80 comes equipped with Epomaker’s MagneX Hall Effect switches. These are magnetic linear switches that come pre-lubricated, ensuring consistently smooth travel with no scratchiness from the beginning. They’re specced for 1 billion presses, far beyond traditional mechanical switches, which usually top out around 50–100 million.

Moreover, their actuation point is adjustable, allowing it to be fine-tuned anywhere between 0.1mm and 3.3mm. That’s quite granular, down to 0.02mm steps. Alongside that, you get advanced Hall Effect features like Rapid Trigger, DKS, Mod-Tap, Toggle key functions, and even SOCD cleaning for cleaner simultaneous inputs in competitive gameplay. Additionally, with zero debounce delay, keypresses are registered instantly.

As per my usage, the switches are remarkably light, weighing approximately 37g to actuate and 45g to bottom out. I can see how heavy typists might prefer more resistance, since these almost feel like you’re gliding over the keys. The ultra-light nature means you have to be a bit precise with your presses, but once you get used to them, they’re enjoyable to work with. 

Connectivity

The Epomaker HE80 offers wired-only connectivity, using a detachable braided USB-C cable. It makes the board lighter, eliminates battery worries, and most importantly, ensures solid performance with no input lag. Speaking of performance, this keyboard is designed for esports-level responsiveness, featuring an 8000Hz polling rate and a 32kHz scan rate.

The USB-C port feels solid enough, but if you move the cable, there’s a tiny bit of wiggle. Of course, a wireless connection would’ve been better, but I don’t mind using it through a wired connection for the lower latency. Since this one is wired-only, users who prefer freedom from cables may be better off looking into the best wireless gaming keyboards we’ve tested.

Typing Experience

Typing experience on the HE80 is surprisingly delightful. The gasket mount, combined with the foams, gives the keys a slightly cushioned feel, which is enough to soften each press without making it mushy. I immediately noticed how smooth and consistent the keystrokes felt. The sound is slightly clacky, leaning more towards crisp and snappy. I enjoy it, though I can see it being too noisy if you’re in a quiet place.

The spacebar has this more resounding thud that I actually like. Typing on it for an extended period felt comfortable, thanks to the light switches, and I didn’t experience any significant finger fatigue. The only minor quirk I noticed was some uneven feel on a couple of modifier keys, but nothing major. All in all, for a budget Hall Effect board, it feels surprisingly solid to type on.

Performance

The rapid triggers and adjustable actuation make it excellent for FPS games and esports titles, providing the instant, responsive feel typically found only on high-end boards. You can customize the actuation specifically for typing or gaming, which I found helpful when switching between work and play. With the Epomaker HE80, I could easily pull off quick jump peeks in Valorant with almost zero delay.

I also spent some time testing the other advanced features. For instance, I used Rapid Trigger in DOTA 2 for repetitive actions, and it worked remarkably. Moreover, I set Dynamic Keystroke (DKS) on my movement keys to trigger almost instantly, allowing me to strafe, crouch, or peek around corners with ease. Throughout my usage, I didn’t encounter any lag, as it worked the way I wanted.

Software

The Epomaker HE80 uses browser-based software, removing the need for the Epomaker driver installation. I found this extremely convenient, as you only need to open it, adjust the actuation per key, remap buttons, set up macros, or customize the RGB settings. Everything loads quickly, and making changes feels pretty straightforward.

It also supports advanced Hall Effect features, which I was able to experiment with directly in the browser. Personally, I liked the simplicity. It does what I need without slowing things down. However, if you’re into heavy, in-depth software customizations, it might feel a little bare-bones. For me, though, the easy setup matches the HE80’s budget-friendly vibe.

Should You Buy it?

But it if

You want magnetic switches on a budget: At under $70, the HE80 gives you adjustable magnetic switches, Rapid Trigger, and esports-grade polling rates, which are the features of much pricier boards.

You care about typing feel and acoustics: The gasket mount, foam layers, and FR4 plate give it a softer, more refined sound and feel than most entry-level keyboards.

You need flexibility for gaming and typing: With per-key actuation adjustments, you can make movement keys ultra-sensitive for esports titles while keeping standard working keys less touchy to avoid mistakes.

Don’t buy it if

You expect premium build materials: The plastic case feels light and can bend when heavy pressure is put upon it, so if you’re after the sturdiness of an aluminum build, this isn’t it.

You want bright RGB and shine-through legends: The south-facing LEDs don’t light up the legends well, and the overall lighting leans more towards soft and muted color rather than vivid.

You require wireless connectivity: There’s no Bluetooth or 2.4GHz option, so if you want a wireless arrangement for your setup, this board won’t fulfill your requirements.

My thoughts

When I first got my hands on the HE80, I wasn’t expecting much beyond a budget Hall Effect keyboard, but it impressed me with its performance, as it performs well above its price point. Typing on it feels smooth and pleasant, and I appreciate being able to adjust the switches to have the preferred actuation. It’s responsive enough for gaming and still easy to type on for hours without being uncomfortable.

On the downside, the case is plastic, which keeps it light but doesn’t feel sturdy. As for the lighting, the colors appear fine in a dim room, but if you rely on backlit legends to type in the dark, this keyboard won’t be of much help, since the keycaps don’t let much light through.  That is to say, the advanced features present here aren’t something you usually see in a keyboard under $70.

For the price, I think it’s incredibly worth it. It’s an entry-level Hall Effect keyboard that actually feels like a proper enthusiast board, and I genuinely enjoyed using it. If you want to explore the broader market, our list of the best gaming keyboards is a good starting point to see what else is available.