Rockstar Forced Devs To Work 18 Hours A Day For Full Week During Bully Development

Expert Verified By

Crunch During Bully's Development Was Brutal For Developers!

Story Highlight
  • Bully’s development saw Rockstar going through a brutal crunch phase toward the end.
  • The team had to work 18 hours a day for the full week, and the employees were not allowed to take breaks for lunch and dinner.
  • This situation also led to internal conflicts and mental breakdowns.

The Bully franchise has always been a staple of Rockstar’s catalog. This series offers an over-the-top gameplay style, and fans have always wanted to see what another outing in the Bully universe would have looked like.

During a recent interview, Rockstar co-founder Dan Houser confirmed that the sequel never happened due to a lack of resources. Now, another ex-Rockstar developer has revealed an interesting bit of insight into the IP’s development. According to the developer, Bully’s development led to the most crunch of any Rockstar game.

Why it matters: The gaming industry has been prone to crunch more than most other industries. This problem can even harm creative vision and developer motivation in the worst-case scenarios.

Bully
Bully Eventually Became A Major Hit

Speaking to Retro Gamer (via GamesRadar), Andrew Wood, one of Bully’s Environment Artists, remarked that Rockstar went above and beyond to get the game finished in time for its October release.

Unfortunately, this meant that the developers were forced to work seven days a week, with the typical day lasting as long as 18 hours. The developer also remarked that people were no longer allowed to take lunch and dinner breaks.

At one point, he compared the situation to being in prison. Moreover, Andrew Wood confirmed that many developers started having mental breakdowns, something that made the situation even worse.

All this considered, this environment was far from healthy. Perhaps it’s even more of a surprise, then, that Bully turned out as great as it did.

There were constant conflicts due to the stress of always being at work. A couple of people had mental breakdowns. It was brutal, especially near the end.

Bully
Fans Still Want To See Bully 2

Of course, Bully is not the only game that forced Rockstar developers to crunch before release.

Red Dead Redemption 2’s development also became famous for the extreme crunch that Rockstar developers endured to polish the game. Fortunately, it seems Rockstar is avoiding a similar crunch period for GTA 6.

What do you think about the situation? Comment below, or visit the Tech4Gamers Forums for more discussions.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Forza 6, Crimson Desert And RE Requiem Were The Highest Grossing 2026 Games on Steam

Forza 6, Crimson Desert, and RE Requiem recorded a total of $600 million in 2026, becoming the top-grossing Steam games of the year.

Steam Made $15 Billion Revenue In First Eight Months Of 2026, Surpassing 2023’s Total

Alinea Analytics reveals that Steam has already generated over $15 billion in gross revenue during the first eight months of 2026.

Sony Says Passing Tariff Refund Back To Customers Is Illogical

In a legal motion, Sony said it won't give any portion of the tariff refund to consumers, stating that players made the purchase voluntarily.

Nvidia Confirms DLSS 5 Will Come to RTX 40 Series GPUs Down The Line

Nvidia has confirmed that once it has optimized DLSS 5 for the RTX 50 series, it will focus on releasing the tech for RTX 40 series GPUs.

Space Marine 3 Studio Confirms The Game Will Be Made Without Generative AI

Saber Interactive says Warhammer 40K: Space Marine 3 will not use generative AI, clearing up concerns on the subject.