Shehryar Khan

About Me

Hey, I’m Shehryar, a tech enthusiast and wordsmith unraveling the wonders of the technological world. With a Google IT Support Certificate, I love exploring gadgets, PC components, platforms, consoles, and innovations. Between keystrokes, I enjoy reading, hanging out with friends, and going on walks.

Position at Tech4Gamers

Senior Editor and Content Writer:

  • Lead the comparison and blog writing teams at Tech4Gamers.
  • Oversee teams with a keen eye for detail and precision.
  • Ensure hands-on writing, with benchmarks and testing as guiding principles.
  • Guarantee the delivery of the best possible results in concise yet impactful tech tales.

Tech Journey

I’ve loved technology since childhood, turning that passion into a profession by 2020. At Techazone, I guided users through Windows and Mac mazes. In the wrist-tech arena, I explored devices from Apple to Samsung and Garmin at WornbyFit. For nostalgia, I delved into retro games on RetroVGames.

Current PC setup

Currently, I’m rocking the following specs in my custom PC:

Steam OS vs. Windows: Which Wins for Handheld Gaming?

Steam OS vs. Windows: How software optimization delivers up to 69% more performance and better battery life for handheld PCs.

Midrange GPUs in 2026: Why the “Safe Bet” Isn’t So Safe Anymore

Midrange GPUs are aging faster in 2026 due to feature segmentation and rapid refresh cycles. Here’s what that means for buyers.

Is the RTX 5060 Enough for 2026’s Biggest Games?

Is the NVIDIA GeForce RTX 5060 enough for 2026 games? A quick look at performance, ray tracing, and futureproofing.

How a Hybrid Xbox Could Revive Optimization

A hybrid Xbox could reshape development priorities, potentially driving studios back toward tighter optimization and smarter design.

1000Hz vs 8000Hz Mouse Polling: The Real Competitive Edge

8000Hz mice can cut report timing to 0.125ms, but they can also raise CPU load and cause stutter. Here’s when 8K helps and when 1000Hz wins.

Stop Blaming HDR on PC. You’re Using It Wrong

Windows Auto HDR is not broken. Learn how calibration, panel limits, and tone mapping decide whether HDR looks stunning or washed out on PC.

Why PC Gamers Are Spending More Time Tweaking Than Playing

PC gamers are spending more time tweaking settings than playing. Inconsistent ports, and constant updates make optimization feel mandatory

What the Steam Machine Needs to Beat Consoles

The Steam Machine could challenge PlayStation and Xbox but only if Valve pays attention to some aspects such as the hardware and Software.

How Gaming Technology Is Used Beyond Games

Explore how gaming technology like engines, GPUs, and VR is transforming industries from science all the way to medicine.

Why Game Stutter Still Exists and Why It’s So Hard to Kill

Game stutter still plagues modern PC gaming despite powerful hardware. This article explains why it’s so hard to eliminate.

Epic vs Steam: Why User Growth Isn’t Paying Off

Epic Games Store keeps gaining users but struggles to match Steam’s revenue, revealing a deeper battle over player habits and engagement.

Why Gamers May Not Need Consoles Anymore

Discussing whether gamers still need consoles in the age of cloud gaming, handheld PCs, and hybrid platforms.

DLSS 4.5 and the New Divide in Modern PC Gaming

DLSS 4.5’s 6x frame generation is RTX 50–only, creating a new divide in high-end PC gaming performance tiers.

Why PC Modders Keep Fixing Games Before Studios

PC modders continue to fix games faster than studios, reshaping player trust and raising questions about unpaid community labor.

Why Modern PC Games Are CPU-Bound Again

Many modern PC games are CPU-bound again. Here’s why powerful GPUs aren’t delivering the gains players expect.

━ Latest

Naughty Dog Was Working on Two Single-Player Games When TLOU Multiplayer Was Axed, Says Ex-Director

Naughty Dog's former director confirms the studio was working on 2 single-player games in 2023 when The Last of Us multiplayer title was axed.

The Witcher 4 RTX Mega Geometry Demo At GDC Reportedly Ran at 4K 80 FPS with DLSS on RTX 5090

The Witcher 4 RTX Mega Geometry was showcased at GDC, and it has been revealed to be running at 4k 80FPS using DLSS on RTX 5090.

The Last Of Us Multiplayer Title Was Cancelled Despite Being 80% Complete After 7 Years Of Development

Vinit Agarwal, an ex-game director at Naughty Dog, revealed that The Last of Us multiplayer title was 80% complete when it got cancelled.

The Next-Gen Productivity Tools Every PC Gamer Needs

Optimize workflows, manage guides, analyze benchmarks, and boost efficiency beyond just gaming performance with these productivity tools.

Arc Raiders Boss Backs AI To Redesign Game Development

In a new Nexon report, Patrick Soderlund, the CEO of Embark, highlighted his aim to redesign game development through AI.