Home Blog Page 32

Why Game Devs Are Now Leaning More On Co-Development

Story Highlight
  • Co-development has become a common strategy for game developers, and one such team is Devoted Studios, which co-developed Five Nights at Freddy’s and Arc Raiders.
  • The co-development market is projected to grow significantly in the coming years.
  • Devotes Studios’ work also shows up in various other IPs, often without appearing in the press tour.

Arc Raiders has become one of the most successful multiplayer titles in recent memory, and it’s no secret that the game continues to do well.

While many credit Embark for the game’s success, which is well deserved, to be fair, there is another studio that flies under the radar in these discussions. Arc Raiders would not be the same without the support of its co-developer, the same team that also worked on Five Nights at Freddy’s.

Why it matters: Modern game development has become so strenuous that it can no longer be considered a one-team job.

arc raiders featured
Arc Raiders Has Been A Huge Hit By All Metrics

Although Embark Studios has been credited for most of Arc Raiders’ success so far, the team did not make the game alone. Indeed, Embark Studios had an excellent co-developer working alongside it.

For context, a co-developer is also different from outsourcing. The latter entails working with assets sent from a studio and then moving on after quality assurance. On the other hand, co-development involves being embedded into the team’s development pipeline for up to several years at a time.

Such was the case for Devoted Studios, which has worked as a co-developer on various titles to date. These include Arc Raiders, Overwatch 2, and multiple Five Nights at Freddy’s games.

For Five Nights at Freddy’s, Devoted Studios collaborated with Steel Wool Studios, helping in areas like optimization, porting, and broader co-development support. On the other hand, the team worked on engineering, UI work, and optimization for Arc Raiders.

Why Studios Are Leaning on Co-Development More

The secret to co-development has to do with the scale and scope of modern AAA productions. It’s no secret that games cost hundreds of millions of dollars to make today, and they often comprise teams of 200-300 developers.

This is challenging because layoffs have also become far too common in today’s gaming industry. One solution is to hire people in droves during a project’s development and then inevitably announce layoffs once the game ships.

Of course, this is completely inappropriate, and this is where co-development comes in. Today, external developers exist whose entire model is built around integrating into other studios’ pipelines.

This is precisely why co-development and outsourcing have grown so rapidly in recent years. A team like Devoted operates with over 250 specialists across 15 countries around the globe. This type of support can prove invaluable to even the biggest of teams.

Crimson Desert Devs Claim Denuvo Won’t Affect Performance Despite Recent Controversy

Story Highlight
  • Crimson Desert Steam page was recently updated to add Denuvo just before launch.
  • This led to a massive backlash as the players were concerned about the performance.
  • The developers claim that the DRM won’t have any effect on the performance.

Crimson Desert recently found itself bundled in somewhat of a controversy as Denuvo was added to its official Steam page. This led to an uproar among the players, who became concerned about the performance due to the addition of DRM. 

However, Crimson Desert developers have claimed that Denuvo was a part of the game for a very long time. All recent performance analyses were with protection, and it won’t affect performance and optimization at all. 

Why it matters: Denuvo is known to create a lot of performance issues, especially with lower to mid-range hardware, and games that are CPU-bound; however, the studio claims that it won’t be the case. 

Crimson Desert Performance
Crimson Desert developers say that DRM won’t affect the performance at all

Journalist Paul Tassi revealed that he talked to Peal Abyss about the Denuvo controversy, and the studio claimed that it won’t have any effect on the performance. It will run as well as we’ve seen from the recent tests. 

All the benchmarks and performance videos we’ve seen have had the DRM implemented, and are the same as the launch build. Even Digital Foundry’s breakdown used the same version, so it shouldn’t be a problem. 

The title recently came under fire for the addition of Denuvo

This is great to know as the game received heavy criticism, with some even threatening to cancel their pre-orders. However, players are still angry that the Steam page was updated so late, as it feels like cheating. 

What are your thoughts on Crimson Desert’s performance not getting affected despite using Denuvo? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.

Expedition 33 Wins Game Of The Year At The Game Developers Choice Awards, Passes 500 GOTY Honors

Story Highlight
  • Expedition 33 has won Game of the Year at the Game Developers Choice Awards.
  • The RPG took home 5 honors, more than any other game at the ceremony.
  • The Sandfall title has also surpassed 500 GOTY wins this awards season.

2025 was a year full of amazing video games. But, it’s fair to say that Clair Obscur: Expedition 33 stole everyone’s thunder. The RPG set a new record at The Game Awards, winning 9 honors and taking home the Game of the Year title.

From America to Japan, Expedition 33 has won one award after another, garnering critical acclaim from all around the globe. Now, Sandfall Interactive’s title has secured another Game of the Year honor and crossed a milestone no game has ever achieved.

Why it matters: A game made by an independent developer achieving this unprecedented success sets a brilliant example for the industry, regardless of how someone feels about the game personally.

At the 26th Annual Game Developers Choice Awards, Expedition 33 turned out victorious once again, winning the coveted Game of the Year. The RPG dominated the ceremony, obtaining more awards than any other title.

Overall, Expedition 33 won 5 honors, including Best Audio Design, Best Debut, Best Narrative, and Best Visual Art. At the same time, the second-best performing game at the show, Blue Prince, left with only two awards

In addition, the Sandfall Interactive title has also passed another landmark in gaming history, becoming the first game to cross the 500 GOTY wins threshold.

In the 2025 awards season, Expedition 33 has won a whopping 508 Game of the Year titles from different ceremonies, publications, and critics. The game has left Elden Ring in the dust, which currently stands at 435 GOTY wins, 73 less than the Sandfall game.

Expedition 33 GOTY
Expedition 33 has won 73 more Game of the Year awards than Elden Ring.

Hence, despite AI controversy ruining the game’s standing during the awards season, Expedition 33 has achieved something no other game has. When you add the 5 million-plus sales of the title to this, Sandfall’s RPG has certainly turned out to be 100 times better than the developer expected.

Do you think Clair Obscur: Expedition 33 deserves to be the most awarded game of all time, or is Elden Ring the better title? Tell us in the comments below or head to the Tech4Gamers forum for discussion. 

Crimson Desert Falls To Nearly 30FPS In Performance Mode on PS5 Pro

Story Highlight
  • Crimson Desert has been tested on the PS5 Pro.
  • The game achieves 60FPS in Performance mode, but it can fall well below 40FPS when pushed to its limits.
  • These instances occur due to the Zen 2 CPU’s limitations, with the 30FPS and 40FPS modes running much more stably.

Crimson Desert’s building anticipation has reached its peak recently, with the title hitting over 3 million wishlists on Steam. Elsewhere, the optimized system requirements have made more tech-oriented fans happy as well.

Although much of Crimson Desert’s marketing so far has been focused on the PC side of things, a new video has finally revealed details regarding the console experience. Things are mostly solid on the PS5 Pro, but the game can dip close to 30FPS in the most intense sequences.

Why it matters: Crimson Desert’s specification sheet for consoles suggested the game was highly optimized. The latest analysis puts these claims to the test on the PS5 Pro.

As reported by Digital Foundry’s PS5 Pro coverage of the title, Crimson Desert runs at 4K, 1440p, or 1080p internally, depending on the mode selected.

The performance mode is perhaps the most interesting since it uses PSSR 2 for 4K gameplay, upscaled from an internal 1080p resolution. However, this testing was done with the original PSSR since PSSR 2 will be added to the game in time for its release.

This means that image quality in the tested build isn’t the best. As for performance, the 60FPS mode does hold up decently well, but it struggles when the game has large crowds on screen.

Digital Foundry’s coverage shows frame-rate dropping well below the 40FPS mark during a certain outpost attack. This was because of the large number of enemies in the areas, which led to the PS5 Pro’s CPU struggling to keep up.

For context, the PS5 Pro features an 8-core/ 16-thread Zen 2 CPU, and it seems the CPU bottleneck shows itself quite prominently in Crimson Desert’s most intensive encounters.

Interestingly, performance stays relatively stable in the same scenario when using the 30FPS and 40FPS modes, further confirming the CPU bottleneck in Performance mode. Similar frame-rate drops in the 60FPS mode can also be emulated in other areas with a lot of enemies.

Crimson Desert PS5 Pro
Crimson Desert PS5 Pro Frame-Rate via Digital Foundry

These intense areas aside, Crimson Desert does run well overall. The game isn’t perfect, but it does offer a well-optimized experience, especially considering the scope of the entire world.

What do you think about these performance drops below 40FPS? Share in the comments and on the Tech4Gamers Forums.

V-COLOR Introduces 1+1 DDR5 Memory and RGB Filler Kit for AMD Ryzen Gaming PCs

[Press Release] V-COLOR Technology Inc. has introduced a new 1+1 DDR5 Memory and RGB Filler kit aimed at gamers building modern AMD Ryzen systems. The kit includes one active DDR5 memory module and one matching RGB filler module. This allows users to run a DDR5 system with a single memory stick while maintaining the visual look of a dual-DIMM RGB setup.

The design targets Ryzen gaming platforms such as the Ryzen 7 7800X3D and newer X3D processors. Because these CPUs rely heavily on a large L3 cache, single-module DDR5 configurations can still perform well in gaming. Builders can start with one memory module to reduce cost and add another later.

The approach provides a simple upgrade path. Users begin with a 1+1 setup consisting of one DRAM module and one RGB filler. Later, they can expand to a 2+2 configuration by adding another memory module and filler stick, increasing capacity while keeping a full four-slot RGB layout on compatible motherboards.

V-COLOR is launching two kits under its Manta lineup. The Manta DDR5 XSky comes in a 16GB configuration, while the Manta DDR5 XFinity offers 24GB capacity. Both operate at DDR5-6400 MT/s.

The RGB filler module is designed for lighting and visual symmetry only and does not add memory capacity. The technology is protected under U.S. Patent No. US 10,285,273 B1.

The kits will be available through V-COLOR sales channels and selected retailers, including Newegg.

What You Should Know About CS2 Cases and What’s Actually Inside Them

Story Highlight
  • Players use keys to unlock CS2 cases for a random weapon skin, ranging from common finishes to ultra-rare items like knives or gloves.
  • Common skins appear frequently, while “Covert” reds and “Gold” specials have extremely low drop rates.
  • On average, a red skin drops once every 150+ cases, while gold items appear roughly once every 400 attempts.

If you’ve spent any time in Counter-Strike 2, you already know the feeling. You finally get a case drop after a match, grab a key, and watch the carousel spin past skins you wish would stop right at “gold”.

Case openings have been part of the Counter-Strike culture for years, and that hasn’t changed with CS2. The system is simple: open a case, and you’ll receive a random skin. Sometimes it’s a common weapon finish. Sometimes, if luck is on your side, it’s something far rarer.

What keeps players coming back isn’t just the reward itself. It’s the suspense that builds in those few seconds before the final item lands.

What’s Actually Inside a CS2 Case

Valve Loot Boxes
Fracture Case in CS2.

Most cases follow the same structure. They contain a pool of weapon skins with different rarity levels, which means some items appear much more often than others.

  • In most openings, you’ll see:
  • Common weapon skins that show up regularly
  • Mid-tier finishes that are less frequent but still attainable
  • High-rarity skins that players actively hunt for
  • Ultra-rare knife or glove drops

The odds heavily favor the lower tiers, which is why the rare drops feel so special when they actually happen.

This rarity system is a big reason the skin market remains active. Players who get lucky often end up holding items that others want for their collections or loadouts.

If you’ve opened a few cases in Counter-Strike 2, you’ve probably noticed the same pattern. Most drops sit in the lower tiers, while the items everyone really wants appear much less often.

Based on the commonly shared drop rates within the community, the chances look roughly like this:

  • Covert (Red) skins: around 0.64%
  • Rare Special Item (Gold) like knives or gloves: about 0.26%

To put that into perspective, a covert skin might appear about once in every 150 to 160 case openings on average. Gold items are even rarer, sometimes showing up only once in several hundred openings (400 cases on average).

That’s why these drops carry so much hype. When a gold item finally lands, it instantly becomes a moment players want to clip, share, and brag about.

Why Players Keep Opening Them

Butterfly Knife Fade CS2
Knives in CS2 can range from $50 to thousands of dollars, depending on the finish and knife type.

For many players, cases are less about profit and more about the experience. The opening animation, the possibility of landing something rare, and the social aspect of sharing drops with friends all play a role.

Streams and clips of big pulls also fuel the hype. When someone lands a rare CS2 knife on stream, it spreads quickly across the community.

At the same time, experienced players usually approach cases with realistic expectations. Most openings will result in lower-tier items, and that’s simply how the system works.

Beyond the in-game drops, some players also explore community marketplaces related to case openings. These sites often try to recreate the same excitement in different ways, which is where discussions around cs2 cases casehug.com sometimes come up in community conversations.

Whether players stick to official drops or explore community options, the core appeal is the same: the excitement of seeing what might appear when the case opens.

Cases Are Part of the Counter-Strike Identity

Love them or hate them, cases have become a permanent part of the Counter-Strike experience. They’ve created memorable moments, fueled a huge skin economy, and given players another way to interact with the game outside of matches.

At the end of the day, opening a case in Counter-Strike 2 is a mix of curiosity, luck, and a bit of community culture. Most of the time, you’ll get something ordinary. Every once in a while, though, the stars align, and you end up with a skin worth talking about.

And that tiny chance is exactly why players keep trying.

Crimson Desert Confirmed to Be Using Denuvo A Week Ahead of The Launch

Story Highlight
  • Pearl Abyss has added Denuvo to Crimson Desert just a week before its launch.
  • The anti-tempering tech is notorious for bad performance and optimization issues.
  • Players are infuriated and feel as if they’ve been fooled, as it added Denuvo this late.

Crimson Desert is just around the corner, and it won’t be wrong to say it is the most anticipated game of the year after GTA 6. However, Pearl Abyss has just done something that players aren’t really happy about. 

Just a week ahead of the launch, Crimson Desert has added Denuvo protection, which is notorious for causing performance and optimization issues. This is a rather controversial move, especially with how close the launch is.

Why it matters: Early previews and performance analysis promised great optimization across the board, but now that Denuvo has been added, it could, in theory, affect the performance quite a bit. 

Crimson Desert Denuvo
Crimson Desert gets Denuvo DRM just a week ahead of the launch

A recent update on the official Steam page reveals the addition of Denuvo in Crimson Desert. The anti-tempering tech can cause huge performance issues, especially with lower to mid-range hardware

Now, it is possible that Pearl Abyss has implemented Denuvo well and that it doesn’t cause many performance issues, but in most cases, the issues persist. They’ve also added it a week before launch, which has infuriated the fans. 

Understandably, companies implement Deunvo to avoid games getting cracked. However, the performance issues it causes aren’t worth the sacrifice. We’ve had multiple examples of games getting ruined by Denuvo. 

Anyhow, Crimson Desert reviews are expected in a couple of days. The addition of anti-tempering changes things for a lot of people. Now, we’ll have to experience it firsthand to see how the game performs. 

What are your thoughts on Crimson Desert adding Denuvo just before the launch? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum

Gears Of War E-Day Still Targeting A 2026 Release Despite No Recent Updates

Story Highlight
  • Xbox confirms that Gears of War E-Day is still slated for a 2026 release window.
  • There haven’t been any recent updates on the game, so fans were a bit worried.
  • This will be a packed year for Xbox with even more releases like Halo, Fable, and Forza.

Gears of War E-Day was announced back in 2024, as the next installment in Xbox’s immensely popular franchise. It was claimed that the game would target a 2026 release; however, the lack of new information made fans worried. 

In its GDC keynote, Xbox shared information about the Helix console project. Additionally, it confirmed its 2026 slate of games that include Halo and Gears of War E-Day, as 2 of its first-party releases for the year. 

Why it matters: Fans were thrilled when the next installment in Gears was revealed, especially based on how near-perfect Gears 5 was; however, the lack of any new updates was a major worrying sign. 

Gears E-Day
Gears of War E-Day is still planned to be released in 2026

Xbox Wire summarized the company’s GDC address, stating that this year marks the return of iconic franchises like Halo and Gears of War. This is a sigh of relief for Gears fans, as the last look at the game was just the reveal trailer. 

Phil Spencer confirmed last year that the game was planned for 2026, to align with Xbox’s 25th anniversary, so the plans are still on. This makes 2026 a solid year for them as Halo: Campaign Evolved, Fable, and Forza 6 are also coming. 

Halo, Forza, And Gears on PlayStation
All major 2026 Xbox first-party games are either confirmed or expected for PS5 as well

As for Gears, it isn’t a direct sequel to the fifth game. Instead, it acts as a prequel and tells the origin story for Marcus Fenix and Dominic Santiago, set 14 years before the events of the original title, released in 2006. 

What are your thoughts on Gears of War E-Day still slated for a 2026 release? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum

Silent Hill 2 Remake Has Surpassed 5 Million Players Worldwide

Story Highlight
  • The Silent Hill 2 Remake has surpassed 5 million players across all platforms. 
  • Konami has accounted for both unit sales and players who tried the game on subscription services.
  • The Bloober Team title is currently the best-selling game in the series, with more than 2.5 million copies sold officially.

Horror video games are on the rise once again this year. Resident Evil Requiem has broken franchise records, selling 5 million copies across the globe while garnering critical acclaim from every corner of the gaming world for its perfect blend of action and horror.

On the other hand, its long-time competitor, Silent Hill, isn’t doing too badly either, as the most recent entry in the series was the fastest to reach 1 million sales. Now, Konami’s horror IP has reached yet another milestone, this time for the Silent Hill 2 remake.

Why it matters: The horror genre keeps proving that if gamers are given quality titles, they will show up to play.

Silent Hill 2 Remake 5 million
Source: X

As announced on X, Silent Hill 2 Remake has now surpassed 5 million players worldwide as of January 31, 2026. These numbers include both the unit sales of the horror title and the players it gained on subscription services like PlayStation Plus.

Previously, the Silent Hill 2 Remake had sold 2.5 million copies, making it the best-selling entry in the Konami franchise, which crossed 10 million sales itself. 

This milestone is one of many the Bloober Team game has racked up since launch. The success of the Silent Hill 2 remake helped Konami’s stock grow by 96% in 2024, while also increasing its developer Bloober Team’s profit by a whopping 680%.

Silent Hill 2 Remake FT
Silent Hill 2 Remake has extended its record as the best-selling title in the franchise.

With such overwhelming success, it’s no surprise that Konami is working with the developer again on the Silent Hill 1 remake, which is currently in production. In addition, the Japanese publisher is also working on another game in the franchise and is committed to giving fans at least one new Silent Hill entry every year.

Are you excited for the Silent Hill 1 remake currently in development at Bloober Team? Do you think Konami should develop a new mainline title? Tell us in the comments below or head to the Tech4Gamers forum for discussion.

Assassin’s Creed Set to Double Down on Live-Service and Monetization Elements, Job Listing Suggests

Story Highlight
  • Ubisoft Quebec is hiring for a game designer job that seemingly doubles down on the live-service and monetization elements for the series.
  • This push will be based on the Animus Hub, the centralized launcher for all Assassin’s Creed games.
  • This same push had led Ubisoft to make several multiplayer Assassin’s Creed games, out of which 2 have already been cancelled.

The Assassin’s Creed franchise is bigger than ever, with multiple new entries currently under development, both in the RPG and the classical style. That said, Ubisoft is also expanding the IP beyond its single-player roots, developing more than one multiplayer-centered Assassin’s Creed game.

Now, one job listing at Ubisoft implies that they want to double down on the live-service and microtransaction elements with the Assassin’s Creed franchise. These elements will even be a bigger focus in the near future, centered on the Animus Hub experience, the centralized interface that interconnects all Assassin’s Creed games.

Why it matters: Bringing in live-service and monetization elements in a single-player franchise is a terrible idea, but Ubisoft doesn’t seem to care. This can potentially ruin their biggest owned franchise.

game designer ubisoft quebec
The Future Of The IP May Be In Jeopardy With A Direction Like This 

As spotted by the folks at Clawsomegamer, the Game Designer – Progressions & Systems position at Ubisoft Quebec, developers behind Assassin’s Creed Shadows, seeks a developer to expand upon the live-service systems in Assassin’s Creed games

Collaborate with UI UX, monetization, and production teams to design player-facing loops experienced through menus and alongside gameplay.

The responsibilities mention collaboration on monetization options, and the qualifications section for the job states a requirement for an employee who has worked in a live environment before.

Exposure to live or online environments, such as games, platforms, or live digital products.

It is essential to note that this listing mentions the Assassin’s Creed franchise as a whole and isn’t for one specific entry, as we know that codenamed Invictus is an upcoming multiplayer title based on live-service elements.

Furthermore, this entire position is based around the Animus Hub experience, the centralized launcher that interconnects all Assassin’s Creed games. Perhaps, Ubisoft wants to create a live-service ecosystem with the Animus Hub experience.

Assassin's Creed Shadows
AC Shadows Developers Previously Also Defended Microtransactions, Saying That They Help Support The Developers

Just recently, Ubisoft had cancelled 2 multiplayer-focused Assassin’s Creed games, separate from codenamed Invictus, likely made in the first place to be a part of this same push.

What are your thoughts on this push? Let us know in the comments below, or at the official Tech4Gamers Forums.

Microsoft Confirms Next-Gen Xbox Games Will Be Developed on PC First

Story Highlight
  • At the GDC, Microsoft confirmed that next-gen Xbox video games will be built on PC first.
  • This highlights the gaming giant’s approach to close in on the Xbox and PC ecosystem.
  • Project Helix would also likely be a PC in a console shell, with this decision further solidifying the rumors.

The first details for Project Helix were revealed at the GDC today, and it seems Microsoft is also taking an entirely different approach to video game development. 

Specifically, video games built for the next-gen Xbox will be developed on PC first, practically confirming that Project Helix itself would be a PC as per previous reports.

Why it matters: Currently, there’s a major debate within the industry over whether Project Helix is a console or a PC. From what we can tell, it will be a PC in a console-friendly form, both in hardware and software.

next gen xbox games pc first
Microsoft’s New Approach Will Also Be A Huge Change For The Developers || Source: The Verge

This specific presentation slide showcases Microsoft’s priority to put PC game development over everything else, as video game development will start from desktops. It is then followed by consoles and then by cloud streaming.

As such, expect next-gen Xbox games to be built on PC first and then later ported to other consoles, whether it’s the current Xbox Series or the PlayStation consoles. 

Graphically, it would mean greater scalability for video games, but also that Project Helix would be pushing the limits in them. One disadvantage of this approach would be the lack of console optimization, considering Project Helix is a PC.

This is, unless Xbox tailors the Project Helix experience for each game, similar to the approach Valve has with the Steam Deck, confirming the verified status for each game that shows a compatibility badge.

xbox project helix
Project Magnus Is Reportedly Built On The RDNA 5 Architecture And Utilizes The New Magnus APU

To double down on this PC approach, Microsoft is releasing the Xbox mode for Windows 11 soon, which will be akin to the UI currently used in the Xbox ROG Ally handhelds. 

It seems these decisions will really close in on the ecosystem between Xbox and PC, something Microsoft has been working on for years. Project Helix itself has been a thing in the works for nearly a decade.

What are your thoughts on Microsoft’s PC-first approach for game development? Let us know in the comments below, or at the official Tech4Gamers Forums.

PS6 and Xbox Project Helix Reportedly Targeting Holiday 2027 Launch

Story Highlight
  • Both PS6 and Xbox Project Helix are scheduled for a holiday 2027 release, an insider confirms.
  • Project Helix will be much more powerful than the PS6, but will also be priced much higher.
  • This is most likely Microsoft’s last-ditch effort at making new Xbox hardware.

While recent rumors about the release of the next-gen Xbox and PS6 haven’t been that accurate, Microsoft has confirmed that it will be sending out alpha units for the Project Helix in early 2027, hinting at a holiday launch.

Conversely, reports now also suggest that PS6 will also be released in the same time period, which will once again bring these rivals to clash with each other, quite possibly for the last time.

Why it matters: The Xbox and PlayStation rivalry has gone on for decades, and even if Team Blue has an edge over the other, it is still interesting to see them face off. 

ps6 xbox project helix 2027 launch
The Wait For Next-Gen Consoles Won’t Be That Much || NeoGAF

As per Kepler_L2, who has a solid track record of accurate leaks for hardware releases, both PS6 and Xbox Project Helix will release during the holidays in 2027. If this is true, expect Sony to start handing out dev kits for the PS6 early next year.

Comparing each other, Project Helix will be a much more powerful console, both based on the same AMD Magnus chip. Xbox will utilize the chip to the fullest extent; meanwhile, PS6 will be based on an efficient version.

It does make sense, since Project Helix will reportedly be priced in the premium range, around $900-1200. Meanwhile, the PS6 will cost the same as the average cost, although rising memory costs and increased hardware can push it to around $600, most likely.

xbox project helix
Project Helix Is Likely Microsoft’s Last Attempt In Making New Xbox Hardware 

Leaks also suggest that PS6 won’t be based on the full RDNA 5 architecture as opposed to Project Helix. It does make sense, since the PS5 was based on a mix of architectures as well.

In terms of memory, both consoles will be closely matched. Project Helix is rumored to utilize 32GB of memory; meanwhile, PS6 will feature 30GB shared memory, built on 3GB modules. 

Kepler_L2 also confirms that the PS handheld is on track to release alongside the PS6. Expect the handheld’s performance to be closer to the PS5 and won’t hold back its home console partner despite the difference in specs.

Will you opt for a new Xbox or the PS6? Let us know in the comments below, or at the official Tech4Gamers Forums.