Assassin’s Creed Set to Double Down on Live-Service and Monetization Elements, Job Listing Suggests

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Animus Hub Will Be A Central Focus Contributing To This Push!

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  • Ubisoft Quebec is hiring for a game designer job that seemingly doubles down on the live-service and monetization elements for the series.
  • This push will be based on the Animus Hub, the centralized launcher for all Assassin’s Creed games.
  • This same push had led Ubisoft to make several multiplayer Assassin’s Creed games, out of which 2 have already been cancelled.

The Assassin’s Creed franchise is bigger than ever, with multiple new entries currently under development, both in the RPG and the classical style. That said, Ubisoft is also expanding the IP beyond its single-player roots, developing more than one multiplayer-centered Assassin’s Creed game.

Now, one job listing at Ubisoft implies that they want to double down on the live-service and microtransaction elements with the Assassin’s Creed franchise. These elements will even be a bigger focus in the near future, centered on the Animus Hub experience, the centralized interface that interconnects all Assassin’s Creed games.

Why it matters: Bringing in live-service and monetization elements in a single-player franchise is a terrible idea, but Ubisoft doesn’t seem to care. This can potentially ruin their biggest owned franchise.

game designer ubisoft quebec
The Future Of The IP May Be In Jeopardy With A Direction Like This 

As spotted by the folks at Clawsomegamer, the Game Designer – Progressions & Systems position at Ubisoft Quebec, developers behind Assassin’s Creed Shadows, seeks a developer to expand upon the live-service systems in Assassin’s Creed games. 

Collaborate with UI UX, monetization, and production teams to design player-facing loops experienced through menus and alongside gameplay.

The responsibilities mention collaboration on monetization options, and the qualifications section for the job states a requirement for an employee who has worked in a live environment before.

Exposure to live or online environments, such as games, platforms, or live digital products.

It is essential to note that this listing mentions the Assassin’s Creed franchise as a whole and isn’t for one specific entry, as we know that codenamed Invictus is an upcoming multiplayer title based on live-service elements.

Furthermore, this entire position is based around the Animus Hub experience, the centralized launcher that interconnects all Assassin’s Creed games. Perhaps, Ubisoft wants to create a live-service ecosystem with the Animus Hub experience.

Assassin's Creed Shadows
AC Shadows Developers Previously Also Defended Microtransactions, Saying That They Help Support The Developers

Just recently, Ubisoft had cancelled 2 multiplayer-focused Assassin’s Creed games, separate from codenamed Invictus, likely made in the first place to be a part of this same push.

What are your thoughts on this push? Let us know in the comments below, or at the official Tech4Gamers Forums.

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