PS6 Won’t Utilize Full RDNA 5 GPU Architecture, Reveals Leaker

Expert Verified By

Sony Used A Similar Strategy With PS5!

Story Highlight
  • A credible insider claims that Sony’s PS6 won’t use a full RDNA 5 GPU system.
  • Sony might be using a mixed RDNA architecture to save costs.
  • It used a similar strategy to the PS5, but the console’s efficiency made up for its performance.

Many leaks about Sony’s PS6 and its new handheld have surfaced since early last year, detailing the specifications we can expect for the next-gen console. However, many gamers also expected it to include a full RDNA 5 GPU system to achieve peak next-gen performance.

An insider now clarifies that it is not the case, as Sony is following the same strategy as the PS5 and going with a mixed architecture instead.

Why it matters: PS6 not using the full RDNA 5 GPU system is a drawback, as only some of its features would be used in the next-gen console. However, its other rumored specifications, including a Zen 6 CPU, could make up for it.

KeplerL2 claims that PlayStation 6 won't feature a full RDNA 5 GPU architecture.
KeplerL2 claims that PlayStation 6 won’t feature a full RDNA 5 GPU architecture.

Credible insider KeplerL2 mentioned the tidbit during a discussion on NeoGAF, claiming that only some RDNA 5 features would be used in PS6, rather than relying on a single architecture.  

Sony is likely adopting a mixed approach to reduce costs, since the rest of the rumored PS6 specifications would already make manufacturing quite expensive. The same leaker also revealed that PS6 would feature major improvements in memory.

The console is expected to feature a Zen 6 CPU and 30GB of GDDR7 memory built from 3GB chips, while the PS6 handheld may include 24GB of LPDDR5X memory. So, cutting expenses here also makes a bit more sense.

The PS6 memory modules are based on a 160-bit bus and will deliver 11% more memory bandwidth than the PS5 Pro, reaching well over 640GB per second.

PS6 Backward Compatibility
The PS6 is also expected to have great backward compatibility.

Regardless, the next-gen Xbox is rumored to cost over $1000. Following a mixed architecture might allow Sony to lower costs enough to stay more affordable than its rival, given these specifications.

Do you think Sony will compromise on a full RDNA 5 GPU architecture for the PS6 to save costs? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

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