Home Blog Page 251

GTA 6’s First Script Was Cancelled For Being “Too Dark,” Says Former Rockstar Magazine Chief Editor

Story Highlight
  • Former Rockstar employee reveals that Rockstar cancelled three scripts for GTA 6.
  • The first script featured three protagonists but was scrapped because it was considered “too dark.”
  • The final script featuring Lucia and Jason began development in 2020 after Dan Houser left Rockstar.

Rockstar is finally set to release the sixth mainline entry in the GTA franchise after a long wait of 13 years. Just for reference, in the same period since 2000, 5 GTA titles were released.

The question of why it took Rockstar this long to make the 6th entry in the franchise has been on everyone’s mind. Now, a former Rockstar employee has revealed why, saying that GTA 6’s development began in 2014 and had three scripts cancelled before landing the right mark with Lucia and Jason’s story.

Why it matters: For Rockstar to cancel three scripts for GTA 6 showcases how far they’re willing to go to nail perfection. For such a highly regarded studio, nothing short of flawless is expected.

gta 6 lucia
GTA 6 Has A Development Budget Of $1 billion

In a new article published by the former Rockstar Magazine Chief Editor, it was revealed that Dan Houser began working on the first script for GTA 6 in 2014. The narrative in question featured three protagonists similar to those in GTA 5. 

They would include a former Vice City police officer, his son, and a right-hand man of a Colombian drug-lord. The said police officer was incorruptible but fell into organised crime to protect his son from the drug business.

The script was in development until 2016, when it was cancelled. Moreover, the script failed to meet Take-Two’s expectations and was deemed “too dark” to continue.

gta 6 buildings
GTA 6 To Feature 700+ Enterable Buildings

The second script only lasted for a few months and featured a less dark plot, focusing on an African-American soldier who had recently been released from prison.

The third version was scrapped in 2019, after which Rockstar decided to take a break. The fourth and final version currently features Lucia and Jason, inspired by the infamous Bonnie and Clyde.

It is also said in the same report that despite all the narrative changes, Rockstar was hesitant to make Vice City the primary setting for GTA 6. Aside from plot changes, gameplay mechanics and map locations remained the same from the start.

What are your thoughts on this report? Let us know in the comments below, or at the official Tech4Gamers Forums.

PlayStation Aims To Release At Least One Big Single Player Game Each Year

Story Highlight
  • PlayStation 5 has fewer exclusives than both of its previous generations. 
  • The company seems to acknowledge that, as it aims to release at least one tentpole game every year. 
  • Hermen Huslt said at least one, so there is a possibility of multiple big single-player game releases in a year. 

The PlayStation 5 has officially turned five just a couple of days ago, and on this special occasion, many details regarding the company were revealed. As time passes, it is becoming increasingly complex for developers to release games quickly, as development costs and time have increased tremendously. 

However, the gaming giant has promised its fandom that it aims to release at least one big single-player game every year

Why it matters: The PlayStation 5 already has significantly fewer exclusives compared to its predecessors, which is a major concern among the gaming community. So, releasing more games on the console is essential. 

PlayStation Tentpole Releases
Ghost of Yotei, Death Stranding 2, Intergalactic, and Marvel’s Wolverine are PlayStation’s upcoming tentpole games

It is fair to say that the current generation of PlayStation lacks many first-party titles, which is a significant disappointment. The fans overall aren’t satisfied with this generation, so Sony has a lot of redemption to do.

Now, as pointed out by Genki on X, the company has promised its fandom that PlayStation aims to release at least one “Tentpole” game a year. 

On single-player, we are focused on consistently devlivering at least 1 tentpole title per year, at the right time in the year, at the right quality level which players have come to expect from PlayStation Studios.

-Hermen Hulst

While the company has doubled down on live-service games and still intends to focus on them despite the colossal failure of Concord, it aims to release at least one big single-player game

For those not in the know, a tentpole refers to a major single-player game, such as the upcoming Marvel’s Wolverine and Intergalactic. This year, the tentpole game from Sony would be Ghost of Yotei.

While Death Stranding 2 is about to be released, it isn’t a game from Sony’s first-party studio, but can be considered a tentpole until the timed exclusivity is over. Also, fans should notice that Hulst said “at least one game”. He didn’t say only one game, so there is a probability of more than one major first-party single-player game to be released each year. 

What do you think about Hermen Hulst making a promise of releasing at least one tentpole game every year? Do you think Sony should focus solely on the single-player games and abandon the live-service genre? Please share your thoughts with us in the comments section below or join the official Tech4Gamers forums for discussion.

Wuchang: Fallen Feathers Previews Point To Horror Atmosphere Akin To Bloodborne

Story Highlight
  • Wuchang: Fallen Feathers has been praised in previews yet again.
  • The game is said to feature horror elements similar to FromSoftware’s Bloodborne.
  • These elements include an uncanny atmosphere and gruesomeness that is not typically seen in the genre.

Wuchang: Fallen Feathers is shaping up to be the most anticipated Souls-like of the year. The game officially arrives next month, and past previews have given fans more than a few reasons to be excited.

This Souls-like has also received additional previews ahead of its release, and to nobody’s surprise, FromSoftware’s influence is strong in Wuchang: Fallen Feathers. In fact, the latest preview states that the title takes a few cues from Bloodborne.

Why it matters: Bloodborne remains one of the most distinct FromSoftware releases due to its Gothic and Lovecraftian horror, making it a fan-favorite.

Wuchang: Fallen Feathers 60 Hours Playtime Inspired By Dark Souls.
Wuchang: Fallen Feathers Launches In July

According to a new preview, Wuchang: Fallen Feathers feels like a FromSoftware game made right after Bloodborne.

The preview notes that the world is filled with macabre gruesomeness that will instantly remind players of FromSoftware’s forgotten title, something that most releases in this genre typically ignore.

In fact, the preview even stated that Wuchang: Fallen Feathers feels like a full horror game at times. Interestingly, 2023’s Lies of P presented similar themes and elements in its world and was met with plenty of praise.

As such, Wuchang: Fallen Feathers taking a somewhat similar approach could ultimately work in favor of the game.

Elsewhere, the preview praised the combat and overall feel of the gameplay. Wuchang: Fallen Fathers has a lot of potential after recent successes like Black Myth: Wukong and Lies of P, and all the previews have only added to the excitement surrounding this release.

What are your thoughts on the Bloodborne-like elements of Wuchang: Fallen Feathers? Let’s discuss in the comments and on the Tech4Gamers Forums.

Stellar Blade Director Highlights The Game’s Main Concern, Says It Will Be Improved In The Sequel

Story Highlight
  • Stellar Blade director admits that the game’s narrative fell behind other aspects.
  • Production restrictions prevented the implementation of many developmental ideas and limited the inclusion of cutscenes.
  • For the sequel, they intend to improve the narrative and feature a more interesting story.

Shift Up’s Stellar Blade has launched to become the biggest ever Sony first-party PC launch with over 180k concurrent players on Steam and a 9.2 user score on Metacritic.

That said, Stellar Blade lacked in some areas, most notably its plot. The game’s director has acknowledged these concerns, stating that they were a result of production limitations. Going forward, he promises to improve the narrative in the sequel.

Why it matters: It’s unusual for developers to admit to their mistakes, let alone promise to fix them in the future. Stellar Blade is a testament to why Asian studios continue to dominate the gaming industry with their work ethic.

Eve Featured Stellar Blade
Over 63% Of Stellar Blade Players Are From China

In a new interview with Thisisgame, Stellar Blade’s Kim Hyung-tae addressed the criticism surrounding the game’s narrative, which many reviews found underwhelming. He explained that while the game’s core gameplay was established early on, the narrative ultimately fell behind.

One key factor is the lack of cutscenes, which the director says are crucial for storytelling. However, cutscenes became so costly that the team had to scale them down.

During the early stages of development, they had intended to flesh out finer details, like explaining why the main character changes outfits throughout the story. Unfortunately, these ideas didn’t come to fruition due to production restrictions.

stellar blade 3d scanning rig
Shift Up Has Acquired A New State Of The Art 3D Scanning Rig For Stellar Blade 2

Beyond that, the director also admitted that the game’s story, revolving around AI vs. humanity, was too clichéd. For the sequel, however, they intend to have a more serious story that will capture more interest.

Shift Up is targeting a 2027 release for Stellar Blade 2, which was initially intended to be a DLC expansion for the first game.

Have you played Stellar Blade yet? What did you think of the game? Let us know your thoughts on the game and expectations from Shift Up from the sequel in the comments below or at the official Tech4Gamers Forums.

How These Xbox Handhelds Could Destroy Other Handhelds…

Story Highlights
  • Xbox fixed the issues with windows hogging memory with background tasks with this handheld by saving up to 2GB RAM.
  • It also features a snappy Xbox UI that loads directly to the gaming library even when you resume it from sleep. 
  • The Xbox Ally X’s performance is estimated to be the highest of all the handhelds, including the ROG Ally X. 

It has been the first time since Xbox extended to handhelds with the recently announced Xbox Ally. With this handheld, not only would Xbox expand to one more platform, but it could also dominate the handheld sphere altogether.

Xbox Ally X & Xbox Ally
Xbox Ally X & Xbox Ally (Image Credits – Xbox Wire)

Xbox Listened

Right off the bat, you can see that this handheld isn’t like the others. Xbox introduced two variants: the Xbox Ally and the Xbox Ally X. You can tell that Xbox has paid attention to the most common issues that were previously faced by Windows handhelds and fixed them with their new handheld. 

Firstly, their handheld gets rid of Windows startup and instead integrates an Xbox One. This is where you launch right into your game library, as you do on your Xbox console.

Xbox Ally X UI
Boots Directly Into Game Library (Image Credits – IGN)

Better UI & Memory Saving Feature

Additionally, in the new gaming UI, non-essential processes, even the Windows desktop, are simply not loaded. This feature claims to save around 2GB of RAM that would otherwise be used by background tasks. 

Now, the delay and optimization efforts Xbox had with this handheld make sense. This is like a breath of fresh air for Windows users because of how much memory Windows used to hog in gaming handhelds. 

When you put it into sleep mode and resume back in, you’re back in the gaming library, and the process is seamless. It also doesn’t consume more battery like it did in other Windows handhelds.

Xbox Ally X To Save Memory
Xbox Handhelds To Save Memory (Image Credits – Xbox)

These were the reasons why SteamOS handhelds were loved by the masses, and they could’ve potentially replaced Windows handhelds if Xbox hadn’t intervened with their Xbox Ally handheld. 

Desktop Mode + Xbox Mode

And you could still go on use the windows desktop feature if you wanted to by using your joystick as the cursor. It also has a game bar that sits on the side of the screen and can easily be operated by the right and left button of your handheld. 

How Different Is Its Design From Other Handhelds

Gaming handhelds are usually designed to enhance their portability. Xbox Ally’s design, on the other hand, is based on the Xbox controller. It does feel like you’re holding a controller, although it mostly resembles the curves of the PS5 controller. Moreover, it has the same triggers as the Xbox controller. 

Xbox Ally Vs Steam Deck
Xbox Ally Vs Steam Deck (Image Credits – Windows Central)

Function Over Slimmer Design

With its design, you can tell that Xbox didn’t prioritize portability. It also didn’t compete with handhelds’ slimness, opting for a wider design. Compared to the Nintendo Switch, it is extremely thick and bulky.

Heaviest Of Them All

Speaking of bulkiness, the Ally weighs 670g while the Ally X weighs 715g. To put into perspective, the Steam Deck weighs 640g while the standard ROG Ally X weighs 678g. 

So, the Ally X is the heaviest of them all, but it is surprising that it doesn’t feel that heavy when you hold all the handhelds one by one. This is because of how smartly it has been designed.

Xbox Ally X Vs Steam Deck Weight
Xbox Ally X Vs Steam Deck Weight (Image Credits – YT/LinusTechTips)

What About Performance?

It is heavy because the Ally X boasts a Ryzen Z2 Extreme CPU with 24GB LPDDR5X RAM, 1TB NVMe M2 storage, and an 80Wh battery. In contrast, the base Xbox Ally uses a Ryzen Zen Z2A, the same SoC as a 3-year-old Steam Deck.

Ally X Might Dominate All Of Them

While the base variant seems like a let-down, it would be cheaper than the Ally X, so that less performance would come with less price. However, with the specs of the Ally X, you can expect monstrous performance. 

With its specs, the Ally X is estimated to reach 9700 points in the Fire Strike graphics test, whereas the ROG Ally that uses Ryzen Z1 would be a close second with 8800 points, and the base Xbox Ally would touch 5500 points, which would still be more than the Steam Deck.   

Xbox Ally X And Xbox Ally Performance
Xbox Handhelds Estimated Performance (Image Credits – YT/Dave2D)

We believe the price of Xbox Ally could be somewhat similar to Steam Deck’s, but the price of Xbox Ally X could be extraordinarily high compared to other handhelds. But let’s see what it turns out to be.

Future Of Handhelds Is In Xbox’s Favor?

This means that the Xbox Ally X will be making moves, and could potentially turn the handheld industry towards it. While this is the estimated performance, the real result will likely be more or less similar.  

With the success of this handheld, Xbox could also be working on their separate gaming handhelds without partnering up with other brands to produce even better ones in the futures, but only time will tell whether that is for sure. 


Why You Should Consider Upgrading From Headphones To IEMs

Story Highlights
  • In-Ear Monitors (IEMs) are lighter and provide detailed audio quality that gives you pinpoint accuracy, especially in games. 
  • Their silicon tips also fit directly in your ear canal, isolating the noise and reducing distraction and the need to crank the volume high. 
  • They’re also usually cheaper than the headsets and are available in much more appealing designs, and offer better customization. 

In-Ear Monitors, or IEMs, are no longer a niche audiophile tool. Instead, the masses are using them widely for gaming and casual use because of the features they bring to the table. Let’s see what those are and whether you should make the switch. 

Gaming IEMs
Gaming IEMs (Image Credits – India Today Gaming)

Why Go For The IEMs

If we look at how much gaming headsets, especially gaming ones, have evolved, we’d be shocked to see their growth. Some come with a Virtual 7.1 surround system, some boast high bass, while others tend to prioritize comfort for the user. So why should you choose IEMs? Let’s find out.

Comfort

While all of these headsets are great, they tend to be heavier and cause headaches for many users who use them for prolonged hours. Moreover, they put pressure on your head and ears, build up sweat, or cause fatigue over time.

IEMs, on the other hand, sit directly in your ear canal, providing sound directly in your ear. They’re also so much lighter that they feel almost weightless compared to the standard headsets.    

IEMs Are Comfortable
More Comfortable To Use (Image Credits – Techxreviews)

Detailed Audio – Best For Gaming

They can also be one of the best gaming tools, with immersive surround sound. Many IEMs are designed for the highly analytical, where they provide pinpoint accuracy so you can better detect the sound of your enemies’ footsteps.

Smart Design For Noise Isolation

In addition, they’re great when it comes to noise isolation. Even though they don’t have active noise cancellation features like some of the premium headsets do, their design becomes the main medium for noise isolation.

To elaborate, these IEMs have silicon tips that seal your ear canals, meaning there is better isolation and less need to ramp up the volume. This way, you feel immersed in the game because the tips practically block your ears from external noise. 

IEMs Noise Isolation
Noise Isolation Image Credits – HifiGuides Forums)

Wires Aren’t Going All Over

They are also ergonomically shaped so they snug right in your ear and their wire snug behind your ear, with some even having an adjustable cable that ties the two wires together to ensure the wires are going everywhere.

Custom Shaped For Your Ears

Some extremely expensive IEMs offer custom designs that are moulded and designed for your ear only. This ensures that they fit your ear precisely, so there is no room for discomfort. TenZ uses them to get the best audio quality while also having the utmost comfort.

Portability

Apart from comfort, it also gives you portability, which is missing in headsets. You can also detach the IEM head from its wires, which means that after you’re done, you can pocket them and go along with them, then assemble them again when you need to use them. 

Of course, a debate for wireless vs wired also applies to IEMs, but most IEMs ditch the wireless features because of the trade-offs they come with. Since they’re mainly designed for gaming, wired provides the lowest latency and fastest response, so they come with cables.   

Customization

You can replace these cables entirely with better ones or other colour schemes. With some of the better IEMs, you can easily swap out the filters if they’ve acquired dirt or debris and replace the tips if you want better ones.  

Different Wires
Different Wires (Image Credits – Head-Fi)

This customisation allows you to build the perfect IEMs according to your taste and also gives you the flexibility to repair your earphones in a way that standard headsets can not. 

Appealing Designs

You can also opt for the resin-shelled ones, which look extremely appealing because of the vivid colours and the gloss of the resins. Or you can go with the rugged metallic-bodied universals if that’s your thing. 

Now, if you compare that with your standard gaming headsets, where, more or less, they all look the same, they might have different designs and colours, but don’t stand out. 

Best IEMs Designs
Best IEMs Designs Image Credits – Make Life Click)

Price

The cost is another major reason why you should switch to IEMs. Even the $100 headsets that sound great can’t match the detailed sound quality and channel separation that the finely tuned IEMs provide. 

You can even find some of the IEMs for less than $30 on the internet. However, it is important to note that these budget IEMs could compromise the audio quality features.  

Verdict

While IEMs provide great audio quality without causing discomfort, they still sit in your ear, so it is important that you don’t turn the extremely high volumes up to avoid any hearing loss. 


Red Dead Redemption 2 Next-Gen Update Teased By Voice Actor

Story Highlight
  • The voice actor of John Marston has teased an exciting announcement for next week.
  • He states that he can’t think about anything else when playing Red Dead Redemption.
  • Judging by past leaks, it seems next-gen and Nintendo Switch 2 ports of Red Dead Redemption 2 could be the secret announcement.

Red Dead Redemption 2 has been on the market for nearly seven years, leaving its mark as one of gaming’s most memorable releases to date. Despite its impact, the title has yet to receive a proper next-generation update from Rockstar Games, but recent rumors suggest something is being worked on.

A prominent voice actor has also teased an announcement related to the game, creating further excitement for what could be the much-anticipated 60FPS patch.

Why it matters: Despite its many positives, Red Dead Redemption 2 still runs at 30FPS on PS5 and Xbox Series S|X, making for a subpar experience on the current-gen consoles.

Red Dead Redemption
Rockstar Games Also Remastered The First Game In 2023

This teaser comes from Rob Wiethoff, the voice actor of John Marston, who recently streamed Red Dead Redemption. Although John Marston served as the protagonist of the original Red Dead Redemption, he also played a critical role in the narrative of the second game.

According to Rob Wiethoff, he currently knows something very exciting that he is unable to share with the community. He states that this is the only thing he can think of when playing Red Dead Redemption at the moment.

Rob Wiethoff went on to tease that this news should be made public by the end of next week, creating even more excitement among the fans. Many already believe that the voice actor’s excitement is largely due to a new Red Dead Redemption 2 update.

Not too long ago, reliable leaker NateTheHate reported that a next-gen port and a Nintendo Switch 2 version of the game were in development. Because John Marston’s voice actor is teasing something so soon after this leak, there is reason to believe that his teaser is related to the earlier leak.

I’ve got such exciting news. I can’t share it with you right now. Playing this game, I can’t think of anything else.

Alan Wake 2 Red Dead Redemption Remaster
Red Dead Redemption 2 Could Benefit From An Update On Current-Gen Consoles

An update for the game also seems very likely after Rockstar Games delayed GTA 6 to 2026, leaving a gap for one more release to keep the fans occupied. 

What are your thoughts on a potential announcement as early as next week? Let’s discuss in the comments and on the Tech4Gamers Forums.

The Witcher 4: 60 FPS on Xbox Series S Will Be Extremely Challenging, Says CDPR

Story Highlight
  • CDPR has promised the fandom that The Witcher 4 will offer 60 FPS on consoles. 
  • However, the developer has revealed that achieving this result on the Series S would be challenging. 
  • The developer currently has no solution to achieve 60 FPS on this console.

Many fans are highly anticipating the release of Witcher 4 thanks to its predecessor. The Witcher 3 has managed to garner a massive fan base that is eagerly awaiting the next iteration. However, they are expecting at least a 60 FPS experience, which the developer has already promised. 

While CDPR has claimed that The Witcher 4 will run at 60 FPS on consoles, it has also stated that achieving this result on the Xbox Series S will be extremely challenging, which is a concerning prospect. 

Why it matters: The Xbox Series S has always been disliked by developers, with some even claiming it shouldn’t exist. Many developers have, on different occasions, expressed that the Series S is troublesome

During a recent interview with Digital Foundry, CDPR revealed some information regarding the development of its upcoming Witcher title. The developer said that it won’t make the same mistakes it did with Cyberpunk 2077, and it will do that by focusing on the console version first

While the developer wants fans to enjoy the 60 FPS experience on consoles, it stated that achieving this result on the Series S would be challenging.  

I will say that 60 FPS will definitely be extremely challenging on the Series S, let’s just say that this something that we need to to figure out.

-CDPR

xbox series s image
Xbox Series S One Again Becomes Troublesome For The Developers

This means that CD Projekt Red, for now, does not have any solution in mind to achieve the 60 FPS on the Xbox Series S. As of now, we are not sure how the developer will tackle this issue, but it has already guaranteed 60 FPS for the other consoles.

However, if it fails to figure out a solution for the series, they may also be delayed on the Xbox Series X. That said, there is a lot of time left until the game is released, so the developer is likely to figure something out. 

What do you think about the Series S being troublesome yet again? Do you think the developer will find a way to run Witcher 4 at 60 FPS on the Xbox Series S? Please share your thoughts with us in the comments section below, or join the official Tech4Gamers forums for discussion.

PlayStation 5 Hasn’t Lived Up To The Hype, Claims Fans On 5th Anniversary

Story Highlight
  • The PS5 has officially turned five years old, and it seems like the fandom isn’t satisfied with it. 
  • The fandom has claimed that Sony didn’t deliver what it promised, as the base PS5 isn’t very powerful. 
  • There are also concerns about it having way fewer exclusives than the previous generations. 

PlayStation 5 has sold pretty well so far and is the most profitable console for Sony. So, it must have lived up to the hype, right? PS5’s reveal was met with a lot of positivity, and fans were so hyped for the consoles. 

However, has the console lived up to the hype in the span of five years? According to the fans, it hasn’t, which is quite disappointing, given how many price hikes we have faced over the years. 

Why it matters: Despite the fandom’s concern, the PS5 is still selling pretty well, and that is because there is no competition left for the gaming giant. Almost every Xbox exclusive game is expected to be released on the PlayStation, so unfortunately, Sony may be able to get away with fake promises. 

PlayStation 5 Hype
The PS5 Has Officially Turned Five, But The Fandom Is Disappointed

Many fans on social media have claimed that this generation by Sony wasn’t something remarkable. That is a fact, as the PlayStation 5 has almost ten times fewer exclusives than the PS3 and five times fewer than the PS4.

xMBGx on Twitter posted a tweet on the 5th anniversary of the console, asking the fans whether it has lived up to the hype five years later. 

Not even remotely close. They made us buy a Pro version just to get what was promised to us from the base version before we bought it. This whole generation has felt an experiment on us the consumers.

This is a bigger letdown than the PS3. PS3 had a rocky start but then it started turning around with some amazing game at the same point.

-Fans Replied

The thread is also full of simple “no” responses. Of course, not everyone hates this generation, but the majority has agreed that the console underwhelmed. Some fans have even claimed that it isn’t the console that’s the problem, but the games, which is a genuine concern. 

Additionally, the PS5 was marketed as an 8K capable console, which was a significant claim, but the reality is right in front of you. 

What do you think about the PlayStation 5? Do you think this console has lived up to the hype, so far? Share your thoughts with us in the comments section below or join the official Tech4Gamers forums for discussion

CDPR Switched To Unreal Engine 5 For Witcher 4 As REDengine Was Holding Them Back

Story Highlight
  • REDengine was limiting CDPR’s production, which is why they shifted to Unreal Engine 5.
  • The engine also couldn’t handle multiplayer, which was another major factor in the decision-making process.
  • Currently, the devs are doing their best to achieve a 60 FPS mode for the game.

While still a tech demo, CDPR’s latest showcase of Witcher 4’s gameplay has made waves in the gaming community as the developer studio once again sets new visual standards for open-world games.

Aside from great visuals, CDPR has finally revealed the big decision behind their shift from their proprietary engine. According to them, REDengine was holding them back in the production segment and was limiting their progress in the direction they were headed.

Why it matters: Even the most prominent developers are ditching their in-house engine for Unreal Engine 5, showcasing how much potential and convenience it has. 

In a new interview with Digital Foundry, Charles Tremblay, VP of Technology at CDPR, stated that the studio intends to become a multi-project studio. However, REDengine wasn’t built for that scenario

Like any other proprietary engine, REDengine is also highly specialised and comes with its own set of problems when the scale is pushed beyond.  

Moreover, they also wanted to extend to multiplayer, and REDengine isn’t built for that.

Unreal Engine 5 development is significantly easier to handle and offers better asset streaming, among other advantages. CDPR has also made adjustments and collaborated with Epic Games to further improve the engine.

The Witcher 4 Switch 2
A The Witcher 4 Port Is Possible For Switch 2, Says Tech Experts

As such, expect Witcher 4 to be the best game built on Unreal Engine 5.

Beyond that, CDPR has also revealed their key goals for the Witcher 4, which involve a 60 FPS gameplay. Currently, achieving that target is at the top of their list. They say they’ll work as hard as they can to achieve this goal and don’t want to return to the 30 FPS experience.

Witcher 4 will also be a console-first experience, especially seeing how Cyberpunk 2077 suffered on the consoles at release. They’d rather scale up from the console to a PC experience rather than scale down from a PC.

What are your thoughts on this decision by CDPR? Do you think that they will be able to achieve 60 FPS for Witcher 3 on consoles? Let us know in the comments below or at the official Tech4Gamers.

Sony PS5 Era Profits Cross $13 Billion, More Than All The Past Console Generations Combined

Story Highlight
  • Sony reveals PS5 generation alone has produced $13 billion in operating profits.
  • This is more than all the past Sony console generations, which cumulatively generated $10 billion in profit.
  • The PS5 generation has also already become the largest in terms of total sales, resulting in a whopping $136 billion figure.

The start of the current generation was quite messy for Sony due to the pandemic, with the PS5 experiencing a slower-than-expected launch. However, not only did the console bounce back, but the PS5 era also appears to have achieved a milestone that no one saw coming.

Sony has announced that the PS5 era has now generated over $13 billion in operating profits over the past five years. This figure is so high that it eclipses all past console generations—from the PS1 to the PS4—significantly, which have only generated $10 billion.

Why it matters: Sony’s success in sales and profits during the PS5 era proves that the traditional console model still thrives when done right.

Sony has dubbed the PS5 generation as the most profitable to date in its latest presentation.

In its new business segment meeting presentation, Sony also shows that the PS5 era was the most profitable in terms of sales. It accumulated over $136 billion in sales, which is noticeably higher than the $107 figure made in the last generation. 

The generation with the PlayStation 5 has already become the largest in terms of the total sales and operating income.

-Hideaki Nishino

The meeting also revealed that more users are now using the PS5 over the PS4 each month, a figure that was previously equally split between the two platforms last year.

Additionally, over 30% of PS Plus subscribers are paying for the Premium or Extra tier, which is up from 30% two years ago. This is despite controversies surrounding past and future price increases for the service.

PlayStation 5
Sony will continue to focus on a traditional console strategy for PS6.

PlayStation will also continue to focus on a pretty conservative multi-platform approach to ensure a good balance between player satisfaction and profits. 

Do you think Sony is seeing unprecedented growth despite industry claims that the console business will not be sustainable in the future? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

MSI Introduces Cubi NUC AI 1UMG, Redefining Mini PC Performance for the AI Era

[Press Release] MSI introduces the Cubi NUC AI 1UMG, a mini PC built to handle the growing demands of AI applications and modern business tasks. It’s powered by the Intel Core Ultra 7 processor and integrated Intel AI Boost NPU.

Designed for productivity-focused environments, the Cubi NUC AI 1UMG supports up to four monitors via two Thunderbolt 4 ports and two HDMI outputs. This multi-display setup is ideal for professionals working in automation, control rooms, or data-intensive operations.

Dual 2.5G LAN ports provide ultra-fast, stable wired connections, ensuring smooth performance for high-bandwidth business applications. The inclusion of a discrete TPM adds hardware-level encryption, enhancing data security across corporate environments.

MSI Power Link allows users to power on the device directly from select MSI monitors, making VESA-mounted setups more efficient and clutter-free. The compact form factor supports space-saving installation without compromising capability.

With the MSI Power Meter, users can track energy usage, activate one-click power saving, and monitor carbon emissions and cost estimates in real time. The MSI AI Engine automatically adjusts system performance based on user activity, optimizing efficiency with minimal input.

Check out the product page for more information.