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Unreal Engine 5
Gears of War: E-Day System Requirements Point To Highly Optimized PC Port
September 19, 2026
Gears of War: E-Day’s PC system requirements are now live, and they are surprisingly reasonable for a major Unreal Engine 5 release.
The Witcher 4 Won’t Look or Feel Like Just Another UE5 Game, Says CDPR
September 2, 2026
CDPR has assured fans that Unreal Engine 5 will not lead to The Witcher 4 looking like yet another title based on the engine.
Switch 2 Struggles With Unreal Engine 5 After First Taste of Open-World Gameplay With Oblivion Remastered
August 10, 2026
The Oblivion Remastered Nintendo Switch 2 port highlights Unreal Engine 5 running on the console, and it doesn't look great so far.
Epic Games is Teasing Unreal Engine 6 Despite the Persistent UE5 Technical Issues
May 24, 2026
Epic Games has teased Unreal Engine 6 with Rocket League, but the massive technical issues with UE5 are still unresolved.
Unreal Engine 5.8 Prioritizes Performance With Global Illumination For 60FPS Gameplay
May 18, 2026
Epic Games has detailed its changes to Lumen global illumination as it aims to improve Unreal Engine 5 performance across the board.
Guerilla Co-Founder Is Making A New Game Engine With AI-Integration To Rival Unreal Engine
May 9, 2026
Former Epic dev Arjan Brussee has revealed that he is building a new game engine that can rival Unreal Engine thanks to native AI agents.
Unreal Engine 5.7 Shows Massive Performance Improvements Over 5.4 In New Comparison
December 18, 2025
Unreal Engine 5.7 pushes the game engine to new extremes compared to 5.4, with over 35% CPU and 25% GPU boosts in specific scenarios.
Arc Raiders Runs Smoothly Thanks to Trimmed Key Unreal Engine 5 Features, Analysis Reveals
November 10, 2025
New analysis breaks down Arc Raiders' usage of Unreal Engine 5, revealing it discarded key engine features for the sake of optimization.
Unreal Engine 5.7 Promises Major Fixes: Speed, Stability, And Advanced Lighting
September 26, 2025
Unreal Engine 5.7 brings a variety of improvements, including optimization in GPU generation and game thread performance.
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