Resident Evil Code Veronica Remake is expected to be revealed this year.
Resident Evil 5 Remake is also reportedly in development, but will not be announced in 2026.
2026 is shaping up to be a good year for Resident Evil fans.
Popular Resident Evil leaker Dusk Golem has confirmed the Resident Evil Code Veronica Remake will be announced this year. He has also previously leaked that Capcom is developing a Resident Evil 5 Remake, but affirms that it will not be announced this year.
Why it matters: The Resident Evil community has already been expecting more remakes from Capcom, considering the huge success of their previous remakes. However, the order in which Capcom would decide to release them has been a point of contention within the community.
Dusk Golem has a decent track record with Resident Evil leaks. He previously successfully leaked various info regarding the upcoming Resident Evil Requiem. He leaked that Leon and Grace will be playable characters in the game.
This was around the time when Capcom’s official marketing for the game presented Grace as the sole main character of the next main-line Resident Evil game.
Resident Evil Code Veronica is widely regarded as one of the best Resident Evil games, and it was very well received by critics. The game’s Metacritic score sits at 94. The story centers on Chris and Claire Redfield as they try to survive a viral outbreak in a remote location.
Capcom previously remastered the game in 2011 for Xbox 360 and PS3, which is why it is not available on current-gen consoles. A remake of the game would introduce it to a much larger audience, with Capcom already grabbing the attention of action fans with the 2023 Resident Evil 4 Remake.
Resident Evil: Code Veronica.
2026 is gearing up to be a big year for Capcom with the upcoming release of Resident Evil Requiem, which recently had a great gameplay showcase. It is expected to be a big commercial success with the return of Leon Kennedy to Raccoon City.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
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A Chinese modder built a custom console with PS5, Xbox Series X, and Switch 2 in a single body.
Apple’s cylindrical Mac Pro’s blueprint was adapted into a triangular design for the body.
The heatsink was built using lost-wax casting for all three systems, and it used a 250 W PSU.
Despite a multiplatform strategy becoming the industry norm, gamers still need to own different consoles to enjoy respective platform exclusives. There’s no way around this for most of us, but someone figured out an optimal alternative.
Why not combine the PS5, Xbox Series X, and Switch 2 in a single all-in-one build? A Chinese modder did exactly this and achieved great results in the process, dubbing it the ambitious ‘Ningtendo PXBOX 5.’
The digital-only console takes about three seconds to swap between different consoles using a button hooked to an Arduino board.
Why it matters: The ambitious build is the ultimate solution for gamers tired of owning different platforms.
Chinese modder and YouTuber 小宁子 XNZ built the all-in-one system using Apple’s cylindrical Mac Pro design. She adapted it into a triangular layout, with each side being dedicated to one console. The motherboards were stripped and mounted on one side each.
She rebuilt the original Switch 2 dock into a custom 3D-printed enclosure. It allowed the console to fit neatly on one side of the triangular body, with a spring-loaded USB-C connector to let it dock and undock anytime.
The white body uses color-coded LED strips that change colors depending on which console is being used. Additionally, the liquid metal on the PS5 SoC was replaced with a standard thermal paste. It was tested at about 60°C.
Ningtendo PXBOX 5 also uses a single 250W GaN PSU that powers all three consoles. It works optimally as long as one console runs at a time, with 225W being the max recorded draw. So it can only play a single game at any given moment.
Ningtendo PXBOX 5 looks great and performs incredibly.
The cooling is also ingenious; the build features proper ventilation and a single heatsink that cools all three consoles. She used the lost-wax casting since CNC machining would’ve been quite expensive.
Two cooler plates were used to spread heat evenly, with the Switch 2 side not needing one. The Phanteks T30 120mm fan was used to push air from bottom-to-top effectively.
The games also ran fine during testing, with Ghost of Yotei running as you’d expect on a production-ready PS5.
Do you think Ningtendo PXBOX 5 would be a great convenience for gamers? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
Story Highlight
Bloodborne runs better on the ROG Xbox Ally X than on either the PS4 or PS5.
Testing the game with an uncapped frame rate allows it to reach 60FPS, resulting in a smoother frame rate and less input lag.
With the ROG Xbox Ally X running at 35W and charging, the handheld provides a solid experience in Bloodborne.
Bloodborne being locked to the PS4 and PS5 ecosystems has left many fans disappointed. Despite the never-ending demand for a remaster/remake, Sony has done little to do this game justice, even with Hidetaka Miyazaki praising it as one of his personal favorites.
It’s fortunate, then, that fans have already taken matters into their hands, making Bloodborne playable on PC with the ShadPS4 emulator. In fact, the game now runs faster on a handheld like the ROG Xbox Ally X than on the PS4 or PS5.
Why it matters: Most of FromSoftware’s catalog is now in a better state than Bloodborne on PS5, making this game the rare exception.
This result has been made possible thanks to ShadPS4, which, as Digital Foundry puts it, has improved significantly over the last year or so.
Running Bloodborne on the ROG Xbox Ally X with the Ryzen Z2 Extreme SoC requires a few compromises, but it ultimately delivers a superior experience compared to vanilla gameplay on the PS4 and PS5.
For this test, the game was run at 720p with an uncapped frame rate. The ROG Xbox Ally X was also run at 35W while charging for the best results, leading to performance between 50 and 70FPS.
When combined with VRR, this performance delivers a better overall experience than the PS4 and PS5. The 720p resolution also works well with the handheld’s small display.
Bloodborne Is Still A Fan-Favorite
However, the Bloodborne handheld experience is far from perfect. When running the ROG Xbox Ally X at under 35W, the game frequently stutters and hitches.
These can be mitigated to a large extent by manually setting SPL and SPPT to 25W, but the stutters don’t entirely go away. Of course, the game also suffered from poor frame pacing on PS4, so the imperfect experience isn’t wholly uncharacteristic for Bloodborne.
What do you think about Bloodborne’s progress on ShadPS4? Do you intend to try the game on PC eventually? Let’s discuss in the comments and on the Tech4Gamers Forums.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
Story Highlight
Expedition 33’s reception was one hundred times better than what Sandfall expected, says the director.
Guillaume Broche stated that the studio was very surprised by how much fans liked the story.
The game’s narrative was very personal, hence the reaction of the gaming community shocked the team.
Fans and critics alike have showered praise on Expedition 33, and the title is already inspiring its own genre of RPG games. If you ask developers at Sandfall, however, they never expected the RPG to grow this big and be this influential.
Why It Matters: Sandfall’s gratitude is proof that the studio poured its heart and soul into Expedition 33 because creating good art was the team’s main goal, not sales or any commercial achievement.
Expedition 33 has been universally praised across the board.
While talking to Games Radar’s Edge Magazine, Expedition 33 director Guillaume Broche said that the game’s reception was one hundred times better than what the studio was expecting. As per Broche, the RPG’s critical success took everybody by surprise, especially the way it resonated with fans.
It was completely unexpected from pretty much everybody. We were like ‘Ok, this is one hundred times what we were expecting’.
The director further explained that it’s hard to quantify aspects like cinematics and story while making a game, as they are very personal for any creative. Hence, seeing fans fall so in love with Expedition 33’s narrative was an unexpected result for Sandfall.
What really surprised us the most is how much the narrative and cinematics and story resonated with people. This is the thing that’s hardest to quantify, because it’s always something very personal.
This has been a constant sentiment of the developers, as Sandfall was also shocked when the RPG tied the record for most awards won at the Golden Joystick ceremony.
Besides its critical success, Expedition 33 has also sold over 5 million copies.
Regardless of the developer’s surprise, Expedition 33 has surely cemented its place in gaming history with critics and fans from Japan to Thailand declaring the title their GOTY.
Do you think we’ll see another indie title this decade reach the level of success Expedition 33 has achieved? Tell us in the comments below or head to the Tech4Gamers forum for discussion.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
Story Highlight
A new report suggests AMD is prioritizing the RX 9070 XT over the non-XT variant.
This is being done in an attempt to focus on products that generate the most profits in the era of rising memory costs.
It is said that AMD’s production costs are similar for both GPUs, especially since they feature 16GB of memory.
New information regarding AMD’s plans to deal with the ongoing memory shortages continues to pour in as the situation evolves.
Last year, AMD debuted its RDNA 4 series to much success, with the RX 9070 XT being a particular highlight, but this success could face challenges soon. Reports suggest AMD is now winding down production of the RX 9070 non-XT in an attempt to focus on the RX 9070 XT.
Why it matters: The RX 9070 takes a slightly more budget-oriented approach to PC gaming, but it appears the entire market is moving away from the budget and mid-range segments, at least temporarily.
The RX 9070 XT Is One of AMD’s Best Modern GPUs
As prohardver reports, AMD’s battle against memory shortages makes prioritizing less profitable RDNA 4 SKUs impractical for the time being.
The report outlines that both the RX 9070 non-XT and XT require similar investments from AMD’s side. However, the former is sold at a small $50 discount, which has become significant in today’s market.
Because both GPUs feature 16GB of memory, the tech giant is focusing on the RX 9070 XT as the more viable alternative. Moreover, this focus could put AMD in a position where it does not need to praise prices too much, if at all, considering the RX 9070 XT’s already higher MSRP and market value.
AMD’s strategy appears wise since the RX 9070 XT wasn’t always readily available at MSRP. Even today, consumers might not mind paying more than MSRP for the graphics card due to the market conditions over the last few months, making this strategy quite viable.
Elsewhere, Nvidia seems to be pursuing a similar strategy, stepping away from models that require too much memory while offering slim profit margins.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
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A credible journalist reveals Microsoft is launching a freemium Xbox Cloud Gaming tier.
The tier is supported by ads, featuring one hour of ad-supported playtime per session.
It won’t be tied to the Game Pass service, unlike the currently available tiers.
Xbox Cloud Gaming is one of the brand’s most interesting paid services, with Microsoft expanding it beyond Game Pass Ultimate last year. Since then, it has grown massively in popularity and has been hitting tens of millions of hours monthly as new users continue to pour in.
However, there has been an increasing demand for a free tier, and Microsoft has heard it loud and clear. A prominent insider and journalist has confirmed that the company is launching a freemium ad-supported tier ‘soon.’
Why it matters: A free Xbox Cloud Gaming tier would be a great way for gamers to get introduced to the service and experience a variety of games, as long as they have a good internet connection, that is.
Microsoft is launching a freemium tier of Xbox Cloud Gaming, a reliable insider says.
Tom Warren has posted a picture of the supposed new tier on Twitter, which means that it will include 1 hour of ad-supported playtime per session. The same journalist also previously broke the news about Microsoft internally testing the feature.
This new tier will also not be tied to Game Pass. This is a plus for many gamers who want to enjoy cloud gaming without subscribing to the paid service. Tom says the ad-supported experience will be a whole standalone tier.
It is expected to feature the same gaming portfolio as the paid versions, which includes most of the Game Pass entries and some separate games that are available on other Xbox Cloud Gaming tiers.
XBOX Cloud Gaming Service is available on various devices.
Similarly, we can likely enjoy it on all platforms that already support the rest of the cloud service, including last-gen and current-gen Xbox consoles, PCs, mobile devices, and handhelds.
The new tier will be a great gateway for Xbox users to get a free taste of paid games, but it will likely only be available in the 29 countries where Xbox Cloud Gaming is already supported. Microsoft may expand it in more regions over time, given its popularity.
Do you think the freemium Xbox Cloud Gaming tier is a nice addition to the brand? Are you happy with the one-hour time limit? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
Story Highlight
GTA 6 is still a few months away from release, but Russia is already proposing a ban on the game.
The deputy chairman of the World Russian People’s Council believes Rockstar is impacting the moral health of society with vulgar content.
He also argues that GTA’s popularity makes it dangerous, so the game should be banned or heavily censored.
There’s little doubt that GTA 6 will be a global phenomenon, smashing records and setting new standards across the industry. As the game’s release date draws nearer, many are excited to see what Rockstar will do with its satirical and over-the-top portrayal of the criminal world.
However, it seems not everyone is too enthusiastic about GTA 6. Furthermore, Russia appears to be proposing a ban on the game ahead of its release.
Why it matters: For anybody familiar with GTA’s past, this statement isn’t too big a surprise. The series has always been controversial, creating discontent among those in favor of the censorship of games and other media.
GTA 6 Is Expected To Sell 20 Million In Just A Day
According to news.ru, Mikhail Ivanov, the deputy chairman of the World Russian People’s Council, has called for a ban on GTA 6.
Mikhail Ivanov pointed to the existence of immoral and vulgar content in GTA 6, calling it a bad influence on society and the youth. He then argued that Russia should completely ban the game or require Rockstar to produce a censored version specifically for the region.
The deputy chairman also noted that Russia cannot afford to waste money on entertainment that goes against its traditional values. He believes the popularity of the series makes it particularly dangerous in this regard.
The creators of GTA 6 are deliberately including destructive and vulgar content in their product, which is completely unacceptable to the moral health of society.
-Mikhail Ivanov
Similar Conversations Were Had About GTA 5 At Launch
With GTA 6 around the corner, it was only natural for these conversations to pop up again, and fans can expect even more countries to speak out against the game as the release date draws closer.
Of course, this likely won’t be enough to stop GTA 6 from becoming what could be the most successful game the industry has seen to date.
What do you think about Russia possibly banning Rockstar’s latest title before its release? Let’s discuss in the comments and on the Tech4Gamers Forums.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
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It appears that CDPR is bringing Cyberpunk 2077 to mobile devices in the future.
The ports could also be planned for the sequel, as teased in the listing.
CDPR has also shown interest in mobile adaptations of its games in the past.
Cyberpunk 2077 remains quite popular in 2026. It is still used in benchmarks and widely played worldwide for its gorgeous visuals and hearty story. Enamored fans are also waiting for more details to drop on its sequel, which is currently in active development.
CDPR is also possibly working on a mobile port of Cyberpunk 2077 alongside the sequel.
This tidbit has been teased in a recent job listing for ‘Technical QA Lead’ that asks the developer to perform hands-on technical QA of its products, including mobile devices.
Why it matters: A Cyberpunk project dropping on phones could be a huge deal, given that it is executed without major hiccups. It would likely run well enough on high-end smartphones.
The technical QA lead job listing hints at mobile ports for the Cyberpunk IP.
The job listing is specifically posted for the Cyberpunk sequel, which suggests that plans for the phone port also extend to the entire franchise or just Cyberpunk 2. The focus on multiple ports is further implied by the use of ‘products’ in the highlighted quote.
The mobile version might be a wholly different title altogether due to how demanding Cyberpunk 2077 is, but this is just a wild guess.
The port(s) would have to be highly optimized, and even then, they’re only expected to run on the most high-end smartphones. We can expect smartphones with the latest Snapdragon or A-series chips to run Cyberpunk.
The job listing specifically focuses on Cyberpunk 2.
CDPR executives have shown interest in having more mobile adaptations for its games before, like in the FY23 earnings call. So many users argue that the listing and other past indicators are a direct link to CDPR’s development of Cyberpunk phone versions.
For a more realistic take, the job listing might be discussing handheld platforms while referring to mobile devices. So it is best to take this listing with a pinch of salt.
Do you think CD Projekt Red would bring the Cyberpunk franchise over to smartphones? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
Story Highlight
Rockstar Games is reportedly letting a terminally ill fan play GTA 6 early.
The studio reached out and agreed to the request after the story went viral.
The fans have reacted quite positively to the news on the internet.
Rockstar Games is undoubtedly one of the most secretive developers, as it deals with every leak and leaker harshly. However, the company also has quite a soft spot for its fans, as it has granted early accesstoits games on rare occasions in the past.
A new story is now going viral about Rockstar Games reportedly letting a fan play GTA 6 early. He has only 6 to 12 months left to live.
This saga began after Ubisoft developer Anthony Armstrong reached out to Rockstar to request early access for his terminally sick family member, who also happens to be a huge GTA fan.
Why it matters: Rockstar agreeing to let the terminally ill fan enjoy GTA 6 early continues a long-standing positive tradition by the company, despite its secret approach to projects.
A terminally ill fan is getting to play GTA 6 early after his story goes viral.
The now-deleted posts on LinkedIn shared the story about the fan battling cancer, who is sadly expected to not be around by the time GTA 6 launches. The story quickly went viral across the internet, and Rockstar has reached out to the Ubisoft developer behind the scenes.
The latest update suggests that Rockstar has agreed to the request, which also likely led to the deletion of the posts. The entire rest of the process would be under a strict NDA to ensure that nothing leaks out to the internet.
The Rockstar fans have also celebrated the occasion, appreciating the team for making an exception despite its secretive developmental process for GTA 6.
It appears that Rockstar has agreed to the fan’s request!
Rockstar Games also did something similar for a terminally ill fan who wished to play Red Dead Redemption 2 early in 2018, but no one knew if the company would accept this time, given its stricter policies for GTA 6.
Regardless, the rest of the GTA 6 fans won’t be getting a single peep at the early access experience despite their humorous requests online.
Do you think every developer needs to embrace a similar tradition and follow in Rockstar’s footsteps? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.
No prior warning was given, and games were also removed from GOG.
This has sparked further concerns about game preservation within the gaming community.
Disney has further fueled the drive for game preservation by delisting 13 of its self-published games from Steam without any prior warning. While this is not the first time that Disney has delisted their games from online storefronts, it doesn’t sting any less. Many of these games are based around household IPs like Finding Nemo and Winnie the Pooh.
Why it matters: It is normal for licensed IP or movie tie-in games to be delisted over time. However, Disney holds the rights to these IPs, which makes its decision to delist these old but nostalgic games all the more uncanny.
Finding Nemo.
The 13 delisted Disney games are as follows:
Afterlife
Armed and Dangerous
Cars Radiator Springs Adventures
Chicken Little Ace in Action
Disney Fairies: Tinker Bell’s Adventure
Disney’s Hercules
Disney Planes
Disney Winnie the Pooh
Finding Nemo
Lucidity
Phineas and Ferb: New Inventions
Stunt Island
The Princess and The Frog
Toy Story Mania
It is worth noting that while some of these games were also available on GOG, they were simultaneously delisted with the Steam removals. These games are no longer available to new PC players.
Existing players who have already bought these games will continue to be able to access them, as Disney has not removed access to the library.
Many online users have expressed their frustration with Disney’s decision to delist these games without prior warning. “Why would they delist without ever giving us a warning first? They hate money?” – commented one user.
The 14 Disney games were delisted on 16 January. | Source: SteamDB
Disney’s games business has always been rocky, but its Marvel and Star Wars IPs have been a major critical and financial success in the industry. 2026 is expected to be more of the same, with Insomniac gearing up for the release of Marvel’s Wolverine.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
Story Highlight
A YouTuber built a DDR3 system that runs titles like Cyberpunk and RDR2 at 60+ FPS.
The PC uses a Core i7-4790K, an RTX 2060 Super, an Asus Z97 motherboard, and only $40 worth of 32 GB of DDR3 RAM.
It ran games at 1080p resolution using DLAA, with medium to high presets depending on the game.
Even most current-gen consoles have become cheaper than high-end 64 GB DDR5 kits these days. And with PC component pricing getting absurd amid the DRAM crisis, gamers are being forced to secure hardware that supports older memory types.
A PC enthusiast has now built a compelling 32 GB DDR3 system that uses the decade-old Core i7-4790K overclocked to 4.6 GHz, RTX 2060 Super, and Asus Z97 motherboard. It runs most AAA games smoothly at 60+ FPS at 1080p.
Why it matters: A 12-year-old gaming PC with a cheap 32 GB DDR3 kit is still capable of satisfying 1080p gaming, which is good news for gamers returning to older systems.
The YouTuber RandomGaminginHD secured the DDR3 kit running at 1866 MHz for only $40 and tested multiple popular AAA titles—at medium to high presets depending on scale—to see how well such a system would perform in 2026.
The ancient quad-core held up well enough in every test, provided DLAA was enabled to utilize excess GPU headroom since the processor was bottlenecking the 2060 Super.
Cyberpunk 2077 ran at nearly 60 FPS with high preset, high textures, and medium crowds at 1080p using DLAA. The 1% lows were not great but manageable, standing at 35.4 FPS. Similarly, KCD2 hit 72.2 FPS with 43.4 lows at high settings, 1080p, and SMAA 2TX.
Some of the following games were also tested with their benchmarks below:
GTA 5 Enhanced Edition with 69.6 FPS and 1% lows of 50 at very high RT, 1080p, DLAA.
Baldur’s Gate 3 with 57.9 FPS and 1% lows of 31.7 at high preset, 1080p, DLAA.
RDR2 at 72.3 FPS and 1% lows of 51.7 at ultra textures, other settings, and TAA at medium, and 1080p.
Battlefield 6 also ran well at the medium preset and 1080p resolution on the DDR3 PC.
These benchmarks were achievable on a DDR3 system thanks to the 2060 Super’s 8 GB of GDDR6 VRAM.
You can build a similar PC for about $500 by buying used parts, including DDR3 sticks for about $40 to $60, an RTX 2060 Super for $150 to $200, and a Core i7-4790K for about $50 to $70, with the rest being spent on remaining parts like a cheap motherboard and SSD.
Do you think using 12-year-old hardware for light 1080p gaming is worth it in 2026? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.
I’ve been the Journalist & Editorial Writer at Tech4Gamers since July 2022. I spearhead our hardware coverage, including overclocking GPUs, benchmarking CPUs, reviewing peripherals, and fine-tuning custom PC builds for every budget. Daily, I report on breaking gaming news, from major launches and studio updates to the latest industry trends, ensuring our community stays informed. Beyond news briefs, I write in-depth feature articles on gaming culture and emerging technologies. And by collaborating closely with the editorial team on content planning, SEO strategy, and our publishing calendar, I help us consistently hit our traffic and engagement targets.
The wireless gaming mouse market has gotten a bit strange lately. Prices keep increasing, and every new release promises to be the one that finally feels perfect. In reality, most people just want a mouse that tracks properly and doesn’t get in the way of everyday usage. That’s the space the Rapoo VT2 Max Gen-2 is trying to occupy. This review is about how this mouse performs when you’re actually playing. The good parts and the parts that feel off. And whether it’s a mouse, you’d still enjoy using it a few weeks down the line.
Why Trust Tech4Gamers
Abdul Hannan is our peripherals expert who has been testing different mice, keyboards, headphones, microphones, and more for years.
130+ peripherals tested and reviewed by our team of hardware experts (Tech4Gamers Team).
500+ hours spent testing different peripherals for our reviews.
At Tech4Gamers, ensuring you get reliable information is our priority. That’s why every hardware round-up undergoes a meticulous review process by our team of experts and editors. Each review is carefully examined against our strict editorial guidelines, guaranteeing you trustworthy insights you can depend on.
Key Takeaways
The Rapoo VT2 Max Gen-2 is a lightweight wireless gaming mouse that delivers precise tracking and solid performance. Its ergonomic shape and responsive buttons make it comfortable for long sessions.
You should buy the Rapoo VT2 Max Gen-2 if you want competitive performance on a budget, prefer a lightweight but solid feel, and value versatility and customization.
You should skip the Rapoo VT2 Max Gen-2 if you want RGB or visual flair, have small hands, need Bluetooth or multi-device support, and prefer a flexible cable.
Here are the technical specifications:
Connection
Wired/ Wireless 2.4GHz
Sensor
30K Optical
MCU
NORDIC 54L15
DPI
10-30000
Mouse Switch
120-Million Optical Switch
Accelerate Speed
50G
Movement Speed
750IPS
Polling Rate
Up to 8000Hz
Programmable Button
10
LOD
0.7-1.7mm
Size
4.96*2.48*1.57in / 126*63*40mm
Weight
1.87oz / 53g
Grip Style
Palm, claw, or fingertip grip
Battery Life
800mAh,up to 750hrs
[toc]
What makes Rapoo VT2 Max Gen-2 Different?
The Rapoo VT2 Gen-2 Max stands out from its competitors by offering high‑end specs at a much more affordable price. Unlike other Rapoo mice that use 4K wireless connection and mechanical switches, this mouse pairs a 30K optical sensor with 8K polling in both wired and wireless modes. Where many competitors in this price bracket still cap out at lower polling rates or basic sensors, it delivers performance comparable to that of much pricier mice.
Packaging & Unboxing
Packaging
1 of 3
Frontside of the Box
Backside of the Box
Without Cover
The packaging itself actually looks quite nice. The branding stays subtle, and the colour choice stands out. It leans into these silver-toned shades with a soft gradient effect, and it catches the light in a unique way. Flip the box around, and you’ll see a few technical details printed on the back. You lift the outer cover, and the mouse is the first thing you see. It’s wrapped in a thin plastic sleeve. Underneath that layer, the accessories are placed in a separate box.
Unboxing
1 of 2
Unboxing
Box Contents
Rapoo VT2 Max Gen-2 Wireless Gaming Mouse
8K Faraday-shield Type-C Cable
USB Adapter
Anti-Slip Sticker
Replacement PTFE Mouse Feet
Design
Design
The Rapoo VT2 Max Gen-2 has a slightly more oval shape than I expected. It actually reminds me a bit of the Logitech G Pro X Superlight in how the body curves from front to back. The shape leans toward being wider in the middle and gently tapers at the front and back, giving it a more planted feel in the hand. At the same time, the design feels a bit unique. Even though it’s not flashy or sculpted with wild angles, the subtle curves and proportions make it stand out once you start using it.
You notice the differences when you switch from another shaped mouse. It feels a little different in your hand, and that small element makes it unique. On the other hand, I have to mention the lack of RGB lighting. For a gaming mouse, it’s a bit underwhelming. There’s just a faint white light inside while charging. There is no visual feedback for power status or connection. It’s not a dealbreaker, but it does make the mouse feel a little more utilitarian than you might expect from something aimed at gamers
Grip Styles
Grip Styles
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Palm Grip
Claw Grip
Fingertip Grip
The Rapoo VT2 Max Gen-2 isn’t a small mouse by any means. It measures about 4.96 inches long, 2.48 inches wide, and just over 1.5 inches tall (roughly 126 by 63 by 40 millimeters). This gives it a noticeably larger feel than many mice on the market. My hand naturally fits it well, making it feel secure without having to grip too tightly. Because of those dimensions, the mouse really favors a palm grip. My fingers rests easily on the buttons, and my palm has something solid to lean against.
Although smaller hands might find it a bit bulky. It doesn’t feel awkward exactly, but the size can make it harder to move with a fingertip or claw grip. Speaking of which, claw users might want to try it out first, because the shape doesn’t exactly encourage the fingers to arch as you might like. For my hand, the size and shape hit that sweet spot where it just settles in with my grip. For these reasons, I can see why people would call it ergonomic.
Weight
Hump
The Rapoo VT2 Max Gen-2 feels lighter than you’d expect at 1.87oz / 53g. It almost seems fragile when you pick it up. However, once you get used to it, the mouse feels effortless to use. That lightness makes fast movements in games feel effortless. Flicks happen naturally, and I didn’t feel held back by anything at all. Once you add the grips, the weight does go up a bit. I’d guess it sits around 60 grams then, and it gives the mouse a slightly more textured feel.
It’s still light overall, but it’s nice to have that extra stability if you prefer something a little more substantial. However, it did take me a little time to adjust to the weight. I’ve been using heavier mice, like my Corsair Nightsabre Wireless, which weighs almost 100 grams, so it felt odd at first. Although after a few hours of gaming, it started to feel easy. Now, using a heavier mouse feels a bit cumbersome by comparison. The placement of the battery adds a touch of back-end heft. It’s noticeable, but it’s easy to get used to.
Coating
Coating
The Rapoo VT2 Max Gen-2 has a soft-touch, matte-plastic coating that’s non-slippery. It’s hard to tell how it will behave after some time, but it actually holds up pretty well for now. It feels smooth in the hand, almost like a very fine-grained plastic. My fingers grip it comfortably, even when my hands start to get a bit warm. There’s a subtle texture that gives it a slightly premium feel, and it doesn’t get dirty the way some rubberized mice do. The coating doesn’t feel overly soft, and that’s fine.
There’s a certain firmness to it that makes the mouse feel solid in the hand. From what I can see, the coating doesn’t seem to degrade quickly. It’s not the kind that wears out or becomes sticky over time. The lightweight body, combined with the coating, makes it pleasant to hold. Even when moving quickly, it doesn’t feel like it’s slipping around. That said, it can attract fingerprints if you’ve got naturally oily hands. They don’t appear across the surface in a distracting way, but you’ll notice them if you’re paying attention.
Underside
Underside
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Underside
Magnetic Cover
Looking at the underside of the Rapoo VT2 Max Gen-2, one of the first things you notice is the skates. They cover a significant portion and don’t feel like they’ll wear out immediately. The sensor sits in a small, centered cutout. It’s exposed enough, but not so much that it’ll scrape. The skates are smooth enough to slide across a mouse pad without any issues. It actually comes with extra replacement pads, which I thought was a nice inclusion. Throughout this review, I’ve used the stock skates that came pre-installed.
Still, they are in good condition, and I don’t think I’ll have to replace them for a long time. They get the job done, but I can see why some people might swap them out if they really want to enhance their gliding experience. The base also features a magnetic cover that snaps into place cleanly. Under that cover, there’s a small slot for the wireless dongle. It is secure, but it’s easy enough to remove when you need it. The rest of the base is mostly plain plastic.
Build Quality
Build Quality
The Rapoo VT2 Max Gen-2 feels light in the hand but doesn’t feel flimsy. For the price, you can tell it’s not cheap, even if it’s lighter than some higher-end mice. At first, I thought it might creak a little when pressed hard, but it actually holds its shape well. I tried gripping it tighter than usual during intense gaming moments, and the shell stayed rigid. The materials and assembly give the impression that it’s built to last, and I didn’t notice any weak points during use. Picking it up, there is no flex on the top or sides, which makes you worry about breaking it.
It didn’t feel like it might buckle under pressure, which gave me more confidence in its build. The body is made from that soft-touch matte plastic we talked about earlier. It gives just enough give to feel comfortable without feeling fragile. Twisting the mouse slightly in the hand didn’t produce any creaks or unsettling noises either. The seams and panel joins are clean. There’s no rattling anywhere, and the panels line up neatly, which really contributes to the sense that the mouse is well put together.
Buttons & Scroll Wheel
Buttons & Scroll Wheel
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Primary Buttons
Side Buttons
Scroll Wheel
The Rapoo VT2 Max Gen-2 is a 10-button mouse, though it takes a slightly unconventional approach to get there. The forward and backward side motions on the scroll wheel also count as buttons, and there’s also a DIY button on the bottom. The primary clicks are light. They’re audible, but not loud enough to be distracting, and you can click them quickly in succession. Each press feels firm, with a satisfying tactile response that makes repeated clicking feel consistent.
On top, you’ve got the DPI buttons. The upper one increases sensitivity, while the lower one decreases it. The side buttons are positioned where your thumb naturally rests. You don’t have to shift your hand or stretch awkwardly to reach them. The spacing between the side buttons is comfortable, too. Moreover, the scroll wheel feels well-balanced. It’s not overly stiff, but it’s firm enough that accidental spins are rare.
Connectivity
Connectivity
The Rapoo VT2 Max Gen-2 can be connected through wired and wireless connections. You can plug in the cable and start using it immediately, or just rely on the 2.4GHz dongle, and it switches automatically. There’s no manual toggle, which is convenient if you want to swap between modes on the fly. The included cable is high quality, but it’s on the thicker side. That stiffness doesn’t match the lightness of the mouse perfectly, so it can feel a bit awkward if you’re used to ultra-flexible cables.
Still, it works fine for charging and wired use. There’s also a USB Adapter in the box, which makes it easy to position the dongle close to the mouse. That helps maintain a stable connection, especially if your PC is placed a bit far away and there is some distance between the ports and where you use your mouse. The only downside is the lack of Bluetooth. For instance, multi-device support would have been nice for switching between a laptop and a desktop.
Performance
Curve
The Rapoo VT2 Max Gen-2 uses the PAW3950 optical sensor. For everyday tasks, it feels precise, and for gaming, it’s responsive enough that I can easily line up my shots. There’s no delay between pressing and the action happening on screen in wireless mode. It doesn’t have any inconsistencies. The tracking is precise and very accurate. Every flick, swipe, and small movement registers immediately, with no jitter. I tried it in Valorant and other FPS shooters, and the mouse kept up perfectly.
The DPI range is excellent, from 10 to 30,000. I found switching between low and high DPI using the buttons on top to be immediate. Acceleration is rated at 50G, and movement speed can hit 750IPS. The pointer follows accurately, and I didn’t notice any lag. Even with wireless mode, responsiveness is solid. The lift-off distance is adjustable between 0.7 and 1.7mm, which prevents accidental cursor jumps when repositioning the mouse.
Battery Life
Battery Life
The Rapoo VT2 Max Gen-2 has an 800mAh battery. I’ve been using the mouse daily for a few weeks now and haven’t had to recharge it often. With standard settings, you can easily get hundreds of hours of use. Rapoo claims up to 750 hours, and while your mileage will vary depending on polling rate and usage, it feels impressively long. It makes long sessions much less stressful. You don’t have to keep an eye on the charge indicator or worry about it dying mid-game.
There is a small trade-off, though. The relatively large battery adds a tiny bit of weight toward the back, which you notice a little if you do a lot of quick vertical flicks. Even with that, the combination of long runtime and solid wireless performance makes it easy to forget you’re using a rechargeable mouse at all. You don’t have to constantly think about topping it up. Charging is simple, and you can keep using the mouse while it’s plugged in.
Software
Software
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Interface
Overview
DPI Settings
Key Remapping
Parameters
Mouse Settings
Configuration
Receiver Pairing
Using the Rapoo VT2 Max Gen-2 software is simple since all web-based. You can access it by searching for Rapoo’s software section or by scanning the QR code on the back of the box. I went straight to the site and opened the driver in my browser. It was easy to navigate, even on my first time using it. Everything loads quickly, and the interface feels intuitive. The mouse works fine without the software, but using it opens many options.
You can adjust DPI, polling rate, button assignments, lift-off distance, scroll speed, button debounce delay, and even sensor angle. It’s impressive to see settings that are usually missing from other gaming mouse software. There are many notable features, such as motion sync, linear correction, waveform correction, and glass-tracking technology. Moreover, profiles, macros, and firmware updates are organized without digging through confusing menus.
Should You Buy it?
Buy it if
✅ You want competitive performance on a budget: The Rapoo VT2 Max Gen-2 provides high-end specs like a 30K optical sensor and 8K polling rate, all at a price far below premium mice.
✅ You prefer a lightweight but solid feel: At just 53g, it’s easy to move quickly in fast-paced games, yet the build quality feels sturdy and well put together.
Don’t Buy it if
❌ You want RGB or visual flair: If lighting effects are part of the vibe you look for in a gaming setup, the Rapoo VT2 Max Gen-2 won’t satisfy you, since it doesn’t offer RGB lighting.
❌ You have small hands: Its slightly larger size favors palm grips, so fingertip or claw grip users with smaller hands might find it bulky.
Final Verdict
After using the Rapoo VT2 Max Gen-2 for a while, I have to say, it really punches above its class. For a mouse priced around $60, the performance and build feel like you’re getting something from a much higher tier. In my experience, it’s comparable to some ultra-light gaming mice that cost nearly twice as much, yet it still delivers a similar, reliable, precise feel. For anyone looking for a lightweight, versatile gaming mouse without breaking the bank, it is a solid pick. For me, it’s another win for Rapoo.