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GameMax Boasts Brand Rebirth With New Logo And Next-Gen Products

[Press Release] GameMax is ready to step into a new era with bigger ambitions than ever before. Today, the company has announced its continued commitment to producing high-end PC components that are both sustainable and innovative.

As part of this commitment, the company has announced a brand-new design. GameMax’s bold ambitions are proudly displayed as part of the green lion logo, which highlights the company’s focus on moving forward. As CEO Brant Chen states, the new logo signifies a rebirth for GameMax.

In addition to the logo, GameMax’s upcoming products will serve as the most important part of the company’s rebranding. CEO Brant Chen has outlined goals like eco-friendliness, lower noise and stable operation, and liquid-cooled server systems as part of these ambitions.

Consumers can expect to see a wide range of products that adhere to these specific goals later this year.

GameMax Project Simba
Project Simba Is A Community-Focused Effort

Finally, GameMax’s rebirth is concluded by Project Simba. This project is designed as a collaborative effort that allows content creators to bring their talents to the limelight through promotional activities and sponsorships.

The company ultimately aims to foster a stronger community through these collaborations. Details on these elements will be revealed at the Road to the Future event on March 4, with more information being available on the official website.

Dune: Awakening Coming To PC Via Steam On May 20th; Console Players Will Have To Wait

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  • Dune: Awakening is set to release on PC on May 20, 2025. 
  • The console version’s release date hasn’t been announced as of yet. 
  • Players can already access the Benchmark mode to assess their hardware. 

Funcom’s survival MMO Dune: Awakening is highly anticipated, especially after the wonderful Dune movies by Dennis Villeneuve. While we didn’t have a release date before, the developers have finally confirmed that the game will be released in May 2025

Why it matters: Dune: Awakening received excellent reviews from last month’s demo, hyping the title even more. Now, fans will be delighted to hear the launch is closer than ever. 

Funcom has released a brand new trailer for Dune: Awakening, announcing that it will be released on May 20, 2025, just three months from now. However, this isn’t good news for console players, as they’ll have to wait longer. 

For now, players can utilize the Character Creator and Benchmark Mode before the release to test if their hardware is capable enough. Furthermore, those players will also receive a free Frameblade knife skin. 

Dune Game
Dune: Awakening is set to launch on PC in May without a console release date

Dune: Awakening takes place on the sandy planet of Arrakis. As the new trailer showcases, players will have to face serious threats, including massive worms, dust storms, and more. However, it’s set in an alternate universe and doesn’t link with the movies

Nonetheless, players will be glad to learn about the release date. Those who played the beta admit there were some shortcomings, but we hope the developers fix them in the final version of the game. 

What are your thoughts on Dune: Awakening coming to PC before consoles? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum

Cyberpunk 2077 Sequel Will Only Feature First-Person Perspective

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  • A new job ad for Senior Gameplay Animator confirms that the Cyberpunk 2077 sequel will only feature the first-person mode.
  • The first entry also went with only first-person, which paid off despite fan requests for third-person mode.
  • Another listing has suggested that the sequel will feature highly reactive and realistic crowds.

Cyberpunk 2077 is one of the biggest redemption arcs in the gaming industry, so fans hold it near and dear to their hearts. So, it’s no surprise that every minor detail about the upcoming sequel, Project Orion, is on the radar of most gamers.

We have found a new job listing published by CD Projekt Red for Senior Gameplay Animator, which confirms that the sequel won’t let you switch camera perspectives. In other words, the gameplay will be locked behind first-person only.

Why it matters: The Cyberpunk 2077 sequel’s use of only the first-person camera mode is both a boon and a bane for fans. While some gamers want third-person gameplay, others think it does not suit the series well.

CDPR’s job listing for the Cyberpunk 2077 sequel confirms that it will only have first-person.

Two years ago, CD Projekt Red confirmed in an interview that the third-person perspective was still undecided for the Cyberpunk 2077 sequel. So, unless the decision is reversed again, the job listing suggests CDPR has chosen to go with the first-person perspective like its predecessor.

you’ll be an integral part of the game development process, using your expertise to enhance the players immersive experience in first person view.

Elsewhere in the listing, CDPR also mentions that the Senior Gameplay Animator is expected to whip up “hand-keyed, visually appealing, immersive first-person animation assets” to turn the Cyberpunk 2077 sequel into the studio’s next magnum opus.

It is also worth noting that another job listing published by CDPR confirms that the sequel will feature the most realistic NPC crowds to date. This is something the developers can most likely achieve because of the studio’s portfolio, including behemoths like The Witcher 3.

Cyberpunk 2077 Steam Players Going Strong
Cyberpunk 2077 has been performing quite well on Steam lately because of updates.

Unfortunately, we’ll likely have to wait for years to learn more official details for the Cyberpunk 2077 sequel.

Do you think the Cyberpunk sequel’s lack of a third-person mode will sully the otherwise highly anticipated experience or is first-person enough? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

Cyberpunk 2077 Sequel To Deliver “Most Realistic NPC Crowds To Date”

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  • CDPR wants to incorporate the most realistic and reactive crowds in the Cyberpunk 2077 sequel.
  • The NPCs in this game could boast complex routines and responses.
  • A few of these systems could also show up in The Witcher 4 since CDPR is working on both games at once.

Cyberpunk 2077 has received critical acclaim industry-wide ever since its redemption. The game boasts many strengths today, including character customization, visuals, and the open world, the latter of which is arguably the biggest strength.

It seems natural, then, to expect an even more impressive open world in Project Orion, the Cyberpunk 2077 sequel. According to a new CDPR job listing, the studio intends to deliver on these expectations, emphasizing the NPC crowds in particular.

Why it matters: With the emergence of technologies like Nvidia ACE, in-game NPCs are expected to improve significantly over the coming years. CDPR’s ambitions could see the team utilizing similar technologies for Project Orion.

Cyberpunk 2077 Sequel Job Listing
Project Orion Lead Encounter Designer Job Listing via CDPR

CDPR is currently hiring a Lead Encounter Designer for its Boston team, which is working on the next iteration of Cyberpunk 2077.

One requirement for this position is to work on system design for the open-world crowd. In fact, the job listing states that the team is aiming for the most realistic crowds in any game to date.

Create the most realistic and reactive crowed system in any game.

Judging by the statement, fans can expect to come across more detailed and intelligent NPCs in the open world. Crowd density is also expected to increase since Night City already boasts big crowds in its most populated areas.

The team could incorporate crowd interactions similar to Red Dead Redemption 2 as part of these ambitions. Perhaps NPC crowds in the Cyberpunk 2077 sequel will have their own complex routines and mannerisms that add to the immersion in the open world.

The possibilities are endless, and since Project Orion is several years away, the team has plenty of time to brainstorm.

Cyberpunk 2077 Featured
Johnny Silverhand Is One of Gaming’s Most Memorable NPCs

As mentioned earlier, the open world is considered Cyberpunk 2077’s biggest strength. Therefore, CDPR appears keen on improving the series’ core strengths with the sequel. Fans could also see glimpses of these realistic crowds in The Witcher 4 since CDPR set a high bar with The Witcher 3’s open world.

How do you think the team can improve its NPC crowds? Share your ideas in the comments, and visit the Tech4Gamers Forums to find discussions from other fans.

Marvel Rivals Has Now Reached Over 40 Million Players To Date, NetEase Confirms

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  • Marvel Rivals has now reached over 40 million players, as confirmed by NetEase in a recent financial report. 
  • The live service behemoth saw over 10 million users register during its first three days, suggesting it had a stellar launch.
  • The tidbit was discovered at a sensitive time since the company also laid off some developers despite enjoying a lot of success.

Live service titles have become a huge hit-and-miss in the gaming scene, with many studios trying to catch this lightning in a bottle. Almost every attempt fails, but those who succeed reach impossible milestones. Marvel Rivals is one such example.

Now, NetEase has confirmed that the live service giant has reached over 40 million players to date. That’s not all; Marvel Rivals saw 10 million players register just in the first three days of the game’s launch.

Why it matters: Marvel Rivals hitting such a massive milestone confirms that it’s not the live service genre gamers hate but how most developers execute it. 

Marvel Rivals 40 Million Players
Source: NetEase

In NetEase’s latest Q4 2024 financial report, the studio highlights that Marvel Rivals has secured yet another accolade. The conglomerate’s net revenue has also surpassed $2.9 billion because of how well its products have performed. 

Marvel Rivals printed $100 million in revenue during its first month alone. Its launch also saw over 644K active players, and the numbers have only grown. The hero shooter has impacted the genre so much that Overwatch 2 saw massive declines after its release.

However, despite these milestones, NetEase laid off several staff of the Seattle-based team in a controversial move. 

Marvel Rivals has proven to be one of the most successful free-to-play games of this year.
Marvel Rivals has completely surpassed all expectations since its launch.

NetEase explained that these layoffs were necessary to organize the development structure of Marvel Rivals since the studio is possibly scaling back its developmental efforts in North America.

Do you think the game will continue to climb the players and sales milestones in the coming few months, or will they finally stagnate? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

Lost Soul Aside Remains Unavailable in 121 Countries, Despite No PSN Requirement

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  • Lost Soul Aside on Steam is currently region-locked for over 121 countries that don’t have PSN.
  • PlayStation announced that the game doesn’t require PSN, but has made it unavailable in regions without it.
  • The RPG is set to launch on PS5 and PC on May 30, 2025.

Sony has faced a lot of criticism for its practices on PC since the start of this generation especially the PSN requirement for its first-party titles. Even though the Japanese giant seemingly learned its lesson and made this requirement unnecessary some games are still facing issues.

Lost Soul Aside, the upcoming action RPG being published by Sony is set to hit PC and PlayStation on the same day. However, not every country is able to purchase the title on Steam and it seems like the reason behind this is once again PSN.

Why This Matters: Sony’s antics with PSN on PC are going to hurt its sales on the platform, which the company can’t afford after recent failures.

Lost Soul Aside Steam
Lost Soul Aside is blocked in over 130 regions on Steam

According to SteamDB, Lost Soul Aside is currently unavailable in 121 countries, all of which lack PSN. It shows 130 countries, but the rest are regions only. The game is not tied to the Sony service and you aren’t required to have an account to play the RPG. But, that is worthless when the title is not even showing to regions on Steam without PSN. 

Hence, if players want to play Lost Soul Aside they have to make another Steam account associated with a country that has official PSN support. This is a counterintuitive move from Sony as the company just recently made the PlayStation Network redundant on PC.

And, it’s basically alienating about 121 markets by completely blocking the game from regions without PSN. Something similar happened to Marvel’s Spider-Man 2 which was region-locked in countries that didn’t support the network. However, many thought this wouldn’t happen again after Sony permanently abolished this status quo.

Lost Soul Aside
The RPG will be a same-day PS5 and PC release.

Lost Soul Aside is set to launch on May 30 for PC and PlayStation 5 so there is some time for the Japanese giant to get rid of this annoying problem. And, if Sony wants the action RPG to succeed on PC and not meet the same mediocre fate as Spider-Man 2, it better act quickly.

Do you think Lost Soul Aside will be successful on PC? Tell us in the comments below or head to the Tech4Gamers forum for discussion.

God of War Heading To Egypt For Next Mainline Title

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  • God of War’s next mainline title reportedly features Egyptian mythology.
  • Kratos is set to wield a curved Egyptian sword in the game, which could make for a unique combat system.
  • PlayStation could tease or reveal the title at its next State of Play.

Update 20th Feb, 2026: A dataminer on Reddit claims to have found a hidden cutscene in the files of God of War Ragnarok that could act as a prologue to the next entry — similar to how Ragnarok’s intro was hidden in God of War.

The scene reportedly shows higher-order beings and Athena discussing Odin and Atreus, along with a mysterious “Robed Figure” who warns in Greek, “The white snake will devour you.” Another intriguing character, “Mau,” accompanies Atreus across pantheons, speaking only the word “Mau,” yet somehow being understood — much like Groot. Atreus apparently can understand this person through his godly gift of language. Mau is Egyptian for cat, and is also one of the manifestations of the Sun God Ra.

Original Story: The God of War franchise is no stranger to different settings and gameplay styles, with the last two entries taking Kratos to the Norse realms. God of War’s previous two releases have also been incredibly successful, with fans now looking toward the future.

Amid a slew of past rumors and speculation, a reliable insider now suggests that Kratos is heading to Egypt for his next adventure.

Why it matters: This is something fans have wanted for the longest time due to the richness of the Egyptian mythology. They believe the larger Egyptian mythos would be a perfect fit for Kratos’ rage-fueled adventures.

God of War Egypt
God of War Is Going To Egypt Next.

The report comes from Tom Henderson, an insider known for his accuracy in reporting information regarding PlayStation. During a recent episode of the Insider Gaming Podcast, Tom Henderson revealed that Kratos would sport an Egyptian sword in the next game.

Although he did not go into too much detail, this statement more or less confirms that Egypt is the next location for the mainline title. Interestingly, the aforementioned Egyptian sword could also be Kratos’ primary weapon this time around.

Typically, the Greek warrior has never relied on a sword as a mainline weapon. Weapons like the Blade of Olympus filled the sword archetype in past games, but the statement suggests the Egyptian sword will be more akin to the Leviathan Axe from the last two games.

As such, this would be a first for the IP and unlock the doors to a different combat style for Kratos.

Khopesh Egyptian Sword For God of War
Kratos Is Expected To Wield A Curved Sword For His Next Outing.

PlayStation is rumored to host a State of Play very soon. Games like Wolverine are expected to show up at the event, so there is a chance God of War will make its appearance during the livestream, given the fact that the series has been away for around three years.

Meanwhile, a Metroidvania spin-off is also rumored, so series fans certainly have a lot to look forward to.

Do you think the Egyptian mythology would be a good fit for God of War? Let’s discuss in the comments and on the Tech4Gamers Forums.

PC Ports for Older PlayStation Games is Like Printing Money, Says Shuhei Yoshida

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  • Former Sony boss says older PlayStation games are cheap to develop for PC. 
  • They almost feel like printing money, which can be used to invest in new titles. 
  • It also increases exposure which can lead to people buying a PlayStation later. 

For the last couple of years, PlayStation has been actively releasing PC ports for PlayStation-exclusive titles. It kicked off back in 2020 with Horizon: Zero Dawn, and since then almost every major release has jumpshipped platforms sooner or later. 

Former Sony Interactive Executive says that PC ports for older PlayStation games are really easy to develop and they are great for revenue, which helps them invest in new games. 

Why it matters: With game development costing absurd amounts of money these days, all major companies have turned their attention towards multiplatform releases including Sony and Microsoft. 

Yoshida says he pushed for PC ports when he was in charge

Talking to Sacred Symbols+ on Patreon, Shuhei Yoshida discussed the need for PC ports. He stated that when he was in charge, he pushed for PC releases, but that wasn’t Sony’s model at that time. Later they felt the need for it and adopted it. 

Porting to PC is way cheaper than creating an original title. So, it’s almost like printing money

– Shuhei Yoshida 

He addressed that many fans have wondered why Sony took the step because the games were selling quite well on the PlayStation already. However, PlayStation PC ports are easy and cheap to make and almost feel like printing money. 

PlayStation 5 PC Ports
PlayStation PC ports are easy to develop and generate a lot of profit

The additional income that is received from the PC version can be used to invest in other new games. Moreover, it also increases exposure as people can become fans of certain franchises and buy a PS5 down the line to experience the latest release. 

The early ports like Horizon and God of War did sell pretty well, but things haven’t looked that good for newer ones like Marvel’s Spider-Man 2, Until Dawn, and more. So, there are some things Sony should look into. 

Nonetheless, this is a win-win situation for gamers as more companies adopt the multiplatform strategy. Microsoft has already announced that most of their major titles will be released on the PS5 along with PC and Xbox. 

What are your thoughts on Sony releasing older PlayStation games for PC? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.

RTX 5070 Ti Just 11% Faster Than 4070 Ti Super At 4K; Slightly Slower Than RTX 4080

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  • The RTX 5070 Ti is 11% faster than the RTX 4070 Ti Super at 4K.
  • Benchmarks show that it performs worse when ray tracing is used, with this lead falling to just 6%.
  • The GPU also performs slightly worse than the RTX 4080.

Nvidia’s upcoming RTX 5070 Ti has already garnered concerns among gamers due to potential stock problems. The graphics card, despite its solid MSRP, is expected to cost around $1000 on the market, with very few units readily available.

Ahead of tomorrow’s release, reviews of the RTX 5070 Ti have also been published. Unfortunately, these reviews bring more bad news than good for Nvidia since the latest Blackwell offering is just over 10% faster than its predecessor at 4K.

Why it matters: These results continue the theme of disappointing generational uplifts with the Blackwell gaming lineup.

Nvidia GeForce RTX 5070 Ti Benchmarks at 4K
Nvidia GeForce RTX 5070 Ti Benchmarks at 4K via Hardware Unboxed

Testing from Hardware Unboxed shows that the RTX 5070 Ti achieves an average of 79FPS at 4K. This result puts it around 11% ahead of the RTX 4070 Ti Super across a selection of games like The Last of Us Part 1, Dragon Age: The Veilguard, and more.

The graphics card falls just short of the RTX 4080’s average at this resolution, but the ray-tracing results are even more interesting. At the same resolution, testing with ray tracing reduces the GPU’s lead over the RTX 4070 Ti Super to just 6%.

Meanwhile, the RTX 4080 is about 9% faster than the RTX 5070 Ti when ray tracing is used at 4K. Looking at the 1440p results, the latest GPU is around 7% faster than the RTX 4070 Ti Super. It also boasts a small 12% lead over the RTX 4070 Ti at this resolution.

Because of these results, many have concluded that Nvidia has simply made a souped-up version of the RTX 4070 Ti Super.

These results also mean the upcoming Radeon RX 9070 XT will trade blows with the RTX 5070 Ti. Depending on AMD’s pricing, team Red’s offering may prove to be the better option.

As the Radeon RX 9070 XT release draws nearer, it will be interesting to see whether AMD’s strategy changes in any way after these disappointing results. Because supply shortages pose such a major problem at the moment, it may be best to wait and see how things play out before making the final decision.

Featured Image Credits: Hardware Unboxed

Bungie Reportedly Pushed Naughty Dog to Cancel The Last of Us Multiplayer

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  • According to Shuhei Yoshida, Bungie’s input largely drove the cancelation of The Last of Us Multiplayer (Factions).
  • Bungie pointed out the heavy workload required to sustain a live service game.
  • Former PlayStation executive Shuhei Yoshida acknowledged that he found the canceled game high quality.

It’s been over a year since The Last of Us Multiplayer, aka “Factions,” got canceled – and we might finally know who influenced Naughty Dog’s decision to cancel the project.

In a recent podcast interview on Sacred Symbols+(paywalled), former PlayStation Studios head Shuhei Yoshida shared that Bungie’s input caused Naughty Dog to cancel the standalone The Last of Us multiplayer.

Yoshida also mentioned that he got to play the game and thought it was “really great.”

Why it matters: We’ll never know if Bungie’s feedback might have saved Naughty Dog from a Concord-like situation.

Last of Us 2 Multiplayer
The Last of Us Online aimed for matches with over 40 players simultaneously.

The Last of Us multiplayer, or Factions, was originally planned as a multiplayer spin-off of The Last of Us Part 2. Naughty Dog had been working on it for years and shared details about its big plans.

However, in late 2023, the studio revealed the game was canceled due to the large resources needed to support a live-service title. It’s also reported that Naughty Dog was really upset with Sony’s decision to cancel the game.

Yoshida, who played the game multiple times during its development, described it as “great” and praised Naughty Dog’s dedication to the project. He explained that Naughty Dog really wanted to continue with the project. However, Bungie’s intervention played an important role in the game’s fate.

Bungie explained to them [Naughty Dog] what it takes to make a live-service game, and Naughty Dog realized, ‘Oops, we can’t do that!’

-Shuhei Yoshida

Intergalactic: The Heretic Prophet is Naughty Dog’s upcoming single-player sci-fi adventure, which the studio chose to focus on instead of the multiplayer project.

The Last of Us Online Multiplayer Factions
After the project’s cancelation, the studio was hit with layoffs.

The decision to cancel The Last of Us Multiplayer is part of PlayStation’s plans, as the company has recently reduced its focus on live-service games. Originally, Sony aimed to launch more than 10 live-service titles by March 2026, but it has since scrapped multiple projects, including Concord and games from Bend Studio and Bluepoint Games.

Do you think Naughty Dog made the right call listening to Bungie’s advice and canceling The Last of Us Factions? Drop your thoughts in the comments, or join the conversation on the Tech4Gamers forum.

Xbox Creator Says Performance And Power Irrelevant Now; Exclusives Matter Most For Consoles

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  • The original Xbox creator, Seamus Blackley, says that power and performance in consoles no longer matter now.
  • He clarifies that gamers now care about the exclusive content consoles can offer to retain the player base.
  • He is unsatisfied with how the Xbox brand is being handled today, claiming he would have done things differently.

Advertising consoles as the most powerful of their generation was what appealed to gamers in the past. The original Xbox creator, Seamus Blackley, says it’s time to move on from that notion and focus on what gamers desire now.

He claims that the power race in consoles doesn’t matter anymore. Instead, gamers want what exclusive content these consoles can offer.

Why it matters: The Xbox creator reminisces about a time when consoles prioritizing power was an enormous appeal for gamers. He says that era is long gone since the performance upgrades are minuscule. 

PlayStation Xbox $70 Games
Unlike Nintendo, in the last few years, Xbox and PlayStation have reduced their focus on exclusives.

In an interview with VideoGamer, the father of Xbox explains how the massive performance leaps in consoles always impressed him. These ‘leaps’ are now often just a tiny bump nowadays. It is no longer helping Xbox or PlayStation drive more sales like before.

I certainly think that this narrative around [Consoles] being more powerful is not helpful today.

Given that Xbox hardware is already declining and Microsoft is touting the next-generation console to offer the biggest generational leap, he is unsatisfied with the brand’s direction. 

how they managed that brand and the story going forward is not my f**king fault. and it’s not, you know, I would not have done things the same way.

At this point, Xbox has almost entirely ditched exclusives since the brand is chasing the multiplatform strategy. It is trying to release its games on as many platforms as possible.

Microsoft Gaming CEO Phil Spencer
Xbox boss Phil Spencer has defended the multiplatform strategy on multiple occasions.

Conversely, gamers often prefer interesting releases and exclusive content, which is becoming more complex and complicated because of the changing console landscape.

Do you think Xbox’s new multiplatform strategy will help it succeed against the brimming demand for game exclusives? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

Rocksteady’s Batman Beyond Game Reportedly Part of Trilogy Exclusive To PlayStation

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  • A new report suggests that the rumoured Batman Beyond Game May Be A PlayStation Exclusive.
  • The game will serve as a foundation for a planned trilogy. 
  • Earlier rumours reiterate Batman Beyond’s exclusivity for PlayStation.

Just recently, it was reported that Rocksteady is reviving their cancelled Batman Beyond project coming from Suicide Squad: Kill The Justice League’s failure. 

According to leaker Lunatic Ignus, Batman Beyond will be part of a trilogy exclusive to PlayStation and PC.

Why it matters: While Xbox has taken the publisher route and is bringing its game to other platforms, PlayStation might not join the same path, according to what reports suggest.

batman beyond ps exclusive
Insider Implying That Batman Beyond Might Be A PlayStation Exclusive || Source: X

The first game will serve as a foundation for an upcoming trilogy. This would be quite similar to the Arkham trilogy. 

Last year, a similar report was covered by reliable insider Shpeshal Nick, stating that a new Batman game was under development by Rocksteady, with Sony trying to secure some kind of exclusivity for the title

Batman Beyond
Project Sabbath Initially Featured Damian Wayne As Batman

The exclusivity might mean a partnership since Warner Bros. isn’t a part of Sony. Batman Beyond is speculated to be released on the PS6 since reports suggest the title was revived after 2024.

This also means that the title will probably be available on PC on day one unless they want to miss out on a huge chunk of revenue.

The game will be set in a futuristic timeline, where Terry McGinnis will utilize the latest technology for detective cases. Bruce Wayne will also be featured in the game and will act as a mentor to the younger Batman.

What are your thoughts on Batman Beyond potentially being a PlayStation exclusive? Let us know in the comments below or head towards the official Tech4Gamers Forum.