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Stop Killing Games Wins Support Of European Parliament By Using Concord As An Example In Remarkable Hearing

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  • The Stop Killing Games initiative was finally discussed in the European Parliament.
  • According to founder Scott Ross, the hearing went incredibly well, and all Parliament members supported the initiative.
  • The committee has promised to take a look at current copyright regulations and respond by July

Ever since its beginning in April 2024, the Stop Killing Games initiative has been slowly picking up pace. The petition crossed a million signatures last year and has been supported by influential figures in the industry, like Kingdom Come Deliverance 2 developer Tobias Stolz-Zwilling.

Started by YouTuber Ross Scott, the initiative aims to launch a debate on the shutdown of server-based titles like Anthem that deprive players of any gameplay activities after going offline. Recently, the founders finally got the chance to defend their case in front of the European Parliament, and it went almost perfectly.

Why it matters: The European Parliament’s overwhelming support for the initiative should give players hope that their purchases will now be protected from random shutdowns.

Stop Killing Games founder Scott Ross finally defended his stance in front of the European Parliament on April 16, 2026, and the response was more than just favorable, with Ross and organizer Moritz Katzner stating that the hearing went incredibly well and earned support from all European Parliament members

Ross used Concord as one of his examples, telling the committee members that publishers “destroy” games by disabling every copy sold so it can never be played again. Consultant for Stop Killing Games, Daniel Ondruska, said the movement isn’t being unreasonable and just wants laws in place so games don’t get destroyed anymore.

After presenting their case in front of the Parliament in a 45-minute hearing, the Stop Killing Games founders were thanked by committee chairman Anna Cavazzini, who said the initiative has support from all political groups.

Founders Ross Scott and Moritz Katzner were also able to win over the committee vice chair, Nils Ušakovs, who agreed that the initiative highlights a valid concern millions of Europeans have regarding digital purchases.

Concord Stop Killing Games
Concord was used as an example in the hearing.

Ušakovs and European Commission director Giuseppe Abbamonte pledged to look into copyright regulations that are letting publishers destroy games and promised a response by July. Ross Scott said after the hearing that this is almost the perfect outcome; however, Moritz Katzner chimed in that there is still a long road ahead.

Do you think the Stop Killing Games initiative can implement real change? Tell us in the comments below or head to the Tech4Gamers forum for discussion.

Next Big Ubisoft Project After Black Flag Resynced Is Ghost Recon, Far Cry Allegedly ‘Going Through Hell And Back’

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  • Ubisoft’s next major game after Black Flag Resynced is the mainline Ghost Recon.
  • The conglomerate is still struggling with the Far Cry IP, as work continues on the two projects.
  • The Splinter Cell remake has also allegedly been delayed.

Ubisoft went through a massive resizing and project cancellation spree at the start of 2026. Its new strategy is to focus on annual classic franchises that are known to make lots of money, but even that plan is seemingly not progressing as smoothly as once hoped.

A new report now reveals that the studio’s next big game after Black Flag Resynced will be the mainline Ghost Recon, codenamed ‘OVR.’ The Black Flag remake will release on July 9th this year, so the anticipated shooter will apparently launch in FY26/27.

Why it matters: Ubisoft is currently working on several projects across its major franchises, but most are not in a good state, even after the recent internal delays. Therefore, the future of the conglomerate still hangs in the air.

Trusted insider Tom Henderson also reveals in the latest Insider Gaming Weekly podcast episode that the two Far Cry games are ‘going through hell and back.’ 

The next big game by Ubisoft after Black Flag is, if all goes well, is Ghost Recon. I Don’t Think we are seeing Splinter cell [Remake] next year. […] Far Cry is going through hell and back right now.

-Insider, Tom henderson.

The gameplay loop of the Far Cry extraction shooter has been on the drawing board since early 2025, so its core design could change entirely in the future. Meanwhile, the mainline Far Cry 7 is also rumored to focus more on multiplayer and is allegedly set in New England.

Their release windows remain undetermined.

Additionally, the next Ghost Recon game is also rumored to be in jeopardy at Ubisoft, despite its close launch window. The game could be delayed or severely scaled down in scope, as the company laid off 105 developers at the legendary Tom Clancy studio late last month.

Ubisoft Live-Service Shooter
Ubisoft is also working on a new live-service shooter despite XDefiant’s failure.

On the other hand, the struggling Splinter Cell remake has also been internally delayed, so it won’t launch next year. The Rayman Legends remake, however, was said to be progressing well.

Do you think the Black Flag remake and the next Ghost Recon will live up to the insane hype? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

Assassin’s Creed Black Flag Resynced Reportedly Impressed Media At Private Showcase

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  • Assassin’s Creed Black Flag Resynced was shown to the media recently, and a public reveal is expected next week.
  • The game has reportedly impressed viewers with its visuals already.
  • It is said to be a full remake for next-gen consoles based on the latest Assassin’s Creed technology.

Assassin’s Creed Black Flag Resynced recently leaked yet again via an official artwork on the Ubisoft Connect PC launcher after being an open secret for months. The game is set to launch on July 9, and select members of the press have already been given a detailed preview of the remake.

According to a new report, those involved in this event have been left largely impressed by Ubisoft’s work on revamping Assassin’s Creed 4.

Why it matters: Assassin’s Creed 4 Black Flag remains one of Ubisoft’s finest open-world titles several years later, and for those who enjoy pirate themes and the Caribbean setting, there is nothing else really like it.

According to Tom Henderson, the media embargo for Assassin’s Creed Black Flag Resynced lifts on April 23. The insider expects Ubisoft to share official details and the first trailer for the remake on the same day the embargo lifts.

He also reiterates that the project is a remake and not a remaster. Ubisoft is employing its latest engine for the title, and according to the insider, those at the media preview event have been left quite impressed by the visual presentation.

Tom Henderson also seems to have positive things to say about the visuals after watching this behind-closed-doors presentation himself.

I’ve seen the presentation. The game looks really good.

Elsewhere, the insider mentioned that Assassin’s Creed Black Flag Resynced will likely skip last-gen consoles like the PS4 and Xbox One. Ubisoft took the first step toward its shift away from these consoles with Assassin’s Creed Shadows, and it appears the publisher has no plans to go back.

Assassin's Creed 4 Black Flag Remake RPG Systems
Black Flag Resynced And AC Shadows Reportedly Share The Same Technology

Nonetheless, with the official reveal expected to arrive on April 23, all these details and more should be confirmed very soon by Ubisoft itself.

What do you think about the report? Are you excited about Black Flag Resynced? Share in the comments and on the Tech4Gamers Forums.

The Blood Of Dawnwalker Is Using Gen-AI In Development But Final Game Won’t Have Any AI

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  • The Blood of Dawnwalker director has stated that the RPG used generative AI in early development.
  • The developer generated voice lines to fix problems before the costly process of recording started.
  • However, the title won’t have any AI content in the final game.

Ever since its reveal in 2025, The Blood of Dawnwalker has been amongst the most anticipated RPGs in the industry. Directed by The Witcher 3 lead Konrad Tomaszkiewicz, the dark fantasy title has piqued the interest of fans through its early gameplay and trailers.

Boasting a unique protagonist structure and interesting combat that will include supernatural elements, the game was one of the wild ideas that made Tomaszkiewicz leave CD Projekt Red. Now, the director has answered another important query about The Blood of Dawnwalker: Whether the game will have AI content or not.

Why it matters: This smart use of generative AI to save costs is arguably the best way the technology can be utilised in the industry without impacting jobs.

In an interview with The Game Business, Konrad Tomaszkiewicz revealed that generative AI was used in the initial development of The Blood of Dawnwalker. However, the technology was only utilised as a placeholder, and the final game won’t include any AI content.

You know we aren’t really using AI. We used AI in the early development process to generate the voices to find out all the problems we have before we record with the actors.

 

The director explained that developer Rebel Wolves only implemented AI to generate voice lines during the early stages of production, as many problems in complex AAA titles like The Blood of Dawnwalker appear after voice lines are added.

Hence, by utilising the technology, Konrad Tomaszkiewicz was able to iterate on the RPG several times before starting the costly process of recording lines, helping them save a lot of money by fixing issues early on.

blood of dawnwalker
The RPG will feature the voices of real actors in the final game.

Furthermore, the Rebel Wolves CEO assured fans that The Blood of Dawnwalker won’t have any AI content in the final product. Tomaszkiewicz also confirmed that RPG is already playable on the PS5 and fans won’t have to wait too long to see how accurate the Witcher 3 comparison is.

Do you think The Blood of Dawnwalker is using Generative AI in an ethical manner? Tell us in the comments below or head to the Tech4Gamers forum for discussion.

PS6 With Its 10x Better Ray Tracing Could Offer Around 3x FPS in Games Compared to PS5, Claims Insider

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  • Debates about the PS6’s performance are heating up as the launch draws nearer.
  • An insider claims that due to its ray tracing capabilities, PS6 will offer 3x more FPS.
  • The next-gen console is also rumored to provide 10x better ray tracing enhancements.

As PS6 draws nearer, the rumors and debates about its performance have begun to gain traction. Many are anticipating it to be a huge jump over the PS5, while others are skeptical that it might not live up to the high expectations.

However, new rumors point to the PS6 will boast 10x ray tracing performance compared to the PS5. This in itself sounds like a major boost, but an insider has now claimed that this will also lead to 3.1x more FPS in games as well.

Why it matters: If this is indeed true, this would take the PS6’s performance closer to what the highest-end GPUs offer. And if it indeed launches at anything around $600, it would be a very tempting buy.

The 10x ray tracing won’t provide 10x better frame rates in games

YouTuber MLID and insider KeplerL2 recently got into a debate about the probable performance of the PS6. The latter recently took to NeoGAF to state that MLID misinterpreted the information. 

Kepler claims that due to the enhanced ray tracing capabilities, the newer console will be able to render and output frames more quickly. However, the “10x ray tracing” performance boost doesn’t mean 10x more frames. 

The real FPS gain is closer to 3.1x compared to the PS5

In fact, in real-time performance, it is closer to 3.1x better FPS. So, for instance, a title running 60 FPS on PS5, PS6’s enhanced capabilities could theoretically push it to around 180 FPS, which is a massive bump. 

Nonetheless, this, for now, is still a rumor. No one will really know how the console will perform until it launches. Even the PS5 claimed 4K 120 FPS gaming, but that was far from reality, so let’s wait and see. 

What are your thoughts on PS6 providing 3x better FPS in games than PS5? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.

Expedition 33 Secures ‘Best Game’ Award At BAFTA, Becomes Second Title Ever To Win All Five Major GOTY Awards In A Year

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  • Expedition 33 has won the Best Game Award at the BAFTA Games Awards 2026.
  • It has won a total of 5 GOTY accolades within a year, marking an extremely rare milestone in the industry.
  • The only other game to boast the same milestone is Baldur’s Gate 3, another genre-defining RPG.

Sandfall claimed Expedition 33 was received 100 times better than it initially expected, which is certainly true. The RPG has won game of the year awards left and right since its inception, let alone the other accolades. It recently passed over 500 GOTY honors in the process. 

The turn-based RPG has now secured yet another major Game of the Year trophy by winning the ‘Best Game’ award at the BAFTA Games Awards 2026. It also won an accolade across the debut game category in the process.

Why it matters: Expedition 33 has impressed gamers and critics alike, as evidenced by its industry-leading accolades. The unique turn-based mechanics and its incredible storytelling have appealed to the masses like never before.

As announced during the event, Expedition 33 is BAFTA’s reigning champion. What’s impressive is that the RPG has secured a full sweep across all five major awards shows this year, namely the following:

  • Golden Joystick Awards
  • The Game Awards
  • DICE Awards
  • Game Developers Choice Awards
  • BAFTA

Baldur’s Gate 3 is the only other game to have reached such a milestone, which is another genre-defining RPG that shook the gaming scene after its eventful launch. GTA 6 seems to stand a similar chance in the future if it delivers and exceeds the hype that is taking shape.

Clair Obscur Expedition 33 Team Receives The Best Game Award At BAFTA
Clair-Obscur Expedition 33 Team Receives The Best Game Award At BAFTA

Players hope these accolades will convince the wider gaming industry to produce similar high-quality and unique projects in the future, something that even an Expedition 33 voice actor has been calling for.

However, RPG veteran Dan Daglow believes that developing these ‘clever little’ titles is impossible if studios want to please the stock market.  

Do you think Expedition 33 winning all these GOTY awards will bring about a major change in the gaming industry, or will the RPG continue to remain an anomaly in the future? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

PlayStation Partner Iron Galaxy Suffers Major Layoffs As PC Push Winds Down

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  • PlayStation PC ports partner Iron Galaxy has announced a second round of downsizing, hinting once again at Sony’s shift away from PC gaming.
  • The developer states that the industry’s conditions have deteriorated rapidly since 2020, making its large team very ineffective.
  • This studio previously worked on ports like Uncharted: Legacy of Thieves Collection and The Last of Us Part 1.

Nearly every game in PlayStation’s modern first-party library is accessible on PC today, but recent reports suggest the gaming giant is stepping away from this trend to focus on exclusivity and consoles once again.

The likes of Ghost of Yotei and Marvel’s Wolverine are, therefore, expected to skip the platform entirely. As further evidence of PlayStation’s move away from PC, a major porting studio has now suffered layoffs.

Why it matters: The fact that Sony is no longer interested in the PC market may have hurt future prospects for the already-struggling studio.

Uncharted-4 Featured
Uncharted 4 Launched On PC Several Years Ago

Recently, Iron Galaxy confirmed an unknown number of layoffs as part of structural changes within the studio. Although no specifics were shared, the team is said to have downsized drastically.

In a message posted on LinkedIn, the developer admitted that the gaming industry’s dynamics have rapidly shifted since 2020, making it challenging “to get back to normal.” As Iron Galaxy puts it, the team was effectively unsustainable at its current size despite going through downsizing efforts just one year prior.

For the unaware, the studio had a reputation for co-development of various big projects in the games industry. In particular, the developer helped Naughty Dog port titles like Uncharted: The Legacy of Thieves Collection and The Last of Us Part 1 on PC.

With PlayStation expected to take a step back from porting its blockbusters to the platform, many see Iron Galaxy’s downsizing as yet another indication of the recent reports regarding Sony’s PC strategy coming to fruition.

The Last Of Us Part 1 Remake
Iron Galaxy Co-Developed The Last of Us Part 1 PC Port

PlayStation’s dedicated PC porting studio, Nixxes, is still up and running. However, over time, the team has evolved to be responsible for more than just PC releases, helping with games like Horizon Zero Dawn Remastered.

Anyhow, the impacts of Sony’s changing strategy should continue to become more apparent in the coming months.

What do you make of Iron Galaxy’s downsizing? Share in the comments and on the Tech4Gamers Forums.

$30 to $50 Games Are The New Sweet Spot For Players, Analysts Conclude

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  • New report from analysis firm reveals $30-$50 games are the fastest-growing segment.
  • This makes this price point the new sweet spot for gamers instead of $70 AAA titles. 
  • This range focuses on the highest creativity and providing brilliant gaming experiences.

AAA games used to dominate the industry because of how sheer fun and innovative they used to be. However, the scenario has changed a lot, and smaller budget titles are the ones that seem to have a stronger grip on the market. 

Analysts have weighed in on the situation and concluded that $30 to $50 games are the new sweet spot for players. Titles like Arc Raiders, Helldivers 2, and others have dominated the market in the last couple of years. 

Why it matters: $70 games aren’t something everybody can afford. In fact, with bad optimizations and generic AAA experiences, AA or Indie games at a much lesser price have become a no-brainer for most people.

The $30 to $50 games are the fastest-growing segment

Newzoo’s 2026 PC and console gaming report highlights game sales across the 3 major platforms: PC, PlayStation, and Xbox. A big chunk of their recent revenue came from $30-$50 games, making them the fastest-growing segment.

This means that these games are now the default-priced titles for most players, amid $70 AAA releases, and this price tag could go even higher in the future. Recent indies and small-budget titles have been instrumental in this regard.

AA And Indie Games 2025
Indie titles have provided some of the best experiences in recent years

Titles like Arc Raiders, Expedition 33, Split Fiction, Arc Raiders and many others prove that you don’t have to pay a premium to get an excellent experience. As long as there’s creativity, games will sell. 

What are your thoughts on $30 to $50 games being the new sweet spot for players? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.

Arc Raiders Suffers Sharp Player Drop, Losses 80% Of Active Players Within Few Months On Steam

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  • Arc Raiders has lost over 80% of its peak player count on Steam within five months.
  • The game is still pulling in commendable numbers, but the player base is declining daily.
  • A majority of players have left the live-service experience due to rampant cheaters.

Arc Raiders has seen a series of ups and downs lately, with its studio backtracking on AI use by replacing AI-generated lines with voices of real actors. Its success is also funding the team’s two new projects. However, the game’s future now appears to be quite gloomy.  

Arc Raiders has now lost over 80% of its all-time high player count on Steam within just five months after launch. While player decline is expected for live-service games, the sheer scale and sharpness of this decline are what’s ringing alarm bells in the community.

Why it matters: Despite still boasting incredible numbers, Arc Raiders is seeing a huge decline in active players. The drop is a cause for concern for its future if the developers are unable to bring a resurgence.

Arc Raiders has lost over 80% of its players within 5 months after release.
Arc Raiders has lost over 80% of its players within 5 months after release.

Steam tracker SteamDB shows that Arc Raiders had an all-time high peak of 481k during mid-November, but that massive figure has been reduced to only 92k in the last 24 hours. While these are still great numbers, the daily player decline is the more concerning part here.

It’s worth noting that the game was pulling in nearly 300k players daily just two months ago and was dubbed one of the most stable live service releases. Now, over 200k players who used to frequent Arc Raiders have jumped ship to other titles in just 8 weeks.

The chart comparing the last three months also seems to show a clear downward decline. Therefore, the future of Arc Raiders does not seem as bright as the community initially thought, even with the promises of more content updates.

Arc Raiders is barely hanging on in Steam's top 30 current most played games chart.
Arc Raiders is barely hanging on in Steam’s top 30 current most-played games chart now.

Arc Raiders has been riddled with cheaters for a long time, who completely ruin gameplay. It has caused a massive exodus of players. Many users are also unhappy with the current state of the title, as evident by the now lowered ‘mostly positive’ rating on Steam.

Do you think Arc Raiders stands a chance at seeing a massive player resurgence in the future? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

Former Naughty Dog Designer Calls Out Studio For Erasing His Work On The Last Of Us

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  • Ex Naughty Dog designer Benson Russel has called out the studio for erasing his work on The Last of Us.
  • The first game’s remake didn’t use the combat system Russel developed for the original.
  • In addition, Sony pushing the remake as the definitive edition further angered the developer.

After a flurry of remakes, Naughty Dog is set to make its big comeback in 2027 with a new IP, Intergalactic: The Heretic Prophet. The studio is hard at work on multiple projects, according to a former employee, with one of these games reportedly being a new Uncharted title.

But, with fans not completely buying into Intergalactic, Naughty Dog needs to make a few brilliant games to counteract the bad PR. From the looks of it, however, the studio’s reputation can take another hit as a former designer has called them out for deleting his work on The Last of Us.

Why it matters: The original Last of Us is one of the most influential games of this century, and pushing the remake as the definitive way to play it is a disservice to the developers who worked on the 2013 title.

In an interview with Kiwi Talkz, ex-Naughty Dog combat designer Benson Russel called out the studio for replacing the combat systems he built for the original Last of Us with newer technology in the remake.

When they put out The Last of Us Part 1, where they reworked the game and they used The Last of Us 2 tech to redo the combat encounters and other things. That one’s a sour spot for me. It is literally taking my scripts, pushing delete, and putting all new scripts in, and that was a load of work.

The developer revealed that The Last of Us Part 1 remake didn’t utilise any of the combat encounters or scripts he had developed for the 2013 original. Instead, newer technology from The Last of Us Part 2 was used, which really angered the veteran combat designer.

Russel explained that this is a sour spot for him, as the company took all his scripts and just deleted them, erasing a ton of work he had done.

The Last of Us Part 1 naughty dog
The remake is the definitive version of the game, as per Sony.

In addition, Sony pushing the remake as the definitive way to play The Last of Us Part 1 annoyed the developer even more, who thinks it’s a slap in the face of people who worked so hard on the 2013 original.

Do you think Benson Russel is right to be angry at the studio for deleting his work? Tell us in the comments below or head to the Tech4Gamers forum for discussion.

Data Removal Services Matter More Than Ever for Gamers

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  • Companies aggregate your online activity, platform accounts, and financial details into profiles they sell to third parties.
  • Visible personal data makes gamers easier targets for phishing, account theft, and aggressive spam
  • Because they contain payment methods and expensive digital assets, these profiles are profitable for scammers.

Most gamers spend years building accounts, communities, and digital identities. You have usernames tied to platforms, payment details on storefronts, social links, Discord servers, and maybe even public tournament profiles. That same online footprint can be collected, packaged, and sold by data brokers.

That is why data removal services are getting more attention. They are not some magic shield, but they can help reduce how much of your personal info floats around online. For gamers who care about privacy, account safety, and avoiding scams, that matters more than ever.

Why Gamers Should Care About Data Brokers

Privacy Concerns Around The Recall Tool Delayed Its Release

Data brokers are companies that gather information from public records, apps, websites, and purchases. They combine that data and sell profiles to advertisers or other businesses.

For gamers, that can create real problems. It often leads to more spam emails and scam messages, phishing attempts targeting gaming accounts, personal details being tied to usernames, increased risk of account takeovers, and constant targeted ads based on browsing habits.

If you stream, play competitively, or stay active in gaming communities, your digital trail can grow fast.

It Is Not Just a Casual Privacy Issue Anymore

A lot of players assume privacy tools are only for celebrities or businesspeople. That mindset feels outdated now.

Gaming accounts often contain stored payment methods, rare skins or items, large game libraries, personal chats, friend lists, and linked social media accounts.

To scammers, that is valuable. To data brokers, it is profitable.

That is why trimming your public data exposure makes sense. Less visible info often means fewer easy openings for bad actors.

Data removal services usually search common people-search sites and broker databases, then send removal requests on your behalf. Some also keep monitoring to see if your data shows up again later.

In simple terms, they help remove old addresses and phone numbers, reduce searchable personal records, cut down spam exposure, lower chances of social engineering attacks, and save time compared to doing manual opt-outs yourself.

No service can erase you from the internet completely, but they can reduce unnecessary exposure.

Why This Fits the Gaming Lifestyle

virus

Gamers already understand maintenance. You update drivers, clear storage, patch games, and optimize settings. Privacy should be treated the same way.

Think of data cleanup like deleting junk files from your PC. It does not make you invincible, but it removes clutter and closes avoidable risks.

That is especially useful if you buy games online often, use multiple launchers, join random communities, trade items or skins, or stream and create content.

Not every option is worth paying for. Look for tools that offer clear reporting, regular scans, and support for major broker sites. Some names people may come across include iolo and other privacy-focused platforms.

Still, do not buy into hype. A good service should be practical, transparent, and easy to use, not marketed like a superhero gadget.

The Bigger Point

Gamers spend serious time protecting accounts with strong passwords, two-factor authentication, and backup emails. That is smart. But many ignore the public data trail that can also be used against them.

Data removal services are not the whole solution, but they can be a useful extra layer. In a world where everyone wants your clicks, habits, and details, taking some of that control back feels like common sense.

And honestly, every gamer knows one thing: if you can reduce unnecessary threats before the match starts, why wouldn’t you?

Almost 50% Of Developers Are Thinking Of Leaving The Gaming Industry Due To Layoffs

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  • 44% of developers want to quit the gaming industry because of layoffs, according to Skillsearch.
  • Only 35% of game developers worldwide haven’t been affected by layoffs recently.
  • Furthermore, 64% of these developers oppose the proliferation of AI in the industry.

In the past few years, layoffs have become a constant in the gaming industry. This year alone, Epic laid off a whopping 1,000 developers, while studios like Eidos Montreal and Crystal Dynamics also fired employees just last month.

With major publishers like Ubisoft pushing the rhetoric that layoffs are the only way the company can progress, developers are inclined to feel a little unsafe. Now, new research shows that almost half of the industry wants to quit due to this very lack of job safety.

Why it matters: With AI threatening to reduce jobs and companies rendering entire departments in studios around the globe useless, one cannot blame game developers for seeking another way to make money.

industry layoffs
Source: Skillsearch

In a new study, recruitment company Skillsearch revealed that 44% of developers in the gaming industry want to leave due to the large number of layoffs. This research interviewed 1,000 employees in the gaming industry, working across sectors such as programming, art, and design in studios worldwide.

Only 35% of the participants were not affected by layoffs in the last 12 months, while the rest were either fired or faced redundancies in their studio. Furthermore, among all the game developers who were laid off, only 45% have found new jobs since, with a quarter of the demographic taking more than 6 months to find a new gig.

The study also revealed that nearly half of the gaming industry showcased problems with the utilisation of AI in development, with 64% believing it actually reduces creativity. The most common worries were regarding the decline in job security due to AI and its ethical deployment.

Arc Raiders
The use of AI was a concern among most developers.

However, despite these concerns, more than 50% of developers admitted to using AI tools in daily operations, with some stating that their studios have strict ethical guidelines for utilising the technology.

Do you think the main reason behind so many layoffs in the industry is the unsustainability of the AAA ecosystem? Tell us in the comments below or head to the Tech4Gamers forum for discussion.