At T4G, my task is to cover the latest news around the gaming globe ASAP and with the utmost precision. I adore all the games and respect all the devs behind the amazing games that we get all year. So, whether it’s a PC or a Console game, I got it all covered.
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Amid the increased use of AI, layoffs in tech companies have already crossed 100K.
We are just around the mid of 2025, so the number is more alarming than ever.
Even more layoffs are expected in different tech companies and multiple divisions.
Layoffs have become an unfortunate trend in the tech and gaming industry that just doesn’t seem to stop. It seems like every month we find out about a different company reducing its workforce to manage budgets.
In 2025 alone, tech layoffs have crossed 100,000 people with the major job cuts happening at Microsoft, Intel, Sony, and many more. So many people have been affected by this ever since the pandemic, but that isn’t the sole reason.
Why it matters: Companies state that its laying off employees to manage their budgets in the current inflated economies. While that is the case, a huge push has been made due to the AI revolution in tech.
Over 100,000 tech layoffs have already been done in 2025
For context, Microsoft laid off around 15000 employees this year,Intel let go of thousands as well, with more expected. Various game studios have removed a ton of employees. Even companies like Amazon, Meta, and more have reduced their workforce.
Now, while many state they do it due to increased operating costs, AI is allegedly what is in the driving seat of this issue. Microsoft recently laid off staff and then put up an ad to hire new employees. You guessed it, with an AI image.
Microsoft recently let go of 15000 employees in just one go
While some studios like CDPR have dismissed using the tech for development, Microsoft and Sony are locked in for the use of generative AI. This is a tough time for tech employees, and we hope it gets better soon.
What are your thoughts on tech layoffs crossing 100,000 in 2025? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.
As Tech4Gamers’ Wiki Editor, I dissect gaming products, offering detailed perspectives on a variety of PCMR hardware ranging from the Best Motherboards and CPUs to the Best GPUs, RAM, and PSUs.
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Chinese-associated hackers are doubling down on their efforts in the interest of Beijing’s silicon self-sufficiency by sabotaging Taiwan’s semiconductor industry and infiltrating U.S.military bases in the form of cyber attacks to steal intellectual property and confidential data.
A team of four hacking groups, i.e., UNK_ColtCentury, UNK_FistBump, UNK_DropPitch, and UNK_SparkyCarp have been named for targeting at least 15-20 organizations worldwide, ranging from small-scale vendors (weak links in the supply chain) to major global businesses, including the manipulation of analysts at U.S.-based international bank.
China’s $150 billion attempt for self-subsistence in the semiconductor industry has failed catastrophically, where the blame lies with blatant corruption in the form of numerous “zombie fabs”, SMIC’s (Semiconductor Manufacturing International Corporation) outdated fabrication technology
Let’s not mince words: China is playing dirty in the global semiconductor war.
With U.S. export controls tightening and Trump imposing indigestible tariffs paired with Taiwan’s dominance unshaken, and domestic chipmaking ambitions burning through billions in failed “zombie fabs,” Beijing is resorting to cyber-espionage, corporate sabotage, and outright theft to close the gap.
And they’re not being subtle about it.
The Semiconductor Heist: China’s Cyber-Espionage Onslaught
According to cybersecurity firm Proofpoint, a swarm of China-linked hacking groups—with names straight out of a bad spy novel (UNK_FistBump, UNK_DropPitch, UNK_SparkyCarp, and UNK_ColtCentury)—have been caught targeting semiconductor firms, supply chains, and even financial analysts tracking Taiwan’s chip sector.
Their goal? Steal, sabotage, and surveil.
How They’re Doing It
UNK_ColtCentury (aka TAG-100 or Storm-2077) built rapport with targets before deploying Spark, a custom remote access trojan (RAT).
UNK_FistBump hijacked Taiwanese university email accounts, posing as job seekers to deliver malicious PDF resumes loaded with Cobalt Strike beacons or Voldemort, a backdoor linked to 70+ past breaches.
UNK_DropPitch impersonated a fake investment firm, tricking analysts into downloading malicious ZIP files that installed HealthKick backdoors.
UNK_SparkyCarp sent fake security alerts (e.g., “Your account is compromised!”) to phishing sites like accshieldportal[.]com, stealing credentials.
A translated sample of the phishing email disguised as a job application email, courtesy of UNK_FistBump. (Image Credits – Proofpoint)
At least 15–20 organizations were hit, from mid-sized suppliers to major global enterprises—including financial analysts at a U.S.-based international bank.
Why Taiwan’s Chip Industry Is In The Crosshairs
Taiwan’s semiconductor sector isn’t just important—it’s the backbone of global tech.
TSMC manufactures 90% of the world’s advanced chips.
MediaTek, UMC, Nanya, and RealTek dominate key niches.
When Reuters reached out, none of these firms would comment on whether they’d been breached.
But Proofpoint’s Mark Kelly confirmed:
The motive was most likely espionage.
The Supply Chain Weak Spot
Smaller suppliers—chemical firms, logistics providers, consultants—are the soft underbelly of the semiconductor industry.
In June 2025, a China-linked group Amoeba attacked a critical chemical supplier to TSMC.
TeamT5, a Taiwanese cybersecurity firm, warned of rising email-based threats targeting peripheral players.
Another phishing email, this time in the form of an investment research collaboration request aimed at multiple large-scale investment banks thanks to UNK_DropPitch. (Image Credits – Proofpoint)
Hack the weak link, compromise the chain.
China’s Desperation: A Semiconductor Industry In Shambles
Beijing’s $150 billion push for self-sufficiency has been a disaster:
“Zombie fabs”—half-built, abandoned factories—litter the landscape.
SMIC’s 5nm fabrication attempts are lagging TSMC by 4+ years.
Export bans on ASML’s (Advanced Semiconductor Materials Lithography) EUV (Extreme Ultraviolet) machines are crippling progress.
A highlight depicting a couple of China’s zombie semiconductor fabrication facilities that went bust for a variety of reasons including, but not limited to bankruptcy, blacklisting, unfinished construction, and unpaid debt repayments, costing investors a total of $50 billion to $100 billion in collective operational losses. (Image Credits – Tom’s Hardware)
The Rare Earth Gambit
In a rare “carrot” move, China eased rare earth export restrictions to lure European semiconductor firms.
But let’s be real—it’s a trap.
Control the materials, control the industry.
China’s controlling mindset can be proven by the fact that the superpower just recently imposed a six-month limit on the rare earth export licenses granted to Chinese organizations, effectively weaponizing its leverage over global supply chains, and of course, the U.S.A’s in particular.
The U.S. Isn’t Safe Either
China’s cyber-campaigns are global:
U.S. Treasuryhacked (targeting sanctions committees). What’s ironic is that this happened shortly after the U.S. office imposed sanctions on a Chinese company for alleged cyberattacks. Coincidental? I don’t think so.
Guam’sinfrastructureprobed (a strategic U.S. military hub). Guam represents a key U.S. military outpost, i.e., a foothold on one of the remote Mariana Islands in the Pacific Ocean. China’s alleged operation nicknamed “Volt Typhoon” intends to disrupt military and civilian operations in the event of a conflict over Taiwan by mimicking legitimate users to gain control over vital infrastructure, such as water systems, power grids, and communication networks.
NXPEuropebreached (chip designs stolen after going undetected for more than 2 years).
When confronted, China’s embassy gave the usual “We oppose cybercrime” lip service.
Meanwhile, Chinese hackers keep phishing, breaching, and stealing.
The Bottom Line: This Is Economic Warfare
China isn’t just playing catch-up—it’s waging a shadow war.
✅ Cyber-espionage (stealing IPs, i.e., Intellectual Property from TSMC, NXP, and financial analysts).
✅ Supply chain attacks (targeting weak suppliers).
✅ Geopolitical pressure (hacking Guam, U.S. Treasury).
Global Semiconductor Industry: What’s Next?
More breaches (smaller firms = easier targets).
Stricter U.S. export controls (choking China’s tech growth).
Taiwan doubling down on security (or facing collapse).
One thing’s clear: China will get its chips—by hook or by crook.
The only question is, who’s next on their hit list? 🚨
As Tech4Gamers’ Wiki Editor, I dissect gaming products, offering detailed perspectives on a variety of PCMR hardware ranging from the Best Motherboards and CPUs to the Best GPUs, RAM, and PSUs.
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Newer gaming titles demand at least 10-12 GB of GDDR7 VRAM to swiftly and stably render frames to drive high refresh rates in 1080p and 1440p.
New 8 GB GPU releases like the RTX 5050 have flopped disastrously, getting significantly outperformed by an older budget GPU like the RTX 3060 12 GB.
Sales data from a German retailer (MindFactory) puts this in perspective by showing that the 16 GB RTX 5060 Ti is outselling the 8 GB spec by more than 1600% while AMD’s 16 GB RX 9070 XT is cannibalising its 8 GB sibling’s sales by over 3000%.
Let’s cut to the chase—8 GB of VRAM (Video Random Access Memory) in 2025 is a joke.If you’re still buying a GPU with only 8 gigs of video memory, you’re either uninformed, desperate, or being scammed.
The numbers don’t lie: According to one of Germany’s biggest retailers, i.e., MindFactory, the 16 GB RTX 5060 Ti outsold its 8 GB counterpart by 16x, while AMD’s 16 GB RX 9070 XT outsold the 8 GB model by over 30x.
Gamers are voting with their wallets, and the message is clear: 8 GB GPUs are dead.
But why? Because modern games demand more. Between ray tracing, high-res textures, and advanced anti-aliasing features, 8 GB GPUs are choking at 1440p and above.
And the worst part? GPU makers know it—they just don’t care.
The Death Of 8 GB GPUs: What The Numbers Say
Let’s start with the cold, hard sales data:
Nvidia’s RTX 5060 Ti 16 GB outsold the 8 GB model 16:1 (105x 8 GB RTX 5060 Ti units sold versus 1675x 16 GB RTX 5060 Ti units, courtesy of MindFactory’s publicly available sales data).
AMD’s RX 9070 XT 16 GB outsold the 8 GB version by over 30x.
The numbers speak for themselves. (Image Credits – Future)
This isn’t just preference—it’s survival. Games like:
“Avatar: Frontiers of Pandora” (12+ GB VRAM at 1440p Ultra)
“Star Wars Outlaws” (10+ GB recommended for 1440p)
“Call of Duty: Black Ops 6” (12 GB VRAM for max settings)
…are literally unplayable at high settings on 8 GB cards without severe stuttering, texture pop-in, or outright crashes.
Why 8 GB GPUs Are A Scam In 2025
Ray Tracing & High-Res Textures Eat VRAM Alive
Modern ray tracing doesn’t just tank FPS – it devours VRAM.
Nvidia’s DLSS 4 tech helps as will the upcoming ‘Redstone’ update for AMD’s FSR suite, but neither of these utilities are known for magically freeing up memory.
Simply said, once your VRAM fills up, performance tanks.
They withheld 8 GB review samples from major outlets.
Nvidia only allowed handpicked reviewers to test the 16 GB variant in specific games at optimized (read: lowered) settings.
Slower memory bus (128-bit vs. 192-bit on the 16 GB model), bottlenecking the performance even further.
This wasn’t an accident—it was damage control.
The Future: 8 GB GPUs Will Be Phased Out By 2026-2027
Mark my words: New 8 GB GPUs won’t exist in two years. Here’s why:
Console ports are targeting 12+ GB VRAM. The PS5 and Xbox Series X have 16 GB shared memory—PC ports follow suit.
AI upscaling (DLSS/FSR) needs VRAM headroom. The more VRAM, the better the upscaling quality.
GDDR7 is pushing minimums higher. Next-gen games will assume 12 GB baseline.
8 GB GPUs In 2025: Why Do Manufacturers Continue To Defend Themselves?
It’s pretty evident that AMD and Nvidia are trying to milk as much money as they can with these paltry 8 GB variants.
What’s shocking is their insistence and confidence with regards to backing up their money-making moves.
There might be a hint of truth in Frank’s words, but that doesn’t justify the ridiculous pricing. (Image Credits – X)
For example, Frank Azor from AMD claimed that their market analysis showed that a majority of the gamers just want to keep gaming at 1080p, which is why the RX 9060 XT 8 GB exists at an MSRP of $300.
Understandably, this tweet did not go down well with us gamers, which is why AMD received a lot of backlash, akin to the flak inflicted on Nvidia, for pricing a 8 GB GPU at $300.
Steam Hardware Survey – June 2025. (Image Credits – Tech4Gamers)
Interestingly, Steam’s Hardware Survey for the month of June 2025 shows that 54.54% of gamers do still play in 1080p with 1440p usage trailing down to just 19.86%, which means Frank isn’t entirely wrong here.
Nevertheless, this does not mean that it’s okay to ludicrously charge upwards of $300 for a 8 GB GPU in 2025.
If the 8 GB RX 9060 XT had been priced at $200 to $250, it would’ve decimated the 8 GB RTX 5050 and received a lot of praise for its value-for-money aspect, but alas, GPU manufacturers always seem to focus on high profit margins with low sales volumes rather than the vice versa.
What Should You Buy Instead?
Budget (Under $300):
Used RTX 3060 12 GB (still better than a new Blackwell 8 GB card)
Intel Arc A770 16 GB (if you can handle driver quirks)
Mid-Range ($350-$600):
RTX 5060 Ti 16 GB ($430 MSRP, real-world pricing hovering between $500 to $600 depending upon the vendor)
RX 9060 XT 16 GB (much better price-to-performance ratio with a $350 MSRP and real-time pricing of around $400, give or take $20-30)
Final Verdict: Stop Buying 8 GB GPUs
If you buy an 8 GB GPU in 2025, you’re:
❌ Wasting money on a product that’s already obsolete
❌ Signing up for stuttering, crashes, and lowered settings
❌ Supporting GPU makers’ anti-consumer practices
The market has spoken. 8 GB is dead. Stop pretending otherwise.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
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ShadPS4 progress is going very quickly, as it can play a large number of PlayStation 4 exclusives.
The emulator can now run one of the most iconic games, The Order: 186.
While the title is not in playable condition, it is still a huge step.
ShadPS4 has shown immense growth, allowing games that people thought they might never play on the PC to become a reality. Bloodborne is one of the most loved PS4 exclusives that PC players have demanded for a long time.
However, Sony didn’t even listen to its fandom’s demand to release the 60FPS, so how in God’s green earth would it ever listen to the PC players’ demand? That said, the fandom took it into their own hands and, via the ShadPS4, did the unthinkable.
Why it matters: The Order: 1886 is a PlayStation 4 exclusive that the fandom has longed to play on the PC. Now, that is no longer a dream thanks to ShadPS4.
John GogGames Emus on YouTube has posted a video of ShadPS4 running The Order: 1886 for the first time. Fans should note that the game is still unplayable, but the emulator running it for some time is a huge step.
This is only the beginning, as the title will be fully playable from start to end in just a few months or even weeks. The YouTuber is using a Ryzen 9 7900X3D, RTX 4070, and 32GB of RAM. However, despite using such a high-end PC, the user is only getting 2-3 FPS.
That is because the utilisation of the CPU and the GPU isn’t that much, so there is a lot of work to be done. Aside from the low FPS, there appear to be numerous visual glitches.
ShadPS4 can now run some of the best PlayStation 4 titles.
However, these issues will be addressed, and the game will become playable, as the emulator is already capable of running games like Bloodborne, Gravity Rush, Killzone, and Infamous: Second Son. So, you don’t have to worry about the emulator’s capabilities.
What are your thoughts about ShadPS4 running The Order: 1886 for the first time? Do you think the emulator has the potential to run all of the PS4 exclusives on the PC? Share your thoughts with us in the comments section below or join the official Tech4Gamers forums for discussion.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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Charlie Cox, the actor behind Daredevil, voices Gustave in Clair Obscur: Expedition 33.
Although he never played the game, the actor plans to do so soon, thanks to the post-launch buzz surrounding the title.
He stated that his last game was probably Mario 64, a title first released nearly 30 years ago.
Clair Obscur: Expedition 33 took the entire gaming industry by storm a few months ago, setting a huge milestone for the newly formed studio Sandfall Interactive. Since its release, the game has sold millions of copies and amassed a massive fandom.
Sandfall Interactive even managed to include big names like Robert Pattinson and Charlie Cox into the mix, further cementing a strong legacy for the title. In fact, the RPG is so popular that Charlie Cox has expressed interest in playing it recently.
Why it matters: The actor does not typically play games, and his last played game, Mario 64, was released nearly 30 years ago in 1996.
Charlie Cox, the famous actor best known for his work on the Daredevil series, contributed to Clair Obscur: Expedition 33 as the voice of protagonist Gustave.
Although the voice actor has noted on various occasions that he was unfamiliar with Gustave or the game when recording voice lines for the character, a fan recently posed a question that prompted a fascinating response from Charlie Cox.
When asked about Esquie potentially becoming friends with Matt Murdock, Charlie Cox noted that he was unfamiliar with the character Esquie, as he had never played the game or knew much about it.
However, because the buzz surrounding Clair Obscur: Expedition 33 eclipsed most other games in 2025, Charlie Cox now intends to find out what all the excitement is about. He also noted that he would need a console for the game since he does not currently own one.
I wanna play the game. I remember being in the studio and thinking the visuals are extraordinary. They’ve come a long way since Mario 64, which was probably the last game I played.
-Charlie Cox
Perhaps the most interesting part about this response is that Clair Obscur: Expedition 33 is the first game since Mario 64 to have caught the actor’s interest.
Maelle In Clair Obscur Expedition 33
Mario 64 was an incredible game and remains an icon for the industry, so Clair Obscur: Expedition 33 potentially becoming equally important as a game to Charlie Cox is a massive achievement in itself.
Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
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Sony’s FSR 4 update for PS5 Pro will extend the console-gen to 2029.
The update will reveal the console’s true potential and drive heaps of sales.
A 2029 release for the PS6 will allow Sony to work on advancements for the next-gen experience with AMD.
With increased hardware costs and minimal advancements, next-gen consoles are said to rely heavily on Machine Learning and AI rather than raw power. As such, Sony has partnered with AMD to work on Project Amethyst, delivering a significant performance upgrade for the PlayStation consoles and AMD GPUs.
Sony is currently rolling out a new FSR 4 update for the PS5 Pro, which will help extend the console’s generation until Project Amethyst makes new advancements. The same update is also said to incentivize gamers to upgrade their hardware to the PS5 Pro.
Why it matters: The PS5 Pro has faced significant criticism from the public for not delivering a substantial hardware upgrade compared to its predecessor. However, the new FSR update will surely reveal the console’s true strengths and make it a worthy purchase.
Insider Revealing Sony’s Current Console Plans || X
According to Detective Seeds, Sony engineers plan to extend the current console generation until 2029. This will extend the PS5’s lifecycle by a year, making it longer than past generations.
That is, Sony could still release the console in 2028 if executives want to push the release date forward. Still, a 2029 launch is feasible for Sony to maximize the potential of PS6.
Sony and AMD are currently working on Project Amethyst, a technology that is expected to enhance hardware performance through machine learning and AI for AMD GPUs and the PS6.
The PS5 Pro FSR 4 update is also a part of Project Amethyst. This will be a substantial upgrade over the current PSSR and is expected to deliver significant performance improvements.
Insider also expects the GTA to deliver 60 FPS on the PS5 Pro, thanks to FSR 4. As such, more and more gamers will be inclined to purchase the mid-gen refresh.
Will you purchase the PS5 Pro console after the FSR upgrade? What are your thoughts on PS6 slated for 2026? Let us know in the comments, or at the Tech4Gamers Forums.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
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No Rest For The Wicked is currently in early access on the PC.
The game has received a positive reception from the fandom, and many are eagerly awaiting its release on the console.
However, the title may not arrive at Xbox Series S|X as the developer might only focus on PS5 and Switch 2.
PlayStation has left Xbox quite behind in competition, but it still considers the latter as its competitor. Microsoft has a chance to turn the tables if it manages to release the next-gen Xbox before the release of GTA 6.
However, the current state of Xbox isn’t ideal, as more and more developers are leaning toward PlayStation 5 and PC exclusivity. The developer of No Rest For The Wicked has also hinted at skipping the Xbox release, fearing the console may not attract many sales, making it a total waste of time.
Why it matters: Previously, some developers skipped the Xbox as a platform for their games due to the Series S, finding it challenging to optimize their games for this console. However, they are now entirely skipping the platform.
No Rest For The Wicked On Xbox Is Unlikely To Release Now
Delmontyb on Twitter posted a screenshot of Thomas Mahler’s statement. He said that, for the time being, they are only considering the release on PlayStation and potentially on Switch 2. Due to market conditions, the game may not be released on Xbox Series S|X.
Btw, given current market conditions, we might only release on PS5 and potentially Switch 2 for the time being – we’ll have to discuss things with MS to see what makes sense for Xbox.
-Thomas Mahler
The game is already available to play on PC via early access, and it will now also be released on the PlayStation 5. The release date has not been confirmed yet, but you can expect updates from the developer soon.
It should be noted that the Switch 2 port has not been confirmed, either, as Mahler has only stated a possibility. The same goes for the game not releasing on the Xbox Series S|X. That said, the game is unlikely to arrive on Xbox because sales have not been great, and Game Pass has been stagnant for a while now.
What are your thoughts on No Rest For The Wicked not releasing on the Xbox Series S|X? Do you think the developer’s reason is justifiable? Share your thoughts with us in the comments section below or join the official Tech4Gamers forums for discussion.
Currently serving as a News Reporter at Tech4Gamers, I have the privilege of combining my love for gaming with the art of storytelling. My role involves crafting engaging narratives that keep our audience abreast of the latest developments in the gaming world.
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Assassin’s Creed Shadows was supposed to turn things around for Ubisoft.
The title cost a minimum of $116 million to make, yet the company posted losses of €82.6 million in the latest fiscal year.
As such, Assassin’s Creed Shadows was unable to break even for Ubisoft’s yearly finances.
Ubisoft’s apparent blockbuster of the year failed to save the French publisher from a deep financial hole. Assassin’s Creed Shadows received mixed reviews from critics and fans alike. Most of the players even failed to complete the game as it “burnt them out.”
With the mixed reception, many fans are even questioning if Assassin’s Creed Shadows was a success or not. So far, Ubisoft has claimed that the title was profitable, but the latest findings show that it still couldn’t save the publisher from going into the ever-deepening swamp.
Why it matters: Assassin’s Creed Shadows was supposed to be Ubisoft’s comeback from a long series of failures and setback. Even their biggest and most ambitious title failed to save its publisher, raising questions about whether they’ve lost their craft.
Assassin’s Creed Shadows sold less than 400k copies on PC, with 1.6 million sales reported for the PS5
In their latest shareholder meeting, Ubisoft’s CEO stated that the development cost for Assassin’s Creed Shadows exceeded €100 million ($116 million in USD). This figure is a minimum at best, and the likely final cost should be significantly higher, considering how expensive AAA games have become these days.
However, the most interesting aspect of this revelation was that Ubisoft posted a deficit of €82.6 million for the financial year from April 2024 to March 2025. This implies that Assassin’s Creed Shadows wasn’t a major success in saving Ubisoft from the financial constraints it has faced for years.
The operating cost here also includes several AAA projects being developed by Ubisoft. The publisher also presented its latest cost reduction program, aiming to cut $110 million over the next two years.
Ubisoft received 1.16 billion euros in the new subsidiary formed with Tencent
Expect a multitude of reveals from Ubisoft soon, including the return of major franchises such as Splinter Cell, Far Cry, Ghost Recon, and Prince of Persia. With these big releases, the publisher has yet another chance to regain its once-renowned status as a developer.
At T4G, my task is to cover the latest news around the gaming globe ASAP and with the utmost precision. I adore all the games and respect all the devs behind the amazing games that we get all year. So, whether it’s a PC or a Console game, I got it all covered.
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Ghost of Yotei presentation has more views than the Xbox showcase and recent SOP.
This suggests that interest in the game remains high, despite the criticism surrounding it.
The title launches on October 2 and will be exclusively available on the PS5.
Ghost of Yotei is the successor to PlayStation’s critically acclaimed Ghost of Tsushima by Sucker Punch. While it doesn’t act as a direct sequel to the first, it still borrows many elements, and fans seem to be excited about it.
Even the views on the recent Ghost of Yotei State of Play showcase that interest in the title remains relatively high, despite criticism that the game appears to be a clone of Ghost of Tsushima, albeit with a different protagonist.
Why it matters: Sucker Punch blew it out of the park with the first entry. It was critically received both on PlayStation and PC, so fans are expecting a similar quality from the latest title as well.
Ghost of Yotei State of Play had more views than other recent showcases.
On YouTube, the special State of Play presentation for Ghost of Yotei attracted a massive 3.2 million people. For context, the latest Xbox showcase and June’s State of Play had 2 million and 3 million views, respectively.
Both of the showcases had multiple exciting announcements, but Ghost of Yotei had higher viewership. The game was previously criticized for its similarity to Ghost of Yotei in terms of graphics.
Other showcases had less interest than Ghost of Yotei.
Moreover, people aren’t happy with the protagonist, Atsu, either. However, the studio says she is the perfect match for the current story. Interestingly, even the sales for the $80 deluxe edition of the game are higher than those for the standard edition.
So, it seems that PlayStation has yet another hit on its hands. Ghost of Yotei launches on October 2 on PlayStation. Although it’s not launching on PC for now, we can expect it to be released at a later time, similar to its predecessor.
What are your thoughts on the Ghost of Yotei interest? Do you think it’ll be worth it? Let us know your opinions in the comments or join the discussion at the Tech4Gamers forum.
At Tech4Gamers.com, I cover the latest news and rumours in the gaming industry, from new game releases to hidden gems and video game leaks. Furthermore, I occasionally write tech articles about video game consoles, providing insights into the hardware and software that powers our gaming experiences.
[Press Release] Colorful Technology has launched the iGame Shadow II DDR5 memory series, designed for high performance on AMD’s latest Ryzen 9000 CPUs. With faster speeds, tighter timings, and improved overclocking capabilities, this memory is designed for gamers and creators who require top-tier performance.
Optimized for AMD EXPO and Intel XMP 3.0, the flagship DDR5-6400 CL28 kit offers plug-and-play performance with ultra-low latency. Running at just 1.4V, it ensures both efficiency and stability for overclocking. This makes it ideal for high-end gaming and demanding workloads.
Alongside gaming-focused kits, the lineup includes a 96GB (2x48GB) option, ideal for tasks such as video editing, 3D rendering, and multitasking. These configurations cater to users who require both high speed and ample memory bandwidth.
Inspired by traditional ink wash painting, the heat sink features a black-and-white design with a glowing iGame logo and customizable RGB lighting. The sleek look suits both dark and bright PC builds well.
The series starts with a DDR5-6000 CL28 48GB (2x24GB) kit, with additional options to be introduced soon.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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Lost Soul Aside was recently delayed by two months to August.
According to an insider, the game is likely to receive another delay next month.
The insider states that internal PlayStation actions, along with a specific reason, suggest a delay is imminent.
Following the popularity of Souls-Like and action-RPGs of different types, the industry seems to be returning to character-action games again. Among highly anticipated upcoming titles, Lost Soul Aside is one that has many gamers excited.
First announced several years ago as part of PlayStation’s China Hero Project, the game has undergone tremendous growth over the years. This also means that it has been delayed countless times, and an insider predicts that yet another delay is on the horizon.
Why it matters: The game received a May 30 release date earlier this year, which was later changed to August 29.
Lost Soul Aside Delay Teased By Insider | Image via Twitter
As pointed out by insider Detective Seeds, PlayStation’s internal actions suggest that the game will not be able to meet its August release date.
According to the insider, there is a specific reason why he believes this will happen. Although he did not go into many details, it seems Lost Soul Aside is not yet prepared for release.
For context, PlayStation has confirmed its presence at China Joy 2025. The event runs from August 1 to August 4 and will likely feature Lost Soul Aside receiving a new trailer or gameplay footage.
This event has historically proven to be very important for the game, so the insider believes a delay could be announced during or after the event. If the report comes to fruition, the game will have been delayed twice in the span of two months.
As mentioned earlier, the August 29 launch date was announced in April, so this would mark the second major delay for the game in 2025. However, considering Lost Soul Aside was first announced by developer Bing Yang nearly a full decade ago, fans might not necessarily mind waiting a bit longer.
The Game Looks Better With Each New Preview
Lost Soul Aside is set to provide gamers with an exciting blend of fantasy and action gameplay. In many ways, the title seems to be filling the gap left by dormant IPs like Devil May Cry.
With the likes of Ninja Gaiden also returning later this year, Lost Soul Aside will be just one of the many high-quality action games fans will be able to enjoy very soon.
At Tech4Gamers, I contribute as a Senior News Reporter, combining my skills and gaming enthusiasm to keep our audience updated on the latest developments.
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Gamers sued Sony’s gaming division for £5 billion in the UK a few years back, and the case is still ongoing.
In a recent development, PlayStation offered to settle the case for $7.8 million.
This would have resulted in less than $2 of digital store credit for each gamer impacted by the lawsuit.
PlayStation currently stands as one of the industry’s biggest giants, second only to Nintendo in the console business. This position has given the Japanese company considerable leverage, and fans believe that digital game pricing has been negatively impacted by PlayStation’s hold over the gaming industry.
Gamers sued the company for approximately £5 billion or $7.9 billion back in 2023, and the case continues to move forward in 2025. Interestingly, PlayStation recently attempted to settle the lawsuit with coupons valued at as low as $2.
Why it matters: This is not the first time Sony has raised eyebrows over anti-consumer practices, creating a disturbing pattern that could ultimately harm the industry.
Sony Is In Hot Water Over Its Digital Pricing
As reported by TweakTown, PlayStation’s proposed settlement of $7.8 million would have been divided across the entirety of gamers impacted by the lawsuit.
The report estimates the number of gamers to be as high as $4.4 million, and doing the math, each gamer would have received around $1.77 in PlayStation Store credit had the court accepted the proposed settlement.
On its own, this amount would not even be enough for a small DLC or microtransaction purchase, so the US District Court was not too fond of this compensation. This means that the gamers’ lawsuit will continue to move forward until both parties are able to come to a suitable agreement.
As mentioned earlier, this lawsuit stems from what gamers believe to be unfair prices on the PlayStation Store. Sony’s gaming platform has also raised prices on multiple occasions, impacting both game and subscription costs.
PlayStation Has Been Involved In Various Controversies Lately
This lawsuit is just one of many instances that highlight how the industry is becoming increasingly expensive with each passing year. Clearly, the general audience does not appreciate the increasing expenses that come with modern gaming.