More PlayStation Studios Looking To Utilize Horizon’s Decima Engine For Future Games

Expert Verified By

Days Gone Dev's Next Game Also Using Decima!

Story Highlight
  • Guerrilla Games’ Decima technology could be featured across more PlayStation games in the future.
  • Currently, Bend Studio and Kojima Productions are using the engine for upcoming projects.
  • This unified approach could help bring down the costs of AAA development for these first-party teams.

PlayStation’s in-house Decima engine is one of gaming’s finest pieces of technology today. Powering modern releases like Horizon Forbidden West, this technology excels in the visual department, leading to incredible results for Guerrilla Games.

The latest information suggests PlayStation is keen on bringing the benefits of Decima to other studios within its umbrella, potentially resulting in a slew of future games that exhibit the same strengths as the Horizon IP.

Why it matters: The use of this technology across multiple teams could save costs and lead to greater efficiency within first-party studios, solving a major problem in the industry. This would also speed up the development of AAA titles.

Guerrilla Games
Guerrilla Games Is Expected To Lend Its Expertise To Other Studios Soon | Image via LinkedIn

According to the LinkedIn profile of senior producer Astrid Huntjens, Sony studios have expressed interest in using the Decima engine.

Managed communication and relations with other Sony studios interested in or using Decima.

-Astrid Huntjens via LinkedIn

What’s interesting about the implications of this statement is the fact that Bend Studio seems to be using the same technology for its next title. Elsewhere, Hideo Kojima’s Death Stranding 2 will showcase the same engine this year.

Astrid Huntjens’ role as a senior producer also began fairly recently, so this initiative may have started not too long ago. Perhaps future titles from PlayStation will see the Decima engine expanding to multiple studios.

Teams like Naughty Dog will likely continue developing their own technologies, but others like Haven and Firesprite could reap the benefits of Guerrilla Games’ investment in its in-house technology.

Horizon Forbidden West
The Horizon IP Is Famous For Its Rich Visuals

Previously, CEO Hiroki Totoki highlighted that the gaming giant needed to manage budgets better. Because a project like Concord reportedly cost so much to make, the shift toward a unified engine could be part of PlayStation’s cost-mangement efforts.

Anyhow, more use of the technology across future games would certainly open up exciting possibilities. What are your thoughts on Decima? Let us know in the comments below and on the Tech4Gamers Forums.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Fable Could be Xbox’s Last Attempt At A Major Day 1 Release on Game Pass

A new report suggests that Xbox could pivot away from day 1 Game Pass launches, and Fable could be its last attempt at a major release.

Koei Tecmo Shifts Away From AAA Games To Focus On Mid-Sized Games

Koei Tecmo has outlined plans to scale back on its ambitions and place a greater emphasis on mid-sized titles as opposed to AAA releases.

Dragon Age Veteran Says Remasters Unlikely As New Devs Don’t Understand Old Tech

A remastered Dragon Age trilogy seems unlikely, with an ex-BioWare producer pointing to major technical hurdles facing potential remasters.

EA CEO Pocketed $38 Million For BF6 Success While Laying Off Devs Across Multiple Studios

Despite pursuing quite a few layoffs lately, EA CEO Andrew Wilson received a generous $38 million bonus for Battlefield 6's success.

Rockstar Co-Creator Praises Bully; Says It Remains Special Game All These Years Later

Rockstar Games' Dan Houser still holds Bully in high regard, dubbing it one of the studios' finest titles 20 years later.