At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
Story Highlight
Sony’s stocks in Japan just recently reached a new high.
This sudden increase is likely caused due to Sony’s current buyout negotiations with Kadokawa.
That said, it is the first time in 24 years that the company’s share rose by this much, hinting that the final decision is close.
Recently, rumors were swirling around that Sony is trying to buy Kadokawa, the parent company of one of the best developers, FromSoftware. Kadokawa itself confirmed the rumors, stating that it has received a letter from Sony confirming its intent for a buyout.
While the decision is yet to be made, Sony’s stocks have just reached a new high in Japan for the first time in 24 years, thanks to the negotiations of the acquisition.
Why it matters: Sony has been trying to establish its dominance in Japan for a very long time now, and buying Kadokawa would change a lot of things.
Sony’s Japanese Shares Are Skyrocketing Thanks To The Buyout Deal With Kadokawa
As you can see in the image, its shares reached over 6k yen in 2000. However, shortly after, it went downhill and didn’t manage to bounce back again. It never even reached the 3k target, that is, before the rumors of the acquisition.
Now that the parent company of FromSoftware has confirmed that negotiations are in place, Sony’s stock price has increased significantly in Japan. It is likely to rise even more as the deal is likely to go through.
While fans are infuriated over this, it might not be as bad as they are thinking. Sony acquiring Kadokawa can give FromSoftware the rights to Bloodborne and Demon Souls so fans might finally see the long-awaited remake or remaster of the former.
Elden Ring’s Developer Is Owned By Kadokawa
Not much is known about the acquisition as of now, but Kadokawa has ensured that its fandom will be informed about the decision as soon as it is finalized. The sudden rise in the shares does hint that the deal is likely to be closed pretty soon.
What do you think about Sony acquiring Kadokawa? Do you think acquiring the Japanese giant will give it a strong footing in Japan? Share your thoughts with us in the comments section below, or join the discussion on the official Tech4Gamers forums.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
Story Highlight
Marvel Rivals Director Thaddeus Sasser has claimed that Concord flopped because it did not bring any ‘unique value.’
He argues that a game needs to bring something to the table that makes gamers want to play it.
The director believes Marvel Rivals is compelling enough for fans to make a grand switch from other similar titles.
Despite initial qualms, Marvel Rivals has stood out as one of the most surprising hits of 2024. The F2P entry quickly rose to fame after launch and has been showered with a bundle of praise by gamers. However, it has also made fans question why Concord failed so miserably when Netease Games’ new hero shooter turned out so well. The game’s director, Thaddeus Sasser, seems to have the exact answer.
The director mentions that Concord only flopped so hard because it did not bring that ‘unique value’ to the table that gamers want.
Why it matters: Marvel Rivals director Thaddeus Sasser believes that—unlike Concord—the hero shooter gives gamers enough reasons to switch from other similar titles and get immersed with the superheroes.
The new PvP shooter features a vast arsenal of 33 Marvel heroes.
Speaking in an interview with VideoGamer, Thaddeus says switching from an established title to a new one is extremely difficult. However, the director believes that Marvel Rivals gives players enough of a reason to make the switch—a huge roster of Marvel heroes married with fun gameplay.
You need to have that reason that people want to come and play your game and I think Marvel Rivals does that exactly with the superhero.
The director also argues that the industry has become so convoluted that a title that gamers think might flop turns out to be a huge success—and vice versa.
Do you think Marvel Rivals succeeded because it brought any unique value to the hero shooter genre, or was it solely because of the Marvel branding? Let us know your thoughts in the comments below, or join the discussion on the official Tech4Gamers forum.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
Story Highlight
Bored GTA 6 fans have taken it upon themselves to recreate parts of the game’s Vice City areas after not getting a new trailer.
YouTuber Dark Space has remade Vice Beach and more areas using custom assets and the GTA 5 engine.
Recent rumors suggest that GTA 6 will launch somewhere in the fall of 2025.
The wait for GTA 6 has only amped up after Rockstar dropped the first trailer last year. Fans have been trying to predict the release of a new trailer based on frantic methods—like using the phases of the moon.
However, the devs have been quiet as the year approaches its end. Gamers have grown increasingly desperate, with some taking to creating their own GTA 6-related projects to pass the time.
Now, YouTuber Dark Space has created his own Vice City using details found in the first trailer and various rumors. The project has been built using custom assets and the GTA 5 engine.
Why it matters: Rockstar developers seem to enjoy fan theories and GTA-related projects, so it would be interesting to see how they react to this.
The video on YouTube showcases shots from the recreated GTA 6 Vice City map area that could fool anyone at first glance. The map features Vice Beach and the downtown Stockyard area, with buildings and sceneries featured in the trailer.
The video shows recreations of the rumored GTA 6 cutscenes and other elements—like Skateboard gameplay. The project also uses the title’s estimated map size, which Dark Space compared with GTA 5’s open world to show how big GTA 6 really is.
Do you think we will get a new Grand Theft Auto 6 trailer before this year elapses, or will this recreation of the Vice City map have to suffice for now? Drop your thoughts in the comments, or join the discussion on the official Tech4Gamers forum.
As Tech4Gamers’ Founder and Editor-in-Chief, I bring over 13 years of PC Hardware Reviewing and 8+ years of IT Project Management experience. Certified in Google IT Support , my focus is on providing honest product reviews and analysis and fostering a strong gaming community with 130k+ members in PPG.
Huzaifa Haroon
Being a keyboard enthusiast, I specialize in reviewing, modding, and critiquing them for the people. If you’re a Razer fanboy, my only goal is to convert you to the dark side 😈.
Corsair has been the poster boy for gaming keyboards for quite a while now. More so than Razer and Logitech, you see their boards pop up on store shelves and even the aftermarket, especially in third-world regions of the world. So, what happens when the veteran finally decides to innovate?
The K70 Pro TKL is the company’s latest flagship keyboard boasting custom hall-effect switches. It succeeds the K70 Pro Max from last year with better features and a more widespread release. So, let’s take a look at it and see how it stacks up in the current hotly contended gaming keyboard landscape.
Why Trust Tech4Gamers
Huzaifa Haroon is our keyboard expert with years of experience in building and testing custom keyboards.
130+ peripherals tested and reviewed by our team of hardware experts (Tech4Gamers Team).
500+ hours spent testing different peripherals for our reviews.
At Tech4Gamers, ensuring you get reliable information is our priority. That’s why every hardware round-up undergoes a meticulous review process by our team of experts and editors. Each review is carefully examined against our strict editorial guidelines, guaranteeing you trustworthy insights you can depend on.
Key Takeaways
The Corsair K70 Pro TKL is a fast hall-effect keyboard with industry-leading latency and is backed by the company’s excellent warranty and support system.
Buy the K70 Pro TKL if you’re looking for a gaming keyboard with all the bells and whistles to give you a competitive edge.
Avoid the K70 Pro TKL if you’re looking for a modding-friendly keyboard that sounds as good as it performs.
[toc]
What Makes The Corsair K70 Pro TKL Different?
The Corsair K70 Pro TKL stands out as the best hall-effect keyboard on the market when it comes to latency. Realistically, these numbers are at a level where literally 99% of us won’t even be able to tell, but it’s still crucial if you’re looking for every bit of an upper hand.
It’s also Corsair’s proper foray into the new era of gaming keyboards that don’t suck. It has meaningful features and performance gains for the gamers while maintaining excellent build quality, a decent sound and a semblance of customization. All that is packaged behind an extensive support system present in most parts of the world.
Unboxing Experience
The Corsair K70 Pro TKL comes sealed in a pretty unassuming box with black and yellow accenting all over, showing the board up front. There are tabs on either side to get in, and once inside, the first thing you see is the keyboard wrapped in paper with a Corsair sticker sealing the package.
Corsair K70 Pro TKL box (Image by T4G)
On the right, you’ll find the USB cable, and below the keyboard is an included wristrest, also wrapped in paper. It’s magnetic and has a soft, plush feeling, but I personally typed better without it. Keyboards with taller front heights will likely benefit from this more, though it’s still a nice value-add.
Here’s everything you get in the box:
1x Corsair K70 Pro TKL
2x Manuals
1x USB-C Cable
1x Wrist Rest
Everything that comes with the Corsair K70 Pro TKL (Image by T4G)
Design & Build
The K70 Pro sports a simple aesthetic focused to appeal to gamers. It has a floating switch design which means the switches sit on top of the surface, which in this case is a black top piece (or plate) made out of metal. This is paired with a plastic bottom. The whole assembly feels rigid and premium. There is zero creaking or flex.
With & Without Wrist Rest
1 of 2
Corsair K70 Pro TKL
Front with wrist rest
The metal plate also has a brushed aluminum finish, while the plastic body is smooth with just a little bit of texture, similar to the Epomaker Shadow keyboards but grittier than the Aula prebuilts. You’ll see a Corsair logo on the right, under the nav cluster where the indicator LEDs usually are; they’ve been moved next to the Escape key on this board.
Corsair Logo & Indicator LEDs
1 of 2
Corsair logo
LED indicators
The corners of the board are rounded with a chamfered perimeter all around. You can clearly see where the top metal plate and the bottom case meet, but it feels intentional and doesn’t look cheap. The top left corner houses the USB port, and there are no other buttons on the outer body.
Corsair K70 Pro TKL side profile (Image by T4G)
At the back, you see a very angular design with recessed channels running across, contributing to an aggressive aesthetic. There are two flip-out feet located at the top; they feel very firm. The large Corsair logo in the middle is made out of metal and sits elevated from the rest of the body.
The Backside
1 of 2
Back
Back logo
The board weighs about a kilogram and has a front height of 18mm with a very flat typing angle of only 2 degrees. The flip out feet take this up to 7-degrees and are better if you want to use the included wrist rest, otherwise I found the board to be quite comfortable as is.
Layout & Features
The K70 Pro TKL is a hall-effect keyboard with a tenkeyless layout, mostly. The function row, navigation keys and the arrow cluster use standard mechanical switches soldered onto the PCB. The rest of the keys are hall-effect and hot-swap. This puts it in line more with SteelSeries keyboards than Wooting, which uses all Hall effect keys.
The switch layout in the Corsair K70 Pro TKL
Toward the top-right corner, you’ll see a knob with two RGB-ified buttons next to it. These buttons have soft clicks that I wish were more tactile. The knob is non-removable and doesn’t seem to be metal, but it’s still well-built and has a very satisfying click and rotation. By default, it controls volume, but you can customize it to do a lot of things.
Next to this, there’s a custom media button with the iCUE logo that does play/pause, but again, you can change this function to anything else. And finally, the GameMode button is the most interesting,g and it does a lot more than you might think. Think of it as a glorified profile switcher.
Corsair K70 Pro TKL buttons (Image by T4G)
Corsair says it’s for “competition-optimized settings” needed in high stakes gameplay. Upon pressing it, it instantly switches to 8K Hz polling rate, turns on Win lock, turns on Rapid Trigger, and turns the RGB to a static color you pick (red by default). Once again, you can further tweak what this exactly does in the software.
The K70 also has an interesting internal structure. First, it uses a tray-mount, which feels outdated for 2024 when everyone else has moved onto gaskets. There is some consolation as Corsair has added 2 sound-dampening layers inside.
All the layers that make up the K70 Pro TKL | Corsair
One is simply a thick piece of silicone acting as bottom case foam. The other layer is the plate foam, also made from silicone, but it has little foam pads sticking out the corners of each switch cutout for the stabs to dampen their impact. However, this is not a modding-friendly board so don’t try to open it up and experiment with different configs.
The “plate foam” inside the K70 Pro TKL | BadSeed Tech
Gaming Performance
Being a hall-effect keyboard, Corsair has packed the K70 Pro TKL with all the features. It has customizable actuation points for all the hall-effect keys, so you can set the distance from 0.1mm to 4mm. It also has Rapid Trigger, clearing and multi-press — multiple functions with a single keypress depending on how much you press it.
The Rapid Trigger function works flawlessly but their SOCD clearing feature, called FlashTap, is also only limited to the “A” and “D” for now and is not customizable. You enable it by pressing Fn+Right Shift, and it lights up the A and D keys, but that’s it. The implementation is simple here: prioritize your latest input over your previous one.
FlashTap (Image By Tech4Gamers)
Corsair has also packed in an 8000hz polling rate, which is enabled automatically in Game Mode. In our testing, Corsair’s claim of having the best latency remained true. It has the most consistent and accurate actuation distances across all settings compared to Wooting and SteelSeries and is even better than Corsair’s previous K70 MAX keyboard.
Connectivity
The K70 Pro TKL is a wired-only board, so there’s no battery inside. This is one area where I wished Corsair hadn’t tried to be more like Wooting but rather the competition. No wireless support is disappointing at this price point.
Corsair K70 Pro TKL USB port (Image by T4G)
Regardless, the wired performance here is fantastic. Corsair claims industry-leading latency with their hall-effect switches and it feels that way. In gaming, all the keystrokes felt quick and precise with no random issues. However, I will advise using the cable Corsair supplies in the box as my custom coiled cable did disconnect a few times.
The Fundamentals
Corsair has done a lot to set the K70 Pro TKL apart since Corsair is part of the trifecta (with Razer and Logitech) that perfected the archetype of the gaming keyboard.
Keycaps
Corsair uses high-quality doubleshot keycaps made from either ABS or PBT material, and there are different typefaces used across both. The PBT keycaps have more of a generic gaming font, whereas the ABS keycaps have slimmer, more subdued legends. Both are shinethrough and have similar thickness, which is to say—better than most.
The RGB shining through the Corsair K70 Pro TKL keycaps (Image by T4G)
We have ABS keycaps on our unit as I gravitate toward a clackier sound signature which ABS excels in, and I love the grittier texture compared to PBT as well. The only downside (depending on who you are) is that they develop a shine over time that sort of sands out their roughness, and they feel soft on your fingers.
Corsair K70 Pro TKL keycaps vs GMK keycaps (Image by T4G)
The keycaps have clean molds with tight stems. The legends look nice and sharp, especially with the RGB, but some of them are ever so slightly off-center if you really look for it. This is pretty common for backlit keycaps, so not a big deal. The spacebar also has two pieces of foam glued on the insides to reduce hollowness.
Corsair K70 Pro TKL spacebar (Image by T4G)
Switches
The K70 Pro TKL uses two different switches for the “primary” keys and everything else. All the alphas and the mods, along with the number row, have Corsair’s custom MGX HyperDrivemagnetic switches. This part of the board is also a hot-swap, so other hall-effect switches are compatible.
Taking a closer look at them, it’s pretty obvious that these are just Gateron Magnetic Jade recolors. They have a 30-55g actuation force depending on whatever actuation point you set in the software. Speaking of which, you have the full 0.1mm to 4mm range of control for your actuation.
Corsair’s MGX HyperDrive magnetic switch in the K70 Pro TKL (Image by T4G)
These are factory-lubed linears on par with Wooting’s Lekker V2 switches. They feel smooth and sound about as good as hall-effect switches can. They lack a proper bottom out because of the exposed magnet design for the stem, but they still feel a little less dampened than the Wooting 80HE.
Corsair’s MGX switch compared to others (Image by T4G)
We see Corsair’s MLX Plasma linear switches in the function row, nav cluster and arrow keys. These are 45g pre-lubed linears with a little too much stem wobble, and they’re soldered to the board. Nothing noteworthy here except the freakishly good job Corsair has done making them sound identical to the hall-effect MGX switches.
The MLX Plasma switches inside the Corsair K70 Pro TKL (Image by T4G)
Stabilizers
Corsair has equipped the K70 Pro with standard plate-mount stabs that come pre-lubed out of the box. Surprisingly, they’re not bad at all, but they are still far from perfect. There’s a bit of ticking in all of the keys, with the worst offender being the spacebar, which was quite rattly.
With a little injection of lube, they sound a lot better, but they’re not on the level of Wooting or Keychron.
Corsair K70 Pro TKL stabilizers (Image by T4G)
Typing Experience
The K70 Pro TKL has that classic hall-effect keyboard sound without the horribly noticeable thinness of the early models. It sounds almost exactly like the new Wooting 80HE but falls behind the more refined acoustics of something like the Keychron K2 HE.
There is no thock or depth present here, it sounds clacky, if anything, but it’s not properly loud either, like a custom keyboard. Still, it’s a huge improvement over what Corsair had been doing for years and a step in the right direction. The company just needs to lock in on a certain sound and hone in on that.
They feel very smooth to type on with a satisfying impact on the bottom out, even if there literally is no plastic at the end of the switch stem hitting the bottom. The wobble is noticeable but not jarring and there is even a slight hint of softness if you try to press really hard on the keys.
Software
Corsair has stuck with their infamous iCUE software to power the K70 Pro TKL, and it’s… alright. The UI looks clean and well-designed, but it’s nowhere near as accessible as Wootility. Every single advanced feature is hidden behind a bunch of steps that you will never figure out without looking at the manual.
Editor`s Note
I couldn’t get iCUE to open up short of right-clicking on it every time and selecting to run as administrator. Even then, it would open in the tray, and I’d have to manually click on it for the window to finally appear.
– Huzaifa Haroon
All the settings are laid out in tabs on the right. You can either save whatever you configure within the keyboard’s onboard memory or let it remain within the software, but that means iCUE would need to be running in the background for everything to work as customized. Pretty much every feature is available across both modes.
The iCUE homepage for the Corsair K70 Pro TKL
You get your standard affair of lighting controls and full key remapping, but iCUE does have some cool RGB effects it calls “Murals”. These are basically really complicated animated effects that can be synced with other Corsair products in your setup like the case fans in your PC. You can also set macros and customize what the control dial does.
Of course, all the hall-effect stuff like changing the actuation point, activating Rapid Trigger and setting up multi-press actuations are all here, but it’s not exactly laid out intuitively. Lastly, there is no option for customizing their SOCD feature FlashTap in any way because of Corsair’s barebones implementation, which enables or disables it by pressing Fn+Right Shift.
Should You Buy It?
Buy It If:
✅ You want a good hall-effect keyboard that has the best latency possible to give you every bit of that competitive advantage when and where it matters.
✅ You prefer the stealthy aesthetic of a classic gaming keyboard mixed with the extravagance of the vibrant RGB.
✅ You’re in a region with shoddy warranty systems. Corsair’s support is going to help you even out of local warranty.
Don’t Buy It If:
❌ You’re looking for a wireless hall-effect keyboard. Despite boasting excellent performance, the K70 Pro TKL is wired only.
❌ You prefer a creamy sound often found in modern budget prebuilts. The K70 Pro TKL has a decent sound, but it’s far from satisfying.
❌ You’re after the best value as there are other hall-effect keyboards on the market that offer similar performance for less and even wireless functionality.
The K70 Pro TKL in all its glory
My Thoughts
Corsair’s latest keyboard is a solid addition to their lineup, modernizing the poster boy of the gaming keyboard. Unfortunately, the market is quite crowded these days, and you can either be Wooting and sell like hotcakes or be a budget option that offers crazy-good value. However, Corsair has an ace up its sleeve: history.
Because they’re so omnipresent in every store across every country, you are promised to get decent warranty support in even third-world countries where the newer, smaller brands simply cannot reach. So, within that context, if you’re looking for a high-end Hall Effect keyboard and won’t mind paying a bit more, Corsair’s K70 Pro TKL is a top contender.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
Story Highlights
The Silent Hill 2 Remake features a significantly larger map, nearly doubling playtime compared to the original.
A freely controlled camera enhances exploration and immersion while maintaining the eerie atmosphere.
Players can discover more enemies, revamped locations, and numerous Easter eggs that nod to the franchise’s history.
As someone who’s spent countless hours exploring the fog-covered streets of Silent Hill, I couldn’t help but be excited about the Silent Hill 2 Remake. Since its release, fans have praised how the game preserves the eerie atmosphere of the original while making the necessary modern upgrades.
One question on my mind: Would the remake’s map feel bigger? Or was that part of the game left relatively untouched? After diving in, I can confidently say that the map is significantly larger in physical size and expansive regarding how vast it feels to explore.
The Map Feels Bigger
One of the first things I noticed was how much clearer the town of Silent Hill looks in the remake. The oppressive fog, a key feature of the original, is still present but less intrusive. By clearing the fog in the remake, you can see much farther ahead, which gives the impression that the map is massive compared to the original.
The Remake’s Visuals Match Those Of Alan Wake 2 – Image Credit (Tech4Gamers)
The developers even teased before release that the map would be “100% bigger” than the original, and I have to say, they weren’t wrong. On average, It takes around 16 hours to complete.
According to HowLongToBeat, the average playtime for the original is closer to 8 hours. The extra time in the remake isn’t just spent wandering; it’s filled with new content, new areas to explore, and an enhanced experience that feels richer in every way.
Silent Hill 2 Remake Has Some Of The Best Puzzles – Image Credit (Tech4Gamers)
The expansion isn’t limited to size either; several areas have been revamped. For example, the bowling alley meeting with Eddie in the original is now in a dark, terrifying theatre, adding fresh layers of fear.
The Western South Vale area showcases what modern hardware can achieve, feeling much more extensive and detailed than the original. So, it’s not just a matter of the town being bigger; the remake allows you to explore these places in previously unimaginable ways.
A Freely Controlled Camera
If you’ve played the original Silent Hill 2, you’ll remember the fixed camera angles, both a blessing and a curse. On one hand, those angles contributed to the tense, claustrophobic atmosphere of the game. On the other hand, they made it tough to navigate and get a sense of the space around you.
The Silent Hill 2 Remake Is As Terrifying As A Video Game Can Be – Image Credit (Tech4Gamers)
In the remake, the addition of a freely controlled camera changes everything. Now, you can see the environment from multiple angles, making exploring the expanded map more intuitive and immersive.
Even the original director of Silent Hill 2, Masashi Tsuboyama, praised this update. He noted on social media that fixed camera angles were limited by technology. Now, modern hardware allows the updated camera to add depth and heighten the feeling of isolation in these more significant, more detailed environments.
More To Find In Remake
With all this extra space comes extra danger. The expanded map is filled with enemies and puzzles, keeping you on your toes as you navigate Silent Hill. Combat is more frequent in the remake, and while it’s been overhauled to feel more satisfying, it’s still just as dangerous as ever.
I found myself stocking up on ammo and health items more than in the original. This was mainly because there was much more ground to cover and more threats to encounter.
Exploration is heavily rewarded in the remake. For players who love to scour every corner of a game, Silent Hill’s expanded map doesn’t disappoint. There are plenty of supplies to help you survive. Additionally, players discover various Easter eggs and hidden references to enjoy the remake.
One of the standout changes was the major character redesign of Maria and Angela from the original Silent Hill 2. This slight but fun nod to the past gave me a nostalgic thrill.
Ultimately, the Silent Hill 2 Remake offers a map that feels much larger than the original. This increase in physical size enhances the overall experience. If you’re wondering whether the remake’s map is worth exploring, take it from me; absolutely it is.
At Tech4Gamers, he is recognized for his insightful features and opinion pieces, where he blends his passion for gaming with a keen understanding of technological trends. His work, marked by depth and accessibility, makes him a respected voice in the tech and gaming community.
Story Highlights
Space Marine 2 delivers fun, action-packed gameplay similar to classic shooters like Halo 3.
The game’s large-scale battles and multiplayer modes provide excitement without intense competition.
The game’s replayability and customization make it one of the most enjoyable recent shooters.
When I first picked up Warhammer 40k: Space Marine 2, I had no idea it would become one of the most enjoyable shooter experiences in years. From the moment I started playing, it felt like I’d rediscovered something special, a throwback to the simpler gaming era where pure, unadulterated fun was the main focus.
With many competitive shooters flooding the market, games like Concord often feel similar and uninspired. But Space Marine 2 offers refreshingly different. Its massive scale and over-the-top action deliver the endless enjoyment I crave in a shooter game.
A Lighthearted Shooter In A Serious Genre
Sometimes, shooters can be exhausting. Many popular games today, like Call of Duty or Rainbow Six Siege, require precision, tactics, and hours of practice to stay competitive. While there’s a place for that, not every shooter needs to be hyper-competitive. Sometimes, you just want to blow things up and feel unstoppable.
Most-played Warhammer Game On Steam – Image Credit (Tech4Gamers)
That’s where Space Marine 2 excels. It taps into an arcade action style that seems to have faded from many modern shooters. The game doesn’t burden you with complex mechanics or convoluted strategies. It’s all about charging into the fray, smashing through waves of enemies, and reveling in the chaos.
It’s a return to a more straightforward and fun-focused approach. It reminds me of older shooters like Halo 3. In these games, the goal is simple: defeat hordes of enemies and feel powerful while doing it. It’s refreshing to experience a game that prioritizes fun over complexity.
It’s not just the single-player campaign that delivers this experience. The multiplayer modes, especially the Eternal War or Operations, offer the same thrill. While competition is there, the stakes never feel too high. Players enjoy the fun, and the game delivers that in spades.
Every time I jump into one of these sessions, it’s just pure adrenaline and fun. You’re not bogged down by complex objectives or overly competitive gameplay. You’re just there to enjoy yourself, and that’s something I think a lot of modern shooters forget.
Replayability Without Burnout
One of the things I loved about Halo 3 is how it never got old. I can’t tell you how many times I’ve replayed its campaign, and it still feels fresh. Whether I’m fighting through Covenant hordes or struggling to survive a Flood-infested High Charity, it’s an experience that’s always rewarding.
The same can be said for Space Marine 2. The game doesn’t feel like something you’ll just play once and forget. Each mission is packed with intense action, and even after playing through the campaign multiple times, the gameplay remains fresh.
Take the multiplayer aspect of Space Marine 2, for example. The Eternal War is enjoyable for many players, embodying a sense of fun. Indeed, you can get competitive if you want, but the beauty is that you’re not forced into that mindset.
You can jump in, wreck some Tyranids, and log off feeling like you’ve accomplished something without stressing over your K/D ratio or leaderboard position. Unlike many shooters that can quickly grow frustrating or repetitive, Space Marine 2 keeps you hooked with its balance of intensity and fun.
Customization That Inspires New Obsessions
I’ve never been a hardcore Warhammer fan, aside from a brief stint with the first Space Marine game back in 2011, but Space Marine 2 may have changed that. The game’s deep customization options have sparked a newfound interest in the Warhammer universe.
Space Marine 2 Shines With Its Intense Combat – Image Credit (Tech4Gamers)
The customization options in Space Marine 2 are so good that they’ve sparked a new obsession for me. Every time I unlock a new piece of armor or faction color scheme, I find myself scrolling through the Warhammer website, resisting the urge to start collecting figurines.
Ultimately, Space Marine 2 excels because it captures what makes a shooter fun. It doesn’t take itself too seriously, is endlessly replayable, and playing with friends is a blast. It’s not just a great Warhammer game; it’s one of the most enjoyable shooters I’ve played in years.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
Story Highlight
A reliable insider has recently revealed that the upcoming GTA 6 will be less offensive than past games.
Jason Schreier revealed that Rockstar is asking its writers to be less aggressive toward transgenders and other minorities.
He also revealed that the game could be delayed to 2026 as it has failed to meet many deadlines.
GTA 6 has years of hype behind it, so fans have extremely high expectations. Rockstar is known to meet these expectations, but some fans are worried that it might tone down many things in the upcoming game.
It seems like those concerns were right, as a very reliable industry insider has revealed that the upcoming GTA is going to be less offensive than the past games.
Why it matters: GTA 6 is arguably going to be the biggest release of the decade next year, if not the biggest release ever, so making it less can trigger a massive controversy.
The Recent GTA 6 Leaks Revealed Photorealistic And Gorgeous Graphics
Jason Schreier, one of the most reliable insiders, has just recently revealed some interesting scoops regarding the upcoming super-hyped Grand Theft Auto game. He revealed that Rockstar is asking the writers to be less aggressive toward minorities.
Rockstar asked writers to be less Crude towards transgender people and other minorities, the common target of throwaway gags in previous versions.
-Jason Shreier
The insider is quite reputable, and his scoops are not questionable, so it seems like the game is going to be less offensive than the past entries. Many would argue that the offensiveness is exactly what makes it a GTA game, so Rockstar should aim for a no-filter release.
However, respecting minorities is also important. While that is true, many fans argue that gaming is considered pure fiction, so being aggressive toward any minority shouldn’t be an issue.
It Has Been Over A Year Since Rockstar Revealed The First Trailer For Its Most Hyped Release Ever
Fans are already taking this news with a lot of negativity as they think GTA 6 is going to be woke. A GTA game has always been released without a filter, and that is exactly what its fandom enjoys.
So, Rockstar might have messed up this time but only time will tell. The report also indicated that the game could be delayed to 2026 as it has already missed multiple deadlines.
Also, the insider revealed that the title would feature a major online mod with microtransactions, which is pretty similar to GTA Online.
What do you think about the recent scoops from Schreier? Do you think a GTA game should be less aggressive to the minorities? Share your thoughts with us in the comments section below or join the official Tech4Gamers forums for discussion.
At Tech4Gamers.com, I cover the latest news and rumours in the gaming industry, from new game releases to hidden gems and video game leaks. Furthermore, I occasionally write tech articles about video game consoles, providing insights into the hardware and software that powers our gaming experiences.
Story Highlight
Mafia 4 will be showcased at The Game Awards 2024, following its first reveal at Gamescom this year.
The event will likely feature a gameplay trailer and a first look at the protagonist.
The game is set in early 1900s Sicily and will explore the origins of the Mafia.
Mafia 4, also called Mafia: The Old Country, will have a big reveal at The Game Awards 2024 on December 12, 2024. This follows its first announcement at Gamescom Opening Night Live earlier this year.
Fans can expect more details about the game’s story, gameplay, and possibly a release date during this year’s TGA.
Why it matters: In a recent press release, Hanger 13 announced that Mafia 4 will feature a linear story in an open world similar to Mafia 3. Now, the confirmation of its appearance at TGA means we might see a gameplay trailer at the event.
The Game Awards 2024, happening in 3 days, will be the ideal stage for Hangar 13 to build even more excitement.
While gameplay footage is still limited, The Game Awards 2024 will likely give fans their first close look at the protagonist, gameplay features, and storylines. The event is expected to reveal how the game ties into the Mafia trilogy while telling its own unique story.
It’s confirmed that Mafia 4: The Old Country will take players to early 1900s Sicily and explore the origins of the mob and the harsh world of organized crime. The game promises a realistic setting with a strong, linear story that will appeal to fans of classic mob movies.
Hangar 13 President Nick Baynes stated that Mafia 4 aims to improve the franchise by combining a strong, story-driven experience with a potential focus on stealth. A job listing suggests the game may include multiplayer or co-op elements, so it’ll be interesting to see if that’s revealed at TGA.
From Sicily with love: Mafia 4 is making a big comeback at The Game Awards 2024.
Mafia 4 is not the only upcoming title confirmed to appear during The Game Awards. An insider recently revealed there will be one massive game announcement at the event, so the excitement is starting to build up.
Anyhow, Mafia 4 is set for release in 2025 on PC and major consoles. Its reveal trailer at Gamescom 2024 showcased the dark, moody streets of Sicily, setting the stage for a story through the Mafia’s early days, filled with power, loyalty, and betrayal.
Do you think we’ll finally get a gameplay trailer for Mafia 4 at The Game Awards? Comment below or join the conversation at Tech4Gamers Forum.
At Tech4Gamers, I mainly cover new gaming news, leaks, and rumours. Aside from that, I love to write features about my favourite games while inserting my opinion about their different aspects.
Story Highlight
While Indiana Jones became the 2nd best seller on Steam, its launch was quite underwhelming.
The game managed to reach just over 8k players, which is pretty low.
The reasons for the low player count could be due to its day one availability on Game Pass and the fact that players are more attracted toward Marvel Rivas and Path of Exile 2.
Indiana Jones and The Great Circle previews were highly positive, but despite that, the game’s hype wasn’t that high. While there were fans who were highly anticipating the title, its anticipation wasn’t through the roofs.
Due to that, its PC launch seems to have underwhelmed as the title has only managed to cross 8K players on Steam.
Indiana Jones and The Great Circle Steam Player Count Is Quite Disappointing | Source: SteamDB
As you can see in the image above, the game reached an all-time peak of 8,148, which is pretty low. It currently has just over 7k gamers playing it right now. Also, there seem to have been a lot of glitches affecting the fandom’s progress in-game, which seem to have been fixed.
The developer also didn’t include FSR on launch, as it will be added later. These reasons could have prevented fans from buying it right now. However, the main culprit seems to be Game Pass.
To those unaware, Indiana Jones and The Great Circle launched on Game Pass day one, so many fans would have decided to play the game via the subscription service. Xbox is expanding itself more via Game Pass, so it is understandable why it would release AAA games on the subscription service from day one.
Another reason for the low player count could be that this month is currently dominated by Marvel Rivals and Path of Exile 2. The former almost reached the peak concurrent player count of half a million, with the latter reaching almost 580K players.
Nonetheless, Indiana Jones’ reviews are highly positive and highlight that it is worth experiencing. So, those who are skeptical about spending full price on it can always play it via the Game Pass.
What do you think about the Indiana Jones player count on Steam? Do you think it deserves more players? Let us know your thoughts in the comments section below, or join the official Tech4Gamers forums for discussion.
As a News Reporter at Tech4Gamers, I bring the latest findings from the tech industry to our readers. Specializing in processors, graphics cards, and more, I strive to deliver detailed insights that keep our audience well-informed and engaged. Periodically, I also delve into the vibrant world of gaming to share captivating stories.
Story Highlight
The Intel Arc B580 GPU has shown strong early performance, outperforming the NVIDIA RTX 4060 and AMD RX 7600 XT.
Despite these impressive benchmark results, waiting for official reviews and independent testing for a more comprehensive understanding is best.
The Intel Arc B580, priced at $249, is potentially superior to its competitors.
According to the first unofficial benchmarks, Intel’s next-generation Arc B580 Battlemage outperforms the RTX 4060 and RX 7600 XT in terms of performance.
Why it matters: The Intel Arc B580 offers strong performance at an affordable price, potentially providing gamers with a competitive alternative to more expensive GPUs like the RTX 4060 and RX 7600 XT.
During its presentation last week, Intel demonstrated a variety of benchmarks for the Intel Arc B580 GPU, covering a wide range of games and factors like rasterization and ray-tracing figures. However, it’s always best to wait for official reviews from independent sources.
These Geekbench numbers are the closest thing we have until the reviews are released in a few days; therefore, we suggest waiting for official benchmarks and testing to obtain a clear image of what the next generation of Intel Arc lineup is capable of.
The system used to benchmark the Intel Arc B580 had an Intel Core Ultra 9 285K CPU, 48 GB of DDR5-8400 RAM, and an Intel Arc Battlemage GPU with 20 Xe2 cores operating at a maximum clock speed of 2850 MHz.
Performance-wise, the Intel Arc B580 received 98,343 points in the OpenCL API tests and 103,445 points in the Vulkan API tests. In contrast, the NVIDIA GeForce RTX 4060 receives 97,127 points on the same Vulkan API, while the AMD Radeon RX 7600 XT gets 87,270 points.
The B580 is now ahead of these popular GPUs by 19 and 7 percent, respectively. Considering its $249 US price point, the B580 should prove to be the superior bargain, even though it’s not a significant improvement over the RTX 4060.
In the meantime, it’s best to wait for official reviews to determine how well the Battlemage lineup performs in games because synthetic workloads still do not always paint a clear picture of how well a GPU will perform while gaming.
At Tech4gamers, I cover all sorts of gaming news. Whether it’s a leak of any upcoming game or an update, an announcement, or a rumour, I like to write about it all. Over the weekend, I sit and write features where I talk about games that I miss or want to see return.
Story Highlight
Mafia: The Old Country is finally coming next year.
The president of Hungar 13 has recently stated that the title would offer a linear storyline.
Therefore, fans can expect similar gameplay to Mafia 2.
Finally, after years of waiting, a new entry in the iconic Mafia franchise was announced earlier in August during Gamescom 2024. Mafia: The Old Country is a prequel to the first game, which is set in the late 19th century.
While not much has been announced about the title, it appears that Mafia: The Old Country will offer a linear story compared to the last entry in the franchise.
Why it matters: Most fans enjoyed Mafia 2 more for its semi-open linear world, so returning to a similar setting might be the right choice for the next entry.
Mafia 3 Was Released Over Eight Years Ago
The president of Hungar 13 stated in a press release that Mafia: The Old Country will follow a more linear approach.
“In Mafia: The Old Country, we’re going back to the roots of what fans love about the franchise, crafting a deep, linear narrative with that classic mob movie feeling.”
-Nick Baynes
While fans were expecting a more open world in the next Mafia entry, the developers have returned to their roots with a linear storyline.
Although Mafia 2 was also a semi-open world game, the fans highly enjoyed it, and many still believe it has the best world among all three games.
Not much has been revealed about the Mafia: The Old Country yet, so it’s hard to tell what fans can expect. However, with the studio going back to its roots, not much can go wrong.
Nonetheless, we are excited about the next entry in the franchise. More information regarding Mafia: The Old Country release date is expected to be announced later this month during the Game Awards.
What do you think about this? Is it better for the title to offer a linear story, or are you more into an open world? Let us know your thoughts in the comments or join Tech4Gamer’s Official Forums.
I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited my articles.
Story Highlight
Indiana Jones and the Great Circle supports DLSS 3.5 and full path tracing at launch, with AMD FSR to be added later.
The game looks noticeably better with full ray tracing, but it also takes a huge hit on performance even on high-end Nvidia GPUs.
The entry finally came out on December 9th, 2024, with a positive reception for Xbox Series X|S and PC.
Despite many concerns, Indiana Jones and the Great Circle has stood out to be a surprising hit of 2024. The gameplay is quite slow-paced yet immersive, with large open-world areas. MachineGames nailed the game’s visual elements before launch and also introduced DLSS 3.5 to help with performance.
However, the studio also gathered some criticism for failing to add AMD FSR at launch. Those using AMD GPUs still have to wait for one of the future updates to get the best-upscaled performance.
Why it matters: Indiana Jones and the Great Circle require FSR and DLSS to get the best performance with high graphics. Gamers with AMD GPUs are currently unable to enjoy the intended experience.
MachineGames introduced full path tracing to the Indiana Jones title before its launch in its Patch 1 update. However, the devs suggest a VRAM of at least 12 GB to enjoy the intended experience. It supports ray-traced sun shadows, reflections, and indirect illumination. A detailed comparison by YouTuber Tyrian reveals that the visual improvements are easily noticeable after turning everything on.
All in all, many fans and veterans of the media franchise have enjoyed the chronicles of the great archeologist. Although graphical anomalies and other bugs—some of which have been already patched—have also hampered the experience for many players.
Do you think AMD FSR will be added to Indiana Jones and the Great Circle in the next big patch, or would we have to wait for a couple of months? Let us know your thoughts in the comments below, or join the discussion on the official Tech4Gamers forum.