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Phantom Blade Zero Dev Says Game Is Neither Soulslike Nor Action Title, Teases Unique Identity

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  • Phantom Blade Zero is an effort to create a new gaming identity, according to director Soulframe Liang.
  • The RPG won’t be like a hack-and-slash title or a Soulslike.
  • The S-Game title will be something fans rarely experience, known as a Wuxia action game.

Despite criticism for its lack of single-player titles this generation, PlayStation has still managed to deliver several GOTY-worthy games from the genre, with Death Stranding 2 becoming the latest example of this. Sony still has several console exclusives to come for the PS5, and arguably the most exciting among them is Phantom Blade Zero.

The RPG was first revealed at the 2023 PlayStation Showcase and has since garnered a positive reception in previews, with fans showing anticipation for the title, and with the director saying Phantom Blade Zero will be unlike any RPG, it’s hard not to look forward to it.

Why This Matters: Soulslike titles have been making the RPG genre very stagnant, so it’s good to see a developer trying to come up with something innovative.

Phantom Blade Zero
Phantom Blade Zero is expected to have a unique identity.

The game’s director, Soulframe Liang, told players that the game is neither a Soulslike nor a traditional action game but rather an effort to create an entirely new genre. In a letter addressed to the fans, the developer stated that S-Game figured out while making the RPG that what they were creating was rarely experienced by players.

Phantom Blade Zero does take inspiration from hack-and-slash games, according to Liang, but what the developer has ended up making is an entirely new identity. Just like how the term “action movies” was an amalgamation of decades of cinema, the director wants to start popularizing a new genre called Wuxia Action Games

 However, Phantom Blade Zero is neither a Soulslike game nor a traditional action game.”

Hence, Phanom Blade Zero won’t be like any action RPG you would be expecting, as even with interconnected maps and checkpoints, it’s nothing like a Soulslike. Fans will have to wait a little bit to try out the entire game as the RPG is expected to launch in 2026 with a meager budget of $55 million

With a 40-hour story and satisfying combat to boast, Phantom Blade Zero will be a generational leap in action games that won’t be too hard for everyone.

Do you think Phantom Blade Zero will find an audience? Tell us in the comments below or head to the Tech4Gamers forum for discussion.

Death Stranding 2 Is Already Being Hailed As A GOTY Contender

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  • Death Stranding 2 has received critical acclaim and is already being called the GOTY.
  • The title is a step up from its predecessor in all aspects, including gameplay and visuals.
  • It has received a 90 score on Metacritic, beating the first by a huge margin. 

After so much anticipation, Hideo Kojima’s Death Stranding 2 is finally out, and it’s every bit as weird and fabulous as you’d expect from a Kojima Productions title. It’s so good that it’s already being nominated for the biggest gaming accolade of the year. 

According to many reviews, Death Stranding 2 is already a solid contender for the game of the year award for 2025. It has also received a very positive reception and a solid 90 on Metacritic. 

Why it matters: While expectations from the sequel were high, most weren’t expecting it to soar this high, especially considering how weird the entire game is, but it seems Kojima has outdone himself this time. 

Death Stranding 2 is claimed to be a strong contender for the GOTY award.

Death Stranding 2 has managed to top the original in almost every possible way. It has achieved photorealism in graphics that have never been seen before. The story, mechanics, and everything else are also top-notch. 

Many reviews call Death Stranding 2 a PS5-defining experience and a solid GOTY nominee. While, at its core, it’s still a walking simulator, the improvements are so substantial that they elevate the experience to a whole new level. 

Reviews call Death Stranding 2 a step up from its predecessor in all aspects.

The original was also a decent title, but it had several shortcomings. The sequel builds on them and then takes it further. It is, in all ways, a game that redefines how great visuals can be, while still being optimized. 

However, to get the hang of Death Stranding 2, you must play the original first. It is also currently only on PS5, so it’s a shame that PC and Xbox players won’t be able to experience it, at least for some time. 

What are your thoughts on Death Stranding 2 already being hailed as a solid GOTY nominee? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.

Noctua NF-A12x25 G2: The New Gold Standard 120mm Fans

[Press Release] Noctua has released the NF-A12x25 G2, a next-gen 120mm fan that builds on the success of the original NF-A12x25. With a new blade design and an upgraded motor, the G2 delivers improved airflow, reduced noise, and enhanced efficiency across all cooling setups—whether on radiators, heatsinks, or as a case fan.

Made from Sterrox® LCP with an ultra-tight 0.5mm tip clearance, the fan offers precise airflow control. The redesigned impeller features Progressive Bend geometry, winglets, and Flow Acceleration Channels, along with a new Centrifugal Turbulator Hub. These enhancements surpass the original model’s performance.

The NF-A12x25 G2 uses an etaPERF™ motor and Smooth Commutation Drive 2 for better efficiency and low electrical noise. SupraTorque™ adds torque reserve under pressure, making it ideal for dense cooling setups. It comes in three variants: a standard PWM model (1800 RPM), a quiet LS-PWM version (1100 RPM), and an Sx2-PP set with slight RPM differences to reduce resonance in dual-fan setups.

It also supports accessories, such as the NA-AVG1 gasket for enhanced radiator sealing and the NA-IS1-12 spacer for improved pull-setup airflow. Combined with SSO2 bearings, a complete accessory kit, and a 6-year warranty, the NF-A12x25 G2 stands as Noctua’s new flagship 120mm fan.

The NF-A12x25 G2 is launching today on Amazon. 

Death Stranding 2 Received Bad Review Because of “Questionable Tropes Around Women”

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  • Death Stranding 2 has received a solid 90 score on Metacritic. 
  • While the majority of game reviews are positive, there is one negative that doesn’t make sense. 
  • One media outlet gave the game a low score because it allegedly features questionable tropes around women. 

Death Stranding 2 reviews are out, and on Metacritic, it has received a solid 90 rating, making it one of the highest-rated titles of 2025. The majority of people are singing praises of this game, which apparently Hideo Kojima doesn’t like. That is because he doesn’t want the majority to like his game.

While most of the reviews are positive, there are some negative ones that honestly don’t make any sense. One review in particular gives Death Stranding 2 a 7/10 score because of questionable tropes around women, which is honestly a pretty terrible reason to mention as a con. 

Why it matters: These media outlets continue to push DEI into video games and give negative reviews to the ones based on their cultural preference and political agenda.

Controversial Death Stranding 2 Review
A Death Stranding Review Has Become Controversial Due To an Unfair Low Score

One of the very popular gaming media mentioned “questionable tropes around women” as one of the cons of Death Stranding 2, which has triggered the fandom. The fans have called out the reviewer on Twitter and bashed it for judging a game for such a reason. 

Thanks for making not trusting you or taking your critique seriously a loooot easier.

“Not woke enough” looks like I’ll be grabbing a copy…

What a horrible review. What tropes?

Questionable female tropes? Is this a video game you are reviewing or a DEI initiatives?

-Fans

A lot of people in the comments section are saying that they will be buying this game day one and that it is a must-play title because it has managed to anger such reviewers, which proves that it is not woke. 

Some fans are claiming that the media didn’t get money from the developer, and that is why they lowered the score. The replies are just filled with accusations, but can you blame the fans?

It is worth noting that this review came from a person who seemed to have thoroughly enjoyed Concord.

Another thing worth pointing out is that Black Myth: Wukong also received negative reviews just because it didn’t have enough diversity and inclusivity, despite the fact that its main character is a monkey and it is based on Chinese mythology.

What do you think about the highly controversial negative review of Death Stranding 2? Do you think this was a bit too unreasonable? Share your thoughts with us in the comments section below or join the official Tech4Gamers forums for discussion

Death Stranding 2 Raises The Bar For Visuals On PS5, Says Analyst

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  • Death Stranding 2 has been praised for its outstanding visual presentation on the PS5.
  • The game impresses with its facial detail, environments, shadows, and more.
  • These elements come together to make for one of the most gorgeous titles on the PS5 to date.

Death Stranding 2 is due for launch tomorrow, marking the most exciting week of June for many gamers around the globe. Ahead of its release, the game was said to be very ambitious in multiple ways, and reviews suggest that Hideo Kojima has delivered yet another genre-defining release.

The game also excels in the technical aspects, making it one of the finest examples of a current-gen title. In fact, analysts believe Death Stranding 2 has set a new bar for PS5 exclusive titles.

Why it matters: Most of PlayStation’s core studios have released cross-gen titles for the PS5, leading to solid albeit underwhelming visuals and technical elements so far.

As per Digital Foundry, Death Stranding 2 pushes the bar for what is capable on the PS5. It does so by focusing on a single platform and foregoing a last-gen release, leading to jaw-dropping results.

Elements like lighting, shadows, weather, and environmental effects have received a major upgrade compared to the original Death Stranding, resulting in more than a few gorgeous backdrops throughout the game.

Shadows are also sharp and clear, with screen space shadows adding further details to this part of the game. Character models mark yet another major improvement in Death Stranding 2.

The skin shading is a major step up in the sequel, and micro details like skin pores highlight immense detail in each character model. Other elements, such as hair rendering, have been similarly upgraded, bringing the many characters of this world to life with a natural appearance.

death-stranding-2-elle-fanning
Facial Detail In DS2 Is On Another Level

All of this is accompanied by stellar animations that portray character emotions and movements with exquisite detail. When combined, these components result in potentially the most striking visuals presented on the PS5 console to date.

What are your thoughts on the visuals and other parts of Hideo Kojima’s latest release? Let’s discuss in the comments and on the Tech4Gamers Forums.

Over 100 MindsEye Devs Could Be Laid Off Soon Following Its Disastrous Launch, Report Suggests

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  • A new report suggests that over 100 MindsEye developers could be laid off soon following the game’s messy launch.
  • The title failed to meet sales and rating expectations due to bugs and a mediocre story, suggesting the studio has a grim future ahead.
  • It’s now unclear whether MindsEye will receive the post-launch updates that have been revealed, judging from this report.

When MindsEye was first revealed by Leslie Benzies, the ex-Rockstar North boss and GTA producer, the hype quickly shot through the roof. However, the aftermath of all that anticipation has turned out to be an utter disaster, and most of the team behind it could be at risk.

A new report reveals that processes for a mass layoff have already begun behind the scenes at Build A Rocket Boy studio after the game flopped. Now, as many as 100 developers or more could be dismissed soon, as everyone’s morale continues to degrade.

Why it matters: The poor reception of MindsEye initiating the layoff process suggests that the studio’s plan to expand the franchise through episodic and player-driven content may not come true after all, let alone post-launch updates to fix the game.

mindseye glitched featured
Mindseye is filled to the brim with glitches and extremely poor optimization.

The report by IGN confirms that an anonymous developer reached out to say that a standard 45-day consultation process has started, which only happens when layoffs of over 100 are proposed within 3 months in the UK.

Therefore, now the developers are worried about whether they will be dismissed or not. Previously, MindsEye studio co-CEO allegedly described the developers as lazy and incompetent, and past Glassdoor reviews also highlighted that the studio is a ‘terrible’ place to work.

On the flip side, there are also concerns that MindsEye may no longer receive the post-launch updates that were promised.

MinsEye Everywhere Build A Rocket Boy
MindsEye was the main concept behind the studio’s Everywhere project.

MindsEye is supposed to receive support for the next decade with new content. However, all these claims now appear more unlikely by the day.

MindsEye performed so poorly after launch that PlayStation was quick to offer refunds, as fans dubbed it another Cyberpunk 2077-like situation. So, these layoffs were rumored to be just a matter of time by the community.

Do you think MindsEye flopping upon launch will jeopardize the careers of many developers behind it, or will the studio manage to turn things around via updates? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

Death Stranding 2 Review Roundup – One Of The Best Video Game Sequels To Date

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  • Death Stranding 2 reviews are out, and they suggest a near-flawless release by Kojima.
  • Reviews praise the improved combat and action sequences that have more options now.
  • The game’s plot is described as one of the best works by Kojima, featuring a stacked cast of A-list celebrities. 

2025 has been nothing short of mind-blowing for video game releases, with every month so far having at least one GOTY competition.

June isn’t falling behind featuring Death Stranding 2, one of the biggest releases of this year, debatably. The review scores for the game have been submitted just a few days before its release, and they’re nearly flawless, with an 89 score on Metacritic

Why it matters: Each of Kojima’s projects transcends his earlier ones, and Death Stranding 2 follows suit, surpassing expectations.

death stranding 2 metacritic score
Death Stranding 2 Has A Generally Favorable Score On Metacritic

Here are some of the scores Death Stranding 2 has received from major media outlets:

Dexerto 10/10
Screenrant 10/10
VGC 5/5
WellPlayed 10/10
PlayStation Lifestyle 10/10
CGMagazin 9/10
Eurogamer 4/5

Building upon the same principles of a walking simulator, Death Stranding 2 doesn’t hesitate to take a few steps above and beyond. The first few hours of the game are set in Mexico, with the rest of the game taking place in Australia. Death Stranding 2’s visuals are beyond impressive, and Sony’s Decima Engine truly shines here.

The stealth-inclined gameplay now has a variety of options on how to approach the game, with the addition of a sky-drone similar to the eagles in the Assassin’s Creed RPG trilogy.

death stranding 2
Kojima Made Multiple Last-Minute Script Changes For Death Stranding 2 

Players also have the choice to go guns blazing if they prefer to, and there’s plenty of fun in that. The weapon and gadget arsenal is vast, and players can level up skills accordingly to their preferred playstyle.

Kojima Productions’ greatly improved follow-up delivers on the concept the original promised – VideoGameChronicles

To add to this more refined gameplay, the plot complements it all. Death Stranding 2 features an even wider array of some of the biggest cast in a video game, comprising top-A celebrities such as Troy Baker, Elle Fanning, Debra Wilson, Norman Reedus as the main lead, and tons of other surprises.

A journey of emotion filled with cinema-level sequences by some of the best voice acting and performances ever, Death Stranding 2 will not fail to disappoint even once in its 35+ hour campaign.

What are your thoughts on the Death Stranding 2’s reviews? Let’s discuss in the comments or at the official Tech4Gamers Forums.

Welcome To FSR 4 Redstone: Here’s Everything You Need To Know

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  • AMD’s FSR upscaling software has always been one step behind Nvidia’s DLSS suite, but the new ‘Redstone’ update will reportedly put a stop to Team Green’s dominance.
  • AMD offered a sneak peek at FSR 4 Redstone during Computex 2025 where neural radiance caching along with ML Ray Gen + ML Frame Gen were teased, symbolising AMD’s renewed advancements into AI-assisted upscaling tech.
  • AMD hasn’t announced an exact launch date for Redstone, instead, they merely disclosed that we can expect its release sometime in the second half of 2025.

I’ve been following AMD’s FidelityFX Super Resolution (FSR) since its debut on 22nd June 2021, and let’s be honest—it’s always been the scrappy underdog to Nvidia’s Deep Learning Super Sampling (DLSS).

But at Computex 2025, AMD dropped a bombshell: FSR 4 “Redstone” is coming, and it’s bringing the big guns.

For the first time ever, AMD is embracing machine learning in its upscaling tech. 

That’s right—after years of insisting that a purely spatial upscaler was good enough, AMD is finally admitting what we all knew: AI is the future. 

And Redstone? It might just be the DLSS killer we’ve been waiting for.

FSR 4 Was Just The Beginning

Before we dive into Redstone, let’s rewind. 

FSR 4 launched alongside the Radeon RX 9000 Series (specifically the RX 9070 and 9070 XT) in Q1 2025, with 30 supported games at launch. 

Fast-forward to June, and AMD announced at the RX 9060 XT launch event that the list had doubled to 60 titles. That’s progress, but still a far cry from DLSS’s near-ubiquitous support.

ASRock Radeon RX 9070 Steel Legend 16GB - Box Front
The RX 9070 is one of the Radeon RX 9000 Series GPUs that will support FSR 4 Redstone. (Image Credits – Tech4Gamers)

But here’s the thing—FSR 3 was still based on traditional upscaling. It worked, sure, but it lacked the AI-powered finesse of DLSS. 

That’s where FSR 4 came in, exhibiting an AI-assisted upscaling algorithm that promised advancements in image quality, frame generation, and captured frames with the help of features like Radeon Image Sharpening 2.0, AMD Fluid Motion 2.0, the AMD Image Inspector, and a re-architected encoder for frame captures and logging. 

But Redstone goes beyond all of that.

The Three Big Upgrades In FSR 4 Redstone

AMD teased three major features for Redstone, and if these sound familiar… well, that’s because Nvidia’s been doing them for years. 

But hey, better late than never, right?

1. Neural Radiance Caching

This is AMD’s answer to DLSS Ray Reconstruction. 

In simple terms, it uses machine learning to improve ray-traced lighting by predicting how light should bounce and interact in a scene. 

The result? More accurate reflections, shadows, and global illumination without the massive performance hit of brute-force ray tracing.

2. Machine Learning Ray Generation

This one’s a bit more technical, but think of it as AI-assisted ray tracing. 

Instead of calculating every single ray path traditionally (which is extremely demanding), Redstone will use ML to predict and fill in gaps, reducing workload while maintaining visual fidelity.

3. Machine Learning Frame Generation

Ah, the big one. DLSS 4’s Multi Frame Gen has been Nvidia’s crown jewel, and now AMD is finally jumping in. 

Nvidia claims its DLSS 4 Multi Frame Gen tech can drastically improve FPS, but don't expect DLSS or even FSR 4 Redstone to replicate such cherry-picked results in every single title. (Image Credits - Nvidia)
Nvidia claims its DLSS 4 Multi Frame Gen tech can drastically improve FPS, but don’t expect to replicate such cherry-picked results in every single title. (Image Credits – Nvidia)

Redstone will use AI to generate entirely new frames, effectively doubling (or even tripling) your FPS in a handful of intricately optimized/supported games. 

The catch? It won’t work on RDNA 3 or older cards.

Why The Sudden Shift To AI?

For years, AMD insisted that FSR didn’t need machine learning. Their argument? “It works on all GPUs!” 

And yeah, that was great for compatibility, but DLSS simply looked better.

With the launch of FSR 4, AMD finally conceded: AI upscaling is superior. And with Redstone, they’re finally going all-in.

But here’s the kicker—Redstone won’t be backwards compatible. 

If you’re rocking an RX 7000 Series (RDNA 3) or older GPU, you’re stuck with FSR 3.

AMD hasn’t confirmed exact hardware requirements yet, but given that FSR 4 is already RDNA 4-exclusive in its full form, it’s safe to assume Redstone will follow suit.

Team Red fans are bound to feel sore since DLSS 4 is backwards-compatible with RTX 20, RTX 30, and RTX 40 Series GPUs (although multi frame generation will remain exclusive to RTX 50 GPUs).

When Is FSR 4 Redstone Coming?

AMD FSR Redstone

AMD was frustratingly vague about the release date, only saying “second half of 2025.” 

That could mean September… or December. Knowing AMD’s history with software launches, I’d bet on Q4.

Can Redstone Actually Compete With DLSS?

That’s the million-dollar question. 

On paper, Redstone sounds like a direct response to DLSS 4. But Nvidia has a multi-year head start in AI upscaling.

  • Will Redstone’s frame gen be as smooth as DLSS?
  • Will neural radiance caching match ray reconstruction?
  • Will devs actually implement it widely?

We won’t know until it’s out, but one thing’s clear: AMD is no longer playing catch-up—they’re going head-to-head.

Final Thoughts: The Upscaling War Just Got Interesting

For years, DLSS dominated because it had no real competition. FSR was good, but not great. 

With Redstone, AMD is finally stepping into the ring with fully AI-powered weaponry.

If they pull this off, Nvidia should be worried. If they don’t? Well… at least they tried.

Either way, 2025 just became the year of the upscaling arms race. Buckle up.

Colorful SMART 900 AI Mini PC Redefines Compact Performance

[Press Release] Colorful Technology Company Limited has launched the SMART 900 AI Mini PC, a compact system built for AI content creation and high-performance tasks. Designed for students and professionals, it combines powerful hardware with a sleek, durable build.

At the heart of the SMART 900 is AMD’s Ryzen AI Max+ 395 processor, featuring 16 cores, 32 threads, and up to 5.1 GHz turbo boost. With 80MB cache and a dedicated 50 TOPS NPU, it delivers fast performance for demanding AI and creative workflows.

The Radeon 8060S GPU, based on RDNA 3.5, brings 40 compute units of power, rivaling mobile discrete GPUs. It handles real-time rendering and content creation with ease.

Official specs.

Housed in a 4-liter anodized aluminum chassis, the SMART 900 blends durability with a minimalist design. It’s quiet, portable, and fits well into any workspace. With USB 4.0, USB 3.2 Gen2, and an SD 4.0 card slot, the SMART 900 supports high-speed data transfer and peripheral use without extra adapters.

The SMART 900 is tailored for local AI workloads, creative apps, and multitasking — delivering power, portability, and workflow efficiency in one compact system. Check out the product page for more information.

Battlefield Franchise Used To Make $1 Billion In Annual Revenue Before BF 2042

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  • A former EA executive’s LinkedIn profile reveals the Battlefield series was earning over $1 billion in gross annual revenue before BF 2042.
  • This success was most prominent during the releases of Battlefield 3, 4, 1, and 5.
  • The franchise’s yearly earnings have since dropped to an estimated $420 million.

A LinkedIn post by Lincoln Hershberger, who was Vice President of product marketing at EA, revealed how the Battlefield series became EA’s biggest money-maker. He mentioned that during his time, Battlefield’s yearly earnings jumped from less than $50 million to over $1 billion, making it the company’s highest-grossing franchise.

That number is impressive. EA usually shares financial results for all its games together, but Hershberger’s profile shows how much Battlefield stood out. This is proof of how successful the series was during its peak.

Why it matters: Only a few video game series reach $1 billion yearly, and Battlefield did.

Battlefield 1 Billion Annual Revenue
The Battlefield franchise was pulling in over a billion dollars in gross annual revenue, until it didn’t. Source | Lincoln Hershberger

On his LinkedIn profile, Hershberger highlights his success with the Battlefield series: “Scaled the Battlefield franchise from less than $50M to over $1B in annual gross revenue, making it EA’s most profitable intellectual property.”

This shows that during its peak, around the time of Battlefield 3, 4, 1, and 5, the franchise was EA’s money-printing machine.

However, things changed with Battlefield 2042. When it launched in November 2021, the game was riddled with a plethora of bugs and performance issues.

EA later acknowledged that working remotely during COVID and some questionable design decisions affected its release. Changes like removing single‑player campaigns and focusing on specialist abilities didn’t land with long-time fans.

Current estimates suggest the franchise now makes around $420 million per year—a big drop from its $1 billion heyday.

Battlefield
EA will be hoping Battlefield 6 will bring back the franchise to its glory days.

EA isn’t giving up, however. A new modern‑day Battlefield is in development. The company’s financial outlook relies on live-service gains from top brands like FC, Apex Legends, and The Sims.

The new “Battlefield Labs” initiative shows EA is now involving players early in development before release. Battlefield 6 gameplay showcases the most impressive destruction in the franchise’s history. Moreover, developers reassure the game won’t feature any kind of skill-based matchmaking.

This focus on community feedback could help fix past issues and potentially push the franchise’s earnings back toward, or even past, its $1 billion success. Are you looking forward to playing Battlefield 6? Comment below, or join the discussion on the Tech4Gamers forum.

Clair Obscur: Expedition 33 Has Already Been Hailed As GOTY 2025

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  • Clair Obscur: Expedition 33 is the best game release this year, so far.
  • The game has the highest user rating on Metacritic, which speaks volumes. 
  • Just recently, The Game Awards’ official Twitter account asked fans about the GOTY, and the fandom filled over 90% of the comments section with nothing but Expedition 33. 

Clair Obscur: Expedition 33 is arguably the best game of 2025, and if anyone says otherwise, then they haven’t played the game. It has the highest user rating on Metacritic for a reason, and that is pretty obvious once you play the game. 

This title won the hearts of many instantly after release, and even releases like Oblivion Remastered weren’t able to do any damage to its player count. As the game is delightful, it has already been hailed as the Game of the Year 2025, which is not surprising at all. 

Why it matters: 2025 is halfway over, but we already have a solid contender for the most prestigious award. While there are still some solid releases that will be released eventually this year, the arrows are pointing in favour of Expedition 33. 

The Game Awards official Twitter account posted on the platform asking about the fandom’s pick for their GOTY. To no one’s surprise, the comments section is filled with people saying Clair Obscur: Expedition 33.

There are a couple of comments saying Death Stranding 2, which doesn’t make sense unless they are from the future and have already played the whole game. 

Another remarkable name that appeared in the comments section is Kingdom Come: Deliverance 2. However, over 90% of the comments are just about Expedition 33

One of the commenters even says that if there is a game of the decade category instead of game of the year one, then Expedition 33 should win it. Given how good its boss fights, soundtracks, plot, characters, and world design are, this claim isn’t a reach. 

Hopefully, The Game Awards doesn’t disappoint this time and lives up to the expectations. That being said, many games are yet to be released, but it is doubtful that they can surpass Clair Obscur: Expedition 33 in any aspect

What do you think about Expedition 33 winning the best award a game can ever win? Do you think this game truly deserves it? Please share your thoughts with us in the comments section below, or join the official Tech4Gamers forums for discussion

Intergalactic: The Heretic Prophet To Feature RPG Progression System, Suggests Developer Profile

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  • Ex-Developer’s profile reveals that Intergalactic: The Heretic Prophet will feature an RPG progression system.
  • The same system is also present in other PS games like Horizon games.
  • Intergalactic: The Heretic Prophet will, by far, feature Naughty Dog’s deepest gameplay ever.

After releasing eight different iterations of The Last of Us games, Naughty Dog is finally ready to move on and is currently working on a brand-new IP. Intergalactic: The Heretic Prophet will be a sci-fi game and will be the studio’s return to action-adventure roots that started all the way back with Crash Bandicoot.

Details on the game are currently scarce because it’s still deep into development. However, a new developer profile has now given us a hint at what we can expect from the gameplay. Intergalactic: The Heretic Prophet will apparently feature an RPG progression system.

Why it matters: An RPG progression system suggests that the game will be on a bigger scale, unlike anything we’ve seen from Naughty Dog thus far. 

intergalactic the heretic prophet rpg progression
LinkedIn Profile Of An Ex-Naughty Dog Developer Suggests That Intergalactic: The Heretic Prophet Will Feature An RPG Progression System

This information comes from Kristina Gu’s LinkedIn profile, who previously worked as an Associate Technical Designer for Naughty Dog, working on Intergalactic: The Heretic Prophet.

For those unfamiliar, an RPG progression system refers to characters leveling up as they complete quests and tasks within an open world. Notable examples include FromSoft’s Elden Ring, where players can increase attributes by XP, or the Horizon games, which feature a full skill tree that expands as players gain experience.

Beyond the RPG progression system, Elden Ring’s open-world and freedom approach was also another influence for Intergalactic: The Heretic Prophet.

Intergalactic Protagonist
Naughty Dog Prepares Their Leads To Handle Potential Hate

Despite its promising gameplay and concept, the game is still not immune to controversy. The reveal was quite rocky, with fans expressing their disappointment over the main protagonist, accusing Naughty Dog of forced DEI.

Still, the studio aims to fix what it lacked in previous games with this new sci-fi title. Intergalactic: The Heretic Prophet aims to feature Naughty Dog’s deepest gameplay so far.

What are your expectations for Intergalactic: The Heretic Prophet? Do you love the prospect of an RPG Progression system for the game? Let us know in the comments below, or at the official Tech4Gamers Forums.