Starfield Was Designed To Be Explored For Many Years, Says Todd Howard

Expert Verified By

Expecting Starfield To Remain Relevant Like Skyrim!

Bethesda has a history of creating long games that are meant to be explored and enjoyed for several years. The studio’s latest release, Starfield, is no different, with the team spending 8 years to craft a detailed and extensive RPG.

Starfield now holds the title of Bethesda’s biggest launch to date, reaching over 10 million players weeks after release. However, like past Bethesda games, its journey is expected to continue for many years to come.

In a recent interview, Todd Howard has expanded on this idea, claiming that Starfield was made to be played for a long time.

Why it matters: This aspect of the game allows it to stand out compared to the competition. While many games offer hundreds of hours of content, only a few can claim to have the appeal to keep players coming back years later.

Speaking to Ted Price from Insomniac Games, Todd Howard reflected on the history of Bethesda and how the team’s past projects encouraged the studio to aim for an RPG that would offer content for many years.

He stated that Skyrim and Fallout were clear indications that people spent many years in such immersive RPGs, and this became a driving force behind many of the decisions made during Starfield’s development. Todd Howard said:

“Starfield was the most intentional, going into it, that this is a game people are going to play for a long time. “

He further elaborated that the previous experience allowed the team to look ahead, planning for the game’s state several years from release.

Bethesda was already aware that Starfield would remain popular for three or even five years. This awareness allowed the studio to prepare for new content, modding, and more eventual additions to the RPG.

Starfield

The director also compared the RPG to live service games, claiming that this genre has games that have been played for many years.

However, RPGs like Starfield are able to compete with such games thanks to nearly endless amounts of content, modding support, and official DLC releases from the studio.

Todd Howard’s interview with Ted Price has revealed several other details about Bethesda’s approach to the development of its latest game.

Among other things, the director revealed that the difficulty of space combat was intentionally toned down to accommodate player fun above all else, allowing players of all skill levels to deal with the AI without much trouble.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Job Listing Confirms Sony’s Live-Service Title Fairgames Is Powered by Unreal Engine 5

Tech4Gamers came across a job listing at SIE for Fairgames, which revealed that the game is being built on Unreal Engine 5.

Intel Core Ultra 7 270K Plus Surpasses 265K by 4.2% in Geekbench Benchmarks

The Intel Core Ultra 7 270K Plus is 4.2% faster than the 265K demonstrated in a performance test by Geekbench.

Netflix Was Initially Interested in Buying EA, Disney and Fox, But Decided To Go For WB

Netflix was reportedly interested in buying EA in the first place, but then settled for Warner Bros, Fox, and Disney and their games studios.

Tomb Raider Studio Has a New Open-World Action-Adventure Project in the Works Since 2019

Eidos Montreal, studio behind Tomb Raider games is working on a new third-person action adventure game since 2019.

Ubisoft Open to Bringing Back Dual Protagonists in Future Assassin’s Creed Games; If the Story Supports It

Assassin's Creed Shadows associate game director claims Ubisoft plans to do dual protagonists in future titles if the narrative calls for it.