Starfield Was Designed To Be Explored For Many Years, Says Todd Howard

Expert Verified By

Expecting Starfield To Remain Relevant Like Skyrim!

Bethesda has a history of creating long games that are meant to be explored and enjoyed for several years. The studio’s latest release, Starfield, is no different, with the team spending 8 years to craft a detailed and extensive RPG.

Starfield now holds the title of Bethesda’s biggest launch to date, reaching over 10 million players weeks after release. However, like past Bethesda games, its journey is expected to continue for many years to come.

In a recent interview, Todd Howard has expanded on this idea, claiming that Starfield was made to be played for a long time.

Why it matters: This aspect of the game allows it to stand out compared to the competition. While many games offer hundreds of hours of content, only a few can claim to have the appeal to keep players coming back years later.

Speaking to Ted Price from Insomniac Games, Todd Howard reflected on the history of Bethesda and how the team’s past projects encouraged the studio to aim for an RPG that would offer content for many years.

He stated that Skyrim and Fallout were clear indications that people spent many years in such immersive RPGs, and this became a driving force behind many of the decisions made during Starfield’s development. Todd Howard said:

“Starfield was the most intentional, going into it, that this is a game people are going to play for a long time. “

He further elaborated that the previous experience allowed the team to look ahead, planning for the game’s state several years from release.

Bethesda was already aware that Starfield would remain popular for three or even five years. This awareness allowed the studio to prepare for new content, modding, and more eventual additions to the RPG.

Starfield

The director also compared the RPG to live service games, claiming that this genre has games that have been played for many years.

However, RPGs like Starfield are able to compete with such games thanks to nearly endless amounts of content, modding support, and official DLC releases from the studio.

Todd Howard’s interview with Ted Price has revealed several other details about Bethesda’s approach to the development of its latest game.

Among other things, the director revealed that the difficulty of space combat was intentionally toned down to accommodate player fun above all else, allowing players of all skill levels to deal with the AI without much trouble.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Xbox Creator Says Performance And Power Irrelevant Now; Exclusives Matter Most For Consoles

Original Xbox creator Seamus Blackley says the narrative of powerful consoles no longer appeals to gamers; they want exclusivity instead.

Rocksteady’s Batman Beyond Game Reportedly Part of Trilogy Exclusive To PlayStation

A new report has surfaced, stating that the Batman Beyond game might be a PlayStation exclusive and is part of a trilogy.

RTX 5070 Ti To Suffer From Supply Shortage Just Like RTX 5080 And 5090

The RTX 5070 Ti is nearly ready to be released, but recent reports state the graphics card will fall victim to significant supply shortages.

Ex-Amazon Prime Gaming VP Talks How The Company Failed to Dethrone Steam For Over 15 Years

In a new LinkedIn post, former Amazon Prime Gaming VP talked their multiple attempts to dethrone Steam as the biggest gaming platform.

Former Sony Executive Says PS6 Launching in 2028 ‘Feels Right’

According to the former SIE executive, the PS6 launching in 2028 feels like the right move because the PS5 faced slow growth at launch.