PS6 Aims to Bring 4K/120 FPS Gaming to Consoles With AI, Ray Tracing, and VFI

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“More software, less hardware” seems to be the mantra!

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  • Sony plans to target 4K 120 FPS gaming with the PlayStation 6.
  • The PS6 will reportedly use VFI, PSSR, Ray Tracing, and AI to achieve that goal.
  • Sony is trying to keep hardware costs down while compensating with software features.

Consoles have been becoming more and more PC-like over the past few generations, and it seems like that trend will accelerate with the PlayStation 6. New leaks have emerged from notable leaker Moore’s Law Is Dead (MLID) about the PlayStation 6 and its new features. Apparently, Sony’s strategy is to integrate VFI, PSSR, and AI-powered Ray Tracing to deliver a 4K, 120 FPS experience on the PlayStation 6.

These technologies are not new in the PC space. In fact, we have been seeing VFI or Video Frame Interpolation in one form or another in PC gaming over the past several years. NVIDIA’s DLSS, AMD’s FSR, and Intel’s XeSS all have frame-generation capabilities, although in different capacities. The leak suggests that PlayStation 6 will also integrate frame generation or interpolation technology that generates intermediate frames between “real” frames to increase perceived smoothness.

DLSS 3 Frame Generation
DLSS 3 Frame Generation

Of course, using AI to generate what many people call “fake” frames will reduce the rendering load on the GPU and therefore increase the performance of the PS6. There has been significant debate over whether these interpolated frames should count as increased performance, or simply AI trickery to fool the user into thinking the game is running more smoothly than it actually is.

Regardless, the PS6 is on track to have that technology, which will most likely be some sort of interpretation of AMD’s FSR if one is to make an educated guess. Moreover, Sony plans to combine VFI with PSSR, which is PlayStation’s Super Resolution algorithm. These two technologies will work together to improve perceived image quality and smoothness, thereby making 4K at 120 FPS a real possibility.

Ray Tracing is also part of the equation, as it needs to be in a system rumored to launch in 2027. This has been the most demanding and, historically, the most challenging feature for gaming systems to implement, so it will be interesting to see how Sony manages to maintain high framerates while using realistic lighting. The leak suggests that AI will be heavily involved in this pipeline as well.

Ray tracing comparison in Cyberpunk 2077
Ray tracing comparison in Cyberpunk 2077

Speaking of AI, Sony wants to integrate its own local AI model in the PlayStation 6 to reduce reliance on cloud services. The main benefit of this would be the reduced latency, but it would also require valuable RAM resources that are becoming increasingly hard to get. Estimates suggest that a decent local AI model could occupy between 4GB and 8GB of memory space, but it could, in theory, improve the PS6’s experience by a lot.

If Sony manages to integrate all these features while keeping the console’s base price below $1000, it will be a solid achievement in the current market. Valve’s Steam Machine has set the wrong precedent with its mediocre performance and sky-high price, but it looks like Sony is trying to keep the hardware costs down while compensating with software trickery.

The PlayStation 6 is still on track for a 2027 release window, although that timing isn’t locked in, according to the latest reports. It remains to be seen whether Sony can keep its promises of 4K and 120 FPS gaming, even if it involves a whole lot of compromises.

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